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	<updated>2026-08-16T19:45:13Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boiler&amp;diff=219693</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boiler&amp;diff=219693"/>
		<updated>2026-08-15T19:04:12Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Simplify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Boiler}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;boiler&#039;&#039;&#039; uses [[fuel]] to convert [[water]] into [[steam]] at 165°C suitable for use in a [[steam engine]]. It has two water connectors on opposite ends and passes water through to adjacent equipment such as other boilers. The boiler features a single output for the steam it produces. It only consumes fuel as it creates steam. Boilers used in conjunction with [[offshore pump]]s and steam engines are a vital part of early [[power production|power generation]].&lt;br /&gt;
&lt;br /&gt;
For each unit of water, 10 units of steam are produced. Inserting one [[coal]] (4 MJ) into a boiler then using the resulting steam in a steam engine will supply 4 MJ of energy to an electrical system. It costs 300 kJ to heat 1 unit of water to into 10 steam at 165°C, so one boiler will produce 60 steam per second.&lt;br /&gt;
&lt;br /&gt;
[[Inserter]]s can insert fuel into boilers. However, using powered inserters to move fuel into a boiler can be problematic should fuel become unavailable: if no power is being produced, then powered inserters fueling a boiler cannot operate. Inserters can also remove fuel from boilers, allowing inserters to move fuel down a chain of boilers.&lt;br /&gt;
&lt;br /&gt;
Using at least one [[burner inserter]], which uses fuel and not electricity, ensures that at least one inserter is available to restart a single boiler. On larger power grids a single burner may not be satisfactory to restart the grid since inserter will spin very slowly due to lack of electrical satisfaction, and won&#039;t be able to input coal to one section fast enough before the previous section runs out again, thus never achieving proper uptime or a successful restart.&lt;br /&gt;
&lt;br /&gt;
A single boiler requires a piece of coal roughly every ~2.2... seconds (4/1.8), or 0.45 coal/second. Higher density fuels adjust consumption accordingly (wood is consumed twice as fast, solid fuel 3 times slower, etc). A single full yellow belt of coal (15 coal/second) can supply 60MW of power, feeding ~33.3... boilers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* 1 Water will now produce 10 Steam in boilers/heat exchangers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.10|&lt;br /&gt;
* Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam&lt;br /&gt;
** This distinction is meaningful for circuit network accounting of steam and the [[coal liquefaction]] recipe}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Changed boiler dimensions to 3×2.&lt;br /&gt;
* &#039;Steam&#039; is produced on a separate connector rather than heating water passed through.&lt;br /&gt;
** At this time, steam is actually water that is renamed when over 100 degrees.&lt;br /&gt;
* Significantly increased energy consumption/production.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics for boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Enabled the [[inserter]] to take [[fuel]] out of boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light added to [[furnace]]s and boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Boilers show their fuel inventory in the entity info.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* Boilers are now fast-replaceable with pipes.&lt;br /&gt;
* New boiler graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boiler&amp;diff=219692</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boiler&amp;diff=219692"/>
		<updated>2026-08-15T19:02:56Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Removed tip that is also unrelated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Boiler}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;boiler&#039;&#039;&#039; uses [[fuel]] to convert [[water]] into [[steam]] at 165°C suitable for use in a [[steam engine]]. It has two water connectors on opposite ends and passes water through to adjacent equipment such as other boilers. The boiler features a single output for the steam it produces. It only consumes fuel as it creates steam. Boilers used in conjunction with [[offshore pump]]s and steam engines are a vital part of early [[power production|power generation]].&lt;br /&gt;
&lt;br /&gt;
For each unit of water, 10 units of steam are produced. Inserting one [[coal]] (4 MJ) into a boiler then using the resulting steam in a steam engine will supply 4 MJ of energy to an electrical system. It costs 300 kJ to heat 1 unit of water to into 10 steam at 165°C, so one boiler will produce 60 steam per second.&lt;br /&gt;
&lt;br /&gt;
[[Inserter]]s can insert fuel into boilers. However, using powered inserters to move fuel into a boiler can be problematic should fuel become unavailable: if no power is being produced, then powered inserters fueling a boiler cannot operate. Inserters can also remove fuel from boilers, allowing inserters to move fuel down a chain of boilers.&lt;br /&gt;
&lt;br /&gt;
Using at least one [[burner inserter]], which uses fuel and not electricity, ensures that at least one inserter is available to restart a single boiler. On larger power grids a single burner may not be satisfactory to restart the grid since inserter will spin very slowly due to lack of electrical satisfaction, and won&#039;t be able to input coal to one section fast enough before the previous section runs out again, thus never achieving proper uptime or a successful restart.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
A single boiler requires a piece of coal roughly every ~2.2... seconds (4/1.8), or 0.45 coal/second. Higher density fuels adjust consumption accordingly (wood is consumed twice as fast, solid fuel 3 times slower, etc)&lt;br /&gt;
&lt;br /&gt;
A single full yellow belt of coal (15 coal/second) can supply 60MW of power, feeding ~33.3... boilers.&lt;br /&gt;
&lt;br /&gt;
A single stack of coal stores 200MJ, while a full steam storage tank stores 750MJ, making chests the highest density energy buffer solution&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* 1 Water will now produce 10 Steam in boilers/heat exchangers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.10|&lt;br /&gt;
* Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam&lt;br /&gt;
** This distinction is meaningful for circuit network accounting of steam and the [[coal liquefaction]] recipe}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Changed boiler dimensions to 3×2.&lt;br /&gt;
* &#039;Steam&#039; is produced on a separate connector rather than heating water passed through.&lt;br /&gt;
** At this time, steam is actually water that is renamed when over 100 degrees.&lt;br /&gt;
* Significantly increased energy consumption/production.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics for boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Enabled the [[inserter]] to take [[fuel]] out of boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light added to [[furnace]]s and boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Boilers show their fuel inventory in the entity info.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* Boilers are now fast-replaceable with pipes.&lt;br /&gt;
* New boiler graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=219691</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=219691"/>
		<updated>2026-08-15T18:47:30Z</updated>

		<summary type="html">&lt;p&gt;Bilka: nicer link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:biter_intro.png|175px|right]]&#039;&#039;&#039;Enemies&#039;&#039;&#039; are creatures that want to [[Damage|harm]] the [[player]]. They are the native inhabitants of the extraterrestrial worlds on which the player is operating. Enemies show up on the map as red dots. &lt;br /&gt;
&lt;br /&gt;
On [[Nauvis]], the enemies are arthropods which live in organic nests. They are encountered in three species: Biters, Spitters, and Worms (though the nickname &amp;quot;Biters&amp;quot; is often used collectively for all of them). &lt;br /&gt;
&lt;br /&gt;
More enemies can be encountered on other planets with the [[Space Age]] expansion. On the planet [[Gleba]]{{SA}}, there are pentapods which come in three variants: Wrigglers, Strafers, and Stompers. On the planet [[Vulcanus]]{{SA}}, there are the Demolishers.&lt;br /&gt;
&lt;br /&gt;
Each species comes in a range of sizes, where larger specimens have more health and do more damage. &lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|art-of-siege}}&lt;br /&gt;
{{Achievement|keeping-your-hands-clean}}&lt;br /&gt;
{{Achievement|it-stinks-and-they-do-like-it}}&lt;br /&gt;
{{Achievement|get-off-my-lawn}}&lt;br /&gt;
{{Achievement|if-it-bleeds}}&lt;br /&gt;
{{Achievement|we-need-bigger-guns}}&lt;br /&gt;
{{Achievement|Size-doesnt-matter}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the base game. They come in four sizes: small, medium, big and behemoth. In the beginning of a game, there will only be the small ones. With increasing [[pollution]], they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]]. As common sense may suggest, their method of attack is a straightforward charge to &amp;quot;bite&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:small_biter.png|center]] || Small biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 7 Physical&lt;br /&gt;
* Attack speed: 1.71/s&lt;br /&gt;
* Speed: 43.2km/h &lt;br /&gt;
* Range: 0.5&lt;br /&gt;
* Pollution to join attack: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medium_biter.png|center]] || Medium biter&lt;br /&gt;
| Stronger and slightly faster than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15 Physical&lt;br /&gt;
* Attack speed: 1.71/s&lt;br /&gt;
* Speed: 51.8km/h&lt;br /&gt;
* Range: 1&lt;br /&gt;
* Pollution to join attack: 20&lt;br /&gt;
&lt;br /&gt;
[[Damage#Resistance|Resistances]]:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 4/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:big_biter.png|center]] || Big biter&lt;br /&gt;
| Dangerous, resistant to small arms. Can attack through walls, hitting objects directly behind them. Hatches from spoiled [[biter egg|biter eggs]], however it won&#039;t be at full health when this happens.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30 Physical&lt;br /&gt;
* Attack speed: 1.71/s&lt;br /&gt;
* Speed: 49.7km/h&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
* Pollution to join attack: 80&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:behemoth_biter.png|center]] || Behemoth biter&lt;br /&gt;
| Extremely durable and nearly immune to small arms, except for the strongest ordnance. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Damage: 90 Physical&lt;br /&gt;
* Attack speed: 1.2/s&lt;br /&gt;
* Speed: 64.8km/h&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
* Pollution to join attack: 400&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 12/10%&lt;br /&gt;
*Physical: 12/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
&#039;&#039;&#039;Spitters&#039;&#039;&#039; are much like [[Enemies#Biters|biters]] and only appear slightly later on in the game as the evolution factor increases. Their main difference from biters is their ranged attack. Using predictive aiming, they spit a stream of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters&#039; predictive aiming, the acid stream can be dodged by suddenly changing walking directions or standing still.[https://factorio.com/blog/post/fff-279] Both the stream and the puddle of acid deal damage over time and slow down players and vehicles. Most entities of the game have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), so spitters are effectively more potent against the player and their factories. Their behavior and size classification are the same as with biters, but their health is universally lower and they are resistant exclusively against explosives, with no physical resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:small_spitter.png|center]] || Small spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Range: 13&lt;br /&gt;
* Pollution to join attack: 4&lt;br /&gt;
* Speed: 40.0km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1&lt;br /&gt;
* Damage (on contact): 12 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 7.2 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 60%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medium_spitter.png|center]] || Medium spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Range: 14&lt;br /&gt;
* Pollution to join attack: 12&lt;br /&gt;
* Speed: 35.6km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1.25&lt;br /&gt;
* Damage (on contact): 24 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 28.8 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 50%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:big_spitter.png|center]] || Big spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Range: 15&lt;br /&gt;
* Pollution to join attack: 30&lt;br /&gt;
* Speed: 32.4km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1.35&lt;br /&gt;
* Damage (on contact): 36 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 130 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 40%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:behemoth_spitter.png|center]] || Behemoth spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Range: 16&lt;br /&gt;
* Pollution to join attack: 200&lt;br /&gt;
* Speed: 32.4km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1.75&lt;br /&gt;
* Damage (on contact): 60 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 360 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 30%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms===&lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of biters and spitters and will attack the player if they get close enough with an attack similar to spitters&#039;. They act like static [[turret]]s and will not follow attackers. They rely on high damage, great range and splash damage to keep the player away from the worms and the nests they protect, but either one of these advantages can be overcome. Unlike other enemies, they are also highly resistant to fire. They will spit acid at the player, which can also leave acidic puddles on the ground that can still damage players and vehicles, as well as slow them both down and leave a brief acidic, damaging effect for a few seconds. However, placed buildings and tiles are unaffected by the acid puddles, but still take damage normally by the acid projectile.&lt;br /&gt;
&lt;br /&gt;
Worms come in 4 sizes, their power increasing with size. Like biters and spitters, behemoth, big and medium worms spawning is influenced by the evolution factor. Worms are only created during enemy expansion when a certain evolution factor requirement is fulfilled. This is 0.3 for the medium worm, 0.5 for the big worm and 0.9 for the behemoth worm. Below these evolution factors, worms can only be created by the map generation. In map generation, the game restricts higher tier worms behind the distance from the starting point. The further away the player goes from the starting area, the stronger the worms become.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small worm.png|center]] || Small worm&lt;br /&gt;
| A weak worm. It is still capable of killing the player unless it is targeted as priority.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Range: 25&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 1.4&lt;br /&gt;
* Damage (on contact): 36 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 21.6 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium worm.png|center]] || Medium worm&lt;br /&gt;
| Medium worms are dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 500&lt;br /&gt;
* Range: 30&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 1.55&lt;br /&gt;
* Damage (on contact): 48 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 57.6 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 50%&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Fire: 2/50%&lt;br /&gt;
*Laser: 20%&lt;br /&gt;
*Physical: 5/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big worm.png|center]] || Big worm&lt;br /&gt;
| Big worms are not as much more dangerous as resilient. They are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Range: 38&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 1.75&lt;br /&gt;
* Damage (on contact): 72 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 259 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 40%&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Behemoth worm.png|center]] || Behemoth worm&lt;br /&gt;
| Behemoth worms are the most dangerous of worms. With twice as much health as big worms and a significantly higher range, they can even challenge experienced players.&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Range: 48&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 2&lt;br /&gt;
* Damage (on contact): 96 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 691 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 30%&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || A worm&#039;s attack animation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrigglers {{SA}}===&lt;br /&gt;
Wrigglers are the biter equivalents of the planet Gleba, as they are standard melee enemies. True to their name, they flail and squirm their digits to move around and attack. Much like how biters and spitters spawn from nests, wrigglers spawn from egg rafts. Destroying egg rafts will spawn a group of more premature wrigglers, which are wrigglers that slowly lose health over time until they die. Strafers can launch flying versions of premature wrigglers at their target.&lt;br /&gt;
&lt;br /&gt;
Killing strafers and stompers can summon even more premature wrigglers. The wrigglers that spawn from the corpses of strafers and stompers will match the size of the larger enemy that was killed. For example, killing a small strafer or stomper will spawn small premature wriggers, while killing a medium strafer or stomper will spawn medium premature wrigglers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wriggler_small.png|center]] || Small wriggler&lt;br /&gt;
| The weakest and smallest of all wrigglers.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 100&lt;br /&gt;
* Damage: 3.75 Physical + 3.75 Poison&lt;br /&gt;
* Range: 1.1&lt;br /&gt;
* Speed: 34.6km/h&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wriggler_medium.png|center]] || Medium wriggler&lt;br /&gt;
| Slightly stronger and faster than small wrigglers, and can still pose a threat for weaker players.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 5 Physical + 5 Poison&lt;br /&gt;
* Range: 1.4&lt;br /&gt;
* Speed: 38.9km/h&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wriggler_big.png|center]] || Big wriggler&lt;br /&gt;
| The strongest and fastest of all wrigglers. Hatches from spoiled [[Pentapod egg|Pentapod eggs]] but won&#039;t be at full health when this happens.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 400&lt;br /&gt;
* Damage: 8 Physical + 8 Poison&lt;br /&gt;
* Range: 1.8&lt;br /&gt;
* Speed: 43.2km/h&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strafers {{SA}}===&lt;br /&gt;
Native to the planet Gleba, strafers are large yet scrawny five-legged pentapod creatures with the unique behavior of constantly circling around players while attacking them, rather than making a beeline straight for the player, unlike any other type of enemy in the game. They will fire flying premature wrigglers toward the player, essentially adding more enemies to the fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strafer_small.png|center]] || Small strafer&lt;br /&gt;
| The weakest and smallest of all strafers.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 800&lt;br /&gt;
* Shooting speed: 0.5/s&lt;br /&gt;
* Range: 25.0&lt;br /&gt;
* Speed: 62.2km/h&lt;br /&gt;
&lt;br /&gt;
Projectile:&lt;br /&gt;
*Range: 125&lt;br /&gt;
*Area of effect: 1&lt;br /&gt;
**Damage: 67.5 Explosive&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 2/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strafer_medium.png|center]] || Medium strafer&lt;br /&gt;
| Slightly stronger and faster than the small strafer.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 1400&lt;br /&gt;
* Shooting speed: 0.5/s&lt;br /&gt;
* Range: 28.0&lt;br /&gt;
* Speed: 77.8km/h&lt;br /&gt;
&lt;br /&gt;
Projectile:&lt;br /&gt;
*Range: 140&lt;br /&gt;
*Area of effect: 1&lt;br /&gt;
**Damage: 90 Explosive&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 2/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strafer_big.png|center]] || Big strafer&lt;br /&gt;
| Strongest, fastest and most resilient of strafers.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 2400&lt;br /&gt;
* Shooting speed: 0.5/s&lt;br /&gt;
* Range: 31.0&lt;br /&gt;
* Speed: 98.3km/h&lt;br /&gt;
&lt;br /&gt;
Projectile:&lt;br /&gt;
*Range: 155&lt;br /&gt;
*Area of effect: 1&lt;br /&gt;
**Damage: 144 Explosive&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 2/10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stompers {{SA}}===&lt;br /&gt;
Native to the planet Gleba, stompers are extremely large, five-legged pentapod creatures with limbs that look similar to a starfish, and seem to have natural, jagged exoskeleton armor that provides high resistances to many types of damage. They are very powerful melee enemies that use their brute force to attack [[player]]s by simply stomping toward them, while spitting a close-ranged acid that slows down players and [[vehicles]]. Their large size and high damage can destroy buildings instantly. They will spawn premature wrigglers upon death.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomper_small.png|center]] || Small stomper&lt;br /&gt;
| The weakest and smallest of all stompers, but still powerful.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 3500&lt;br /&gt;
* Range: 5.8&lt;br /&gt;
* Speed: 41.6 km/h&lt;br /&gt;
&lt;br /&gt;
Acid splash:&lt;br /&gt;
*Lifetime: 32 seconds&lt;br /&gt;
*Applied effects (on contact):&lt;br /&gt;
**Duration: 2 seconds&lt;br /&gt;
**Movement speed: 60% speed&lt;br /&gt;
**Vehicle speed: 30% speed&lt;br /&gt;
*Damage (on contact): 1.5/s Acid&lt;br /&gt;
*Area of effect size: 1.58&lt;br /&gt;
**Damage: 0.5 Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Impact: 80%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomper_medium.png|center]] || Medium stomper&lt;br /&gt;
| Larger and more dangerous version of a stomper.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 8000&lt;br /&gt;
* Range: 7.8&lt;br /&gt;
* Speed: 54.1km/h&lt;br /&gt;
&lt;br /&gt;
Acid splash:&lt;br /&gt;
*Lifetime: 32 seconds&lt;br /&gt;
*Applied effects (on contact):&lt;br /&gt;
**Duration: 2 seconds&lt;br /&gt;
**Movement speed: 60% speed&lt;br /&gt;
**Vehicle speed: 30% speed&lt;br /&gt;
*Damage (on contact): 6/s Acid&lt;br /&gt;
*Area of effect size: 2.1&lt;br /&gt;
**Damage: 1 Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Impact: 80%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomper_big.png|center]] || Big stomper&lt;br /&gt;
| Largest, fastest and most dangerously aggressive version of a stomper.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 15000&lt;br /&gt;
* Range: 10.4&lt;br /&gt;
* Speed: 68.5km/h&lt;br /&gt;
&lt;br /&gt;
Acid splash:&lt;br /&gt;
*Lifetime: 32 seconds&lt;br /&gt;
*Applied effects (on contact):&lt;br /&gt;
**Duration: 2 seconds&lt;br /&gt;
**Movement speed: 60% speed&lt;br /&gt;
**Vehicle speed: 30% speed&lt;br /&gt;
*Damage (on contact): 15.36/s Acid&lt;br /&gt;
*Area of effect size: 2.8&lt;br /&gt;
**Damage: 1.6 Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Impact: 80%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 2/50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demolishers {{SA}} ===&lt;br /&gt;
[[File:Demolisher_territory.png|thumb|300px|right|Small demolisher territory.]] Native to the planet Vulcanus, demolishers are horrendously large worm-like creatures that roam across the land and lava. Each individual demolisher patrols a defined territory, and building structures in their territory will disturb them and cause them to attack. In [[peaceful mode]], demolishers will not seek out buildings, but they still roam freely in their territory and may accidentally hit buildings.&lt;br /&gt;
&lt;br /&gt;
Demolishers have three types of offense. On physical contact they do high damage to the player, and instantly destroy buildings and cliffs. They release a smoke cloud that slows the player and damages any nearby bots. And at range, they cause explosions to erupt from the ground, Due to their high damage resistances and extremely fast health regeneration, killing them requires advanced and upgraded weaponry, or massive quantities of bullets. They can also coil around the player to prevent them from escaping, and are completely immune to the [[slowdown capsule|slowdown capsule&#039;s]] effect.&lt;br /&gt;
&lt;br /&gt;
Once killed, they leave behind remains similar to that of black volcanic rock, which contain [[tungsten ore]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:demolisher_small.png|center]] || Small demolisher&lt;br /&gt;
| The weakest and smallest of demolishers, but still very destructive.&lt;br /&gt;
* Planet: Vulcanus&lt;br /&gt;
* Health: 30000&lt;br /&gt;
* Regeneration: 2400/s&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 20/20%&lt;br /&gt;
*Explosion: 60% (head), 99% (body)&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Impact: 100%&lt;br /&gt;
*Laser: 100%&lt;br /&gt;
*Physical: 50% (head), 5/50% (body)&lt;br /&gt;
*Poison: 10% (head), 50% (body)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:demolisher_medium.png|center]] || Medium demolisher&lt;br /&gt;
| Larger and more dangerous version of a demolisher.&lt;br /&gt;
* Planet: Vulcanus&lt;br /&gt;
* Health: 100000&lt;br /&gt;
* Regeneration: 7800/s&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 20/20%&lt;br /&gt;
*Explosion: 60% (head), 99% (body)&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Impact: 100%&lt;br /&gt;
*Laser: 100%&lt;br /&gt;
*Physical: 50% (head), 5/50% (body)&lt;br /&gt;
*Poison: 10% (head), 50% (body)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:demolisher_big.png|center]] || Big demolisher&lt;br /&gt;
| The largest and most dangerous creature in the game.&lt;br /&gt;
* Planet: Vulcanus&lt;br /&gt;
* Health: 300000&lt;br /&gt;
* Regeneration: 24000/s&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 20/20%&lt;br /&gt;
*Explosion: 60% (head), 99% (body)&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Impact: 100%&lt;br /&gt;
*Laser: 100%&lt;br /&gt;
*Physical: 50% (head), 5/50% (body)&lt;br /&gt;
*Poison: 10% (head), 50% (body)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nests ===&lt;br /&gt;
Nests in the wild will have their max health increase with evolution factor exponentially, up to 10 times their starting health.&lt;br /&gt;
&lt;br /&gt;
Biter and spitter nests can be captured by firing a [[capture bot rocket]] from a [[rocket launcher]] at a nest. After the nest is captured, it must be given [[bioflux]] to maintain and continuously create [[biter egg]]s. If the nest is not maintained, it will slowly lose 1 health per second, but when fed, it will gain 1 health per second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biter_nest.png|center]] || Biter spawner&lt;br /&gt;
|&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 350 (3500 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/0%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spitter_nest.png|center]] || Spitter spawner&lt;br /&gt;
|&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 350 (3500 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/0%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:egg_raft.png|center]] || Egg raft&lt;br /&gt;
|&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Spawns a horde of premature wrigglers when destroyed.&lt;br /&gt;
* Health: 500 (5000 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosive: 5/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:egg_raft_small.png|center]] || Small egg raft&lt;br /&gt;
|&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Spawns a horde of premature wrigglers when destroyed.&lt;br /&gt;
* Health: 100 (1000 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosive: 5/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expansions ===&lt;br /&gt;
[[map generator|By default]], enemies on Nauvis and Gleba {{SA}} try to expand into &amp;quot;unclaimed&amp;quot; territory to create new bases.&lt;br /&gt;
&lt;br /&gt;
The game assigns a score to every [[Map structure#Chunk|chunk]] in a 7 chunk radius around existing spawners (euclidean distance). Only chunks with land are considered on Nauvis, and only chunks with marsh are considered on Gleba.&lt;br /&gt;
&lt;br /&gt;
Expansion score per chunk is 1.0 if there are no structures (player owned structures or spawners) within 3 chunks (taxi-cab distance). The score is penalized down to a minimum of 0.002 depending on the number of structures nearby. The exact formula is explained in [https://lua-api.factorio.com/latest/concepts/EnemyExpansionMapSettings.html EnemyExpansionMapSettings], &amp;lt;code&amp;gt;10/(10 + player structures in this chunk + player structures 1 chunk away / 2 + player structures 2 chunks away / 4 + 20 * enemy spawners in this chunk + 8 * enemy spawners 1 chunk away + 3.2 * enemy spawners 2 chunks away)&amp;lt;/code&amp;gt;. Size and cost of structures does not matter, so pipes provide an exceptionally cheap method to lower expansion chances in certain areas.&lt;br /&gt;
&lt;br /&gt;
Every 60 to 4 minutes, the game selects a chunk at random as the target for an expansion attempt, weighted by the chunk scores. Then 5 to 20 enemy units from the closest spawners assemble into an expansion group and walk to the expansion target. The time between expansion attempts and the size of expansion groups is random, but weighted by evolution factor.&lt;br /&gt;
&lt;br /&gt;
When the expansion group reaches its target, each unit will begin dying in sequence to randomly create a spawner or a worm after some delay. This destroys any entities in the way, including members of the expansion group. Any unit can create any spawner or worm that is native to the planet.&lt;br /&gt;
&lt;br /&gt;
* Biter nest, spitter nest and the four sizes of worms can only spawn on land tiles, on Nauvis.&lt;br /&gt;
* {{SA}} Egg raft and small egg raft can only spawn on marsh tiles, on Gleba.&lt;br /&gt;
* Medium worm, big worm and behemoth worm can only spawn when evolution factor is over 0.3, 0.5, and 0.9 respectively. [https://gist.github.com/Bilka2/aa88490c23124a6f214c02c73a368aa7]&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
[[File:kills_gui.png|thumb|220px|right|&amp;quot;Kills&amp;quot; tab on the [[production statistics]] screen.]]Nests spawn biters and spitters freely. However, biters and spitters will only aggressively engage the player&#039;s factory if the pollution cloud of the factory reaches a nest because pollution is consumed to send biters or spitters to join the next attack. Every 1 to 10 minutes (random) the mustered biters launch an attack. If not all biters have arrived at the rendezvous point by that time, they will wait up to an additional 2 minutes for stragglers. The attack then proceeds to their target over the shortest path possible, accounting for terrain, but not for player entities that could pose an obstacle (like [[wall]]s).&lt;br /&gt;
&lt;br /&gt;
If there is a clear path somewhere around those obstacles, the biters will attempt to go around. If there is no clear passage or a clear passage would mean deviating too far from the original course, the biters will attack whatever is in their way to go through. This can be exploited to an extent; creating mazes at regular intervals along a barrier can direct the biters through a gauntlet not dissimilar to tower defense.&lt;br /&gt;
&lt;br /&gt;
However, if a biter comes in proximity of a [[Military units and structures|military unit or structure]], it will prioritize these and attempt to immediately attack them instead, again trying to reach the new target over the shortest possible path without large detours, if possible.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
[[File:Evolution Biters.png|thumb|right|400px|Spawn chances of biters from biter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Spitters.png|thumb|right|400px|Spawn chances of spitters from spitter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Weights.png|thumb|right|400px|Weight graph of both spawners by evolution factor. The values shown are primarily for indicating when certain types start and stop spawning, for actual chances refer to the tables or other charts.]]&lt;br /&gt;
The evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console via the following command (does not disable achievements):&lt;br /&gt;
&lt;br /&gt;
  /evolution&lt;br /&gt;
&lt;br /&gt;
The evolution factor goes from 0 (not evolved at all) to 1 (maximal evolution). The evolution factor can only increase.&lt;br /&gt;
&lt;br /&gt;
This command also provides percentages for the three sources; each one is the percent of the (unsquashed) total evolution that is contributed by that source.&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned, the evolution factor also influences the spawning interval. This interval (&amp;lt;code&amp;gt;spawning_cooldown&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;enemy-spawner&amp;lt;/code&amp;gt; definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) game ticks (= 6 to 2.5 seconds).&lt;br /&gt;
&lt;br /&gt;
=== Methods of increasing ===&lt;br /&gt;
&lt;br /&gt;
The evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The global [[Pollution|pollution production]] increases the evolution factor.&lt;br /&gt;
* Destroying [[Enemies#Nests|nests]] significantly increases the evolution factor.&lt;br /&gt;
&lt;br /&gt;
The default settings are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source per&lt;br /&gt;
!Variable in &amp;lt;code&amp;gt;enemy_evolution&amp;lt;/code&amp;gt;&lt;br /&gt;
!Evolution increase&lt;br /&gt;
!Pollution equivalent&lt;br /&gt;
|-&lt;br /&gt;
| [[Time#Seconds|Second]] || &amp;lt;code&amp;gt;time_factor&amp;lt;/code&amp;gt; || 0.000004 || 267/minute&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed enemy spawner || &amp;lt;code&amp;gt;destroy_factor&amp;lt;/code&amp;gt; || 0.002 || 2222&lt;br /&gt;
|-&lt;br /&gt;
| 1 Pollution unit || &amp;lt;code&amp;gt;pollution_factor&amp;lt;/code&amp;gt; || 0.0000009 || 1&lt;br /&gt;
|}&lt;br /&gt;
Note that all spawners (not worms) generate the same amount of evolution when destroyed.&lt;br /&gt;
&lt;br /&gt;
These values can be set during [[Map_generator#Enemy|world generation]]: the values in the dialog box are multiplied by &amp;lt;math&amp;gt;10^{-7}&amp;lt;/math&amp;gt; for time and pollution, and &amp;lt;math&amp;gt;10^{-5}&amp;lt;/math&amp;gt; for spawner destruction. In game, they can be found in &amp;lt;code&amp;gt;game.map_settings.enemy_evolution&amp;lt;/code&amp;gt;, though checking or modifying them is considered using cheats.&lt;br /&gt;
&lt;br /&gt;
Pollution production is the total pollution produced by [[Pollution#Polluters|buildings]], not the pollution spreading on the map, so it is not reduced by trees or other absorbers.&lt;br /&gt;
e.g. : 10 boilers produce 300 pollution in one minute, raising the evolution factor by around 0.00027 in that minute.&lt;br /&gt;
&lt;br /&gt;
After totaling up all the evolution from these sources, this quantity is squashed to fit in the range &amp;lt;code&amp;gt;[0, 1)&amp;lt;/code&amp;gt; by applying &amp;lt;code&amp;gt;evolution_factor = total_evolution / (1 + total_evolution)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Equivalently, marginal increases in evolution are reduced by multiplying the increase by &amp;lt;code&amp;gt;(1 - evolution_factor)²&amp;lt;/code&amp;gt;. So for instance destroying enemy spawners in the beginning of the game results in increase of evolution factor by 0.002 while doing this when the evolution factor is 0.5 the increase is only 0.0005.&lt;br /&gt;
&lt;br /&gt;
This also means that the evolution factor approaches 1 asymptotically - generally, increases past 0.9 or so are &#039;&#039;very&#039;&#039; slow and the number never actually reaches 1.0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Evolution factor&lt;br /&gt;
!Pollution equivalent&lt;br /&gt;
!Appearance&lt;br /&gt;
|-&lt;br /&gt;
| 10% || 123k || &lt;br /&gt;
|-&lt;br /&gt;
| 20% || 278k || Medium Biter	&lt;br /&gt;
|-&lt;br /&gt;
| 25% || 370k || Small Spitter&lt;br /&gt;
|-&lt;br /&gt;
| 30% || 476k || &lt;br /&gt;
|-&lt;br /&gt;
| 40% || 741k || Medium Spitter	&lt;br /&gt;
|-&lt;br /&gt;
| 50% || 1.111M || Big Biter, Big Spitter&lt;br /&gt;
|-&lt;br /&gt;
| 60% || 1.667M || &lt;br /&gt;
|-&lt;br /&gt;
| 70% || 2.592M || &lt;br /&gt;
|-&lt;br /&gt;
| 80% || 4.444M || &lt;br /&gt;
|-&lt;br /&gt;
| 90% || 10M || Behemoth Biter, Behemoth Spitter&lt;br /&gt;
|-&lt;br /&gt;
| 95% || 21M || &lt;br /&gt;
|-&lt;br /&gt;
| 99% || 110M || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances by evolution factor ===&lt;br /&gt;
&lt;br /&gt;
The probability charts show the chances of each type of biter/spitter for each spawner at all evolution levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;evoChecker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Space Age Changes ===&lt;br /&gt;
In the Space Age expansion, the evolution factor is calculated independently for each planet&#039;s surface. Furthermore, the &amp;quot;pollution production&amp;quot; variable changes depending on the planet&#039;s native ecosystem:&lt;br /&gt;
* On Nauvis, the evolution calculation tracks standard industrial pollution emissions.&lt;br /&gt;
* On Gleba, the engine tracks &#039;&#039;&#039;spore production&#039;&#039;&#039; as the pollution variable. &lt;br /&gt;
&lt;br /&gt;
Industrial machinery brought from Nauvis (such as assemblers or furnaces) does not emit standard pollution or spores when operated on Gleba, meaning only agricultural tower spore output contributes to Gleba&#039;s pollution-driven evolution.&lt;br /&gt;
&lt;br /&gt;
Players can view the exact breakdown of time, pollution/spore, and nest destruction factors by typing `/evolution` into the in-game console to see the unique evolution factor for each planet surface.&lt;br /&gt;
&lt;br /&gt;
=== Advanced: Evolution factor components and computation ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:calc(100%-400px); overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
This section has charts plotting the individual evolution factor components and discusses possibilities for manually estimating the evolution factor.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Evolution_factor_by_time.png|400px|thumb|right|1. Single-component evolution factor increase with time]]&lt;br /&gt;
[[File:Evolution_factor_by_spawners.png|400px|thumb|right|2. Single-component evolution factor increase with destroyed spawners]]&lt;br /&gt;
[[File:Evolution_factor_by_pollution.png|400px|thumb|right|3. Single-component evolution factor increase with pollution]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Data from version 1.1.50.&lt;br /&gt;
&lt;br /&gt;
* All charts end at approximately an evolution factor of 0.90.&lt;br /&gt;
&lt;br /&gt;
* The calculation steps for time and spawner kills match those used by the game, so these charts should be accurate. The pollution chart assumes a pollution production of 1000 units per second, and due to the recursive nature of the chart values will slightly diverge at different pollution rates. The effect of this is negligible for any reasonable amount pollution production, however.&lt;br /&gt;
&lt;br /&gt;
* Given that the game reports the actual evolution factor (console: &amp;lt;code&amp;gt;/evolution&amp;lt;/code&amp;gt;) whenever the player wishes, these charts are intended primarily to help estimate the impact of planned base expansions and similar activities on the evolution factor&#039;s future development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These charts (click to enlarge) represent the situation where each evolution factor component (time, pollution, destroyed spawners) is the &#039;&#039;only&#039;&#039; component contributing to the evolution factor in that entire game. They are therefore &#039;&#039;&#039;not realistic&#039;&#039;&#039;, as in a typical game all three components will contribute, some at varying times and intensities.&lt;br /&gt;
&lt;br /&gt;
Because of how contributions to the evolution factor (EF) are calculated (multiplied by &amp;lt;code&amp;gt;(1 - current EF)&amp;lt;/code&amp;gt;), it is &#039;&#039;&#039;not&#039;&#039;&#039; possible to simply add the values indicated by these charts for a game&#039;s time passed, pollution generated, and / or spawners destroyed so far to retrieve the total evolution factor.&lt;br /&gt;
&lt;br /&gt;
For example, if 24 hours have passed (single-component EF =~ 0.25), 200,000 pollution units were released (single-component EF =~ 0.15), and 400 spawners were destroyed (single-component EF =~ 0.45), the actual evolution factor will &#039;&#039;&#039;not&#039;&#039;&#039; be (0.25 + 0.15 + 0.45 =) ~0.85.&lt;br /&gt;
&lt;br /&gt;
However, the evolution factor will always be &#039;&#039;&#039;less&#039;&#039;&#039; than the sum of all individual components as indicated by these charts, and &#039;&#039;&#039;at least&#039;&#039;&#039; as high as the highest individual component. Thus, using the values from above, the EF will be &#039;&#039;at least&#039;&#039; 0.35 and &#039;&#039;less than&#039;&#039; 0.85. A smarter approach is required to compute the current evolution factor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The individual components of evolution can be approximated from &amp;lt;code&amp;gt;/evolution&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Given the evolution factor, the unsquashed evolution is &amp;lt;code&amp;gt;unsquashed = evolution_factor / (1 - evolution_factor)&amp;lt;/code&amp;gt;.  Multiply this by the percentage for a given component to get its approximate unsquashed contribution. Of course, total pollution and spawner kills can also be found on the [[Production_statistics|production statistics]] screen, and time passed can be found using the &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; command, so it&#039;s not fully necessary.&lt;br /&gt;
&lt;br /&gt;
The actual factors can be found in &amp;lt;code&amp;gt;game.forces.enemy.evolution_factor_by_time&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;...evolution_factor_by_killing_spawners&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;...evolution_factor_by_pollution&amp;lt;/code&amp;gt;, if you don&#039;t mind disabling achievements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Despite their drastically different origins, enemies from different planets will always act as allies against the player. They will even reside around each other&#039;s nests when not attacking players, even if the type of nest does not match that of the residing creature. Even demolishers will circle around nests without harming or destroying them. Since enemies only spawn on their respective planets, this is not normally seen in gameplay unless a [[biter egg]]{{SA}} or [[pentapod egg]]{{SA}} spoils after being brought to another planet or the enemies are placed near each other in the [[map editor]].&lt;br /&gt;
&lt;br /&gt;
*Demolishers{{SA}} were originally designed for [[Fulgora]]{{SA}}, but was later moved to [[Vulcanus]]{{SA}} because it was too similar to the [https://en.wikipedia.org/wiki/Dune_(franchise) Dune franchise].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=270px heights=140px&amp;gt;&lt;br /&gt;
File:player_near_enemy_nests.png|The player near some enemy nests and worms.&lt;br /&gt;
File:player_worms_acid.png|The player among acid puddles created by attacking worms.&lt;br /&gt;
File:player_attacked_by_biters.png|Both the player and some buildings getting attacked by biters.&lt;br /&gt;
File:enemy_nests_mapgen.png|Enemy nests seen in a map generation preview (deathworld setting).&lt;br /&gt;
File:turret_wall_biters.png|Line of gun turrets defending against biters.&lt;br /&gt;
File:titlescreen_enemies.png|Enemies seen at the title screen.&lt;br /&gt;
File:gleba_pentapods_preview.png|Pentapod enemies seen on Gleba.&lt;br /&gt;
&amp;lt;!-- File:Factorio_Space_Age_Player_Fighting_Stomper.png|A player fighting a stomper --&amp;gt;&lt;br /&gt;
File:demolisher_chases_player.png|A demolisher chases the player on Vulcanus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.18|&lt;br /&gt;
* Demolisher{{SA}} health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.17|&lt;br /&gt;
* Gleba evolution is now more gradual. {{SA}}&lt;br /&gt;
* Small stomper moves more slowly and deals less damage. {{SA}}&lt;br /&gt;
* Stomper pentapod vision range is reduced from 40 to 30. {{SA}}&lt;br /&gt;
* Medium and big wriggler pentapod health is increased. {{SA}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Wrigglers, strafers, stompers and demolishers have been added with the [[Space Age]]{{SA}} expansion.&lt;br /&gt;
* Spawners will have their health increase with evolution (3500 with max evolution).&lt;br /&gt;
* Significantly increased medium, big and behemoth worm stats as well as their laser resistances. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Behemoth worm added.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Increased the damage, range, and health of worms.&lt;br /&gt;
* Decreased health and resist of Behemoth biters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Biters and other units won&#039;t become aggressive as a result of friendly-fire.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Big and behemoth enemies now spawn 50% slower.&lt;br /&gt;
* Changed the way evolution factor approaches the maximum (1).&lt;br /&gt;
** The addition of evolution factor was changed from addition * (1 - evolution) to addition * (1 - evolution)^2&lt;br /&gt;
** This means that the progress gets more slower towards the high values.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.26|&lt;br /&gt;
* Running biters over with a vehicle will now anger them in peaceful mode.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Updated sounds for enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Items dropped by enemies([[Archive:alien artifact|*]]) are now collected automatically and from longer distances.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Range of spitters is now 15, less than turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Spitters added.&lt;br /&gt;
* Drawing of enemies optimised, so adding new colors does not impact VRAM.&lt;br /&gt;
* Blood splashes on death are now procedural.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Turrets no longer search for enemies when none are near.&lt;br /&gt;
* Biters can no longer destroy the shipwreck in the 3rd new hope campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Further improvement to enemy AI.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Decreased the range of medium worm from 25 to 20.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Biter AI improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Peaceful mode added for freeplay.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Enemies can now destroy all player creations they find.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced, called &#039;creepers&#039;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Pollution]]&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial_talk:Nuclear_power&amp;diff=219684</id>
		<title>Tutorial talk:Nuclear power</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial_talk:Nuclear_power&amp;diff=219684"/>
		<updated>2026-08-10T18:10:36Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Just do it :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2.1 updates ==&lt;br /&gt;
I also consulted the page while redesigning my reactor (currently 2.0.x experimental) and have found some inconsistencies and missing parts, so I wanted to know if there are any guidelines regarding the flagged &amp;quot;recommended cleanup&amp;quot;, or should I go forward and add information in optimizing the fuel cell insertion with temp. measurements? --[[User:J matya|J matya]] ([[User talk:J matya|talk]]) 13:07, 17 June 2026 (UTC)&lt;br /&gt;
: You can just go ahead! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:10, 10 August 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link to tutorial overview ==&lt;br /&gt;
Apperantly there are multiple tutorials. Although there is no link from this page to the [[Tutorial]] page. Is it an idea to link to the Tutorial page? I am doubting in which format this is best implemented. Perhaps a section &amp;quot;See Also&amp;quot; ? --[[User:Hayertjez|Hayertjez]] ([[User talk:Hayertjez|talk]]) 13:57, 2 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I support linking pages like [[power production]] and other power related tutorials in a see also section, but what kind of relevance do tutorials in general have for one specific tutorial? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:18, 2 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seemingly there is a reference on the landing page to the tutorials. But I overlook that catergory because I do not consider myself a &amp;quot;Beginner&amp;quot; After visiting the nuclear power tutorial page I thought, there could be more tutorials but where?. So I removed :Nulcear_Power from the Nuclear power URL to see if there are more tutorials available, and they where. Then I thought is there a category Tutorials or so but could not find them. So I posted this message to think about a better guidance to the Tutorials (even if the content is not so much for beginners). Perhaps it is good the way it is and my finding of the page tutorials is too special to adjust the current setup. {{Unsigned|Hayertjez|14:54, 2 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:::Thanks for the info. I have added a see also section that includes a link to the overview page, I hope it&#039;s what you were looking for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:48, 2 August 2018 (UTC)&lt;br /&gt;
:::: Great, I hope this helps future users. Also thanks for considering my feedback. --[[User:Hayertjez|Hayertjez]] ([[User talk:Hayertjez|talk]]) 06:45, 3 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible error in [[Tutorial:Nuclear_power#Always_on.21|Always on]] section ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Since exchanges produce 120 steam/second and a tank holds 25k steam, a tank will keep 208 seconds worth of heat exchanger.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I understand correctly, the numbers should be &amp;quot;103 steam/second&amp;quot; and &amp;quot;242.5 seconds&amp;quot;. [[User:Diraria|Diraria]] ([[User talk:Diraria|talk]]) 18:31, 15 June 2019 (UTC)&lt;br /&gt;
:From what I know, you are right, so please correct the page :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:34, 15 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Error in the raw resource cost ==&lt;br /&gt;
&lt;br /&gt;
The section &amp;quot;Raw resource cost of running a single reactor (late game)&amp;quot; contains an error. It assume all U235 will be produced by Kovarex enrichment. In fact, some U235 will be produced by ore processing, and that reduces the resource cost a little. By my calculations, the cost of running one reactor for one second is not 0.08 uranium ore per second as stated, but 40/507 ≈ 0.0789 uranium ore per second. I did not correct the calculations because I believe adding this level of detail is more likely to confuse than clarify. However, for correctness, I think it is necessary to document that the 0.08 ore per second is an approximation, so I added a note to that effect.&lt;br /&gt;
&lt;br /&gt;
== How is the power/distance table for heat pipes calculated? ==&lt;br /&gt;
&lt;br /&gt;
I built a setup with a 70 tile long heat pipe outgoing from a 80 MW reactor and one heat exchanger at the last pipe. There were still 857°C incoming. How is your table calculated? It is not clear how heat exchangers act there. Is it necessary to change all of the reactors heat performance into steam and then the last exchangers should be placed at most at the given distance?&lt;br /&gt;
&lt;br /&gt;
--[[User:DRY411S|DRY411S]] ([[User talk:DRY411S|talk]]) 16:15, 10 January 2023 (UTC) I really don&#039;t understand this table either.&lt;br /&gt;
&lt;br /&gt;
== Always On with steam tank storage  ==&lt;br /&gt;
&lt;br /&gt;
Right now the section describes inserting a fuel cell when the temperature is below 650. &lt;br /&gt;
However, with steam tanks, it&#039;s more efficient to only insert a fuel cell when the steam levels are below a threshold, meaning the steam in the tanks is being used up (instead of excess heat from the reactor, above 500 C)&lt;br /&gt;
Is this correct? Should this be added?&lt;br /&gt;
&lt;br /&gt;
Edit: this is just for fun because in normal gameplay uranium is ridiculously abundant.&lt;br /&gt;
https://www.reddit.com/r/factorio/comments/a4yrxt/comment/ebiunmf says a full steam tank holds 2.4 GJ, which is 485 accumulators. But the reactor itself stores 5 GJ and each heat pipe 0.5 GJ. So there is already a buffer.&lt;br /&gt;
&lt;br /&gt;
[[User:Qwr|Qwr]] ([[User talk:Qwr|talk]]) 03:35, 20 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: More &amp;quot;efficient&amp;quot; in what way? Remember: it takes time for the heat from a reactor to be generated, flow to the exchangers and be converted into steam.  And the only time you lose energy from a fuel cell is if the temperature of the reactor hits 1000 C. So the temperature method could only be less efficient if the reactor could hit 1000 C. Why do you think it will hit that temperature? [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 03:30, 20 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Frequently in my world, the temperature of the reactor is frequently at 1000 C. But I probably set things up wrong. Does the reactor temperature only go down if there is no steam left? The steam says it&#039;s at 500 C but maybe the reactor doesn&#039;t use heat to heat up steam if there is already steam in the tanks. [[User:Qwr|Qwr]] ([[User talk:Qwr|talk]]) 03:58, 20 December 2024 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:: I was under the impression from old tutorials that you only wanted to insert cells when the steam in the tanks was getting used up.  But I did some more testing and one fuel cell in one reactor can&#039;t heat all the way from 650 to 1000 C, so I can just leave the steam tanks full as a backup of sorts, or remove them completely? But with 2 reactors, my factory only uses ~ 40 / 160 total MW, so the reactors will heat up to 1000 C. [[User:Qwr|Qwr]] ([[User talk:Qwr|talk]]) 04:11, 20 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Error in neighbour bonus section ==&lt;br /&gt;
&lt;br /&gt;
First, in the table, the values for the 2xN reactor do not take the end section that has a lower neighbour bonus into account. For example, the heat exchanger count is listed as 32 · N, but in reality it&#039;s 32 · N - 16. The same goes for the other values. Is the 2xN section for general calculation of a reactor setup with a static length value, or is it for expandable designs? If the first, I think the correction for the end sections should be added. If the latter, then I think it needs to be make clear that those numbers are for extendable designs. Maybe even add a separate row for 2xN static, and have the current 2xN be the 2xN extendable. &lt;br /&gt;
&lt;br /&gt;
Second, in the same table the turbine count is listed as 55.2 · N, but the actual count is 54.98 · N (minus 27.49 for the end sections, but that&#039;s irrelevant to this point). Each middle pair is producing 320MW worth of steam, and each trubine is consuming 5.82MW worth of steam. 320 / 5.82 = 54.9828. The 55.2 figure is when using the 5.8MW figure for the steam turbine, which is not accurate. The 54.98 figure is also accurate when calculating from steam / s produced and consumed. IMO it&#039;d be better to just round it to 55 in the table.&lt;br /&gt;
&lt;br /&gt;
PS.: I did not want to edit in the changes without some sort of note accompanying the edit, to provide a short explanation (like commit comments for Git), but I did not see where I could do that on the edit page. Is there a way I can add comments to changes that only other editors can see?&lt;br /&gt;
&lt;br /&gt;
: You may use the code &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!-- * --&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, just replace &amp;quot;*&amp;quot; with your notes, they will not be displayed on the page, but other editors will see them when editing the page (as a part of source code). BTW, some of the information on this page is outdated, and you may need to check the context and revise and update multiple sections on the page. -- [[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 20:46, 31 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks! I read through the page, and a lot of the information seems to have already been updated -- [[User:Zijkhal|Zijkhal]] ([[User talk:Zijkhal|talk]]) 15:27, 1 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapons section ==&lt;br /&gt;
&lt;br /&gt;
Bit unsure why the nuclear &#039;&#039;power&#039;&#039; page even mentions uranium ammo/nukes. Should that section be removed?&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nutrients&amp;diff=219683</id>
		<title>Nutrients</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nutrients&amp;diff=219683"/>
		<updated>2026-08-10T17:54:42Z</updated>

		<summary type="html">&lt;p&gt;Bilka: this info is already on biochamber and fits better there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Nutrients}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Nutrients&#039;&#039;&#039; are the fuel for [[biochamber]]s and are also used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness. One nutrient will fuel a biochamber for 4 seconds by default. &lt;br /&gt;
&lt;br /&gt;
Any [[quality]] of nutrients can be used as fuel for a biochamber. If a biochamber is set to produce a higher-quality version of a recipe that also takes nutrients as an ingredient, an [[inserter]] may place the high-quality nutrients in the fuel slot if the slot is empty. This can be prevented by filtering the biochamber&#039;s fuel slot ({{Keybinding|mmb}} by default) to only accept a specific quality of nutrients. &lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output !! Made in !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from spoilage||}} Nutrients from spoilage || {{Icon|Time|2}} + {{Icon|Spoilage|10}} || {{Icon|Nutrients|1}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}}  || {{icontech|Agriculture (research)}} [[Agriculture (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from yumako mash||}} Nutrients from yumako mash || {{Icon|Time|4}} + {{Icon|Yumako mash|4}} || {{Icon|Nutrients|6}} || {{Icon|Biochamber|space-age=yes}} || {{icontech|Biochamber (research)}} [[Biochamber (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from bioflux||}} Nutrients from bioflux || {{Icon|Time|2}} + {{Icon|Bioflux|5}} || {{Icon|Nutrients|40}} || {{Icon|Biochamber|space-age=yes}} || {{icontech|Bioflux (research)}} [[Bioflux (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from fish||}} Nutrients from fish || {{Icon|Time|2}} + {{Icon|Raw fish|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Fish breeding (research)}} [[Fish breeding (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from biter egg||}} Nutrients from biter egg || {{Icon|Time|2}} + {{Icon|Biter egg|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Captivity (research)}} [[Captivity (research)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage.&lt;br /&gt;
&lt;br /&gt;
[[Quality module]]s cannot be used in the nutrients from [[Raw fish|fish]] or nutrients from [[biter egg]] recipes. [[Productivity module]]s cannot be used in the nutrients from fish recipe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.44|&lt;br /&gt;
* Added filter support to burner fuel inventories.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fluorine/ru&amp;diff=219580</id>
		<title>Fluorine/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fluorine/ru&amp;diff=219580"/>
		<updated>2026-08-07T10:17:58Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Fluorine}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Фтор&#039;&#039;&#039; это [[fluid system/ru|газ]], который можно обнаружить на [[Aquilo/ru|Аквило]], его можно добыть из фторных источников с помощью [[pumpjack/ru|насосной станции]]. Единственное применение фтора - производство [[fluoroketone (hot)/ru|горячего фторкетона]].&lt;br /&gt;
&lt;br /&gt;
Фтор нельзя залить в [[barrel/ru|бочки]], следовательно, газ нельзя транспортировать на другие планеты, поэтому производство горячего фторкетона возможно только на Аквило.&lt;br /&gt;
&lt;br /&gt;
== История ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Добавлен в эксклюзивном дополнении {{L|Space Age}}{{SA}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== См. также ==&lt;br /&gt;
* [[Fluid system/ru|Система жидкостей]]&lt;br /&gt;
* [[Fluoroketone (cold)/ru|Фторкетон (холодный)]]&lt;br /&gt;
* [[Fluoroketone (hot)/ru|Фторкетон (горячий)]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Fluids}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Achievements/pl&amp;diff=219579</id>
		<title>Achievements/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Achievements/pl&amp;diff=219579"/>
		<updated>2026-08-07T10:16:39Z</updated>

		<summary type="html">&lt;p&gt;Bilka: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=213882}}&lt;br /&gt;
&#039;&#039;&#039;Osiągnięcia&#039;&#039;&#039; są przyznawane graczowi, gdy weźmie udział w określonym wydarzeniu lub spełni określone kryteria. Niektóre osiągnięcia mają na celu sprawić, by gracz poczuł się zaangażowany w grę. Inne mają na celu pokierowanie graczem w celu wykorzystania różnych strategii i opcjonalnych mechanizmów gry. Osiągnięcia są dostępne zarówno w wersji [http://store.steampowered.com/app/427520/ Steam], jak i w wersji samodzielnej. Dostępnych jest 88 osiągnięć: 59 w grze podstawowej i dodatkowe 29 podczas korzystania z [[Space Age/pl|Ery Kosmosu]]{{SA}}.&lt;br /&gt;
&lt;br /&gt;
== Wyłączenie osiągnięć ==&lt;br /&gt;
[[File:achievement_list.png|thumb|200px|right|Lista osiągnięć w grze.]]&lt;br /&gt;
Osiągnięcia można odblokować tylko w domyślnym trybie gry, zwanym &#039;&#039;gra swobodna&#039;&#039;. Wszelkie scenariusze, takie jak [[tutorial/pl|samouczek]] lub [[scenario system/pl|niestandardowe scenariusze]] wyłączają osiągnięcia. Ponadto, użycie skryptów lub poleceń cheat w [[console/pl|konsoli]] wyłącza osiągnięcia, jednak użytkownik zostanie o tym ostrzeżony, gdy po raz pierwszy spróbuje uruchomić takie polecenie. W grze swobodnej włączenie trybu pokojowego, włączenie trybu bez wrogów lub ustawienie częstotliwości lub rozmiaru bazy wroga dla [[Nauvis/pl|Nauvis]] na wartość niższą niż domyślna wyłącza następujące osiągnięcia:&lt;br /&gt;
* {{Translation|There is no spoon}}&lt;br /&gt;
* {{Translation|No time for chitchat}}&lt;br /&gt;
* {{Translation|Raining bullets}}&lt;br /&gt;
* {{Translation|Steam all the way}}&lt;br /&gt;
* {{Translation|Keeping your hands clean}}&lt;br /&gt;
* {{Translation|It stinks and they don&#039;t like it}}&lt;br /&gt;
* {{Translation|It stinks and they do like it}}{{SA}}&lt;br /&gt;
* {{Translation|Get off my lawn}}{{SA}}&lt;br /&gt;
* {{Translation|Work around the clock}}{{SA}}&lt;br /&gt;
* {{Translation|Express delivery}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
Wszelkie inne zmiany w generowaniu mapy lub użycie [[debug mode/pl|trybu debugowania]] nie wyłączają osiągnięć.&lt;br /&gt;
&lt;br /&gt;
Osobna instancja osiągnięć będzie używana, gdy zostaną zainstalowane mody, a zdobyte osiągnięcia nie zostaną zarejestrowane w Steam. W trybie wieloosobowym osiągnięcia można zdobyć tylko wtedy, gdy gracz spędził ponad 50% czasu online na mapie, na której przyznawane jest osiągnięcie.&lt;br /&gt;
&lt;br /&gt;
Ponowne włączenie osiągnięć można osiągnąć, edytując dane binarne zapisu. ([https://forums.factorio.com/58077 odniesienie])&lt;br /&gt;
&lt;br /&gt;
== Lista osiągnięć podstawowej wersji gry ==&lt;br /&gt;
Używając funkcji szukania w swojej przeglądarce szybciej dotrzesz do poszukiwanego osiągnięcia (zwykle: {{keybinding|Ctrl|F}})&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These are in the order like they are in-game --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width:350px&amp;quot; | Osiągnięcie !! Notka !! Ciekawostka&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|automate-this}}&lt;br /&gt;
| Jeśli pominięto użycie automatu montażowego 1 poprzez wytwarzanie ręcznee i postawiono tylko [[assembling machine 2/pl|automat montażowy 2]], umieszczenie tej maszyny montażowej &#039;&#039;nie&#039;&#039; odblokuje tego osiągnięcia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|getting-on-track}}&lt;br /&gt;
| Lokomotywa musi być ustawiona na [[rail/pl|torach]], nie tylko wytworzona.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|arachnophilia}}&lt;br /&gt;
|&lt;br /&gt;
| Arachnofilia oznacza &amp;quot;miłość do pająków&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|eco-unfriendly}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|steam-power}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|solar-power}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|nuclear-power}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|crafting-with-speed}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|crafting-with-efficiency}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|crafting-with-productivity}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}&lt;br /&gt;
|&lt;br /&gt;
| Zdanie to wypowiedział Ace Rimmer z brytyjskiego komediowego serialu science-fiction &#039;Red Dwarf&#039; z 1988 roku.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
| Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
| Kwestię &amp;quot;To śmierdzi i oni tego nie lubią&amp;quot; wypowiedział komik Jim Norton w filmie Spider-Man z 2002 roku. Stała się ona regularnym dźwiękiem w programie radiowym Opie and Anthony, w którym Norton był trzecim mikrofonem.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|automated-construction}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|you-are-doing-it-right}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|automated-cleanup}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|you-have-got-a-package}}&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|delivery-service}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|trans-factorio-express}}&lt;br /&gt;
|&lt;br /&gt;
| Odnosi się do Trans-Europ Express, pasażerskiej międzynarodowej firmy kolejowej, która obsługiwała Europę Zachodnią i Środkową w latach 1957-1995.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|watch-your-step}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|golem}}&lt;br /&gt;
| To osiągnięcie można zdobyć, zostając uderzonym przez poruszającą się lokomotywę i posiadając wystarczającą ilość tarcz energetycznych.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|mining-with-determination}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|getting-on-track-like-a-pro}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|mass-production-1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|mass-production-2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|mass-production-3}}&lt;br /&gt;
| Liczba układów wyprodukowanych w celu osiągnięcia Masowa produkcja 1, 2 i 3 jest kumulowana na różnych mapach. Nie muszą być wykonane na jednej mapie.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|circuit-veteran-1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|circuit-veteran-2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|circuit-veteran-3}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|computer-age-1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|computer-age-2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|computer-age-3}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|iron-throne-1}}&lt;br /&gt;
|&lt;br /&gt;
| Te trzy osiągnięcia odnoszące się do Żelaznego Tronu: dużego tronu w serialu &amp;quot;Gra o Tron&amp;quot;, wykonanego z wielu mieczy stopionych smoczym ogniem.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|iron-throne-2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|iron-throne-3}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|solaris}}&lt;br /&gt;
| Sieć energetyczna może nie mieć żadnych producentów energii elektrycznej poza podłączonymi do niej panelami słonecznymi.&lt;br /&gt;
| Solaris to filozoficzna powieść sci-fi z 1961r. Napisana przez Stanisława Lema.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-automation}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-logistics}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-chemicals}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-military}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-production}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-utility}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-space}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|tech-maniac}}&lt;br /&gt;
| Ukończenie nieskończonych technologii dowolnego poziomu nie jest wymagane. Wszystkie nieskończone poziomy technologii, które mają nieskończone kontynuacje, są nadal wymagane (na przykład, wymaga tylko pierwszych 6 poziomów [[physical projectile damage (research)/pl|obrażeń fizycznych pocisków (badanie)]]). Warunek osiągnięcia jest sprawdzany, gdy jakakolwiek technologia (skończona lub nieskończona) jest zbadana.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|pest-control}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|steamrolled}}&lt;br /&gt;
|&lt;br /&gt;
| Termin &amp;quot;Steamroll&amp;quot; odnosi się ogólnie do rozgrywki wieloosobowej, w której jedna drużyna radzi sobie znacznie lepiej od drugiej.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|pyromaniac}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|run-forrest-run}}&lt;br /&gt;
|&lt;br /&gt;
| Te słowa zostały wypowiedziane przez Jenny Curran w dramacie z 1994 roku &amp;quot;Forrest Gump&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|terraformer}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|destroyer-of-worlds}}&lt;br /&gt;
|&lt;br /&gt;
| Wersja cytatu fizyka J. Roberta Oppenheimera dotycząca wynalezienia bomby atomowej.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|minions}}&lt;br /&gt;
| Aby zrealizować to osiągnięcie, potrzebny jest 11. poziom liczby robotów podążających, aby łącznie mieć 100 robotów. Aby zdobyć kosmiczne pakiety naukowe i osiągnąć 11. poziom badań, potrzebnych jest 6 startów rakiet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|art-of-siege}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|keeping-your-hands-clean}}&lt;br /&gt;
| To osiągnięcie zostanie wyłączone, jeśli ręcznie zniszczysz [[Enemies/pl#Legowiska|legowisko]] przed zniszczeniem go za pomocą artylerii. Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|lazy-bastard}}&lt;br /&gt;
| W trybie wieloosobowym, ręczne wytwarzanie wszystkich graczy jest liczone do tego osiągnięcia. Minimalna liczba przedmiotów wykonanych ręcznie to 101, jeśli gracz użyje kamiennego pieca w początkowym ekwipunku, aby stworzyć bojler niezbędny do zasilania laboratorium w celu [[automation (research)/pl|automatyzacji (badania)]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|steam-all-the-way}}&lt;br /&gt;
| Tylko &amp;quot;umieszczenie&amp;quot; paneli słonecznych łamie wymagania tego osiągnięcia, samo ich wytworzenie nie dyskwalifikuje gracza z otrzymania osiągnięcia. Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|raining-bullets}}&lt;br /&gt;
| Tylko &amp;quot;umieszczenie&amp;quot; wieżyczek laserowych łamie wymagania tego osiągnięcia, samo ich wytworzenie nie dyskwalifikuje gracza z otrzymania osiągnięcia. Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|logistic-network-embargo}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|no-time-for-chitchat}}&lt;br /&gt;
|  Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|there-is-no-spoon}}&lt;br /&gt;
| Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
| Te słowa zostały wypowiedziane przez Neo w 1999 roku w filmie akcji &amp;quot;Matrix&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|so-long-and-thanks-for-all-the-fish}}&lt;br /&gt;
| {{spoiler|button-text=Spoiler! Kliknij, aby wyświetlić.|message=Wyślij [[raw fish/pl|surową rybę]] w kosmos za pomocą [[rocket silo/pl|rakiety]].}}&lt;br /&gt;
| Ostatnia wiadomość pozostawiona przez delfiny przed opuszczeniem Ziemi w &amp;quot;Autostopem przez Galaktykę&amp;quot;. Jest to również nazwa czwartej książki z serii.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lista osiągnięć ekspansji ery kosmicznej ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width:350px&amp;quot; | Osiągnięcie !! Notka !! Ciekawostka&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|fusion-power}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|reach-for-the-stars}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|visit-fulgora}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|visit-gleba}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|visit-vulcanus}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|visit-aquilo}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|make-it-better}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|crafting-with-quality}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|second-star-to-the-right-and-straight-on-till-morning}}&lt;br /&gt;
| {{spoiler|button-text=Spoiler! Kliknij, aby wyświetlić.|message=Podróż do lub poza krawędź Układu Słonecznego.}}&lt;br /&gt;
| Wskazówki dotyczące wyspy Nibylandii, podane w różnych adaptacjach historii postaci Piotrusia Pana.&lt;br /&gt;
Również ostatni rozkaz, jaki kapitan Kirk wydaje Enterprise w filmie &amp;quot;Star Trek VI: Wojna o pokój&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|it-stinks-and-they-do-like-it}}&lt;br /&gt;
| Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
Na zarodniki wpływają ustawienia zanieczyszczeń mapy. Wyłączenie zanieczyszczenia podczas generowania mapy uniemożliwi zdobycie tego osiągnięcia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|get-off-my-lawn}}&lt;br /&gt;
| Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
| Cytat z filmu Gran Torino.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|shattered-planet-1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|shattered-planet-2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|shattered-planet-3}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-metallurgics}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-agriculture}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-electromagnetics}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-cryogenics}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|research-with-promethium}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|rush-to-space}}&lt;br /&gt;
| To osiągnięcie zostanie wyłączone, jeśli ukończysz badania [[Production science pack (research)/pl|produkcyjne pakiety naukowe]] lub [[Utility science pack (research)/pl|użytkowe pakiety naukowe]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|if-it-bleeds}}&lt;br /&gt;
|&lt;br /&gt;
| Cytat Arnolda Schwarzeneggera z filmu Predator (1987).&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|we-need-bigger-guns}}&lt;br /&gt;
|&lt;br /&gt;
| Cytat z filmu Split Second.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|size-doesnt-matter}}&lt;br /&gt;
|&lt;br /&gt;
| Mrug mrug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|look-at-my-shiny-rare-armor}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|todays-fish-is-trout-a-la-creme}}&lt;br /&gt;
|&lt;br /&gt;
| Te słowa wypowiedziała maszyna wydająca ryby w brytyjskim serialu komediowym science fiction &#039;&#039;Czerwony karzeł&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|my-modules-are-legendary}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|no-room-for-more}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|work-around-the-clock}}&lt;br /&gt;
| Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
{{spoiler|button-text=Spoiler! Kliknij, aby wyświetlić.|message=Podróż do lub poza krawędź Układu Słonecznego.}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Achievement|express-delivery}}&lt;br /&gt;
| Wyłączone, gdy nie ma wrogów, jest w trybie pokojowym lub ustawienia częstotliwości lub rozmiaru wrogów są niższe niż domyślne.&lt;br /&gt;
{{spoiler|button-text=Spoiler! Kliknij, aby wyświetlić.|message=Podróż do lub poza krawędź Układu Słonecznego.}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
{{history|2.0.31|&lt;br /&gt;
* Wyłączone osiągnięcia &amp;quot;To śmierdzi i oni tego nie lubią&amp;quot;, &amp;quot;To śmierdzi i im się to podoba&amp;quot; i &amp;quot;Zejdź z mojego trawnika&amp;quot; w trybie pokojowym i bez wrogów.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.9|&lt;br /&gt;
* Osiągnięcie &amp;quot;Blokada systemu logistycznego&amp;quot; ma teraz różne warunki dla podstawowej wersji gry i [[space age/pl|ery kosmicznej]]{{SA}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Dodano nowe osiągnięcia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Wprowadzono&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz również ==&lt;br /&gt;
* {{L|Console}}&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-125 Friday Facts #125 - Achievements]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining&amp;diff=219472</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining&amp;diff=219472"/>
		<updated>2026-08-04T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Bilka: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mining.png|90px|right]]&lt;br /&gt;
&#039;&#039;&#039;Mining&#039;&#039;&#039; is used to extract resources from the world. Mining drills are the first step to automating manufacture, although most resources have to be smelted in a [[furnace]] for further usage.&lt;br /&gt;
&lt;br /&gt;
== Mining speed formula ==&lt;br /&gt;
Mining drills have a &amp;quot;mining speed&amp;quot; factor which determines how quickly they produce resources. Resource patches have a &amp;quot;mining time&amp;quot; stat which represents the &amp;quot;hardness&amp;quot; of the resource to mine. Higher mining time means slower mining.&lt;br /&gt;
&lt;br /&gt;
The rate at which resources are produced is given by:&lt;br /&gt;
&lt;br /&gt;
 Mining speed / Mining time = Production rate (in resource/sec)&lt;br /&gt;
&lt;br /&gt;
To calculate the time needed for one resource-item use this formula:&lt;br /&gt;
&lt;br /&gt;
 Mining time / Mining speed = Seconds for one resource item&lt;br /&gt;
&lt;br /&gt;
Mining speed is a function of the miner while mining time is a function of the resource you are currently mining (you can place a miner over a mixed field).&lt;br /&gt;
&lt;br /&gt;
=== Mining by hand ===&lt;br /&gt;
When mining by hand, the formula is modified slightly: &lt;br /&gt;
 (1 + Mining Speed Modifier) * .5 / Mining time = Production rate (in resource/sec)&lt;br /&gt;
[[File:player_mining_bar.gif|thumb|468px|none|Progress bar when the player mines by hand.]]&lt;br /&gt;
Expanded description:&lt;br /&gt;
  (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / Mining time = Rate&lt;br /&gt;
&lt;br /&gt;
=== Infinite resources ===&lt;br /&gt;
&lt;br /&gt;
The output of the unmodified resource is the percentage yield of the tile currently used by the miner.&lt;br /&gt;
&lt;br /&gt;
   Output of unmodified field * ( Number of modules in miner * Bonus from module ) + Output of unmodified field * ( Number of beacons * ( Number of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second &lt;br /&gt;
&lt;br /&gt;
    (Raw output per second * Mining speed) / Mining time = Production rate (in resource/sec)&lt;br /&gt;
&lt;br /&gt;
The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.&lt;br /&gt;
&lt;br /&gt;
== Drill types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Mining speed !! Mining power !! Covered area !! Size !! Max health !! [[Pollution]] !! Pollution per baseline ore&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Player}} || - || 0.5 || - || 1 × 1 || - || 250 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Burner mining drill}} || {{Icon|Iron plate|9}} {{icon|stone|5}} || 0.25 || 150 kW ([[Fuel|burner]]) || 2 × 2 || 2 × 2 || 150 || 12/m || 0.8000&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Electric mining drill}} || {{Icon|Iron plate|23}} {{Icon|Copper plate|4.5}} || 0.5 || 90 kW ([[Electric system|electric]]) || 5 × 5 || 3 × 3 || 300 || 10/m || 0.3333&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Big mining drill|space-age=yes}} || {{Icon|Molten iron|200}} {{Icon|Iron plate|43}} {{Icon|Copper plate|54.5}} {{Icon|Plastic bar|20}} {{Icon|Electric engine unit|10}} {{Icon|Tungsten carbide|20}} || 2.5 || 300kW ([[Electric system|electric]]) || 13 × 13 || 5 × 5 || 300 || 40/m || 0.2667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Burner mining drill&#039;s size matches its coverage (both being 2x2), the Electric mining drill&#039;s size is one tile bigger in either direction while covering two tiles more (3x3 size, 5x5 coverage) and the big mining drill is a further two tiles bigger in either direction, while also increasing coverage by eight tiles (5x5 size, 13x13 coverage).&lt;br /&gt;
&lt;br /&gt;
Mining drills can only be placed if its mining area would touch a mineable resource. When all resources in its mining area are exhausted, the drill will shutdown and an icon will appear on it.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! Burner &amp;lt;br&amp;gt;mining drill&lt;br /&gt;
! Electric &amp;lt;br&amp;gt;mining drill&lt;br /&gt;
! Big &amp;lt;br&amp;gt;mining drill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039;: 0.25&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039;: 0.5&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039;: 2.5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Scrap&lt;br /&gt;
| Time: &#039;&#039;&#039;0.5&#039;&#039;&#039;&lt;br /&gt;
| {{icon|scrap|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|scrap|&amp;lt;sub&amp;gt;1/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|scrap|&amp;lt;sub&amp;gt;5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| Time: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron ore|&amp;lt;sub&amp;gt;0.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{Icon|Iron ore|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{Icon|Iron ore|&amp;lt;sub&amp;gt;2.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| Time: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Copper ore|&amp;lt;sub&amp;gt;0.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{Icon|Copper ore|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{Icon|Copper ore|&amp;lt;sub&amp;gt;2.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Coal&lt;br /&gt;
| Time: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| {{icon|coal|&amp;lt;sub&amp;gt;0.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|coal|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|coal|&amp;lt;sub&amp;gt;2.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone&lt;br /&gt;
| Time: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| {{icon|stone|&amp;lt;sub&amp;gt;0.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|stone|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|stone|&amp;lt;sub&amp;gt;2.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Calcite&lt;br /&gt;
| Time: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| {{icon|calcite|&amp;lt;sub&amp;gt;0.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|calcite|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|calcite|&amp;lt;sub&amp;gt;2.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Uranium&lt;br /&gt;
| Time: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
| {{icon|uranium ore|&amp;lt;sub&amp;gt;0.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
| {{icon|uranium ore|&amp;lt;sub&amp;gt;1.25/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tungsten&lt;br /&gt;
| Time: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| {{icon|tungsten ore|&amp;lt;sub&amp;gt;0.5/s&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Productivity and resource drain ===&lt;br /&gt;
&lt;br /&gt;
[[Mining productivity (research)|Mining productivity]] is a technology that increases the productivity of all mining drills, which adds to any bonus from [[productivity module]]s. Productivity for miners works similarly to productivity for assemblers: extra ore products for every &amp;quot;real&amp;quot; ore mined from the patch. However, since mining productivity research does not slow the mining drill down (unlike productivity modules), mining productivity effectively makes the drill faster. Furthermore, because more ore is output than is removed from the patch, mining productivity extends the amount of ore generated from a patch.&lt;br /&gt;
&lt;br /&gt;
Mining drills have a property called resource drain. When the drill generates a non-productivity ore, it subtracts one ore from the patch. Resource drain is the probability that this subtraction actually takes place. 100% resource drain means that the subtraction always happens; 50% resource drain means that the resource is only drained from the patch 50% of the time. This means that, with 50% resource drain, the patch will last twice as long.&lt;br /&gt;
&lt;br /&gt;
Unlike mining productivity, low resource drain does not generate more ore in the same period of time; it merely extends the life span of the resource patch. As these are two independent factors, they multiply into each other. A +100% productivity bonus combined with 50% resource drain means that a 1M ore patch will generate 4M ore. It will generate that 4M ore twice as fast as it would with no productivity, and the patch will last twice as long as with 100% resource drain (assuming ore is consumed as quickly as it is produced).&lt;br /&gt;
&lt;br /&gt;
Burner and electric drills have 100% drain, while big mining drills have 50%. [[Quality]] lowers the resource drain by 1/6th of the base-quality drain per quality level, with legendary providing a double-bonus.&lt;br /&gt;
&lt;br /&gt;
== Resource output ==&lt;br /&gt;
&lt;br /&gt;
Unlike most other equipment, mining drills will output resources directly without the need of [[inserter]]s. This includes [[transport belts]], [[chests]], other mining drills, [[furnace]]s, [[assembling machine]]s, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div text align=center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:Burner drill to chest.png|Burner drill to chest&lt;br /&gt;
File:Burner drill to furnace.png|Burner drill to furnace&lt;br /&gt;
File:Early coal mining 1.png|Burner drill to burner drill&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{achievement|mining-with-determination}}&lt;br /&gt;
&lt;br /&gt;
{{C|Resource extraction{{!}}#}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_signal&amp;diff=219471</id>
		<title>Rail signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_signal&amp;diff=219471"/>
		<updated>2026-08-04T17:44:31Z</updated>

		<summary type="html">&lt;p&gt;Bilka: *can not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rail signal}}&lt;br /&gt;
The &#039;&#039;&#039;rail signal&#039;&#039;&#039; divides [[rail]]s into &#039;&#039;blocks&#039;&#039; and allows [[locomotive]]s to react to other locomotives, allowing multiple trains use the same rails without colliding. Blocks span all connected rails regardless of whether a train can actually travel between them. Rail signals can also be used in with conjunction [[rail chain signal]]s, which also separate rails into blocks. In addition to the explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Rail_blocks.png|thumb|Signals dividing rails into blocks. Each block is highlighted with a different color.]]&lt;br /&gt;
&lt;br /&gt;
== Direction ==&lt;br /&gt;
Signals go on the right side of tracks and allow travel in that direction. An automatic train will not enter a block with signals only on the left side. Two signals directly opposite each other allow trains to travel in both directions through that point. The signal position directly opposite an existing signal is highlighted in white when the player has a rail signal in their hand.&lt;br /&gt;
&lt;br /&gt;
== States ==&lt;br /&gt;
[[File:railsignal_anim.png]]&lt;br /&gt;
&lt;br /&gt;
Rail signals have four states:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The monitored block is empty.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&#039;&#039;&#039; - A train is not able to stop before the monitored block and will pass the signal. The [[debug mode|debug option]] &amp;lt;code&amp;gt;show-train-braking-distance&amp;lt;/code&amp;gt; can be used to see the distance locomotives need to stop. A yellow signal means that a train is approaching and already has the approval to enter the following block. The block is reserved for a train and all other entrance signals of that block turn red.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ee7777&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The monitored block is not empty or another signal monitoring it is yellow.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span class=&amp;quot;rail-signal-blink&amp;quot;&amp;gt;Blinking&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The signal is not on a rail, or the monitored block is also the block before the signal.&lt;br /&gt;
&lt;br /&gt;
When a signal is red, locomotives will stop before it. A rail chain signal can be used to make locomotives stop earlier, as they will always mimic the signal of what is in front of them.&lt;br /&gt;
&lt;br /&gt;
== Circuit network ==&lt;br /&gt;
[[File:Rail_signal_circuit_network_gui.png|thumb|The interface for configuring a circuit network connection for a rail signal.]]&lt;br /&gt;
A circuit network condition can be configured that when true will make the rail signal red.&lt;br /&gt;
&lt;br /&gt;
A rail signal can also output three different signals depending on if it is in its green, yellow or red state. If a rail signal is red because of a circuit network condition the rail signal won&#039;t output a circuit network signal.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* The rail signal is now connectable to the circuit network.&lt;br /&gt;
* Halved the mining time of the rail signal.&lt;br /&gt;
* Train stop placement indicator added during rail signal placement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.4|&lt;br /&gt;
* Rail signal that fails to divide two sections of rail will blink multiple colors.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Players no longer collide with the rail signal.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Players can now see a visualization of the protected rail area when building/selecting the signal.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.1|&lt;br /&gt;
* Rail signals connect to more than one rail when connected to a junction.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rail chain signal]]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Tutorial:Train signals]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Railway}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_signal&amp;diff=219470</id>
		<title>Rail signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_signal&amp;diff=219470"/>
		<updated>2026-08-04T17:44:18Z</updated>

		<summary type="html">&lt;p&gt;Bilka: you can change which side of the track signals go on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rail signal}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;rail signal&#039;&#039;&#039; divides [[rail]]s into &#039;&#039;blocks&#039;&#039; and allows [[locomotive]]s to react to other locomotives, allowing multiple trains use the same rails without colliding. Blocks span all connected rails regardless of whether a train can actually travel between them. Rail signals can also be used in with conjunction [[rail chain signal]]s, which also separate rails into blocks. In addition to the explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Rail_blocks.png|thumb|Signals dividing rails into blocks. Each block is highlighted with a different color.]]&lt;br /&gt;
&lt;br /&gt;
== Direction ==&lt;br /&gt;
Signals go on the right side of tracks and allow travel in that direction. An automatic train will not enter a block with signals only on the left side. Two signals directly opposite each other allow trains to travel in both directions through that point. The signal position directly opposite an existing signal is highlighted in white when the player has a rail signal in their hand.&lt;br /&gt;
&lt;br /&gt;
== States ==&lt;br /&gt;
[[File:railsignal_anim.png]]&lt;br /&gt;
&lt;br /&gt;
Rail signals have four states:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The monitored block is empty.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&#039;&#039;&#039; - A train is not able to stop before the monitored block and will pass the signal. The [[debug mode|debug option]] &amp;lt;code&amp;gt;show-train-braking-distance&amp;lt;/code&amp;gt; can be used to see the distance locomotives need to stop. A yellow signal means that a train is approaching and already has the approval to enter the following block. The block is reserved for a train and all other entrance signals of that block turn red.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ee7777&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The monitored block is not empty or another signal monitoring it is yellow.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span class=&amp;quot;rail-signal-blink&amp;quot;&amp;gt;Blinking&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The signal is not on a rail, or the monitored block is also the block before the signal.&lt;br /&gt;
&lt;br /&gt;
When a signal is red, locomotives will stop before it. A rail chain signal can be used to make locomotives stop earlier, as they will always mimic the signal of what is in front of them.&lt;br /&gt;
&lt;br /&gt;
== Circuit network ==&lt;br /&gt;
[[File:Rail_signal_circuit_network_gui.png|thumb|The interface for configuring a circuit network connection for a rail signal.]]&lt;br /&gt;
A circuit network condition can be configured that when true will make the rail signal red.&lt;br /&gt;
&lt;br /&gt;
A rail signal can also output three different signals depending on if it is in its green, yellow or red state. If a rail signal is red because of a circuit network condition the rail signal won&#039;t output a circuit network signal.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* The rail signal is now connectable to the circuit network.&lt;br /&gt;
* Halved the mining time of the rail signal.&lt;br /&gt;
* Train stop placement indicator added during rail signal placement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.4|&lt;br /&gt;
* Rail signal that fails to divide two sections of rail will blink multiple colors.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Players no longer collide with the rail signal.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Players can now see a visualization of the protected rail area when building/selecting the signal.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.1|&lt;br /&gt;
* Rail signals connect to more than one rail when connected to a junction.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rail chain signal]]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Tutorial:Train signals]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Railway}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Follower_robot_count_(research)&amp;diff=219469</id>
		<title>Follower robot count (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Follower_robot_count_(research)&amp;diff=219469"/>
		<updated>2026-08-04T17:29:33Z</updated>

		<summary type="html">&lt;p&gt;Bilka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Follower robot count (research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower robot count (research)&#039;&#039;&#039; increases the maximum number of follower robots that can follow the player at any point in time. This limit counts for [[Defender capsule|defenders]] and [[destroyer capsule|destroyers]]. [[Distractor capsule|Distractors]] do not count against the follower limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember that the cumulative effect starts with 10 due to researching [[defender (research)]] giving +4 to max followers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Cost !! Effects !! Cumulative &amp;lt;br/&amp;gt;effect&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|1}} Follower robot count 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|2}} Follower robot count 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|3}} Follower robot count 3 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|4}} Follower robot count 4 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|5-&amp;amp;infin;}} Follower robot count 5-&amp;amp;infin; || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Production science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;big&amp;gt;&amp;lt;br/&amp;gt;{{Key|1000*(Level-4)}}&amp;lt;/big&amp;gt; (eg. 1000 for level 5, 2000 for level 6) || 25 || {{Key|50+25*(Level-4)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that a maximum theoretical number of 1200 deployed robots is achieved using [[Destroyer capsule|destroyer capsules]]. This is reached at level 50 and researching past that level will have no practical effect on the maximum number of deployed robots.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|minions}}&lt;br /&gt;
This achievement requires follower robot count level 6 for a total of 100 robots. In the base game, three rocket launches are needed to obtain the space science packs to get to and research level 6.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Follower_robot_count_(research)&amp;diff=219468</id>
		<title>Follower robot count (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Follower_robot_count_(research)&amp;diff=219468"/>
		<updated>2026-08-04T17:29:25Z</updated>

		<summary type="html">&lt;p&gt;Bilka: capitalisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Follower robot count (research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower robot count (research)&#039;&#039;&#039; increases the maximum number of follower robots that can follow the player at any point in time. This limit counts for [[Defender capsule|defenders]] and [[destroyer capsule|Destroyers]]. [[Distractor capsule|Distractors]] do not count against the follower limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember that the cumulative effect starts with 10 due to researching [[defender (research)]] giving +4 to max followers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Cost !! Effects !! Cumulative &amp;lt;br/&amp;gt;effect&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|1}} Follower robot count 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|2}} Follower robot count 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|3}} Follower robot count 3 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|4}} Follower robot count 4 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)|5-&amp;amp;infin;}} Follower robot count 5-&amp;amp;infin; || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Production science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;big&amp;gt;&amp;lt;br/&amp;gt;{{Key|1000*(Level-4)}}&amp;lt;/big&amp;gt; (eg. 1000 for level 5, 2000 for level 6) || 25 || {{Key|50+25*(Level-4)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that a maximum theoretical number of 1200 deployed robots is achieved using [[Destroyer capsule|destroyer capsules]]. This is reached at level 50 and researching past that level will have no practical effect on the maximum number of deployed robots.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|minions}}&lt;br /&gt;
This achievement requires follower robot count level 6 for a total of 100 robots. In the base game, three rocket launches are needed to obtain the space science packs to get to and research level 6.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)/de&amp;diff=219467</id>
		<title>Low density structure productivity (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)/de&amp;diff=219467"/>
		<updated>2026-08-04T17:25:47Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox: Low density structure productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Produktivität für Leichtbauteile&#039;&#039;&#039; verleiht Maschinen einen zusätzlichen {{L|Productivity}}sbonus, wenn sie {{L|Low density structure}}e herstellen (aber nicht bei der Herstellung über den {{L|Recycler}}). Jedes Level erhöht die Produktivität um +10 %.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Low density structure productivity (research)|1}} Produktivität für Leichtbauteile 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Production science pack|1}} {{Icon|Metallurgic science pack|1}} &amp;lt;big&amp;gt;X {{Key|1000 × 1.5&amp;lt;sup&amp;gt;(Level)&amp;lt;/sup&amp;gt;}}&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;(z. B. 1500 für Level 1, 2250 für Level 2, 3375 für Level 3) || 10 % pro Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beachte, dass die Grenze von 300 % [[Productivity/de#Grenzen|Produktivitätslimit]] &#039;&#039;&#039;gilt&#039;&#039;&#039;. Die Forschung kann über Level 30 hinaus betrieben werden, hat dann jedoch keinen praktischen Effekt.&lt;br /&gt;
&lt;br /&gt;
== Schwellenwerte ==&lt;br /&gt;
Die folgende Tabelle zeigt den gesamten Produktivitätsbonus bei wichtigen Forschungsstufen für {{L|Low density structure productivity (research)}}{{SA}}, für jede Maschinen‑ und Modulkonfiguration. Sie gilt für das {{L|Low density structure}}‑Rezept (Montagemaschine 3) und das [[Casting low density structure/de|Leichtbauteil gießen]]‑Rezept (Gießerei). Produktivität ist auf 300 % begrenzt. &#039;&#039;&#039;Fett&#039;&#039;&#039; markierte Zellen zeigen Konfigurationen, die das Limit erreicht haben und durch weitere Forschung nicht mehr verbessert werden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level !! rowspan=&amp;quot;2&amp;quot; | Kumulative&amp;lt;br&amp;gt;Forschungskosten !! colspan=&amp;quot;4&amp;quot; | {{Icon|Assembling machine 3}} Montagemaschine 3 !! colspan=&amp;quot;4&amp;quot; | {{Icon|Foundry|space-age=yes}} Gießerei&lt;br /&gt;
|-&lt;br /&gt;
! - !! 4× {{Icon|Productivity module 3}} !! 4× {{Icon|productivity_module_2|[[File:quality_legendary.png|Legendary|16px]]}} !! 4× {{Icon|productivity_module_3|[[File:quality_legendary.png|Legendary|16px]]}} !! - !! 4× {{Icon|Productivity module 3}} !! 4× {{Icon|productivity_module_2|[[File:quality_legendary.png|Legendary|16px]]}} !! 4× {{Icon|productivity_module_3|[[File:quality_legendary.png|Legendary|16px]]}}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|0}}&lt;br /&gt;
| -&lt;br /&gt;
| 0 %&lt;br /&gt;
| 40 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 50 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 110 %&lt;br /&gt;
| 150 %&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|10}}&lt;br /&gt;
| 170k&lt;br /&gt;
| 100 %&lt;br /&gt;
| 140 %&lt;br /&gt;
| 160 %&lt;br /&gt;
| 200 %&lt;br /&gt;
| 150 %&lt;br /&gt;
| 190 %&lt;br /&gt;
| 210 %&lt;br /&gt;
| 250 %&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|15}}&lt;br /&gt;
| 1.311M&lt;br /&gt;
| 150 %&lt;br /&gt;
| 190 %&lt;br /&gt;
| 210 %&lt;br /&gt;
| 250 %&lt;br /&gt;
| 200 %&lt;br /&gt;
| 240 %&lt;br /&gt;
| 260 %&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|19}}&lt;br /&gt;
| 6.648M&lt;br /&gt;
| 190 %&lt;br /&gt;
| 230 %&lt;br /&gt;
| 250 %&lt;br /&gt;
| 290 %&lt;br /&gt;
| 240 %&lt;br /&gt;
| 280 %&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|20}}&lt;br /&gt;
| 9.973M&lt;br /&gt;
| 200 %&lt;br /&gt;
| 240 %&lt;br /&gt;
| 260 %&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
| 250 %&lt;br /&gt;
| 290 %&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|21}}&lt;br /&gt;
| 14.961M&lt;br /&gt;
| 210 %&lt;br /&gt;
| 250 %&lt;br /&gt;
| 270 %&lt;br /&gt;
| 260 %&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|24}}&lt;br /&gt;
| 50.499M&lt;br /&gt;
| 240 %&lt;br /&gt;
| 280 %&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
| 290 %&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|25}}&lt;br /&gt;
| 75.751M&lt;br /&gt;
| 250 %&lt;br /&gt;
| 290 %&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|26}}&lt;br /&gt;
| 113.627M&lt;br /&gt;
| 260 %&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
! {{Icontech|Low density structure productivity (research)|30}}+&lt;br /&gt;
| 575.25M&lt;br /&gt;
| &#039;&#039;&#039;300 %&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Processing unit productivity (research)}}&lt;br /&gt;
* {{L|Rocket fuel productivity (research)}}&lt;br /&gt;
* {{L|Rocket part productivity (research)}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Casting_low_density_structure/de&amp;diff=219466</id>
		<title>Casting low density structure/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Casting_low_density_structure/de&amp;diff=219466"/>
		<updated>2026-08-04T17:25:41Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Redirected page to Low density structure/de#Alternative Baupläne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Low density structure/de#Alternative Baupläne]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Space_platform_starter_pack&amp;diff=219465</id>
		<title>Talk:Space platform starter pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Space_platform_starter_pack&amp;diff=219465"/>
		<updated>2026-08-04T17:22:20Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Quality */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quality ==&lt;br /&gt;
If I use starter pack of superior quality, does new platform benefit from it in any way? --[[User:VINT64|VINT64]] ([[User talk:VINT64|talk]]) 13:02, 8 May 2026 (UTC)&lt;br /&gt;
: Yes, the hub is of higher quality. I&#039;ve added this information to the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:22, 4 August 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_platform_starter_pack&amp;diff=219464</id>
		<title>Space platform starter pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_platform_starter_pack&amp;diff=219464"/>
		<updated>2026-08-04T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Added quality info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Space platform starter pack}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;space platform starter pack&#039;&#039;&#039; is an item that is required to create a [[space platform]]. Each new platform created requires launching another space platform starter pack. Although the starter pack can create a space platform, it only provides the basic foundation of one by itself, and will need much more expansion for the platform to be of any use to the player.&lt;br /&gt;
&lt;br /&gt;
To use the starter pack, select the &amp;quot;Build new space platform&amp;quot; option in a [[rocket silo]] or &amp;quot;Add space platform&amp;quot; on the Surfaces section of the map view. The player will be prompted to select a name for their platform, as well as which planet&#039;s orbit the platform will be launched to. Clicking &amp;quot;Create&amp;quot; will create an [[Rocket_silo#Orbital_requests|orbital logistics request]] for a space platform starter pack on the selected planet. Once the request is fulfilled (either by bots or by manually placing the starter pack in a silo) the rocket will launch and create the platform upon reaching space.&lt;br /&gt;
&lt;br /&gt;
All space platforms start with a [[space platform hub]] in the center and 46 units of [[space platform foundation]] (10 in the hub&#039;s inventory and 36 tiles placed in a ring around the hub). A higher [[quality]] platform starter pack will result in a higher quality space platform hub. The space platform foundation will be of normal quality because tiles are not affected by quality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;270px&amp;quot;&amp;gt;&lt;br /&gt;
starter_space_platform.png|Starting space platform.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;br /&gt;
{{C|Resource extraction}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electromagnetic_plant/cs&amp;diff=219396</id>
		<title>Electromagnetic plant/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electromagnetic_plant/cs&amp;diff=219396"/>
		<updated>2026-07-29T13:10:26Z</updated>

		<summary type="html">&lt;p&gt;Bilka: removed no longer needed NOTOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electromagnetic plant}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Electromagnetická fabrika&#039;&#039;&#039; je typ {{TransLink|Assembling machine|montovny}} z [[Fulgora/cs|Fulgory]]{{SA}} jenž se specializuje na produkci elektroniky a elektromagnetických součástek. Její velikost je 4x4 pole, má rychlost produkce 2 a základní produktivitu +50% a dokáže pojmout až 5 modulů.&lt;br /&gt;
&lt;br /&gt;
Tato unikátní &#039;&#039;základní produktivita&#039;&#039; je oproti běžné prudktivitě získané z {{TransLink|Productivity module|modulů produktivity}}, které je aplikovatelné pouze na meziprodukty, je aplikovatelná na všechny recepty v elektromagnetické fabrice.&lt;br /&gt;
&lt;br /&gt;
== Recepty ==&lt;br /&gt;
Recepty unikátní pro elektromagnetickou fabriku:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! recept !! Ingredience !! Výrobky !! Technologie&amp;lt;br&amp;gt;požadovaná !! Vyrobena&amp;lt;br&amp;gt;na&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Lightning collector|space-age=yes}}&lt;br /&gt;
| {{icon|Time|5}} {{icon|Accumulator|1}} {{icon|Electrolyte|80}} {{icon|Lightning rod|1}} {{icon|Supercapacitor|8}}&lt;br /&gt;
| {{icon|Lightning collector|1}}&lt;br /&gt;
| {{icontech|Lightning collector (research)}} {{TransLink|Lightning collector (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Superconductor|space-age=yes}} &lt;br /&gt;
| {{icon|Time|5}} {{icon|Copper plate|1}} {{icon|Holmium plate|1}} {{icon|Light oil|5}} {{icon|Plastic bar|1}} &lt;br /&gt;
| {{icon|Superconductor|2}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electrolyte|space-age=yes}} &lt;br /&gt;
| {{icon|Time|5}} {{icon|Heavy oil|10}} {{icon|Holmium solution|10}} {{icon|Stone|1}} &lt;br /&gt;
| {{icon|Electrolyte|10}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Supercapacitor|space-age=yes}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Battery|1}} {{icon|Electrolyte|10}} {{icon|Electronic circuit|4}} {{icon|Holmium plate|2}} {{icon|Superconductor|2}}&lt;br /&gt;
| {{icon|Supercapacitor|1}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Quantum processor|space-age=yes}} &lt;br /&gt;
| {{icon|Time|30}} {{icon|Carbon fiber|1}} {{icon|Fluoroketone (cold)|10}} {{icon|Lithium plate|2}} {{icon|Processing unit|1}} {{icon|Superconductor|1}} {{icon|Tungsten carbide|1}} &lt;br /&gt;
| {{icon|Quantum processor|1}} {{icon|Fluoroketone (hot)|5}}&lt;br /&gt;
| {{icontech|Quantum processor (research)}} {{TransLink|Quantum processor (research)}}&lt;br /&gt;
| {{icon|Aquilo|space-age=yes}} {{icon|Space platform|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic science pack|space-age=yes}} &lt;br /&gt;
| {{icon|Time|10}} {{icon|Accumulator|1}} {{icon|Electrolyte|25}} {{icon|Holmium solution|25}} {{icon|Supercapacitor|1}} &lt;br /&gt;
| {{icon|Electromagnetic science pack|1}}&lt;br /&gt;
| {{icontech|Electromagnetic science pack (research)}} {{TransLink|Electromagnetic science pack (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tesla gun|space-age=yes}}&lt;br /&gt;
| {{icon|Time|30}} {{icon|Electrolyte|100}} {{icon|Holmium plate|10}} {{icon|Plastic bar|30}} {{icon|Superconductor|10}}&lt;br /&gt;
| {{icon|Tesla gun|1}}&lt;br /&gt;
| {{icontech|Tesla weapons (research)}} {{TransLink|Tesla weapons (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tesla ammo|space-age=yes}} &lt;br /&gt;
| {{icon|Time|30}} {{icon|Electrolyte|10}} {{icon| Plastic bar|1}} {{icon|Supercapacitor|1}}&lt;br /&gt;
| {{icon|Tesla ammo|1}} &lt;br /&gt;
| {{icontech|Tesla weapons (research)}} {{TransLink|Tesla weapons (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tesla turret|space-age=yes}} &lt;br /&gt;
| {{icon|Time|30}} {{icon|Electrolyte|500}} {{icon|Processing unit|10}} {{icon|Supercapacitor|10}} {{icon|Superconductor|50}} {{icon|Tesla gun|1}}&lt;br /&gt;
| {{icon|Tesla turret|1}}&lt;br /&gt;
| {{icontech|Tesla weapons (research)}} {{TransLink|Tesla weapons (research)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tyto recepty je možné vyrábět i v konvenčních montovnách, ale dokáží benefitovat z 50% produktivity elektromagnetické fabriky:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recept !! Ingredience !! Výrobky !! Technologie požadovaná !! Vyrobena&amp;lt;br&amp;gt;na !! Také možno&amp;lt;br&amp;gt;vyrobit v:&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Small electric pole}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|2}} {{icon|Wood|1}}&lt;br /&gt;
| {{icon|Small electric pole|2}}&lt;br /&gt;
| {{icontech|Electronics (research)}} {{TransLink|Electronics (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Medium electric pole}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|2}} {{icon|Iron stick|4}} {{icon|Steel plate|2}}&lt;br /&gt;
| {{icon|Medium electric pole|1}}&lt;br /&gt;
| {{icontech|Electric energy distribution 1 (research)}} {{TransLink|Electric energy distribution 1 (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Big electric pole}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|4}} {{icon|Iron stick|8}} {{icon|Steel plate|5}}&lt;br /&gt;
| {{icon|Big electric pole|1}}&lt;br /&gt;
| {{icontech|Electric energy distribution 1 (research)}} {{TransLink|Electric energy distribution 1 (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Substation}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Advanced circuit|5}} {{icon|Copper cable|6}} {{icon|Steel plate|10}}&lt;br /&gt;
| {{icon|Substation|1}}&lt;br /&gt;
| {{icontech|Electric energy distribution 2 (research)}} {{TransLink|Electric energy distribution 2 (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solar panel}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Copper plate|5}} {{icon|Electronic circuit|15}} {{icon|Steel plate|5}}&lt;br /&gt;
| {{icon|Solar panel|1}}&lt;br /&gt;
| {{icontech|Solar energy (research)}} {{TransLink|Solar energy (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Accumulator}} &lt;br /&gt;
| {{icon|Time|10}} {{icon|Battery|5}} {{icon|Iron plate|2}}&lt;br /&gt;
| {{icon|Accumulator|1}}&lt;br /&gt;
| {{icontech|Electric energy accumulators (research)}} {{TransLink|Electric energy accumulators (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic plant|space-age=yes}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Holmium plate|150}} {{icon|Processing unit|50}} {{icon|Refined concrete|50}} {{icon|Steel plate|50}}&lt;br /&gt;
| {{icon|Electromagnetic plant|1}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
| {{icon|Assembling machine 2}} {{icon|Assembling machine 3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Lightning rod|space-age=yes}} &lt;br /&gt;
| {{icon|Time|5}} {{icon|Copper cable|12}} {{icon|Steel plate|8}} {{icon|Stone brick|4}}&lt;br /&gt;
| {{icon|Lightning rod|1}}&lt;br /&gt;
| {{icontech|Planet discovery Fulgora (research)}} {{TransLink|Planet discovery Fulgora (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Beacon}}&lt;br /&gt;
| {{icon|Time|15}} {{icon|Advanced circuit|20}} {{icon|Copper cable|10}} {{icon|Electronic circuit|20}} {{icon|Steel plate|10}}&lt;br /&gt;
| {{icon|Beacon|1}}&lt;br /&gt;
| {{icontech|Effect transmission (research)}} {{TransLink|Effect transmission (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Modules (research)|Module|Všechny moduly}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Copper cable}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper plate|1}}&lt;br /&gt;
| {{icon|Copper cable|2}}&lt;br /&gt;
| {{icontech|Electronics (research)}} {{TransLink|Electronics (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}{{icon|Foundry|space-age=yes}}{{icon|Recycler|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electronic circuit}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|3}} {{icon|Iron plate|1}}&lt;br /&gt;
| {{icon|Electronic circuit|1}}&lt;br /&gt;
| {{icontech|Electronics (research)}} {{TransLink|Electronics (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Advanced circuit}}&lt;br /&gt;
| {{icon|Time|6}} {{icon|Copper cable|4}} {{icon|Electronic circuit|2}} {{icon|Plastic bar|2}}&lt;br /&gt;
| {{icon|Advanced circuit|1}}&lt;br /&gt;
| {{icontech| Advanced circuit (research)}} {{TransLink|Advanced circuit (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Processing unit}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Advanced circuit|2}} {{icon|Electronic circuit|20}} {{icon|Sulfuric acid|5}}&lt;br /&gt;
| {{icon|Processing unit|1}}&lt;br /&gt;
| {{icontech|Processing unit (research)}} {{TransLink|Processing unit (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Recycler|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Discharge defense}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Laser turret|10}} {{icon|Processing unit|5}} {{icon|Steel plate|20}}&lt;br /&gt;
| {{icon|Discharge defense|1}}&lt;br /&gt;
| {{icontech|Discharge defense (research)}} {{TransLink|Discharge defense (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zajímavosti ==&lt;br /&gt;
* Maximální výkon elektromagnetické fabriky je 301 násobek standardní výroby. Toho lze dosáhnout použitím legendarní elektromagnetické fabriky s 5 legendárními {{TransLink|Productivity module 3}} obklopenou 12 legendárními {{TransLink|Beacon|majáky}} vybaveny legendárními {{TransLink|Beacon|Speed module 3}}. To dává fabrice rychlost výroby 109,5 a produktivitu 175%.&lt;br /&gt;
&lt;br /&gt;
== Viz také ==&lt;br /&gt;
* {{TransLink|Fulgora}}{{SA}}&lt;br /&gt;
* {{TransLink|Crafting}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electromagnetic_plant/cs&amp;diff=219395</id>
		<title>Electromagnetic plant/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electromagnetic_plant/cs&amp;diff=219395"/>
		<updated>2026-07-29T13:09:00Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Viz také */ fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}__NOTOC__&lt;br /&gt;
{{:Infobox:Electromagnetic plant}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Electromagnetická fabrika&#039;&#039;&#039; je typ {{TransLink|Assembling machine|montovny}} z [[Fulgora/cs|Fulgory]]{{SA}} jenž se specializuje na produkci elektroniky a elektromagnetických součástek. Její velikost je 4x4 pole, má rychlost produkce 2 a základní produktivitu +50% a dokáže pojmout až 5 modulů.&lt;br /&gt;
&lt;br /&gt;
Tato unikátní &#039;&#039;základní produktivita&#039;&#039; je oproti běžné prudktivitě získané z {{TransLink|Productivity module|modulů produktivity}}, které je aplikovatelné pouze na meziprodukty, je aplikovatelná na všechny recepty v elektromagnetické fabrice.&lt;br /&gt;
&lt;br /&gt;
== Recepty ==&lt;br /&gt;
Recepty unikátní pro elektromagnetickou fabriku:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! recept !! Ingredience !! Výrobky !! Technologie&amp;lt;br&amp;gt;požadovaná !! Vyrobena&amp;lt;br&amp;gt;na&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Lightning collector|space-age=yes}}&lt;br /&gt;
| {{icon|Time|5}} {{icon|Accumulator|1}} {{icon|Electrolyte|80}} {{icon|Lightning rod|1}} {{icon|Supercapacitor|8}}&lt;br /&gt;
| {{icon|Lightning collector|1}}&lt;br /&gt;
| {{icontech|Lightning collector (research)}} {{TransLink|Lightning collector (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Superconductor|space-age=yes}} &lt;br /&gt;
| {{icon|Time|5}} {{icon|Copper plate|1}} {{icon|Holmium plate|1}} {{icon|Light oil|5}} {{icon|Plastic bar|1}} &lt;br /&gt;
| {{icon|Superconductor|2}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electrolyte|space-age=yes}} &lt;br /&gt;
| {{icon|Time|5}} {{icon|Heavy oil|10}} {{icon|Holmium solution|10}} {{icon|Stone|1}} &lt;br /&gt;
| {{icon|Electrolyte|10}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Supercapacitor|space-age=yes}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Battery|1}} {{icon|Electrolyte|10}} {{icon|Electronic circuit|4}} {{icon|Holmium plate|2}} {{icon|Superconductor|2}}&lt;br /&gt;
| {{icon|Supercapacitor|1}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Quantum processor|space-age=yes}} &lt;br /&gt;
| {{icon|Time|30}} {{icon|Carbon fiber|1}} {{icon|Fluoroketone (cold)|10}} {{icon|Lithium plate|2}} {{icon|Processing unit|1}} {{icon|Superconductor|1}} {{icon|Tungsten carbide|1}} &lt;br /&gt;
| {{icon|Quantum processor|1}} {{icon|Fluoroketone (hot)|5}}&lt;br /&gt;
| {{icontech|Quantum processor (research)}} {{TransLink|Quantum processor (research)}}&lt;br /&gt;
| {{icon|Aquilo|space-age=yes}} {{icon|Space platform|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic science pack|space-age=yes}} &lt;br /&gt;
| {{icon|Time|10}} {{icon|Accumulator|1}} {{icon|Electrolyte|25}} {{icon|Holmium solution|25}} {{icon|Supercapacitor|1}} &lt;br /&gt;
| {{icon|Electromagnetic science pack|1}}&lt;br /&gt;
| {{icontech|Electromagnetic science pack (research)}} {{TransLink|Electromagnetic science pack (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tesla gun|space-age=yes}}&lt;br /&gt;
| {{icon|Time|30}} {{icon|Electrolyte|100}} {{icon|Holmium plate|10}} {{icon|Plastic bar|30}} {{icon|Superconductor|10}}&lt;br /&gt;
| {{icon|Tesla gun|1}}&lt;br /&gt;
| {{icontech|Tesla weapons (research)}} {{TransLink|Tesla weapons (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tesla ammo|space-age=yes}} &lt;br /&gt;
| {{icon|Time|30}} {{icon|Electrolyte|10}} {{icon| Plastic bar|1}} {{icon|Supercapacitor|1}}&lt;br /&gt;
| {{icon|Tesla ammo|1}} &lt;br /&gt;
| {{icontech|Tesla weapons (research)}} {{TransLink|Tesla weapons (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tesla turret|space-age=yes}} &lt;br /&gt;
| {{icon|Time|30}} {{icon|Electrolyte|500}} {{icon|Processing unit|10}} {{icon|Supercapacitor|10}} {{icon|Superconductor|50}} {{icon|Tesla gun|1}}&lt;br /&gt;
| {{icon|Tesla turret|1}}&lt;br /&gt;
| {{icontech|Tesla weapons (research)}} {{TransLink|Tesla weapons (research)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tyto recepty je možné vyrábět i v konvenčních montovnách, ale dokáží benefitovat z 50% produktivity elektromagnetické fabriky:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recept !! Ingredience !! Výrobky !! Technologie požadovaná !! Vyrobena&amp;lt;br&amp;gt;na !! Také možno&amp;lt;br&amp;gt;vyrobit v:&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Small electric pole}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|2}} {{icon|Wood|1}}&lt;br /&gt;
| {{icon|Small electric pole|2}}&lt;br /&gt;
| {{icontech|Electronics (research)}} {{TransLink|Electronics (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Medium electric pole}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|2}} {{icon|Iron stick|4}} {{icon|Steel plate|2}}&lt;br /&gt;
| {{icon|Medium electric pole|1}}&lt;br /&gt;
| {{icontech|Electric energy distribution 1 (research)}} {{TransLink|Electric energy distribution 1 (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Big electric pole}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|4}} {{icon|Iron stick|8}} {{icon|Steel plate|5}}&lt;br /&gt;
| {{icon|Big electric pole|1}}&lt;br /&gt;
| {{icontech|Electric energy distribution 1 (research)}} {{TransLink|Electric energy distribution 1 (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Substation}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Advanced circuit|5}} {{icon|Copper cable|6}} {{icon|Steel plate|10}}&lt;br /&gt;
| {{icon|Substation|1}}&lt;br /&gt;
| {{icontech|Electric energy distribution 2 (research)}} {{TransLink|Electric energy distribution 2 (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solar panel}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Copper plate|5}} {{icon|Electronic circuit|15}} {{icon|Steel plate|5}}&lt;br /&gt;
| {{icon|Solar panel|1}}&lt;br /&gt;
| {{icontech|Solar energy (research)}} {{TransLink|Solar energy (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Accumulator}} &lt;br /&gt;
| {{icon|Time|10}} {{icon|Battery|5}} {{icon|Iron plate|2}}&lt;br /&gt;
| {{icon|Accumulator|1}}&lt;br /&gt;
| {{icontech|Electric energy accumulators (research)}} {{TransLink|Electric energy accumulators (research)}}&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic plant|space-age=yes}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Holmium plate|150}} {{icon|Processing unit|50}} {{icon|Refined concrete|50}} {{icon|Steel plate|50}}&lt;br /&gt;
| {{icon|Electromagnetic plant|1}}&lt;br /&gt;
| {{icontech|Electromagnetic plant (research)}} {{TransLink|Electromagnetic plant (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
| {{icon|Assembling machine 2}} {{icon|Assembling machine 3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Lightning rod|space-age=yes}} &lt;br /&gt;
| {{icon|Time|5}} {{icon|Copper cable|12}} {{icon|Steel plate|8}} {{icon|Stone brick|4}}&lt;br /&gt;
| {{icon|Lightning rod|1}}&lt;br /&gt;
| {{icontech|Planet discovery Fulgora (research)}} {{TransLink|Planet discovery Fulgora (research)}}&lt;br /&gt;
| {{icon|Fulgora|space-age=yes}}&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Beacon}}&lt;br /&gt;
| {{icon|Time|15}} {{icon|Advanced circuit|20}} {{icon|Copper cable|10}} {{icon|Electronic circuit|20}} {{icon|Steel plate|10}}&lt;br /&gt;
| {{icon|Beacon|1}}&lt;br /&gt;
| {{icontech|Effect transmission (research)}} {{TransLink|Effect transmission (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Modules (research)|Module|Všechny moduly}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Copper cable}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper plate|1}}&lt;br /&gt;
| {{icon|Copper cable|2}}&lt;br /&gt;
| {{icontech|Electronics (research)}} {{TransLink|Electronics (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}{{icon|Foundry|space-age=yes}}{{icon|Recycler|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electronic circuit}}&lt;br /&gt;
| {{icon|Time|0.5}} {{icon|Copper cable|3}} {{icon|Iron plate|1}}&lt;br /&gt;
| {{icon|Electronic circuit|1}}&lt;br /&gt;
| {{icontech|Electronics (research)}} {{TransLink|Electronics (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Advanced circuit}}&lt;br /&gt;
| {{icon|Time|6}} {{icon|Copper cable|4}} {{icon|Electronic circuit|2}} {{icon|Plastic bar|2}}&lt;br /&gt;
| {{icon|Advanced circuit|1}}&lt;br /&gt;
| {{icontech| Advanced circuit (research)}} {{TransLink|Advanced circuit (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Processing unit}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Advanced circuit|2}} {{icon|Electronic circuit|20}} {{icon|Sulfuric acid|5}}&lt;br /&gt;
| {{icon|Processing unit|1}}&lt;br /&gt;
| {{icontech|Processing unit (research)}} {{TransLink|Processing unit (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Recycler|space-age=yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Discharge defense}}&lt;br /&gt;
| {{icon|Time|10}} {{icon|Laser turret|10}} {{icon|Processing unit|5}} {{icon|Steel plate|20}}&lt;br /&gt;
| {{icon|Discharge defense|1}}&lt;br /&gt;
| {{icontech|Discharge defense (research)}} {{TransLink|Discharge defense (research)}}&lt;br /&gt;
| &lt;br /&gt;
| {{icon|Assembling machine}}{{icon|Assembling machine 2}}{{icon|Assembling machine 3}}{{icon|Player}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zajímavosti ==&lt;br /&gt;
* Maximální výkon elektromagnetické fabriky je 301 násobek standardní výroby. Toho lze dosáhnout použitím legendarní elektromagnetické fabriky s 5 legendárními {{TransLink|Productivity module 3}} obklopenou 12 legendárními {{TransLink|Beacon|majáky}} vybaveny legendárními {{TransLink|Beacon|Speed module 3}}. To dává fabrice rychlost výroby 109,5 a produktivitu 175%.&lt;br /&gt;
&lt;br /&gt;
== Viz také ==&lt;br /&gt;
* {{TransLink|Fulgora}}{{SA}}&lt;br /&gt;
* {{TransLink|Crafting}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_Age/cs&amp;diff=219394</id>
		<title>Space Age/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_Age/cs&amp;diff=219394"/>
		<updated>2026-07-29T13:04:57Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Space-Age-logo.png|{{About/Space age}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Age&#039;&#039;&#039; je placené rozšíření do &#039;&#039;Factoria&#039;&#039; vydané 21. října 2024. Obsahuje sadu 3 módů.&lt;br /&gt;
&lt;br /&gt;
* Space Age, představuje 4 nové planety, vesmírné platformy a přepracovaný strom technologií&lt;br /&gt;
* Kvalita, umožňuje drastické vylepšení budov a předmětů a představuje nový &amp;quot;vertikální&amp;quot; růst základny&lt;br /&gt;
* Vyvýšená železnice, vylepšuje kolejovou dopravu a lepší křížení tratí&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kvalita&amp;quot; a &amp;quot;Vyvýšená železnice&amp;quot; jsou potřebná rozšíření pro &amp;quot;Space Age&amp;quot;, ale mohou být aktivovány separátně.&lt;br /&gt;
&lt;br /&gt;
Viz [https://factorio.com/space-age/content oficiální stránka obsahu rozšíření] a [https://www.youtube.com/watch?v=OiczN-8QKDA&amp;amp;ab_channel=Factorio oficiální trailer].&lt;br /&gt;
&lt;br /&gt;
Rozšíření není k dispozici na [[Nintendo Switch version/cs | Nintendo Switch 1]] z důvodu uložiště a paměti[https://factorio.com/blog/post/fff-434], a je exkluzivní pouze pro Nintendo Switch 2.&lt;br /&gt;
&lt;br /&gt;
== Space Age ==&lt;br /&gt;
Space Age modifikace rozšiřuje strom technologií a přidává 4 nové planety které hráč navštíví s využitím {{TransLink|Space platform|vesmírných platforem}}, každá planeta nabízí nové suroviny, herní mechaniky, originální soundtrack a unikátní výzvy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Vulcanus}}, horká planeta bez vody, jejíž lávová pole nahradí základní ložiska.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Vulcanus.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Fulgora}}, suchá pustá planeta s nebezpečnou bleskovou aktivitou, jediným zdrojem surovin jsou hromady šrotu zanechané na planetě neznámou civilizací.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Fulgora.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Gleba}}, vlhká, bažinatá planeta s bujnou vegetací, biologické předměty však nakonec zkazí.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Gleba.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Aquilo}}, mrazivá pustina s oceány čpavku, kde stroje zmrznou bez ohřevu.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Aquilo.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Space Age přidává 29 úspěchů, 30 meziproduktů, 22 nových budov, 8 hodin soundtracku, 5 {{TransLink|Science pack|vědeckých balíčků}}, 5 nových zbraní, 4 planety a 2 {{TransLink|enemy}}. namísto vypuštění rakety je novým cílem hry postavit vesmírnou platformu schopnou dostat se na {{TransLink|Solar system edge}}.&lt;br /&gt;
&lt;br /&gt;
== Kvalita ==&lt;br /&gt;
:{{Main|Quality}}&lt;br /&gt;
&lt;br /&gt;
Mód Kvalita představuje čtyři nové úrovně kvality pro všechny předměty, budovy a vybavení s vylepšenými vlastnostmi. Cílem kvality je umožnit &amp;quot;vertikální&amp;quot; vylepšení továrny jako alternativa pro rozšiřování. Předměty vyšší kvality jsou vyráběny s využitím {{TransLink|quality module|modulů kvality}} ve výrobní fabrice. Pokud je mód kvalita aktivní v Space Age 2 nejvyšší úrovně kvality jsou zamčeny za Glebou a Aquilem.&lt;br /&gt;
&lt;br /&gt;
Dále mód Kvalita přidává do hry {{TransLink|Recycler|recyklátor}}{{SA}}, budova umožňující rozložení většiny předmětů na ingredience se ztráto 75%.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro quality.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Vyvýšená železnice ==&lt;br /&gt;
&lt;br /&gt;
Přidává {{TransLink|Rail ramp}}{{SA}} a  {{TransLink|Rail support}}{{SA}} pro stavbu vyvýšených {{TransLink|Railway|kolejí}}. Vyvýšené koleje fungují jako druhá nadzemní vrstva tratí, umožňující postavení většiny budov pod sebou. Umožňují stavbu efektivnější křižovatek, překonání náročného terénu nebo stavbu v oceánech na Nauvis a Fulgory.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro elevated rail.png|600px]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_Age&amp;diff=219393</id>
		<title>Space Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_Age&amp;diff=219393"/>
		<updated>2026-07-29T13:04:55Z</updated>

		<summary type="html">&lt;p&gt;Bilka: added to space age category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Space-Age-logo.png|{{About/Space age}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Age&#039;&#039;&#039; is a paid expansion pack of &#039;&#039;Factorio&#039;&#039; that was released on October 21st 2024. It contains a set of 4 extra mods.&lt;br /&gt;
&lt;br /&gt;
The mods are:&lt;br /&gt;
&lt;br /&gt;
* Space Age, featuring 4 new planets, space platforms, and a reworked tech tree&lt;br /&gt;
* Quality, allowing drastic improvements to buildings and items as a &amp;quot;vertical&amp;quot; growth&lt;br /&gt;
* Elevated Rails, for improved rail routing and better intersections&lt;br /&gt;
* Recycler, adding the [[Recycler]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recycler&amp;quot; and &amp;quot;Elevated Rails&amp;quot; are both dependencies for &amp;quot;Space Age&amp;quot;, but can be enabled separately. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quality&amp;quot; is a recommended, but optional mod for &amp;quot;Space Age&amp;quot;. &amp;quot;Recycler&amp;quot; is a dependency for playing with either &amp;quot;Quality&amp;quot; or &amp;quot;Space Age&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
View the [https://factorio.com/space-age/content official content page]. Watch the [https://www.youtube.com/watch?v=OiczN-8QKDA&amp;amp;ab_channel=Factorio official launch trailer].&lt;br /&gt;
&lt;br /&gt;
The expansion is not available on the [[Nintendo Switch version | Nintendo Switch 1]] version of the game due to space and memory constraints [https://factorio.com/blog/post/fff-434], and is exclusive to the Nintendo Switch 2 version.&lt;br /&gt;
&lt;br /&gt;
== Space Age ==&lt;br /&gt;
The Space Age mod expands the tech tree and adds four new planets for the player to travel to using [[space platform]]s, each with their own new resources, gameplay mechanics, original music, and unique challenges. &lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Vulcanus}}, a molten, waterless planet whose pools of lava can be casted into metal.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Vulcanus.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Fulgora}}, a lightning-prone desert planet where the only resource is piles of scrap left by an alien civilization.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Fulgora.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Gleba}}, a moist, overgrown world of plants and fungi whose biological products eventually degrade into spoilage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Gleba.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Aquilo}}, a desolate, freezing globe of liquid ammonia where machines freeze without heating.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Aquilo.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Space Age adds 29 achievements, 30 intermediate products, 22 buildings, 8 hours of new original music, 5 [[science pack]]s, 5 weapons, 4 planets, and 2 [[enemy]] types. Instead of launching a rocket, the end goal of Space Age is to build a space platform capable of reaching the [[solar system edge]].&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
:{{Main|Quality}}&lt;br /&gt;
&lt;br /&gt;
The Quality mod introduces four higher quality tiers for all items, structures and equipment with improved attributes. The goal of quality is to allow vertical factory upgrading as alternative to expansion in size. Items of higher quality are created by chance when using the new [[quality module]]s in the producing structure. When enabled with the Space Age mod, the two highest quality tiers require technology from Gleba and Aquilo.&lt;br /&gt;
&lt;br /&gt;
In addition, the Quality mod also includes the [[recycler]]{{SA}}, a building capable of turning most items back into their ingredients, albeit at a 75% loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro quality.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Elevated Rails ==&lt;br /&gt;
&lt;br /&gt;
Adds [[rail ramp]]s{{SA}} and [[rail support]]s{{SA}} to build elevated [[railway|rails]]. Elevated rails act as a second layer of track above the ground, allowing most buildings to be placed underneath. Elevated rails are particularly useful at building more efficient intersections, crossing difficult terrain, or bridging the oceans of [[Nauvis]] or the oil oceans of Fulgora.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro elevated rail.png|600px]]&lt;br /&gt;
&lt;br /&gt;
{{C|Space Age}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mech_armor&amp;diff=219392</id>
		<title>Mech armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mech_armor&amp;diff=219392"/>
		<updated>2026-07-29T12:58:56Z</updated>

		<summary type="html">&lt;p&gt;Bilka: landing on lava does not kill you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Mech_armor}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Mech armor&#039;&#039;&#039; is the strongest armor in the game. It has the highest armor values, largest inventory size bonus, and the biggest [[Equipment modules|equipment grid]] size. Access the equipment grid by right-clicking on the armor.&lt;br /&gt;
&lt;br /&gt;
Additionally, it gives the [[player]] the ability to fly. It is automatically triggered by walking into any obstacle, including [[cliff]]s, [[tree]]s, factory buildings, [[vehicle]]s, [[enemies]], oceans of [[water]], [[lava]], and [[ammonia]], as well as slowing terrain, such as [[oil ocean]]s of Fulgora. It even protects the player from being hit by [[train]]s or [[tank]]s by automatically flying over them. It will not, however, fly over acid puddles created by spitters and worms. [[Exoskeleton]]s provide their speed bonus while in the air, but terrain with a movement speed bonus such as [[concrete]] does not. Mech armor cannot be removed while flying. Flying has no time limit and requires no energy.&lt;br /&gt;
&lt;br /&gt;
Smoke clouds from [[Enemies#Demolishers|demolishers]] disable the mech armor&#039;s flying ability and force the player to land. The armor will land even if it was over an unwalkable location (e.g lava).&lt;br /&gt;
&lt;br /&gt;
Equipping the armor adds 50 slots to the [[player]]&#039;s inventory. As with all modular armors, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|look-at-my-shiny-rare-armor}}&lt;br /&gt;
{{Achievement|no-room-for-more}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=190px heights=200px&amp;gt;&lt;br /&gt;
File:mech_armor_fly_over_water.png|Flying over water with the mech armor.&lt;br /&gt;
File:mech_armor_fly_over_trees.png|Flying over trees.&lt;br /&gt;
File:mech_armor_gui.png|Mech armor GUI.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
** [[Power armor MK2]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
* [[Resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system/cs&amp;diff=219344</id>
		<title>Belt transport system/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system/cs&amp;diff=219344"/>
		<updated>2026-07-23T15:21:24Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:transport_belt_preview.png|right]]&lt;br /&gt;
&lt;br /&gt;
Pásový dopravníkový systém je první přepravní systém se kterým se [[player/cs|hráč]] setká. Spolu s [[Railway/cs|Vlaky]] a [[Logistic network/cs|Logistickými roboty]] tvoří hlavní transportní systémy Factoria.&lt;br /&gt;
&lt;br /&gt;
Přepravní pásy jsou využívány k přepravě předmětů a fungují bez využití energie. Pásy dále dokážou interagovat s pohyblivými entitami jako s [[player/cs|hráčem]], [[vehicle/cs|vozidly]] a [[enemies/cs|nepřátely]], dále ovlivňují rychlost pohybu (zrychlují/zpomalují)&lt;br /&gt;
&lt;br /&gt;
== Úrovně pásů ==&lt;br /&gt;
&lt;br /&gt;
Factorio má 3 úrovně pásů (4 s {{L|Space Age}}). [[transport belt/cs|Přepravní pás]] má žlutou barvu a je nejpomalejší a nejlevnější na výrobu. Další úrovní je {{TransLink|fast transport belt}} červené barvy a je 2x tak rychlý jako standardní přepravní pás. {{TransLink|express transport belt}} je finální úrovní v základní hře, jeho barva je modrá, je 3x rychlejší než standardní přepravní pás a 1,5x rychlejší než červený rychlí přepravní pás. {{TransLink|turbo transport belt}}{{SA}} lze vyrobit pouze na [[Vulcanus/cs|Vulcanusu]]. Jeho barva je zelená a je 4x rychlejší než standardní přepravní pás, 2x rychlejší než červený rychlí přepravní pás.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Štos&amp;quot; v tabulce odkazuje na vrstvený štos vytvořený {{TransLink|Stack inserter|štosovým překladačem}}{{SA}}, nikoliv inventářový štos. V případě že nevyužíváme vrstvení štosů na pásy odpovídá číslo propustnosti předmětů/sekundu.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|250px|thumb|top|Animace ukazuje 4 typy pásů a jejich rychlost (standardní pásy, rychlé pásy, expresní pásy, turbo pásy).]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! {{TransLink|Transport belts}} !!  {{TransLink|Underground belts}} !!  {{TransLink|Splitters}} !! Max. propustnost&amp;lt;br&amp;gt;(štos/[[Time/cs#Sekundy|sekund]]) !! Požadovaný výzkum&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter}} &lt;br /&gt;
| 15&lt;br /&gt;
| {{TransLink|Logistics (research)}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 30&lt;br /&gt;
| {{TransLink|Logistics 2 (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}}&lt;br /&gt;
| 45&lt;br /&gt;
| {{TransLink|Logistics 3 (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Turbo transport belt|space-age=yes}}&lt;br /&gt;
| {{Imagelink|Turbo underground belt|space-age=yes}}&lt;br /&gt;
| {{Imagelink|Turbo splitter|space-age=yes}}&lt;br /&gt;
| 60&lt;br /&gt;
| {{TransLink|Turbo transport belt (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Pouze podzemní pásy a rozdělovače. Standardní přepravní pás je k dispozici od začátku hry.&lt;br /&gt;
&lt;br /&gt;
Bez ohledu na úroveň pásu, plně obsazený přímý pás unese 8 štosů. Pro více informací {{L|Transport belts/Physics}} a [https://factorio.com/blog/post/fff-276 Friday Facts #276 - Belt item spacing].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Herní mechanismy pásů ==&lt;br /&gt;
&lt;br /&gt;
=== Slučování a rozdělování pásů ===&lt;br /&gt;
&lt;br /&gt;
Pásy všech úrovní mají 2 pruhy. To umožňuje transport jednoho matriálu v obou pruzích nebo dvou rozdílných materiálů na jednom pásu. Kombinované pásy mohou být užitečné pro zpracování surových rud nebo pro výrobu předmětů s velkým množstvím ingrediencí např. {{TransLink|Utility science pack}}. Kombinovaný pás může být znovu separován použitím filtru v rozdělovači. Dále je také možné rozdělit kombinovaný pás pomocí podzemních pásů, protože podzemní pás vždy zablokuje jeden pruh pásu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; class=&amp;quot;center&amp;quot; widths=350px heights=350px&amp;gt;&lt;br /&gt;
File:Transport_belts_2_lanes.gif&lt;br /&gt;
File:Transport_belts_unmerge.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pásy jdoucí napříč rozdělovačem budou mít předměty pouze na jedné straně pásu.&lt;br /&gt;
&lt;br /&gt;
[[File:splitters_to_one_side.gif|center|Splitters moving objects to just one side of a belt.]]&lt;br /&gt;
&lt;br /&gt;
Běžně je slučování a rozdělování vykonáváno pomocí {{TransLink|Splitters|rozdělovačů}}. Trik v gifu 2 je lépe pospán v sekci &#039;&#039;&#039;[[Belt_transport_system/cs#Rozdělní_pruhů|podzemní pásy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Balancování pásu ===&lt;br /&gt;
&lt;br /&gt;
Díky tomu jak jsou předměty pokládány na pásy {{TransLink|Inserters|překladači}}, mohou být jednotlivé strany pásu nevyvážené. Pro maximalizaci propustnosti je třeba pás vybalancovat. Níže uvedený gif ukazuje dva způsoby jak toto provést. První ukazuje případ kdy je pouze 1 strana pásu obsazena předměty. Další informace najdete zde [[Balancer mechanics/cs|balancování pruhů]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; class=&amp;quot;center&amp;quot; widths=350px heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Propustnost pásu ===&lt;br /&gt;
[[File:Stack inserters fill express belt.gif|frame|250px|right|4 {{TransLink|Bulk inserter}} dokáží naplnit expresní pás pokud je velikost přesouvaného štosu alespoň 7.]]&lt;br /&gt;
&lt;br /&gt;
Maximalizace propustnosti znamená zajisti přesun maximálního možného počtu předmětů. tudíž zde zavádíme několik definicí:&lt;br /&gt;
; Rychlost&lt;br /&gt;
: Jak rychle se pás pohybuje v polích za sekundu. To je 1,875, 3,75, 5,625 and 7,5 pro základní, rychlí, expresní a turbo pásy.&lt;br /&gt;
; Hustota&lt;br /&gt;
: Jak těsně jsou předměty na pás rovnány, každý rovný blok pásu může nést až 8 předmětů.&lt;br /&gt;
; Propustnost&lt;br /&gt;
: Rychlost × hustota, popisuje kolik předmětů projde za daný čas.&lt;br /&gt;
&lt;br /&gt;
Ve hře tedy existují 3 možnosti jak zvýšit propustnost:&lt;br /&gt;
; Zvýšit hustotu&lt;br /&gt;
: Někdy mezi předměty vznikají malé mezery do který se zdánlivě další předmět nevejde. Avšak, těžební zařízení, překladače a boční nakládka pásem dokáží do těchto mezer předmět nacpat. Tímto způsobem hráč dosáhne plně saturovaného pásu.&lt;br /&gt;
; Zvýšit rychlost&lt;br /&gt;
: Pokud pásy dosáhnou maximální hustoty je možné vylepšit jejich rychlost vylepšením na lepší úroveň pásu.&lt;br /&gt;
; Přidat pásy&lt;br /&gt;
: Přidáním dalších paralelních pásů dokáže také zvednout propustnost.&lt;br /&gt;
&lt;br /&gt;
=== Triky s pásy ===&lt;br /&gt;
&lt;br /&gt;
Rychlí pohyb může být zásadní při obraně základny před nepřáteli. Běh po pásu zvyšuje nebo snižuje rychlost pohybu hráče v závislosti na rychlosti pásu. Proto může být výhodné postavit pásy směrem k místu kde probíhá obrana.&lt;br /&gt;
&lt;br /&gt;
Hráč není jediná jednotka která může být přesunuta pomocí pásu. Kousači a plivači mohou být přesunuti pomocí pásu, toho může být využito pro vylepšení obrany. Kousači budou mít těžší přístup ke zde pokud před nimi budou expresní pásy. Plivači mohou být přesunuti blíže ke zdi tak aby je mohlo zasáhnout více obraných věží.&lt;br /&gt;
&lt;br /&gt;
Dalším zajímavým využitím může být přesun auta po páse jako taková pohyblivá truhla.&lt;br /&gt;
&lt;br /&gt;
== Rozdělovače ==&lt;br /&gt;
&lt;br /&gt;
{{TransLink|Splitters}} jsou další forma manipulace s předměty. Rozdělovače jsou 2x1 entita která rozdělí nebo sloučí vstupující předměty na pásech v poměru 1:1. Využívají se při rozdělení 1 pásu na 2, nebo na sloučení 2 pásů v 1. Případně balancování 2 pásů mezi sebou.&lt;br /&gt;
&lt;br /&gt;
=== Mechaniky ===&lt;br /&gt;
&lt;br /&gt;
Chování rozdělovačů se může zdát jednoduché na první pohled, ale není tomu úplně tak. Rozdělovače mají mnoho zajímavých použití.&lt;br /&gt;
&lt;br /&gt;
* Rozdělovače mají 2 vstupní pásy a 2 výstupní pásy. Pokud rozdělovač přijme předměty jedním pásem, rozdělí vstup mezi 2 výstupní pásy. Pokud je jeden z výstupů plně zablokován a rozdělovač nedokáže rovnoměrně rozdělit předměty pošle všechny předměty nezaplněným výstupem. &lt;br /&gt;
* Rozdělovače dokáží slučovat 2 pásy. Přijmout předměty z 2 různých pásů a sloučit je v 1 výstup.&lt;br /&gt;
* Rozdělovače vždy zachovávají pruhy na kterých se předměty nachází. Při průchodu rozdělovačem předměty na pravé straně pásu vždy setrvají na pravé straně pásu a naopak.&lt;br /&gt;
* Rozdělovače mohou prioritizovat jeden z vstupů a/nebo jeden z výstupů. Kliknutím na rozdělovač se otevře GUI nabídka kde mohou být priority nastaveny.&lt;br /&gt;
* Jeden z výstupů může být filtrován na 1 specifický předmět. Tento předmět pak následně projde pouze do tohoto výstup a žádný jiný předmět nepůjde do tohoto výstupu.&lt;br /&gt;
&lt;br /&gt;
Rychlost rozdělovače je vždy stejná jako jeho typ pásu. Pro správnou funkci by měl rozdělovač být vždy stejného typu jako vstupní pásy jinak se stane bottleneckem celého systém.&lt;br /&gt;
&lt;br /&gt;
==== Priority ====&lt;br /&gt;
&lt;br /&gt;
Pro vstupy a výstupy mohou být nastaveny priority na levý nebo pravý pás.&lt;br /&gt;
&lt;br /&gt;
Rozdělovač kde vstupní priorita byla nastavena první spotřebuje předměty na nastaveném straně a spotřebovávat z druhého vstupního pásu bude pouze tehdy pokud v prioritním pásu nastanou mezery.&lt;br /&gt;
&lt;br /&gt;
Stejně při prioritě na výstupu bude rozdělovač posílat všechny předměty na prioritní výstupní pás dokud nedojde k jeho úplného zaplnění. Následně přebytečné předměty budou poslány na druhý pás. &lt;br /&gt;
&lt;br /&gt;
==== Filtry ====&lt;br /&gt;
&lt;br /&gt;
Pokud je specifický předmět nastaven ve filtru rozdělovače použije se pro stranu filtru posuvník pro prioritu. Všechny předměty odpovídající filtru budou přesunuty na daný výstup a všechny ostatní předměty budou směřovat na výstup opačný. Prioritu vstupu lze nastavit nezávisle na filtru.&lt;br /&gt;
&lt;br /&gt;
=== Balancery ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancer mechanics}}&lt;br /&gt;
&lt;br /&gt;
Balancery se využívají pro rovnoměrné rozložení předmětů mezi více pásů nebo mezi jednotlivé pruhy pásu.&lt;br /&gt;
&lt;br /&gt;
=== Manipulace pruhů na páse ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; class=&amp;quot;center&amp;quot; widths=350px heights=250px&amp;gt;&lt;br /&gt;
File:Swap_belt_lanes.gif|&lt;br /&gt;
File:Splitter_separate_belt_lanes.gif|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{TransLink|Circuit network}} ==&lt;br /&gt;
&lt;br /&gt;
[[File:transport_belt_circuits.png|thumb|250px|dva pásy připojeny na {{TransLink|Constant combinator}}.]]&lt;br /&gt;
{{TransLink|Red wire|Červené}} nebo {{TransLink|Green wire|zelený dráty}} mohou být připojeny k jednomu segmentu přepravního pásu a využít tak pás jakou součást ovládací sítě. Na pásech připojených k ovládací síti se objeví žluté čtecí zařízení s červeným skenerem. Pokud je segment pásu připojen k ovládací síti je možné otevřít GUI pro nastavení funkcionality pásu v ovládacím obvodu. Aktuálně existují 2 nastavení:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Povolit/Zakázat&#039;&#039;&#039; - Podmínka ovládací sítě která uvolní průtok předmětů pásem.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Číst obsah pásu&#039;&#039;&#039; - Při aktivaci pás bude posílat do logistické sítě svůj obsah.&lt;br /&gt;
&lt;br /&gt;
GUI pásu umožnuje vybrat si mód v jakém bude pás číst obsah. &#039;&#039;&#039;Pulzní&#039;&#039;&#039; přečte obsah pouze pro jeden [[Time/cs|tick]]. &#039;&#039;&#039;Přidržet&#039;&#039;&#039; bude číst obsah pod skenerem a bude ho držet konstantně dokud budou předměty pod skenerem. &#039;&#039;&#039;Přidržet (celý pás)&#039;&#039;&#039; bude číst obsah celého pásu najednou a konstantně držet tyto signály v závislosti na obsahu pásu.&lt;br /&gt;
&lt;br /&gt;
[[File:transport_belt_circuit_gui.png|thumb|right|GUI přepravního pásu]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; class=&amp;quot;center&amp;quot; widths=450px heights=200px&amp;gt;&lt;br /&gt;
File:transport_belt_circuit_example1.gif|Jednoduchý příklad využití čtení obsahu pásu.&lt;br /&gt;
File:transport_belt_circuit_example2.gif|Rychlé překladače jsou aktivovány pokaždé když je aritmetický operátor sepnut ovládací sítí, která čte obsah pásu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Podzemní pásy ==&lt;br /&gt;
[[File:4-6-8.png|thumb|right|Délka podzemních pásů|250px]]&lt;br /&gt;
Podzemní pásy lze využít ke křížení různých toků předmětů aniž by docházelo k vzájemnému ovlivnění.&lt;br /&gt;
* Podzemní pásy mohou procházet po jakýmkoliv počtem entit a pod většinou povrchů jako je  tráva, voda, útesy, dokud jejich začátek a konec se nacházejí na validním umístěni, nedokážou však překročit lávu{{SA}} a prázdný vesmírný prostor{{SA}}.&lt;br /&gt;
* Podzemní pásy dále mohou překročovat ostatní podzemní entity (ostatní podzemní pásy, podzemní trubky). Vstupy se nikdy nezamíchají.&lt;br /&gt;
* Pro spojení jsou relevantní pouze vstupy a výstupy&lt;br /&gt;
* Vzdálenost kterou dokáží podzemní pásy překročit je 4, 6, 8 a 10 polí pro žluté, červené, modré a zelené pásy.&lt;br /&gt;
* Podzemní pás o délce 4 dokáže uložit až 44 předmětů.&lt;br /&gt;
* Pouze polovina vstupního pásu dokáže přijímat předměty.&lt;br /&gt;
&lt;br /&gt;
=== Rozdělní pruhů ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; class=&amp;quot;center&amp;quot; widths=350px heights=350px&amp;gt;&lt;br /&gt;
File:Block belt lane.gif|&lt;br /&gt;
File:Transport belts unmerge.gif|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pletení podzemní pásů ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; class=&amp;quot;center&amp;quot; widths=450px heights=200px&amp;gt;&lt;br /&gt;
File:underground_belt_braiding.gif|různé typy podzemních pásu mohou být zapleteny do sebe a zabrat tak pouze jednu linku polí. &lt;br /&gt;
File:underground_belt_braiding2.gif|Stejný koncept rozdílný design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pletení podzemní pásů (anglicky belt weaving) může být užitečné pokud úzkým místem potřebujeme protáhnout více než jeden pás. Dále se může hodit v případech kdy se chceme vyhnout využití paralelních pásu s {{TransLink|Long-handed inserter}}.&lt;br /&gt;
&lt;br /&gt;
== Viz také ==&lt;br /&gt;
* {{TransLink|Transport belts}}&lt;br /&gt;
* {{TransLink|Splitters}}&lt;br /&gt;
* {{TransLink|Underground belts}}&lt;br /&gt;
* {{TransLink|Transport belts/Physics}}&lt;br /&gt;
&lt;br /&gt;
{{C|Logistics{{!}}#Belt transport system}}&lt;br /&gt;
{{C|Belt transport system{{!}}#Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=219343</id>
		<title>Solar system edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=219343"/>
		<updated>2026-07-23T15:15:12Z</updated>

		<summary type="html">&lt;p&gt;Bilka: 2.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:factorio_sa_ending.png|thumb|300px|right|Reaching the end of Space Age.]]&#039;&#039;&#039;Solar system edge&#039;&#039;&#039; is a location in space the player must reach in order to win [[Space Age]]. It is the second-furthest location that a [[player|player&#039;s]] [[space platform]] can reach, with the furthest being the [[shattered planet]]. It is unlocked through [[stellar discovery solar system edge (research)]].&lt;br /&gt;
&lt;br /&gt;
Reaching the solar system edge for the first time will show the victory screen and invite the player to upload a snapshot of their save to the [[Galaxy of Fame]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Reaching the solar system edge is directly connected with the following achievements:&lt;br /&gt;
{{Achievement|second-star-to-the-right-and-straight-on-till-morning}}&lt;br /&gt;
{{Achievement|work-around-the-clock}}&lt;br /&gt;
{{Achievement|express-delivery}}&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Solar System edge:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
En route to the solar system edge, the space platform will start encountering huge asteroids. These are resistant to anything but [[Railgun turret|the most powerful weapons]].&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
The [[solar system edge]] is connected to 2 other &amp;quot;planets&amp;quot;, [[Aquilo]]{{SA}} and the [[shattered planet]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquilo]]{{SA}}|| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered planet]]{{SA}}|| 4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Asteroid_chart_Aquilo_solar_system_edge.png|400px]] &amp;lt;br&amp;gt; Space route from {{L|Aquilo}} to {{L|Solar system edge}}&lt;br /&gt;
| [[File:Asteroid_chart_Solar_system_edge_shattered_planet.png|400px]] &amp;lt;br&amp;gt; Space route from [[Solar system edge]] to the [[shattered planet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aquilo]] {{SA}}&lt;br /&gt;
* [[Fulgora]] {{SA}}&lt;br /&gt;
* [[Gleba]] {{SA}}&lt;br /&gt;
* [[Vulcanus]] {{SA}}&lt;br /&gt;
* [[Space platform]] {{SA}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stellar_discovery_solar_system_edge_(research)&amp;diff=219342</id>
		<title>Stellar discovery solar system edge (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stellar_discovery_solar_system_edge_(research)&amp;diff=219342"/>
		<updated>2026-07-23T15:14:15Z</updated>

		<summary type="html">&lt;p&gt;Bilka: adjusted number formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Stellar discovery solar system edge (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
Unlocks traveling to [[solar system edge]]{{SA}} with [[space platform]]s.&lt;br /&gt;
&lt;br /&gt;
The following science packs are required to research the solar system edge and all technologies leading up to it (with normal science cost):&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Automation science pack}} × 21&amp;amp;nbsp;805, {{Icon|Logistic science pack}} × 21&amp;amp;nbsp;605, {{Icon|Chemical science pack}} × 18&amp;amp;nbsp;850, {{Icon|Production science pack}} × 8&amp;amp;nbsp;500, {{Icon|Utility science pack}} × 10&amp;amp;nbsp;500, {{Icon|Space science pack}} × 16 000, {{Icon|Metallurgic science pack}} × 9&amp;amp;nbsp;000, {{Icon|Agricultural science pack}} × 12&amp;amp;nbsp;000, {{Icon|Electromagnetic science pack}} × 8&amp;amp;nbsp;500, {{Icon|Cryogenic science pack}} × 5&amp;amp;nbsp;500&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.1.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Promethium science pack (research)]]&lt;br /&gt;
* [[Shattered planet]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stellar_discovery_solar_system_edge_(research)&amp;diff=219341</id>
		<title>Stellar discovery solar system edge (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stellar_discovery_solar_system_edge_(research)&amp;diff=219341"/>
		<updated>2026-07-23T15:13:28Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Stellar discovery solar system edge (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
Unlocks traveling to [[solar system edge]]{{SA}} with [[space platform]]s.&lt;br /&gt;
&lt;br /&gt;
The following science packs are required to research the solar system edge and all technologies leading up to it (with normal science cost):&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Automation science pack}} × 21805, {{Icon|Logistic science pack}} × 21605, {{Icon|Chemical science pack}} × 18850, {{Icon|Production science pack}} × 8500, {{Icon|Utility science pack}} × 10500, {{Icon|Space science pack}} × 16000, {{Icon|Metallurgic science pack}} × 9000, {{Icon|Agricultural science pack}} × 12000, {{Icon|Electromagnetic science pack}} × 8500, {{Icon|Cryogenic science pack}} × 5500&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.1.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Promethium science pack (research)]]&lt;br /&gt;
* [[Shattered planet]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=219340</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=219340"/>
		<updated>2026-07-23T15:07:05Z</updated>

		<summary type="html">&lt;p&gt;Bilka: cumulative cost: verified in 2.1 and added space age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rocket silo (research)}}&lt;br /&gt;
&lt;br /&gt;
In the base game, the &#039;&#039;&#039;rocket silo&#039;&#039;&#039; technology is the final technology required to win the game. Because the [[rocket silo]] is at the end of a deep research tree, researching it and the techs leading up to it are a significant part of the cost of winning the game.&lt;br /&gt;
&lt;br /&gt;
In version 2.1, in the base game, the following science packs are required to research the rocket silo and all technologies leading up to it (with normal science cost):&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Automation science pack}} × 5960, {{Icon|Logistic science pack}} × 5785, {{Icon|Chemical science pack}} × 3350, {{Icon|Production science pack}} × 1600, {{Icon|Utility science pack}} × 1000&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Space Age]]{{SA}}, the following science packs are required to research the rocket silo and all technologies leading up to it (with normal science cost):&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Automation science pack}} × 4225, {{Icon|Logistic science pack}} × 4090, {{Icon|Chemical science pack}} × 2650&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- commented out because very out of date == Raw Materials ==&lt;br /&gt;
The following lists the raw resources required to craft the science packs above. Note that the following information depends on a large part of the game&#039;s recipes and hence any version that changes the recipes might affect this data. The following is correct for version &#039;&#039;0.15.33&#039;&#039;. &lt;br /&gt;
There is a distinction to be made for whether the player decides to use [[Advanced oil processing]] or not, the value in brackets is the value without advanced oil processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Crude oil}} × 552955 (760313), {{Icon|Water}} × 356103 (79625), {{Icon|Iron ore}} × 329538, {{Icon|Copper ore}} × 192028, {{Icon|Coal}} × 25250, {{Icon|Stone}} × 13000,&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would also produce an additional 56296 (228094) [[Heavy oil]] and 248830 (228094) [[Light oil]] which go unused. We did not add the cost of advanced oil processing in the calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:40em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complete list of all intermediate products&#039;&#039;&#039; (using advanced oil processing):&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     650 [[Electric furnace]]&lt;br /&gt;
     650 [[Battery]]&lt;br /&gt;
     650 [[Assembling machine 1]]&lt;br /&gt;
     650 [[Electric engine unit]]&lt;br /&gt;
     650 [[Speed module]]&lt;br /&gt;
   1 160 [[Grenade]]&lt;br /&gt;
   1 160 [[Gun turret]]&lt;br /&gt;
   1 160 [[Piercing rounds magazine]]&lt;br /&gt;
   1 160 [[Firearm magazine]]&lt;br /&gt;
   1 300 [[Production science pack]]&lt;br /&gt;
   1 300 [[Utility science pack]]&lt;br /&gt;
   1 950 [[Processing unit]]&lt;br /&gt;
   2 275 [[Sulfur]]&lt;br /&gt;
   2 320 [[Military science pack]]&lt;br /&gt;
   3 100 [[Electric mining drill]]&lt;br /&gt;
   3 100 [[Chemical science pack]]&lt;br /&gt;
   3 750 [[Engine unit]]&lt;br /&gt;
   5 735 [[Logistic science pack]]&lt;br /&gt;
   5 735 [[Inserter]]&lt;br /&gt;
   5 735 [[Transport belt]]&lt;br /&gt;
   5 925 [[Automation science pack]]&lt;br /&gt;
   6 500 [[Stone brick]]&lt;br /&gt;
   7 500 [[Pipe]]&lt;br /&gt;
   9 750 [[Lubricant]]&lt;br /&gt;
  11 410 [[Steel plate]]&lt;br /&gt;
  13 500 [[Advanced circuit]]&lt;br /&gt;
  22 750 [[Sulfuric acid]]&lt;br /&gt;
  26 500 [[Plastic bar]]&lt;br /&gt;
  48 628 [[Iron gear wheel]]&lt;br /&gt;
  54 387 [[Heavy oil]]&lt;br /&gt;
  87 535 [[Electronic circuit]]&lt;br /&gt;
 189 028 [[Copper plate]]&lt;br /&gt;
 244 793 [[Light oil]]&lt;br /&gt;
 299 125 [[Petroleum gas]]&lt;br /&gt;
 192 028 [[Copper cable]]&lt;br /&gt;
 329 538 [[Iron plate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also doesn&#039;t include any military or advanced logistics tech, products needed for the actual rocket, or production facilities (belts, assemblers, inserters etc.). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rocket silo]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/cs&amp;diff=219339</id>
		<title>Template:Translation/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/cs&amp;diff=219339"/>
		<updated>2026-07-23T15:05:11Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed link (feel free to translate the caption as well)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age --&amp;gt;&lt;br /&gt;
| [[Space Age]] expansion exclusive feature. = [[Space Age/cs|Space Age]] exkluzivní obsah.&lt;br /&gt;
| Space platform = Vesmírná platforma&lt;br /&gt;
| Crafted only on = Vyrobeno pouze na&lt;br /&gt;
| Quality = Kvalita&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Stub --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| This article is a = Tento článek není &lt;br /&gt;
| stub = nejlépe napsán&lt;br /&gt;
| , and not comprehensive = , a není mu správně rozumět&lt;br /&gt;
| You can help this wiki by = Můžete této Wiki pomoci tím,&lt;br /&gt;
| expanding it = že mu přidáte informace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Other templates --&amp;gt;&lt;br /&gt;
| Main article = Hlavní článek&lt;br /&gt;
| Copy blueprint string = Kopírovat plánový řetězec&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox, mode tabs titles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Edit = Upravit&lt;br /&gt;
| Normal mode = Normální režim&lt;br /&gt;
| Expensive mode = Drahý režim&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normální a drahý režim&lt;br /&gt;
| Base game = Základní hra&lt;br /&gt;
| Space Age mod = Space Age rozšíření&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox category names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Resource = Zdroj&lt;br /&gt;
| Resources = Zdroje&lt;br /&gt;
| Liquid = Tekutina&lt;br /&gt;
| Machinery = Stroje&lt;br /&gt;
| Machine = Stroj&lt;br /&gt;
| Science pack = Vědecký balíček&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| Logic = Logika&lt;br /&gt;
| Item = Item&lt;br /&gt;
| Vehicle = Vozidlo&lt;br /&gt;
| Tool = Nástroj&lt;br /&gt;
| Settings = Nastavení&lt;br /&gt;
| Replay system = Záznam hry&lt;br /&gt;
| Scenario system = Scénáře&lt;br /&gt;
| Multiplayer = Hra více hráčů&lt;br /&gt;
| Wave defense = Boj o přežití&lt;br /&gt;
| Supply challenge = Zásobovací výzva&lt;br /&gt;
| Rocket rush = Raketový spěch&lt;br /&gt;
| Game modes and options = Herní režimy a možnosti&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox stats (in the same order as in Template:Infobox) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Total raw = Počty základních surovin&lt;br /&gt;
| Map color = Barva na mapě&lt;br /&gt;
| Map icon = Ikona na mapě&lt;br /&gt;
| Added in = Přidáno v&lt;br /&gt;
| Walking speed = Rychlost chůze&lt;br /&gt;
| Storage Size = Velikost úložiště&lt;br /&gt;
| Storage size = Velikost úložiště&lt;br /&gt;
| Fluid storage volume = Objem uložiště tekutin&lt;br /&gt;
| Health = Životy&lt;br /&gt;
| Restores = Přidává&lt;br /&gt;
| Resistances = Odolnosti&lt;br /&gt;
| Lifespan = Životnost&lt;br /&gt;
| Inventory size bonus = Bonus velikosti inventáře&lt;br /&gt;
| Grid size = Velikost mřížky&lt;br /&gt;
| Stack size = Velikost štosu&lt;br /&gt;
| Rocket capacity = Kapacita rakety&lt;br /&gt;
| Range = Dosah&lt;br /&gt;
| Shooting speed = Rychlost střelby&lt;br /&gt;
| Damage = Poškození&lt;br /&gt;
| Damage bonus = Bonus poškození&lt;br /&gt;
| Cluster size = Velikost tříštění&lt;br /&gt;
| Area of effect size = Velikost účinkového místa&lt;br /&gt;
| Durability = Odolnost&lt;br /&gt;
| Ammunition = Náboje&lt;br /&gt;
| Magazine Size | Magazine size = Kapacita zásobníku&lt;br /&gt;
| Efficiency = Efektivita&lt;br /&gt;
| Dimensions = Velikost&lt;br /&gt;
| Energy consumption = Konzumace energie&lt;br /&gt;
| Drain = Minimální spotřeba&lt;br /&gt;
| Transmission = Dobíjí&lt;br /&gt;
| Robot recharge rate = Rychlost nabíjení robotů&lt;br /&gt;
| Internal buffer recharge rate = Rychlost nabíjení interní baterie&lt;br /&gt;
| Robot limit = Limit robotů&lt;br /&gt;
| Repair speed = Rychlost opravy&lt;br /&gt;
| Charging stations = Nabíjecí stanice&lt;br /&gt;
| Belt speed = Rychlost pásů&lt;br /&gt;
| Movement bonus = Bonus pohuby&lt;br /&gt;
| Maximum recharge speed = Maximální dobíjecín rychlost&lt;br /&gt;
| Energy capacity = Kapacita energie&lt;br /&gt;
| Power input = Zdroj energie&lt;br /&gt;
| Power output = Výstup energie&lt;br /&gt;
| Maximum temperature = Maximální teplota&lt;br /&gt;
| Fluid consumption = Konzumace tekutin&lt;br /&gt;
| Shield = Šťít&lt;br /&gt;
| Energy per unit = Energie na jednotku&lt;br /&gt;
| Crafting speed = Rychlost výroby&lt;br /&gt;
| Pumping speed = Rychlost čerpání&lt;br /&gt;
| Mining hardness = Tvrdost těžení&lt;br /&gt;
| Mining speed = Rychlost těžení&lt;br /&gt;
| Mining time = Doba těžebí&lt;br /&gt;
| Mining power = Síla na těžbu&lt;br /&gt;
| Mining area = Oblast těžění&lt;br /&gt;
| Speed = Rychlost&lt;br /&gt;
| Productivity = Produktivita&lt;br /&gt;
| Fuel value = Hodnota paliva&lt;br /&gt;
| Vehicle acceleration = Akcelerace vozidla&lt;br /&gt;
| Vehicle top speed = Maximální rychlost vozidla&lt;br /&gt;
| Internal name = Interní jméno&lt;br /&gt;
| Prototype type = Jméno prototypu&lt;br /&gt;
| Supply area = Oblast zásobení&lt;br /&gt;
| Wire reach = Dosah drátu&lt;br /&gt;
| Construction area = Oblast stavby&lt;br /&gt;
| Pollution = Znečištění&lt;br /&gt;
| Weight = Váha&lt;br /&gt;
| Module slots = Sloty na moduly&lt;br /&gt;
| Required technologies = Požadované technologie&lt;br /&gt;
| Allows = Umožnuje&lt;br /&gt;
| Effects = Efekty&lt;br /&gt;
| Boosting technologies = Vylepšováno technologiemi&lt;br /&gt;
| Produced by = Vytvářeno v&lt;br /&gt;
| Processed by = Procesováno v&lt;br /&gt;
| Consumed by = Konzumováno v&lt;br /&gt;
| Valid fuel = Validní palivo&lt;br /&gt;
| Used as fuel by = Používáno jako palivo v&lt;br /&gt;
| Used as ammunition by = Používáno jako náboje v&lt;br /&gt;
| Contact damage | contact damage = Poškození při kontaktu&lt;br /&gt;
| Fire on the ground | fire on the ground = Pálit na zem&lt;br /&gt;
| Ignited objects | ignited objects = Zápalené objekty&lt;br /&gt;
| Equipment grid size = Velikost inventáře na vybavení&lt;br /&gt;
&lt;br /&gt;
| Accepted equipment = Akceptované vybavení&lt;br /&gt;
| Grenade Damage = Granátové poškození&lt;br /&gt;
| Placed in = Pokládáno do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox stats units &amp;amp; values --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| health = Jednotky zdraví&lt;br /&gt;
| seconds = sekund&lt;br /&gt;
| tiles = polí&lt;br /&gt;
| tiles/s = polí/s&lt;br /&gt;
| items/s = itemů/s&lt;br /&gt;
| /s = /s&lt;br /&gt;
| slots = slotů&lt;br /&gt;
| W = W&lt;br /&gt;
| kW = kW&lt;br /&gt;
| MW = MW&lt;br /&gt;
| kJ = kJ&lt;br /&gt;
| MJ = MJ&lt;br /&gt;
| Input = Vstup&lt;br /&gt;
| Output = Výstup&lt;br /&gt;
| None required | none required = Nic není požadováno&lt;br /&gt;
| Spidertron rocket launcher = Raketomet pro Spidertrona&lt;br /&gt;
| Tank cannon = Kanón do tanku&lt;br /&gt;
| container = kontejner&lt;br /&gt;
| Vehicle machine gun = Kulomet pro vozidla&lt;br /&gt;
| Vehicle flamethrower = Plamenomet pro vozidla&lt;br /&gt;
| Used to build Grass = Používáno k stavbě Trávníku&lt;br /&gt;
| Fuel Only = Pouze palivo&lt;br /&gt;
| Minimum = Minimum&lt;br /&gt;
| Automatic = Automatické&lt;br /&gt;
| Manual = Manuální&lt;br /&gt;
| melee = рукопашный&lt;br /&gt;
| liquid heat = teplota kapaliny&lt;br /&gt;
| full daylight = plné světlo v dne&lt;br /&gt;
| average = průměr&lt;br /&gt;
| Area of effect = Velikost účinku&lt;br /&gt;
| Infinite = Nekonečný&lt;br /&gt;
| Default = Výchozí&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Continue copying template from https://wiki.factorio.com/index.php?title=Template:Translation/ru&amp;amp;action=edit --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Assembling machine 1 = Montovna 1&lt;br /&gt;
| Assembling machine = Montovna&lt;br /&gt;
| Oil processing = Zpracování ropy&lt;br /&gt;
| Circuit network = Ovládací síť&lt;br /&gt;
| Stack = Štos&lt;br /&gt;
| Dimensions = Rozměry&lt;br /&gt;
| Transmission = Přenos&lt;br /&gt;
| Robot recharge rate = Rychlost nabíjení robotů&lt;br /&gt;
| Internal buffer recharge rate = Rychlost nabíjení vnitřní baterie&lt;br /&gt;
| Energy capacity = Kapacita energie&lt;br /&gt;
| Supply area = Zásobovací oblast&lt;br /&gt;
| Construction area = Stavební oblast&lt;br /&gt;
&lt;br /&gt;
| Enemies = Nepřátelé&lt;br /&gt;
| Enemy = Nepřátelé&lt;br /&gt;
| enemy = nepřátelé&lt;br /&gt;
| Achievements = Úspěchy&lt;br /&gt;
| Logic = Logika&lt;br /&gt;
| Calculations per 60 UPS = Výpočtů na 60 UPS&lt;br /&gt;
| Wire reach = Dosah spojení&lt;br /&gt;
| Walking speed = Rychlost pohybu&lt;br /&gt;
| Left mouse button = Levé tl. myši&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| Effects = Účinky&lt;br /&gt;
| Character quickbar size bonus = Bonus velikosti rychlého panelu&lt;br /&gt;
| None required = Žádné požadavky&lt;br /&gt;
| Used to build Grass = Použitelné k vystavění trávy&lt;br /&gt;
| Vehicle acceleration = Zrychlení vozidla&lt;br /&gt;
| Fluid system = Soustava kapalin&lt;br /&gt;
&lt;br /&gt;
| Logistics = Logistika&lt;br /&gt;
| Storage = Úložiště&lt;br /&gt;
| Belt transport system = Pásový dopravníkový systém&lt;br /&gt;
| Inserters = Překladače&lt;br /&gt;
| Energy &amp;amp; pipe distribution = Energetická/potrubní distribuce&lt;br /&gt;
| Transport = Přeprava&lt;br /&gt;
| Logistic network = Logistická síť&lt;br /&gt;
| Terrain = Terén&lt;br /&gt;
| Navigation = Navigace&lt;br /&gt;
| Wooden chest = Dřevěná truhla&lt;br /&gt;
| Iron chest = Železná truhla&lt;br /&gt;
| Steel chest = Ocelová truhla&lt;br /&gt;
| Storage tank = Skladovací nádrž&lt;br /&gt;
| Transport belt = Přepravní pás&lt;br /&gt;
| transport belt = přepravní pás&lt;br /&gt;
| Fast transport belt = Rychlý přepravní pás&lt;br /&gt;
| fast transport belt = rychlý přepravní pás&lt;br /&gt;
| Express transport belt = Expresní přepravní pás&lt;br /&gt;
| express transport belt = expresní přepravní pás&lt;br /&gt;
| Turbo transport belt = Turbo přepravní pás&lt;br /&gt;
| turbo transport belt = turbo přepravní pás&lt;br /&gt;
| Underground belt = Podzemní pás&lt;br /&gt;
| Fast underground belt = Rychlý podzemní pás&lt;br /&gt;
| Express underground belt = Expresní podzemní pás&lt;br /&gt;
| Turbo underground belt = Turbo podzemní pás&lt;br /&gt;
| Splitter = Rozdělovač&lt;br /&gt;
| Fast splitter = Rychlý rozdělovač&lt;br /&gt;
| Express splitter = Expresní rozdělovač&lt;br /&gt;
| Turbo splitter = Turbo rozdělovač&lt;br /&gt;
| Burner inserter = Spalovací překladač&lt;br /&gt;
| Inserter = Překladač&lt;br /&gt;
| Fast inserter = Rychlý překladač&lt;br /&gt;
| Filter inserter = Filtrovací překladač&lt;br /&gt;
| Stack inserter = Štosový překladač&lt;br /&gt;
| Stack filter inserter = Filtrovací překladač se zásobníkem&lt;br /&gt;
| Bulk inserter = Dávkový překladač&lt;br /&gt;
| Small electric pole = Malý elektrický sloup&lt;br /&gt;
| Medium electric pole = Střední elektrický sloup&lt;br /&gt;
| Big electric pole = Velký elektrický sloup&lt;br /&gt;
| Substation = Rozvodna&lt;br /&gt;
| Pipe = Trubka&lt;br /&gt;
| Pipe to ground = Podzemní trubka&lt;br /&gt;
| Rail = Kolej&lt;br /&gt;
| Train stop = Želežniční zastávka&lt;br /&gt;
| Rail signal = Želežniční signál&lt;br /&gt;
| Rail chain signal = Řetězový signál&lt;br /&gt;
| Rail ramp = Kolejová rampa&lt;br /&gt;
| Rail support = Kolejová podpěra&lt;br /&gt;
| Locomotive = Lokomotiva&lt;br /&gt;
| Cargo wagon = Nákladní vagon&lt;br /&gt;
| Fluid wagon = Cisternový vagon&lt;br /&gt;
| Artillery wagon = Dělostřelecký vagon&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Logistic robot = Logistický robot&lt;br /&gt;
| Construction robot = Stavební robot&lt;br /&gt;
| Active provider chest = Aktivní poskytovací truhla&lt;br /&gt;
| Passive provider chest = Pasivní poskytovací truhla&lt;br /&gt;
| Requester chest = Přijímací truhla&lt;br /&gt;
| Storage chest = Skladovací truhla&lt;br /&gt;
| Lamp = Lampa&lt;br /&gt;
| Red wire = Červený drát&lt;br /&gt;
| Green wire = Zelený drát&lt;br /&gt;
| Arithmetic combinator = Aritmetický kombinátor&lt;br /&gt;
| Decider combinator = Rozhodovací kombinátor&lt;br /&gt;
| Constant combinator = Konstantní kombinátor&lt;br /&gt;
| Selector combinator = Výběrový kombinátor&lt;br /&gt;
| Power switch = Vypínač&lt;br /&gt;
| Programmable speaker = Programovatelný reproduktor&lt;br /&gt;
| Display panel = Zobrazovací panel&lt;br /&gt;
| Stone brick = Kamenná cihla&lt;br /&gt;
| Concrete = Beton&lt;br /&gt;
| Hazard concrete = Výstražný beton&lt;br /&gt;
| Refined concrete = Vyztužený beton&lt;br /&gt;
| Refined hazard concrete = Výstražný vyztužený beton&lt;br /&gt;
| Landfill = Zemina&lt;br /&gt;
| Artificial yumako soil = Umělá mňamka půda&lt;br /&gt;
| Artificial jellynut soil = Umělá želatořeší půda&lt;br /&gt;
| Overgrowth yumako soil = Přerostlá mňamka půda&lt;br /&gt;
| Overgrowth jellynut soil = Přerostlá želatořeší půda&lt;br /&gt;
| Ice platform = Ledová platforma&lt;br /&gt;
| Foundation = Základ&lt;br /&gt;
| Cliff explosives = Skalní trhavina&lt;br /&gt;
| Production = Výroba&lt;br /&gt;
| Intermediate products = Meziprodukty&lt;br /&gt;
| Combat = Boj&lt;br /&gt;
| Technologies = Technologie &lt;br /&gt;
| Robots = Roboti&lt;br /&gt;
| Repair pack = Opravářská sada&lt;br /&gt;
| Robotic network = Robotická síť&lt;br /&gt;
| Logistic robotics (research) = Logistická robotika (výzkum)&lt;br /&gt;
| Energy consumption = Spotřeba energie&lt;br /&gt;
&lt;br /&gt;
| Transport belts = Přepravní pásy&lt;br /&gt;
| Underground belts = Podzemní pásy&lt;br /&gt;
| Splitters = Rozdělovače&lt;br /&gt;
&lt;br /&gt;
| Right mouse button = Pravé tl. myši&lt;br /&gt;
| Left mouse button = Levé tl. myši&lt;br /&gt;
| Middle mouse button = Prostřední tl. myši&lt;br /&gt;
| Mouse wheel up = Kol. myši nahoru&lt;br /&gt;
| Mouse wheel down = Kol. myši dolů&lt;br /&gt;
| PAD + = Num +&lt;br /&gt;
| PAD - = Num -&lt;br /&gt;
| SPACE = Mezerník&lt;br /&gt;
| Toolbelt (research) = Opasek (výzkum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Main Page = Hlavní stránka&lt;br /&gt;
| Main article = Hlavní článek&lt;br /&gt;
&lt;br /&gt;
| Keyboard Bindings = Klávesy&lt;br /&gt;
| Keyboard bindings = Klávesy&lt;br /&gt;
| Map editor = Editor map&lt;br /&gt;
&lt;br /&gt;
| Lifespan = Životnost&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Pollution = Znečištění&lt;br /&gt;
| Mining power = Těžební výkon&lt;br /&gt;
| Smelting speed = Rychlost tavby&lt;br /&gt;
| Craftingspeed = Rychlost výroby&lt;br /&gt;
| Item = Předmět&lt;br /&gt;
| Items = Předměty&lt;br /&gt;
| Tool = Nástroje&lt;br /&gt;
| Ressource = Zdroje&lt;br /&gt;
| Discharge defense = Výbojová obrana&lt;br /&gt;
| Shooting speed = Kadence&lt;br /&gt;
| Range = Dosah&lt;br /&gt;
&lt;br /&gt;
| Storage size = Velikost úložiště&lt;br /&gt;
&lt;br /&gt;
| Processed by = Zpracováno&lt;br /&gt;
| Consumed by = Spotřebováno&lt;br /&gt;
&lt;br /&gt;
| Power production = Energetika&lt;br /&gt;
| burner = palivo&lt;br /&gt;
| Units = Jednotky&lt;br /&gt;
| Chests = Truhly&lt;br /&gt;
| Crafting = Sestavování&lt;br /&gt;
| Cliff explosives = Skalní trhavina&lt;br /&gt;
| Long handed inserter = Překladač s dlouhým dosahem&lt;br /&gt;
| Long-handed inserter = Překladač s dlouhým dosahem&lt;br /&gt;
&lt;br /&gt;
| Specific = Konkrétní&lt;br /&gt;
| seconds = sekundy&lt;br /&gt;
| each = za každý&lt;br /&gt;
| physical = fyzické&lt;br /&gt;
| electric = elektrické&lt;br /&gt;
&lt;br /&gt;
|none required = žádné požadavky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Pump = Pumpa&lt;br /&gt;
&lt;br /&gt;
| Resources = Zdroje&lt;br /&gt;
| Fuel = Palivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- achievements name --&amp;gt;&lt;br /&gt;
| Automated cleanup = Automatický úklid&lt;br /&gt;
| Automated construction = Automatizovaná stavba&lt;br /&gt;
| Circuit veteran 1 = Veterán obvodů 1&lt;br /&gt;
| Circuit veteran 2 = Veterán obvodů 2&lt;br /&gt;
| Circuit veteran 3 = Veterán obvodů 3&lt;br /&gt;
| Computer age 1 = Doba počítačová 1&lt;br /&gt;
| Computer age 2 = Doba počítačová 2&lt;br /&gt;
| Computer age 3 = Doba počítačová 3&lt;br /&gt;
| Delivery service = Zásilková služba&lt;br /&gt;
| Eco unfriendly = Nepřítel ekologie&lt;br /&gt;
| Getting on track = Želežničář&lt;br /&gt;
| Getting on track like a pro = Želežničář profesionál&lt;br /&gt;
| Golem = Golem&lt;br /&gt;
| Iron throne 1 = Železný trůn 1&lt;br /&gt;
| Iron throne 2 = Železný trůn 2&lt;br /&gt;
| Iron throne 3 = Železný trůn 3&lt;br /&gt;
| It stinks and they dont like it = Znečištění se jim nelíbí&lt;br /&gt;
| Lazy bastard = Líný parchant&lt;br /&gt;
| Logistic network embargo = Logistická síť? Na co...&lt;br /&gt;
| Mass production 1 = Masová výroba 1&lt;br /&gt;
| Mass production 2 = Masová výroba 2&lt;br /&gt;
| Mass production 3 = Masová výroba 3&lt;br /&gt;
| Minions = Posluhovači&lt;br /&gt;
| No time for chitchat = Není čas na kecy&lt;br /&gt;
| Pyromaniac = Pyroman&lt;br /&gt;
| Raining bullets = Prší kulky&lt;br /&gt;
| Run Forrest, run = Běž Forreste, utíkej&lt;br /&gt;
| Smoke me a kipper, I&#039;ll be back for breakfast = Nachystejte uzenáče, na snídani jsem zpátky&lt;br /&gt;
| So long and thanks for all the fish = Sbohem, a díky za všechny ryby&lt;br /&gt;
| Solaris = Solaris&lt;br /&gt;
| Steam all the way = Plnou parou vpřed&lt;br /&gt;
| Steamrolled = Parní válec&lt;br /&gt;
| Tech maniac = Šílený vědec&lt;br /&gt;
| There is no spoon = Lžíce tu není&lt;br /&gt;
| Today&#039;s fish is trout a la creme = Dnešní ryba je pstruh a la creme&lt;br /&gt;
| Trans-Factorio express = Trans-Factorio Express&lt;br /&gt;
| Watch your step = Dívej se kam šlapeš&lt;br /&gt;
| You are doing it right = Děláš to správně&lt;br /&gt;
| You&#039;ve got a package = Dostal jsi zásilku&lt;br /&gt;
| Arachnophilia = Arachnophilia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- achievements description --&amp;gt;&lt;br /&gt;
| Deconstruct 100 objects with the [[construction robot]]s. = Dekonstruuj 100 objektů [[construction robot/cs|stavebními roboty]].&lt;br /&gt;
| Construct 100 machines using [[construction robot|robots]]. = Postav 100 strojů [[construction robot/cs|stavebními roboty]].&lt;br /&gt;
| Produce 1.0k [[advanced circuit]]s per hour. = Vyrob 1000 [[advanced circuit/cs|pokročilých obvodů]] za hodinu.&lt;br /&gt;
| Produce 10k [[advanced circuit]]s per hour. = Vyrob 1x10^4 [[advanced circuit/cs|pokročilých obvodů]] za hodinu.&lt;br /&gt;
| Produce 25k [[advanced circuit]]s per hour. = Vyrob 2,5x10^4 [[advanced circuit/cs|pokročilých obvodů]] za hodinu.&lt;br /&gt;
| Produce 500 [[processing unit]]s per hour. = Vyrob 500 [[processing unit/cs|procesorů]] za hodinu.&lt;br /&gt;
| Produce 1.0k [[processing unit]]s per hour. = Vyrob 1x10^3 [[processing unit/cs|procesorů]] za hodinu.&lt;br /&gt;
| Produce 5k [[processing unit]]s per hour. = Vyrob 5x10^3 [[processing unit/cs|procesorů]] za hodinu.&lt;br /&gt;
| Supply the player with 10k items delivered by [[logistic robot]]s. = Pošli hráči 10 000 předmětů přes [[logistic robot/cs|logistické roboty]].&lt;br /&gt;
| Research [[oil processing (research)]]. = Vyzkoumej [[oil processing (research)/cs|Zpracování ropy]].&lt;br /&gt;
| Build a [[locomotive]]. = Postav [[locomotive/cs|lokomotivu]].&lt;br /&gt;
| Build a [[locomotive]] within the first 90 minutes of the game. = Postav [[locomotive/cs|lokomotivu]] během prvních 90 minut hry.&lt;br /&gt;
| Survive a hit of 500 [[damage]] or more. = Vydrž ránu s [[damage/cs|poškozením]] nad 500.&lt;br /&gt;
| Produce 20k [[iron plate]]s per hour. = Vyrob 2x10^4 [[iron plate/cs|železných plátů]] za hodinu.&lt;br /&gt;
| Produce 200k [[iron plate]]s per hour. = Vyrob 2x10^5 [[iron plate/cs|železných plátů]] za hodinu.&lt;br /&gt;
| Produce 400k [[iron plate]]s per hour. = Vyrob 4x10^5 [[iron plate/cs|železných plátů]] za hodinu.&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Spusť útok [[enemies/cs|nepřítele]] vlivem [[pollution/cs|znečištění]].&lt;br /&gt;
| Win the game by crafting no more than 111 items manually. = Vyhraj hru, aniž bys postavil více než 111 předmětů manuálně.&lt;br /&gt;
| Win the game without building any [[active provider chest|active provider]] or [[requester chest]]s. = Vyhraj, aniž bys položil [[active provider chest/cs|aktivní]] nebo [[requester chest/cs|požadavkovou truhlu]].&lt;br /&gt;
| Produce 10k [[electronic circuit]]s. = Vyrob 1x10^4 [[electronic circuit/cs|elektrických obvodů]] za hodinu.&lt;br /&gt;
| Produce 1M [[electronic circuit]]s. = Vyrob 1x10^6 [[electronic circuit/cs|elektrických obvodů]] za hodinu.&lt;br /&gt;
| Produce 20M [[electronic circuit]]s. = Vyrob 2x10^7 [[electronic circuit/cs|elektrických obvodů]] za hodinu.&lt;br /&gt;
| Have 100 combat robots or more following you. = Měj nad 100 bojových robotů, kteří tě následují.&lt;br /&gt;
| Finish the game within 15 hours. = Vyhraj během 15 hodin.&lt;br /&gt;
| Destroy 10k [[tree]]s with fire. = Spal 10 000 [[tree/cs|stromů]].&lt;br /&gt;
| Win the game without building any [[laser turret]]s. = Vyhraj, aniž bys postavil jedinou [[laser turret/cs|laserovou věž]].&lt;br /&gt;
| Destroy 100 [[tree]]s by impact. = Poraž 100 [[tree/cs|stromů]] nárazem.&lt;br /&gt;
| Finish the game. = Dokonči hru.&lt;br /&gt;
| {{spoiler|button-text = Spoiler! Click to view.|message = Send a [[raw fish]] into space via [[rocket silo|rocket]].}} = {{spoiler|button-text = Spoiler! Kliknutím rozkrýt.|message = Pošli [[raw fish/cs|rybu]] na orbit pomocí [[rocket silo/cs|raketového sila]].}}&lt;br /&gt;
| Produce more than 10 GJ per hour using [[solar panel]]s. = Vyrob 10 GJ energie za hodinu se [[solar panel/cs|solárními panely]].&lt;br /&gt;
| Win the game without building any [[solar panel]]s. = Vyhraj bez postavení jediného [[solar panel/cs|solárního panelu]].&lt;br /&gt;
| Destroy 10 [[Enemies#Nests|spawners]] by impact. = Znič 10 [[Enemies#Nester/cs|hnízd]].&lt;br /&gt;
| Research all [[technologies]]. = Vyzkoumej všechny [[technologies/cs|technologie]].&lt;br /&gt;
| Finish the game within 8 hours. = Vyhraj hru během 8 hodin.&lt;br /&gt;
| Have a [[train]] plan a path 1000 tiles or longer. = Nechej vlak naplánovat spoj delší než 1000 polí.&lt;br /&gt;
| Get killed by a moving [[locomotive]]. = Nech se zabít jedoucí lokomotivou.&lt;br /&gt;
| Construct more machines using [[construction robot|robots]] than manually. = Polož více strojů pomocí stavebních robotů než-li manuálně.&lt;br /&gt;
| Supply the player by [[logistic robot]]. = Zásobuj hráče [[logistic robot/cs|logistickým robotem]].&lt;br /&gt;
| Electric system = Elektrická soustava&lt;br /&gt;
| Electric network = Elektrická síť&lt;br /&gt;
| Eat a legendary fish. = Sněz legendární rybu.&lt;br /&gt;
| Build a [[spidertron]]. = Postav [[Spidertron/cs|Spidertrona]].&lt;br /&gt;
&lt;br /&gt;
| Production items = Výrobky&lt;br /&gt;
| Tools = Nástroje&lt;br /&gt;
| Electricity = Elektřina&lt;br /&gt;
| Resource extraction = Získávání zdrojů&lt;br /&gt;
| Furnaces  = Pece&lt;br /&gt;
| Modules = Moduly&lt;br /&gt;
| Iron axe = Železná sekera&lt;br /&gt;
| Steel axe = Ocelová sekera&lt;br /&gt;
| Blueprint = Plán&lt;br /&gt;
| Deconstruction planner = Plánovač dekonstrukce &lt;br /&gt;
| Blueprint book = Kniha plánů&lt;br /&gt;
| Boiler = Bojler&lt;br /&gt;
| Steam engine = Parní stroj&lt;br /&gt;
| Steam turbine = Parní turbína&lt;br /&gt;
| Solar panel = Solární panel&lt;br /&gt;
| Accumulator = Akumulátor&lt;br /&gt;
| Nuclear reactor = Jaderný reaktor&lt;br /&gt;
| Heat exchanger = Tepelný výměník&lt;br /&gt;
| Heat pipe = Tepelné potrubí&lt;br /&gt;
| Fusion reactor = Fúzní reaktor&lt;br /&gt;
| Fusion generator = Fúzní generátor&lt;br /&gt;
| Burner mining drill = Spalovací těžící zařízení&lt;br /&gt;
| Electric mining drill = Elektrické těžící zařízení&lt;br /&gt;
| Big mining drill = Velké těžící zařízení&lt;br /&gt;
| Offshore pump = Pobřežní čerpadlo&lt;br /&gt;
| Pumpjack = Ropné čerpadlo&lt;br /&gt;
| Stone furnace = Kamenná pec&lt;br /&gt;
| Steel furnace = Ocelová pec&lt;br /&gt;
| Electric furnace = Elektrická pec&lt;br /&gt;
| Foundry = Slévárna&lt;br /&gt;
| Recycler = Recyklátor&lt;br /&gt;
| Agricultural tower = Zemědělská věž&lt;br /&gt;
| Biochamber = Biokomora&lt;br /&gt;
| Captive biter spawner = Zajatá líheň kousačů&lt;br /&gt;
| Assembling machine 2 = Montovna 2&lt;br /&gt;
| Assembling machine 3 = Montovna 3&lt;br /&gt;
| Oil refinery = Ropná rafinérie&lt;br /&gt;
| Chemical plant = Chemička&lt;br /&gt;
| Centrifuge = Odstředivka&lt;br /&gt;
| Electromagnetic plant = Elektromagnetická fabrika&lt;br /&gt;
| Cryogenic plant = Kryogenní fabrika&lt;br /&gt;
| Lab = Laboratoř&lt;br /&gt;
| Biolab = Biolaboratoř&lt;br /&gt;
| Lightning rod = Bleskosvod&lt;br /&gt;
| Lightning collector = Lapač blesků&lt;br /&gt;
| Heating tower = Ohřívací věž&lt;br /&gt;
| Beacon = Maják&lt;br /&gt;
| Speed module = Modul rychlosti&lt;br /&gt;
| Speed module 2 = Modul rychlosti 2 &lt;br /&gt;
| Speed module 3 = Modul rychlosti 3&lt;br /&gt;
| Efficiency module = Modul účinnosti &lt;br /&gt;
| Efficiency module 2 = Modul účinnosti 2&lt;br /&gt;
| Efficiency module 3 = Modul účinnosti 3&lt;br /&gt;
| Productivity module = Modul produktivity&lt;br /&gt;
| Productivity module 2 = Modul produktivity 2&lt;br /&gt;
| Productivity module 3 = Modul produktivity 3&lt;br /&gt;
| Quality module = Modul kvality&lt;br /&gt;
| Quality module 2 = Modul kvality 2&lt;br /&gt;
| Quality module 3 = Modul kvality 3&lt;br /&gt;
| Resources and fluids = Zdroje a kapaliny&lt;br /&gt;
| Materials = Materiály&lt;br /&gt;
| Crafting components = Komponenty výroby&lt;br /&gt;
| Science packs = Vědecké balíčky&lt;br /&gt;
| Raw wood = Surové dřevo&lt;br /&gt;
| Coal = Uhlí&lt;br /&gt;
| Stone = Kámen&lt;br /&gt;
| Iron ore = Železná ruda&lt;br /&gt;
| Copper ore = Měděná ruda&lt;br /&gt;
| Uranium ore = Uranová ruda&lt;br /&gt;
| Raw fish = Syrová ryba&lt;br /&gt;
| Crude oil = Surová ropa&lt;br /&gt;
| Heavy oil = Těžký olej&lt;br /&gt;
| Light oil = Lehký olej&lt;br /&gt;
| Lubricant = Mazivo&lt;br /&gt;
| Petroleum gas = Ropný plyn&lt;br /&gt;
| Sulfuric acid = Kyselina sírová&lt;br /&gt;
| Thruster fuel = Tryskové palivo&lt;br /&gt;
| Thruster oxidizer = Tryskový oxidant&lt;br /&gt;
| Lava = Láva&lt;br /&gt;
| Molten iron = Roztavené železo&lt;br /&gt;
| Molten copper = Roztavená měď&lt;br /&gt;
| Water = Voda&lt;br /&gt;
| Steam = Pára&lt;br /&gt;
| Holmium solution = Roztok holmia&lt;br /&gt;
| Electrolyte = Elektrolyt&lt;br /&gt;
| Ammoniacal solution = Roztok čpavku&lt;br /&gt;
| Ammonia = Čpavek&lt;br /&gt;
| Fluorine = Fluor&lt;br /&gt;
| Fluoroketone (hot) = Fluoroketon (horký)&lt;br /&gt;
| Fluoroketone (cold) = Fluoroketon (studený)&lt;br /&gt;
| Lithium brine = Lithiová solanka&lt;br /&gt;
| Plasma = Plasma&lt;br /&gt;
| Ice = Led&lt;br /&gt;
| Carbon = Uhlík&lt;br /&gt;
| Coal synthesis = Syntéza uhlí&lt;br /&gt;
| Wood = Dřevo&lt;br /&gt;
| Iron plate = Železný plát &lt;br /&gt;
| Copper plate = Měděný plát&lt;br /&gt;
| Solid fuel = Tuhé palivo&lt;br /&gt;
| Steel plate = Ocelový plát&lt;br /&gt;
| Plastic bar = Plast&lt;br /&gt;
| Sulfur = Síra&lt;br /&gt;
| Battery = Baterie&lt;br /&gt;
| Explosives = Výbušniny&lt;br /&gt;
| explosive = výbušné&lt;br /&gt;
| Uranium processing = Zpracování uranu&lt;br /&gt;
| Copper cable = Měděný kabel&lt;br /&gt;
| Iron stick = Železná tyč&lt;br /&gt;
| Iron gear wheel = Železné ozubené kolečko&lt;br /&gt;
| Electronic circuit = Elektrický obvod&lt;br /&gt;
| Advanced circuit = Pokročilý obvod&lt;br /&gt;
| Processing unit = Procesor&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| Electric engine unit = Elektrický motor &lt;br /&gt;
| Flying robot frame = Rán létacího robota&lt;br /&gt;
| Satellite = Satelit&lt;br /&gt;
| Rocket part = Část rakety&lt;br /&gt;
| Rocket control unit = Řidicí jednotka rakety&lt;br /&gt;
| Low density structure = Odlehčená struktura&lt;br /&gt;
| Rocket fuel = Raketové palivo&lt;br /&gt;
| Nuclear fuel = Jaderné palivo&lt;br /&gt;
| Uranium-235 = Uran-235&lt;br /&gt;
| Uranium-238 = Uran-238&lt;br /&gt;
| Uranium fuel cell = Uranový palivový článek&lt;br /&gt;
| Depleted uranium fuel cell = Vyhořelý uranový palivový článek&lt;br /&gt;
| Used up uranium fuel cell = Vyhořelý uranový palivový článek&lt;br /&gt;
| Nuclear fuel reprocessing = Přepracování vyhořelého jaderného paliva&lt;br /&gt;
| Kovarex enrichment process = Kovarexův obohacující proces&lt;br /&gt;
| Calcite = Kalcit&lt;br /&gt;
| Tungsten ore = Wolframová ruda&lt;br /&gt;
| Tungsten carbide = Karbid wolframu&lt;br /&gt;
| Tungsten plate = Wolframový plát&lt;br /&gt;
| Scrap = Šrot&lt;br /&gt;
| Holmium ore = Holmiová ruda&lt;br /&gt;
| Holmium plate = Holmiový plát&lt;br /&gt;
| Superconductor = Supravodič&lt;br /&gt;
| Supercapacitor = Superkondenzátor&lt;br /&gt;
| Yumako seed = Semínka Mňamkovníku&lt;br /&gt;
| Jellynut seed = Semínka Želatinovníku&lt;br /&gt;
| Tree seed = Semínka stromu&lt;br /&gt;
| Yumako = Mňamko&lt;br /&gt;
| Jellynut = Želatořech&lt;br /&gt;
| Iron bacteria = Železité bakterie&lt;br /&gt;
| Copper bacteria = Měďnaté bakterie&lt;br /&gt;
| Spoilage = Zkaženina&lt;br /&gt;
| Nutrients = Živiny&lt;br /&gt;
| Bioflux = Biosměs&lt;br /&gt;
| Yumako mash = Mňamko kaše&lt;br /&gt;
| Jelly = Želatina&lt;br /&gt;
| Carbon fiber = Uhlíkové vlákno&lt;br /&gt;
| Biter egg = Vajíčko kousače&lt;br /&gt;
| Pentapod egg = Vajíčko pětinožce&lt;br /&gt;
| Lithium = Lithium&lt;br /&gt;
| Lithium plate = Lithiový plát&lt;br /&gt;
| Quantum processor = Kvantový procesor&lt;br /&gt;
| Fusion power cell = Fúzní energetický článek&lt;br /&gt;
| Science pack 1 = Vědecký balíček 1&lt;br /&gt;
| Science pack 2 = Vědecký balíček 2&lt;br /&gt;
| Science pack 3 = Vědecký balíček 3&lt;br /&gt;
| Automation science pack = Automatizační vědecký balíček&lt;br /&gt;
| Logistic science pack = Logistický vědecký balíček&lt;br /&gt;
| Chemical science pack = Chemický vědecký balíček &lt;br /&gt;
| Military science pack = Vojenský vědecký balíček&lt;br /&gt;
| Production science pack = Výrobní vědecký balíček&lt;br /&gt;
| Utility science pack = Užitkový vědecký balíček&lt;br /&gt;
| High tech science pack = Vědecký balíček pokročilé technologie&lt;br /&gt;
| Space science pack = Vesmírný vědecký balíček&lt;br /&gt;
| Metallurgic science pack = Hutnický vědecký balíček&lt;br /&gt;
| Electromagnetic science pack = Elektromagnetický vědecký balíček&lt;br /&gt;
| Agricultural science pack = Zemědělský vědecký balíček&lt;br /&gt;
| Cryogenic science pack = Kryogenní vědecký balíček&lt;br /&gt;
| Promethium science pack = Promethiový vědecký balíček¨&lt;br /&gt;
| Cargo landing pad = Nákladní přistávací platforma&lt;br /&gt;
| Space platform foundation = Základy vesmírné platformy&lt;br /&gt;
| Cargo bay = Nákladový terminál&lt;br /&gt;
| Asteroid collector = Sběrač asteroidů&lt;br /&gt;
| Crusher = Drtič&lt;br /&gt;
| Thruster = tryskový motor&lt;br /&gt;
| Space platform hub = Centrum vesmírné platformy&lt;br /&gt;
| Satellite = Satelit&lt;br /&gt;
| Space platform starter pack = Startovní balíček vesmírné platformy&lt;br /&gt;
| Metallic asteroid chunk = Kus kovového asteroidu&lt;br /&gt;
| Carbonic asteroid chunk = Kus uhlíkatého asteroidu&lt;br /&gt;
| Oxide asteroid chunk = Kus oxidového asteroidu&lt;br /&gt;
| Promethium asteroid chunk = Kus promethiového asteroidu&lt;br /&gt;
| Solar system edge = Okraj sluneční soustavy&lt;br /&gt;
| Shattered planet = Roztříštěná planeta&lt;br /&gt;
| Combat items = Bojové předměty&lt;br /&gt;
| Weapons = Zbraně&lt;br /&gt;
| Ammo = Munice&lt;br /&gt;
| Capsules = Kapsle&lt;br /&gt;
| Armor = Zbroj&lt;br /&gt;
| Armor modules = Moduly zbroje&lt;br /&gt;
| Defense = Obrana&lt;br /&gt;
| Pistol = Pistole&lt;br /&gt;
| Submachine gun = Samopal &lt;br /&gt;
| Shotgun = Brokovnice&lt;br /&gt;
| Combat shotgun = Bojová brokovnice&lt;br /&gt;
| Rocket launcher = Raketomet&lt;br /&gt;
| Flamethrower = Plamenomet&lt;br /&gt;
| Land mine = Mina&lt;br /&gt;
| Firearm magazine = Zásobník nábojů&lt;br /&gt;
| Piercing rounds magazine = Zásobník průrazných nábojů&lt;br /&gt;
| Uranium rounds magazine =  Zásobník uranových nábojů&lt;br /&gt;
| Shotgun shells = Náboje brokovnice&lt;br /&gt;
| Piercing shotgun shells = Průrazné náboje brokovnice&lt;br /&gt;
| Cannon shell = Náboj kanonu&lt;br /&gt;
| Explosive cannon shell = Výbušný náboj kanonu&lt;br /&gt;
| Uranium cannon shell = Uranový náboj kanonu&lt;br /&gt;
| Explosive uranium cannon shell = Výbušný uranový náboj kanonu&lt;br /&gt;
| Artillery shell = Dělostřelecká nálož&lt;br /&gt;
| Rocket = Raketa&lt;br /&gt;
| Explosive rocket = Výbušná raketa&lt;br /&gt;
| Atomic bomb = Atomová bomba&lt;br /&gt;
| Flamethrower ammo = Plamenometné palivo&lt;br /&gt;
| Grenade = Granát&lt;br /&gt;
| Cluster grenade = Tříštivý granát&lt;br /&gt;
| Poison capsule = Jedová kapsle&lt;br /&gt;
| Slowdown capsule = Zpomalovací kapsle&lt;br /&gt;
| Defender capsule = Obranná kapsle&lt;br /&gt;
| Distractor capsule = Rozptylovací kapsle&lt;br /&gt;
| Destroyer capsule = Kapsle s ničiteli&lt;br /&gt;
| Discharge defense remote = Ovladač obranného výboje&lt;br /&gt;
| Artillery targeting remote = Ovladač dělostřeleckého navádění&lt;br /&gt;
| Light armor = Lehká zbroj&lt;br /&gt;
| Heavy armor = Těžká zbroj&lt;br /&gt;
| Modular armor = Modulární zbroj&lt;br /&gt;
| Power armor = Energetická zbroj&lt;br /&gt;
| Power armor MK2 = Energetická zbroj MK2&lt;br /&gt;
| Mech armor = Mech zbroj&lt;br /&gt;
| Portable solar panel = Přenosný solární panel&lt;br /&gt;
| Portable fission reactor = Přenosný jaderný reaktor&lt;br /&gt;
| Portable fusion reactor = Přenosný fůzní reaktor&lt;br /&gt;
| Energy shield = Energetický štít&lt;br /&gt;
| Energy shield MK2 = Energetický štít MK2&lt;br /&gt;
| Battery MK1 = Baterie MK1&lt;br /&gt;
| Battery MK2 = Baterie MK2&lt;br /&gt;
| Belt immunity equipment = Zařízení na ochranu proti pásům&lt;br /&gt;
| Personal laser defense = Osobní laserová obrana&lt;br /&gt;
| Exoskeleton = Exoskelet&lt;br /&gt;
| Personal roboport = Osobní roboport&lt;br /&gt;
| Personal roboport MK2 = Osobní roboport MK2&lt;br /&gt;
| Nightvision = Noktovizor&lt;br /&gt;
| Stone wall = Kamenná zeď&lt;br /&gt;
| Gate = Brána&lt;br /&gt;
| Gun turret = Zbrojní věž &lt;br /&gt;
| Laser turret = Laserová věž&lt;br /&gt;
| Flamethrower turret = Plamenometná věž&lt;br /&gt;
| Artillery turret = Dělostřelecká věž&lt;br /&gt;
| Rocket turret = Raketometná věž&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Rocket silo = Raketové silo &lt;br /&gt;
| Buffer chest = Vyrovnávací truhla&lt;br /&gt;
&lt;br /&gt;
| Machines = Stroje&lt;br /&gt;
| Weaponry = Zbraně&lt;br /&gt;
| Bonuses = Bonusy&lt;br /&gt;
| Player augmentation = Vylepšení hráče&lt;br /&gt;
| Crafting = Crafting&lt;br /&gt;
| Transportation = Přeprava&lt;br /&gt;
| Equipment modules = Moduly výzbroje&lt;br /&gt;
| Advanced electronics = Pokročilá elektronika&lt;br /&gt;
| Automation = Automatizace&lt;br /&gt;
| Electric energy distribution 1 = Distribuce elektrické energie 1&lt;br /&gt;
| Electric energy accumulators = Akumulátory elektrické energie&lt;br /&gt;
| Fluid handling = Zpracování tekutin&lt;br /&gt;
| Nuclear power = Jaderná energie&lt;br /&gt;
| Rocket silo = Raketové silo&lt;br /&gt;
| Solar energy = Solární energie&lt;br /&gt;
| Cluster grenade = Třístivý granát&lt;br /&gt;
| Combat robotics = Bojová robotika&lt;br /&gt;
| Military = Vojenství&lt;br /&gt;
| Rocketry = Raketové pohony&lt;br /&gt;
| Uranium ammo = Uranová munice&lt;br /&gt;
| Braking force = Brzdná síla&lt;br /&gt;
| Bullet damage = Poškození nábojů&lt;br /&gt;
| Bullet shooting speed = Kadence nábojů&lt;br /&gt;
| Cannon shell damage = Poškození kanonu&lt;br /&gt;
| Cannon shell shooting speed = Kadence kanonu&lt;br /&gt;
| Combat robot damage = Poškození bojových robotů&lt;br /&gt;
| Flamethrower damage = Poškození plamenometu&lt;br /&gt;
| Follower robot count = Počet následujících robotů&lt;br /&gt;
| Grenade damage = Poškození granátů&lt;br /&gt;
| Gun turret damage = Poškození střelných věží&lt;br /&gt;
| Inserter capacity bonus = Bonus nosnosti překladačů&lt;br /&gt;
| Lab research speed = Výzkumná rychlost laboratoří&lt;br /&gt;
| Laser turret damage = Poškození laserových věží&lt;br /&gt;
| Laser turret shooting speed = Kadence laserových věží&lt;br /&gt;
| Mining productivity = Těžební produktivita&lt;br /&gt;
| Rocket damage = Poškození raket&lt;br /&gt;
| Rocket shooting speed = Kadence raket&lt;br /&gt;
| Shotgun shell damage = Poškození nábojů brokovnice&lt;br /&gt;
| Shotgun shell shooting speed = Kadence brokovnice&lt;br /&gt;
| Worker robot cargo size = Nosnost létavých strojů&lt;br /&gt;
| Worker robot speed = Rychlost létavých strojů&lt;br /&gt;
| Character logistic slots = Logistické sloty postavy&lt;br /&gt;
| trash = odpadní&lt;br /&gt;
| auto trash = auto-odpadní&lt;br /&gt;
| Construction robotics = Stavební robotika&lt;br /&gt;
| Logistic robotics = Logistická robotika&lt;br /&gt;
| Toolbelt = Opasek&lt;br /&gt;
| Gates = Brány&lt;br /&gt;
| Landmines = Miny&lt;br /&gt;
| Stone walls = Kamenné zdi&lt;br /&gt;
| Gun turrets = Střelné věže&lt;br /&gt;
| Laser turrets = Laserové věže&lt;br /&gt;
| Advanced material processing = Pokročilé zpracování materiálu&lt;br /&gt;
| Advanced oil processing = Pokročilé zpracování ropy&lt;br /&gt;
| Coal liquefaction = Zkapalnění uhlí&lt;br /&gt;
| Electronics = Elektronika&lt;br /&gt;
| Engine = Motor&lt;br /&gt;
| Electric engine = Elektrický motor &lt;br /&gt;
| Flammables = Hořlaviny&lt;br /&gt;
| Flight = Let&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Logistic system = Logistický systém&lt;br /&gt;
| Nuclear fuel reprocessing = Recyklace jaderného paliva&lt;br /&gt;
| Optics = Optika&lt;br /&gt;
| Plastics = Plasty&lt;br /&gt;
| Robotics = Robotika&lt;br /&gt;
| Steel processing = Zpracování oceli&lt;br /&gt;
| Sulfur processing = Zpracování síry&lt;br /&gt;
| Automated rail transportation = Automatizovaná železnice&lt;br /&gt;
| Automobilism = Automobilní průmysl&lt;br /&gt;
| Rail signals = Železniční signály&lt;br /&gt;
| Railway = Železnice&lt;br /&gt;
| Tanks = Tanky&lt;br /&gt;
| Battery equipment = Výzbroj baterie&lt;br /&gt;
| Energy shield equipment = Výzbroj štítu&lt;br /&gt;
| Exoskeleton equipment = Výzbroj exoskeletu&lt;br /&gt;
| Nightvision equipment = Výzbroj noktovizoru&lt;br /&gt;
| Modules = Moduly&lt;br /&gt;
| Effect transmission = Přenos účinků&lt;br /&gt;
| research = výzkum&lt;br /&gt;
| Resarch = Výzkum&lt;br /&gt;
&lt;br /&gt;
| Advanced electronics (research) = Pokročilá elektronika (výzkum)&lt;br /&gt;
| Automation (research) = Automatizace (výzkum)&lt;br /&gt;
| Electric energy distribution 1 (research) = Elektrická síť 1 (výzkum)&lt;br /&gt;
| Electric energy distribution 2 (research) = Elektrická síť 2 (výzkum)&lt;br /&gt;
| Electric energy accumulators (research) = Elektrické akumulátory (výzkum)&lt;br /&gt;
| Fluid handling (research) = Zpracování tekutin (výzkum)&lt;br /&gt;
| Nuclear power (research) = Jaderná energie (výzkum)&lt;br /&gt;
| Rocket silo (research) = Raketové silo (výzkum)&lt;br /&gt;
| Solar energy (research) = Solární energie (výzkum)&lt;br /&gt;
| Cluster grenade (research) = Třístivý granát (výzkum)&lt;br /&gt;
| Combat robotics (research) = Bojová robotika (výzkum)&lt;br /&gt;
| Military (research) = Vojenství (výzkum)&lt;br /&gt;
| Rocketry (research) = Raketové pohony (výzkum)&lt;br /&gt;
| Uranium ammo (research) = Uranová munice (výzkum)&lt;br /&gt;
| Braking force (research) = Brzdná síla (výzkum)&lt;br /&gt;
| Bullet damage (research) = Poškození nábojů (výzkum)&lt;br /&gt;
| Bullet shooting speed (research) = Kadence nábojů (výzkum)&lt;br /&gt;
| Cannon shell damage (research) = Poškození kanonu (výzkum)&lt;br /&gt;
| Cannon shell shooting speed (research) = Kadence kanonu (výzkum)&lt;br /&gt;
| Combat robot damage (research) = Poškození bojových robotů (výzkum)&lt;br /&gt;
| Flamethrower damage (research) = Poškození plamenometu (výzkum)&lt;br /&gt;
| Follower robot count (research) = Počet následujících robotů (výzkum)&lt;br /&gt;
| Grenade damage (research) = Poškození granátů (výzkum)&lt;br /&gt;
| Gun turret damage (research) = Poškození střelných věží (výzkum)&lt;br /&gt;
| Inserter capacity bonus (research) = Bonus nosnosti překladačů (výzkum)&lt;br /&gt;
| Lab research speed (research) = Výzkumná rychlost laboratoří (výzkum)&lt;br /&gt;
| Laser turret damage (research) = Poškození laserových věží (výzkum)&lt;br /&gt;
| Laser turret shooting speed (research) = Kadence laserových věží (výzkum)&lt;br /&gt;
| Mining productivity (research) = Těžební produktivita (výzkum)&lt;br /&gt;
| Rocket damage (research) = Poškození raket (výzkum)&lt;br /&gt;
| Rocket shooting speed (research) = Kadence raket (výzkum)&lt;br /&gt;
| Shotgun shell damage (research) = Poškození nábojů brokovnice (výzkum)&lt;br /&gt;
| Shotgun shell shooting speed (research) = Kadence brokovnice (výzkum)&lt;br /&gt;
| Worker robot cargo size (research) = Nosnost létavých strojů (výzkum)&lt;br /&gt;
| Worker robot speed (research) = Rychlost létavých strojů (výzkum)&lt;br /&gt;
| Character logistic slots (research) = Logistické sloty postavy (výzkum)&lt;br /&gt;
| trash (research) = odpadní (výzkum)&lt;br /&gt;
| auto trash (research) = auto-odpadní (výzkum)&lt;br /&gt;
| Construction robotics (research) = Stavební robotika (výzkum)&lt;br /&gt;
| Logistic robotics (research) = Logistická robotika (výzkum)&lt;br /&gt;
| Toolbelt (research) = Opasek (výzkum)&lt;br /&gt;
| Gates (research) = Brány (výzkum)&lt;br /&gt;
| Landmines (research) = Miny (výzkum)&lt;br /&gt;
| Stone walls (research) = Kamenné zdi (výzkum)&lt;br /&gt;
| Gun turrets (research) = Střelné věže (výzkum)&lt;br /&gt;
| Laser turrets (research) = Laserové věže (výzkum)&lt;br /&gt;
| Advanced material processing (research) = Pokročilé zpracování materiálu (výzkum)&lt;br /&gt;
| Advanced oil processing (research) = Pokročilé zpracování ropy (výzkum)&lt;br /&gt;
| Coal liquefaction (research) = Zkapalnění uhlí (výzkum)&lt;br /&gt;
| Electronics (research) = Elektronika (výzkum)&lt;br /&gt;
| Engine (research) = Motor (výzkum)&lt;br /&gt;
| Electric engine (research) = Elektrický motor  (výzkum)&lt;br /&gt;
| Flammables (research) = Hořlaviny (výzkum)&lt;br /&gt;
| Flight (research) = Let (výzkum)&lt;br /&gt;
| Laser (research) = Laser (výzkum)&lt;br /&gt;
| Logistic system (research) = Logistický systém (výzkum)&lt;br /&gt;
| Nuclear fuel reprocessing (research) = Recyklace jaderného paliva (výzkum)&lt;br /&gt;
| Optics (research) = Optika (výzkum)&lt;br /&gt;
| Plastics (research) = Plasty (výzkum)&lt;br /&gt;
| Robotics (research) = Robotika (výzkum)&lt;br /&gt;
| Steel processing (research) = Zpracování oceli (výzkum)&lt;br /&gt;
| Sulfur processing (research) = Zpracování síry (výzkum)&lt;br /&gt;
| Automated rail transportation (research) = Automatizovaná železnice (výzkum)&lt;br /&gt;
| Automobilism (research) = Automobilní průmysl (výzkum)&lt;br /&gt;
| Rail signals (research) = Železniční signály (výzkum)&lt;br /&gt;
| Railway (research) = Železnice (výzkum)&lt;br /&gt;
| Tanks (research) = Tanky (výzkum)&lt;br /&gt;
| Battery equipment (research) = Výzbroj baterie (výzkum)&lt;br /&gt;
| Energy shield equipment (research) = Výzbroj štítu (výzkum)&lt;br /&gt;
| Exoskeleton equipment (research) = Výzbroj exoskeletu (výzkum)&lt;br /&gt;
| Nightvision equipment (research) = Výzbroj noktovizoru (výzkum)&lt;br /&gt;
| Modules (research) = Moduly (výzkum)&lt;br /&gt;
| Effect transmission (research) = Přenos efektů (výzkum)&lt;br /&gt;
| Discharge defense (research) = Výbojová obrana (výzkum)&lt;br /&gt;
&lt;br /&gt;
| Logistics (research) = Logistika (výzkum)&lt;br /&gt;
| Logistics 2 (research) = Logistika 2 (výzkum)&lt;br /&gt;
| Logistics 3 (research) = Logistika 3 (výzkum)&lt;br /&gt;
| Turbo transport belt (research) = Turbo pás (výzkum)&lt;br /&gt;
| Advanced circuit (research) = Pokročilý obvod (výzkum)&lt;br /&gt;
| Processing unit (research) = Procesor (výzkum)&lt;br /&gt;
| Tesla weapons (research) = Tesla zbraně (výzkum)&lt;br /&gt;
| Electromagnetic science pack (research) = Elektromagnetický vědecký balíček (výzkum)&lt;br /&gt;
| Electromagnetic plant (research) = Elektromagnetická fabrika (výzkum)&lt;br /&gt;
| Planet discovery Fulgora (research) = Objev planety Fulgora (výzkum)&lt;br /&gt;
| Lightning collector (research) = Sběrač blesků (výzkum)&lt;br /&gt;
| Quantum processor (research) = Kvantový procesor (výzkum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Cost = Náklady&lt;br /&gt;
| Research = Výzkum&lt;br /&gt;
| Advanced electronics 2 (research) = Pokročilá elektronika 2 (výzkum)&lt;br /&gt;
| Added in = Od verze&lt;br /&gt;
| Key technology for large scale production. = Klíčová technologie pro sériovou výrobu.&lt;br /&gt;
| Automation 2 (research) = Automatizace 2 (výzkum)&lt;br /&gt;
| Automation 3 (research) = Automatizace 3 (výzkum)&lt;br /&gt;
| Accumulators are used to store electric energy. = Akumulátory jsou použity ke skladování elektrické energie.&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{Category|Localisation templates|lang=none}}&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/cs&amp;diff=219338</id>
		<title>Template:Translation/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/cs&amp;diff=219338"/>
		<updated>2026-07-23T15:04:26Z</updated>

		<summary type="html">&lt;p&gt;Bilka: added missing dot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age --&amp;gt;&lt;br /&gt;
| [[Space Age]] expansion exclusive feature. = [[Space Age/cs]] exkluzivní obsah.&lt;br /&gt;
| Space platform = Vesmírná platforma&lt;br /&gt;
| Crafted only on = Vyrobeno pouze na&lt;br /&gt;
| Quality = Kvalita&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Stub --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| This article is a = Tento článek není &lt;br /&gt;
| stub = nejlépe napsán&lt;br /&gt;
| , and not comprehensive = , a není mu správně rozumět&lt;br /&gt;
| You can help this wiki by = Můžete této Wiki pomoci tím,&lt;br /&gt;
| expanding it = že mu přidáte informace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Other templates --&amp;gt;&lt;br /&gt;
| Main article = Hlavní článek&lt;br /&gt;
| Copy blueprint string = Kopírovat plánový řetězec&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox, mode tabs titles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Edit = Upravit&lt;br /&gt;
| Normal mode = Normální režim&lt;br /&gt;
| Expensive mode = Drahý režim&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normální a drahý režim&lt;br /&gt;
| Base game = Základní hra&lt;br /&gt;
| Space Age mod = Space Age rozšíření&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox category names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Resource = Zdroj&lt;br /&gt;
| Resources = Zdroje&lt;br /&gt;
| Liquid = Tekutina&lt;br /&gt;
| Machinery = Stroje&lt;br /&gt;
| Machine = Stroj&lt;br /&gt;
| Science pack = Vědecký balíček&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| Logic = Logika&lt;br /&gt;
| Item = Item&lt;br /&gt;
| Vehicle = Vozidlo&lt;br /&gt;
| Tool = Nástroj&lt;br /&gt;
| Settings = Nastavení&lt;br /&gt;
| Replay system = Záznam hry&lt;br /&gt;
| Scenario system = Scénáře&lt;br /&gt;
| Multiplayer = Hra více hráčů&lt;br /&gt;
| Wave defense = Boj o přežití&lt;br /&gt;
| Supply challenge = Zásobovací výzva&lt;br /&gt;
| Rocket rush = Raketový spěch&lt;br /&gt;
| Game modes and options = Herní režimy a možnosti&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox stats (in the same order as in Template:Infobox) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Total raw = Počty základních surovin&lt;br /&gt;
| Map color = Barva na mapě&lt;br /&gt;
| Map icon = Ikona na mapě&lt;br /&gt;
| Added in = Přidáno v&lt;br /&gt;
| Walking speed = Rychlost chůze&lt;br /&gt;
| Storage Size = Velikost úložiště&lt;br /&gt;
| Storage size = Velikost úložiště&lt;br /&gt;
| Fluid storage volume = Objem uložiště tekutin&lt;br /&gt;
| Health = Životy&lt;br /&gt;
| Restores = Přidává&lt;br /&gt;
| Resistances = Odolnosti&lt;br /&gt;
| Lifespan = Životnost&lt;br /&gt;
| Inventory size bonus = Bonus velikosti inventáře&lt;br /&gt;
| Grid size = Velikost mřížky&lt;br /&gt;
| Stack size = Velikost štosu&lt;br /&gt;
| Rocket capacity = Kapacita rakety&lt;br /&gt;
| Range = Dosah&lt;br /&gt;
| Shooting speed = Rychlost střelby&lt;br /&gt;
| Damage = Poškození&lt;br /&gt;
| Damage bonus = Bonus poškození&lt;br /&gt;
| Cluster size = Velikost tříštění&lt;br /&gt;
| Area of effect size = Velikost účinkového místa&lt;br /&gt;
| Durability = Odolnost&lt;br /&gt;
| Ammunition = Náboje&lt;br /&gt;
| Magazine Size | Magazine size = Kapacita zásobníku&lt;br /&gt;
| Efficiency = Efektivita&lt;br /&gt;
| Dimensions = Velikost&lt;br /&gt;
| Energy consumption = Konzumace energie&lt;br /&gt;
| Drain = Minimální spotřeba&lt;br /&gt;
| Transmission = Dobíjí&lt;br /&gt;
| Robot recharge rate = Rychlost nabíjení robotů&lt;br /&gt;
| Internal buffer recharge rate = Rychlost nabíjení interní baterie&lt;br /&gt;
| Robot limit = Limit robotů&lt;br /&gt;
| Repair speed = Rychlost opravy&lt;br /&gt;
| Charging stations = Nabíjecí stanice&lt;br /&gt;
| Belt speed = Rychlost pásů&lt;br /&gt;
| Movement bonus = Bonus pohuby&lt;br /&gt;
| Maximum recharge speed = Maximální dobíjecín rychlost&lt;br /&gt;
| Energy capacity = Kapacita energie&lt;br /&gt;
| Power input = Zdroj energie&lt;br /&gt;
| Power output = Výstup energie&lt;br /&gt;
| Maximum temperature = Maximální teplota&lt;br /&gt;
| Fluid consumption = Konzumace tekutin&lt;br /&gt;
| Shield = Šťít&lt;br /&gt;
| Energy per unit = Energie na jednotku&lt;br /&gt;
| Crafting speed = Rychlost výroby&lt;br /&gt;
| Pumping speed = Rychlost čerpání&lt;br /&gt;
| Mining hardness = Tvrdost těžení&lt;br /&gt;
| Mining speed = Rychlost těžení&lt;br /&gt;
| Mining time = Doba těžebí&lt;br /&gt;
| Mining power = Síla na těžbu&lt;br /&gt;
| Mining area = Oblast těžění&lt;br /&gt;
| Speed = Rychlost&lt;br /&gt;
| Productivity = Produktivita&lt;br /&gt;
| Fuel value = Hodnota paliva&lt;br /&gt;
| Vehicle acceleration = Akcelerace vozidla&lt;br /&gt;
| Vehicle top speed = Maximální rychlost vozidla&lt;br /&gt;
| Internal name = Interní jméno&lt;br /&gt;
| Prototype type = Jméno prototypu&lt;br /&gt;
| Supply area = Oblast zásobení&lt;br /&gt;
| Wire reach = Dosah drátu&lt;br /&gt;
| Construction area = Oblast stavby&lt;br /&gt;
| Pollution = Znečištění&lt;br /&gt;
| Weight = Váha&lt;br /&gt;
| Module slots = Sloty na moduly&lt;br /&gt;
| Required technologies = Požadované technologie&lt;br /&gt;
| Allows = Umožnuje&lt;br /&gt;
| Effects = Efekty&lt;br /&gt;
| Boosting technologies = Vylepšováno technologiemi&lt;br /&gt;
| Produced by = Vytvářeno v&lt;br /&gt;
| Processed by = Procesováno v&lt;br /&gt;
| Consumed by = Konzumováno v&lt;br /&gt;
| Valid fuel = Validní palivo&lt;br /&gt;
| Used as fuel by = Používáno jako palivo v&lt;br /&gt;
| Used as ammunition by = Používáno jako náboje v&lt;br /&gt;
| Contact damage | contact damage = Poškození při kontaktu&lt;br /&gt;
| Fire on the ground | fire on the ground = Pálit na zem&lt;br /&gt;
| Ignited objects | ignited objects = Zápalené objekty&lt;br /&gt;
| Equipment grid size = Velikost inventáře na vybavení&lt;br /&gt;
&lt;br /&gt;
| Accepted equipment = Akceptované vybavení&lt;br /&gt;
| Grenade Damage = Granátové poškození&lt;br /&gt;
| Placed in = Pokládáno do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Infobox stats units &amp;amp; values --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| health = Jednotky zdraví&lt;br /&gt;
| seconds = sekund&lt;br /&gt;
| tiles = polí&lt;br /&gt;
| tiles/s = polí/s&lt;br /&gt;
| items/s = itemů/s&lt;br /&gt;
| /s = /s&lt;br /&gt;
| slots = slotů&lt;br /&gt;
| W = W&lt;br /&gt;
| kW = kW&lt;br /&gt;
| MW = MW&lt;br /&gt;
| kJ = kJ&lt;br /&gt;
| MJ = MJ&lt;br /&gt;
| Input = Vstup&lt;br /&gt;
| Output = Výstup&lt;br /&gt;
| None required | none required = Nic není požadováno&lt;br /&gt;
| Spidertron rocket launcher = Raketomet pro Spidertrona&lt;br /&gt;
| Tank cannon = Kanón do tanku&lt;br /&gt;
| container = kontejner&lt;br /&gt;
| Vehicle machine gun = Kulomet pro vozidla&lt;br /&gt;
| Vehicle flamethrower = Plamenomet pro vozidla&lt;br /&gt;
| Used to build Grass = Používáno k stavbě Trávníku&lt;br /&gt;
| Fuel Only = Pouze palivo&lt;br /&gt;
| Minimum = Minimum&lt;br /&gt;
| Automatic = Automatické&lt;br /&gt;
| Manual = Manuální&lt;br /&gt;
| melee = рукопашный&lt;br /&gt;
| liquid heat = teplota kapaliny&lt;br /&gt;
| full daylight = plné světlo v dne&lt;br /&gt;
| average = průměr&lt;br /&gt;
| Area of effect = Velikost účinku&lt;br /&gt;
| Infinite = Nekonečný&lt;br /&gt;
| Default = Výchozí&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Continue copying template from https://wiki.factorio.com/index.php?title=Template:Translation/ru&amp;amp;action=edit --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Assembling machine 1 = Montovna 1&lt;br /&gt;
| Assembling machine = Montovna&lt;br /&gt;
| Oil processing = Zpracování ropy&lt;br /&gt;
| Circuit network = Ovládací síť&lt;br /&gt;
| Stack = Štos&lt;br /&gt;
| Dimensions = Rozměry&lt;br /&gt;
| Transmission = Přenos&lt;br /&gt;
| Robot recharge rate = Rychlost nabíjení robotů&lt;br /&gt;
| Internal buffer recharge rate = Rychlost nabíjení vnitřní baterie&lt;br /&gt;
| Energy capacity = Kapacita energie&lt;br /&gt;
| Supply area = Zásobovací oblast&lt;br /&gt;
| Construction area = Stavební oblast&lt;br /&gt;
&lt;br /&gt;
| Enemies = Nepřátelé&lt;br /&gt;
| Enemy = Nepřátelé&lt;br /&gt;
| enemy = nepřátelé&lt;br /&gt;
| Achievements = Úspěchy&lt;br /&gt;
| Logic = Logika&lt;br /&gt;
| Calculations per 60 UPS = Výpočtů na 60 UPS&lt;br /&gt;
| Wire reach = Dosah spojení&lt;br /&gt;
| Walking speed = Rychlost pohybu&lt;br /&gt;
| Left mouse button = Levé tl. myši&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| Effects = Účinky&lt;br /&gt;
| Character quickbar size bonus = Bonus velikosti rychlého panelu&lt;br /&gt;
| None required = Žádné požadavky&lt;br /&gt;
| Used to build Grass = Použitelné k vystavění trávy&lt;br /&gt;
| Vehicle acceleration = Zrychlení vozidla&lt;br /&gt;
| Fluid system = Soustava kapalin&lt;br /&gt;
&lt;br /&gt;
| Logistics = Logistika&lt;br /&gt;
| Storage = Úložiště&lt;br /&gt;
| Belt transport system = Pásový dopravníkový systém&lt;br /&gt;
| Inserters = Překladače&lt;br /&gt;
| Energy &amp;amp; pipe distribution = Energetická/potrubní distribuce&lt;br /&gt;
| Transport = Přeprava&lt;br /&gt;
| Logistic network = Logistická síť&lt;br /&gt;
| Terrain = Terén&lt;br /&gt;
| Navigation = Navigace&lt;br /&gt;
| Wooden chest = Dřevěná truhla&lt;br /&gt;
| Iron chest = Železná truhla&lt;br /&gt;
| Steel chest = Ocelová truhla&lt;br /&gt;
| Storage tank = Skladovací nádrž&lt;br /&gt;
| Transport belt = Přepravní pás&lt;br /&gt;
| transport belt = přepravní pás&lt;br /&gt;
| Fast transport belt = Rychlý přepravní pás&lt;br /&gt;
| fast transport belt = rychlý přepravní pás&lt;br /&gt;
| Express transport belt = Expresní přepravní pás&lt;br /&gt;
| express transport belt = expresní přepravní pás&lt;br /&gt;
| Turbo transport belt = Turbo přepravní pás&lt;br /&gt;
| turbo transport belt = turbo přepravní pás&lt;br /&gt;
| Underground belt = Podzemní pás&lt;br /&gt;
| Fast underground belt = Rychlý podzemní pás&lt;br /&gt;
| Express underground belt = Expresní podzemní pás&lt;br /&gt;
| Turbo underground belt = Turbo podzemní pás&lt;br /&gt;
| Splitter = Rozdělovač&lt;br /&gt;
| Fast splitter = Rychlý rozdělovač&lt;br /&gt;
| Express splitter = Expresní rozdělovač&lt;br /&gt;
| Turbo splitter = Turbo rozdělovač&lt;br /&gt;
| Burner inserter = Spalovací překladač&lt;br /&gt;
| Inserter = Překladač&lt;br /&gt;
| Fast inserter = Rychlý překladač&lt;br /&gt;
| Filter inserter = Filtrovací překladač&lt;br /&gt;
| Stack inserter = Štosový překladač&lt;br /&gt;
| Stack filter inserter = Filtrovací překladač se zásobníkem&lt;br /&gt;
| Bulk inserter = Dávkový překladač&lt;br /&gt;
| Small electric pole = Malý elektrický sloup&lt;br /&gt;
| Medium electric pole = Střední elektrický sloup&lt;br /&gt;
| Big electric pole = Velký elektrický sloup&lt;br /&gt;
| Substation = Rozvodna&lt;br /&gt;
| Pipe = Trubka&lt;br /&gt;
| Pipe to ground = Podzemní trubka&lt;br /&gt;
| Rail = Kolej&lt;br /&gt;
| Train stop = Želežniční zastávka&lt;br /&gt;
| Rail signal = Želežniční signál&lt;br /&gt;
| Rail chain signal = Řetězový signál&lt;br /&gt;
| Rail ramp = Kolejová rampa&lt;br /&gt;
| Rail support = Kolejová podpěra&lt;br /&gt;
| Locomotive = Lokomotiva&lt;br /&gt;
| Cargo wagon = Nákladní vagon&lt;br /&gt;
| Fluid wagon = Cisternový vagon&lt;br /&gt;
| Artillery wagon = Dělostřelecký vagon&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Logistic robot = Logistický robot&lt;br /&gt;
| Construction robot = Stavební robot&lt;br /&gt;
| Active provider chest = Aktivní poskytovací truhla&lt;br /&gt;
| Passive provider chest = Pasivní poskytovací truhla&lt;br /&gt;
| Requester chest = Přijímací truhla&lt;br /&gt;
| Storage chest = Skladovací truhla&lt;br /&gt;
| Lamp = Lampa&lt;br /&gt;
| Red wire = Červený drát&lt;br /&gt;
| Green wire = Zelený drát&lt;br /&gt;
| Arithmetic combinator = Aritmetický kombinátor&lt;br /&gt;
| Decider combinator = Rozhodovací kombinátor&lt;br /&gt;
| Constant combinator = Konstantní kombinátor&lt;br /&gt;
| Selector combinator = Výběrový kombinátor&lt;br /&gt;
| Power switch = Vypínač&lt;br /&gt;
| Programmable speaker = Programovatelný reproduktor&lt;br /&gt;
| Display panel = Zobrazovací panel&lt;br /&gt;
| Stone brick = Kamenná cihla&lt;br /&gt;
| Concrete = Beton&lt;br /&gt;
| Hazard concrete = Výstražný beton&lt;br /&gt;
| Refined concrete = Vyztužený beton&lt;br /&gt;
| Refined hazard concrete = Výstražný vyztužený beton&lt;br /&gt;
| Landfill = Zemina&lt;br /&gt;
| Artificial yumako soil = Umělá mňamka půda&lt;br /&gt;
| Artificial jellynut soil = Umělá želatořeší půda&lt;br /&gt;
| Overgrowth yumako soil = Přerostlá mňamka půda&lt;br /&gt;
| Overgrowth jellynut soil = Přerostlá želatořeší půda&lt;br /&gt;
| Ice platform = Ledová platforma&lt;br /&gt;
| Foundation = Základ&lt;br /&gt;
| Cliff explosives = Skalní trhavina&lt;br /&gt;
| Production = Výroba&lt;br /&gt;
| Intermediate products = Meziprodukty&lt;br /&gt;
| Combat = Boj&lt;br /&gt;
| Technologies = Technologie &lt;br /&gt;
| Robots = Roboti&lt;br /&gt;
| Repair pack = Opravářská sada&lt;br /&gt;
| Robotic network = Robotická síť&lt;br /&gt;
| Logistic robotics (research) = Logistická robotika (výzkum)&lt;br /&gt;
| Energy consumption = Spotřeba energie&lt;br /&gt;
&lt;br /&gt;
| Transport belts = Přepravní pásy&lt;br /&gt;
| Underground belts = Podzemní pásy&lt;br /&gt;
| Splitters = Rozdělovače&lt;br /&gt;
&lt;br /&gt;
| Right mouse button = Pravé tl. myši&lt;br /&gt;
| Left mouse button = Levé tl. myši&lt;br /&gt;
| Middle mouse button = Prostřední tl. myši&lt;br /&gt;
| Mouse wheel up = Kol. myši nahoru&lt;br /&gt;
| Mouse wheel down = Kol. myši dolů&lt;br /&gt;
| PAD + = Num +&lt;br /&gt;
| PAD - = Num -&lt;br /&gt;
| SPACE = Mezerník&lt;br /&gt;
| Toolbelt (research) = Opasek (výzkum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Main Page = Hlavní stránka&lt;br /&gt;
| Main article = Hlavní článek&lt;br /&gt;
&lt;br /&gt;
| Keyboard Bindings = Klávesy&lt;br /&gt;
| Keyboard bindings = Klávesy&lt;br /&gt;
| Map editor = Editor map&lt;br /&gt;
&lt;br /&gt;
| Lifespan = Životnost&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Pollution = Znečištění&lt;br /&gt;
| Mining power = Těžební výkon&lt;br /&gt;
| Smelting speed = Rychlost tavby&lt;br /&gt;
| Craftingspeed = Rychlost výroby&lt;br /&gt;
| Item = Předmět&lt;br /&gt;
| Items = Předměty&lt;br /&gt;
| Tool = Nástroje&lt;br /&gt;
| Ressource = Zdroje&lt;br /&gt;
| Discharge defense = Výbojová obrana&lt;br /&gt;
| Shooting speed = Kadence&lt;br /&gt;
| Range = Dosah&lt;br /&gt;
&lt;br /&gt;
| Storage size = Velikost úložiště&lt;br /&gt;
&lt;br /&gt;
| Processed by = Zpracováno&lt;br /&gt;
| Consumed by = Spotřebováno&lt;br /&gt;
&lt;br /&gt;
| Power production = Energetika&lt;br /&gt;
| burner = palivo&lt;br /&gt;
| Units = Jednotky&lt;br /&gt;
| Chests = Truhly&lt;br /&gt;
| Crafting = Sestavování&lt;br /&gt;
| Cliff explosives = Skalní trhavina&lt;br /&gt;
| Long handed inserter = Překladač s dlouhým dosahem&lt;br /&gt;
| Long-handed inserter = Překladač s dlouhým dosahem&lt;br /&gt;
&lt;br /&gt;
| Specific = Konkrétní&lt;br /&gt;
| seconds = sekundy&lt;br /&gt;
| each = za každý&lt;br /&gt;
| physical = fyzické&lt;br /&gt;
| electric = elektrické&lt;br /&gt;
&lt;br /&gt;
|none required = žádné požadavky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Pump = Pumpa&lt;br /&gt;
&lt;br /&gt;
| Resources = Zdroje&lt;br /&gt;
| Fuel = Palivo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- achievements name --&amp;gt;&lt;br /&gt;
| Automated cleanup = Automatický úklid&lt;br /&gt;
| Automated construction = Automatizovaná stavba&lt;br /&gt;
| Circuit veteran 1 = Veterán obvodů 1&lt;br /&gt;
| Circuit veteran 2 = Veterán obvodů 2&lt;br /&gt;
| Circuit veteran 3 = Veterán obvodů 3&lt;br /&gt;
| Computer age 1 = Doba počítačová 1&lt;br /&gt;
| Computer age 2 = Doba počítačová 2&lt;br /&gt;
| Computer age 3 = Doba počítačová 3&lt;br /&gt;
| Delivery service = Zásilková služba&lt;br /&gt;
| Eco unfriendly = Nepřítel ekologie&lt;br /&gt;
| Getting on track = Želežničář&lt;br /&gt;
| Getting on track like a pro = Želežničář profesionál&lt;br /&gt;
| Golem = Golem&lt;br /&gt;
| Iron throne 1 = Železný trůn 1&lt;br /&gt;
| Iron throne 2 = Železný trůn 2&lt;br /&gt;
| Iron throne 3 = Železný trůn 3&lt;br /&gt;
| It stinks and they dont like it = Znečištění se jim nelíbí&lt;br /&gt;
| Lazy bastard = Líný parchant&lt;br /&gt;
| Logistic network embargo = Logistická síť? Na co...&lt;br /&gt;
| Mass production 1 = Masová výroba 1&lt;br /&gt;
| Mass production 2 = Masová výroba 2&lt;br /&gt;
| Mass production 3 = Masová výroba 3&lt;br /&gt;
| Minions = Posluhovači&lt;br /&gt;
| No time for chitchat = Není čas na kecy&lt;br /&gt;
| Pyromaniac = Pyroman&lt;br /&gt;
| Raining bullets = Prší kulky&lt;br /&gt;
| Run Forrest, run = Běž Forreste, utíkej&lt;br /&gt;
| Smoke me a kipper, I&#039;ll be back for breakfast = Nachystejte uzenáče, na snídani jsem zpátky&lt;br /&gt;
| So long and thanks for all the fish = Sbohem, a díky za všechny ryby&lt;br /&gt;
| Solaris = Solaris&lt;br /&gt;
| Steam all the way = Plnou parou vpřed&lt;br /&gt;
| Steamrolled = Parní válec&lt;br /&gt;
| Tech maniac = Šílený vědec&lt;br /&gt;
| There is no spoon = Lžíce tu není&lt;br /&gt;
| Today&#039;s fish is trout a la creme = Dnešní ryba je pstruh a la creme&lt;br /&gt;
| Trans-Factorio express = Trans-Factorio Express&lt;br /&gt;
| Watch your step = Dívej se kam šlapeš&lt;br /&gt;
| You are doing it right = Děláš to správně&lt;br /&gt;
| You&#039;ve got a package = Dostal jsi zásilku&lt;br /&gt;
| Arachnophilia = Arachnophilia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- achievements description --&amp;gt;&lt;br /&gt;
| Deconstruct 100 objects with the [[construction robot]]s. = Dekonstruuj 100 objektů [[construction robot/cs|stavebními roboty]].&lt;br /&gt;
| Construct 100 machines using [[construction robot|robots]]. = Postav 100 strojů [[construction robot/cs|stavebními roboty]].&lt;br /&gt;
| Produce 1.0k [[advanced circuit]]s per hour. = Vyrob 1000 [[advanced circuit/cs|pokročilých obvodů]] za hodinu.&lt;br /&gt;
| Produce 10k [[advanced circuit]]s per hour. = Vyrob 1x10^4 [[advanced circuit/cs|pokročilých obvodů]] za hodinu.&lt;br /&gt;
| Produce 25k [[advanced circuit]]s per hour. = Vyrob 2,5x10^4 [[advanced circuit/cs|pokročilých obvodů]] za hodinu.&lt;br /&gt;
| Produce 500 [[processing unit]]s per hour. = Vyrob 500 [[processing unit/cs|procesorů]] za hodinu.&lt;br /&gt;
| Produce 1.0k [[processing unit]]s per hour. = Vyrob 1x10^3 [[processing unit/cs|procesorů]] za hodinu.&lt;br /&gt;
| Produce 5k [[processing unit]]s per hour. = Vyrob 5x10^3 [[processing unit/cs|procesorů]] za hodinu.&lt;br /&gt;
| Supply the player with 10k items delivered by [[logistic robot]]s. = Pošli hráči 10 000 předmětů přes [[logistic robot/cs|logistické roboty]].&lt;br /&gt;
| Research [[oil processing (research)]]. = Vyzkoumej [[oil processing (research)/cs|Zpracování ropy]].&lt;br /&gt;
| Build a [[locomotive]]. = Postav [[locomotive/cs|lokomotivu]].&lt;br /&gt;
| Build a [[locomotive]] within the first 90 minutes of the game. = Postav [[locomotive/cs|lokomotivu]] během prvních 90 minut hry.&lt;br /&gt;
| Survive a hit of 500 [[damage]] or more. = Vydrž ránu s [[damage/cs|poškozením]] nad 500.&lt;br /&gt;
| Produce 20k [[iron plate]]s per hour. = Vyrob 2x10^4 [[iron plate/cs|železných plátů]] za hodinu.&lt;br /&gt;
| Produce 200k [[iron plate]]s per hour. = Vyrob 2x10^5 [[iron plate/cs|železných plátů]] za hodinu.&lt;br /&gt;
| Produce 400k [[iron plate]]s per hour. = Vyrob 4x10^5 [[iron plate/cs|železných plátů]] za hodinu.&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Spusť útok [[enemies/cs|nepřítele]] vlivem [[pollution/cs|znečištění]].&lt;br /&gt;
| Win the game by crafting no more than 111 items manually. = Vyhraj hru, aniž bys postavil více než 111 předmětů manuálně.&lt;br /&gt;
| Win the game without building any [[active provider chest|active provider]] or [[requester chest]]s. = Vyhraj, aniž bys položil [[active provider chest/cs|aktivní]] nebo [[requester chest/cs|požadavkovou truhlu]].&lt;br /&gt;
| Produce 10k [[electronic circuit]]s. = Vyrob 1x10^4 [[electronic circuit/cs|elektrických obvodů]] za hodinu.&lt;br /&gt;
| Produce 1M [[electronic circuit]]s. = Vyrob 1x10^6 [[electronic circuit/cs|elektrických obvodů]] za hodinu.&lt;br /&gt;
| Produce 20M [[electronic circuit]]s. = Vyrob 2x10^7 [[electronic circuit/cs|elektrických obvodů]] za hodinu.&lt;br /&gt;
| Have 100 combat robots or more following you. = Měj nad 100 bojových robotů, kteří tě následují.&lt;br /&gt;
| Finish the game within 15 hours. = Vyhraj během 15 hodin.&lt;br /&gt;
| Destroy 10k [[tree]]s with fire. = Spal 10 000 [[tree/cs|stromů]].&lt;br /&gt;
| Win the game without building any [[laser turret]]s. = Vyhraj, aniž bys postavil jedinou [[laser turret/cs|laserovou věž]].&lt;br /&gt;
| Destroy 100 [[tree]]s by impact. = Poraž 100 [[tree/cs|stromů]] nárazem.&lt;br /&gt;
| Finish the game. = Dokonči hru.&lt;br /&gt;
| {{spoiler|button-text = Spoiler! Click to view.|message = Send a [[raw fish]] into space via [[rocket silo|rocket]].}} = {{spoiler|button-text = Spoiler! Kliknutím rozkrýt.|message = Pošli [[raw fish/cs|rybu]] na orbit pomocí [[rocket silo/cs|raketového sila]].}}&lt;br /&gt;
| Produce more than 10 GJ per hour using [[solar panel]]s. = Vyrob 10 GJ energie za hodinu se [[solar panel/cs|solárními panely]].&lt;br /&gt;
| Win the game without building any [[solar panel]]s. = Vyhraj bez postavení jediného [[solar panel/cs|solárního panelu]].&lt;br /&gt;
| Destroy 10 [[Enemies#Nests|spawners]] by impact. = Znič 10 [[Enemies#Nester/cs|hnízd]].&lt;br /&gt;
| Research all [[technologies]]. = Vyzkoumej všechny [[technologies/cs|technologie]].&lt;br /&gt;
| Finish the game within 8 hours. = Vyhraj hru během 8 hodin.&lt;br /&gt;
| Have a [[train]] plan a path 1000 tiles or longer. = Nechej vlak naplánovat spoj delší než 1000 polí.&lt;br /&gt;
| Get killed by a moving [[locomotive]]. = Nech se zabít jedoucí lokomotivou.&lt;br /&gt;
| Construct more machines using [[construction robot|robots]] than manually. = Polož více strojů pomocí stavebních robotů než-li manuálně.&lt;br /&gt;
| Supply the player by [[logistic robot]]. = Zásobuj hráče [[logistic robot/cs|logistickým robotem]].&lt;br /&gt;
| Electric system = Elektrická soustava&lt;br /&gt;
| Electric network = Elektrická síť&lt;br /&gt;
| Eat a legendary fish. = Sněz legendární rybu.&lt;br /&gt;
| Build a [[spidertron]]. = Postav [[Spidertron/cs|Spidertrona]].&lt;br /&gt;
&lt;br /&gt;
| Production items = Výrobky&lt;br /&gt;
| Tools = Nástroje&lt;br /&gt;
| Electricity = Elektřina&lt;br /&gt;
| Resource extraction = Získávání zdrojů&lt;br /&gt;
| Furnaces  = Pece&lt;br /&gt;
| Modules = Moduly&lt;br /&gt;
| Iron axe = Železná sekera&lt;br /&gt;
| Steel axe = Ocelová sekera&lt;br /&gt;
| Blueprint = Plán&lt;br /&gt;
| Deconstruction planner = Plánovač dekonstrukce &lt;br /&gt;
| Blueprint book = Kniha plánů&lt;br /&gt;
| Boiler = Bojler&lt;br /&gt;
| Steam engine = Parní stroj&lt;br /&gt;
| Steam turbine = Parní turbína&lt;br /&gt;
| Solar panel = Solární panel&lt;br /&gt;
| Accumulator = Akumulátor&lt;br /&gt;
| Nuclear reactor = Jaderný reaktor&lt;br /&gt;
| Heat exchanger = Tepelný výměník&lt;br /&gt;
| Heat pipe = Tepelné potrubí&lt;br /&gt;
| Fusion reactor = Fúzní reaktor&lt;br /&gt;
| Fusion generator = Fúzní generátor&lt;br /&gt;
| Burner mining drill = Spalovací těžící zařízení&lt;br /&gt;
| Electric mining drill = Elektrické těžící zařízení&lt;br /&gt;
| Big mining drill = Velké těžící zařízení&lt;br /&gt;
| Offshore pump = Pobřežní čerpadlo&lt;br /&gt;
| Pumpjack = Ropné čerpadlo&lt;br /&gt;
| Stone furnace = Kamenná pec&lt;br /&gt;
| Steel furnace = Ocelová pec&lt;br /&gt;
| Electric furnace = Elektrická pec&lt;br /&gt;
| Foundry = Slévárna&lt;br /&gt;
| Recycler = Recyklátor&lt;br /&gt;
| Agricultural tower = Zemědělská věž&lt;br /&gt;
| Biochamber = Biokomora&lt;br /&gt;
| Captive biter spawner = Zajatá líheň kousačů&lt;br /&gt;
| Assembling machine 2 = Montovna 2&lt;br /&gt;
| Assembling machine 3 = Montovna 3&lt;br /&gt;
| Oil refinery = Ropná rafinérie&lt;br /&gt;
| Chemical plant = Chemička&lt;br /&gt;
| Centrifuge = Odstředivka&lt;br /&gt;
| Electromagnetic plant = Elektromagnetická fabrika&lt;br /&gt;
| Cryogenic plant = Kryogenní fabrika&lt;br /&gt;
| Lab = Laboratoř&lt;br /&gt;
| Biolab = Biolaboratoř&lt;br /&gt;
| Lightning rod = Bleskosvod&lt;br /&gt;
| Lightning collector = Lapač blesků&lt;br /&gt;
| Heating tower = Ohřívací věž&lt;br /&gt;
| Beacon = Maják&lt;br /&gt;
| Speed module = Modul rychlosti&lt;br /&gt;
| Speed module 2 = Modul rychlosti 2 &lt;br /&gt;
| Speed module 3 = Modul rychlosti 3&lt;br /&gt;
| Efficiency module = Modul účinnosti &lt;br /&gt;
| Efficiency module 2 = Modul účinnosti 2&lt;br /&gt;
| Efficiency module 3 = Modul účinnosti 3&lt;br /&gt;
| Productivity module = Modul produktivity&lt;br /&gt;
| Productivity module 2 = Modul produktivity 2&lt;br /&gt;
| Productivity module 3 = Modul produktivity 3&lt;br /&gt;
| Quality module = Modul kvality&lt;br /&gt;
| Quality module 2 = Modul kvality 2&lt;br /&gt;
| Quality module 3 = Modul kvality 3&lt;br /&gt;
| Resources and fluids = Zdroje a kapaliny&lt;br /&gt;
| Materials = Materiály&lt;br /&gt;
| Crafting components = Komponenty výroby&lt;br /&gt;
| Science packs = Vědecké balíčky&lt;br /&gt;
| Raw wood = Surové dřevo&lt;br /&gt;
| Coal = Uhlí&lt;br /&gt;
| Stone = Kámen&lt;br /&gt;
| Iron ore = Železná ruda&lt;br /&gt;
| Copper ore = Měděná ruda&lt;br /&gt;
| Uranium ore = Uranová ruda&lt;br /&gt;
| Raw fish = Syrová ryba&lt;br /&gt;
| Crude oil = Surová ropa&lt;br /&gt;
| Heavy oil = Těžký olej&lt;br /&gt;
| Light oil = Lehký olej&lt;br /&gt;
| Lubricant = Mazivo&lt;br /&gt;
| Petroleum gas = Ropný plyn&lt;br /&gt;
| Sulfuric acid = Kyselina sírová&lt;br /&gt;
| Thruster fuel = Tryskové palivo&lt;br /&gt;
| Thruster oxidizer = Tryskový oxidant&lt;br /&gt;
| Lava = Láva&lt;br /&gt;
| Molten iron = Roztavené železo&lt;br /&gt;
| Molten copper = Roztavená měď&lt;br /&gt;
| Water = Voda&lt;br /&gt;
| Steam = Pára&lt;br /&gt;
| Holmium solution = Roztok holmia&lt;br /&gt;
| Electrolyte = Elektrolyt&lt;br /&gt;
| Ammoniacal solution = Roztok čpavku&lt;br /&gt;
| Ammonia = Čpavek&lt;br /&gt;
| Fluorine = Fluor&lt;br /&gt;
| Fluoroketone (hot) = Fluoroketon (horký)&lt;br /&gt;
| Fluoroketone (cold) = Fluoroketon (studený)&lt;br /&gt;
| Lithium brine = Lithiová solanka&lt;br /&gt;
| Plasma = Plasma&lt;br /&gt;
| Ice = Led&lt;br /&gt;
| Carbon = Uhlík&lt;br /&gt;
| Coal synthesis = Syntéza uhlí&lt;br /&gt;
| Wood = Dřevo&lt;br /&gt;
| Iron plate = Železný plát &lt;br /&gt;
| Copper plate = Měděný plát&lt;br /&gt;
| Solid fuel = Tuhé palivo&lt;br /&gt;
| Steel plate = Ocelový plát&lt;br /&gt;
| Plastic bar = Plast&lt;br /&gt;
| Sulfur = Síra&lt;br /&gt;
| Battery = Baterie&lt;br /&gt;
| Explosives = Výbušniny&lt;br /&gt;
| explosive = výbušné&lt;br /&gt;
| Uranium processing = Zpracování uranu&lt;br /&gt;
| Copper cable = Měděný kabel&lt;br /&gt;
| Iron stick = Železná tyč&lt;br /&gt;
| Iron gear wheel = Železné ozubené kolečko&lt;br /&gt;
| Electronic circuit = Elektrický obvod&lt;br /&gt;
| Advanced circuit = Pokročilý obvod&lt;br /&gt;
| Processing unit = Procesor&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| Electric engine unit = Elektrický motor &lt;br /&gt;
| Flying robot frame = Rán létacího robota&lt;br /&gt;
| Satellite = Satelit&lt;br /&gt;
| Rocket part = Část rakety&lt;br /&gt;
| Rocket control unit = Řidicí jednotka rakety&lt;br /&gt;
| Low density structure = Odlehčená struktura&lt;br /&gt;
| Rocket fuel = Raketové palivo&lt;br /&gt;
| Nuclear fuel = Jaderné palivo&lt;br /&gt;
| Uranium-235 = Uran-235&lt;br /&gt;
| Uranium-238 = Uran-238&lt;br /&gt;
| Uranium fuel cell = Uranový palivový článek&lt;br /&gt;
| Depleted uranium fuel cell = Vyhořelý uranový palivový článek&lt;br /&gt;
| Used up uranium fuel cell = Vyhořelý uranový palivový článek&lt;br /&gt;
| Nuclear fuel reprocessing = Přepracování vyhořelého jaderného paliva&lt;br /&gt;
| Kovarex enrichment process = Kovarexův obohacující proces&lt;br /&gt;
| Calcite = Kalcit&lt;br /&gt;
| Tungsten ore = Wolframová ruda&lt;br /&gt;
| Tungsten carbide = Karbid wolframu&lt;br /&gt;
| Tungsten plate = Wolframový plát&lt;br /&gt;
| Scrap = Šrot&lt;br /&gt;
| Holmium ore = Holmiová ruda&lt;br /&gt;
| Holmium plate = Holmiový plát&lt;br /&gt;
| Superconductor = Supravodič&lt;br /&gt;
| Supercapacitor = Superkondenzátor&lt;br /&gt;
| Yumako seed = Semínka Mňamkovníku&lt;br /&gt;
| Jellynut seed = Semínka Želatinovníku&lt;br /&gt;
| Tree seed = Semínka stromu&lt;br /&gt;
| Yumako = Mňamko&lt;br /&gt;
| Jellynut = Želatořech&lt;br /&gt;
| Iron bacteria = Železité bakterie&lt;br /&gt;
| Copper bacteria = Měďnaté bakterie&lt;br /&gt;
| Spoilage = Zkaženina&lt;br /&gt;
| Nutrients = Živiny&lt;br /&gt;
| Bioflux = Biosměs&lt;br /&gt;
| Yumako mash = Mňamko kaše&lt;br /&gt;
| Jelly = Želatina&lt;br /&gt;
| Carbon fiber = Uhlíkové vlákno&lt;br /&gt;
| Biter egg = Vajíčko kousače&lt;br /&gt;
| Pentapod egg = Vajíčko pětinožce&lt;br /&gt;
| Lithium = Lithium&lt;br /&gt;
| Lithium plate = Lithiový plát&lt;br /&gt;
| Quantum processor = Kvantový procesor&lt;br /&gt;
| Fusion power cell = Fúzní energetický článek&lt;br /&gt;
| Science pack 1 = Vědecký balíček 1&lt;br /&gt;
| Science pack 2 = Vědecký balíček 2&lt;br /&gt;
| Science pack 3 = Vědecký balíček 3&lt;br /&gt;
| Automation science pack = Automatizační vědecký balíček&lt;br /&gt;
| Logistic science pack = Logistický vědecký balíček&lt;br /&gt;
| Chemical science pack = Chemický vědecký balíček &lt;br /&gt;
| Military science pack = Vojenský vědecký balíček&lt;br /&gt;
| Production science pack = Výrobní vědecký balíček&lt;br /&gt;
| Utility science pack = Užitkový vědecký balíček&lt;br /&gt;
| High tech science pack = Vědecký balíček pokročilé technologie&lt;br /&gt;
| Space science pack = Vesmírný vědecký balíček&lt;br /&gt;
| Metallurgic science pack = Hutnický vědecký balíček&lt;br /&gt;
| Electromagnetic science pack = Elektromagnetický vědecký balíček&lt;br /&gt;
| Agricultural science pack = Zemědělský vědecký balíček&lt;br /&gt;
| Cryogenic science pack = Kryogenní vědecký balíček&lt;br /&gt;
| Promethium science pack = Promethiový vědecký balíček¨&lt;br /&gt;
| Cargo landing pad = Nákladní přistávací platforma&lt;br /&gt;
| Space platform foundation = Základy vesmírné platformy&lt;br /&gt;
| Cargo bay = Nákladový terminál&lt;br /&gt;
| Asteroid collector = Sběrač asteroidů&lt;br /&gt;
| Crusher = Drtič&lt;br /&gt;
| Thruster = tryskový motor&lt;br /&gt;
| Space platform hub = Centrum vesmírné platformy&lt;br /&gt;
| Satellite = Satelit&lt;br /&gt;
| Space platform starter pack = Startovní balíček vesmírné platformy&lt;br /&gt;
| Metallic asteroid chunk = Kus kovového asteroidu&lt;br /&gt;
| Carbonic asteroid chunk = Kus uhlíkatého asteroidu&lt;br /&gt;
| Oxide asteroid chunk = Kus oxidového asteroidu&lt;br /&gt;
| Promethium asteroid chunk = Kus promethiového asteroidu&lt;br /&gt;
| Solar system edge = Okraj sluneční soustavy&lt;br /&gt;
| Shattered planet = Roztříštěná planeta&lt;br /&gt;
| Combat items = Bojové předměty&lt;br /&gt;
| Weapons = Zbraně&lt;br /&gt;
| Ammo = Munice&lt;br /&gt;
| Capsules = Kapsle&lt;br /&gt;
| Armor = Zbroj&lt;br /&gt;
| Armor modules = Moduly zbroje&lt;br /&gt;
| Defense = Obrana&lt;br /&gt;
| Pistol = Pistole&lt;br /&gt;
| Submachine gun = Samopal &lt;br /&gt;
| Shotgun = Brokovnice&lt;br /&gt;
| Combat shotgun = Bojová brokovnice&lt;br /&gt;
| Rocket launcher = Raketomet&lt;br /&gt;
| Flamethrower = Plamenomet&lt;br /&gt;
| Land mine = Mina&lt;br /&gt;
| Firearm magazine = Zásobník nábojů&lt;br /&gt;
| Piercing rounds magazine = Zásobník průrazných nábojů&lt;br /&gt;
| Uranium rounds magazine =  Zásobník uranových nábojů&lt;br /&gt;
| Shotgun shells = Náboje brokovnice&lt;br /&gt;
| Piercing shotgun shells = Průrazné náboje brokovnice&lt;br /&gt;
| Cannon shell = Náboj kanonu&lt;br /&gt;
| Explosive cannon shell = Výbušný náboj kanonu&lt;br /&gt;
| Uranium cannon shell = Uranový náboj kanonu&lt;br /&gt;
| Explosive uranium cannon shell = Výbušný uranový náboj kanonu&lt;br /&gt;
| Artillery shell = Dělostřelecká nálož&lt;br /&gt;
| Rocket = Raketa&lt;br /&gt;
| Explosive rocket = Výbušná raketa&lt;br /&gt;
| Atomic bomb = Atomová bomba&lt;br /&gt;
| Flamethrower ammo = Plamenometné palivo&lt;br /&gt;
| Grenade = Granát&lt;br /&gt;
| Cluster grenade = Tříštivý granát&lt;br /&gt;
| Poison capsule = Jedová kapsle&lt;br /&gt;
| Slowdown capsule = Zpomalovací kapsle&lt;br /&gt;
| Defender capsule = Obranná kapsle&lt;br /&gt;
| Distractor capsule = Rozptylovací kapsle&lt;br /&gt;
| Destroyer capsule = Kapsle s ničiteli&lt;br /&gt;
| Discharge defense remote = Ovladač obranného výboje&lt;br /&gt;
| Artillery targeting remote = Ovladač dělostřeleckého navádění&lt;br /&gt;
| Light armor = Lehká zbroj&lt;br /&gt;
| Heavy armor = Těžká zbroj&lt;br /&gt;
| Modular armor = Modulární zbroj&lt;br /&gt;
| Power armor = Energetická zbroj&lt;br /&gt;
| Power armor MK2 = Energetická zbroj MK2&lt;br /&gt;
| Mech armor = Mech zbroj&lt;br /&gt;
| Portable solar panel = Přenosný solární panel&lt;br /&gt;
| Portable fission reactor = Přenosný jaderný reaktor&lt;br /&gt;
| Portable fusion reactor = Přenosný fůzní reaktor&lt;br /&gt;
| Energy shield = Energetický štít&lt;br /&gt;
| Energy shield MK2 = Energetický štít MK2&lt;br /&gt;
| Battery MK1 = Baterie MK1&lt;br /&gt;
| Battery MK2 = Baterie MK2&lt;br /&gt;
| Belt immunity equipment = Zařízení na ochranu proti pásům&lt;br /&gt;
| Personal laser defense = Osobní laserová obrana&lt;br /&gt;
| Exoskeleton = Exoskelet&lt;br /&gt;
| Personal roboport = Osobní roboport&lt;br /&gt;
| Personal roboport MK2 = Osobní roboport MK2&lt;br /&gt;
| Nightvision = Noktovizor&lt;br /&gt;
| Stone wall = Kamenná zeď&lt;br /&gt;
| Gate = Brána&lt;br /&gt;
| Gun turret = Zbrojní věž &lt;br /&gt;
| Laser turret = Laserová věž&lt;br /&gt;
| Flamethrower turret = Plamenometná věž&lt;br /&gt;
| Artillery turret = Dělostřelecká věž&lt;br /&gt;
| Rocket turret = Raketometná věž&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Rocket silo = Raketové silo &lt;br /&gt;
| Buffer chest = Vyrovnávací truhla&lt;br /&gt;
&lt;br /&gt;
| Machines = Stroje&lt;br /&gt;
| Weaponry = Zbraně&lt;br /&gt;
| Bonuses = Bonusy&lt;br /&gt;
| Player augmentation = Vylepšení hráče&lt;br /&gt;
| Crafting = Crafting&lt;br /&gt;
| Transportation = Přeprava&lt;br /&gt;
| Equipment modules = Moduly výzbroje&lt;br /&gt;
| Advanced electronics = Pokročilá elektronika&lt;br /&gt;
| Automation = Automatizace&lt;br /&gt;
| Electric energy distribution 1 = Distribuce elektrické energie 1&lt;br /&gt;
| Electric energy accumulators = Akumulátory elektrické energie&lt;br /&gt;
| Fluid handling = Zpracování tekutin&lt;br /&gt;
| Nuclear power = Jaderná energie&lt;br /&gt;
| Rocket silo = Raketové silo&lt;br /&gt;
| Solar energy = Solární energie&lt;br /&gt;
| Cluster grenade = Třístivý granát&lt;br /&gt;
| Combat robotics = Bojová robotika&lt;br /&gt;
| Military = Vojenství&lt;br /&gt;
| Rocketry = Raketové pohony&lt;br /&gt;
| Uranium ammo = Uranová munice&lt;br /&gt;
| Braking force = Brzdná síla&lt;br /&gt;
| Bullet damage = Poškození nábojů&lt;br /&gt;
| Bullet shooting speed = Kadence nábojů&lt;br /&gt;
| Cannon shell damage = Poškození kanonu&lt;br /&gt;
| Cannon shell shooting speed = Kadence kanonu&lt;br /&gt;
| Combat robot damage = Poškození bojových robotů&lt;br /&gt;
| Flamethrower damage = Poškození plamenometu&lt;br /&gt;
| Follower robot count = Počet následujících robotů&lt;br /&gt;
| Grenade damage = Poškození granátů&lt;br /&gt;
| Gun turret damage = Poškození střelných věží&lt;br /&gt;
| Inserter capacity bonus = Bonus nosnosti překladačů&lt;br /&gt;
| Lab research speed = Výzkumná rychlost laboratoří&lt;br /&gt;
| Laser turret damage = Poškození laserových věží&lt;br /&gt;
| Laser turret shooting speed = Kadence laserových věží&lt;br /&gt;
| Mining productivity = Těžební produktivita&lt;br /&gt;
| Rocket damage = Poškození raket&lt;br /&gt;
| Rocket shooting speed = Kadence raket&lt;br /&gt;
| Shotgun shell damage = Poškození nábojů brokovnice&lt;br /&gt;
| Shotgun shell shooting speed = Kadence brokovnice&lt;br /&gt;
| Worker robot cargo size = Nosnost létavých strojů&lt;br /&gt;
| Worker robot speed = Rychlost létavých strojů&lt;br /&gt;
| Character logistic slots = Logistické sloty postavy&lt;br /&gt;
| trash = odpadní&lt;br /&gt;
| auto trash = auto-odpadní&lt;br /&gt;
| Construction robotics = Stavební robotika&lt;br /&gt;
| Logistic robotics = Logistická robotika&lt;br /&gt;
| Toolbelt = Opasek&lt;br /&gt;
| Gates = Brány&lt;br /&gt;
| Landmines = Miny&lt;br /&gt;
| Stone walls = Kamenné zdi&lt;br /&gt;
| Gun turrets = Střelné věže&lt;br /&gt;
| Laser turrets = Laserové věže&lt;br /&gt;
| Advanced material processing = Pokročilé zpracování materiálu&lt;br /&gt;
| Advanced oil processing = Pokročilé zpracování ropy&lt;br /&gt;
| Coal liquefaction = Zkapalnění uhlí&lt;br /&gt;
| Electronics = Elektronika&lt;br /&gt;
| Engine = Motor&lt;br /&gt;
| Electric engine = Elektrický motor &lt;br /&gt;
| Flammables = Hořlaviny&lt;br /&gt;
| Flight = Let&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Logistic system = Logistický systém&lt;br /&gt;
| Nuclear fuel reprocessing = Recyklace jaderného paliva&lt;br /&gt;
| Optics = Optika&lt;br /&gt;
| Plastics = Plasty&lt;br /&gt;
| Robotics = Robotika&lt;br /&gt;
| Steel processing = Zpracování oceli&lt;br /&gt;
| Sulfur processing = Zpracování síry&lt;br /&gt;
| Automated rail transportation = Automatizovaná železnice&lt;br /&gt;
| Automobilism = Automobilní průmysl&lt;br /&gt;
| Rail signals = Železniční signály&lt;br /&gt;
| Railway = Železnice&lt;br /&gt;
| Tanks = Tanky&lt;br /&gt;
| Battery equipment = Výzbroj baterie&lt;br /&gt;
| Energy shield equipment = Výzbroj štítu&lt;br /&gt;
| Exoskeleton equipment = Výzbroj exoskeletu&lt;br /&gt;
| Nightvision equipment = Výzbroj noktovizoru&lt;br /&gt;
| Modules = Moduly&lt;br /&gt;
| Effect transmission = Přenos účinků&lt;br /&gt;
| research = výzkum&lt;br /&gt;
| Resarch = Výzkum&lt;br /&gt;
&lt;br /&gt;
| Advanced electronics (research) = Pokročilá elektronika (výzkum)&lt;br /&gt;
| Automation (research) = Automatizace (výzkum)&lt;br /&gt;
| Electric energy distribution 1 (research) = Elektrická síť 1 (výzkum)&lt;br /&gt;
| Electric energy distribution 2 (research) = Elektrická síť 2 (výzkum)&lt;br /&gt;
| Electric energy accumulators (research) = Elektrické akumulátory (výzkum)&lt;br /&gt;
| Fluid handling (research) = Zpracování tekutin (výzkum)&lt;br /&gt;
| Nuclear power (research) = Jaderná energie (výzkum)&lt;br /&gt;
| Rocket silo (research) = Raketové silo (výzkum)&lt;br /&gt;
| Solar energy (research) = Solární energie (výzkum)&lt;br /&gt;
| Cluster grenade (research) = Třístivý granát (výzkum)&lt;br /&gt;
| Combat robotics (research) = Bojová robotika (výzkum)&lt;br /&gt;
| Military (research) = Vojenství (výzkum)&lt;br /&gt;
| Rocketry (research) = Raketové pohony (výzkum)&lt;br /&gt;
| Uranium ammo (research) = Uranová munice (výzkum)&lt;br /&gt;
| Braking force (research) = Brzdná síla (výzkum)&lt;br /&gt;
| Bullet damage (research) = Poškození nábojů (výzkum)&lt;br /&gt;
| Bullet shooting speed (research) = Kadence nábojů (výzkum)&lt;br /&gt;
| Cannon shell damage (research) = Poškození kanonu (výzkum)&lt;br /&gt;
| Cannon shell shooting speed (research) = Kadence kanonu (výzkum)&lt;br /&gt;
| Combat robot damage (research) = Poškození bojových robotů (výzkum)&lt;br /&gt;
| Flamethrower damage (research) = Poškození plamenometu (výzkum)&lt;br /&gt;
| Follower robot count (research) = Počet následujících robotů (výzkum)&lt;br /&gt;
| Grenade damage (research) = Poškození granátů (výzkum)&lt;br /&gt;
| Gun turret damage (research) = Poškození střelných věží (výzkum)&lt;br /&gt;
| Inserter capacity bonus (research) = Bonus nosnosti překladačů (výzkum)&lt;br /&gt;
| Lab research speed (research) = Výzkumná rychlost laboratoří (výzkum)&lt;br /&gt;
| Laser turret damage (research) = Poškození laserových věží (výzkum)&lt;br /&gt;
| Laser turret shooting speed (research) = Kadence laserových věží (výzkum)&lt;br /&gt;
| Mining productivity (research) = Těžební produktivita (výzkum)&lt;br /&gt;
| Rocket damage (research) = Poškození raket (výzkum)&lt;br /&gt;
| Rocket shooting speed (research) = Kadence raket (výzkum)&lt;br /&gt;
| Shotgun shell damage (research) = Poškození nábojů brokovnice (výzkum)&lt;br /&gt;
| Shotgun shell shooting speed (research) = Kadence brokovnice (výzkum)&lt;br /&gt;
| Worker robot cargo size (research) = Nosnost létavých strojů (výzkum)&lt;br /&gt;
| Worker robot speed (research) = Rychlost létavých strojů (výzkum)&lt;br /&gt;
| Character logistic slots (research) = Logistické sloty postavy (výzkum)&lt;br /&gt;
| trash (research) = odpadní (výzkum)&lt;br /&gt;
| auto trash (research) = auto-odpadní (výzkum)&lt;br /&gt;
| Construction robotics (research) = Stavební robotika (výzkum)&lt;br /&gt;
| Logistic robotics (research) = Logistická robotika (výzkum)&lt;br /&gt;
| Toolbelt (research) = Opasek (výzkum)&lt;br /&gt;
| Gates (research) = Brány (výzkum)&lt;br /&gt;
| Landmines (research) = Miny (výzkum)&lt;br /&gt;
| Stone walls (research) = Kamenné zdi (výzkum)&lt;br /&gt;
| Gun turrets (research) = Střelné věže (výzkum)&lt;br /&gt;
| Laser turrets (research) = Laserové věže (výzkum)&lt;br /&gt;
| Advanced material processing (research) = Pokročilé zpracování materiálu (výzkum)&lt;br /&gt;
| Advanced oil processing (research) = Pokročilé zpracování ropy (výzkum)&lt;br /&gt;
| Coal liquefaction (research) = Zkapalnění uhlí (výzkum)&lt;br /&gt;
| Electronics (research) = Elektronika (výzkum)&lt;br /&gt;
| Engine (research) = Motor (výzkum)&lt;br /&gt;
| Electric engine (research) = Elektrický motor  (výzkum)&lt;br /&gt;
| Flammables (research) = Hořlaviny (výzkum)&lt;br /&gt;
| Flight (research) = Let (výzkum)&lt;br /&gt;
| Laser (research) = Laser (výzkum)&lt;br /&gt;
| Logistic system (research) = Logistický systém (výzkum)&lt;br /&gt;
| Nuclear fuel reprocessing (research) = Recyklace jaderného paliva (výzkum)&lt;br /&gt;
| Optics (research) = Optika (výzkum)&lt;br /&gt;
| Plastics (research) = Plasty (výzkum)&lt;br /&gt;
| Robotics (research) = Robotika (výzkum)&lt;br /&gt;
| Steel processing (research) = Zpracování oceli (výzkum)&lt;br /&gt;
| Sulfur processing (research) = Zpracování síry (výzkum)&lt;br /&gt;
| Automated rail transportation (research) = Automatizovaná železnice (výzkum)&lt;br /&gt;
| Automobilism (research) = Automobilní průmysl (výzkum)&lt;br /&gt;
| Rail signals (research) = Železniční signály (výzkum)&lt;br /&gt;
| Railway (research) = Železnice (výzkum)&lt;br /&gt;
| Tanks (research) = Tanky (výzkum)&lt;br /&gt;
| Battery equipment (research) = Výzbroj baterie (výzkum)&lt;br /&gt;
| Energy shield equipment (research) = Výzbroj štítu (výzkum)&lt;br /&gt;
| Exoskeleton equipment (research) = Výzbroj exoskeletu (výzkum)&lt;br /&gt;
| Nightvision equipment (research) = Výzbroj noktovizoru (výzkum)&lt;br /&gt;
| Modules (research) = Moduly (výzkum)&lt;br /&gt;
| Effect transmission (research) = Přenos efektů (výzkum)&lt;br /&gt;
| Discharge defense (research) = Výbojová obrana (výzkum)&lt;br /&gt;
&lt;br /&gt;
| Logistics (research) = Logistika (výzkum)&lt;br /&gt;
| Logistics 2 (research) = Logistika 2 (výzkum)&lt;br /&gt;
| Logistics 3 (research) = Logistika 3 (výzkum)&lt;br /&gt;
| Turbo transport belt (research) = Turbo pás (výzkum)&lt;br /&gt;
| Advanced circuit (research) = Pokročilý obvod (výzkum)&lt;br /&gt;
| Processing unit (research) = Procesor (výzkum)&lt;br /&gt;
| Tesla weapons (research) = Tesla zbraně (výzkum)&lt;br /&gt;
| Electromagnetic science pack (research) = Elektromagnetický vědecký balíček (výzkum)&lt;br /&gt;
| Electromagnetic plant (research) = Elektromagnetická fabrika (výzkum)&lt;br /&gt;
| Planet discovery Fulgora (research) = Objev planety Fulgora (výzkum)&lt;br /&gt;
| Lightning collector (research) = Sběrač blesků (výzkum)&lt;br /&gt;
| Quantum processor (research) = Kvantový procesor (výzkum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Cost = Náklady&lt;br /&gt;
| Research = Výzkum&lt;br /&gt;
| Advanced electronics 2 (research) = Pokročilá elektronika 2 (výzkum)&lt;br /&gt;
| Added in = Od verze&lt;br /&gt;
| Key technology for large scale production. = Klíčová technologie pro sériovou výrobu.&lt;br /&gt;
| Automation 2 (research) = Automatizace 2 (výzkum)&lt;br /&gt;
| Automation 3 (research) = Automatizace 3 (výzkum)&lt;br /&gt;
| Accumulators are used to store electric energy. = Akumulátory jsou použity ke skladování elektrické energie.&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{Category|Localisation templates|lang=none}}&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Splitter/cs&amp;diff=219337</id>
		<title>Splitter/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Splitter/cs&amp;diff=219337"/>
		<updated>2026-07-23T15:00:22Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Splitter}}__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Rozdělovač&#039;&#039;&#039; se využívá k sloučení dvou pásu v jeden, rozdělení jednoho pásu na dva nebo balancování dvou pásů mezi sebou. Předměty jsou rozdělovány v poměru 1:1 na výstupní pásy. Na rozdělovači je možnost nastavit filtr, prioritu vstupu a výstupu  popsáno v [[Belt_transport_system/cs#Rozdělovače|Pásový dopravníkový systém]]&lt;br /&gt;
&lt;br /&gt;
=== Další pásové systémy ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Transport belt}} || {{Imagelink|Underground belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Další {{TransLink|Splitters|rozdělovače}} ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Fast splitter}} || {{Imagelink|Express splitter}} || {{Imagelink|Turbo splitter|space-age=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;340px&amp;quot;&amp;gt;&lt;br /&gt;
File:Splitter gui.png|GUI rozdělovače&lt;br /&gt;
File:Splitter circuit network gui.png|GUI rozdělovače připojeného k {{TransLink|Circuit network|ovládací síti}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viz také ==&lt;br /&gt;
* {{TransLink|Belt transport system}}&lt;br /&gt;
** {{TransLink|Transport belts}}&lt;br /&gt;
** {{TransLink|Underground belts}}&lt;br /&gt;
** {{TransLink|Inserters}}&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belt/cs&amp;diff=219336</id>
		<title>Transport belt/cs</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belt/cs&amp;diff=219336"/>
		<updated>2026-07-23T14:52:27Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Vlastnosti */ fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}__NOTOC__&lt;br /&gt;
{{:Infobox:Transport belt}}&lt;br /&gt;
&#039;&#039;&#039;Přepravní pás&#039;&#039;&#039; je nejjednodušší a nejlevnější způsob automatické přepravy předmětů. Je to první stupeň ze tří [[belt transport system/cs|transportních pásů]].&lt;br /&gt;
&lt;br /&gt;
Není nutný žádný předchozí [[research/cs|výzkum]] a je k dispozici od začátku hry.&lt;br /&gt;
&lt;br /&gt;
=== Další pásové systémy ===&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Underground belt}} || {{imagelink|Splitter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Další [[Transport belts/cs|přepravní pásy]] ===&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Fast transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vlastnosti ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Typ&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maximální propustnost (položky za [[Time/cs#Sekundy|herní-sekundu]] pro dva pruhy)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rychlost ([[Map_structure/cs#Tile|políček]] za herní-sekundu)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maximální hustota (Věcí na políčko)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Potřebný [[research/cs|výzkum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}} || 15 || 1.875 || 8 || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Podrobnější informace naleznete v části [[transport belts/Physics/cs|Fyzika dopravních pásů]].&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
[[File:Basic_transport_belt_fulldensity.gif|frame|none|3 [[fast inserter/cs|rychlé překladače]] na jedné straně naplní základní přepravní pás na maximální hustotu.]]&lt;br /&gt;
&lt;br /&gt;
== Viz také ==&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** [[Transport belts/cs|Přepravní pásy]]&lt;br /&gt;
** [[Underground belts/cs|Podzemní pásy]]&lt;br /&gt;
** [[Splitters/cs|Rozdělovače]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters/ru&amp;diff=219335</id>
		<title>Inserters/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters/ru&amp;diff=219335"/>
		<updated>2026-07-23T14:41:12Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Из сундука на конвейер */ fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Inserters_on_sand.png|thumb|384px|5 типов манипуляторов в игре]]&lt;br /&gt;
&lt;br /&gt;
Манипуляторы служат для перемещения предметов на небольшие расстояния. Манипулятор может поднимать и класть предметы на землю, на конвейер, в сундук или в любую машину с инвентарем.&lt;br /&gt;
&lt;br /&gt;
При установке манипулятора игрок выбирает направление его работы. Манипулятор будет переносить предметы со стороны двух опор станины на сторону одной опоры (также можно включить наглядное отображение направления в режиме дополнительной информации).&lt;br /&gt;
&lt;br /&gt;
== Типы манипуляторов ==&lt;br /&gt;
&lt;br /&gt;
Все манипуляторы имеют габариты 1x1, прочность 40 единиц и не имеют слотов для [[Module/ru|модулей]]. Все кроме одного имеют вылет стрелы 1 [[Tile/ru|тайл]]; длинный манипулятор имеет вылет 2 тайла.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Тип&lt;br /&gt;
! Необходимое сырье&lt;br /&gt;
! Максимальное потребление&lt;br /&gt;
! Скорость вращения (об/с)&lt;br /&gt;
! Скорость перемещения (тайлов/с)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Imagelink|Burner inserter|Burner inserter/ru|Твердотопливный манипулятор}} || {{Icon|Iron plate|3|Iron plate}} || 188 kW ([[fuel/ru|топливо]]) || 0.6 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Imagelink|Inserter|Inserter/ru|Манипулятор}} || {{Icon|Iron plate|4|Iron plate}} {{Icon|Copper plate|1.5|Copper plate}} || 13 kW ([[Electric system/ru|электричество]]) || 0.84 || 1.68&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Imagelink|Long handed inserter|Long handed inserter/ru|Длинный манипулятор}} || {{Icon|Iron plate|7|Iron plate}} {{Icon|Copper plate|1.5|Copper plate}} || 20 kW ([[Electric system/ru|электричество]]) || 1.2 || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Imagelink|Fast inserter|Fast inserter/ru|Быстрый манипулятор}} || {{Icon|Iron plate|8|Iron plate}} {{Icon|Copper plate|4.5|Copper plate}} || 33 kW ([[Electric system/ru|электричество]]) || 2.1 || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{imagelink|smart-inserter|Smart inserter/ru|Настраиваемый манипулятор}} || {{Icon|Iron plate|12|Iron plate}} {{Icon|Copper plate|10.5|Copper plate}} || 44.1 kW ([[Electric system/ru|электричество]]) || 2.1 || 4.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Механика работы ==&lt;br /&gt;
&lt;br /&gt;
Манипуляторы прекращают загрузку предметов в машины по достижении определенной заполненности их инвентаря. Такое поведение позволяет экономнее расходовать ресурсы.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Тип машины&lt;br /&gt;
! Тип предмета&lt;br /&gt;
! Макс. количество до заполнения&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Boiler/ru|Твердотопливный бойлер]], [[Burner inserter/ru|Твердотопливный манипулятор]], [[Furnace/ru|Печь]] || [[Fuel/ru|Топливо]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Turret/ru|Мелкокалиберная турель]] || [[Ammunition/ru|Боеприпасы]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Assembling machine/ru|Сборочный автомат]] || Необходимые ингредиенты || В два раза больше необходимого&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Furnace/ru|Печь]] || Обрабатываемый ресурс || В два раза больше необходимого&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lab/ru|Лаборатория]] || [[Science pack/ru|Исследовательский пакет]] || В два раза больше необходимого&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
В машину, работающую по определенному рецепту, манипулятор автоматически загружает только необходимые ресурсы. Если несколько манипуляторов поднимают предметы с одного тайла, приоритет имеет установленный первым манипулятор. В случае, если манипулятор не может положить предмет на занятый тайл, он продолжит удерживать этот предмет, пока не сможет положить его. Исследуя новые технологии, можно увеличить количество предметов, переносимых манипулятором за один раз из инвентаря в инвентарь.&lt;br /&gt;
&lt;br /&gt;
Потребление электроэнергии манипуляторами рассчитывается при выполнении перемещения, поэтому итоговое потребление зависит от скорости работы манипулятора. Все электрические манипуляторы имеют небольшое потребление простоя.&lt;br /&gt;
&lt;br /&gt;
Работа манипуляторов с [[Transport belts/ru|конвейерами]] имеет некоторые особенности:&lt;br /&gt;
* Выгрузка всегда осуществляется на дальнюю сторону ленты конвейера.&lt;br /&gt;
* Снятие предметов с конвейера всегда начинается с ближней стороны ленты конвейера.&lt;br /&gt;
* Для успешного снятия предметов с угловых участков конвейера может потребоваться более быстрый манипулятор.&lt;br /&gt;
* Корректная выгрузка на [[Splitters/ru|разделитель]] производится сбоку. При выгрузке на разделитель по ходу его движения все предметы будут двигаться по одной ленте конвейера.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | [[File:Inserter_dropoff_locations.gif]] || [[File:Inserter_pickup_locations.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Манипулятор выкладывает предметы на дальнюю сторону конвейера. Манипуляторы выкладывают предметы, находясь с торца конвейера.&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Манипулятор поднимает предметы с ближней стороны конвейера.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Пропускная способность ===&lt;br /&gt;
=== Из сундука на конвейер ===&lt;br /&gt;
Производительность при переносе из сундука на конвейер зависит от степени заполненности конвейера. Манипулятор не будет выкладывать предмет на конвейер, если на нём уже лежат предметы вплотную друг к другу (полная компрессия) — он будет ждать появления промежутка. Однако если промежуток уже, чем размер предмета, предметы выше по потоку остановятся, чтобы освободить место для вставляемого предмета. Направление конвейера относительно манипулятора при этом значения не имеет.&lt;br /&gt;
&lt;br /&gt;
В данных измерениях манипуляторы выкладывают предметы на пустой конвейер. Значения приведены для размеров захвата при четырёх уровнях [[inserter capacity bonus (research)/ru|бонуса вместимости]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Примечание:&#039;&#039;&#039; Экспериментальные данные из версии 2.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width: 100%; overflow-x: auto; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; min-width: 100%;&lt;br /&gt;
!  rowspan=&amp;quot;3&amp;quot;  | Тип&lt;br /&gt;
!  colspan=&amp;quot;20&amp;quot; | Предметов/сек при уровне [[inserter capacity bonus (research)/ru|бонуса вместимости]] (размер захвата)&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Без бонуса вместимости&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Бонус вместимости 2&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Бонус вместимости 7&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Transport belt capacity (research)/ru|Складирование на конвейере]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt/ru|32px]] || [[File:Fast transport belt.png|link=Fast transport belt/ru|32px ]] || [[File:Express transport belt.png|link=Express transport belt/ru|32px]] || [[File:Turbo transport belt.png|link=Turbo transport belt/ru|32px]] || &lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt/ru|32px]] || [[File:Fast transport belt.png|link=Fast transport belt/ru|32px ]] || [[File:Express transport belt.png|link=Express transport belt/ru|32px]] || [[File:Turbo transport belt.png|link=Turbo transport belt/ru|32px]] || &lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt/ru|32px]] || [[File:Fast transport belt.png|link=Fast transport belt/ru|32px ]] || [[File:Express transport belt.png|link=Express transport belt/ru|32px]] || [[File:Turbo transport belt.png|link=Turbo transport belt/ru|32px]] || &lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt/ru|32px/ru]] || [[File:Fast transport belt.png|link=Fast transport belt/ru|32px ]] || [[File:Express transport belt.png|link=Express transport belt/ru|32px]] || [[File:Turbo transport belt.png|link=Turbo transport belt|32px]] || &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter}} &lt;br /&gt;
|| {{ Quality | 0.78 | 1.03 | 1.25 | 1.5 | 2 }}&lt;br /&gt;
|| {{ Quality | 0.78 | 1.03 | 1.25 | 1.5 | 2 }}&lt;br /&gt;
|| {{ Quality | 0.78 | 1.03 | 1.25 | 1.5 | 2 }}&lt;br /&gt;
|| {{ Quality | 0.78 | 1.03 | 1.25 | 1.5 | 2 }}&lt;br /&gt;
|| (1)&lt;br /&gt;
|| {{ Quality | 1.57 | 2.03 | 2.43 | 2.93 | 3.87 }}&lt;br /&gt;
|| {{ Quality | 1.57 | 2.03 | 2.43 | 2.93 | 3.87 }}&lt;br /&gt;
|| {{ Quality | 1.57 | 2.03 | 2.43 | 2.93 | 3.87 }}&lt;br /&gt;
|| {{ Quality | 1.57 | 2.03 | 2.43 | 2.93 | 3.87 }}&lt;br /&gt;
|| (2)&lt;br /&gt;
|| {{ Quality | 2.15 | 2.72 | 3.2 | 3.75 | 4.75 }}&lt;br /&gt;
|| {{ Quality | 2.25 | 2.9 | 3.45 | 4.1 | 5.3 }}&lt;br /&gt;
|| {{ Quality | 2.3 | 3 | 3.6 | 4.3 | 5.6 }}&lt;br /&gt;
|| {{ Quality | 2.3 | 3 | 3.6 | 4.3 | 5.6 }}&lt;br /&gt;
|| (3)&lt;br /&gt;
|| {{ Quality | 2.6 | 3.27 | 3.73 | 4.27 | 5.2 }}&lt;br /&gt;
|| {{ Quality | 2.87 | 3.65 | 4.27 | 5 | 6.33 }}&lt;br /&gt;
|| {{ Quality | 2.93 | 3.8 | 4.53 | 5.33 | 6.87 }}&lt;br /&gt;
|| {{ Quality | 3 | 3.87 | 4.6 | 5.47 | 7.07 }}&lt;br /&gt;
|| (4)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter}}&lt;br /&gt;
|| {{ Quality | 0.85 | 1.12 | 1.37 | 1.67 | 2.13 }}&lt;br /&gt;
|| {{ Quality | 0.85 | 1.12 | 1.37 | 1.67 | 2.13 }}&lt;br /&gt;
|| {{ Quality | 0.85 | 1.12 | 1.37 | 1.67 | 2.13 }}&lt;br /&gt;
|| {{ Quality | 0.85 | 1.12 | 1.37 | 1.67 | 2.13 }}&lt;br /&gt;
|| (1)&lt;br /&gt;
|| {{ Quality | 1.7 | 2.17 | 2.67 | 3.23 | 4.13 }}&lt;br /&gt;
|| {{ Quality | 1.7 | 2.17 | 2.67 | 3.23 | 4.13 }}&lt;br /&gt;
|| {{ Quality | 1.7 | 2.17 | 2.67 | 3.23 | 4.13 }}&lt;br /&gt;
|| {{ Quality | 1.7 | 2.17 | 2.67 | 3.23 | 4.13 }}&lt;br /&gt;
|| (2)&lt;br /&gt;
|| {{ Quality | 2.3 | 2.9 | 3.45 | 4.1 | 5 }}&lt;br /&gt;
|| {{ Quality | 2.45 | 3.1 | 3.75 | 4.5 | 5.6 }}&lt;br /&gt;
|| {{ Quality | 2.5 | 3.2 | 3.9 | 4.75 | 6 }}&lt;br /&gt;
|| {{ Quality | 2.5 | 3.2 | 3.9 | 4.75 | 6 }}&lt;br /&gt;
|| (3)&lt;br /&gt;
|| {{ Quality | 2.8 | 3.43 | 4 | 4.6 | 5.47 }}&lt;br /&gt;
|| {{ Quality | 3.07 | 3.87 | 4.6 | 5.47 | 6.67 }}&lt;br /&gt;
|| {{ Quality | 3.2 | 4.07 | 4.87 | 5.87 | 7.27 }}&lt;br /&gt;
|| {{ Quality | 3.27 | 4.13 | 5 | 6 | 7.48 }}&lt;br /&gt;
|| (4)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long-handed inserter}}&lt;br /&gt;
|| {{ Quality | 1.2 | 1.58 | 2 | 2.3 | 3.33 }}&lt;br /&gt;
|| {{ Quality | 1.2 | 1.58 | 2 | 2.3 | 3.33 }}&lt;br /&gt;
|| {{ Quality | 1.2 | 1.58 | 2 | 2.3 | 3.33 }}&lt;br /&gt;
|| {{ Quality | 1.2 | 1.58 | 2 | 2.3 | 3.33 }}&lt;br /&gt;
|| (1)&lt;br /&gt;
|| {{ Quality | 2.33 | 3 | 3.87 | 4.43 | 6.3 }}&lt;br /&gt;
|| {{ Quality | 2.33 | 3 | 3.87 | 4.43 | 6.3 }}&lt;br /&gt;
|| {{ Quality | 2.33 | 3 | 3.87 | 4.43 | 6.3 }}&lt;br /&gt;
|| {{ Quality | 2.33 | 3 | 3.87 | 4.43 | 6.3 }}&lt;br /&gt;
|| (2)&lt;br /&gt;
|| {{ Quality | 3.1 | 3.9 | 4.75 | 5.3 | 6.92 }}&lt;br /&gt;
|| {{ Quality | 3.35 | 4.3 | 5.3 | 6 | 8.18 }}&lt;br /&gt;
|| {{ Quality | 3.45 | 4.5 | 5.6 | 6.4 | 9 }}&lt;br /&gt;
|| {{ Quality | 3.45 | 4.5 | 5.6 | 6.4 | 9 }}&lt;br /&gt;
|| (3)&lt;br /&gt;
|| {{ Quality | 3.65 | 4.45 | 5.20 | 5.72 | 7.07 }}&lt;br /&gt;
|| {{ Quality | 4.13 | 5.2 | 6.33 | 7.07 | 9.23 }}&lt;br /&gt;
|| {{ Quality | 4.33 | 5.6 | 6.87 | 7.73 | 10.43 }}&lt;br /&gt;
|| {{ Quality | 4.47 | 5.73 | 7.07 | 8 | 10.92 }}&lt;br /&gt;
|| (4)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter}}&lt;br /&gt;
|| {{ Quality | 2.5 | 3.33 | 4.28 | 5 | 7.5 }}&lt;br /&gt;
|| {{ Quality | 2.5 | 3.33 | 4.28 | 5 | 7.5 }}&lt;br /&gt;
|| {{ Quality | 2.5 | 3.33 | 4.28 | 5 | 7.5 }}&lt;br /&gt;
|| {{ Quality | 2.5 | 3.33 | 4.28 | 5 | 7.5 }}&lt;br /&gt;
|| (1)&lt;br /&gt;
|| {{ Quality | 4.8 | 6.3 | 7.5 | 7.5 | 7.52 }}&lt;br /&gt;
|| {{ Quality | 4.8 | 6.3 | 8 | 9.23 | 13.33 }}&lt;br /&gt;
|| {{ Quality | 4.8 | 6.3 | 8 | 9.23 | 13.33 }}&lt;br /&gt;
|| {{ Quality | 4.8 | 6.3 | 8 | 9.23 | 13.33 }}&lt;br /&gt;
|| (2)&lt;br /&gt;
|| {{ Quality | 5.62 | 6.92 | 7.5 | 7.5 | 7.52 }}&lt;br /&gt;
|| {{ Quality | 6.42 | 8.18 | 10 | 11.25 | 15 }}&lt;br /&gt;
|| {{ Quality | 6.9 | 9 | 11.25 | 12.85 | 18 }}&lt;br /&gt;
|| {{ Quality | 6.9 | 9 | 11.25 | 12.85 | 18 }}&lt;br /&gt;
|| (3)&lt;br /&gt;
|| {{ Quality | 6 | 7.07 | 7.5 | 7.52 | 7.52 }}&lt;br /&gt;
|| {{ Quality | 7.5 | 9.23 | 10.92 | 12 | 15 }}&lt;br /&gt;
|| {{ Quality | 8.27 | 10.43 | 12.62 | 14.13 | 18.47 }}&lt;br /&gt;
|| {{ Quality | 8.58 | 10.92 | 13.33 | 15 | 20 }}&lt;br /&gt;
|| (4)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== См. также ==&lt;br /&gt;
&lt;br /&gt;
* [[Electric system/ru]]&lt;br /&gt;
* [[Belt transport system/ru]]&lt;br /&gt;
* [[Inserter capacity bonus (research)/ru|Бонус вместимости манипуляторов (исследование)]]&lt;br /&gt;
&lt;br /&gt;
Форум:&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Энергоэффективность манипуляторов]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Энергоэффективность манипуляторов (2)]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Ритмичность энергопотребления]&lt;br /&gt;
&lt;br /&gt;
{{C|Inserters}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Science_pack&amp;diff=219334</id>
		<title>Science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Science_pack&amp;diff=219334"/>
		<updated>2026-07-23T14:37:26Z</updated>

		<summary type="html">&lt;p&gt;Bilka: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Science packs&#039;&#039;&#039; are items which are required by [[lab]]s to perform [[research]]. Researching [[technologies]] requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost.&lt;br /&gt;
&lt;br /&gt;
For example, [[Physical projectile damage (research)|Physical projectile damage 3&#039;&#039;]] requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research cost to 300 science packs each.&lt;br /&gt;
&lt;br /&gt;
== Types of science packs ==&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !!  Recipe !! Total raw&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Automation science pack}} || {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} &amp;amp;rarr; {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic science pack}} || {{icon|Time|6}} + {{icon|Transport belt|1}} + {{icon|Inserter|1}} &amp;amp;rarr; {{icon|Logistic science pack|1}} || {{icon|Time|8.75}} {{icon|iron plate|5.5}} {{icon|copper plate|1.5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Military science pack}} || {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} &amp;amp;rarr; {{icon|Military science pack|2}} || {{icon|Time|23}} {{icon|Iron plate|9}} {{icon|Copper plate|1}} {{icon|Steel plate|0.5}} {{icon|Coal|10}} {{icon|Stone brick|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Chemical science pack}} || {{icon|Time|24}} + {{icon|Sulfur|1}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} &amp;amp;rarr; {{icon|Chemical science pack|2}} || {{icon|Time|52.5}} {{icon|Iron plate|6}} {{icon|Copper plate|15}} {{icon|Engine unit|2}} {{icon|Plastic bar|6}} {{icon|Sulfur|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Rail|30}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} &amp;amp;rarr; {{icon|Production science pack|3}} || {{icon|Time|153.5}} {{icon|Iron plate|32.5}} {{icon|Copper plate|57.5}} {{icon|Steel plate|25}} {{icon|Plastic bar|20}} {{icon|Stone|15}} {{icon|Stone brick|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Utility science pack}} || {{icon|Time|21}} + {{icon|Processing unit|2}} + {{icon|Flying robot frame|1}} + {{icon|Low density structure|3}} &amp;amp;rarr; {{icon|Utility science pack|3}} ||  {{icon|Time|104.75}} {{icon|Iron plate|3}} {{icon|Copper plate|64.5}} {{icon|Steel plate|7}} {{icon|Plastic bar|15}} {{icon|Battery|2}} {{icon|Processing unit|2}} {{icon|Electric engine unit|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|Space science pack|1000}} per launched {{icon|Satellite}} || {{icon|Time|300}} {{icon|Iron plate|43.7}} {{icon|Copper plate|101.8}} {{icon|Steel plate|2.7}} {{icon|Plastic bar|19.9}} {{icon|Solid fuel|10.5}} {{icon|Sulfuric acid|15.5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Space science pack calculations:&lt;br /&gt;
https://kirkmcdonald.github.io/calc.html#data=0-17-1&amp;amp;items=space-science-pack:r:1&amp;amp;ignore=sulfuric-acid,steel-plate&lt;br /&gt;
Space science pack calculations (Total raw):&lt;br /&gt;
https://kirkmcdonald.github.io/calc.html#data=1-1-19&amp;amp;rate=h&amp;amp;rp=5&amp;amp;cp=4&amp;amp;items=space-science-pack:r:1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Or, broken down into the most basic components:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Per 1 !! colspan=&amp;quot;5&amp;quot; | Total raw&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Automation science pack}} || {{icon|iron plate|2}} || {{icon|copper plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic science pack}} || {{icon|iron plate|5.5}} || {{icon|copper plate|1.5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Military science pack}} || {{icon|iron plate|5.75}} || {{icon|copper plate|0.5}} || {{icon|coal|5}} || || {{icon|stone|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Chemical science pack}} || {{icon|iron plate|12}} || {{icon|copper plate|7.5}} || {{icon|coal|1.5}} || {{icon|crude oil|38.46}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Production science pack}} || {{icon|iron plate|52.5}} || {{icon|copper plate|19.17}} || {{icon|coal|3.33}} || {{icon|crude oil|68.38}} || {{icon|stone|11.67}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Utility science pack}} || {{icon|iron plate|33.33}} || {{icon|copper plate|49.83}} || {{icon|coal|3.83}} || {{icon|crude oil|106.84}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|iron plate|57.54}} &amp;amp;nbsp;&amp;amp;nbsp; || {{icon|copper plate|101.79}} || {{icon|coal|9.95}} &amp;amp;nbsp;&amp;amp;nbsp; || {{icon|crude oil|306.92}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Space Age&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;[[Space Age]]&#039;&#039;{{SA}} expansion adds five new types of science packs, and changes the recipe for [[space science pack]]. Each is only able to be crafted on a specific [[planets|planet]] or a [[space platform]]{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Crafted on !! Made in !! Recipe !! Total raw&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|Space platform hub}} || {{icon|assembling machine}} {{icon|assembling machine 2}} {{icon|assembling machine 3}} || {{icon|Time|15}} + {{icon|carbon|1}} + {{icon|ice|1}} + {{icon|iron plate|2}} &amp;amp;rarr; {{icon|Space science pack|5}} || {{icon|Time|15}} + {{icon|carbon|1}} + {{icon|ice|1}} + {{icon|iron plate|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Metallurgic science pack|space-age=yes}} || {{icon|Vulcanus}} || {{icon|Foundry}} || {{icon|Time|10}} + {{icon|molten copper|200}} + {{icon|tungsten carbide|3}} + {{icon|tungsten plate|2}} &amp;amp;rarr; {{icon|Metallurgic science pack|1}} || {{icon|Time|10}} + {{icon|molten copper|200}} + {{icon|tungsten carbide|3}} + {{icon|tungsten plate|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic science pack|space-age=yes}} || {{icon|Fulgora}} || {{icon|Electromagnetic plant}} || {{icon|Time|10}} + {{icon|Accumulator|1}} + {{icon|Electrolyte|25}} + {{icon|Holmium solution|25}} + {{icon|Supercapacitor|1}} &amp;amp;rarr; {{icon|Electromagnetic science pack|1}} || {{icon|Time|10}} + {{icon|Accumulator|1}} + {{icon|Electrolyte|25}} + {{icon|Holmium solution|25}} + {{icon|Supercapacitor|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Agricultural science pack|space-age=yes}} || {{icon|Gleba}} || {{icon|Biochamber}} || {{icon|Time|4}} + {{icon|Bioflux|1}} + {{icon|Pentapod egg|1}} &amp;amp;rarr; {{icon|Agricultural science pack|1}} || {{icon|Time|4}} + {{icon|Bioflux|1}} + {{icon|Pentapod egg|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cryogenic science pack|space-age=yes}} || {{icon|Aquilo}} || {{icon|Cryogenic plant}} || {{icon|Time|20}} + {{icon|Fluoroketone (cold)|6}} + {{icon|Ice|3}} + {{icon|Lithium plate|1}} &amp;amp;rarr; {{icon|Cryogenic science pack|1}} + {{icon|Fluoroketone (hot)|3}} || {{icon|Time|20}} + {{icon|Fluoroketone (cold)|6}} + {{icon|Ice|3}} + {{icon|Lithium plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Promethium science pack|space-age=yes}} || {{icon|Space platform hub}} || {{icon|Cryogenic plant}} || {{icon|Time|5}} + {{icon|Biter egg|10}} + {{icon|Promethium asteroid chunk|25}} + {{icon|Quantum processor|1}} &amp;amp;rarr; {{icon|promethium science pack|10}} || {{icon|Time|5}} + {{icon|Biter egg|10}} + {{icon|Promethium asteroid chunk|25}} + {{icon|Quantum processor|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Agricultural science packs are subject to [[Spoilage mechanics|spoilage]]. Their freshness also reduces their science value.&lt;br /&gt;
&lt;br /&gt;
== Creating science packs ==&lt;br /&gt;
The science packs and [[research]] are meant to guide players through the game by gradually increasing in complexity. At first the player has to create [[automation science pack]]s by hand to research automation. Then the next goal is to create automation and [[logistic science pack]]s automatically and to automatically feed the science packs into [[lab]]s. These science packs allow research of most of the basic [[technologies]].&lt;br /&gt;
&lt;br /&gt;
If needed due to [[enemies]], the next step is to create [[military science pack]]s to allow unlock higher tier combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from automation/logistic.&lt;br /&gt;
&lt;br /&gt;
Following military science, [[chemical science pack]]s should be created. This science pack incorporates a new &#039;raw&#039; intermediary - [[plastic bar]]s necessitate the need to harvest and process [[crude oil]].&lt;br /&gt;
&lt;br /&gt;
After chemical science, [[production science pack]]s are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs yield three packs per crafting cycle.&lt;br /&gt;
&lt;br /&gt;
The final stage of automated research pack creation is [[utility science pack]]. Utility sciences packs are the most complex packs to make, requiring a large chain of intermediate products. Utility science packs, like previous production science packs, yield three packs per crafting cycle.&lt;br /&gt;
&lt;br /&gt;
[[Space science pack]]s are yielded from launching [[satellite]]s via [[rocket silo|rocket]], and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as [[mining productivity (research)|mining productivity]] or [[physical projectile damage (research)|gun turret damage]].&lt;br /&gt;
&lt;br /&gt;
Crafting time varies among the science pack recipes. To produce science packs of each kind at an equal rate, the number of assembling machines should be built in proportion to crafting times. The ratio needed to keep production in sync is 5:6:5:12:7:7, or:&lt;br /&gt;
* 5 Automation science pack assemblers&lt;br /&gt;
* 6 Logistic science pack assemblers&lt;br /&gt;
* 5 Military science pack assemblers&lt;br /&gt;
* 12 Chemical science pack assemblers&lt;br /&gt;
* 7 Production science pack assemblers&lt;br /&gt;
* 7 Utility science pack assemblers&lt;br /&gt;
&lt;br /&gt;
The above list assumes that all science packs are being produced by the same tier of assembling machine. For example, if using plain [[assembling machine 3]] then packs will be produced at 75 items per minute.&lt;br /&gt;
&lt;br /&gt;
The ratio for [[Space Age]] {{SA}} science (if we include the baseline productivity for [[foundry|foundries]] and [[electromagnetic plant|electromagnetic plants]] and assume the agricultural science is at full [[Spoilage mechanics|freshness]]) is 3:6⅔:6⅔:4:20:½, or:&lt;br /&gt;
* 3 Space science pack assemblers&lt;br /&gt;
* 6.666 Metallurgic science pack foundries&lt;br /&gt;
* 6.666 Electromagnetic science pack electromagnetic plants&lt;br /&gt;
* 4 Agricultural science pack biochambers (assuming no spoilage)&lt;br /&gt;
* 20 Cryogenic science pack cryogenic plants&lt;br /&gt;
* 0.5 Promethium science pack cryogenic plants&lt;br /&gt;
&lt;br /&gt;
== Productivity module vs. quality module ==&lt;br /&gt;
[[Quality]]{{SA}} science pack decreases science pack drain, while production science outputs additional science packs from the same amount of input. Assuming that you are only using common ingredients and a single 1 tier module, and that all quality levels have been researched.&lt;br /&gt;
&lt;br /&gt;
;[[Quality module]]{{SA}}&lt;br /&gt;
* &#039;&#039;&#039;0.9%&#039;&#039;&#039; chance to create at least 1 uncommon science pack, which lasts &#039;&#039;&#039;100%&#039;&#039;&#039; longer than normal (equivalent of 2 science packs).&lt;br /&gt;
* &#039;&#039;&#039;0.09%&#039;&#039;&#039; chance to create 1 rare science pack, which lasts &#039;&#039;&#039;200%&#039;&#039;&#039; longer than normal (equivalent of 3 science packs). &lt;br /&gt;
* &#039;&#039;&#039;0.009%&#039;&#039;&#039; chance to create 1 epic science pack, which lasts &#039;&#039;&#039;300%&#039;&#039;&#039; longer than normal (equivalent of 4 science packs).&lt;br /&gt;
* &#039;&#039;&#039;0.001%&#039;&#039;&#039; chance to create 1 legendary science pack, which lasts &#039;&#039;&#039;500%&#039;&#039;&#039; longer than normal (equivalent of 6 science packs).&lt;br /&gt;
&lt;br /&gt;
Overall, this represents approximately &#039;&#039;&#039;1.1112%&#039;&#039;&#039; extra science for the same number of inputs.&lt;br /&gt;
&lt;br /&gt;
;[[Module#Productivity module|Productivity module]]&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; extra product every &#039;&#039;&#039;25&#039;&#039;&#039; normal products.&lt;br /&gt;
&lt;br /&gt;
This provides approximately &#039;&#039;&#039;4%&#039;&#039;&#039; extra science for the same number of inputs.&lt;br /&gt;
&lt;br /&gt;
==== Comparison ====&lt;br /&gt;
* Productivity is more resource efficient, as it provides more science progress for the same amount of resources.&lt;br /&gt;
* Quality is more space/rocket efficient, as higher quality packs take up the same amount of space.&lt;br /&gt;
* Both kinds of module reduce speed. Productivity modules greatly increase electricity consumption, and to a lesser extent, pollution.&lt;br /&gt;
* Quality has a special effect on [[agricultural science pack]]s, as quality increases their spoil time. This means that a higher quality pack will not only have more science value, it will lose less of that value over the same time period as a lower one.&lt;br /&gt;
* In situations where the [[foundry]] isn&#039;t being used for casting copper or iron, inserting quality modules in mining drills and utilizing quality ores for making ingredients for science packs can be more resource-efficient if the bonus from mining productivity research exceeds +300%. This is much slower than using [[speed module]]s (which are antagonistic to quality), and requires designing a base around handling multiple quality levels.&lt;br /&gt;
** Casting metals with foundries is not compatible with this strategy, as ores are turned into molten metal which, as a fluid, doesn&#039;t retain quality. With productivity modules, foundries are more resource-efficient and faster for processing metals for science packs than furnaces smelting quality ores, but this requires importing [[calcite]], as neither [[Nauvis]] or [[Gleba]] (the two planets that commonly produce ores) have this as a local resource.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Creating science packs is directly connected to the following achievements:&lt;br /&gt;
{{Achievement|research-with-automation}}&lt;br /&gt;
{{Achievement|research-with-logistics}}&lt;br /&gt;
{{Achievement|research-with-chemicals}}&lt;br /&gt;
{{Achievement|research-with-military}}&lt;br /&gt;
{{Achievement|research-with-production}}&lt;br /&gt;
{{Achievement|research-with-utility}}&lt;br /&gt;
{{Achievement|research-with-space}}&lt;br /&gt;
{{Achievement|research-with-metallurgics}}&lt;br /&gt;
{{Achievement|research-with-electromagnetics}}&lt;br /&gt;
{{Achievement|research-with-agriculture}}&lt;br /&gt;
{{Achievement|research-with-cryogenics}}&lt;br /&gt;
{{Achievement|research-with-promethium}}&lt;br /&gt;
{{Achievement|rush-to-space}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav|category=false}}&lt;br /&gt;
{{C|Intermediate products{{!}}#Science pack}}&lt;br /&gt;
{{C|Science packs{{!}}#Science pack}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/de&amp;diff=219333</id>
		<title>Template:Translation/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/de&amp;diff=219333"/>
		<updated>2026-07-23T14:33:27Z</updated>

		<summary type="html">&lt;p&gt;Bilka: explain Dampfkraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Notice: I added the new Space Age specific texts at the top to locate stuff easily while working on Space Age translations  ---&amp;gt;&lt;br /&gt;
&amp;lt;!-- Space Age translations begin ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| [[Space Age]] expansion exclusive feature. = Exklusives Feature der [[Space Age/de|Space Age]] Erweiterung.&lt;br /&gt;
| Quality = Qualität&lt;br /&gt;
| Space platform = Raumplattform&lt;br /&gt;
| Environment = Umgebung&lt;br /&gt;
| Space = Weltraum&lt;br /&gt;
| Biters = Beißer&lt;br /&gt;
| Asteroid chunk = Asteroidenbrocken&lt;br /&gt;
| Agriculture = Landwirtschaft&lt;br /&gt;
| Environmental protection = Umgebungsschutz&lt;br /&gt;
| Cargo landing pad = Frachtlandeplatz&lt;br /&gt;
| Cargo pod = Frachtkapsel&lt;br /&gt;
| Carbonic asteroid chunk = Kohlenstoffhaltiger Asteroidenbrocken&lt;br /&gt;
| Solar system edge = Rand des Sonnensystems&lt;br /&gt;
| Shattered planet = Zerbrochener Planet&lt;br /&gt;
| Rocket cargo = Raketenfracht&lt;br /&gt;
| Planetside buildings = Auf Planetenoberfläche&lt;br /&gt;
| Planetary science pack = Wissenschaftspaket von anderen Planeten&lt;br /&gt;
| Asteroids = Asteroiden&lt;br /&gt;
| Locations = Orte&lt;br /&gt;
| Generic = Allgemein&lt;br /&gt;
| Spoilage mechanics = Verderblichkeits-Mechanik&lt;br /&gt;
| Seed = Samen&lt;br /&gt;
&lt;br /&gt;
| Normal = Normal&lt;br /&gt;
| Uncommon = Ungewöhnlich&lt;br /&gt;
| Rare = Selten&lt;br /&gt;
| Epic = Episch&lt;br /&gt;
| Legendary = Legendär&lt;br /&gt;
&lt;br /&gt;
| Demolisher = Zertrümmerer&lt;br /&gt;
| Demolishers = Zertrümmerer&lt;br /&gt;
| Oil ocean = Öl-Ozean&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age infobox texts ---&amp;gt;&lt;br /&gt;
| Base game = Basisspiel&lt;br /&gt;
| Rocket capacity = Raketenkapazität&lt;br /&gt;
| stacks = Stapel&lt;br /&gt;
| Recycling results = Ergebnis Wiederverwertung&lt;br /&gt;
| Can be chopped down for [[jellynut]]. = Kann für [[jellynut/de|Geleenüsse]] geerntet werden.&lt;br /&gt;
| per harvest = pro Ernte&lt;br /&gt;
| Researched by = Erforscht durch&lt;br /&gt;
| Capture any spawner. = Zerstöre ein Nest.&lt;br /&gt;
| Mine = Abbauen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age recipe names ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Acid neutralisation = Säureneutralisierung&lt;br /&gt;
| Advanced carbonic asteroid crushing = Fortgeschrittene Zerkleinerung von kohlenstoffhaltigen Asteroiden&lt;br /&gt;
| Advanced metallic asteroid crushing = Fortgeschrittene Zerkleinerung von metallischen Asteroiden&lt;br /&gt;
| Advanced oxide asteroid crushing = Fortgeschrittene Zerkleinerung von sauerstoffhaltigen Asteroiden&lt;br /&gt;
| Advanced thruster fuel = Fortgeschrittener Treibstoff für Triebwerke&lt;br /&gt;
| Advanced thruster oxidizer = Fortgeschrittenes Oxidationsmittel für Triebwerke&lt;br /&gt;
| Ammonia rocket fuel = Raketenbrennstoff aus Ammoniak&lt;br /&gt;
| Ammoniacal solution separation = Trennung von Ammoniakhaltiger Lösung&lt;br /&gt;
| Biolubricant = Bioschmiermittel&lt;br /&gt;
| Bioplastic = Kunststoff aus Bioflux&lt;br /&gt;
| Biosulfur = Bioschwefel&lt;br /&gt;
| Burnt spoilage = Verkohlung von Unrat&lt;br /&gt;
| Carbonic asteroid crushing = Zerkleinerung von kohlenstoffhaltigen Asteroiden&lt;br /&gt;
| Carbonic asteroid reprocessing = Aufbereitung von kohlenstoffhaltigen Asteroiden&lt;br /&gt;
| Casting copper = Kupfer gießen&lt;br /&gt;
| Casting copper cable = Kupferkabel gießen&lt;br /&gt;
| Casting iron = Eisen gießen&lt;br /&gt;
| Casting iron gear wheel = Eisenzahnrad gießen&lt;br /&gt;
| Casting iron stick = Eisenstange gießen&lt;br /&gt;
| Casting low density structure = Leichtbauteil gießen&lt;br /&gt;
| Casting pipe = Rohr gießen&lt;br /&gt;
| Casting pipe to ground = Unterirdisches Rohr gießen&lt;br /&gt;
| Casting steel = Stahl gießen&lt;br /&gt;
| Coal synthesis = Kohlesynthese&lt;br /&gt;
| Concrete from molten iron = Beton aus geschmolzenem Eisen&lt;br /&gt;
| Copper bacteria = Kupferbakterien&lt;br /&gt;
| Copper bacteria cultivation = Kultivierung von Kupferbakterien&lt;br /&gt;
| Fish breeding = Fischzucht&lt;br /&gt;
| Fluoroketone = Fluorketon&lt;br /&gt;
| Cooling hot fluoroketone = Abkühlen von heißem Fluorketon&lt;br /&gt;
| Ice melting = Schmelzen von Eis&lt;br /&gt;
| Iron bacteria = Eisenbakterien&lt;br /&gt;
| Iron bacteria cultivation = Kultivierung von Eisenbakterien&lt;br /&gt;
| Jellynut processing = Verarbeitung von Geleenuss&lt;br /&gt;
| Metallic asteroid crushing = Zerkleinerung von metallischen Asteroiden&lt;br /&gt;
| Metallic asteroid reprocessing = Aufbereitung von metallischen Asteroiden&lt;br /&gt;
| Molten copper from lava = Geschmolzenes Kupfer aus Lava&lt;br /&gt;
| Molten iron from lava = Geschmolzenes Eisen aus Lava&lt;br /&gt;
| Nutrients from bioflux = Nährstoffe aus Bioflux&lt;br /&gt;
| Nutrients from biter egg = Nährstoffe aus Beißer-Eiern&lt;br /&gt;
| Nutrients from fish = Nährstoffe aus Fisch&lt;br /&gt;
| Nutrients from spoilage = Nährstoffe aus Unrat&lt;br /&gt;
| Nutrients from yumako mash = Nährstoffe aus Yumako-Brei&lt;br /&gt;
| Oxide asteroid crushing = Zerkleinerung von sauerstoffhaltigen Asteroiden&lt;br /&gt;
| Oxide asteroid reprocessing = Aufbereitung von sauerstoffhaltigen Asteroiden&lt;br /&gt;
| Rocket fuel from jelly = Raketenbrennstoff aus Gelee&lt;br /&gt;
| Scrap recycling = Schrottverwertung&lt;br /&gt;
| Simple coal liquefaction = Vereinfachte Kohleverflüssigung&lt;br /&gt;
| Solid fuel from ammonia = Festbrennstoff aus Ammoniak&lt;br /&gt;
| Steam condensation = Dampfkondensation&lt;br /&gt;
| Wood processing = Holzverarbeitung&lt;br /&gt;
| Yumako processing = Verarbeitung von Yumako&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age page and item names ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ashland tree = Aschland-Baum&lt;br /&gt;
| Agricultural science pack = Wissenschaftspaket für Landwirtschaft&lt;br /&gt;
| Agricultural tower = Landwirtschaftsturm&lt;br /&gt;
| Ammonia = Ammoniak&lt;br /&gt;
| Ammoniacal solution = Ammoniakhaltige Lösung&lt;br /&gt;
| Artificial jellynut soil = Künstliche Erde für Geleenuss&lt;br /&gt;
| Artificial yumako soil = Künstliche Erde für Yumako&lt;br /&gt;
| Asteroid collector = Asteroidensammler&lt;br /&gt;
| Personal battery MK3 = Tragbarer Akku 3&lt;br /&gt;
| Big mining drill = Großer Erzförderer&lt;br /&gt;
| Biochamber = Biokammer&lt;br /&gt;
| Bioflux = Bioflux&lt;br /&gt;
| Biolab = Biolabor&lt;br /&gt;
| Biter egg = Beißer-Ei&lt;br /&gt;
| Boompuff = Dröhnquast&lt;br /&gt;
| Calcite = Kalzit&lt;br /&gt;
| Captive biter spawner = Gefangenes Beißernest&lt;br /&gt;
| Capture bot = Gefangennahme-Roboter&lt;br /&gt;
| Capture bot rocket = Rakete für Gefangennahme&lt;br /&gt;
| Carbon = Kohlenstoff&lt;br /&gt;
| Carbon fiber = Kohlenstofffasern&lt;br /&gt;
| Cargo bay = Frachtraum&lt;br /&gt;
| Copper bacteria = Kupferbakterien&lt;br /&gt;
| Copper stromatolite = Kupferstromatolith&lt;br /&gt;
| Crusher = Zerkleinerer&lt;br /&gt;
| Cryogenic plant = Tieftemperaturanlage&lt;br /&gt;
| Cryogenic science pack = Wissenschaftspaket für Kryotechnik&lt;br /&gt;
| Cuttlepop = Tentakelschelle&lt;br /&gt;
| Elevated rail = Hochbahnen&lt;br /&gt;
| Elevated rails = Hochbahnen&lt;br /&gt;
| Electrolyte = Elektrolyt&lt;br /&gt;
| Electromagnetic plant = Elektromagnetische Fabrik&lt;br /&gt;
| Electromagnetic science pack = Wissenschaftspaket für Elektromagnetismus&lt;br /&gt;
| Fluorine = Fluorgas&lt;br /&gt;
| Fluorine vent = Fluorgas&lt;br /&gt;
| Fluoroketone (cold) = Fluorketon (kalt)&lt;br /&gt;
| Fluoroketone (hot) = Fluorketon (heiß)&lt;br /&gt;
| Foundation = Fundament&lt;br /&gt;
| Foundry = Gießerei&lt;br /&gt;
| Fulgoran lightning attractor = Fulgoranischer Blitzattraktor&lt;br /&gt;
| Fulgoran ruin = Fulgoranische Ruine&lt;br /&gt;
| Fulgoran vault ruin = Fulgoranische Gewölbe-Ruine&lt;br /&gt;
| Fulgorite = Fulgorit&lt;br /&gt;
| Fulgorite pieces = Fulgoritstücke&lt;br /&gt;
| Funneltrunk = Trichterstamm&lt;br /&gt;
| Fusion generator = Fusionsgenerator&lt;br /&gt;
| Hairy clubnub = Haariger Knüppelkern&lt;br /&gt;
| Plasma = Plasma&lt;br /&gt;
| Fusion power cell = Fusionsbrennstoff&lt;br /&gt;
| Fusion reactor = Fusionsreaktor&lt;br /&gt;
| Portable fusion reactor = Tragbarer Fusionsreaktor&lt;br /&gt;
| Egg raft = Laichballen&lt;br /&gt;
| Small egg raft = Kleiner Laichballen&lt;br /&gt;
| Heating tower = Heizturm&lt;br /&gt;
| Holmium ore = Holmiumerz&lt;br /&gt;
| Holmium plate = Holmiumplatte&lt;br /&gt;
| Holmium solution = Holmium-Lösung&lt;br /&gt;
| Huge volcanic rock = Riesiger Vulkanfelsen&lt;br /&gt;
| Ice = Eis&lt;br /&gt;
| Ice platform = Eisplattform&lt;br /&gt;
| Iron bacteria = Eisenbakterien&lt;br /&gt;
| Iron stromatolite = Eisenstromatolith&lt;br /&gt;
| Jelly = Gelee&lt;br /&gt;
| Jellynut = Geleenuss&lt;br /&gt;
| Jellynut seed = Geleenuss-Samen&lt;br /&gt;
| Jellystem = Geleestrunk&lt;br /&gt;
| Lava = Lava&lt;br /&gt;
| Leg = Bein&lt;br /&gt;
| Lickmaw = Leckschlund&lt;br /&gt;
| Lightning = Blitz&lt;br /&gt;
| Lightning collector = Blitzkollektor&lt;br /&gt;
| Lightning rod = Blitzableiter&lt;br /&gt;
| Lithium = Lithium&lt;br /&gt;
| Lithium ice formation = Lithiumeisformation&lt;br /&gt;
| Lithium brine = Lithiumsole&lt;br /&gt;
| Lithium plate = Lithiumplatte&lt;br /&gt;
| Mech armor = Mechrüstung&lt;br /&gt;
| Metallic asteroid chunk = Metallischer Asteroidenbrocken&lt;br /&gt;
| Metallurgic science pack = Wissenschaftspaket für Metallurgie&lt;br /&gt;
| Molten copper = Geschmolzenes Kupfer&lt;br /&gt;
| Molten iron = Geschmolzenes Eisen&lt;br /&gt;
| Nutrients = Nährstoffe&lt;br /&gt;
| Overgrowth jellynut soil = Wuchernde Erde für Geleenuss&lt;br /&gt;
| Overgrowth yumako soil = Wuchernde Erde für Yumako&lt;br /&gt;
| Oxide asteroid chunk = Sauerstoffhaltiger Asteroidenbrocken&lt;br /&gt;
| Pentapods = Fünfbeiner&lt;br /&gt;
| Pentapod egg = Fünfbein-Ei&lt;br /&gt;
| Promethium asteroid chunk = Promethiumhaltige Asteroidenbrocken&lt;br /&gt;
| Promethium science pack = Wissenschaftspaket aus Promethium&lt;br /&gt;
| Quality module = Qualitätsmodul&lt;br /&gt;
| Quality module 2 = Qualitätsmodul 2&lt;br /&gt;
| Quality module 3 = Qualitätsmodul 3&lt;br /&gt;
| Quantum processor = Quantenprozessor&lt;br /&gt;
| Rail ramp = Gleisrampe&lt;br /&gt;
| Rail support = Gleisstütze&lt;br /&gt;
| Railgun = Schienenkanone&lt;br /&gt;
| Railgun ammo = Schienenkanonen-Munition&lt;br /&gt;
| Railgun turret = Schienenkanonen-Geschützturm&lt;br /&gt;
| Recycler = Wiederverwerter&lt;br /&gt;
| Rocket turret = Raketen-Geschützturm&lt;br /&gt;
| Scrap = Schrott&lt;br /&gt;
| Slipstack = Glitsch-Schlot&lt;br /&gt;
| Sunnycomb = Sonnenwabe&lt;br /&gt;
| Space platform foundation = Fundament für Raumplattformen&lt;br /&gt;
| Space platform hub = Raumplattform-Zentrale&lt;br /&gt;
| Space platform starter pack = Grundgerüst für Raumplattform&lt;br /&gt;
| Spoilage = Unrat&lt;br /&gt;
| Stack inserter = Stapelgreifarm&lt;br /&gt;
| Stingfrond = Stechwedel&lt;br /&gt;
| Stromatolite = Stromatolith&lt;br /&gt;
| Sulfuric acid geyser = Schwefelsäure&lt;br /&gt;
| Supercapacitor = Superkondensator&lt;br /&gt;
| Superconductor = Supraleiter&lt;br /&gt;
| Teflilly = Teflilie&lt;br /&gt;
| Tesla ammo = Teslamunition&lt;br /&gt;
| Tesla turret = Tesla-Geschützturm&lt;br /&gt;
| Tesla gun = Teslagewehr&lt;br /&gt;
| Thruster = Triebwerk&lt;br /&gt;
| Thruster fuel = Treibstoff&lt;br /&gt;
| Thruster oxidizer = Oxidationsmittel&lt;br /&gt;
| Toolbelt equipment = Werkzeuggürtel-Ausrüstung&lt;br /&gt;
| Tree seed = Baumsamen&lt;br /&gt;
| Tungsten carbide = Wolframkarbid&lt;br /&gt;
| Tungsten ore = Wolframerz&lt;br /&gt;
| Tungsten plate = Wolframstahlträger&lt;br /&gt;
| Turbo loader = Turbo-Belader&lt;br /&gt;
| Turbo splitter = Turbo-Teilerfließband&lt;br /&gt;
| Turbo transport belt = Turbo-Fließband&lt;br /&gt;
| Turbo underground belt = Unterirdisches Turbo-Fließband&lt;br /&gt;
| Chimney vent = Vulkanschlot&lt;br /&gt;
| Water cane = Wasserstock&lt;br /&gt;
| Yumako = Yumako&lt;br /&gt;
| Yumako mash = Yumako-Brei&lt;br /&gt;
| Yumako seed = Yumako-Samen&lt;br /&gt;
| Yumako tree = Yumako-Baum&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age research ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Elevated rail (research) = Hochbahnen (Forschung)&lt;br /&gt;
&lt;br /&gt;
| Epic quality (research) = Epische Qualitätsstufe (Forschung)&lt;br /&gt;
| Legendary quality (research) = Legendäre Qualitätsstufe (Forschung)&lt;br /&gt;
| Quality module (research) = Qualitätsmodule (Forschung)&lt;br /&gt;
| Recycling (research) = Wiederverwertung (Forschung)&lt;br /&gt;
&lt;br /&gt;
| Advanced asteroid processing (research) = Fortgeschrittene Asteroidenverarbeitung (Forschung)&lt;br /&gt;
| Agricultural science pack (research) = Wissenschaftspaket für Landwirtschaft (Forschung)&lt;br /&gt;
| Agriculture (research) = Landwirtschaft (Forschung)&lt;br /&gt;
| Artificial soil (research) = Künstliche Erde (Forschung)&lt;br /&gt;
| Artillery shell damage (research) = Artilleriegranaten-Schaden (Forschung)&lt;br /&gt;
| Asteroid productivity (research) = Produktivität für Asteroidenverarbeitung (Forschung)&lt;br /&gt;
| Asteroid reprocessing (research) = Aufbereitung von Asteroiden (Forschung)&lt;br /&gt;
| Bacteria cultivation (research) = Bakterienkultivierung (Forschung)&lt;br /&gt;
| Personal battery MK3 (research) = Tragbare Akkus 3 (Forschung)&lt;br /&gt;
| Big mining drill (research) = Große Erzförderer (Forschung)&lt;br /&gt;
| Biochamber (research) = Biokammern (Forschung)&lt;br /&gt;
| Bioflux processing (research) = Bioflux-Verarbeitung (Forschung)&lt;br /&gt;
| Bioflux (research) = Bioflux (Forschung)&lt;br /&gt;
| Biolab (research) = Biolabore (Forschung)&lt;br /&gt;
| Biter egg handling (research) = Verarbeitung von Beißer-Eiern (Forschung)&lt;br /&gt;
| Biter egg handling = Verarbeitung von Beißer-Eiern&lt;br /&gt;
| Calcite processing (research) = Kalzitverarbeitung (Forschung)&lt;br /&gt;
| Captive biter spawner (research) = Gefangene Beißernester (Forschung)&lt;br /&gt;
| Captivity (research) = Gefangenschaft (Forschung)&lt;br /&gt;
| Carbon fiber (research) = Kohlenstofffasern (Forschung)&lt;br /&gt;
| Cryogenic plant (research) = Tieftemperaturanlagen (Forschung)&lt;br /&gt;
| Cryogenic science pack (research) = Wissenschaftspaket für Kryotechnik (Forschung)&lt;br /&gt;
| Electric weapons damage (research) = Elektrowaffen-Schaden (Forschung)&lt;br /&gt;
| Electromagnetic plant (research) = Elektromagnetische Fabrik (Forschung)&lt;br /&gt;
| Electromagnetic science pack (research) = Wissenschaftspaket für Elektromagnetismus (Forschung)&lt;br /&gt;
| Fish breeding (research) = Fischzucht (Forschung)&lt;br /&gt;
| Foundation (research) = Fundamente (Forschung)&lt;br /&gt;
| Foundry (research) = Gießereien (Forschung)&lt;br /&gt;
| Portable fusion reactor (research) = Tragbare Fusionsreaktoren (Forschung)&lt;br /&gt;
| Fusion reactor (research) = Fusionsenergie (Forschung)&lt;br /&gt;
| Health (research) = Gesundheit (Forschung)&lt;br /&gt;
| Heating tower (research) = Heiztürme (Forschung)&lt;br /&gt;
| Holmium processing (research) = Holmiumverarbeitung (Forschung)&lt;br /&gt;
| Jellynut (research) = Geleenuss (Forschung)&lt;br /&gt;
| Laser weapons damage (research) = Laserwaffen-Schaden (Forschung)&lt;br /&gt;
| Lightning collector (research) = Blitzkollektoren (Forschung)&lt;br /&gt;
| Lithium processing (research) = Lithiumverarbeitung (Forschung)&lt;br /&gt;
| Low density structure productivity (research) = Produktivität für Leichtbauteile (Forschung)&lt;br /&gt;
| Mech armor (research) = Mechrüstung (Forschung)&lt;br /&gt;
| Metallurgic science pack (research) = Wissenschaftspaket für Metallurgie (Forschung)&lt;br /&gt;
| Overgrowth soil (research) = Wuchernde Erde (Forschung)&lt;br /&gt;
| Overgrowth soil = Wuchernde Erde&lt;br /&gt;
| Planet discovery Aquilo (research) = Entdeckung des Planeten Aquilo (Forschung)&lt;br /&gt;
| Planet discovery Fulgora (research) = Entdeckung des Planeten Fulgora (Forschung)&lt;br /&gt;
| Planet discovery Gleba (research) = Entdeckung des Planeten Gleba (Forschung)&lt;br /&gt;
| Planet discovery Vulcanus (research) = Entdeckung des Planeten Vulcanus (Forschung)&lt;br /&gt;
| Plastic bar productivity (research) = Produktivität für Kunststoffstangen (Forschung)&lt;br /&gt;
| Processing unit productivity (research) = Produktivität für Mikroprozessoren (Forschung)&lt;br /&gt;
| Promethium science pack (research) = Wissenschaftspaket aus Promethium (Forschung)&lt;br /&gt;
| Quantum processor (research) = Quantencomputer (Forschung)&lt;br /&gt;
| Quality module (research) = Qualitätsmodul (Forschung)&lt;br /&gt;
| Quality module 2 (research) = Qualitätsmodul 2 (Forschung)&lt;br /&gt;
| Quality module 3 (research) = Qualitätsmodul 3 (Forschung)&lt;br /&gt;
| Rail support foundations (research) = Fundamente für Gleisstützen (Forschung)&lt;br /&gt;
| Railgun damage (research) = Schienenkanonen-Schaden (Forschung)&lt;br /&gt;
| Railgun shooting speed (research) = Schienenkanonen-Feuerrate (Forschung)&lt;br /&gt;
| Railgun (research) = Schienenkanonen (Forschung)&lt;br /&gt;
| Research productivity (research) = Forschungsproduktivität (Forschung)&lt;br /&gt;
| Rocket fuel productivity (research) = Produktivität für Raketenbrennstoff (Forschung)&lt;br /&gt;
| Rocket part productivity (research) = Produktivität für Raketenbauteile (Forschung)&lt;br /&gt;
| Rocket turret (research) = Raketen-Geschütztürme (Forschung)&lt;br /&gt;
| Scrap recycling productivity (research) = Produktivität der Schrottverwertung (Forschung)&lt;br /&gt;
| Space platform thruster (research) = Triebwerke für Raumplattformen (Forschung)&lt;br /&gt;
| Space platform (research) = Weltraumplattformen (Forschung)&lt;br /&gt;
| Stack inserter (research) = Stapelgreifarme (Forschung)&lt;br /&gt;
| Steel plate productivity (research) = Produktivität für Stahlträger (Forschung)&lt;br /&gt;
| Tesla weapons (research) = Tesla-Waffen (Forschung)&lt;br /&gt;
| Toolbelt equipment (research) = Werkzeuggürtel-Ausrüstung (Forschung)&lt;br /&gt;
| Transport belt capacity (research) = Fließband-Kapazität (Forschung)&lt;br /&gt;
| Tree seeding (research) = Baumzucht (Forschung)&lt;br /&gt;
| Tungsten carbide (research) = Wolframkarbid (Forschung)&lt;br /&gt;
| Tungsten steel (research) = Wolframstahl (Forschung)&lt;br /&gt;
| Turbo transport belt (research) = Turbo-Fließbänder (Forschung)&lt;br /&gt;
| Yumako (research) = Yumako (Forschung)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space Age translations end  ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- text replacement within infoboxes ---&amp;gt;&lt;br /&gt;
| Object description = Beschreibung&lt;br /&gt;
| 2 slots = 2 Plätze&lt;br /&gt;
| 3 slots = 3 Plätze&lt;br /&gt;
| Accepted equipment = Erlaubte Ausrüstungsgegenstände&lt;br /&gt;
| Acid = Säure&lt;br /&gt;
| Allows = Ermöglicht&lt;br /&gt;
| Area of effect = Wirkungsbereich&lt;br /&gt;
| Area of effect size = Größe Wirkungsbereich&lt;br /&gt;
| auto trash = Automatischer Abfall&lt;br /&gt;
| Belt speed = Durchsatz&lt;br /&gt;
| Big rock = Großer Felsen&lt;br /&gt;
| big sandy rock = großer sandiger Felsen&lt;br /&gt;
| Big sandy rock = Großer sandiger Felsen&lt;br /&gt;
| Boosting technologies = Verbesserungstechnologien&lt;br /&gt;
| burner = brenner&lt;br /&gt;
| Capsule = Kapsel&lt;br /&gt;
| Charging stations = Ladestationen&lt;br /&gt;
| Cluster size = Splitteranzahl&lt;br /&gt;
| Construction area = Konstruktionsbereich&lt;br /&gt;
| Consumed by = Verbraucht von&lt;br /&gt;
| Contact damage = Kontaktschaden&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| craft = herstellen&lt;br /&gt;
| Craft = herstellen&lt;br /&gt;
| crafting = Herstellung&lt;br /&gt;
| Crafting speed = Herstelltempo&lt;br /&gt;
| Damage = Schaden&lt;br /&gt;
| Damage bonus = Schadensbonus&lt;br /&gt;
| Dead tree = Toter Baum&lt;br /&gt;
| Dimensions = Maße&lt;br /&gt;
| Drain = Leerlauf&lt;br /&gt;
| Durability = Haltbarkeit&lt;br /&gt;
| each = jedes&lt;br /&gt;
| Edit = Bearbeiten&lt;br /&gt;
| Effects = Beeinflusst&lt;br /&gt;
| Efficiency = Effizienz&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Energy capacity = Energiekapazität&lt;br /&gt;
| Energy consumption = Energieverbrauch&lt;br /&gt;
| Energy per hitpoint = Energie pro Trefferpunkt&lt;br /&gt;
| Equipment grid size = Ausrüstungsgittergröße&lt;br /&gt;
| Evolution = Evolution&lt;br /&gt;
| Expected resources = Erwartete Ressourcen&lt;br /&gt;
| Expensive mode = Teurer Modus&lt;br /&gt;
| explosion = explosiv&lt;br /&gt;
| Fire = Feuer&lt;br /&gt;
| fire = Feuer&lt;br /&gt;
| Fire on the ground = Feuer am Boden&lt;br /&gt;
| Fluid consumption = Flüssigkeitsverbrauch&lt;br /&gt;
| Fluid storage volume = Fassungsvermögen&lt;br /&gt;
| Fuel buffer = Brennstoffspeicher&lt;br /&gt;
| fuel only = nur Brennstoff&lt;br /&gt;
| Fuel value = Heizwert&lt;br /&gt;
| Game modes and options = Spielmodi und Optionen&lt;br /&gt;
| Grid size = Gittergröße&lt;br /&gt;
| Health = Trefferpunkte&lt;br /&gt;
| health = Trefferpunkte&lt;br /&gt;
| Heavy = schwere&lt;br /&gt;
| Huge rock = Riesiger Felsen&lt;br /&gt;
| Ignited objects = Brennende Objekte&lt;br /&gt;
| Impact = Aufprall&lt;br /&gt;
| Infinite = unbegrenzt&lt;br /&gt;
| Internal buffer recharge rate = Aufladungsrate des internen Speichers&lt;br /&gt;
| Internal name = Interner Name&lt;br /&gt;
| Inventory size bonus = Inventargrößenbonus&lt;br /&gt;
| Item = Gegenstand&lt;br /&gt;
| Items = Gegenstände&lt;br /&gt;
| Items/s = Gegenstände/s&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Lifespan = Lebensdauer&lt;br /&gt;
| Limited 120° arc = Begrenzter 120°-Winkel&lt;br /&gt;
| Machine = Maschine&lt;br /&gt;
| Magazine size = Magazingröße&lt;br /&gt;
| Map color = Farbe auf Karte&lt;br /&gt;
| Map icon = Kartensymbol&lt;br /&gt;
| Max. energy = Maximale Energie&lt;br /&gt;
| Maximum recharge speed = Max. Aufladungsrate&lt;br /&gt;
| Maximum temperature = Höchsttemperatur&lt;br /&gt;
| Mining area = Abbaugebiet&lt;br /&gt;
| Mining power = Abbaukraft&lt;br /&gt;
| Mining speed = Abbautempo&lt;br /&gt;
| Mining time = Abbauzeit&lt;br /&gt;
| Module slots = Modulplätze&lt;br /&gt;
| None required = keine benötigt&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normaler &amp;amp; teurer Modus&lt;br /&gt;
| Normal mode = Normaler Modus&lt;br /&gt;
| Pass-through pipe = Durchgangsrohr&lt;br /&gt;
| physical = physisch&lt;br /&gt;
| Physical = Physisch&lt;br /&gt;
| Piercing Power = Durchschlagskraft&lt;br /&gt;
| Placed in = Eingesetzt in&lt;br /&gt;
| Pollution = Umweltverschmutzung&lt;br /&gt;
| poison = gift&lt;br /&gt;
| Power input = Energieaufnahme&lt;br /&gt;
| Power output = Energieproduktion&lt;br /&gt;
| Processed by = Verarbeitet von&lt;br /&gt;
| Produced by = Produziert von&lt;br /&gt;
| Prototype type = Prototyp-Typ&lt;br /&gt;
| Quickbar = Schnellleiste&lt;br /&gt;
| Quick panel = Schnellansicht&lt;br /&gt;
| Range = Reichweite&lt;br /&gt;
| Recipe = Bauplan&lt;br /&gt;
| Required technologies = Benötigte Technologien&lt;br /&gt;
| Resistance = Widerstand&lt;br /&gt;
| Resistances = Widerstand&lt;br /&gt;
| Resource = Ressource&lt;br /&gt;
| Restores = Stellt wieder her&lt;br /&gt;
| Robot limit = Roboterlimit&lt;br /&gt;
| Robot recharge rate = Roboter-Aufladungsrate&lt;br /&gt;
| Robots = Roboter&lt;br /&gt;
| seconds = Sekunden&lt;br /&gt;
| See also = Siehe auch&lt;br /&gt;
| Shield hitpoints = Schild-Trefferpunkte&lt;br /&gt;
| Shooting speed = Feuerrate&lt;br /&gt;
| slots = Plätze&lt;br /&gt;
| Specific = Speziell&lt;br /&gt;
| Speed = Geschwindigkeit&lt;br /&gt;
| Spidertron rocket launcher = Spidertron Raketenwerfer&lt;br /&gt;
| Stack size = Stapelgröße&lt;br /&gt;
| Storage size = Lagerplätze&lt;br /&gt;
| Supply area = Versorgungsbereich&lt;br /&gt;
| tiles = Kacheln&lt;br /&gt;
| Time = Zeit&lt;br /&gt;
| Total raw = Gesamtressourcen&lt;br /&gt;
| trash = Abfall&lt;br /&gt;
| Turrets = Türme&lt;br /&gt;
| Units = Einheiten&lt;br /&gt;
| Used as ammunition by = Als Munition verwendet von&lt;br /&gt;
| Used as fuel by = Als Brennstoff verwendet von&lt;br /&gt;
| Valid fuel = Brennstoff&lt;br /&gt;
| Vehicle acceleration = Fahrzeug-Beschleunigung&lt;br /&gt;
| Vehicle flamethrower = Panzer Flammenwerfer&lt;br /&gt;
| Vehicle machine gun = Panzer Maschinengewehr&lt;br /&gt;
| Vehicle top speed = Höchstgeschwindigkeit&lt;br /&gt;
| Walking speed = Laufgeschwindigkeit&lt;br /&gt;
| Weight = Gewicht&lt;br /&gt;
| Wire reach = Kabelreichweite&lt;br /&gt;
&lt;br /&gt;
| Accumulators are used to store electric energy. = Akkumulatoren werden zur Speicherung elektrischer Energie verwendet.&lt;br /&gt;
| Can be mined. = Kann abgebaut werden.&lt;br /&gt;
| Cannot craft with liquids. = Kann nichts mit Flüssigkeiten herstellen.&lt;br /&gt;
| Manual crafting = Herstellung von Hand&lt;br /&gt;
| Destroys cliffs. = Zerstört Klippen.&lt;br /&gt;
| Enables building of train stations, these can be used to setup automated train routes. = Ermöglicht den Bau von Haltestellen, die zur Einrichtung automatisierten Zugverkehrs verwendet werden.&lt;br /&gt;
| Used by Lab for research. = Wird vom Labor zum Forschen benötigt.&lt;br /&gt;
| Used to build Grass = Erzeuge Grasland&lt;br /&gt;
| Used by labs for research. = Von Laboren zur Forschung verwendet.&lt;br /&gt;
| Repair packs heal building damage for 300 health. =  Reparaturkits reparieren Gebäudeschaden um 300 Trefferpunkte.&lt;br /&gt;
| Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds. = Feuer am Boden brennt 2 Sekunden. Der Wirkungsbereich gilt für entzündbare Objekte und Kontaktschaden. Entzündete Objekte brennen 30 Sekunden lang.&lt;br /&gt;
| Overall effect stacks with multiple beacons covering the same machine = Der Gesamteffekt addiert sich mit mehreren Effektverteiler, die die gleiche Maschine abdecken&lt;br /&gt;
| Allows firing artillery manually from the map or the world. = Ermöglicht manuellen Einsatz der Artillerie aus der Karte oder der Spielwelt heraus.&lt;br /&gt;
| Acts as an obstacle in the world. Can be removed with [[cliff explosives]]. = Stellt ein Hindernis in der Welt dar. Kann mit [[Cliff explosives/de|Klippensprengstoff]] entfernt werden.&lt;br /&gt;
| Allows sending simple move commands to the spidertron from the map or the world. Must be first connected to a spidertron by clicking it with the remote. = Erlaubt es einem Spidertron einfache Befehle von der Karte oder der Welt zu erteilen. Dafür muss es erst mit einem Spidertron verbunden werden, indem es mit der Fernbedienung angeklickt wird.&lt;br /&gt;
| Combat robots help to fight the enemy with their guns. They are spawned from the capsules and have a limited lifespan. Some follow the player. = Kampfroboter helfen im Kampf gegen den Feind mit ihren Pistolen. Sie werden mit den Kapseln gespawnt und haben eine begrenzte Lebenszeit. Manche folgen dem Spieler.&lt;br /&gt;
| Allows the player to order items from storage and provider chests. These items will be delivered by the logistic robots. = Erlaubt dem Spieler Gegenstände aus Lager- oder Anbieterkisten zu fordern. Diese Items werden dann von Logistikrobotern geliefert.&lt;br /&gt;
| Character receives 6 more logistic slots = Spieler erhält 6 weitere Logistikplätze&lt;br /&gt;
| Using an unfiltered deconstruction planner to queue orders for [[construction robot]]s. = Verwendung eines ungefilterten Abrissplaners, um Aufträge für [[Construction robot/de|Bauroboter]] in die Warteschlange zu stellen.&lt;br /&gt;
| Using an unfiltered upgrade planner. = Verwendung eines ungefilterten Upgradeplans.&lt;br /&gt;
| Key technology for large scale production. = Schlüsseltechnologie für die Massenproduktion.&lt;br /&gt;
| Absorbs pollution. Can be chopped down for [[wood]]. = Absorbiert Umweltverschmutzung. Kann für [[Wood/de|Holz]] abgebaut werden.&lt;br /&gt;
| Speed modules push the processing speed of a machine above the normal limit but drastically increase a machine&#039;s energy use. = Tempomodule steigern das Arbeitstempo einer Maschine über das normale Maß hinaus, erhöhen aber ihren Energieverbrauch drastisch.&lt;br /&gt;
| Opens door to the upgrade modules researches. = Öffnet das Tor zur Erforschung der Module zur Leistungsverbesserung.&lt;br /&gt;
| Allows the smelting of iron plates into steel bars. = Erlaubt das Schmelzen von Eisenplatten in Stahlträger.&lt;br /&gt;
| Allows research of basic automation methods. = Ermöglicht die Erforschung grundlegender Automatisierung.&lt;br /&gt;
| Machines to reveal a nearby area and explore further around. = Maschinen, die die nahegelegenen Bereiche aufdecken und über Zeit weitere Bereiche erforschen.&lt;br /&gt;
| Create space platform. = Erbaue eine Raumplattform.&lt;br /&gt;
| Used to increase research productivity, which makes it easier to research other upgrades that make future expeditions to the shattered planet easier. = Wird verwendet um die Forschungsproduktivität zu steigern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- page names ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Main Page = Hauptseite&lt;br /&gt;
| About = Über Factorio&lt;br /&gt;
&lt;br /&gt;
| Controls = Tastaturbelegung&lt;br /&gt;
&lt;br /&gt;
| Map editor = Karteneditor&lt;br /&gt;
| Map generator = Kartengenerierung&lt;br /&gt;
| Map structure = Kartenstruktur&lt;br /&gt;
| Achievements = Errungenschaften&lt;br /&gt;
| Campaign = Kampagne&lt;br /&gt;
| Fuel = Brennstoff&lt;br /&gt;
| Ghost = Geist&lt;br /&gt;
| Military units and structures = Militärische Einheiten und Strukturen&lt;br /&gt;
| Planets = Planeten&lt;br /&gt;
| Productivity = Produktivität&lt;br /&gt;
| Production statistics = Produktionsstatistik&lt;br /&gt;
&lt;br /&gt;
| Coal = Kohle&lt;br /&gt;
| Copper ore = Kupfererz&lt;br /&gt;
| Crude oil = Rohöl&lt;br /&gt;
| Iron ore = Eisenerz&lt;br /&gt;
| Raw fish = Roher Fisch&lt;br /&gt;
| Stone = Stein&lt;br /&gt;
| Water = Wasser&lt;br /&gt;
| Oil = Öl&lt;br /&gt;
&lt;br /&gt;
| Petroleum gas = Flüssiggas&lt;br /&gt;
| Light oil = Leichtöl&lt;br /&gt;
| Heavy oil = Schweröl&lt;br /&gt;
| Sulfuric acid = Schwefelsäure&lt;br /&gt;
| Lubricant = Schmiermittel&lt;br /&gt;
| Solid fuel = Festbrennstoff&lt;br /&gt;
&lt;br /&gt;
| Wood = Holz&lt;br /&gt;
| Iron plate = Eisenplatte&lt;br /&gt;
| Iron gear wheel = Eisenzahnrad&lt;br /&gt;
| Iron stick = Eisenstange&lt;br /&gt;
| Copper plate = Kupferplatte&lt;br /&gt;
| Copper cable = Kupferkabel&lt;br /&gt;
| Copper wire = Stromkabel&lt;br /&gt;
| Steel plate = Stahlträger&lt;br /&gt;
| Stone brick = Ziegelstein&lt;br /&gt;
| Concrete = Beton&lt;br /&gt;
| Landfill = Landaufschüttung&lt;br /&gt;
| Cliff = Klippe&lt;br /&gt;
| Sulfur = Schwefel&lt;br /&gt;
| Plastic bar = Kunststoffstange&lt;br /&gt;
| Electronic circuit = Elektronischer Schaltkreis&lt;br /&gt;
| Advanced circuit = Integrierter Schaltkreis&lt;br /&gt;
| Processing unit = Mikroprozessor&lt;br /&gt;
| Engine unit = Motor-Einheit&lt;br /&gt;
| Electric engine unit = Elektromotor-Einheit&lt;br /&gt;
| Flying robot frame = Flugrobotergestell&lt;br /&gt;
| Science pack = Wissenschaftspaket&lt;br /&gt;
| Empty barrel = Leeres Fass&lt;br /&gt;
| Explosives = Sprengstoff&lt;br /&gt;
| Deconstruction planner = Abrissplaner&lt;br /&gt;
| Blueprint = Blaupause&lt;br /&gt;
| Blueprint book = Blaupausenbuch&lt;br /&gt;
| Blueprint library = Blaupausenbibliothek&lt;br /&gt;
| Upgrade planner = Upgradeplan&lt;br /&gt;
| Rail planner = Schienenplaner&lt;br /&gt;
| Shortcut bar = Aktionsleiste&lt;br /&gt;
| Blueprint string format = Blaupausen-Code Format&lt;br /&gt;
| Rock = Felsen&lt;br /&gt;
&lt;br /&gt;
| Module = Modul&lt;br /&gt;
| Speed module = Tempomodul&lt;br /&gt;
| Speed module 1 = Tempomodul&lt;br /&gt;
| Speed module 2 = Tempomodul 2&lt;br /&gt;
| Speed module 3 = Tempomodul 3&lt;br /&gt;
| Efficiency module = Effizienzmodul&lt;br /&gt;
| Efficiency module 1 = Effizienzmodul&lt;br /&gt;
| Efficiency module 2 = Effizienzmodul 2&lt;br /&gt;
| Efficiency module 3 = Effizienzmodul 3&lt;br /&gt;
| Productivity module = Produktivitätsmodul&lt;br /&gt;
| Productivity module 1 = Produktivitätsmodul&lt;br /&gt;
| Productivity module 2 = Produktivitätsmodul 2&lt;br /&gt;
| Productivity module 3 = Produktivitätsmodul 3&lt;br /&gt;
&lt;br /&gt;
| Chests = Kisten&lt;br /&gt;
| Provider chest = Anbieterkiste&lt;br /&gt;
| Wooden chest = Holzkiste&lt;br /&gt;
| Iron chest = Eisenkiste&lt;br /&gt;
| Steel chest = Stahlkiste&lt;br /&gt;
| Active provider chest = Aktive Anbieterkiste&lt;br /&gt;
| Passive provider chest = Passive Anbieterkiste&lt;br /&gt;
| Storage chest = Lagerkiste&lt;br /&gt;
| Buffer chest = Pufferkiste&lt;br /&gt;
| Requester chest = Anfragekiste&lt;br /&gt;
&lt;br /&gt;
| Tutorial:Applied power math = Tutorial:Angewandte Leistungsmathematik&lt;br /&gt;
| Tutorial:Circuit network cookbook = Tutorial:Schaltungsnetz-Kochbuch&lt;br /&gt;
| Tutorial:Combinator tutorial = Tutorial:Kombinator Tutorial&lt;br /&gt;
| Tutorial:Nuclear power = Tutorial:Kernenergie&lt;br /&gt;
| Tutorial:Producing power from oil = Tutorial:Energieerzeugung aus Öl&lt;br /&gt;
| Tutorial:Quick start guide = Quick Start Anleitung&lt;br /&gt;
| Tutorial:Train signals = Tutorial:Eisenbahn-Signale&lt;br /&gt;
| Transport belts/Physics = Die Physik der Transportbänder&lt;br /&gt;
&lt;br /&gt;
| Burner devices = Befeuerte Geräte&lt;br /&gt;
&lt;br /&gt;
| Lab = Labor&lt;br /&gt;
&lt;br /&gt;
| Furnace = Ofen&lt;br /&gt;
| Stone furnace = Schmelzofen&lt;br /&gt;
| Steel furnace = Hochofen&lt;br /&gt;
| Electric furnace = Lichtbogenofen&lt;br /&gt;
&lt;br /&gt;
| Mining drill = Erzförderer&lt;br /&gt;
| Mining = Bergbau&lt;br /&gt;
&lt;br /&gt;
| Burner mining drill = Befeuerter Erzförderer&lt;br /&gt;
&lt;br /&gt;
| Belt transport system = Fließband-Transportsystem&lt;br /&gt;
| Inserters = Greifarme&lt;br /&gt;
| Bulk inserter = Massengreifarm&lt;br /&gt;
| Burner inserter = Befeuerter Greifarm&lt;br /&gt;
| Inserter = Greifarm&lt;br /&gt;
| Long-handed inserter = Langer Greifarm&lt;br /&gt;
| Fast inserter = Schneller Greifarm&lt;br /&gt;
| Filter inserter = Filternder Greifarm&lt;br /&gt;
| Stack filter inserter = Filternder Stapelgreifarm&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
&lt;br /&gt;
| Balancer mechanics = Balancer Mechaniken&lt;br /&gt;
| Transport belt = Fließband&lt;br /&gt;
| Transport belts = Fließbänder&lt;br /&gt;
| Fast splitter = Schnelles Teilerfließband&lt;br /&gt;
| Fast transport belt = Schnelles Fließband&lt;br /&gt;
| Fast underground belt = Schnelles unterirdisches Fließband&lt;br /&gt;
| Express splitter = Express-Teilerfließband&lt;br /&gt;
| Express transport belt = Express-Fließband&lt;br /&gt;
| Express underground belt = Unterirdisches Express-Fließband&lt;br /&gt;
| Splitter = Teilerfließband&lt;br /&gt;
| Splitters = Teilerfließbänder&lt;br /&gt;
| Underground belt = Unterirdisches Fließband&lt;br /&gt;
| Underground belts = Unterirdische Fließbänder&lt;br /&gt;
&lt;br /&gt;
| Assembling machine = Montagemaschine&lt;br /&gt;
| Assembling machine 1 = Montagemaschine 1&lt;br /&gt;
| Assembling machine 2 = Montagemaschine 2&lt;br /&gt;
| Assembling machine 3 = Montagemaschine 3&lt;br /&gt;
&lt;br /&gt;
| Liquids/Oil processing = Flüssigkeiten/Ölverarbeitung&lt;br /&gt;
| Energy and work = Energie und Arbeit&lt;br /&gt;
&lt;br /&gt;
| Pumpjack = Förderpumpe&lt;br /&gt;
| Oil refinery = Ölraffinerie&lt;br /&gt;
| Chemical plant = Chemiefabrik&lt;br /&gt;
| Storage tank = Lagertank&lt;br /&gt;
| Pipe = Rohr&lt;br /&gt;
| Pipes = Rohre&lt;br /&gt;
&lt;br /&gt;
| Pump = Pumpe&lt;br /&gt;
| Offshore pump = Pumpwerk&lt;br /&gt;
| Boiler = Heizkessel&lt;br /&gt;
| Steam engine = Dampfmaschine&lt;br /&gt;
&lt;br /&gt;
| Small electric pole = Kleiner Strommast&lt;br /&gt;
| Medium electric pole = Mittelgroßer Strommast&lt;br /&gt;
| Big electric pole = Großer Strommast&lt;br /&gt;
| Substation = Umspannwerk&lt;br /&gt;
| Solar panel = Solarpanel&lt;br /&gt;
| Accumulator = Akkumulator&lt;br /&gt;
&lt;br /&gt;
| Pistol = Pistole&lt;br /&gt;
| Submachine gun = Maschinenpistole&lt;br /&gt;
| Shotgun = Schrotflinte&lt;br /&gt;
| Combat shotgun = Kampfschrotflinte&lt;br /&gt;
| Rocket launcher = Raketenwerfer&lt;br /&gt;
| Tank cannon = Panzerkanone&lt;br /&gt;
&lt;br /&gt;
| Firearm magazine = Schusswaffen-Munition&lt;br /&gt;
| Piercing rounds magazine = Panzerbrechende Munition&lt;br /&gt;
| Shotgun shells = Schrotpatronen&lt;br /&gt;
| Piercing shotgun shells = Panzerbrechende Schrotpatronen&lt;br /&gt;
| Rocket = Rakete&lt;br /&gt;
| Explosive rocket = Explosive Rakete&lt;br /&gt;
| Weapon shooting speed = Feuerrate&lt;br /&gt;
&lt;br /&gt;
| Rocket part = Raketenbauteil&lt;br /&gt;
| Rocket control unit = Raketensteuereinheit&lt;br /&gt;
| Low density structure = Leichtbauteil&lt;br /&gt;
| Satellite = Satellit&lt;br /&gt;
&lt;br /&gt;
| Defender capsule = Verteidiger-Kapsel&lt;br /&gt;
| Distractor capsule = Ablenker-Kapsel&lt;br /&gt;
| Destroyer capsule = Zerstörer-Kapsel&lt;br /&gt;
| Poison capsule = Gift-Kapsel&lt;br /&gt;
| Slowdown capsule = Verlangsamungs-Kapsel&lt;br /&gt;
| Combat robot capsules = Kampfroboter-Kapsel&lt;br /&gt;
&lt;br /&gt;
| Light armor = Leichte Rüstung&lt;br /&gt;
| Modular armor = Modulare Rüstung&lt;br /&gt;
| Power armor = Hochleistungsrüstung&lt;br /&gt;
| Power armor MK2 = Hochleistungsrüstung 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- more item page names ---&amp;gt;&lt;br /&gt;
| Console = Konsole&lt;br /&gt;
| Beacon = Effektverteiler&lt;br /&gt;
| Player = Spieler&lt;br /&gt;
| Repair pack = Reparaturkit&lt;br /&gt;
| Wall = Mauer&lt;br /&gt;
| Turret = Geschützturm&lt;br /&gt;
| Flamethrower turret = Flammenwerfer-Geschützturm&lt;br /&gt;
| Artillery turret = Artillerie-Geschützturm&lt;br /&gt;
| Belt immunity equipment = Fließbandimmunitäts-Ausrüstung&lt;br /&gt;
| Exoskeleton = Exoskelett&lt;br /&gt;
| Vehicle = Fahrzeug&lt;br /&gt;
| Vehicles = Fahrzeuge&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Spidertron remote = Spidertron-Fernbedienung&lt;br /&gt;
| Enemies = Feinde&lt;br /&gt;
| Nests = Nester&lt;br /&gt;
| World generator = Weltgenerator&lt;br /&gt;
| Tree = Baum&lt;br /&gt;
| Trees = Bäume&lt;br /&gt;
| Research = Forschung&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| Technologies = Technologien&lt;br /&gt;
| Fluids = Flüssigkeiten&lt;br /&gt;
| Mining drills = Erzförderer&lt;br /&gt;
| Electric system = Stromnetz&lt;br /&gt;
| Pipe to ground = Unterirdisches Rohr&lt;br /&gt;
| Rail = Schiene&lt;br /&gt;
| Train stop = Zughaltestelle&lt;br /&gt;
| Rail signal = Zugsignal&lt;br /&gt;
| Rail chain signal = Zug-Kettensignal&lt;br /&gt;
| Locomotive = Lokomotive&lt;br /&gt;
| Cargo wagon = Güterwaggon&lt;br /&gt;
| Artillery wagon = Artilleriewaggon&lt;br /&gt;
| Construction robot = Bauroboter&lt;br /&gt;
| Logistic robot = Logistikroboter&lt;br /&gt;
| Roboport = Roboterhangar&lt;br /&gt;
| Red wire = Rotes Signalkabel&lt;br /&gt;
| Green wire = Grünes Signalkabel&lt;br /&gt;
| Arithmetic combinator = Kombinator für Berechnungen&lt;br /&gt;
| Decider combinator = Kombinator für Vergleiche&lt;br /&gt;
| Constant combinator = Kombinator für Konstanten&lt;br /&gt;
| Selector combinator = Kombinator für Auswahl&lt;br /&gt;
| Combinators = Kombinatoren&lt;br /&gt;
| Display panel = Anzeigefeld&lt;br /&gt;
| Power switch = Stromschalter&lt;br /&gt;
| Power production = Stromproduktion&lt;br /&gt;
| Programmable speaker = Programmierbarer Lautsprecher&lt;br /&gt;
| Hazard concrete = Beton mit Warnmarkierung&lt;br /&gt;
| Refined concrete = Stahlbeton&lt;br /&gt;
| Refined hazard concrete = Stahlbeton mit Warnmarkierung&lt;br /&gt;
| Steam turbine = Dampfturbine&lt;br /&gt;
| Nuclear reactor = Kernreaktor&lt;br /&gt;
| Heat exchanger = Wärmetauscher&lt;br /&gt;
| Heat pipe = Wärmerohr&lt;br /&gt;
| Centrifuge = Zentrifuge&lt;br /&gt;
| Resources and fluids = Ressourcen und Flüssigkeiten&lt;br /&gt;
| Steam = Dampf&lt;br /&gt;
| Uranium = Uran&lt;br /&gt;
| Uranium-235 = Uran-235&lt;br /&gt;
| Uranium-238 = Uran-238&lt;br /&gt;
| Uranium ore = Uranerz&lt;br /&gt;
| Uranium processing = Uranverarbeitung&lt;br /&gt;
| Uranium mining (research) = Uranbergbau (Forschung)&lt;br /&gt;
| Depleted uranium fuel cell = Verbrauchtes Uran-Brennelement&lt;br /&gt;
| Uranium fuel cell = Uran-Brennelement&lt;br /&gt;
| Nuclear fuel reprocessing = Wiederaufbereitung von Kernbrennstoff&lt;br /&gt;
| Nuclear fuel = Uranversetzter Brennstoff&lt;br /&gt;
| Automation science pack = Wissenschaftspaket für Automatisierung&lt;br /&gt;
| Uranium rounds magazine = Uranversetzte Munition&lt;br /&gt;
| Cannon shell = Kanonengeschoss&lt;br /&gt;
| Explosive cannon shell = Explosives Kanonengeschoss&lt;br /&gt;
| Artillery shell = Artilleriegranate&lt;br /&gt;
| Uranium cannon shell = Uranversetztes Kanonengeschoss&lt;br /&gt;
| Explosive uranium cannon shell = Explosives uranversetztes Kanonengeschoss&lt;br /&gt;
| Flamethrower ammo = Brennstoff für Flammenwerfer&lt;br /&gt;
| Grenade = Granate&lt;br /&gt;
| Discharge defense remote = Fernbedienung für die Entladungsverteidigung&lt;br /&gt;
| Artillery targeting remote = Fernsteuerung für Artillerie&lt;br /&gt;
| Personal roboport (research) = Persönlicher Roboterhangar (Forschung)&lt;br /&gt;
| Personal roboport = Persönlicher Roboterhangar&lt;br /&gt;
| Personal roboport MK2 (research) = Persönlicher Roboterhangar 2 (Forschung)&lt;br /&gt;
| Personal roboport MK2 = Persönlicher Roboterhangar 2&lt;br /&gt;
| Nightvision = Nachtsichtgerät&lt;br /&gt;
| Barrel = Fass&lt;br /&gt;
| Wagon = Waggon&lt;br /&gt;
&lt;br /&gt;
| Iron axe = Eisenspitzhacke &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Smart chest = Intelligente Kiste &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Raw wood = Rohholz &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Wood (archived) = Holz (archiviert) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Alien artifact = Alien-Artefakt &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Alien science pack = Alien-Wissenschaftspaket &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Application directory = Anwendungsverzeichnis&lt;br /&gt;
| Install guide = Installationsanleitung&lt;br /&gt;
| Upcoming features = Zukünftige Funktionen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- navigation template categories ---&amp;gt;&lt;br /&gt;
| Ammo = Munition&lt;br /&gt;
| Ammunition = Munition&lt;br /&gt;
| Armor = Rüstung&lt;br /&gt;
| Bonuses = Boni&lt;br /&gt;
| Capsules = Kapseln&lt;br /&gt;
| Combat = Kampf&lt;br /&gt;
| Combat equipment = Kampfausrüstung&lt;br /&gt;
| Combat items = Kampfausrüstung&lt;br /&gt;
| Crafting = Herstellung&lt;br /&gt;
| Crafting components = Herstellungskomponenten&lt;br /&gt;
| Defense = Verteidigung&lt;br /&gt;
| Electricity = Elektrizität&lt;br /&gt;
| Energy &amp;amp; pipe distribution = Strom- und Leitungsnetz&lt;br /&gt;
| Equipment modules = Ausrüstungsmodule&lt;br /&gt;
| Fluid system = Flüssigkeiten&lt;br /&gt;
| Furnaces = Öfen&lt;br /&gt;
| Intermediate products = Zwischenprodukte&lt;br /&gt;
| Logistic network = Logistiknetz&lt;br /&gt;
| Machines = Maschinen&lt;br /&gt;
| Materials = Materialien&lt;br /&gt;
| Materials and recipes = Materialien und Baupläne&lt;br /&gt;
| MK2 = 2&lt;br /&gt;
| Modules = Module&lt;br /&gt;
| Player augmentation = Spielererweiterungen&lt;br /&gt;
| Production = Produktion&lt;br /&gt;
| Production items = Produktionsgegenstände&lt;br /&gt;
| Resource extraction = Ressourcengewinnung&lt;br /&gt;
| Resources = Ressourcen&lt;br /&gt;
| Science packs = Wissenschaftspakete&lt;br /&gt;
| Space related = Weltraum&lt;br /&gt;
| Storage = Lagerung&lt;br /&gt;
| Tools = Werkzeuge&lt;br /&gt;
| Transportation = Transport&lt;br /&gt;
| Weapons = Waffen&lt;br /&gt;
| Weaponry = Waffen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- technology names, used in page names and navigation templates ---&amp;gt;&lt;br /&gt;
| Advanced circuit (research) = Integrierte Schaltkreise (Forschung)&lt;br /&gt;
| Advanced combinators (research) = Fortgeschrittene Kombinatoren (Forschung)&lt;br /&gt;
| Advanced material processing (research) = Fortgeschrittene Materialverarbeitung (Forschung)&lt;br /&gt;
| Advanced material processing = Fortgeschrittene Materialverarbeitung&lt;br /&gt;
| Advanced material processing 2 (research) = Fortgeschrittene Materialverarbeitung 2 (Forschung)&lt;br /&gt;
| Advanced material processing 2 = Fortgeschrittene Materialverarbeitung 2&lt;br /&gt;
| Advanced oil processing (research) = Fortgeschrittene Ölverarbeitung (Forschung)&lt;br /&gt;
| Advanced oil processing = Fortgeschrittene Ölverarbeitung&lt;br /&gt;
| Artillery (research) = Artillerie (Forschung)&lt;br /&gt;
| Artillery = Artillerie&lt;br /&gt;
| Artillery shell range (research) = Artilleriegranaten-Reichweite (Forschung)&lt;br /&gt;
| Artillery shell range = Artilleriegranaten-Reichweite&lt;br /&gt;
| Artillery shell shooting speed (research) = Artilleriegranaten-Feuerrate (Forschung)&lt;br /&gt;
| Artillery shell shooting speed = Artilleriegranaten-Feuerrate&lt;br /&gt;
| Atomic bomb (research) = Atombombe (Forschung)&lt;br /&gt;
| Atomic bomb = Atombombe&lt;br /&gt;
| Auto character logistic trash slots (research) = Automatische Abfallfilter (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Auto character logistic trash slots = Automatische Abfallfilter &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Automated construction (research) = Automatisierter Aufbau (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Automated construction = Automatisierter Aufbau &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Automated rail transportation (research) = Automatisierter Schienenverkehr (Forschung)&lt;br /&gt;
| Automated rail transportation = Automatisierter Schienenverkehr&lt;br /&gt;
| Automation (research) = Automatisierung (Forschung)&lt;br /&gt;
| Automation = Automatisierung&lt;br /&gt;
| Automation 2 (research) = Automatisierung 2 (Forschung)&lt;br /&gt;
| Automation 2 = Automatisierung 2&lt;br /&gt;
| Automation 3 (research) = Automatisierung 3 (Forschung)&lt;br /&gt;
| Automation 3 = Automatisierung 3&lt;br /&gt;
| Automation science pack (research) = Wissenschaftspaket für Automatisierung (Forschung)&lt;br /&gt;
| Automobilism (research) = Automobilität (Forschung)&lt;br /&gt;
| Automobilism = Automobilität&lt;br /&gt;
| Basic oil processing = Grundlegende Ölverarbeitung&lt;br /&gt;
| Battery (research) = Batterie (Forschung)&lt;br /&gt;
| Battery = Batterie&lt;br /&gt;
| Belt immunity equipment (research) = Fließbandimmunitäts-Ausrüstung (Forschung)&lt;br /&gt;
| Braking force (research) = Bremskraft (Forschung)&lt;br /&gt;
| Braking force = Bremskraft&lt;br /&gt;
| Bulk inserter (research) = Massengreifarm (Forschung)&lt;br /&gt;
| Bullet damage (research) = Kugelschaden (Forschung)&lt;br /&gt;
| Bullet damage = Kugelschaden&lt;br /&gt;
| Bullet shooting speed (research) = Kugelfeuerrate (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Bullet shooting speed = Kugelfeuerrate &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Cannon shell damage (research) = Kanonenmunitionsschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Cannon shell damage = Kanonenmunitionsschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Cannon shell shooting speed (research) = Kanonenmunitionsfeuerrate (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Cannon shell shooting speed = Kanonenmunitionsfeuerrate &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Character logistic slots (research) = Anfrageplätze für Logistik (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Character logistic slots = Anfrageplätze für Logistik &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Character logistic trash slots (research) = Persönliche Abfallplätze (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Character logistic trash slots = Persönliche Abfallplätze &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Chemical science pack (research) = Wissenschaftspaket für Chemie (Forschung)&lt;br /&gt;
| Chemical science pack = Wissenschaftspaket für Chemie&lt;br /&gt;
| Circuit network (research) = Schaltungsnetz (Forschung)&lt;br /&gt;
| Circuit network = Schaltungsnetz&lt;br /&gt;
| Cliff explosives (research) = Klippensprengstoff (Forschung)&lt;br /&gt;
| Cliff explosives = Klippensprengstoff&lt;br /&gt;
| Cluster grenade (research) = Splittergranate (Forschung)&lt;br /&gt;
| Cluster grenade = Splittergranate&lt;br /&gt;
| Coal liquefaction (research) = Kohleverflüssigung (Forschung)&lt;br /&gt;
| Coal liquefaction = Kohleverflüssigung&lt;br /&gt;
| Combat robot damage (research) = Kampfroboterschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Combat robot damage = Kampfroboterschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Concrete (research) = Beton (Forschung)&lt;br /&gt;
| Construction robotics (research) = Bauroboter (Forschung)&lt;br /&gt;
| Construction robotics  = Bauroboter&lt;br /&gt;
| Defender (research) = Verteidiger (Forschung)&lt;br /&gt;
| Defender = Verteidiger&lt;br /&gt;
| Destroyer (research) = Zerstörer (Forschung)&lt;br /&gt;
| Destroyer = Zerstörer&lt;br /&gt;
| Discharge defense (research) = Entladungsverteidigung (Forschung)&lt;br /&gt;
| Discharge defense = Entladungsverteidigung&lt;br /&gt;
| Distractor (research) = Ablenker (Forschung)&lt;br /&gt;
| Distractor = Ablenker&lt;br /&gt;
| Effect transmission (research) = Effektübertragung (Forschung)&lt;br /&gt;
| Effect transmission = Effektübertragung&lt;br /&gt;
| Efficiency module = Effizienzmodul&lt;br /&gt;
| Efficiency module (research) = Effizienzmodul (Forschung)&lt;br /&gt;
| Efficiency module 2 (research) = Effizienzmodul 2 (Forschung)&lt;br /&gt;
| Efficiency module 3 (research) = Effizienzmodul 3 (Forschung)&lt;br /&gt;
| Electric energy accumulators (research) = Elektrische Akkumulatoren (Forschung)&lt;br /&gt;
| Electric energy accumulators = Elektrische Akkumulatoren&lt;br /&gt;
| Electric energy distribution 1 (research) = Stromnetze 1 (Forschung)&lt;br /&gt;
| Electric energy distribution 1 = Stromnetze 1&lt;br /&gt;
| Electric energy distribution 2 (research) = Stromnetze 2 (Forschung)&lt;br /&gt;
| Electric energy distribution 2 = Stromnetze 2&lt;br /&gt;
| Electric engine (research) = Elektromotor (Forschung)&lt;br /&gt;
| Electric engine = Elektromotor&lt;br /&gt;
| Electric mining drill (research) = Elektrische Erzförderer (Forschung)&lt;br /&gt;
| Electric mining drill = Elektrischer Erzförderer&lt;br /&gt;
| Electronics (research) = Elektronik (Forschung)&lt;br /&gt;
| Electronics = Elektronik&lt;br /&gt;
| Energy shield = Energieschild&lt;br /&gt;
| Energy shield MK2 = Energieschild 2&lt;br /&gt;
| Energy shield equipment (research) = Energieschild-Ausrüstung (Forschung)&lt;br /&gt;
| Energy shield equipment = Energieschild-Ausrüstung&lt;br /&gt;
| Energy shield MK2 equipment (research) = Energieschild-Ausrüstung 2 (Forschung)&lt;br /&gt;
| Energy weapons damage  = Energiewaffenschaden&lt;br /&gt;
| Energy weapons damage (research) = Energiewaffenschaden (Forschung)&lt;br /&gt;
| Engine (research) = Motor (Forschung)&lt;br /&gt;
| Engine = Motor&lt;br /&gt;
| Exoskeleton equipment (research) = Exoskelett-Ausrüstung (Forschung)&lt;br /&gt;
| Exoskeleton equipment = Exoskelett-Ausrüstung&lt;br /&gt;
| Explosive rocketry (research) = Explosive Raketen (Forschung)&lt;br /&gt;
| Explosive rocketry = Explosive Raketen&lt;br /&gt;
| Explosives (research) = Sprengstoffe (Forschung)&lt;br /&gt;
| Explosives = Sprengstoffe&lt;br /&gt;
| Fast inserter (research) = Schneller Greifarm (Forschung)&lt;br /&gt;
| Flamethrower (research) = Flammenwerfer (Forschung)&lt;br /&gt;
| Flamethrower = Flammenwerfer&lt;br /&gt;
| Flamethrower damage (research) = Flammenwerferschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Flamethrower damage = Flammenwerferschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Flammables (research) = Entzündliche Stoffe (Forschung)&lt;br /&gt;
| Flammables = Entzündliche Stoffe&lt;br /&gt;
| Flight (research) = Flug (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Flight = Flug &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Fluid handling (research) = Flüssigkeitshandhabung (Forschung)&lt;br /&gt;
| Fluid handling = Flüssigkeitshandhabung&lt;br /&gt;
| Fluid wagon (research) = Tankwaggon (Forschung)&lt;br /&gt;
| Fluid wagon = Tankwaggon&lt;br /&gt;
| Follower robot count (research) = Begleitroboteranzahl (Forschung)&lt;br /&gt;
| Follower robot count = Begleitroboteranzahl&lt;br /&gt;
| Gate (research) = Tor (Forschung)&lt;br /&gt;
| Gate = Tor&lt;br /&gt;
| Grenade damage (research) = Granatenschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Grenade damage = Granatenschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Gun turret (research) = Geschütztürme (Forschung)&lt;br /&gt;
| Gun turret = Geschützturm&lt;br /&gt;
| Gun turret damage (research) = Geschützturmschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Gun turret damage = Geschützturmschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Heavy armor (research) = Schwere Rüstung (Forschung)&lt;br /&gt;
| Heavy armor = Schwere Rüstung&lt;br /&gt;
| Heavy oil cracking = Schweröl zu Leichtöl spalten&lt;br /&gt;
| Inserter capacity bonus (research) = Kapazitätsbonus für Greifarme (Forschung)&lt;br /&gt;
| Inserter capacity bonus = Kapazitätsbonus für Greifarme&lt;br /&gt;
| Kovarex enrichment process (research) = Kovarex-Anreicherungsprozess (Forschung)&lt;br /&gt;
| Kovarex enrichment process = Kovarex-Anreicherungsprozess&lt;br /&gt;
| Lab research speed (research) = Forschungstempo (Forschung)&lt;br /&gt;
| Lab research speed = Forschungstempo&lt;br /&gt;
| Lamp (research) = Elektrische Lampen (Forschung)&lt;br /&gt;
| Lamp = Lampe&lt;br /&gt;
| Land mines (research) = Landminen (Forschung)&lt;br /&gt;
| Land mine = Landminen&lt;br /&gt;
| Landmines = Landminen&lt;br /&gt;
| Landfill (research) = Landaufschüttung (Forschung)&lt;br /&gt;
| Laser (research) = Lasertechnik (Forschung)&lt;br /&gt;
| Laser = Lasertechnik&lt;br /&gt;
| Laser shooting speed (research) = Laser-Feuerrate (Forschung)&lt;br /&gt;
| Laser shooting speed = Laser-Feuerrate&lt;br /&gt;
| Laser turret (research) = Laser-Geschütztürme (Forschung)&lt;br /&gt;
| Laser turret = Laser-Geschützturm&lt;br /&gt;
| Laser turret damage (research) = Laser-Geschützturmschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Laser turret damage = Laser-Geschützturmschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Light oil cracking = Leichtöl zu Flüssiggas spalten&lt;br /&gt;
| Logistic robotics (research) = Logistikroboter (Forschung)&lt;br /&gt;
| Logistic robotics = Logistikroboter&lt;br /&gt;
| Logistic science pack (research) = Wissenschaftspaket für Logistik (Forschung)&lt;br /&gt;
| Logistic science pack = Wissenschaftspaket für Logistik&lt;br /&gt;
| Logistic system (research) = Logistiksystem (Forschung)&lt;br /&gt;
| Logistic system = Logistiksystem&lt;br /&gt;
| Logistics (research) = Logistik (Forschung)&lt;br /&gt;
| Logistics = Logistik&lt;br /&gt;
| Logistics 2 (research) = Logistik 2 (Forschung)&lt;br /&gt;
| Logistics 2 = Logistik 2&lt;br /&gt;
| Logistics 3 (research) = Logistik 3 (Forschung)&lt;br /&gt;
| Logistics 3 = Logistik 3&lt;br /&gt;
| Low density structure (research) = Leichtbauteil (Forschung)&lt;br /&gt;
| Lubricant (research) = Schmiermittel (Forschung)&lt;br /&gt;
| Military (research) = Militär (Forschung)&lt;br /&gt;
| Military = Militär&lt;br /&gt;
| Military 2 (research) = Militär 2 (Forschung)&lt;br /&gt;
| Military 2 = Militär 2&lt;br /&gt;
| Military 3 (research) = Militär 3 (Forschung)&lt;br /&gt;
| Military 3 = Militär 3&lt;br /&gt;
| Military 4 (research) = Militär 4 (Forschung)&lt;br /&gt;
| Military 4 = Militär 4&lt;br /&gt;
| Military science pack (research) = Wissenschaftspaket für Militär (Forschung)&lt;br /&gt;
| Military science pack = Wissenschaftspaket für Militär&lt;br /&gt;
| Mining productivity (research) = Bergbau-Produktivität (Forschung)&lt;br /&gt;
| Mining productivity = Bergbau-Produktivität&lt;br /&gt;
| Modular armor (research) = Modulare Rüstung (Forschung)&lt;br /&gt;
| Modules (research) = Module (Forschung)&lt;br /&gt;
| Nightvision equipment (research) = Nachtsicht-Ausrüstung (Forschung)&lt;br /&gt;
| Nightvision equipment = Nachtsicht-Ausrüstung&lt;br /&gt;
| Nuclear fuel reprocessing (research) = Wiederaufbereitung von Kernbrennstoff (Forschung)&lt;br /&gt;
| Nuclear power (research) = Kernenergie (Forschung)&lt;br /&gt;
| Nuclear power = Kernenergie&lt;br /&gt;
| Oil gathering (research) = Rohölgewinnung (Forschung)&lt;br /&gt;
| Oil processing (research) = Ölverarbeitung (Forschung)&lt;br /&gt;
| Oil processing = Ölverarbeitung&lt;br /&gt;
| Personal battery (research) = Tragbare Akkus (Forschung)&lt;br /&gt;
| Personal battery = Tragbarer Akku&lt;br /&gt;
| Personal battery MK2 (research) = Tragbare Akkus 2 (Forschung)&lt;br /&gt;
| Personal battery MK2 = Tragbarer Akku 2&lt;br /&gt;
| Personal laser defense (research) = Persönliche Laserverteidigung (Forschung)&lt;br /&gt;
| Personal laser defense = Persönliche Laserverteidigung&lt;br /&gt;
| Physical projectile damage (research) = Physischer Projektilschaden (Forschung)&lt;br /&gt;
| Physical projectile damage = Physischer Projektilschaden&lt;br /&gt;
| Plastics (research) = Kunststoffe (Forschung)&lt;br /&gt;
| Plastics = Kunststoffe&lt;br /&gt;
| Portable solar panel (research) = Tragbare Solarpanele (Forschung)&lt;br /&gt;
| Portable solar panel = Tragbares Solarpanel&lt;br /&gt;
| Portable fission reactor = Tragbarer Kernreaktor&lt;br /&gt;
| Portable fission reactor (research) = Tragbare Kernreaktoren (Forschung)&lt;br /&gt;
| Power armor (research) = Hochleistungsrüstung (Forschung)&lt;br /&gt;
| Power armor MK2 (research) = Hochleistungsrüstung 2 (Forschung)&lt;br /&gt;
| Processing unit (research) = Mikrocomputer (Forschung)&lt;br /&gt;
| Production science pack (research) = Wissenschaftspaket für Produktion (Forschung)&lt;br /&gt;
| Production science pack = Wissenschaftspaket für Produktion&lt;br /&gt;
| Productivity module (research) = Produktivitätsmodul (Forschung)&lt;br /&gt;
| Productivity module 2 (research) = Produktivitätsmodul 2 (Forschung)&lt;br /&gt;
| Productivity module 3 (research) = Produktivitätsmodul 3 (Forschung)&lt;br /&gt;
| Rail signals (research) = Zugsignale (Forschung)&lt;br /&gt;
| Rail signals = Zugsignale&lt;br /&gt;
| Railway (research) = Eisenbahn (Forschung)&lt;br /&gt;
| Railway = Eisenbahn&lt;br /&gt;
| Railway/Train path finding = Eisenbahn/Zug Pfadplanung&lt;br /&gt;
| Refined flammables (research) = Raffinierte entzündliche Stoffe (Forschung)&lt;br /&gt;
| Refined flammables  = Raffinierte entzündliche Stoffe&lt;br /&gt;
| Robotics (research) = Robotertechnik (Forschung)&lt;br /&gt;
| Robotics = Robotertechnik&lt;br /&gt;
| Rocket control unit (research) = Raketensteuereinheit (Forschung)&lt;br /&gt;
| Rocket damage (research) = Raketenschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Rocket damage = Raketenschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Rocket fuel (research) = Raketenbrennstoff (Forschung)&lt;br /&gt;
| Rocket fuel = Raketenbrennstoff&lt;br /&gt;
| Rocket shooting speed (research) = Raketenfeuerrate (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Rocket shooting speed = Raketenfeuerrate &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Rocket silo (research) = Raketensilo (Forschung)&lt;br /&gt;
| Rocket silo = Raketensilo&lt;br /&gt;
| Rocketry (research) = Raketentechnik (Forschung)&lt;br /&gt;
| Rocketry = Raketentechnik&lt;br /&gt;
| Shotgun shell damage (research) = Schrotpatronenschaden (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Shotgun shell damage = Schrotpatronenschaden &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Shotgun shell shooting speed (research) = Schrotpatronenfeuerrate (Forschung) &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Shotgun shell shooting speed = Schrotpatronenfeuerrate &amp;lt;!-- Archived --&amp;gt;&lt;br /&gt;
| Solar energy (research) = Solarenergie (Forschung)&lt;br /&gt;
| Solar energy = Solarenergie&lt;br /&gt;
| Space science pack (research) = Wissenschaftspaket für Weltraumforschung (Forschung)&lt;br /&gt;
| Space science pack = Wissenschaftspaket für Weltraumforschung&lt;br /&gt;
| Speed module (research) = Tempomodul (Forschung)&lt;br /&gt;
| Speed module 2 (research) = Tempomodul 2 (Forschung)&lt;br /&gt;
| Speed module 3 (research) = Tempomodul 3 (Forschung)&lt;br /&gt;
| Spidertron (research) = Spidertron (Forschung)&lt;br /&gt;
| Steam power (research) = Dampfenergie&lt;br /&gt;
| Steam power = Dampfkraft &amp;lt;!-- Also an achievement name --&amp;gt;&lt;br /&gt;
| Steel axe (research) = Stahlwerkzeuge (Forschung)&lt;br /&gt;
| Steel axe = Stahlwerkzeuge&lt;br /&gt;
| Steel processing (research) = Stahlverarbeitung (Forschung)&lt;br /&gt;
| Steel processing = Stahlverarbeitung&lt;br /&gt;
| Stone wall (research) = Steinmauer (Forschung)&lt;br /&gt;
| Stone wall = Steinmauer&lt;br /&gt;
| Stronger explosives (research) = Stärkere Sprengstoffe (Forschung)&lt;br /&gt;
| Stronger explosives = Stärkere Sprengstoffe&lt;br /&gt;
| Sulfur processing (research) = Schwefelverarbeitung (Forschung)&lt;br /&gt;
| Sulfur processing = Schwefelverarbeitung&lt;br /&gt;
| Tank (research) = Panzer (Forschung)&lt;br /&gt;
| Tank = Panzer&lt;br /&gt;
| Toolbelt (research) = Werkzeuggürtel (Forschung)&lt;br /&gt;
| Toolbelt = Werkzeuggürtel&lt;br /&gt;
| Uranium ammo (research) = Uranmunition (Forschung)&lt;br /&gt;
| Uranium ammo = Uranmunition&lt;br /&gt;
| Uranium processing (research) = Uranverarbeitung (Forschung)&lt;br /&gt;
| Utility science pack (research) = Wissenschaftspaket für Zubehör (Forschung)&lt;br /&gt;
| Utility science pack = Wissenschaftspaket für Zubehör&lt;br /&gt;
| Weapon shooting speed (research) = Feuerrate (Forschung)&lt;br /&gt;
| Weapon shooting speed = Feuerrate&lt;br /&gt;
| Worker robot cargo size (research) = Arbeitsroboter-Transportmenge (Forschung)&lt;br /&gt;
| Worker robot cargo size = Arbeitsroboter-Transportmenge&lt;br /&gt;
| Worker robot speed (research) = Arbeitsroboter-Geschwindigkeit (Forschung)&lt;br /&gt;
| Worker robot speed = Arbeitsroboter-Geschwindigkeit&lt;br /&gt;
| Radar (research) = Radar (Forschung)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- language selection template ---&amp;gt;&lt;br /&gt;
| In other languages: = In anderen Sprachen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- disambiguation template ---&amp;gt;&lt;br /&gt;
| Multiple pages share the title or description of = Mehrere Seiten teilen den Titel oder die Beschreibung von&lt;br /&gt;
| They are listed below. = Sie sind unten aufgelistet.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wenn es nicht möglich ist die gewünschte Seite zu finden, solltest Du &#039;&#039;&#039;[[Special:Search|eine neue Suche durchführen]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Falls ein&lt;br /&gt;
| internal link = interner Link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = Dich hierhergeführt hat, könntest du möglicherweise den Link anpassen wollen, damit er direkt den gewünschten Artikel verlinkt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- main page ---&amp;gt;&lt;br /&gt;
| Latest stable version = Neueste stabile Version&lt;br /&gt;
| Latest experimental version = Neueste experimentelle Version&lt;br /&gt;
| The wiki is based on version = Dieses Wiki basiert auf der Version&lt;br /&gt;
| Planned releases = Geplante Versionen&lt;br /&gt;
| Planned features = Geplante Neuerungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Names used in links and navigation templates like [[Coal liquefaction (research)]] -&amp;gt; &amp;quot;Kohleverflüssigung (Forschung)&amp;quot; --&amp;gt;&lt;br /&gt;
| Tile = Kachel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:About --&amp;gt;&lt;br /&gt;
| This article is about = Dieser Artikel beschäftigt sich mit&lt;br /&gt;
| For = Für&lt;br /&gt;
| see = siehe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Key --&amp;gt;&lt;br /&gt;
| SHIFT = UMSCHALT&lt;br /&gt;
| Right mouse button = Rechte Maustaste&lt;br /&gt;
| Left mouse button = Linke Maustaste&lt;br /&gt;
| Middle mouse button = Mittlere Maustaste&lt;br /&gt;
| Mouse wheel up = Mausrad hoch&lt;br /&gt;
| Mouse wheel down = Mausrad runter&lt;br /&gt;
| Numpad + = Nummernblock +&lt;br /&gt;
| Numpad - = Nummernblock -&lt;br /&gt;
| CTRL = STRG&lt;br /&gt;
| SPACE = LEERTASTE&lt;br /&gt;
| ENTER = EINGABE&lt;br /&gt;
| Command = ⌘&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Achievement (in alphabetical order) --&amp;gt;&lt;br /&gt;
| Arachnophilia = Arachnophilie&lt;br /&gt;
| Build a [[spidertron]]. = Baue einen [[spidertron/de|Spidertron]].&lt;br /&gt;
&lt;br /&gt;
| Art of siege = Die Kunst der Belagerung&lt;br /&gt;
| Destroy an enemy structure using [[artillery]]. = Zerstöre ein feindliches Bauwerk via [[artillery/de|Artillerie]].&lt;br /&gt;
&lt;br /&gt;
| Automate this! = Automatisier’ das!&lt;br /&gt;
| Build an [[Assembling_machine_1|assembling machine]]. = Baue eine [[assembling machine 1/de|Montagemaschine]].&lt;br /&gt;
&lt;br /&gt;
| Automated cleanup = Automatisiertes Aufräumen&lt;br /&gt;
| Deconstruct 100 objects with the [[construction robot]]s. = Reiße 100 Objekte mit [[construction robot/de|Baurobotern]] ab.&lt;br /&gt;
&lt;br /&gt;
| Automated construction = Automatisierter Aufbau&lt;br /&gt;
| Construct 100 machines using [[construction robot|robots]]. = Baue 100 Maschinen mit Hilfe von [[construction robot/de|Baurobotern]].&lt;br /&gt;
&lt;br /&gt;
| Circuit veteran 1 = Schaltkreisveteran 1&lt;br /&gt;
| Produce 1.0k [[advanced circuit]]s per hour. = Stelle 1.000 [[advanced circuit/de|integrierte Schaltkreise]] innerhalb einer Stunde her.&lt;br /&gt;
| Circuit veteran 2 = Schaltkreisveteran 2&lt;br /&gt;
| Produce 10k [[advanced circuit]]s per hour. = Stelle 10.000 [[advanced circuit/de|integrierte Schaltkreise]] innerhalb einer Stunde her.&lt;br /&gt;
| Circuit veteran 3 = Schaltkreisveteran 3&lt;br /&gt;
| Produce 25k [[advanced circuit]]s per hour. = Stelle 25.000 [[advanced circuit/de|integrierte Schaltkreise]] innerhalb einer Stunde her.&lt;br /&gt;
&lt;br /&gt;
| Computer age 1 = Computerzeitalter 1&lt;br /&gt;
| Produce 500 [[processing unit]]s per hour. = Stelle 500 [[processing unit/de|Mikroprozessoren]] innerhalb einer Stunde her.&lt;br /&gt;
| Computer age 2 = Computerzeitalter 2&lt;br /&gt;
| Produce 1.0k [[processing unit]]s per hour. = Stelle 1.000 [[processing unit/de|Mikroprozessoren]] innerhalb einer Stunde her.&lt;br /&gt;
| Computer age 3 = Computerzeitalter 3&lt;br /&gt;
| Produce 5k [[processing unit]]s per hour. = Stelle 5.000 [[processing unit/de|Mikroprozessoren]] innerhalb einer Stunde her.&lt;br /&gt;
&lt;br /&gt;
| Crafting with efficiency = Herstellen mit Effizienz&lt;br /&gt;
| Craft an [[efficiency module 3]]. = Stelle ein [[efficiency module 3/de|Effizienzmodul 3]] her.&lt;br /&gt;
&lt;br /&gt;
| Crafting with productivity = Herstellen mit Produktivität&lt;br /&gt;
| Craft a [[productivity module 3]]. = Stelle ein [[productivity module 3/de|Produktivitätsmodul 3]] her.&lt;br /&gt;
&lt;br /&gt;
| Crafting with speed = Herstellen mit Tempo&lt;br /&gt;
| Craft a [[speed module 3]]. = Stelle ein [[speed module 3/de|Tempomodul 3]] her.&lt;br /&gt;
&lt;br /&gt;
| Delivery service = Lieferservice&lt;br /&gt;
| Supply the character with 10k items delivered by [[logistic robot]]s. = Beliefere Deine Spielfigur mit 10.000 Gegenständen via [[logistic robot/de|Logistikroboter]].&lt;br /&gt;
&lt;br /&gt;
| Eco unfriendly = Umwelt-Unfreundlich&lt;br /&gt;
| Research [[oil processing (research)|oil processing]]. = Erforsche die [[oil processing (research)/de|Ölverarbeitung]].&lt;br /&gt;
&lt;br /&gt;
| Getting on track = In Fahrt kommen&lt;br /&gt;
| Build a [[locomotive]]. = Baue eine [[locomotive/de|Lokomotive]].&lt;br /&gt;
&lt;br /&gt;
| Getting on track like a pro = In Fahrt kommen wie ein Profi&lt;br /&gt;
| Build a [[locomotive]] within the first 90 minutes of the game. = Baue eine [[locomotive/de|Lokomotive]] innerhalb der ersten 90 Minuten des Spiels.&lt;br /&gt;
&lt;br /&gt;
| Golem = Golem&lt;br /&gt;
| Survive a hit of 500 [[damage]] or more. = Überlebe einen Treffer mit 500 oder mehr [[damage/de|Schaden]].&lt;br /&gt;
&lt;br /&gt;
| I am the destroyer of worlds = Ich bin der Weltenzerstörer&lt;br /&gt;
| Use an [[atomic bomb]]. = Zünde eine [[atomic bomb/de|Atombombe]].&lt;br /&gt;
&lt;br /&gt;
| Iron throne 1 = Eiserner Thron 1&lt;br /&gt;
| Produce 20k [[iron plate]]s per hour. = Stelle 20.000 [[iron plate/de|Eisenplatten]] innerhalb einer Stunde her.&lt;br /&gt;
| Iron throne 2 = Eiserner Thron 2&lt;br /&gt;
| Produce 200k [[iron plate]]s per hour. = Stelle 200.000 [[iron plate/de|Eisenplatten]] innerhalb einer Stunde her.&lt;br /&gt;
| Iron throne 3 = Eiserner Thron 3&lt;br /&gt;
| Produce 400k [[iron plate]]s per hour. = Stelle 400.000 [[iron plate/de|Eisenplatten]] innerhalb einer Stunde her.&lt;br /&gt;
&lt;br /&gt;
| It stinks and they don&#039;t like it = Es stinkt und sie mögen es nicht&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Löse einen [[enemies/de|Feindesangriff]] durch [[pollution/de|Umweltverschmutzung]] aus.&lt;br /&gt;
&lt;br /&gt;
| Keeping your hands clean = Saubere Hände&lt;br /&gt;
| Destroy your first enemy structure using [[artillery]]. = Zerstöre Dein erstes feindliches Bauwerk via [[artillery/de|Artillerie]].&lt;br /&gt;
&lt;br /&gt;
| Lazy bastard = Faule Socke&lt;br /&gt;
| Launch a [[rocket silo|rocket]] to space while manually crafting no more than 111 items. = Starte eine [[rocket silo/de|Rakete]], ohne mehr als 111 Gegenstände von Hand hergestellt zu haben.&lt;br /&gt;
&lt;br /&gt;
| Logistic network embargo = Logistiknetz-Embargo&lt;br /&gt;
| Finish research with [[space science pack]] for the base game or any [[planetary science pack]] for [[Space Age]]{{SA}} without building any [[active provider chest|active provider]], [[buffer chest|buffer]], or [[requester chest]]s. = Erforsche eine Technologie mit [[space science pack/de|Wissenschaftspaketen für Weltraumforschung]] (Basisspiel) bzw. einem [[planetary science pack/de|Wissenschaftspaket von einem anderen Planeten]] ([[Space Age/de|Space Age]]{{SA}}), ohne [[buffer chest/de|Pufferkisten]], [[requester chest/de|Anfragekisten]] oder [[active provider chest/de|aktive Anbieterkisten]] einzusetzen.&lt;br /&gt;
&lt;br /&gt;
| Mass production 1 = Massenproduktion 1&lt;br /&gt;
| Produce 10k [[electronic circuit]]s. = Stelle 10.000 [[electronic circuit/de|elektronische Schaltkreise]] her.&lt;br /&gt;
| Mass production 2 = Massenproduktion 2&lt;br /&gt;
| Produce 1M [[electronic circuit]]s. = Stelle 1.000.000 [[electronic circuit/de|elektronische Schaltkreise]] her.&lt;br /&gt;
| Mass production 3 = Massenproduktion 3&lt;br /&gt;
| Produce 20M [[electronic circuit]]s. = Stelle 20.000.000 [[electronic circuit/de|elektronische Schaltkreise]] her.&lt;br /&gt;
&lt;br /&gt;
| Mining with determination = Bergbau mit Entschlossenheit&lt;br /&gt;
| Completely deplete a resource patch. = Baue ein Ressourcen-Vorkommen vollständig ab.&lt;br /&gt;
&lt;br /&gt;
| Minions = Gefolge&lt;br /&gt;
| Have 100 [[Combat robot capsules|combat robots]] or more following you. = Versammle ein Gefolge von 100 [[combat robot capsules/de|Kampfrobotern]].&lt;br /&gt;
&lt;br /&gt;
| No time for chitchat = Keine Zeit zum Reden&lt;br /&gt;
| Launch a [[rocket silo|rocket]] to space within 15 hours. = Starte eine [[rocket silo/de|Rakete]] innerhalb von 15 Stunden in den Weltraum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Nuclear power = Kernenergie (see translation above) --&amp;gt;&lt;br /&gt;
| Start producing electric power by [[nuclear reactor|nuclear powerplant]]. = Erzeuge elektrischen Strom mit einem [[nuclear reactor/de|Kernkraftwerk]].&lt;br /&gt;
&lt;br /&gt;
| Pest control = Schädlingsbekämpfung&lt;br /&gt;
| Destroy a biter [[Enemies#Nests|spawner]]. = Zerstöre ein [[Enemies/de#Nester|Beißernest]].&lt;br /&gt;
&lt;br /&gt;
| Pyromaniac = Pyromane&lt;br /&gt;
| Destroy 10k [[tree]]s with fire. = Brenne 10.000 [[tree/de|Bäume]] nieder.&lt;br /&gt;
&lt;br /&gt;
| Raining bullets = Kugelhagel&lt;br /&gt;
| Launch a [[rocket silo|rocket]] to space without building any [[laser turret]]s. = Starte eine [[rocket silo/de|Rakete]], ohne einen [[laser turret/de|Laser-Geschützturm]] zu platzieren.&lt;br /&gt;
&lt;br /&gt;
| Research with automation = Forschung für Automatisierung&lt;br /&gt;
| Research a technology using [[automation science pack]]s. = Erforsche eine Technologie mit [[automation science pack/de|Wissenschaftspaketen für Automatisierung]].&lt;br /&gt;
| Research with logistics = Forschung für Logistik&lt;br /&gt;
| Research a technology using [[logistic science pack]]s. = Erforsche eine Technologie mit [[logistic science pack/de|Wissenschaftspaketen für Logistik]].&lt;br /&gt;
| Research with chemicals = Forschung für Chemikalien&lt;br /&gt;
| Research a technology using [[chemical science pack]]s. = Erforsche eine Technologie mit [[chemical science pack/de|Wissenschaftspaketen für Chemie]].&lt;br /&gt;
| Research with military = Forschung für Militär&lt;br /&gt;
| Research a technology using [[military science pack]]s. = Erforsche eine Technologie mit [[military science pack/de|Wissenschaftspaketen für Militär]].&lt;br /&gt;
| Research with production = Forschung für Produktion&lt;br /&gt;
| Research a technology using [[production science pack]]s. = Erforsche eine Technologie mit [[production science pack/de|Wissenschaftspaketen für Produktion]].&lt;br /&gt;
| Research with utility = Forschung für Zubehör&lt;br /&gt;
| Research a technology using [[utility science pack]]s. = Erforsche eine Technologie mit [[utility science pack/de|Wissenschaftspaketen für Zubehör]].&lt;br /&gt;
| Research with space = Forschung im Weltraum&lt;br /&gt;
| Research a technology using [[space science pack]]s. = Erforsche eine Technologie mit [[utility science pack/de|Wissenschaftspaketen für Weltraumforschung]].&lt;br /&gt;
&lt;br /&gt;
| Run Forrest, run = Lauf, Forrest, lauf&lt;br /&gt;
| Destroy 100 [[tree]]s by impact. = Ramme 100 [[tree/de|Bäume]] nieder.&lt;br /&gt;
&lt;br /&gt;
| Smoke me a kipper, I&#039;ll be back for breakfast = Warte nicht auf mich, ich bin zum Frühstück wieder da&lt;br /&gt;
| Launch a [[rocket silo|rocket]] to space. = Starte eine [[rocket silo/de|Rakete]] in den Weltraum.&lt;br /&gt;
&lt;br /&gt;
| So long and thanks for all the fish = Macht’s gut und danke für den Fisch&lt;br /&gt;
&lt;br /&gt;
| Solar power = Solarenergie&lt;br /&gt;
| Start producing electric power by [[solar panel]]s. = Erzeuge elektrischen Strom mit einem [[solar panel/de|Solarkraftwerk]].&lt;br /&gt;
&lt;br /&gt;
| Solaris = Solaris&lt;br /&gt;
| Produce more than 10 GJ per hour using only [[solar panel]]s. = Erzeuge mehr als 10 GJ elektrische Energie innerhalb einer Stunde nur mit [[solar panel/de|Solarpanelen]].&lt;br /&gt;
&lt;br /&gt;
| Steam all the way = Volldampf voraus&lt;br /&gt;
| Launch a [[rocket silo|rocket]] to space without building any [[solar panel]]s. = Starte eine [[rocket silo/de|Rakete]] in den Weltraum, ohne [[solar panel/de|Solarpanele]] zu platzieren.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Steam power = Dampfkraft (see translation above) --&amp;gt;&lt;br /&gt;
| Start producing electric power by [[steam engine]]. = Erzeuge elektrischen Strom mit einem [[steam engine/de|Dampfkraftwerk]].&lt;br /&gt;
&lt;br /&gt;
| Steamrolled = Überrollt&lt;br /&gt;
| Destroy 10 [[Enemies#Nests|spawners]] by impact. = Ramme 10 [[Enemies/de#Nester|Nester]] nieder.&lt;br /&gt;
&lt;br /&gt;
| Tech maniac = Technikverrückter&lt;br /&gt;
| Research all [[technologies]]. = Erforsche alle [[technologies/de|Technologien]].&lt;br /&gt;
&lt;br /&gt;
| There is no spoon = Es gibt keinen Löffel&lt;br /&gt;
| Launch a [[rocket silo|rocket]] to space within 8 hours. = Starte eine [[rocket silo/de|Rakete]] innerhalb von 8 Stunden in den Weltraum.&lt;br /&gt;
&lt;br /&gt;
| Terraformer = Terraformer&lt;br /&gt;
| Destroy a [[cliff]]. = Zerstöre eine [[cliff/de|Klippe]].&lt;br /&gt;
&lt;br /&gt;
| Trans-Factorio express = Trans-Factorio-Express&lt;br /&gt;
| Have a [[train]] plan a path 1,000 tiles or longer. = Lasse einen [[Railway/de|Zug]] einen Pfad planen, der mindestens 1.000 Kacheln lang ist.&lt;br /&gt;
&lt;br /&gt;
| Watch your step = Achtung, Zugbetrieb&lt;br /&gt;
| Get killed by a moving [[locomotive]]. = Werde durch einen fahrenden [[locomotive/de|Zug]] getötet.&lt;br /&gt;
&lt;br /&gt;
| You are doing it right = Du machst es richtig&lt;br /&gt;
| Construct more machines using [[construction robot|robots]] than manually. = Platziere mehr Bauwerke via [[construction robot/de|Bauroboter]] als per Hand.&lt;br /&gt;
&lt;br /&gt;
| You&#039;ve got a package = Zustellung erfolgreich&lt;br /&gt;
| Supply the character by [[logistic robot]]. = Beliefere Deine Spielfigur via [[logistic robot/de|Logistikroboter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Main --&amp;gt;&lt;br /&gt;
| Main article = Hauptartikel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Archive --&amp;gt;&lt;br /&gt;
| has been &amp;lt;u&amp;gt;archived&amp;lt;/u&amp;gt; = wurde &amp;lt;u&amp;gt;archiviert&amp;lt;/u&amp;gt;&lt;br /&gt;
| The information on this page pertains to a previous version of the game.&amp;lt;br&amp;gt;It may be incorrect, or concern a removed/changed feature. = Die Informationen auf dieser Seite betreffen eine ältere Version des Spieles.&amp;lt;br&amp;gt; Sie können falsch oder über ein entferntes Objekt sein.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:stub --&amp;gt;&lt;br /&gt;
| This article is a = Dieser Artikel ist ein&lt;br /&gt;
| , and not comprehensive = &amp;amp;nbsp;und nicht umfassend&lt;br /&gt;
| You can help this wiki by = Du kannst diesem Wiki helfen, indem du ihn&lt;br /&gt;
| expanding it = erweiterst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{Category|Localisation templates|lang=none}}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steam_power_(research)/de&amp;diff=219332</id>
		<title>Steam power (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steam_power_(research)/de&amp;diff=219332"/>
		<updated>2026-07-23T14:25:00Z</updated>

		<summary type="html">&lt;p&gt;Bilka: added missing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Steam power (research)}}&lt;br /&gt;
Die &#039;&#039;&#039;Dampfenergie&#039;&#039;&#039;-[[Research/de|Forschung]] ermöglicht den Bau der notwendigen Gebäude zur Stromerzeugung im frühen Spiel. Sie erlaubt die Herstellung und den Bau von {{L|Boiler}}, {{L|Offshore pump}}, {{L|Pipe}}, {{L|Pipe to ground|unterirdischem Rohr}} und der {{L|Steam engine}}.&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Recycling_(research)&amp;diff=219331</id>
		<title>Recycling (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Recycling_(research)&amp;diff=219331"/>
		<updated>2026-07-23T14:19:22Z</updated>

		<summary type="html">&lt;p&gt;Bilka: 2.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Recycling (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Recycling&#039;&#039;&#039; unlocks the [[recycler]] as well as the ability to [[scrap recycling|recycle scrap]]. It’s unlocked by breaking the [[Fulgoran vault ruin]], which is usually located near big [[scrap]] patches.&lt;br /&gt;
&lt;br /&gt;
Recycling is made available by the Recycler mod, which is part of the [[Space Age]] expansion, but can be enabled without the Space Age mod. In this case it has different prerequisites and is researched like any other tech, and recyclers can be crafted on Nauvis.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_gathering_(research)/de&amp;diff=219330</id>
		<title>Oil gathering (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_gathering_(research)/de&amp;diff=219330"/>
		<updated>2026-07-23T14:18:26Z</updated>

		<summary type="html">&lt;p&gt;Bilka: added missing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Oil gathering (research)}}&lt;br /&gt;
{{Main|Oil processing}}&lt;br /&gt;
Die {{L|Research}} &#039;&#039;&#039;Rohölgewinnung&#039;&#039;&#039; ermöglicht die Herstellung der {{L|Pumpjack}}.&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_mining_drill_(research)/de&amp;diff=219329</id>
		<title>Electric mining drill (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_mining_drill_(research)/de&amp;diff=219329"/>
		<updated>2026-07-23T14:11:40Z</updated>

		<summary type="html">&lt;p&gt;Bilka: added missing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric mining drill (research)}}&lt;br /&gt;
Die {{L|Research}} &#039;&#039;&#039;Elektrische Erzförderer&#039;&#039;&#039; ermöglicht die Herstellung des {{L|Electric mining drill|elektrischen Erförderers}}.&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Big_mining_drill_(research)/de&amp;diff=219328</id>
		<title>Big mining drill (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Big_mining_drill_(research)/de&amp;diff=219328"/>
		<updated>2026-07-23T14:05:28Z</updated>

		<summary type="html">&lt;p&gt;Bilka: added see also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Big mining drill (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Die Forschung &#039;&#039;&#039;Große Erzförderer&#039;&#039;&#039; ermöglicht den Bau des {{L|Big mining drill|großen Erzförderers}}{{SA}}. Eine {{L|Foundry}} muss hergestellt werden, um diese Forschung freizuschalten.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Vulcanus}}{{SA}}&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Metallic_asteroid_crushing/de&amp;diff=219327</id>
		<title>Metallic asteroid crushing/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Metallic_asteroid_crushing/de&amp;diff=219327"/>
		<updated>2026-07-23T14:01:23Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed redirect target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Metallic asteroid chunk/de#Alternative Baupläne]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oxide_asteroid_crushing/de&amp;diff=219326</id>
		<title>Oxide asteroid crushing/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oxide_asteroid_crushing/de&amp;diff=219326"/>
		<updated>2026-07-23T14:01:05Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed redirect target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oxide asteroid chunk/de#Alternative Baupläne]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_oxide_asteroid_crushing/de&amp;diff=219325</id>
		<title>Advanced oxide asteroid crushing/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_oxide_asteroid_crushing/de&amp;diff=219325"/>
		<updated>2026-07-23T14:00:34Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed redirect target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oxide asteroid chunk/de#Alternative Baupläne]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_metallic_asteroid_crushing/de&amp;diff=219324</id>
		<title>Advanced metallic asteroid crushing/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_metallic_asteroid_crushing/de&amp;diff=219324"/>
		<updated>2026-07-23T14:00:10Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed redirect target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Metallic asteroid chunk/de#Alternative Baupläne]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=219323</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=219323"/>
		<updated>2026-07-23T13:59:13Z</updated>

		<summary type="html">&lt;p&gt;Bilka: capitalisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:biter_intro.png|175px|right]]&#039;&#039;&#039;Enemies&#039;&#039;&#039; are creatures that want to [[Damage|harm]] the [[player]]. They are the native inhabitants of the extraterrestrial worlds on which the player is operating. Enemies show up on the map as red dots. &lt;br /&gt;
&lt;br /&gt;
On [[Nauvis]], the enemies are arthropods which live in organic nests. They are encountered in three species: Biters, Spitters, and Worms (though the nickname &amp;quot;Biters&amp;quot; is often used collectively for all of them). &lt;br /&gt;
&lt;br /&gt;
More enemies can be encountered on other planets with the [[Space Age]] expansion. On the planet [[Gleba]]{{SA}}, there are pentapods which come in three variants: Wrigglers, Strafers, and Stompers. On the planet [[Vulcanus]]{{SA}}, there are the Demolishers.&lt;br /&gt;
&lt;br /&gt;
Each species comes in a range of sizes, where larger specimens have more health and do more damage. &lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|art-of-siege}}&lt;br /&gt;
{{Achievement|keeping-your-hands-clean}}&lt;br /&gt;
{{Achievement|it-stinks-and-they-do-like-it}}&lt;br /&gt;
{{Achievement|get-off-my-lawn}}&lt;br /&gt;
{{Achievement|if-it-bleeds}}&lt;br /&gt;
{{Achievement|we-need-bigger-guns}}&lt;br /&gt;
{{Achievement|Size-doesnt-matter}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the base game. They come in four sizes: small, medium, big and behemoth. In the beginning of a game, there will only be the small ones. With increasing [[pollution]], they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]]. As common sense may suggest, their method of attack is a straightforward charge to &amp;quot;bite&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:small_biter.png|center]] || Small biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 7 Physical&lt;br /&gt;
* Attack speed: 1.71/s&lt;br /&gt;
* Speed: 43.2km/h &lt;br /&gt;
* Range: 0.5&lt;br /&gt;
* Pollution to join attack: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medium_biter.png|center]] || Medium biter&lt;br /&gt;
| Stronger and slightly faster than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15 Physical&lt;br /&gt;
* Attack speed: 1.71/s&lt;br /&gt;
* Speed: 51.8km/h&lt;br /&gt;
* Range: 1&lt;br /&gt;
* Pollution to join attack: 20&lt;br /&gt;
&lt;br /&gt;
[[Damage#Resistance|Resistances]]:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 4/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:big_biter.png|center]] || Big biter&lt;br /&gt;
| Dangerous, resistant to small arms. Can attack through walls, hitting objects directly behind them. Hatches from spoiled [[biter egg|biter eggs]], however it won&#039;t be at full health when this happens.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30 Physical&lt;br /&gt;
* Attack speed: 1.71/s&lt;br /&gt;
* Speed: 49.7km/h&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
* Pollution to join attack: 80&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:behemoth_biter.png|center]] || Behemoth biter&lt;br /&gt;
| Extremely durable and nearly immune to small arms, except for the strongest ordnance. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Damage: 90 Physical&lt;br /&gt;
* Attack speed: 1.2/s&lt;br /&gt;
* Speed: 64.8km/h&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
* Pollution to join attack: 400&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 12/10%&lt;br /&gt;
*Physical: 12/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
&#039;&#039;&#039;Spitters&#039;&#039;&#039; are much like [[Enemies#Biters|biters]] and only appear slightly later on in the game as the evolution factor increases. Their main difference from biters is their ranged attack. Using predictive aiming, they spit a stream of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters&#039; predictive aiming, the acid stream can be dodged by suddenly changing walking directions or standing still.[https://factorio.com/blog/post/fff-279] Both the stream and the puddle of acid deal damage over time and slow down players and vehicles. Most entities of the game have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), so spitters are effectively more potent against the player and their factories. Their behavior and size classification are the same as with biters, but their health is universally lower and they are resistant exclusively against explosives, with no physical resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:small_spitter.png|center]] || Small spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Range: 13&lt;br /&gt;
* Pollution to join attack: 4&lt;br /&gt;
* Speed: 40.0km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1&lt;br /&gt;
* Damage (on contact): 12 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 7.2 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 60%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medium_spitter.png|center]] || Medium spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Range: 14&lt;br /&gt;
* Pollution to join attack: 12&lt;br /&gt;
* Speed: 35.6km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1.25&lt;br /&gt;
* Damage (on contact): 24 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 28.8 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 50%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:big_spitter.png|center]] || Big spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Range: 15&lt;br /&gt;
* Pollution to join attack: 30&lt;br /&gt;
* Speed: 32.4km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1.35&lt;br /&gt;
* Damage (on contact): 36 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 130 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 40%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:behemoth_spitter.png|center]] || Behemoth spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage.&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Range: 16&lt;br /&gt;
* Pollution to join attack: 200&lt;br /&gt;
* Speed: 32.4km/h&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.6/s&lt;br /&gt;
* Area of effect size: 1.75&lt;br /&gt;
* Damage (on contact): 60 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 360 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Movement/vehicle speed modifier: 30%&lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms===&lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of biters and spitters and will attack the player if they get close enough with an attack similar to spitters&#039;. They act like static [[turret]]s and will not follow attackers. They rely on high damage, great range and splash damage to keep the player away from the worms and the nests they protect, but either one of these advantages can be overcome. Unlike other enemies, they are also highly resistant to fire. They will spit acid at the player, which can also leave acidic puddles on the ground that can still damage players and vehicles, as well as slow them both down and leave a brief acidic, damaging effect for a few seconds. However, placed buildings and tiles are unaffected by the acid puddles, but still take damage normally by the acid projectile.&lt;br /&gt;
&lt;br /&gt;
Worms come in 4 sizes, their power increasing with size. Like biters and spitters, behemoth, big and medium worms spawning is influenced by the evolution factor. Worms are only created during enemy expansion when a certain evolution factor requirement is fulfilled. This is 0.3 for the medium worm, 0.5 for the big worm and 0.9 for the behemoth worm. Below these evolution factors, worms can only be created by the map generation. In map generation, the game restricts higher tier worms behind the distance from the starting point. The further away the player goes from the starting area, the stronger the worms become.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small worm.png|center]] || Small worm&lt;br /&gt;
| A weak worm. It is still capable of killing the player unless it is targeted as priority.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Range: 25&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 1.4&lt;br /&gt;
* Damage (on contact): 36 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 21.6 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium worm.png|center]] || Medium worm&lt;br /&gt;
| Medium worms are dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 500&lt;br /&gt;
* Range: 30&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 1.55&lt;br /&gt;
* Damage (on contact): 48 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 57.6 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 50%&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Fire: 2/50%&lt;br /&gt;
*Laser: 20%&lt;br /&gt;
*Physical: 5/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big worm.png|center]] || Big worm&lt;br /&gt;
| Big worms are not as much more dangerous as resilient. They are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Range: 38&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 1.75&lt;br /&gt;
* Damage (on contact): 72 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 259 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 40%&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Behemoth worm.png|center]] || Behemoth worm&lt;br /&gt;
| Behemoth worms are the most dangerous of worms. With twice as much health as big worms and a significantly higher range, they can even challenge experienced players.&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Range: 48&lt;br /&gt;
&lt;br /&gt;
Acid projectile:&lt;br /&gt;
* Attack speed: 0.65/s&lt;br /&gt;
* Area of effect size: 2&lt;br /&gt;
* Damage (on contact): 96 Acid&lt;br /&gt;
&lt;br /&gt;
Acid puddle:&lt;br /&gt;
* Lifetime: 32 seconds&lt;br /&gt;
* Damage: 691 Acid/second&lt;br /&gt;
* Applies effect (on contact): &lt;br /&gt;
** Duration: 2 seconds&lt;br /&gt;
** Movement/vehicle speed modifier: 30%&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || A worm&#039;s attack animation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrigglers {{SA}}===&lt;br /&gt;
Wrigglers are the biter equivalents of the planet Gleba, as they are standard melee enemies. True to their name, they flail and squirm their digits to move around and attack. Much like how biters and spitters spawn from nests, wrigglers spawn from egg rafts. Destroying egg rafts will spawn a group of more premature wrigglers, which are wrigglers that slowly lose health over time until they die. Strafers can launch flying versions of premature wrigglers at their target.&lt;br /&gt;
&lt;br /&gt;
Killing strafers and stompers can summon even more premature wrigglers. The wrigglers that spawn from the corpses of strafers and stompers will match the size of the larger enemy that was killed. For example, killing a small strafer or stomper will spawn small premature wriggers, while killing a medium strafer or stomper will spawn medium premature wrigglers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wriggler_small.png|center]] || Small wriggler&lt;br /&gt;
| The weakest and smallest of all wrigglers.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 100&lt;br /&gt;
* Damage: 3.75 Physical + 3.75 Poison&lt;br /&gt;
* Range: 1.1&lt;br /&gt;
* Speed: 34.6km/h&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wriggler_medium.png|center]] || Medium wriggler&lt;br /&gt;
| Slightly stronger and faster than small wrigglers, and can still pose a threat for weaker players.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 5 Physical + 5 Poison&lt;br /&gt;
* Range: 1.4&lt;br /&gt;
* Speed: 38.9km/h&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wriggler_big.png|center]] || Big wriggler&lt;br /&gt;
| The strongest and fastest of all wrigglers. Hatches from spoiled [[Pentapod egg|Pentapod eggs]] but won&#039;t be at full health when this happens.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 400&lt;br /&gt;
* Damage: 8 Physical + 8 Poison&lt;br /&gt;
* Range: 1.8&lt;br /&gt;
* Speed: 43.2km/h&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strafers {{SA}}===&lt;br /&gt;
Native to the planet Gleba, strafers are large yet scrawny five-legged pentapod creatures with the unique behavior of constantly circling around players while attacking them, rather than making a beeline straight for the player, unlike any other type of enemy in the game. They will fire flying premature wrigglers toward the player, essentially adding more enemies to the fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strafer_small.png|center]] || Small strafer&lt;br /&gt;
| The weakest and smallest of all strafers.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 800&lt;br /&gt;
* Shooting speed: 0.5/s&lt;br /&gt;
* Range: 25.0&lt;br /&gt;
* Speed: 62.2km/h&lt;br /&gt;
&lt;br /&gt;
Projectile:&lt;br /&gt;
*Range: 125&lt;br /&gt;
*Area of effect: 1&lt;br /&gt;
**Damage: 67.5 Explosive&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 2/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strafer_medium.png|center]] || Medium strafer&lt;br /&gt;
| Slightly stronger and faster than the small strafer.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 1400&lt;br /&gt;
* Shooting speed: 0.5/s&lt;br /&gt;
* Range: 28.0&lt;br /&gt;
* Speed: 77.8km/h&lt;br /&gt;
&lt;br /&gt;
Projectile:&lt;br /&gt;
*Range: 140&lt;br /&gt;
*Area of effect: 1&lt;br /&gt;
**Damage: 90 Explosive&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 2/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strafer_big.png|center]] || Big strafer&lt;br /&gt;
| Strongest, fastest and most resilient of strafers.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 2400&lt;br /&gt;
* Shooting speed: 0.5/s&lt;br /&gt;
* Range: 31.0&lt;br /&gt;
* Speed: 98.3km/h&lt;br /&gt;
&lt;br /&gt;
Projectile:&lt;br /&gt;
*Range: 155&lt;br /&gt;
*Area of effect: 1&lt;br /&gt;
**Damage: 144 Explosive&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Laser: 50%&lt;br /&gt;
*Physical: 2/10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stompers {{SA}}===&lt;br /&gt;
Native to the planet Gleba, stompers are extremely large, five-legged pentapod creatures with limbs that look similar to a starfish, and seem to have natural, jagged exoskeleton armor that provides high resistances to many types of damage. They are very powerful melee enemies that use their brute force to attack [[player]]s by simply stomping toward them, while spitting a close-ranged acid that slows down players and [[vehicles]]. Their large size and high damage can destroy buildings instantly. They will spawn premature wrigglers upon death.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomper_small.png|center]] || Small stomper&lt;br /&gt;
| The weakest and smallest of all stompers, but still powerful.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 3500&lt;br /&gt;
* Range: 5.8&lt;br /&gt;
* Speed: 41.6 km/h&lt;br /&gt;
&lt;br /&gt;
Acid splash:&lt;br /&gt;
*Lifetime: 32 seconds&lt;br /&gt;
*Applied effects (on contact):&lt;br /&gt;
**Duration: 2 seconds&lt;br /&gt;
**Movement speed: 60% speed&lt;br /&gt;
**Vehicle speed: 30% speed&lt;br /&gt;
*Damage (on contact): 1.5/s Acid&lt;br /&gt;
*Area of effect size: 1.58&lt;br /&gt;
**Damage: 0.5 Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Impact: 80%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomper_medium.png|center]] || Medium stomper&lt;br /&gt;
| Larger and more dangerous version of a stomper.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 8000&lt;br /&gt;
* Range: 7.8&lt;br /&gt;
* Speed: 54.1km/h&lt;br /&gt;
&lt;br /&gt;
Acid splash:&lt;br /&gt;
*Lifetime: 32 seconds&lt;br /&gt;
*Applied effects (on contact):&lt;br /&gt;
**Duration: 2 seconds&lt;br /&gt;
**Movement speed: 60% speed&lt;br /&gt;
**Vehicle speed: 30% speed&lt;br /&gt;
*Damage (on contact): 6/s Acid&lt;br /&gt;
*Area of effect size: 2.1&lt;br /&gt;
**Damage: 1 Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Impact: 80%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomper_big.png|center]] || Big stomper&lt;br /&gt;
| Largest, fastest and most dangerously aggressive version of a stomper.&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Health: 15000&lt;br /&gt;
* Range: 10.4&lt;br /&gt;
* Speed: 68.5km/h&lt;br /&gt;
&lt;br /&gt;
Acid splash:&lt;br /&gt;
*Lifetime: 32 seconds&lt;br /&gt;
*Applied effects (on contact):&lt;br /&gt;
**Duration: 2 seconds&lt;br /&gt;
**Movement speed: 60% speed&lt;br /&gt;
**Vehicle speed: 30% speed&lt;br /&gt;
*Damage (on contact): 15.36/s Acid&lt;br /&gt;
*Area of effect size: 2.8&lt;br /&gt;
**Damage: 1.6 Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Impact: 80%&lt;br /&gt;
*Laser: 80%&lt;br /&gt;
*Physical: 2/50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demolishers {{SA}} ===&lt;br /&gt;
[[File:Demolisher_territory.png|thumb|300px|right|Small demolisher territory.]] Native to the planet Vulcanus, demolishers are horrendously large worm-like creatures that roam across the land and lava. Each individual demolisher patrols a defined territory, and building structures in their territory will disturb them and cause them to attack. In [[peaceful mode]], demolishers will not seek out buildings, but they still roam freely in their territory and may accidentally hit buildings.&lt;br /&gt;
&lt;br /&gt;
Demolishers have three types of offense. On physical contact they do high damage to the player, and instantly destroy buildings and cliffs. They release a smoke cloud that slows the player and damages any nearby bots. And at range, they cause explosions to erupt from the ground, Due to their high damage resistances and extremely fast health regeneration, killing them requires advanced and upgraded weaponry, or massive quantities of bullets. They can also coil around the player to prevent them from escaping, and are completely immune to the [[slowdown capsule|slowdown capsule&#039;s]] effect.&lt;br /&gt;
&lt;br /&gt;
Once killed, they leave behind remains similar to that of black volcanic rock, which contain [[tungsten ore]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:demolisher_small.png|center]] || Small demolisher&lt;br /&gt;
| The weakest and smallest of demolishers, but still very destructive.&lt;br /&gt;
* Planet: Vulcanus&lt;br /&gt;
* Health: 30000&lt;br /&gt;
* Regeneration: 2400/s&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 20/20%&lt;br /&gt;
*Explosion: 60% (head), 99% (body)&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Impact: 100%&lt;br /&gt;
*Laser: 100%&lt;br /&gt;
*Physical: 50% (head), 5/50% (body)&lt;br /&gt;
*Poison: 10% (head), 50% (body)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:demolisher_medium.png|center]] || Medium demolisher&lt;br /&gt;
| Larger and more dangerous version of a demolisher.&lt;br /&gt;
* Planet: Vulcanus&lt;br /&gt;
* Health: 100000&lt;br /&gt;
* Regeneration: 7800/s&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 20/20%&lt;br /&gt;
*Explosion: 60% (head), 99% (body)&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Impact: 100%&lt;br /&gt;
*Laser: 100%&lt;br /&gt;
*Physical: 50% (head), 5/50% (body)&lt;br /&gt;
*Poison: 10% (head), 50% (body)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:demolisher_big.png|center]] || Big demolisher&lt;br /&gt;
| The largest and most dangerous creature in the game.&lt;br /&gt;
* Planet: Vulcanus&lt;br /&gt;
* Health: 300000&lt;br /&gt;
* Regeneration: 24000/s&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 20/20%&lt;br /&gt;
*Explosion: 60% (head), 99% (body)&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Impact: 100%&lt;br /&gt;
*Laser: 100%&lt;br /&gt;
*Physical: 50% (head), 5/50% (body)&lt;br /&gt;
*Poison: 10% (head), 50% (body)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nests ===&lt;br /&gt;
Nests in the wild will have their max health increase with evolution factor exponentially, up to 10 times their starting health.&lt;br /&gt;
&lt;br /&gt;
Biter and spitter nests can be captured by firing a [[capture bot rocket]] from a [[rocket launcher]] at a nest. After the nest is captured, it must be given [[bioflux]] to maintain and continuously create [[biter egg]]s. If the nest is not maintained, it will slowly lose 1 health per second, but when fed, it will gain 1 health per second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biter_nest.png|center]] || Biter spawner&lt;br /&gt;
|&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 350 (3500 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/0%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spitter_nest.png|center]] || Spitter spawner&lt;br /&gt;
|&lt;br /&gt;
* Planet: Nauvis&lt;br /&gt;
* Health: 350 (3500 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/0%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:egg_raft.png|center]] || Egg raft&lt;br /&gt;
|&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Spawns a horde of premature wrigglers when destroyed.&lt;br /&gt;
* Health: 500 (5000 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosive: 5/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:egg_raft_small.png|center]] || Small egg raft&lt;br /&gt;
|&lt;br /&gt;
* Planet: Gleba&lt;br /&gt;
* Spawns a horde of premature wrigglers when destroyed.&lt;br /&gt;
* Health: 100 (1000 at max evolution)&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosive: 5/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expansions ===&lt;br /&gt;
[[map generator|By default]], enemies on Nauvis and Gleba {{SA}} try to expand into &amp;quot;unclaimed&amp;quot; territory to create new bases.&lt;br /&gt;
&lt;br /&gt;
The game assigns a score to every [[Map structure#Chunk|chunk]] in a 7 chunk radius around existing spawners (euclidean distance). Only chunks with land are considered on Nauvis, and only chunks with marsh are considered on Gleba.&lt;br /&gt;
&lt;br /&gt;
Expansion score per chunk is 1.0 if there are no structures (player owned structures or spawners) within 3 chunks (taxi-cab distance). The score is penalized down to a minimum of 0.002 depending on the number of structures nearby. The exact formula is explained in EnemyExpansionMapSettings[https://lua-api.factorio.com/2.0.77/concepts/EnemyExpansionMapSettings.html], &amp;lt;code&amp;gt;10/(10 + player structures in this chunk + player structures 1 chunk away / 2 + player structures 2 chunks away / 4 + 20 * enemy spawners in this chunk + 8 * enemy spawners 1 chunk away + 3.2 * enemy spawners 2 chunks away)&amp;lt;/code&amp;gt;. Size and cost of structures does not matter, so pipes provide an exceptionally cheap method to lower expansion chances in certain areas.&lt;br /&gt;
&lt;br /&gt;
Every 60 to 4 minutes, the game selects a chunk at random as the target for an expansion attempt, weighted by the chunk scores. Then 5 to 20 enemy units from the closest spawners assemble into an expansion group and walk to the expansion target. The time between expansion attempts and the size of expansion groups is random, but weighted by evolution factor.&lt;br /&gt;
&lt;br /&gt;
When the expansion group reaches its target, each unit will begin dying in sequence to randomly create a spawner or a worm after some delay. This destroys any entities in the way, including members of the expansion group. Any unit can create any spawner or worm that is native to the planet.&lt;br /&gt;
&lt;br /&gt;
* Biter nest, spitter nest and the four sizes of worms can only spawn on land tiles, on Nauvis.&lt;br /&gt;
* {{SA}} Egg raft and small egg raft can only spawn on marsh tiles, on Gleba.&lt;br /&gt;
* Medium worm, big worm and behemoth worm can only spawn when evolution factor is over 0.3, 0.5, and 0.9 respectively. [https://gist.github.com/Bilka2/aa88490c23124a6f214c02c73a368aa7]&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
[[File:kills_gui.png|thumb|220px|right|&amp;quot;Kills&amp;quot; tab on the [[production statistics]] screen.]]Nests spawn biters and spitters freely. However, biters and spitters will only aggressively engage the player&#039;s factory if the pollution cloud of the factory reaches a nest because pollution is consumed to send biters or spitters to join the next attack. Every 1 to 10 minutes (random) the mustered biters launch an attack. If not all biters have arrived at the rendezvous point by that time, they will wait up to an additional 2 minutes for stragglers. The attack then proceeds to their target over the shortest path possible, accounting for terrain, but not for player entities that could pose an obstacle (like [[wall]]s).&lt;br /&gt;
&lt;br /&gt;
If there is a clear path somewhere around those obstacles, the biters will attempt to go around. If there is no clear passage or a clear passage would mean deviating too far from the original course, the biters will attack whatever is in their way to go through. This can be exploited to an extent; creating mazes at regular intervals along a barrier can direct the biters through a gauntlet not dissimilar to tower defense.&lt;br /&gt;
&lt;br /&gt;
However, if a biter comes in proximity of a [[Military units and structures|military unit or structure]], it will prioritize these and attempt to immediately attack them instead, again trying to reach the new target over the shortest possible path without large detours, if possible.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
[[File:Evolution Biters.png|thumb|right|400px|Spawn chances of biters from biter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Spitters.png|thumb|right|400px|Spawn chances of spitters from spitter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Weights.png|thumb|right|400px|Weight graph of both spawners by evolution factor. The values shown are primarily for indicating when certain types start and stop spawning, for actual chances refer to the tables or other charts.]]&lt;br /&gt;
The evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console via the following command (does not disable achievements):&lt;br /&gt;
&lt;br /&gt;
  /evolution&lt;br /&gt;
&lt;br /&gt;
The evolution factor goes from 0 (not evolved at all) to 1 (maximal evolution). The evolution factor can only increase.&lt;br /&gt;
&lt;br /&gt;
This command also provides percentages for the three sources; each one is the percent of the (unsquashed) total evolution that is contributed by that source.&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned, the evolution factor also influences the spawning interval. This interval (&amp;lt;code&amp;gt;spawning_cooldown&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;enemy-spawner&amp;lt;/code&amp;gt; definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) game ticks (= 6 to 2.5 seconds).&lt;br /&gt;
&lt;br /&gt;
=== Methods of increasing ===&lt;br /&gt;
&lt;br /&gt;
The evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The global [[Pollution|pollution production]] increases the evolution factor.&lt;br /&gt;
* Destroying [[Enemies#Nests|nests]] significantly increases the evolution factor.&lt;br /&gt;
&lt;br /&gt;
The default settings are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source per&lt;br /&gt;
!Variable in &amp;lt;code&amp;gt;enemy_evolution&amp;lt;/code&amp;gt;&lt;br /&gt;
!Evolution increase&lt;br /&gt;
!Pollution equivalent&lt;br /&gt;
|-&lt;br /&gt;
| [[Time#Seconds|Second]] || &amp;lt;code&amp;gt;time_factor&amp;lt;/code&amp;gt; || 0.000004 || 267/minute&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed enemy spawner || &amp;lt;code&amp;gt;destroy_factor&amp;lt;/code&amp;gt; || 0.002 || 2222&lt;br /&gt;
|-&lt;br /&gt;
| 1 Pollution unit || &amp;lt;code&amp;gt;pollution_factor&amp;lt;/code&amp;gt; || 0.0000009 || 1&lt;br /&gt;
|}&lt;br /&gt;
Note that all spawners (not worms) generate the same amount of evolution when destroyed.&lt;br /&gt;
&lt;br /&gt;
These values can be set during [[Map_generator#Enemy|world generation]]: the values in the dialog box are multiplied by &amp;lt;math&amp;gt;10^{-7}&amp;lt;/math&amp;gt; for time and pollution, and &amp;lt;math&amp;gt;10^{-5}&amp;lt;/math&amp;gt; for spawner destruction. In game, they can be found in &amp;lt;code&amp;gt;game.map_settings.enemy_evolution&amp;lt;/code&amp;gt;, though checking or modifying them is considered using cheats.&lt;br /&gt;
&lt;br /&gt;
Pollution production is the total pollution produced by [[Pollution#Polluters|buildings]], not the pollution spreading on the map, so it is not reduced by trees or other absorbers.&lt;br /&gt;
e.g. : 10 boilers produce 300 pollution in one minute, raising the evolution factor by around 0.00027 in that minute.&lt;br /&gt;
&lt;br /&gt;
After totaling up all the evolution from these sources, this quantity is squashed to fit in the range &amp;lt;code&amp;gt;[0, 1)&amp;lt;/code&amp;gt; by applying &amp;lt;code&amp;gt;evolution_factor = total_evolution / (1 + total_evolution)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Equivalently, marginal increases in evolution are reduced by multiplying the increase by &amp;lt;code&amp;gt;(1 - evolution_factor)²&amp;lt;/code&amp;gt;. So for instance destroying enemy spawners in the beginning of the game results in increase of evolution factor by 0.002 while doing this when the evolution factor is 0.5 the increase is only 0.0005.&lt;br /&gt;
&lt;br /&gt;
This also means that the evolution factor approaches 1 asymptotically - generally, increases past 0.9 or so are &#039;&#039;very&#039;&#039; slow and the number never actually reaches 1.0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Evolution factor&lt;br /&gt;
!Pollution equivalent&lt;br /&gt;
!Appearance&lt;br /&gt;
|-&lt;br /&gt;
| 10% || 123k || &lt;br /&gt;
|-&lt;br /&gt;
| 20% || 278k || Medium Biter	&lt;br /&gt;
|-&lt;br /&gt;
| 25% || 370k || Small Spitter&lt;br /&gt;
|-&lt;br /&gt;
| 30% || 476k || &lt;br /&gt;
|-&lt;br /&gt;
| 40% || 741k || Medium Spitter	&lt;br /&gt;
|-&lt;br /&gt;
| 50% || 1.111M || Big Biter, Big Spitter&lt;br /&gt;
|-&lt;br /&gt;
| 60% || 1.667M || &lt;br /&gt;
|-&lt;br /&gt;
| 70% || 2.592M || &lt;br /&gt;
|-&lt;br /&gt;
| 80% || 4.444M || &lt;br /&gt;
|-&lt;br /&gt;
| 90% || 10M || Behemoth Biter, Behemoth Spitter&lt;br /&gt;
|-&lt;br /&gt;
| 95% || 21M || &lt;br /&gt;
|-&lt;br /&gt;
| 99% || 110M || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances by evolution factor ===&lt;br /&gt;
&lt;br /&gt;
The probability charts show the chances of each type of biter/spitter for each spawner at all evolution levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;evoChecker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Space Age Changes ===&lt;br /&gt;
In the Space Age expansion, the evolution factor is calculated independently for each planet&#039;s surface. Furthermore, the &amp;quot;pollution production&amp;quot; variable changes depending on the planet&#039;s native ecosystem:&lt;br /&gt;
* On Nauvis, the evolution calculation tracks standard industrial pollution emissions.&lt;br /&gt;
* On Gleba, the engine tracks &#039;&#039;&#039;spore production&#039;&#039;&#039; as the pollution variable. &lt;br /&gt;
&lt;br /&gt;
Industrial machinery brought from Nauvis (such as assemblers or furnaces) does not emit standard pollution or spores when operated on Gleba, meaning only agricultural tower spore output contributes to Gleba&#039;s pollution-driven evolution.&lt;br /&gt;
&lt;br /&gt;
Players can view the exact breakdown of time, pollution/spore, and nest destruction factors by typing `/evolution` into the in-game console to see the unique evolution factor for each planet surface.&lt;br /&gt;
&lt;br /&gt;
=== Advanced: Evolution factor components and computation ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:calc(100%-400px); overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
This section has charts plotting the individual evolution factor components and discusses possibilities for manually estimating the evolution factor.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Evolution_factor_by_time.png|400px|thumb|right|1. Single-component evolution factor increase with time]]&lt;br /&gt;
[[File:Evolution_factor_by_spawners.png|400px|thumb|right|2. Single-component evolution factor increase with destroyed spawners]]&lt;br /&gt;
[[File:Evolution_factor_by_pollution.png|400px|thumb|right|3. Single-component evolution factor increase with pollution]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Data from version 1.1.50.&lt;br /&gt;
&lt;br /&gt;
* All charts end at approximately an evolution factor of 0.90.&lt;br /&gt;
&lt;br /&gt;
* The calculation steps for time and spawner kills match those used by the game, so these charts should be accurate. The pollution chart assumes a pollution production of 1000 units per second, and due to the recursive nature of the chart values will slightly diverge at different pollution rates. The effect of this is negligible for any reasonable amount pollution production, however.&lt;br /&gt;
&lt;br /&gt;
* Given that the game reports the actual evolution factor (console: &amp;lt;code&amp;gt;/evolution&amp;lt;/code&amp;gt;) whenever the player wishes, these charts are intended primarily to help estimate the impact of planned base expansions and similar activities on the evolution factor&#039;s future development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These charts (click to enlarge) represent the situation where each evolution factor component (time, pollution, destroyed spawners) is the &#039;&#039;only&#039;&#039; component contributing to the evolution factor in that entire game. They are therefore &#039;&#039;&#039;not realistic&#039;&#039;&#039;, as in a typical game all three components will contribute, some at varying times and intensities.&lt;br /&gt;
&lt;br /&gt;
Because of how contributions to the evolution factor (EF) are calculated (multiplied by &amp;lt;code&amp;gt;(1 - current EF)&amp;lt;/code&amp;gt;), it is &#039;&#039;&#039;not&#039;&#039;&#039; possible to simply add the values indicated by these charts for a game&#039;s time passed, pollution generated, and / or spawners destroyed so far to retrieve the total evolution factor.&lt;br /&gt;
&lt;br /&gt;
For example, if 24 hours have passed (single-component EF =~ 0.25), 200,000 pollution units were released (single-component EF =~ 0.15), and 400 spawners were destroyed (single-component EF =~ 0.45), the actual evolution factor will &#039;&#039;&#039;not&#039;&#039;&#039; be (0.25 + 0.15 + 0.45 =) ~0.85.&lt;br /&gt;
&lt;br /&gt;
However, the evolution factor will always be &#039;&#039;&#039;less&#039;&#039;&#039; than the sum of all individual components as indicated by these charts, and &#039;&#039;&#039;at least&#039;&#039;&#039; as high as the highest individual component. Thus, using the values from above, the EF will be &#039;&#039;at least&#039;&#039; 0.35 and &#039;&#039;less than&#039;&#039; 0.85. A smarter approach is required to compute the current evolution factor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The individual components of evolution can be approximated from &amp;lt;code&amp;gt;/evolution&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Given the evolution factor, the unsquashed evolution is &amp;lt;code&amp;gt;unsquashed = evolution_factor / (1 - evolution_factor)&amp;lt;/code&amp;gt;.  Multiply this by the percentage for a given component to get its approximate unsquashed contribution. Of course, total pollution and spawner kills can also be found on the [[Production_statistics|production statistics]] screen, and time passed can be found using the &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; command, so it&#039;s not fully necessary.&lt;br /&gt;
&lt;br /&gt;
The actual factors can be found in &amp;lt;code&amp;gt;game.forces.enemy.evolution_factor_by_time&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;...evolution_factor_by_killing_spawners&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;...evolution_factor_by_pollution&amp;lt;/code&amp;gt;, if you don&#039;t mind disabling achievements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Despite their drastically different origins, enemies from different planets will always act as allies against the player. They will even reside around each other&#039;s nests when not attacking players, even if the type of nest does not match that of the residing creature. Even demolishers will circle around nests without harming or destroying them. Since enemies only spawn on their respective planets, this is not normally seen in gameplay unless a [[biter egg]]{{SA}} or [[pentapod egg]]{{SA}} spoils after being brought to another planet or the enemies are placed near each other in the [[map editor]].&lt;br /&gt;
&lt;br /&gt;
*Demolishers{{SA}} were originally designed for [[Fulgora]]{{SA}}, but was later moved to [[Vulcanus]]{{SA}} because it was too similar to the [https://en.wikipedia.org/wiki/Dune_(franchise) Dune franchise].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=270px heights=140px&amp;gt;&lt;br /&gt;
File:player_near_enemy_nests.png|The player near some enemy nests and worms.&lt;br /&gt;
File:player_worms_acid.png|The player among acid puddles created by attacking worms.&lt;br /&gt;
File:player_attacked_by_biters.png|Both the player and some buildings getting attacked by biters.&lt;br /&gt;
File:enemy_nests_mapgen.png|Enemy nests seen in a map generation preview (deathworld setting).&lt;br /&gt;
File:turret_wall_biters.png|Line of gun turrets defending against biters.&lt;br /&gt;
File:titlescreen_enemies.png|Enemies seen at the title screen.&lt;br /&gt;
File:gleba_pentapods_preview.png|Pentapod enemies seen on Gleba.&lt;br /&gt;
&amp;lt;!-- File:Factorio_Space_Age_Player_Fighting_Stomper.png|A player fighting a stomper --&amp;gt;&lt;br /&gt;
File:demolisher_chases_player.png|A demolisher chases the player on Vulcanus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.18|&lt;br /&gt;
* Demolisher{{SA}} health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.17|&lt;br /&gt;
* Gleba evolution is now more gradual. {{SA}}&lt;br /&gt;
* Small stomper moves more slowly and deals less damage. {{SA}}&lt;br /&gt;
* Stomper pentapod vision range is reduced from 40 to 30. {{SA}}&lt;br /&gt;
* Medium and big wriggler pentapod health is increased. {{SA}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Wrigglers, strafers, stompers and demolishers have been added with the [[Space Age]]{{SA}} expansion.&lt;br /&gt;
* Spawners will have their health increase with evolution (3500 with max evolution).&lt;br /&gt;
* Significantly increased medium, big and behemoth worm stats as well as their laser resistances. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Behemoth worm added.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Increased the damage, range, and health of worms.&lt;br /&gt;
* Decreased health and resist of Behemoth biters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Biters and other units won&#039;t become aggressive as a result of friendly-fire.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Big and behemoth enemies now spawn 50% slower.&lt;br /&gt;
* Changed the way evolution factor approaches the maximum (1).&lt;br /&gt;
** The addition of evolution factor was changed from addition * (1 - evolution) to addition * (1 - evolution)^2&lt;br /&gt;
** This means that the progress gets more slower towards the high values.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.26|&lt;br /&gt;
* Running biters over with a vehicle will now anger them in peaceful mode.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Updated sounds for enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Items dropped by enemies([[Archive:alien artifact|*]]) are now collected automatically and from longer distances.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Range of spitters is now 15, less than turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Spitters added.&lt;br /&gt;
* Drawing of enemies optimised, so adding new colors does not impact VRAM.&lt;br /&gt;
* Blood splashes on death are now procedural.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Turrets no longer search for enemies when none are near.&lt;br /&gt;
* Biters can no longer destroy the shipwreck in the 3rd new hope campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Further improvement to enemy AI.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Decreased the range of medium worm from 25 to 20.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Biter AI improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Peaceful mode added for freeplay.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Enemies can now destroy all player creations they find.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced, called &#039;creepers&#039;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Pollution]]&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_turret/de&amp;diff=219322</id>
		<title>Artillery turret/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_turret/de&amp;diff=219322"/>
		<updated>2026-07-23T13:46:14Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Added missing space age tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Artillery turret}}&lt;br /&gt;
Der &#039;&#039;&#039;Artillerie-Geschützturm&#039;&#039;&#039; ist eine statische Verteidigungsstruktur mit extrem großer Reichweite. Er feuert {{L|Artillery shell}}n, relativ langsam fliegende Projektile, die die Chunks erkunden, über die sie hinwegfliegen. Der Geschützturm besitzt sowohl einen automatischen als auch einen manuellen (noch weiter reichenden) Feuermodus. Die Projektile verursachen genug Schaden, um jeden Wurm bis hin zu riesigen Würmern mit einem einzigen Treffer zu zerstören, und besitzen eine moderate Flächenwirkung. Sie können außerdem Nester mit einem Treffer zerstören, solange die Evolution unter etwa 75 % liegt, da die Trefferpunkte von Nestern mit der Evolution steigen. Unendlich erforschbare Forschungsupgrades sind verfügbar für Reichweite, Feuergeschwindigkeit und (in {{L|Space Age}}{{SA}}) Schaden.&lt;br /&gt;
&lt;br /&gt;
Der {{L|Artillery wagon}} ist im Wesentlichen dieselbe Waffe, nur auf einem Zugwaggon montiert und daher mobil.&lt;br /&gt;
&lt;br /&gt;
{{L|Inserters}} können Artilleriegeschosse in Artillerie-Geschütztürme ein- und ausladen. Dies ermöglicht das Aneinanderketten mehrerer Geschütztürme mit Greifarmen, wobei jeder Greifarm Geschosse nach Bedarf von einem Turm entnimmt und in den nächsten legt.&lt;br /&gt;
&lt;br /&gt;
Der Artillerie-Geschützturm kann mit dem {{L|Circuit network}} verbunden werden, um seine aktuelle Munition auszulesen und/oder ihn bedingt zu aktivieren.&lt;br /&gt;
&lt;br /&gt;
== Mechanik ==&lt;br /&gt;
Artillerie-Geschütztürme besitzen eine enorme Reichweite, die andere stationäre Befestigungen um den Faktor 10 oder mehr übertrifft. Es gibt keine besonderen Einschränkungen, wie viele gebaut werden dürfen oder wo, und da sie munitionbasiert sind, benötigen sie keinen Strom.&lt;br /&gt;
&lt;br /&gt;
Im automatischen Modus funktionieren sie ähnlich wie andere Geschütztürme: Sie scannen automatisch nach gültigen Zielen in Reichweite und feuern auf diese. Der automatische Modus kann nur {{L|Military units and structures|feindliche Strukturen}} (Nester und Würmer) anvisieren, keine mobilen Einheiten (Beißer und Speier), aber alles im Explosionsradius des Geschosses erleidet denselben Schaden. Der automatische Modus kann deaktiviert werden, indem die GUI des Artillerie-Geschützturms geöffnet und das Kontrollkästchen „Automatische Zielerfassung“ deaktiviert wird.&lt;br /&gt;
&lt;br /&gt;
Im manuellen Modus wird eine {{L|Artillery targeting remote}} verwendet, um per Klick irgendwo in der Welt, auf der Karte oder der vergrößerten Karte zu zielen. Jeder Klick entspricht einem Geschoss, das an diese Position geliefert wird, solange sich funktionierende Artillerie-Geschütztürme und/oder -Waggons in Reichweite befinden. Fernsteuerungen zeigen beim Halten die Anzahl der feuerbereiten (geladenen und bei Waggons stehenden) Artillerieeinheiten an, die sich in Reichweite der Cursorposition befinden. Manuelles Feuer kann auch auf unerforschte Gebiete gerichtet werden; Geschosse erkunden alle Chunks, die sie überfliegen (aber keine angrenzenden Chunks).&lt;br /&gt;
&lt;br /&gt;
Die Standardreichweite im automatischen Modus beträgt 224 Kacheln (7 Chunks); im manuellen Modus 560 Kacheln (17,5 Chunks). Unendliche {{L|Artillery shell range (research)|Reichweitenforschung}} ist verfügbar, die die Reichweite um +30 % der Basisreichweite pro Stufe erhöht, sowohl für automatischen als auch manuellen Modus.&lt;br /&gt;
&lt;br /&gt;
Artillerie-Geschütztürme können die meisten Feinde mit einem einzigen Schuss töten, obwohl riesige Würmer und Nester mit genügend zusätzlichen Trefferpunkten durch den [[Enemies/de#Evolution|Evolutionsfaktor]] des Planeten zwei Treffer benötigen. Der Schaden kann durch unendliche {{L|Artillery shell damage (research)}}{{SA}} erhöht werden, um dies auszugleichen.&lt;br /&gt;
&lt;br /&gt;
Die folgende Tabelle zeigt den maximalen Evolutionsfaktor, bei dem [[Enemies/de#Nester|Nester]] mit einem einzigen Schuss zerstört werden können, abhängig vom angegebenen Schadensforschungslevel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|+ Maximaler Evolutionsfaktor für Zerstörung mit einem Schuss&lt;br /&gt;
!Artillerieschaden-&amp;lt;br/&amp;gt;Stufe{{SA}}&lt;br /&gt;
!Beißer-/Speier-&amp;lt;br/&amp;gt;Nester&lt;br /&gt;
!Laichballen{{SA}}&lt;br /&gt;
!Hinweise&lt;br /&gt;
|-&lt;br /&gt;
| 0 || &amp;lt;= 0.72 || &amp;lt;= 0.52 || style=&amp;quot;text-align:left;&amp;quot; | Alle nicht-riesigen Würmer können mit einem Schuss getötet werden&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.76 || 0.57 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0.80 || 0.60 ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0.83 || 0.64 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0.86 || 0.67 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0.89 || 0.70 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 0.92 || 0.73 ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0.95 || 0.76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0.97 || 0.78 || style=&amp;quot;text-align:left;&amp;quot; | Riesige Würmer können mit einem Schuss getötet werden&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1.0 || 0.80 ||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|...&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1.0 || 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Einschränkungen ==&lt;br /&gt;
Abgesehen von den erheblichen Kosten für Forschung und Herstellung sowohl der Geschütztürme als auch der Geschosse gibt es bestimmte Überlegungen, die eine reine Basisverteidigung durch diese Türme unklug machen, trotz ihrer enormen Reichweite.&lt;br /&gt;
&lt;br /&gt;
Artilleriebeschuss provoziert mobile Feinde in der Nähe des Einschlags, unabhängig von ihrem normalen Aggro-Radius, dazu, die Geschützstellung anzugreifen. Artillerie-Geschütztürme feuern relativ langsam, obwohl unendliche {{L|Artillery shell shooting speed (research)}} verfügbar ist, die die Feuergeschwindigkeit um +100 % pro Stufe erhöht und sowohl stationäre Türme als auch Waggons betrifft und sowohl im automatischen als auch im manuellen Modus wirkt. Außerdem können sie im automatischen Modus keine mobilen Einheiten anvisieren. Wichtig ist auch, dass Artillerie eine &#039;&#039;Mindestreichweite&#039;&#039; besitzt, die 32 Kacheln beträgt.&lt;br /&gt;
&lt;br /&gt;
Diese Einschränkungen bedeuten, dass ein Artillerie-Geschützturm durch andere Mittel verteidigt werden muss. Jede herkömmliche Methode wie Mauern, Geschütz-, Laser- und/oder Flammenwerfer-Geschütztürme oder das persönliche Eingreifen des Spielers ist geeignet. Spieler sollten jedoch bedenken, dass umfangreicher Beschuss großer, von Beißern befallener Gebiete massive Angriffswellen erzeugt, die sich auf die Position des Geschützes zum Zeitpunkt des Feuerns konzentrieren, und sollten Nahbereichsverteidigungen entsprechend planen.&lt;br /&gt;
&lt;br /&gt;
Auch logistische Überlegungen sind wichtig, da Artilleriegeschosse eine Stapelgröße von 1 besitzen, was bedeutet, dass jeder Behälter nur einen begrenzten Vorrat halten kann und ein Greifarm immer nur ein einziges Geschoss auf einmal bewegt. Spieler sollten für permanente oder halbpermanente Stellungen eine Vor-Ort-Produktion in Betracht ziehen. Der Geschützturm selbst kann 15 Geschosse halten, die Waggonversion volle 100, was einen gewissen Puffer bietet, wenn keine kontinuierliche Versorgung möglich ist. Artilleriewaggons mit deaktivierter automatischer Zielerfassung können verwendet werden, um Artilleriegeschosse zu regulären Geschützturm-Außenposten zu transportieren, da sie doppelt so viele Geschosse wie ein Güterwaggon halten können.&lt;br /&gt;
&lt;br /&gt;
== Errungenschaften ==&lt;br /&gt;
{{Achievement|art-of-siege}}&lt;br /&gt;
{{Achievement|keeping-your-hands-clean}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
&amp;lt;gallery widths=236px heights=162px&amp;gt;&lt;br /&gt;
File:artillery_turret_firing_anim.gif|Animation des Geschützturms beim Zielen und Feuern.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Artillery wagon}}&lt;br /&gt;
* {{L|Artillery shell}}&lt;br /&gt;
* {{L|Artillery targeting remote}}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Defense}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_turret&amp;diff=219321</id>
		<title>Artillery turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_turret&amp;diff=219321"/>
		<updated>2026-07-23T13:44:58Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Removed version mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Artillery turret}}&lt;br /&gt;
The &#039;&#039;&#039;artillery turret&#039;&#039;&#039; is a super-long-range static defense structure. It fires [[Artillery shell|artillery shells]], relatively slow-moving projectiles that explore chunks of terrain they travel across. The turret has both automatic and manual (even longer-ranged) firing modes. Projectiles have sufficient damage to destroy any type of worm up to behemoths with a single hit, and have a modest area of effect. They can also one-shot spawners up to just below 75% evolution, since spawner health increases with evolution. Infinitely-stacking research upgrades are available for range, firing speed, and (in [[Space Age]]{{SA}}) damage.&lt;br /&gt;
&lt;br /&gt;
The [[Artillery wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.&lt;br /&gt;
&lt;br /&gt;
[[Inserters]] can insert and remove artillery shells from artillery turrets. This allows chaining multiple turrets together with inserters, each inserter taking shells as needed, from one turret and placing it into the next.&lt;br /&gt;
&lt;br /&gt;
The artillery turret can be connected to the [[circuit network]] to read its current ammunition and/or enable it on a condition. &lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Artillery turrets have a massive range, outranging other fixed fortifications by a factor of 10 or more. There are no special limits on how many may be built or where and, being ammunition-based, these turrets do not require electric power to operate.&lt;br /&gt;
&lt;br /&gt;
In automatic mode, they function much the same as other turrets, automatically scanning for valid targets within range and firing on them. Automatic mode can only target [[Military units and structures|enemy structures]] (spawners and worms), not mobile units (biters and spitters), but everything within the shell&#039;s blast radius will take the same damage. Automatic mode can be disabled by opening the GUI of the artillery turret and toggling the &amp;quot;Auto targeting&amp;quot; box.&lt;br /&gt;
&lt;br /&gt;
In manual mode, an [[artillery targeting remote]] is used to point-and-click anywhere in the world, map, or zoomed-in map. Each click corresponds to one shell delivered to that location, so long as any working artillery turrets and / or wagons are in range. Targeting remotes show the number of fire-ready (loaded and, for wagons, stationary) artillery pieces in range of cursor position when held. Manual fire can be ordered on unexplored areas; shells will explore all chunks they travel across (but no surrounding chunks).&lt;br /&gt;
&lt;br /&gt;
The default range in automatic mode is 224 tiles (7 chunks); in manual mode, 560 tiles (17.5 chunks). Infinite [[Artillery shell range (research)|research]] is available to increase range, at +30% of base range per level, applied to both automatic and manual range.&lt;br /&gt;
&lt;br /&gt;
Artillery turrets are capable of killing most enemies with a single shot, although behemoth worms and spawners with enough extra health from the planet&#039;s [[Enemies#Evolution|evolution factor]] take two shots to kill instead. Damage can be increased with infinite [[Artillery shell damage (research)|artillery damage research]]{{SA}} to combat this.&lt;br /&gt;
&lt;br /&gt;
The table below shows the maximum evolution factor at which [[Enemies#Nests|spawners]] can be killed in one shot for the listed damage research level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|+ Max evolution factor for kill in one shot&lt;br /&gt;
!Artillery damage &amp;lt;br/&amp;gt;level{{SA}}&lt;br /&gt;
!Biter / spitter &amp;lt;br/&amp;gt;spawners&lt;br /&gt;
!Egg rafts{{SA}}&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 || &amp;lt;= 0.72 || &amp;lt;= 0.52 || style=&amp;quot;text-align:left;&amp;quot; | All non-behemoth worms can be killed in one shot&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.76 || 0.57 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0.80 || 0.60 ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0.83 || 0.64 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0.86 || 0.67 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0.89 || 0.70 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 0.92 || 0.73 ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0.95 || 0.76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0.97 || 0.78 || style=&amp;quot;text-align:left;&amp;quot; | Behemoth worms can be killed in one shot&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1.0 || 0.80 ||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|...&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1.0 || 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
Aside from the considerable expense of research and assembly for both turrets and shells, there are certain considerations that make a base defense based purely on these turrets unwise, despite their phenomenal range.&lt;br /&gt;
&lt;br /&gt;
Artillery shelling will antagonize enemy mobile units in the vicinity of the impact into rushing the turret emplacement, regardless of their normal &amp;quot;aggro radius&amp;quot;. Artillery turrets are relatively slow-firing, although infinite [[Artillery shell shooting speed (research)|research]] is available to improve firing speed, at +100% per level, affecting both stationary turrets and wagons and applying to both automatic and manual mode. They also cannot target mobile units in automatic mode. Importantly, artillery has a &#039;&#039;minimum&#039;&#039; range as well, which is 32 tiles.&lt;br /&gt;
&lt;br /&gt;
Together, these limitations mean that an artillery turret needs to be defended by other means. Any conventional approach such as walls, gun, laser, and / or flamethrower turrets, or the personal intervention of the player will do. However, players should keep in mind that extensive shelling of large biter-infested areas will produce massive attack waves centered on the position of the artillery piece at time of firing, and should plan close-range defenses accordingly.&lt;br /&gt;
&lt;br /&gt;
Logistic considerations are also important, as artillery shells have a stack size of 1, meaning any-size container can only hold a modest supply and an inserter will only ever move a single shell at a time. Players may wish to consider on-site assembly for permanent and semi-permanent emplacements. The turret itself can hold 15 shells, and the wagon version can hold a full 100, providing a buffer of some size when continuous supply is not available. Artillery wagons with auto targeting disabled can be used to transport artillery shells to regular turret outposts, since they can hold twice as many shells as a cargo wagon.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|art-of-siege}}&lt;br /&gt;
{{Achievement|keeping-your-hands-clean}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=236px heights=162px&amp;gt;&lt;br /&gt;
File:artillery_turret_firing_anim.gif|Animation of the turret seeking a target, then firing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* All turrets (including artillery) can now be connected to the circuit network to read their current ammo count and/or deactivate them.&lt;br /&gt;
* Doubled the damage of artillery.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Artillery wagon]]&lt;br /&gt;
* [[Artillery shell]]&lt;br /&gt;
* [[Artillery targeting remote]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Defense}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Atomic_bomb/de&amp;diff=219320</id>
		<title>Atomic bomb/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Atomic_bomb/de&amp;diff=219320"/>
		<updated>2026-07-23T13:40:57Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Added missing space age tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Atomic bomb}}&lt;br /&gt;
&#039;&#039;&#039;Atombomben&#039;&#039;&#039; sind sehr teure alternative Munition für den {{L|Rocket launcher}}, den {{L|Rocket turret}}{{SA}} und den {{L|Spidertron}}. Sie verursachen enormen Schaden über eine große Fläche und können Gruppen von {{L|Enemies}} mühelos auslöschen. Sie können auch den am stärksten gepanzerten Spieler töten und sollten daher aus großer Entfernung abgefeuert werden.&lt;br /&gt;
&lt;br /&gt;
Anstatt ihren gesamten Schaden in einer einzigen Explosion zu verursachen, erzeugt die Atombombe zwei Wellen aus jeweils 1000 kleinen, hochschädlichen Explosionen in einem sich ausdehnenden Ring. Eine Welle dehnt sich auf einen Radius von 7 aus, wobei jede der 1000 Explosionen 100 Schaden in einem Radius von 3 verursacht. Die zweite Welle dehnt sich auf einen Radius von 35 aus, wobei jede der 1000 Explosionen 400 Schaden in einem Radius von 3 verursacht. Dies führt zu hohem Schaden im Zentrum der Atombombe, der zum Rand des 35‑Kachel‑Radius hin abnimmt.&lt;br /&gt;
&lt;br /&gt;
Der Einschlag der Atombombe erzeugt einen schwarzen Brandfleck in einem Radius von 12 Kacheln, der niemals verschwindet und auf der Karte sichtbar ist. Alle Kacheln in einem ovalen Bereich von etwa 24 Kacheln Breite und 17 Kacheln Höhe werden in nuklearen Boden umgewandelt, was die [[Pollution/de#Chunks|Absorption der Umweltverschmutzung]] beeinflusst und das Entfernen zuvor platzierter {{L|Landfill}}‑ und {{L|Foundation}}‑Kacheln im Explosionsradius verhindert. Außerdem zerstört die Atombombe dauerhaft {{L|Cliff}}n und dekorative Objekte in einem Radius von 9–14 Kacheln um das Zentrum.&lt;br /&gt;
&lt;br /&gt;
In {{L|Space Age}}{{SA}} führt die Detonation einer Atombombe auf {{L|Vulcanus}}{{SA}} oder {{L|Aquilo}}{{SA}} dazu, dass Bodenkacheln durch {{L|Lava}} bzw. {{L|Ammoniacal solution}} ersetzt werden, anstatt durch nuklearen Boden. Alle abbaubaren Ressourcen und Geysire für {{L|Sulfuric acid}} auf den betroffenen Kacheln werden dabei zerstört; {{L|Fluorine}}‑Quellen und {{L|Lithium brine}}‑Vorkommen bleiben unberührt.&lt;br /&gt;
&lt;br /&gt;
== Errungenschaften ==&lt;br /&gt;
{{Achievement|destroyer-of-worlds}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:atomic_bomb_epicenter.png|Das große Epizentrum einer Atombombenexplosion.&lt;br /&gt;
File:Atomic bomb calcite before.png|Ein {{L|Calcite}}‑Feld vor der Explosion …&lt;br /&gt;
File:Atomic bomb calcite after.png|… und danach.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Rocket}}&lt;br /&gt;
* {{L|Explosive rocket}}&lt;br /&gt;
* {{L|Enemies}}&lt;br /&gt;
* {{L|Damage}}&lt;br /&gt;
* {{L|Uranium processing}}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Ammo}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Exoskeleton/de&amp;diff=219252</id>
		<title>Exoskeleton/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Exoskeleton/de&amp;diff=219252"/>
		<updated>2026-07-17T20:02:50Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Readded see also, added missing space age marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Exoskeleton}}&lt;br /&gt;
&lt;br /&gt;
Der &#039;&#039;&#039;Exoskelett&#039;&#039;&#039; erhöht die Bewegungsgeschwindigkeit des {{L|Player}}s um 30 %, wenn es vollständig mit Strom versorgt wird. Es verbraucht 200 kW (200 kJ/s) Strom während der Nutzung. Es kann über die {{L|Shortcut bar}} ein- und ausgeschaltet werden.&lt;br /&gt;
&lt;br /&gt;
Das Exoskelett ist ein {{L|Equipment modules|Ausrüstungsmodul}}. Es kann verwendet werden, indem es in das Gitter eingesetzt wird, das sich durch Rechtsklick auf die Rüstung öffnet. Exoskelette können auch in das Ausrüstungsgitter von Fahrzeugen wie dem {{L|Spidertron}} und dem {{L|Tank}} eingesetzt werden, um deren Bewegungsgeschwindigkeit zu erhöhen. Exoskelette erhöhen außerdem die Fluggeschwindigkeit der {{L|Mech armor}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
Jedes Exoskelett belegt ein 2×4 Felder großes Rechteck im Ausrüstungsgitter. Es ist möglich, mehrere Exoskelette zu verwenden, und der Geschwindigkeitsbonus addiert sich. Es gibt keine Geschwindigkeitsbegrenzung; sie wird nur durch den verfügbaren Platz im Ausrüstungsgitter und die verfügbare Strommenge begrenzt.&lt;br /&gt;
&lt;br /&gt;
Exoskelette verfügen über einen internen Stromspeicher von 56 kJ, sichtbar als Ladebalken. Ohne Strom reicht dies für weniger als eine Sekunde. Je näher die verfügbare Leistung an 200 kW liegt, desto langsamer sinkt der Ladebalken und desto größer ist seine Mindestgröße. Das Exoskelett gewährt den vollen Geschwindigkeitsbonus, bis der Ladebalken die Mindestgröße erreicht; danach sinkt der Bonus auf das Niveau, das gehalten werden kann. Ab 200 kW oder mehr schrumpft der Ladebalken nicht und der Geschwindigkeitsbonus bleibt maximal.&lt;br /&gt;
&lt;br /&gt;
Zu beachten ist, dass Exoskelette in der Ladepriorität unter Schilden liegen. Wenn die Schilde beschädigt sind, entladen sich Exoskelette schnell und erreichen ihre volle Geschwindigkeit erst wieder, wenn die Schilde vollständig geladen sind. Dies macht sie für schnelle Fluchten weitgehend unbrauchbar.&lt;br /&gt;
&lt;br /&gt;
Exoskelette haben keinen passiven Stromverbrauch; sie verbrauchen nur Energie aus dem Ausrüstungsgitter, wenn sich der Spieler oder das Fahrzeug tatsächlich bewegt.&lt;br /&gt;
&lt;br /&gt;
== Zunahme der Bewegungsgeschwindigkeit ==&lt;br /&gt;
&lt;br /&gt;
Die Basisbewegungsgeschwindigkeit beträgt &#039;&#039;&#039;8.902&#039;&#039;&#039; [[Map structure/de#Kachel|Kacheln]] pro [[Time/de#Sekunden|Spielsekunde]]. Jedes zusätzliche Exoskelett erhöht die Geschwindigkeit um 30% der Basisgeschwindigkeit.&lt;br /&gt;
&amp;lt;sup&amp;gt;[[Talk:Exoskeleton#Movement%20speed%20experiments|(1)]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Anzahl der Exoskelette&lt;br /&gt;
! Kacheln/Spielsekunde&lt;br /&gt;
! % der Basisgeschwindigkeit&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 8,902&lt;br /&gt;
| 100 %&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 11,483&lt;br /&gt;
| 129 %&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 14,286&lt;br /&gt;
| 161 %&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 16,866&lt;br /&gt;
| 190 %&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 19,672&lt;br /&gt;
| 221 %&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 22,472&lt;br /&gt;
| 252 %&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 25,026&lt;br /&gt;
| 281 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
	&lt;br /&gt;
* [[Modular armor/de|Modulare Rüstung]]&lt;br /&gt;
* [[Equipment modules/de|Ausrüstungsmodule]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railgun_turret&amp;diff=219251</id>
		<title>Railgun turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railgun_turret&amp;diff=219251"/>
		<updated>2026-07-17T20:00:41Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Added link to railgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Railgun turret}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;Railgun turret&#039;&#039;&#039; is a powerful late-game turret, unlocked with [[cryogenic science pack]]s{{SA}}. They require both power and [[railgun ammo]] to function.&lt;br /&gt;
&lt;br /&gt;
The railgun turret has a limited firing arc of 72°. To compensate for this, it can be placed in one of 8 directions.&lt;br /&gt;
&lt;br /&gt;
The turret does massive damage to all entities and structures in its line of fire. Any buildings in its firing arc are unlikely to survive (including [[wall]]s).&lt;br /&gt;
&lt;br /&gt;
Railgun turrets are very effective against [[Asteroids|huge asteroids]], as the damage of [[railgun ammo]] easily beats their flat physical resistance. In fact, it only takes the second level of [[Railgun damage (research)#Thresholds| railgun damage research]] to be able to destroy all asteroid sizes in one shot. It is also quite useful against [[Demolisher]]s, especially when fired directly down their bodies, as shells can hit multiple segments at once.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Railgun turret placement.png|All directions for railgun turret placement.&lt;br /&gt;
Railgun turret damage anim.gif|Railgun turret damages all entities on its trajectory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aquilo]]{{SA}}&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Defense}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Toolbelt_equipment/de&amp;diff=219250</id>
		<title>Toolbelt equipment/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Toolbelt_equipment/de&amp;diff=219250"/>
		<updated>2026-07-17T19:47:10Z</updated>

		<summary type="html">&lt;p&gt;Bilka: see also links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Toolbelt equipment}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werkzeuggürtel‑Ausrüstung&#039;&#039;&#039; ist ein {{L|Equipment modules|Ausrüstungsmodul}} und kann in Ausrüstungsplätze eingesetzt werden, um dem Spieler oder Fahrzeug zusätzlichen Inventarplatz bereitzustellen. Varianten mit höherer {{L|Quality}} erhöhen den Inventarbonus weiter. Es können mehrere Werkzeuggürtel gleichzeitig ausgerüstet werden, wobei jeder weitere den Inventarplatz zusätzlich vergrößert.&lt;br /&gt;
&lt;br /&gt;
Die Werkzeuggürtel‑Ausrüstung ist eines der wenigen Ausrüstungsmodule mit einer Höhe von 1. In Kombination mit ihrer ungeraden Breite kann sie in Fahrzeuge oder Rüstungen passen, die ungerade Höhen und Breiten besitzen (typischerweise durch Qualität), und so Platz nutzen, der sonst ungenutzt bliebe.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modular_armor/de&amp;diff=219249</id>
		<title>Modular armor/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modular_armor/de&amp;diff=219249"/>
		<updated>2026-07-17T19:37:06Z</updated>

		<summary type="html">&lt;p&gt;Bilka: sync see also links to en page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Modular armor}}&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;modulare Rüstung&#039;&#039;&#039; bietet gegenüber ihrem [[Heavy armor/de|Vorgänger]] eine geringfügige Erhöhung der Säure-Resistenz und eine deutliche Erhöhung der Explosions-Resistenz. Der größte Vorteil liegt jedoch in der Möglichkeit, sie mit [[equipment modules/de|Ausrüstungsmodulen]] auszustatten. Das 5x5 grosse Ausrüstungsgitter kann mit Rechtsklick auf die Rüstung geöffnet werden. Danach lassen sich eine ganze Reihe von Zusatzmodulen für Verteidigung, Unterstützung und Angriff darin unterbringen.&lt;br /&gt;
&lt;br /&gt;
Ein Linksklick auf die ausgerüstete Rüstung entfernt sie und fügt sie in das Inventar hinzu, wodurch ihr Inventarbonus entfällt. Ist das Inventar des Spielers zu voll, um ohne die zusätzlichen Inventarplätze Platz zu bieten, schlägt das Entfernen der Rüstung fehl und es erscheint die Meldung: „Rüstung kann nicht entfernt werden. Nicht genügend Platz im Inventar, wenn sie entfernt wird.“&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
&amp;lt;gallery widths=190px heights=310px&amp;gt;&lt;br /&gt;
File:Modular armor GUI.png|Das Ausrüstungsgitter der Rüstung.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Armor}}&lt;br /&gt;
** {{TransLink|Heavy armor}}&lt;br /&gt;
** {{TransLink|Power armor}}&lt;br /&gt;
* {{TransLink|Equipment modules}}&lt;br /&gt;
* {{L|Resistances}}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
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