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	<updated>2026-04-16T09:27:40Z</updated>
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		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=218062</id>
		<title>User talk:Bilka</title>
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		<updated>2026-04-15T13:24:39Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Gleba Plant Infoboxes */ typo&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
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== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
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: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
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== Navigation box links ==&lt;br /&gt;
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Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
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: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
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:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
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== German translation worldgenerator ==&lt;br /&gt;
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Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
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Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
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Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
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Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
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:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
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:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
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:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
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::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
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::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
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:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
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::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
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:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
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::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
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::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
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:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
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:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
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== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
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Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
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I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
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:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
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== Template:Inventory/pl‎‎  ==&lt;br /&gt;
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Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
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I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
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: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
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== Intermediary Products ==&lt;br /&gt;
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Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
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: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
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I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
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:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
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== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
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Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
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I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
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The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
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:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
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:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
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::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
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:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
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::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
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:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
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:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
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== Translate template to different word-order languages ==&lt;br /&gt;
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Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
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In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
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(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
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:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
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:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
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== Getting rid of BurnerNav template ==&lt;br /&gt;
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Hi, Thanks for the initial warm welcome!&lt;br /&gt;
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I&#039;ve seen that the [https://wiki.factorio.com/index.php?title=Template:BurnerNav Template:BurnerNav] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
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:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
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:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
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== Roadmap ==&lt;br /&gt;
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Hi,&lt;br /&gt;
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The [[Roadmap]] page is deceptively empty. What about merging &amp;lt;nowiki&amp;gt;[[Roadmap/Coming_Releases]]&amp;lt;/nowiki&amp;gt; with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
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: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
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:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
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== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
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Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
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Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
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By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
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:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
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:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;br /&gt;
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== New translation language - pt-pt ==&lt;br /&gt;
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Hey Bilka, I am new to the wiki and I would like to contribute translations in pt-pt. Can you please add support for this language? Thanks. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 15:03, 4 July 2018 (UTC)&lt;br /&gt;
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:Thanks for the notice, I have added support for pt-pt. Have fun translating! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:06, 4 July 2018 (UTC)&lt;br /&gt;
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::Nice, thanks for the quick response. I will carefully read about the translation rules/procedures and start asap. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 16:30, 4 July 2018 (UTC)&lt;br /&gt;
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== What is the standard on what information is useful? ==&lt;br /&gt;
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Are you always this hostile to everyone? Honestly, this explains why the wiki has so much outdated information. I&#039;m just trying to follow some kind of consistent guideline.&lt;br /&gt;
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A number of pages already use smallest whole-number ratios as building guidelines, especially for early and midgame structures. https://wiki.factorio.com/Solar_panel   23.8 solar panels per megawatt is somehow &amp;quot;useful information&amp;quot;, and 1,000 / 42 is apparently not &amp;quot;easy to calculate&amp;quot;? What exactly is the standard?&lt;br /&gt;
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If power grid information is that obvious, does the laser turret page really need a note about energy usage at all? Again, I&#039;m just trying to find a consistent standard. Does every single page for a high-energy drain building need a &amp;quot;don&#039;t forget to build accumulators and steam storage&amp;quot; reminder? The roboport page only has a much less specific &amp;quot;make sure your power grid can handle the load&amp;quot; reminder (again, is it really necessary to even have that, when the building clearly consumes up to 5 MW when active?). But then it just copy-pastes numbers from the sidebar. The numbers are literally right next to duplicate information. That&#039;s &amp;quot;helpful&amp;quot; and &amp;quot;not easy to calculate&amp;quot;? You&#039;re really going to need to explain, clearly and precisely, what the standard is, instead of making rude, passive-aggressive remarks. {{Unsigned|Arrkhal|20:19, 10 July 2018}}&lt;br /&gt;
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:Since you presented examples I will explain the rough guidelines using them:&lt;br /&gt;
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::The information on the solar panel page is useful because you deal in predictable units in the electric system; usually you will know how much power you want your solar panels to supply. This amount of power can usually be obtained directly from the game when you are building solar panels to replace another energy source, or from online calculators when you are planning a setup. It shouldn&#039;t have its own section though, that is likely just a relict from an earlier version of the page.&lt;br /&gt;
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:: In contrast, when dealing with enemies nothing is predictable: Neither the number of enemies, when they will attack, or their strength can be reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.&lt;br /&gt;
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::I am still unsure about how suitable the sentence on the laser turret page is, which is why I modified it when I reverted your edit. I will put further thought into whether it should be removed completely. In general, the high power demand should not be mentioned on every page. The roboport section wasn&#039;t changed since the guidelines were established, so I took the liberty to fix it.&lt;br /&gt;
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:As you can see, there can&#039;t really be a consistent standard about something where context matters immensely. I recommend you to just edit the pages while trying to follow the general style. After a while you will get a feeling for what is suitable, and until then, your edits will be corrected. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:26, 10 July 2018 (UTC)&lt;br /&gt;
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::Thanks for taking the time to explain the general guidelines more clearly, and I apologize if my first comment was itself passive-agressive, I was just a little frustrated with the lack of consistency with page information, and lack of clear communication about exactly what was amiss with my edits, instead of just generic &amp;quot;not helpful&amp;quot; and &amp;quot;then don&#039;t edit&amp;quot; notes. Anyway, if specific power grid management tips shouldn&#039;t go on most buildings, maybe it should just a basic &amp;quot;this building has unpredictable and high power needs which can lead to brownouts or blackouts, unless the power grid is able to compensate&amp;quot; with a link to the power grid guide, rather than the much more specific advice for accumulators and steam storage? [[User:Arrkhal|Arrkhal]] ([[User talk:Arrkhal|talk]]) 03:33, 15 July 2018 (UTC)&lt;br /&gt;
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:::I don&#039;t think that a generic sentence is better than a specific one, so I will keep it how it is for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:52, 15 July 2018 (UTC)&lt;br /&gt;
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== Code for blueprint ==&lt;br /&gt;
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I can place the code of the &amp;lt;nowiki&amp;gt;[[:File:5to2_balancer.png]]&amp;lt;/nowiki&amp;gt;? [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 06:14, 29 July 2018 (UTC)&lt;br /&gt;
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:Sure, the balancers should have blueprint strings. Just remember to include all 3 belt tiers in the book and to name the blueprints and book.&lt;br /&gt;
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:And while I am talking with you, please add the ratio sections to the 3 science pack pages that your partially translated. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:49, 27 July 2018 (UTC)&lt;br /&gt;
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== disambiguation ==&lt;br /&gt;
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Hi again, can you see the page [[Furnace/pt-br]]? the disambiguation template its not translating the page name -- [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 10:51, 31 July 2018 (UTC)&lt;br /&gt;
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:Fixed. If you ever want different text than the page title there, use &amp;lt;nowiki&amp;gt;{{Disambiguation|my different text}}&amp;lt;/nowiki&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 31 July 2018 (UTC)&lt;br /&gt;
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== The history section in translated pages ==&lt;br /&gt;
Hi. So... why the historical section should not be in the translated pages? I don&#039;t understand it. Because I would like to see a history of changes of a particular thing from update to update. And, by the way, in all the articles I translated, the historical section was also. &lt;br /&gt;
And, yeah, this is article where you wrote message about history section:&lt;br /&gt;
https://wiki.factorio.com/Firearm_magazine/ru&lt;br /&gt;
By some reason there&#039;s no my nickname... I&#039;m Aldekotan, russian translator.{{Unsigned|Aldekotan|08:02, 1 August 2018‎}}&lt;br /&gt;
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:For the same reason the version history is not translated: The history section is copied from the in-game changelog, which also is not translated. Furthermore, users would often only partially translate the history section, like on the page you linked. However, it is just a guideline, so if you want you can still translate the history section and include it. You sign talk page messages like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:11, 1 August 2018 (UTC)&lt;br /&gt;
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== Localisation stringtables ==&lt;br /&gt;
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- Can&#039;t find &#039;em. Is there a page containing the translations like &amp;quot;Power Production&amp;quot;-&amp;gt;&amp;quot;Stromerzeugung&amp;quot;, which you can edit, or is it only accessible to the staff ? {{Unsigned|Factoruser|19:33, 20 August 2018‎}}&lt;br /&gt;
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:You can find them here: [[Template:Translation/de]]. Please read the [[Factorio:translation guide|translation guide]] for help with translations. I also saw that you summarized your edits in German. While I can understand it, it would be nice if you wrote your summaries in English so that they are accessible to all wiki users. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 20 August 2018 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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As you can see, I&#039;m pretty good at making images/gifs/whatever. Wherever I make an edit, you don&#039;t seem to be far behind. So I might as well ask you directly: are there any more pages in need of images? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:46, 6 October 2018 (CDT)&lt;br /&gt;
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:And yet you managed to catch me on a weekend off work :P One article that I can think of is [[deconstruction planner]] — it needs a general update to include the filter functionality which should include images of the GUI. If you are able to make gifs using an external program/website, you could also have a stab at making all the biter/spitter/worm images on [[enemies]] transparent gif using the files from the game files, like the small biter and spitter. You could also make more of the &amp;quot;[thing] entity&amp;quot; images that are included in the infoboxes, you seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if possible, no clutter/smoke/clouds/decoratives as usual.&lt;br /&gt;
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:Something to keep in mind when uploading images: Add &amp;lt;nowiki&amp;gt;{{Screenshot}}&amp;lt;/nowiki&amp;gt; to screenshots, and &amp;lt;nowiki&amp;gt;{{Game image}}&amp;lt;/nowiki&amp;gt; to game images (and the enemy gif renders) in the file description to categorize them correctly and to keep the licensing clear. Furthermore, please name your images with spaces/underscores, it makes them more readable and easier to search for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 7 October 2018 (CDT)&lt;br /&gt;
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::The thing about the images of enemies... Do they need to be animated? Or is that just a bonus? Also, could you elaborate on the &amp;quot;zoom level 2&amp;quot; thing? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
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:::Yes, animation and transparency is a requirement. If you don&#039;t know how to do that (I don&#039;t completely know myself...), don&#039;t worry about them. With &amp;quot;zoom level 2&amp;quot; I mean that your screenshots for the entities in the infoboxes should be taken at that zoom level (of course with hr graphics). You can do that with the screenshot command (and setting it there) or by pressing F5 and using the zoom level that you can find at the top left. It&#039;s a way to ensure that all images have the same scale.-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
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::::Going through the files of the game and seeing how the enemies are drawn in-game, it&#039;s no secret why we don&#039;t have pixel-perfect animations of the all the enemies. They are drawn by very strange layers and the image files don&#039;t show up as we see living creatures in-game. I could *try* to come up with something, but it would take me a very long time so I wouldn&#039;t look forward to any miracles. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:27, 23 October 2018 (CDT)&lt;br /&gt;
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== Starter map ==&lt;br /&gt;
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I think I need to bring in some context for this one. The save I found was on the forums and I did some editing to it. I thought it was one of the greatest starter saves ever. I don&#039;t know how that made you feel when you saw it added here, but your &amp;quot;no. just no.&amp;quot; comment shed some light on that. If it makes you feel any better, I&#039;ll never do such edits without your consent again. I don&#039;t want to mess up your wiki, I want to make this the best wiki anyone has ever known. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
:I&#039;m sorry reacting in such a way, I didn&#039;t intend to make you feel bad about the edit. My reaction stems from the fact that the wiki should not show off &amp;quot;the best setup&amp;quot; to players. Tutorials are somewhat exempt from that, but even they should not include images that simply show &amp;quot;the best setup&amp;quot; or &amp;quot;I use this setup&amp;quot;. This is especially about including a way for the player to gain access to the design without &amp;quot;thinking about it&amp;quot; - so blueprint strings, and map downloads. Including a save in the quick start guide encourages the player to just use something premade for them without ever learning about the options, or finding out if they even need such an optimized map. We as the wiki want to encourage exploration, not discourage it. I hope that is more clear now, sorry again for being rude. Please do continue to make your edits, their quality was rather good so far. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
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== Wanted pages for script ==&lt;br /&gt;
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Hi Bilka! I&#039;m writing some quick-and-dirty translation helper script, which automates routine works such as item-name link translations (and include NO google-translation, of course). As of now, I scrape [[Factorio:Wanted_pages/ja]] to obtain Japanese wanted pages. Is it acceptable way? Or should I hit the wiki API with &amp;lt;code&amp;gt;?action=query&amp;amp;list=querypage&amp;amp;qppage=Wantedpages&amp;lt;/code&amp;gt; by myself? [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py#L88-L89 Fetching top 10k results like your bot] require me 20 requests, perhaps more expensive than a &amp;lt;code&amp;gt;index.php?action=raw&amp;lt;/code&amp;gt; request. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 17:11, 12 December 2018 (UTC)&lt;br /&gt;
: Scraping is acceptable for now. What exactly does your script do? I would be okay with giving you a bot account to make the queries, but for that I need to know what exactly you are doing (and I&#039;d prefer if the script was open source :)). If it is possible for you, please message me on discord (I&#039;m Bilka#2444) so that we can work out the details. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:19, 12 December 2018 (UTC)&lt;br /&gt;
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== Multiplayer and fluids ==&lt;br /&gt;
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I don&#039;t see why the images on the multiplayer page were removed. I mean, the image showed what multiplayer looked like on a page &#039;&#039;about&#039;&#039; multiplayer. The images gave the page some flavor, rather than just text. Also, is it allowed to have pictures of fluids in pipes/storage tanks for the actual fluid pages (water/heavy oil/etc.)? Better I ask than risk getting any more warnings or whatever. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:12, 19 December 2018 (UTC)&lt;br /&gt;
: The only difference in multiplayer is that there may be multiple players. There a plenty of images on the wiki that show more than 1 player, so I don&#039;t see the need to add one to the multiplayer page. You are however right in that it gives the page some flavor. You can add another image, but please avoid excess clutter and sharing real players names (privacy concerns) — perhaps simply host your own local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related to multiplayer.&lt;br /&gt;
:: I think an image of the fluid in a storage tank would work for the infobox images of the fluid pages. So, if you want to make those, please go ahead.&lt;br /&gt;
::: Thank you for the amazing enemy gifs, I am glad that we could finally replace the old images with something nice and proper. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:04, 19 December 2018 (UTC)&lt;br /&gt;
:::: If Wube or any higher-up gives you some sort of praise for the wiki, which I know happened at least once because I saw your name in one of Factorio&#039;s Steam updates, please mention my name. I want to say that it took me 2-4 hours per image, and might have been the most work I&#039;ve ever done in my life in terms of making a gif - as I&#039;ve had to work with nothing but vague overlays, tedious photoshop work and a bit of pure luck all at once. Anyway, how do I make a bunch of &amp;quot;dummy&amp;quot; players joining a local server? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:14, 19 December 2018 (UTC)&lt;br /&gt;
::::: You can run multiple instances on your PC, for example using the zip download. Host a LAN game and disable user verification, then join yourself (since you don&#039;t need to log in, just set the name in the &amp;quot;other&amp;quot; settings). If that sounds a bit complicated/your PC can&#039;t handle a high sprite res instance besides other factorio instances, I can make an image tomorrow no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:19, 19 December 2018 (UTC)&lt;br /&gt;
:::::: If I were to make custom cursors for this wiki, would you add them? [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:21, 20 December 2018 (UTC)&lt;br /&gt;
::::::: No. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:35, 20 December 2018 (UTC)&lt;br /&gt;
:::::::: You&#039;re... You&#039;re being serious? Even if the cursors are subtle? I heard this rumor that... that uh... if your wiki doesn&#039;t have custom cursors, then uh... you&#039;re not a cool kid. You wanna be a cool kid right? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:36, 20 December 2018 (UTC)&lt;br /&gt;
::::::::: I asked Albert for his opinion and he gave the same answer as me :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:51, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::: I never seen a small idea get rejected so fast. I don&#039;t know who Albert is, but I&#039;m spreading around that you and this Albert guy aren&#039;t cool kids. Seriously? Not even so much as a cursor with just a different color? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::: Albert is the art director :) He does not like custom cursors. Btw, you can add the cursor for yourself by putting it into your [[User:Zippy/common.css|user css]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::: An art director that doesn&#039;t like custom cursors? Sorry but I gotta call the cops on both of you. rip. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:59, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::::: Hey, sorry for not being clear about this. You can use the css code, but please don&#039;t host the images on the wiki. You can upload them anywhere (like imgur) and simply link to them in your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 22:41, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::::: I should&#039;ve known, sorry. I linked all my cursors to imgur urls. Still calling the cops though. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:39, 21 December 2018 (UTC)&lt;br /&gt;
::::::::::::::: One more thing, if you want me to make &#039;&#039;you&#039;&#039; anything custom. Ask me anything. On the house. Because I&#039;m the nicest guy ever. [https://ioneblackamericaweb.files.wordpress.com/2018/08/arabella-juniper-torres.jpg?quality=99&amp;amp;strip=all&amp;amp;w=700&amp;amp;h=400 Still on the phone with the law though. Bet you&#039;re scared right now.] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:19, 21 December 2018 (UTC)&lt;br /&gt;
:::::::::::::::: Another &#039;one more thing&#039;, am I allowed to make a &amp;quot;sandbox&amp;quot; page for myself to test things? Like a &#039;zippy/sandbox&#039; page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:56, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course, you can do whatever you want in your userspace as long as it&#039;s within the rules. The rule explicitly mentions sandbox pages, so those are okay :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 30 December 2018 (UTC)&lt;br /&gt;
:Don&#039;t worry it&#039;s totally not Zippy spamming your talk page. Are there any more high quality images needed anywhere that I missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 7 January 2019 (UTC)&lt;br /&gt;
::Not that I know of. With 0.17 a lot more sprites will be high resolution, so that will bring back the demand. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:46, 7 January 2019 (UTC)&lt;br /&gt;
:::Is it alright if I leave tiny-text notices about the animated APNG&#039;s in that they don&#039;t animate for every browser? Or should I just leave it? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:03, 21 January 2019 (UTC)&lt;br /&gt;
::::I don&#039;t think you need to leave a note. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:20, 21 January 2019 (UTC)&lt;br /&gt;
:::::Why did you remove the images for the construction and logistics robots&#039; infoboxes? And not to sound like I&#039;m arguing, but what was the issue with me changing the text color by 10% on the fuel page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:31, 24 January 2019 (UTC)&lt;br /&gt;
::::::The images were removed because they were not used for multiple weeks. If you upload something, please use it. I removed the text color because it is not needed to help make the page more clear. Our style guide states that text color and styles should not be overused. Some of your additions of colors on page were on the boundary of that, but as long as it was directly related to the content of the text (like the rail signal colors), I kept it. Making &amp;quot;unusable&amp;quot; colored fails that point of reasoning, so I removed it. Don&#039;t worry about questioning what I do, it makes sure I keep my decisions well reasoned. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:46, 24 January 2019 (UTC)&lt;br /&gt;
:::::::Should there be a page for the game&#039;s &amp;quot;planning/ghost mode&amp;quot; (shift+click when placing) mode? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:51, 25 January 2019 (UTC)&lt;br /&gt;
:::::::: Yes. There is a redlink on [[blueprint]] to &amp;quot;entity ghost&amp;quot;. You could make that page and put it on there. Some other info that would be useful on that page is how long ghosts last (infinite from blueprints, some other time from destroyed entities). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:02, 25 January 2019 (UTC)&lt;br /&gt;
:::::::::Well the page exists now. I forgot to ask this before. Am I allowed to add images for every single type of damage on the [[Damage]] page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:50, 26 January 2019 (UTC)&lt;br /&gt;
:::::::::: The page is great, thank you. What would images of damage types show? (Feel free to upload an example image to explain. I simply don&#039;t know how you&#039;d do that) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::Anymore pages that need to be made? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:47, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::: Nothing that would be worth it before 0.17. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:21, 28 January 2019 (UTC)&lt;br /&gt;
:::::::::::::Will you have the time to add any of that stuff? It seems like there&#039;s a plethora of new things coming. Enough to make our faces explode 4 times over. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:58, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::: I hope I do, it is my job after all :) I am already preparing for 0.17, so I hope to have most pages prepared before 0.17 comes out. Once it is out, it will be a community effort to finish updating the entire wiki, but it should definitely be doable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:02, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::::Can I make a &amp;quot;bus&amp;quot; page? Since there&#039;s one on balancers? As well as a page titled &amp;quot;Warnings&amp;quot; that redirect to &amp;quot;Alerts&amp;quot;? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:09, 9 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::: We already have [[Tutorial:Main bus]], so no. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 9 February 2019 (UTC)&lt;br /&gt;
::::::::::::::::: Probably a good time to bring this up *before* 0.17 comes. I recommend taking screenshots with something like Fraps, because using the screenshot feature from Steam just compresses the hell out of the images like a low quality .jpg. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:47, 11 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::::: I use either ShareX or the screenshot feature built into the game which both produce high quality images. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:56, 12 February 2019 (UTC)&lt;br /&gt;
You know how some of the images I made have the checkered background? Is it valid to make the pictures of buildings entities also have that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:26, 12 February 2019 (UTC)&lt;br /&gt;
: No, I dont want to stray so far from the vanilla game. The images are there so that players can know how something looks like in-game before they see it. If that is shown in a completely different context than the player will ever encounter, it will make it harder for the player to recognize the building. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:31, 12 February 2019 (UTC)&lt;br /&gt;
:: Do you happen to know what the &amp;quot;dot&amp;quot; and &amp;quot;info&amp;quot; signals are in 0.17? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:29, 2 March 2019 (UTC)&lt;br /&gt;
::: They were added because the Introduction uses them in the guis. As far as I know it&#039;s on the to do to remove them again since they never really were meant to be in the base game as signals. Other than that they are just virtual signals, nothing special. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:31, 2 March 2019 (UTC)&lt;br /&gt;
:::: Can I add the &#039;stop conditions&#039; to the locomotives page? (cargo empty, cargo full, etc.)? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:49, 9 March 2019 (UTC)&lt;br /&gt;
::::: Also, to save myself a lot of work if need be, do ALL images need to be redone for 0.17? Even if the older image gets the point across to what something is? Like say, some belt images on the transport belt system page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:09, 10 March 2019 (UTC)&lt;br /&gt;
:::::: The conditions fit better on [[Railway#Train_schedule]], you could link to that if it&#039;s not easy to find on the locomotive page. No, they don&#039;t need to be all redone. I think once 1.0 is out we will make such a &amp;quot;full pass&amp;quot; and make sure that every image is up to date, now it would be too much work for something that might change again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:07, 10 March 2019 (UTC)&lt;br /&gt;
::::::: Are there any pages that still need redoing, or any more (animated) images I&#039;ve missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:49, 19 March 2019 (UTC)&lt;br /&gt;
:::::::: Only the really big pages (inserters, map editor, world generator) and small pages that I don&#039;t have on my list are left. I kind of want to do those big pages mostly myself, I hope that is okay. I&#039;ve not been keeping track of the images, sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:19, 19 March 2019 (UTC)&lt;br /&gt;
::::::::: Permission to make a template for glowing and/or outline text? You never know when you might need something like that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:40, 21 March 2019 (UTC)&lt;br /&gt;
:::::::::: No. Please see the rules on templates for why not. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:32, 21 March 2019 (UTC)&lt;br /&gt;
::::::::::: I see, what if there just so happened to be a glowing text thing in the game itself, and we were making it match in the wiki? Regardless of what you&#039;re answer is, &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #aaaa00; color:#ffff88; font-size: 100%;&amp;quot;&amp;gt;have a sensational day!&amp;lt;/span&amp;gt; Are there any unrelated template pages that need making anyway? Also, can add a super subtle glow effect to the words &amp;quot;everything&amp;quot;, &amp;quot;anything&amp;quot; and &amp;quot;each&amp;quot; on the circuit network page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:53, 22 March 2019 (UTC)&lt;br /&gt;
:::::::::::: When that happens we will make the appropriate changes, no need to make them now. No not currently, and no. Don&#039;t overdo it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:51, 22 March 2019 (UTC)&lt;br /&gt;
::::::::::::: One of your edit notes was &amp;quot;Factorio gui style: Round corncers = can be interacted with. This cannot be interacted with.&amp;quot; I&#039;m sorry but I haven&#039;t the slightest clue in the world what you&#039;re saying here. Also am I allowed to make those colorboxes rounded for *just* the lamp page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:58, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::: Basically, one of the &amp;quot;standards&amp;quot; in the GUI style introduced in 0.17 is that when an element has rounded corners, it can be modified by the user. You can see this all over the vanilla game — textfields have rounded corners, buttons do not etc. In the long run, the plan is to make the wiki use the in-game GUI style. So anything new that is created should already follow that style, to make transitioning to it easier. So no, you are not allowed to make them round for the lamp page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:13, 23 March 2019 (UTC)&lt;br /&gt;
::::::::::::::: Is there a way I can edit my .css page so they appear rounder just for me? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:23, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::::: I added the class &amp;quot;template-color&amp;quot; to the template, so you can use that for your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 23 March 2019 (UTC)&lt;br /&gt;
: Can I add a template for a &amp;quot;map icon&amp;quot;? Like for the little arrow icons you see for tanks/locomotives/cars in the mini-map? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:45, 23 March 2019 (UTC)&lt;br /&gt;
:: I don&#039;t get what this template would do. Could you create it in your userspace so that I can have a look, please. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:07, 24 March 2019 (UTC)&lt;br /&gt;
::: Am I allowed to make prototype template(s) to help demonstrate my point? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:49, 25 March 2019 (UTC)&lt;br /&gt;
:::: Yes, create the template in your userspace, like I said. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:18, 25 March 2019 (UTC)&lt;br /&gt;
::::: I was gonna redo all the inserter images to make them more 0.17 related. Though the alt-mode in 0.17&#039;s inserters looks real cluttery. It might look better with alt-mode off. Is uh... will that work? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:01, 5 April 2019 (UTC)&lt;br /&gt;
:::::: Oh, be sure to check out my workbench page. [https://wiki.factorio.com/Infobox:Zippy/workbench Look at the fake car infobox]. See the little arrow icon? Pretend that &amp;quot;Storage Size&amp;quot; says &amp;quot;Map Icon&amp;quot;. That&#039;s what I propose what this wiki should have. I can&#039;t edit the main templates so... yeah that&#039;s all you. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 00:20, 6 April 2019 (UTC)&lt;br /&gt;
::::::: The alt-mode did not change with 0.17, so it is not okay to turn it off for images that had it on. The car icon looks okay, but it doesn&#039;t use any template. If you just want the property for it added to the infoboxes, I can do that no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:20, 6 April 2019 (UTC)&lt;br /&gt;
:::::::: Could I just upload updated inserter images but photoshop the yellow arrow and bar on them? And yes, I&#039;d very much like for you to add that property if that&#039;s alright. Though it&#039;s for the good of the wiki more than it is for me. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:52, 6 April 2019 (UTC)&lt;br /&gt;
::::::::: I already updated the images. I will add the property tomorrow morning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:57, 6 April 2019 (UTC)&lt;br /&gt;
:::::::::: Actually, I meant the individual inserter pages: yellow inserter, fast inserter, filter, etc. The images in the infoboxes. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:18, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::: Okay, for those you definitely have to use &amp;quot;alt-mode&amp;quot; and please do not photoshop them beyond cropping. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:35, 7 April 2019 (UTC)&lt;br /&gt;
:::::::::::: Am I allowed to add a mini-section on the circuit network on the transport belt system page about how they connect to the circuit network? And did you add the &#039;map icon&#039; thing to the template page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:01, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::::: Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:18, 8 April 2019 (UTC)&lt;br /&gt;
: Say what&#039;s that trick again where you can add another &amp;quot;fake&amp;quot; player to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:00, 13 April 2019 (UTC)&lt;br /&gt;
:: The one I explained to you was making a LAN multiplayer game and joining yourself locally. You can however also use /c game.player.surface.create_entity{name=&amp;quot;player&amp;quot;, force=&amp;quot;player&amp;quot;, position={0,0}}, but that player wont have a name and it cant move. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:59, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strange link in Power_production#Ensuring_enough_energy_is_produced ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
the section &amp;quot;[[Power_production#Ensuring_enough_energy_is_produced]]&amp;quot; contains a link that leads to: https://en.wikipedia.org/wiki/Feedback&lt;br /&gt;
It has only marginally to do with &amp;quot;brownouts/blackouts&amp;quot;!?&lt;br /&gt;
I assume https://en.wikipedia.org/wiki/Brownout_(electricity) or https://en.wikipedia.org/wiki/Power_outage was meant. {{unsigned|VandenPlas|15:44, 9 January 2019}}&lt;br /&gt;
:That is the result of an discussion over whether the feedback loop is positive or negative. You can find the discussion here [[User_talk:AnthonyQBachler]] and on power production talk page. Feel free to link to brownout instead, the link to &amp;quot;feedback&amp;quot; never really made sense. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 9 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headline change to different language ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
how do I change the headline of a page to a different language (german in this case)?&lt;br /&gt;
Please see: wiki.factorio.com/Refined_hazard_concrete/de, wiki.factorio.com/Refined_concrete/de {{Unsigned|VandenPlas|08:21, 22 February 2019}}&lt;br /&gt;
: Add the title (Refined hazard concrete, Refined concrete) to [[Template:Translation/de]]. You can find more tips for translation here: [[Factorio:Translation_guide]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:38, 22 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revising my edits ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to say thanks for revising and especially commenting on my last set of edits. It&#039;s good to know how to keep to wiki style and make things consistent. [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 14:49, 5 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding logistic chests ==&lt;br /&gt;
&lt;br /&gt;
Yeah, constantly expanding that &amp;quot;multiplayer and fluids&amp;quot; section was getting old. Logistic chests, for me, was not something I could understand so easily from the start. If I made an image, giving accurate visuals to what each chest does, would it be allowed on this wiki? -- &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #555500; color:#ffffff; font-size: 100%;&amp;quot;&amp;gt;[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:53, 14 April 2019 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Depends on the image, but generally yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:01, 14 April 2019 (UTC)&lt;br /&gt;
:: How do you feel about this idea: imagine having more signal labels, but some of them are symbolic and interactive. Look at this image: https://i.imgur.com/EB0HJoq.png - Now imagine you pick the first bullseye-looking signal, and that signal is activated. So you get an effect like &#039;this&#039; on the minimap (https://i.imgur.com/OQjJBJr.gif). You think something like that would be a good add to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:53, 17 April 2019 (UTC)&lt;br /&gt;
::: Uhh, yes? No? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:24, 20 April 2019 (UTC)&lt;br /&gt;
:::: Vacation :) Ideas and suggestions for the game have no place on this wiki; make a forum post for that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:19, 22 April 2019 (UTC)&lt;br /&gt;
::::: Is a multiplayer image of players fighting off enemies allowed if there&#039;s no mod elements? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:56, 29 April 2019 (UTC)&lt;br /&gt;
:::::: What value do you think the image would add to the page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:30, 29 April 2019 (UTC)&lt;br /&gt;
::::::: An interesting image that&#039;s different from one player just standing around a bunch of enemies. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:26, 30 April 2019 (UTC)&lt;br /&gt;
:::::::: Okay, add it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:36, 30 April 2019 (UTC)&lt;br /&gt;
::::::::: Wait... You mean add the image from before or the alternate &amp;quot;non-mod&amp;quot; one I brought up? Also, am I allowed to add gif&#039;s for all the weapons? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:40, 30 April 2019 (UTC)&lt;br /&gt;
:::::::::: The non-mod one. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:52, 30 April 2019 (UTC)&lt;br /&gt;
::::::::::: I mean, couldn&#039;t I just crop out the mod stuff and post the same image..? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:34, 1 May 2019 (UTC)&lt;br /&gt;
:::::::::::: Please make a new image, the coin/random beams are in the middle of the image/directly where the fighting happens, so cropping it is nearly impossible. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:50, 1 May 2019 (UTC)&lt;br /&gt;
::::::::::::: Is there a way to find out which articles are visited the most? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:47, 16 June 2019 (UTC)&lt;br /&gt;
:::::::::::::: Yes, [[Factorio:Top pages]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:09, 17 June 2019 (UTC)&lt;br /&gt;
:::: I was wondering, you know how you can change the style of this wiki through the user page preferences thing? What if I designed a bunch of different colored CSS templates for people to pick from? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:27, 21 September 2019 (UTC)&lt;br /&gt;
::::: The wiki is pending a major-ish style rework in corporation with the Factorio graphics department soon™ (not this year probably), so I don&#039;t think putting work into changing the current style is a good idea. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:14, 23 September 2019 (UTC)&lt;br /&gt;
:::::: Am I allowed to make a template (similar to the &amp;quot;stub&amp;quot; one) that says something like &amp;quot;this page has outdated images&amp;quot;? Or does that already exist? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:29, 17 August 2020 (UTC)&lt;br /&gt;
::::::: Wait nvm that already exists. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:16, 17 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages/de  ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, from time to time I translate a page in German and I noticed that some of the pages listet at [[Factorio:Wanted_pages/de]] have only one page referring to them which should not be referring to them in my opinion. An example is [[Special:WhatLinksHere/Mods/de]]. The referring page is the uk translation and I couldn&#039;t find the link on that page.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:57, 26 July 2019 (UTC)&lt;br /&gt;
: The language template on the uk page refers to the German page, even if you can&#039;t see it. Just ignore any page that doesn&#039;t have an English version, that is what the column is for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 26 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two things... ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s me again making your talk page doubly longer than it should be. Just throwing this out there, is there a way to add .webp image support to this wiki? I don&#039;t know if you understand how that format works, but it would allow .gifs to be resized and still animate. Also, this one is minor, but are you alright with having a GUI image for buffer chests? The deletion log says you got rid of it for being too similar to another image or something, though the only difference is one chest has as extra option on the GUI. Don&#039;t know if that counts. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:43, 24 September 2020 (UTC)&lt;br /&gt;
: Mediawiki recommends against using webp&#039;s for images since not all browsers support their display. Furthermore, adding support for displaying them properly looks pretty complicated, so I don&#039;t think it&#039;s likely to be added. The buffer chest image is alright to add - the deletion in the log was me accidentally uploading the requester chest image as a buffer chest image and then moving it to the right place, nothing to do with the actual buffer chest GUI. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 06:30, 24 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation misinformation? ==&lt;br /&gt;
&lt;br /&gt;
Hi. You reverted my edits on mod Localisation, citing &amp;quot;misinformation&amp;quot;. Could you elaborate? I use rich text formatting in my mods, as do other people, so that definitely works, and it was the Factorio developers themselves that have clearly stated that the final string cannot be accessed in scripts. Where&#039;s the misinformation?&lt;br /&gt;
{{Unsigned|Modo lv|16:24, 22 January 2021‎}}&lt;br /&gt;
:Whether rich text can be used depends on where the locale is used. E.g. rich text does not work in script render text. The final string can be accessed via LuaPlayer.request_translation. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:29, 22 January 2021 (UTC)&lt;br /&gt;
::OK, but shouldn&#039;t the info be updated to reflect that then, instead of removing all mention of these features? I originally came to localisation page to figure out how to color text and add images, and it does not give any information on that at all (instead the given examples lead me to believe that the only way was to use parameters to insert images programmatically, and colors/fonts were simply not an option). As for reading the result, Google (specifically on the API docs!) and forum search on the issue only led me to the (outdated) forum post stating that it can&#039;t be done. {{Unsigned|Modo lv|16:39, 22 January 2021‎}}&lt;br /&gt;
:::If you can find a way to mention rich text without it ending up as misinformation, feel free. Regarding reading the result, I&#039;d personally prefer if the page stays the way it is, as request_translation is basically a newbie trap. At the point that you&#039;ll be able to determine what it&#039;s useful for, you&#039;ll have found it in the docs/in another mod anyway. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:50, 22 January 2021 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t find it. :) I have no idea how to tell if a mod might be using request_translation (since it&#039;s such an advanced and specific feature, I would guess that not a lot of them do, at least in singleplayer) and all my attempts at googling &amp;quot;lua read localisedstring&amp;quot; and similar only lead to the forum post saying it can&#039;t be done (and so I naturally stopped looking for it). So there is already misinformation out there that people do find and we can&#039;t remove, but we can ensure that the wiki — the first place a person looks — is accurate, thorough and and up-to-date. {{Unsigned|Modo lv|17:00, 22 January 2021‎}}&lt;br /&gt;
::::Okay, good point. How about you implement your vision (with the new info) on the page and we&#039;ll work with that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 22 January 2021 (UTC)&lt;br /&gt;
:::::Already on it! :) Ideally I would love to see a list somewhere of what supports rich text and what doesn&#039;t, but starting a whole new page seemed a bit much so soon. :D So I&#039;ll just add what I know to localisation page for now and we can go from there. Thank you for your time &amp;amp; patience!&lt;br /&gt;
&lt;br /&gt;
== Heatpipe in german ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I have a problem. In German factorio heat-pipes are called &amp;quot;Wärmerohre&amp;quot; but here the wiki calls ist &amp;quot;Hitzerohre&amp;quot;. How can I change the name?&lt;br /&gt;
Thanks {{Unsigned|Jojo04|14:46, 24 February 2021‎}}&lt;br /&gt;
:Hey, you can change it in [[Template:Translation/de]]. Just click edit, search for the heat pipe and change the entry. You can find more information on translating here: [[Factorio:Translation guide]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 24 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron gear ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to thank you for the detailed explanation on the [https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;amp;type=revision&amp;amp;diff=184666 iron gear diff], it was very helpful. I&#039;d still like to expand on &amp;quot;many basic and advanced recipes&amp;quot; a little bit, as the page seems a bit like a stub at present. (For example, I should note that the first sentence is actually describing the ingredient information, which is present in the infobox.) Would you be opposed to the following (without the miscellaneous categories originally present):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is very important for many basic and advanced recipes, including all levels of [[Belt transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I feel like this gives a bit more detail on basic, highly-produced items using the gear wheel, with recipes have been left unchanged in quite some time. Additionally, the prose allows grouping and categorisation of the items (rather than having to understand exactly which item icon is in the infobox&#039;s list, and then know the item&#039;s significance). Thanks in advance (and PS, thanks for tidying up the [[Assembling machine 1]] page for conciseness!). [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 11:10, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll be transparent here, the iron gear change was sitting in my to-do for a few days because I could not figure out how to handle it. Looking at it again now, I agree that the page should be longer and your proposed sentence fits well, so I added it. I think the description on [[electronic circuit]] pretty much nails what I think fits well for these item pages - some concrete examples and category mentions, but not so much/so detailed that it begins to look like an exhaustive list. But I want to stress again that I am not very set in my opinion here, so please keep proposing things/changing pages around and we&#039;ll keep communicating so we hopefully find the best solution :) Additionally, I want to say thank you for the history section additions, they are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:59, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Mainpage  ==&lt;br /&gt;
&lt;br /&gt;
The German main page contains several outdated info. For example, the German version of the &amp;quot;get the game&amp;quot; part contains the info that Factorio is currently under development and is available as early access. Other parts of the main page are outdated as well. Is it allowed to update these important subpages to the current state of the English ones on my own? Is there some kind of review process?&lt;br /&gt;
&lt;br /&gt;
Another question: A few German pages contain elaborate details that are not present in the English version. They look as if they are WIP relics from the game development stage, when the corresponding features were not yet stable or not yet fully understood by the wiki community. As far as I see it, all translated wiki pages should contain exactly the same information, regardless the language. So the task is to remove these details and replace them with exactly the information that is in the English version of that page. Not less, and not more. Is this the intended approach?&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:53, 28 March 2021 (UTC)&lt;br /&gt;
:You can update the main page subpages on your own. Yes, updating translated pages to the state of the English page is the intended approach. However, if you find that the extra information that is on the German page is valuable, you could add it to the English page. There is nothing that speaks against expanding pages with valuable information. Thank you for reaching out and making sure that you&#039;re working on the right things :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:15, 29 March 2021 (UTC)&lt;br /&gt;
::Another question: how should the player (reader) be addressed in German? In English you address everyone as &amp;quot;you&amp;quot;, but in German you address someone formally as &amp;quot;Sie&amp;quot;, informally as &amp;quot;Du&amp;quot;, and some kind of middle ground is &amp;quot;Ihr&amp;quot;. Usually, German game wikis, especially fan-based ones, address players as &amp;quot;Du&amp;quot; and sometimes as &amp;quot;Ihr&amp;quot;, but never as &amp;quot;Sie&amp;quot;. &amp;quot;Sie&amp;quot; is used with professional texts, but usually not with leisure/gaming topics. Given that Factorio started as indie game and still looks like one, I recommend addressing the player with &amp;quot;Du&amp;quot;. This is how friends are talking to each other. Is this ok? I found a mix of &amp;quot;Sie&amp;quot; (in some tutorial, sounds a bit strange) and &amp;quot;Du&amp;quot; (in the old installation instructions and probably elsewhere), so I&#039;m asking for consistency. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:42, 29 March 2021 (UTC)&lt;br /&gt;
:::For that and most other things we follow the in-game translations, which go with &amp;quot;Du&amp;quot;. Im Internet duzt man sich ;) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 29 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::So I think the Best way to this in german is with &amp;quot;Man&amp;quot;, because it is some kind of bad language, to adress the reader directly. (In german) ~ [[User:Jojo04|Jojo04]] 08:50, 5 April 2021&lt;br /&gt;
::::I personally consider &amp;quot;man&amp;quot; as bad language. I prefer &amp;quot;Du&amp;quot;. It&#039;s a good way to &#039;involve&#039; the reader and keep him/her reading. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:13, 5 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: As in most cases the english &amp;quot;you&amp;quot; refers to everyone, the correct German word is &amp;quot;Man&amp;quot;. The translation with &amp;quot;Du&amp;quot; is an anglizism and so an bad language. Also the Wiki style guide says, that (in english) &amp;quot;you&amp;quot; should be avoided. [[User:Jojo04|Jojo04]] ([[User talk:Jojo04|talk]]) 09:50, 5 April 2021 (UTC)&lt;br /&gt;
::::: I usually go with &amp;quot;man&amp;quot; on my translated pages, and it looks better than the direct &amp;quot;du&amp;quot; in my opinion. In english, some sentence is &amp;quot;To achieve this, you click on this and do that&amp;quot;, the corresponding translated phrase as I see it is &amp;quot;Um dies zu erreichen, klickt man auf dies und tut das&amp;quot;. In many articles on this wiki, &amp;quot;you&amp;quot; is used like this, and translation to &amp;quot;man&amp;quot; feels quite natural. It&#039;s simply factual, not too personal. Really bad would be, if you translate to &amp;quot;Um dies zu erreichen, klicken Sie auf dies und tun das&amp;quot;. I use Deepl for initial translation work, and it often starts to address the reader as &amp;quot;Sie&amp;quot; - this is what I rework to &amp;quot;man&amp;quot;. I would use &amp;quot;Du&amp;quot; in elaborate tutorials, which at the most part are not yet translated. The only one is the Quickstart tutorial, but unfortunately this addresses the player as &amp;quot;Sie&amp;quot;. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 11:17, 5 April 2021 (UTC)&lt;br /&gt;
:::::: Generally, the aim should be to keep articles that aren&#039;t tutorials in passive voice, so for example &amp;quot;this can be achieved, by clicking on this and doing that&amp;quot; or using phrases like &amp;quot;the player inventory&amp;quot; instead of &amp;quot;your inventory&amp;quot;. This goes for both English and German. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:36, 8 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This Wiki&#039;s Origins... ==&lt;br /&gt;
Me and the creator of the game &amp;quot;Song of Syx&amp;quot; are discussing starting a wiki. He actually said he was curious to how THIS very wiki got started. Did you buy a site and make this all from scratch? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:39, 6 May 2021 (UTC)&lt;br /&gt;
:Back in the day, the wiki was hosted on the same server as the forums, it didn&#039;t even have its own subdomain. [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open software, so there is nothing to pay for there. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:39, 7 May 2021 (UTC)&lt;br /&gt;
::Does MediaWiki provide you with its own server space or do you need a server of your own. The dev of Song of Syx seems to think you need one. Also, I noticed that you updated some of the images in the &#039;combinator tutorial&#039; page, but you left some not updated. Is that because you want to save space to not stretch the page? Because the new GUI for the combinators are way fatter and space-taking. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 9 May 2021 (UTC)&lt;br /&gt;
:::MediaWiki is just software, no server and no service included. So you need to provide your own server. The Factorio wiki probably started as additional install on the official forum server and was later carved out to its own server because of the growth. Despite its power, MediaWiki is very easy to install.&lt;br /&gt;
:::Apropos combinator tutorial - could you take a look at this image made by yourself: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{fullurl:File:Onetime_Clock.png}}&amp;lt;/span&amp;gt;? It&#039;s not only a bit outdated, it&#039;s wrong unfortunately. The bottom decider has to be &amp;quot;input count&amp;quot;. The previous image in the history has the correct setting. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:11, 9 May 2021 (UTC)&lt;br /&gt;
:::As Tertuis3 says, you need to have a server to host the wiki software. I updated the images on the combinator tutorial page that had mistakes and left the rest the same for the reason you give. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:30, 10 May 2021 (UTC)&lt;br /&gt;
::::I think I asked you this, but is there a tutorial on how to make templates from scratch? You had to have learned somehow as there&#039;s hundreds of templates made by you. Also, what&#039;s the name of the file you edit to change the main CSS of the entire wiki? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:56, 11 May 2021 (UTC)&lt;br /&gt;
:::::The MediaWiki help pages are linked in the sidebar of this wiki. They are rather good at answering questions like this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:49, 12 May 2021 (UTC)&lt;br /&gt;
::::::I&#039;ll try to make this my last question. And yes, I went through the MediaWiki help pages. You know how it says &amp;quot;Factorio Wiki&amp;quot; in the browser? Can that be changed with ease? Mind you, I&#039;m an admin of the wiki I&#039;m working on, but not the actual owner. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:37, 18 May 2021 (UTC)&lt;br /&gt;
:::::::[https://www.mediawiki.org/wiki/Change_the_name_of_the_wiki This page] has some info on how to change the wiki name. You will need to be able to access LocalSettings.php for that, some info on that is here: https://www.mediawiki.org/wiki/LocalSettings.php#Location_on_the_server. Good luck with your endeavors! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:51, 18 May 2021 (UTC)&lt;br /&gt;
:::::::: Might as well throw this in. When a transparent image is resized in a thumb image, it has a white background which looks kind of... &amp;quot;loud&amp;quot; and off on this site&#039;s color scheme. You can change that by editing the background-color of &amp;quot;html .thumbimage&amp;quot;. I&#039;m sure you knew that for the longest time. Just throwing that out there just for the sake of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;html .thumbimage {&lt;br /&gt;
    background-color: #222;&lt;br /&gt;
    border: 1px solid #797979;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
^ I think something LIKE that could maybe work.-- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:44, 30 May 2021 (UTC)&lt;br /&gt;
::::::::: I did not know that, thanks for the info! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:15, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
May I ask what you use to keep the spambots out? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:19, 6 October 2021 (UTC)&lt;br /&gt;
: We have editing disabled for people without accounts. And then for getting an account, we use [https://www.mediawiki.org/wiki/Extension:ConfirmAccount Extension:ConfirmAccount], it provides [[Special:RequestAccount]]. It&#039;s working well so far, but certainly not without weaknesses. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:04, 6 October 2021 (UTC)&lt;br /&gt;
:: Do spambot accounts still slip in? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 15 October 2021 (UTC)&lt;br /&gt;
::: Also, [https://songsofsyx.com/wiki/index.php?title=Main_Page this] is the wiki, if you&#039;re interested in knowing what it looks like. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 15 October 2021 (UTC)&lt;br /&gt;
:::: I&#039;d prefer not to further comment on how we combat spam. If you know the techniques, they are much easier to work around. I hope you can understand this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:38, 29 October 2021 (UTC)&lt;br /&gt;
::::: I wouldn&#039;t want you spilling the beans on your techniques, either. But I have to ask this, even with your spam-fighting methods, do you still get spam accounts that slip in every now and then? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:38, 23 November 2021 (UTC)&lt;br /&gt;
:::::: Not in a way that they are of any concern to me/affect the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mass search and replace ==&lt;br /&gt;
&lt;br /&gt;
Do you have a bot that is able to mass replace every&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;{{TransLink|Damage|Schaden &amp;amp; Resistenzen}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
to&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Widerstand]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
within the German pages?&lt;br /&gt;
And could you please run it?&lt;br /&gt;
&lt;br /&gt;
I just reworked the German article about damage and found that German ingame terminology for resistance is not &amp;quot;Resistenz&amp;quot; but actually &amp;quot;Widerstand&amp;quot;. However, Resistenz is used in all of the footers of the ammo and weapon articles.&lt;br /&gt;
&lt;br /&gt;
Or if you are lazy, you can give me a hint how to make such a bot myself (I&#039;m able to script programming with the major script languages on Linux. It would be the perfect exercise to &amp;lt;s&amp;gt;destroy the whole wiki&amp;lt;/s&amp;gt; improve my Python knowledge). [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:56, 12 October 2021 (UTC)&lt;br /&gt;
:I don&#039;t have one right away, but making it wouldn&#039;t be an issue. This is a great example to highlight why [[Template:L]] is so good when not manually overridden - it would adjust all those links automatically, though generally outdated translations aren&#039;t the biggest issue. This may be a good time to think about whether the page should maybe be moved, should be split into separate pages, whether the links to it should be in the see also at all, whether they should link to a redirect (which auto-translates) instead. What do you think here? These changes would affect English and all other language, but may have better long term results. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:58, 13 October 2021 (UTC)&lt;br /&gt;
::Do you mean the &amp;quot;damage&amp;quot; article that is linked by these links? It deals with damage and damage mitigation (resistance). We can split it to a damage-only article and a new resistance-only article and change all links from &amp;lt;nowiki&amp;gt;[[Damage|Damage &amp;amp; Resistances]]&amp;lt;/nowiki&amp;gt; (which are many as well) to either just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; or into two links to the two articles. I&#039;m at a loss here, I&#039;m not a person that intends to question and change all design choices made long before I joined. I just want to translate what currently exists.&amp;lt;br&amp;gt;If you ask me, I would not change/split the damage article but change all references to it to just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; and leave out the extension &amp;quot;&amp;amp; resistances&amp;quot;. A redirect from &amp;quot;Resistance&amp;quot; to Damage#resistance would be useful for search. And keep all the &amp;quot;see also&amp;quot; references. May be only me, but I&#039;m using these links very often to get a broader picture of some topic, especially if I don&#039;t know that much yet.&amp;lt;br&amp;gt;With redirects, there is the next question I wanted to ask: the search function is useful only for English. It would be useful to create redirects in all the languages to all the &amp;quot;English topic/&amp;lt;language&amp;gt;&amp;quot; pages, for example Schaden -&amp;gt; Damage/de. This can probably be automated if you use all the custom language templates as source and a little bit of text processing and scripting magic. However, I don&#039;t know if this clutters the pages too much. What a pity this wiki doesn&#039;t use the native translation module available for MediaWiki.  --[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:26, 14 October 2021 (UTC)&lt;br /&gt;
:::Thank you for still providing your opinion despite not wanting to question old design choices. The damage page is a design I wanted to question because to my knowledge, the current form of the page is just an expanded version of what was created back in 2013, during the &amp;quot;birth&amp;quot; of the wiki. Both the wiki and the game have changed a lot since then, so it can be good to take another look. I like your suggestion of keeping the page as is, but changing the links to remove the resistance part. The redirect you suggest already exists (in English at least), so that is good too. So, I took the freedom of taking 10 minutes out of my day to do the change manually, both for English and German pages. Doing it manually allowed me to directly link to the resistances redirect for the armor and tank pages, since it is a bit more fitting. I created the appropriate redirect for German (the translation already existed). I hope you don&#039;t mind that I just ran with your suggestion :)&lt;br /&gt;
:::Regarding general language redirects - they are allowed, but I&#039;d rather not create them in bulk, as the &amp;lt;code&amp;gt;Redirects created with the idea of &amp;quot;This might be useful someday&amp;quot; are noise and provide nothing.&amp;lt;/code&amp;gt; note from the rules still applies here. This also gets difficult due to changing translations and overlapping languages. E.g. there is both an Eisenstange and Eisenstab redirect for the German iron stick. An example for overlapping would be logistic system (the research) in German and Danish - it&#039;s the same translation, so which language do you redirect to. So, I would instead suggest to try to create the redirects mostly as search enhancers. For example, searching for &amp;quot;Zug&amp;quot; doesn&#039;t result in railway/de. So that would be good to have as a redirect. On the other hand, searching for &amp;quot;Öl&amp;quot; yields crude oil/de, so that doesn&#039;t really need a redirect. I hope that still helps to make the search more usable in German.&lt;br /&gt;
:::Regarding the translation module, could you link what exactly you mean? Last I looked at things, there was an extension that allowed translations, but it wasn&#039;t really fitting for the wiki ([https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=85616]), but maybe you mean something else/the extension has been improved. I&#039;m quite open to changing the translation system (as long as the new solution is better) because our current system is rather obviously running on technology from 2014. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 29 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating infoboxes on SpaceExploration wiki ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka, there is an official wiki for the Space Exploration mod. However, there isn&#039;t much content. I wanted to try contributing, but I think the most important starting place is to get working infoboxes. I figured stealing infobox source code from this wiki would be the best way, since the types of infoboxes needed are the same. I (and a couple other people based on the history) have tried copying over and failed.&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if you have any guidance on how to get infoboxes setup on that wiki.&lt;br /&gt;
&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Main_Page&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Template:Infobox&lt;br /&gt;
&lt;br /&gt;
--[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 23:56, 7 November 2021 (UTC)&lt;br /&gt;
:Hey. I cannot assist you in breaking the license of this wiki. However, infoboxes are rather widespread concept, so there should be plenty of non-license-breaking inspiration out there. I would recommend to look into modern technology like [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Scribunto Extension:Scribunto] to build your infoboxes if you want to get as complicated as this wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:00, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hm, I guess I should have looked closer at each wiki&#039;s license. Thanks for your time. --[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 16:55, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expandable tables/divs/etc ==&lt;br /&gt;
&lt;br /&gt;
I noticed you didn&#039;t want a long list of sounds on the [[programmable speaker]] page. What if the list was put into an expandable table so that it didn&#039;t stretch the page by default? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:08, 19 November 2021 (UTC)&lt;br /&gt;
:That would improve the collapsed case, but once expanded, a list of over 300 things would still be a lot at once. So some kind of solution that collapses the contents of the second dropdown in the in-game GUI may be better, but that seems weird for example for the Miscellaneous category where the contents of the second dropdown is all that is interesting. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:17, 23 November 2021 (UTC)&lt;br /&gt;
::What if the table was designed in a way where the speaker choices were in rows? That is, if the table was 7-8 columns long, it would only be 37-50 cells tall. Which would be very tall, but no so much that it ruins the page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:35, 23 November 2021 (UTC)&lt;br /&gt;
:::That sounds quite big still, especially for an item page. But it may be worth a try (perhaps with only some of the content, so that it&#039;s not a lot of work). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rocket rush ready to merge in ==&lt;br /&gt;
&lt;br /&gt;
Hi, I decided to make my very first wiki contribution ever and created a page for the [[Rocket rush]] scenario. I have 0 experience contributing to a MediaWiki, so I have no idea if I followed the right protocol while building out the page--forgive me if I made things inconvenient. I linked the draft page off of my user page to facilitate building it out. Per the [[Factorio:Wiki_rules|rules]], I&#039;m here asking an admin to merge this page into [[Game_modes_and_options]] -- [[User:While 1|While 1]] ([[User talk:While 1|talk]]) 14:08, 10 April 2022 (UTC)&lt;br /&gt;
: Thank you for the page! I made some formatting and wording changed and then merged it into the main namespace. The page must have been a lot of work with the item list, thank you for contributing it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:47, 11 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it appropriate to add usage information for a linked belt, somewhere on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Bilka|Bilka]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope all is well. Thanks for all you have done for this wiki -- it has provided me value on numerous occasions.&lt;br /&gt;
&lt;br /&gt;
I read all of your edit summaries of your recent linked belt edits. Thanks for the information.&lt;br /&gt;
&lt;br /&gt;
I also read [[Factorio:Wiki_rules|the rules]] and [[Factorio:Style_guide|the style guide]]. I apologize for not having read them before my edits. My bad.&lt;br /&gt;
&lt;br /&gt;
Additionally, I read the [[Factorio:Editor_noticeboard|editor]] and [[Factorio:Admin_noticeboard|admin]] noticeboards to possibly further familiarize myself.&lt;br /&gt;
&lt;br /&gt;
I want to keep this wiki being good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I had spent a lot of time trying to figure out how to use a linked belt, that one can see in the vanilla map editor. Initially, I did not find linked belt usage information from [https://www.google.com/search?q=factorio+how+to+use+linked+belt my web searching]. I eventually found some information on how to use a linked belt from the Factorio Discord server.&lt;br /&gt;
&lt;br /&gt;
This required more effort than getting the information from direct web searching. Thus, I wanted to record the information in a canonical, more accessible location, and I thought this wiki would be appropriate for this linked belt usage information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it appropriate to add usage information for a linked belt, somewhere on this wiki?&lt;br /&gt;
&lt;br /&gt;
If so, where would it be appropriate to add it? Perhaps at [[Prototype/LinkedBelt]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks again.&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:44, 20 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, thank you for the nice words. I agree that usage information is good to have. My intention was to take all the info you added to the linked belt page and merge it into the prototype page. I see now that I missed mentioning that mods or console commands are needed for executing the linked script function. I added that to the page now.&lt;br /&gt;
: Another place where there could be more information is the console commands page, I could add a command to connect two linked belts. I don&#039;t know if that would help your usecase since your original page only mentioned &amp;quot;use mods&amp;quot;. So, if my edit is not enough, feel free to add more info on Prototype/LinkedBelt. Or let me know what exactly you would like to add and we can figure out the best place to put it here on the wiki. Thank you for reaching out about this :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:30, 20 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hey [[User:Bilka|Bilka]], thanks for your kind words as well. I felt like responding here to possibly make the dialogue here more complete, in case it&#039;s of use to anyone. Hopefully this is okay.&lt;br /&gt;
:: I believe I have made changes that cause the wiki to provide better usage information for [[Prototype/LinkedBelt|linked belts]]: On the [[console]] page (which is the redirect of [[console commands]]), I added the section [[Console#Connect_linked_belts]], and this new section is linked to in the [[Prototype/LinkedBelt|Prototype/LinkedBelt (linked belt)]] page.&lt;br /&gt;
:: (I also accidentally forgot to include an edit summary for one of my edits to [[Prototype/LinkedBelt]]. My bad. I don&#039;t think it&#039;s really an issue, but want you to know I intend to succinctly summarize my edits, if necessary.)&lt;br /&gt;
:: Thanks for getting back to me :)&lt;br /&gt;
:: Best, [[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 05:50, 25 July 2022 (UTC)&lt;br /&gt;
::: Thank you for the great edits! The console command is clever, I wouldn&#039;t have thought of using the entity tags but it&#039;s quite convenient with the map editor interface for them. So thank you for that and your other edits, I look forward to seeing more contributions from you :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:50, 25 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New language: Traditional Chinese (zh-TW, 繁體中文)==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka.  Currently there&#039;s only Simplified Chinese (zh-CN, 简体中文) translation for the wiki. Simplified Chinese is mostly used in China, Singapore, Malaysia, while &#039;&#039;&#039;Tradtional Chinese (zh-TW, 繁體中文)&#039;&#039;&#039; is mostly used in Taiwan, Hong Kong, Korea and Japan.&lt;br /&gt;
&lt;br /&gt;
Is it possible to add Traditioanl Chinese to the wiki?  The difference between Simplified Chinese and Traditional Chinese mostly lies in expressions and terms.  While they have much in common, I&#039;d say the difference is much more significant than, for example, the difference between UK English and US English.  Many platforms (such as [https://partner.steamgames.com/doc/store/localization/languages Steam]) also treat them as different languages.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s any criteria to add new language for Factorio wiki, feel free to let me know. Thank you for your good work!&lt;br /&gt;
&lt;br /&gt;
--[[User:Johnruby|Johnruby]] ([[User talk:Johnruby|talk]]) 17:43, 3 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: See [[Factorio_talk:Editor_noticeboard#Request_to_add_new_language:_Traditional_Chinese_(zh-TW,_繁體中文)]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:51, 7 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation verification ==&lt;br /&gt;
Hi Bilka, as you might have seen I tried to clean-up the category system and categorized a lot of uncategorized pages. Hope I wasn&#039;t to bold with my changes. I also build the [[Template:Translation verification]]. It basically just compares a revision-ID it is given to the revision-ID of the corresponding English page and depending on whether they match or not categorizes the page accordingly. I would like to suggest to add it to all translated pages (maybe it could even be directly integrated in [[Template:Languages]]?), so that editors know, when they have to update the translations again. Since it&#039;s quite a big change (and a lot of work) I wanted to consult with you before I start to add it to a lot of pages. I added it to [[:Category:Main/de]] and [[Main Page/Advanced/de]] as first examples. So: what do you think? :-) --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 23:07, 24 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: To answer your first concerns you mentioned on the forums:&lt;br /&gt;
:* How it works: The template does not simply compare revision dates. Instead when an editor updates a translation, they should also update the revision-ID in the template to the ID of the revision the translation was based on. (I find it hard to explain it properly, so best if you take a look at it yourself. No hurry.)&lt;br /&gt;
:* I can understand that you don&#039;t want to flood the wiki with notices, that basically every translation is outdated. A notice has two benefits however: 1. Without a notice hardly any casual reader would think: &amp;quot;That translation is outdated, let me fix it really quick&amp;quot;. 2. In the notice I included a link to the differences between the current revision and the revision the translation was made for, so translators wouldn&#039;t have to check the whole page, but could simply click the link, see what has changed and update the translation accordingly. The notice could be omitted and only a categories would be added, but that would mean only experienced editors would know what to do, and there wouldn&#039;t be a quick link available.&lt;br /&gt;
:* To make it less intrusive the template could be added manually to one page after the other while updating the translations, not to all of them at once. This way we ensure that most pages the template is used on would be up do date. And the categories could be marked as hidden of course.&lt;br /&gt;
:I think it is vital to have a system in place to automatically check whether a translation is still up to date. Currently it&#039;s impossible to translate pages systematically. Unless someone put some useful information in the edit summary (and looking through the history is tedious anyway) you can&#039;t even see at first glace when a translation IS up to date. And every time, the whole page has to be checked, even if just one word has changed since you don&#039;t know, which revision the current translation references. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 17:03, 25 September 2023 (UTC)&lt;br /&gt;
:: Hey! You were quite bold with your changes, especially to the navboxes and templates included in many pages. As we already talked about, that generated quite a bit of server load, but it&#039;s fine now. And your changes look good!&lt;br /&gt;
:: Regarding the template, thank you for responding to my initial concerns we talked about via Forum PM. The revision ID based approach you explain/the page uses is indeed better than what I was thinking it was after a quick glance (I thought it was taking the current ID and comparing its timestamp with the English page).&lt;br /&gt;
:: In my experience, adding more notices will just lead to readers missing them because they become so commonplace. We already have problems with people missing the &amp;quot;Archived&amp;quot; box. So I don&#039;t think the notice would have the desired effect you describe and I would prefer to do only categorization. That means we indeed lose the diff link, but it could be explained how to make it on the category page, since the revision id itself will be in the page source.&lt;br /&gt;
:: Adding the template as you translate sounds good! It would replace the tracking of the translated revision ID that some people have been doing via the edit summary (you included :)) and would make it easy to get an overview via the categories. I would say that is a good usecase for the template and at least partially solves the problem you describe. Maybe you can also find a good spot to link the categories in the [[Factorio:Translation guide]] together with mentioning the template. That way the categories on the pages would also serve as a (less intrusive) notice for translators.&lt;br /&gt;
:: Would it help at all if I updated [[User:Bilka/Outdated_pages]] more frequently or made it a proper page? I somewhat abandoned that project once it was clear that nearly everything was outdated and the date comparison was very inaccurate. But it&#039;s an existing script after all, so it doesn&#039;t cost me anything to run it every Friday or every month or something. For what it&#039;s worth, I just ran the script and it updated the page.&lt;br /&gt;
:: So what is to be done here now is: Removing the notice from the template. Giving usage instructions in the translation guide. And using it :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:39, 4 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it possible to restore this image? ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka&lt;br /&gt;
&lt;br /&gt;
I had added an example to [[Tutorial:Circuit network cookbook#Optimal usage of fuel for nuclear power]] [https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&amp;amp;diff=prev&amp;amp;oldid=185730] with the picture [[:File:NuclearCircuits2.jpg]], but it has been removed by [[User:Samzvr|Samzvr]] without discussion [https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&amp;amp;diff=prev&amp;amp;oldid=190516] (and you deleted the pic because it didn&#039;t have any use).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t understand the first example, and despite what Samzvr says, mine was working fine.&lt;br /&gt;
&lt;br /&gt;
Would it be possible to restore this picture to put this example back, or at least so that I can use it in my personal page?&lt;br /&gt;
&lt;br /&gt;
Ragards, &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[User:SyntaxTerror|Şÿℵדαχ]][[User talk:SyntaxTerror|₮ɘɼɾ๏ʁ]]&amp;lt;/span&amp;gt; 05:12, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, the image was an input inserter for a reactor connected to the circuit network with the enable condition [steam = 2k], reading from one steam storage tank. The wiki is not the right place for a personal design library, so I&#039;d rather not add the image back. The cookbook already shows simple setups with just one condition for turning on inserter, so I don&#039;t think it adds anything to show it again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:28, 24 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Syntax highlighting and category tree extensions ==&lt;br /&gt;
Hey Bilka, I would like to suggest to install the following extensions:&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Extension:CodeMirror Extension:CodeMirror] and&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Extension:CategoryTree Extension:CategoryTree]&lt;br /&gt;
While the former makes the use of the in-browser-editor much simpler, the later improves the navigation through categories. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:03, 11 October 2023 (UTC)&lt;br /&gt;
:And I thought of another one :)&lt;br /&gt;
:* [https://www.mediawiki.org/wiki/Extension:Display_Title Extension:Display Title]&lt;br /&gt;
:As I understand it, it would make the whole [[Template:TransLink]] shenanigans obsolete. But what would be the main advantage imo, would be that even on category pages the display titles would be shown. For example on [[:Category:Fluids/de]] the first entry &amp;quot;Crude oil/de&amp;quot; would instead be &amp;quot;Rohöl&amp;quot;. Thanks for consideration! --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:32, 11 October 2023 (UTC)&lt;br /&gt;
:: Hey, thank you for the suggestions!&lt;br /&gt;
:: The CodeMirror extension looks very useful, I&#039;ll look into getting it installed by the ops people.&lt;br /&gt;
:: For CategoryTree, could you elaborate on where you&#039;d use the display? Our category setup is quite shallow in general and mostly replicates the in-game organisation, which is already better visible in the navboxes and Template:Inventory. So I&#039;m not directly seeing a spot where browsing the categories and subcategories needs improvement.&lt;br /&gt;
:: For the display title expansion, I&#039;m divided. We&#039;d still need TransLink for the automatic suffixing of links in templates. For the page source text there would not be much of a difference between &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Plastic bar/de]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{L|Plastic bar}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. And the former has the disadvantage of making it less clear where the translation is coming from. But the point regarding page names in categories is very good, that would be quite nice. Which ends up with me being divided on whether it should be added. Do you have further points for/against the extension? Thank you for the effort you put into improving the wiki! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:23, 1 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New pages are not appearing in Language category ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed that something strange is going on with the new pages. I translated a few pages and none of them weren&#039;t added to the [[:Category:Ukrainian_page]] automatically. Am I missing something or is this a bug? Or is there a delay? &lt;br /&gt;
&lt;br /&gt;
https://wiki.factorio.com/Utility_science_pack_(research)/uk&lt;br /&gt;
https://wiki.factorio.com/Production_science_pack_(research)/uk&lt;br /&gt;
https://wiki.factorio.com/Combinators/uk&lt;br /&gt;
https://wiki.factorio.com/Tutorial:Keyboard_shortcuts/uk {{Unsigned|Factorles|09:46, 27 February 2024‎}}&lt;br /&gt;
: Hey, there is a small delay/cache, but it should not be very long. It looks like the cache of the category/pages just didn&#039;t get refreshed for some reason. As you can see, I edited Production_science_pack_(research)/uk again and it now shows up, almost instantly. You can make similar edits, or [https://meta.wikimedia.org/wiki/Help:Dummy_edit#Null_edit  Null edits] to the other pages and they should show up too. Sorry for the inconvenience, but the wiki software heavily utilises caching and sometimes things just go wrong :/ -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:41, 27 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About an destroyer capsule page ==&lt;br /&gt;
&lt;br /&gt;
Sorry, I made a mistake. The Destroyer page said &amp;quot;unlimited laser energy&amp;quot; and I misunderstood. Can I correct the Destroyer page to &amp;quot;electrical energy&amp;quot;? --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 12:09, 18 May 2024 (UTC)&lt;br /&gt;
: No worries, these damage types can be confusing! Of course you can correct the page, any page is open for edits :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 18 May 2024 (UTC)&lt;br /&gt;
:: Thanks! --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 12:29, 18 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beaconed oil throughput ==&lt;br /&gt;
&lt;br /&gt;
About your edit in https://wiki.factorio.com/index.php?title=Pumpjack&amp;amp;type=revision&amp;amp;diff=198674&amp;amp;oldid=198673&lt;br /&gt;
As far as I see, your value of 0.5 additional oil per beacon is wrong. Original output for 20% is 2. Productivity from 2 speed modules is +50%+50%=+100%. With 50% beacon efficiency, it&#039;s +50%. 50% of 2 is 1. Not 0.5. That&#039;s also what will result from the formula in the article. (Just asking here instead of starting some edit war.)&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:04, 13 June 2024 (UTC)&lt;br /&gt;
: Thanks! You are right, I was thinking of 0.5 additional mining speed. Which is correct, but the sentence is talking about the oil output per second, which indeed is 1/s extra with 0.5 extra mining speed. Thank you for pointing this out! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:12, 13 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increasing amount of tab-headers for the Inventory-like templates ==&lt;br /&gt;
&lt;br /&gt;
Hello. There is this part of the code in the Mediawiki:Common.js, featuring tab-heads. I want to create a Template:Factoriopedia, similar to the Template:Inventory, but I need 11 tab-heads for that and currently there are only 4 of them supported. I would be grateful if they were added to the Common.js file. 01:00, 21 October 2024 (UTC)&lt;br /&gt;
: Hey, I added support for up to 11 tab heads. However, I&#039;d prefer if we didn&#039;t have separate inventory and factoripedia templates, since they serve quite similar purposes. Instead, it would be nice if you could try to update Template:Inventory with the new Space Age features and other relevant stuff but leave out tabs that are useless on the wiki because we merge pages. I&#039;m thinking leaving out the signals, unsorted, enemies and tiles tabs. The enemies could have one icon per type (biter/spitter and so on) and go into an environment tab that roughly reflects what is in [[Template:EnvironmentNav]] right now. Similarly, the fluids can likely stay in the intermediates tab, same for the remotes and other things now spawned via the shortcut bar. I used a script to upload all the icons you&#039;ll need :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:04, 21 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for the quick response! I understand the idea about keeping only relevant to the normal playthrough information on the Template:Inventory and I will update that too, corresponding to the new SA Inventory screen. However I think it still will be useful to have a Template:Factoriopedia, which looks the same way the in-game version does. Also I think that Template:Inventory deserves some sort of indication based on the 2.0/SA version(still hesitant about that), though that can be achieved with small inline icon (DLC or SA), without making a separate Inventory template for SA content to keep things more organized.&lt;br /&gt;
:: I also want to change the InfoBox, to contain the info listed in the Factoriopedia. And I not sure how to approach the stack&amp;lt;-&amp;gt;bulk inserter name change, do you have ideas about that? Would be confusing for user to leave old stack inserter name unchanged.&lt;br /&gt;
:: Also I can&#039;t see any new icons added to the uploaded files.&lt;br /&gt;
:: - &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;LoerisOtter 09:52, 21 October 2024 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::: My concern with making tabs for things like tiles and signals is that the icons currently aren&#039;t on the wiki and I don&#039;t think we should have separate pages for them. There is not relevant information for us to give on say dirt 7 vs dirt 6 or signal-x vs signal-y. So you&#039;d have to upload and show a lot of icons for things that will all end up linking to the same overview page ([[Tile]] and [[Circuit network]]). Maybe there is a way to adjust the Template:Inventory to reflect the Factoriopedia organisation more without that pitfall.&lt;br /&gt;
::: The bulk and stack inserter rename will be present for everyone, so it&#039;s a simple matter of moving those page. I&#039;m in the process of creating a script that will do rename-related page moves upon release. The pages can then get [[Template:About]] added to them to point to each other to reduce confusion.&lt;br /&gt;
::: Please let me handle Template:Infobox itself, it&#039;s protected for normal editors anyway. But for things to add there, the talk page of the template is the right place for suggestions, I will definitely take those into account! There just needs to be a lot adjusted to account for the ability to turn on/off space age, similar to how expensive mode is currently handled, so it might take a bit to get updated. (See also https://forums.factorio.com/108987)&lt;br /&gt;
::: Because I used a bot to update the icons they don&#039;t show in the recent changes by default. You can either check the option to show bot changes in the upload log or check [[Special:Contributions/BilkaBot]] to see them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 21 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Okay, I see how tiles tab and signals tab might be confusing, because there&#039;s little sense in creating separate page for each tile. Regarding the bot - Thanks for the icons. I now see the uploads, however the Fluoroketone.png image is blank and I also need these files: (currently has mockup image) - &amp;quot;Item-group space&amp;quot; &amp;quot;Item-group enemies&amp;quot;.(currently has placeholder image) - &amp;quot;Item-group unsorted&amp;quot; &amp;quot;Item-group tiles&amp;quot; &amp;quot;Item-group environment&amp;quot;&lt;br /&gt;
:::: - &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;LoerisOtter 09:52, 21 October 2024 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::::: Oops, Fluoroketone.png shouldn&#039;t have been uploaded, it does not appear to be used from what I could find quickly - the game always distinguishes between hot and cold fluoroketone. Item groups updated :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:26, 21 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prototype type link in infobox ==&lt;br /&gt;
&lt;br /&gt;
I think that when you are at the process of upgrading {{T|Infobox}}, you can change &amp;quot;prototype type&amp;quot; to actually link to [https://lua-api.factorio.com/latest/ api page] not wiki page. Since there is no wiki page for [[cargo landing pad]] prototype, and these pages are not updated. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 19:36, 24 October 2024 (UTC)&lt;br /&gt;
: Yep, that was in my todo list for the 2.0 update and it&#039;s now done :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:39, 25 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki skin refresh ==&lt;br /&gt;
&lt;br /&gt;
The current wiki skin seems a bit outdated and boring, especially when compared to other places like the main Factorio website and mod portal. I&#039;m taking a lot of reference from the [https://terraria.wiki.gg/wiki/Terraria_Wiki Terraria] and the [https://minecraft.wiki/ Minecraft] wikis. It doesn&#039;t have to be much, just enough to make it not look entirely plain and gray.&lt;br /&gt;
&lt;br /&gt;
- [[User:EpicPuppy613|EpicPuppy613]] ([[User talk:EpicPuppy613|talk]]) 00:36, 3 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I experimented a little bit with a general idea of what a wiki skin refresh could look like, as seen in my [[User:EpicPuppy613/common.css]].&lt;br /&gt;
&lt;br /&gt;
: - [[User:EpicPuppy613|EpicPuppy613]] ([[User talk:EpicPuppy613|talk]]) 03:25, 3 November 2024 (UTC)&lt;br /&gt;
:: Thanks for the suggestion! I&#039;ve implemented the sidebar change. However, for the body css there are conflicts with the style of the tabs at the top. If that can be fixed then I could add it to the overall skin as well. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:19, 2 December 2024 (UTC)&lt;br /&gt;
::: Hi! I&#039;m back with some more CSS changes, this time fixing the aforementioned issues with the tabs. As before, the CSS can be found in my [[User:EpicPuppy613/common.css|user css]]. There is a slight issue with redlinks for top pages, but I did the best I could contrast-wise. - [[User:EpicPuppy613|EpicPuppy613]] ([[User talk:EpicPuppy613|talk]]) 22:19, 20 March 2025 (UTC)&lt;br /&gt;
:::: Added the fancy new tabs, thank you very much! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:37, 9 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox Issue ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure you&#039;re aware of this already, but as you can see from [[Epic_quality_(research)|this page]], the effect (which is supposed to be the quality icons) won&#039;t show. Not sure how to rectify that, since the Infobox page is locked down. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:13, 10 November 2024 (UTC)&lt;br /&gt;
:Nevermind, someone figured it out. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:47, 10 November 2024 (UTC)&lt;br /&gt;
::I fixed it so the icon shows but there is probably a more correct workaround instead of linking &amp;quot;Quality epic&amp;quot; --[[User:Thoxo|Thoxo]] ([[User talk:Thoxo|talk]]) 10:38, 10 November 2024 (UTC)&lt;br /&gt;
:::&amp;lt;s&amp;gt;The &amp;quot;lithium ice formation&amp;quot; icon won&#039;t show, you wouldn&#039;t happen to know what I did wrong?&amp;lt;/s&amp;gt; Nevermind again, I didn&#039;t realize there was a blank icon template entry. I got smooth brain syndrome. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:32, 10 November 2024 (UTC)&lt;br /&gt;
::::Hey, solution here is to not link non-recipes in the effects line of the tech infobox. Effects such as damage bonuses are also not linked there, so the same goes for the quality effect. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:08, 2 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== policy violation? ==&lt;br /&gt;
&lt;br /&gt;
This user([[User:Hooray|Hooray]]) is creating a lot of pages with only template tags and no body text, isn&#039;t this against the translation policy? --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 11:51, 22 November 2024 (UTC)&lt;br /&gt;
: Yes, it is. Thanks for pointing it, I&#039;ve dealt with the stub pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:18, 2 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template Permission ==&lt;br /&gt;
&lt;br /&gt;
Apologies for doing things out of sequence. I missed the wiki rule about requesting permission before creating templates.  A few days ago I made the following template: [[Template:Diagonal_split_header]].&lt;br /&gt;
&lt;br /&gt;
I&#039;m new to this wiki so I&#039;m not familiar where it is most appropriate to bring this up.  The template is really lightweight with no parser functions used.  The intention is simply to move the cumbersome CSS away from the user-end page to a template, both for ease of use and ease of editing.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure how much use such a template will get, however, so I&#039;m perfectly happy to undo this and bring back the raw HTML/CSS to the Quality page (my only contribution so far).  I do believe the improvement in aesthetic is &#039;&#039;nice&#039;&#039; enough to warrant its use, so I&#039;ll wait to hear further thoughts on this. --[[User:Raw Salad|Raw Salad]] ([[User talk:Raw Salad|talk]]) 08:43, 9 December 2024 (UTC)&lt;br /&gt;
: All good, no worries. Nice work on the template! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:36, 5 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox mistakes making false Wanted pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
I&#039;m posting here because I&#039;ve discovered a systemic issue with how [[Template:Infobox]] is used. Looking at [[Factorio:Wanted_pages/other]], as of 15-Dec-24, 45 of the 70 wanted pages are of the format &amp;quot;something (research) (research)&amp;quot;. I believe this is caused by a user mistake when entering arguments containing a &amp;quot;(research)&amp;quot; suffix into a parameter which already expects a technology, which results in the template backend applying a second &amp;quot;(research)&amp;quot; suffix. Although this doesn&#039;t visibly affect the function or display of the infobox, it creates a hidden link to a &amp;quot;something (research) (research)&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
As an example, the [[Infobox:Artificial soil (research)]] page currently makes links to: [[Special:WhatLinksHere/Agricultural_science_pack_(research)_(research)|Agricultural science pack (research) (research)]]; [[Special:WhatLinksHere/Jellynut_(research)_(research)|Jellynut (research) (research)]]; and [[Special:WhatLinksHere/Yumako_(research)_(research)|Yumako (research) (research)]]. I created a copy of the Artificial soil infobox on my [[User:Regular9|user page]], but deleted the &amp;quot;(research)&amp;quot; suffix from the &amp;quot;required-technologies&amp;quot; and &amp;quot;allows&amp;quot; parameters, and the infobox functions correctly without generating the unwanted &amp;quot;something (research) (research)&amp;quot; pages, as evidenced by my user page not showing up in the WhatLinksHere pages above. [[User:Regular9|Regular9]] ([[User talk:Regular9|talk]]) 14:26, 16 December 2024 (UTC)&lt;br /&gt;
: Yep, that&#039;s just people not knowing that the infobox template needs the research names specified without the &amp;quot;(research)&amp;quot; prefix. I&#039;ve fixed the affected infoboxes and I&#039;m letting the bot regenerated the wanted pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:43, 27 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File move request ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you move the [[:File:Fulgorite temp.png]] file to [[:File:Fulgorite.png]] without leaving a redirect? I don&#039;t seem to have the suppress redirect permission so I can&#039;t fix this myself. Thanks. [[User:Zurel|Zurel]] ([[User talk:Zurel|talk]]) 19:56, 15 January 2025 (UTC)&lt;br /&gt;
: Done! Good thinking to upload the file under a temp name. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:25, 15 January 2025 (UTC)&lt;br /&gt;
== &amp;quot;Last updated&amp;quot; footer is wrong ==&lt;br /&gt;
The automatic footer &amp;quot;This page last updated ...&amp;quot; is wrong, with a more or less random time. Or maybe that is just on my mobile (Android/Chrome) browser. [[User:Mskvaer|Mskvaer]] ([[User talk:Mskvaer|talk]]) 11:38, 23 January 2025 (UTC)&lt;br /&gt;
: Something seems strange with the dates, I agree. Could you link an example of a page where it&#039;s in the future? --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:43, 23 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: - It&#039;s &amp;quot;random&amp;quot; instead of &amp;quot;future&amp;quot;, I corrected my earlier note. On my talk page, which hasn&#039;t been edited in a while, it seems like it is &amp;quot;now&amp;quot; minus some hours. I have not analyzed the deviation in depth, except note it is not limited to a few pages [[User:Mskvaer|Mskvaer]]&lt;br /&gt;
&lt;br /&gt;
:: I have tried several times and found 2 different cases of wrong footer:&lt;br /&gt;
::: Case 1: The footer displays the current time instead of the last updated time;&lt;br /&gt;
::: Case 2: The footer displays a certain time that dosen&#039;t match with the revision history.&lt;br /&gt;
:: Most time the footer displayed the right updated time, on average 1 case appears during refreshing the page 20 to 30 times, usually accompanied by loading delay of the whole page, sometimes even HTTP 502 error. which seems quite often after the wiki system was upgraded last week.  --[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 14:20, 23 January 2025 (UTC)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wrong_footer_1.png|Case 1.&lt;br /&gt;
File:Wrong_footer_2.png|Case 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
::: Thank you for the extra details! I can confirm what you&#039;re describing. I&#039;ve forwarded this to the person who helps maintain our install of Mediawiki. Because this seems to just be a display issue, investigating it further will be low priority. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:13, 23 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cleanup request ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka, I&#039;ve noticed that the latest [[Factorio:Wanted pages/zh]] page lists a lot of pages about researchs, and I think it might be necessary to cleanup the relevant parts in the [[Template:Translation/zh]] first for following reasons:&lt;br /&gt;
* In English, all of the research names include the suffix &amp;quot;(research)&amp;quot;, but this distinction is currently absent in the Chinese translations, which may lead to confusion between research and projects. Especially, many entities require a prerequisite research that shares the same name as the entity itself. Under the current Chinese translations, this overlap is highly likely to cause misunderstandings among readers. For example: the entity tank and the technology tank (research) are both translated as &amp;quot;坦克&amp;quot; in the Template:Translation/zh now, in certain contexts this may be misunderstood as conducting research on the tank entity instead of the technology. &lt;br /&gt;
* The current organization of research-related translation entries in the template lacks clarity. These entries are just categorized into two groups labeled &amp;quot;Page title: Researches&amp;quot; and &amp;quot;Research&amp;quot; (this classification currently does not align with functional requirements), and the documentation structure appears inconsistent. Additionally, the presence of extensive annotations (like: &#039;Something&#039; is used by page title ) and miscellaneous translations (such as descriptive text for infoboxes) further complicates in the document. As a result, there are challenges in determining the appropriate placement and categorization criteria for new research-related translations within the template.&lt;br /&gt;
* To accommodate translation requirements in certain scenarios, all relevant translation entries have been created in two formats: one with the &amp;quot;(research)&amp;quot; suffix and the other without it. (e.g. The infobox template uses the research names specified without suffix, and that requires the translation format without suffix) This has resulted in increased redundancy within this section of the documentation.&lt;br /&gt;
&lt;br /&gt;
Regarding documentation cleanup, I have the following personal recommendations: First, to align with the original English format, add the prefix &amp;quot;科技：&amp;quot;(In English which means Tech) would be suitable. This structure, analogous to &amp;quot;Tech: Research name&amp;quot; in English, would ensure consistency across languages and reduce ambiguity in most Chinese contexts. Second, reorganize existing entries based on standardized rules, such as adopting the categorization logic used in the navbar.(machines, defense, crafting, etc.), and remove irrelevant entries. Finally, if feasible, consider unifying translation formats by modifying templates to eliminate redundant entries. However, template revisions should be treated as a lower priority due to their technical complexity. &lt;br /&gt;
&lt;br /&gt;
Before proceeding with further edits, I would like to know your thoughts on this. I believe that reaching some common ground will quite benefit future translation efforts. Thanks.   --[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 19:59, 4 February 2025 (UTC)&lt;br /&gt;
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:About duplicate entries, one with &amp;quot;(research)&amp;quot; and one without: I did much German translation. In the German translation there are 2 entries for all these. This makes sense, because many research names are different to the items they research in German. Some research name is in plural, while the item or recipe is in singular. To do this all in one take, I grabbed the English and German game translation files from ....\Factorio\data\&amp;lt;module name&amp;gt;\locale\XX\*.cfg and copied the [technology-name] sections from both into one document. With a script, I joined the entries of both, and appended &amp;quot;(research)&amp;quot; to the end, so I got lines with &amp;quot;| &amp;lt;English text&amp;gt; (research) = &amp;lt;German text&amp;gt; (Forschung).&amp;quot; I correlated the lines by the keyword before the =. I did similar with the [recipe-name] sections, [entity-name] sections, [equipment-name], [fluid-name], and finally [item-name]. Just plain line without appending &amp;quot;(research)&amp;quot;. This got me more than half of the whole translation template. This duplicates some entries, but it&#039;s easy to filter out duplicate lines. Also some item names not explicitly used on the wiki (for example all the small/medium/big asteroid names) that can be deleted afterwards. But deleting generated stuff is always much easier than to insert all stuff manually. The locale files I took the sections from were base.cfg, core.cfg, elevated-rails.cfg, quality.cfg and space-age.cfg. This way, all names are already translated all over the wiki, even if the corresponding article doesn&#039;t even exist yet, so they can be referred to with the &amp;lt;nowiki&amp;gt;{{L|English name}}&amp;lt;/nowiki&amp;gt; macro. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 10:09, 5 February 2025 (UTC)&lt;br /&gt;
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:: For organizing things inside the Template:Translation/zh, you can do it however you like! Your proposed strategy to sort the entries by the navboxes is a good idea, I think some other languages also went with that strategy. Tertius3 also gives good advice :)&lt;br /&gt;
:: Regarding the technology name duplication and confusion, a Polish translator also raised the issue that research names without (research) at the end [[Template_talk:Infobox#Problem_with_technologies_if_they_have_a_different_name_than_the_item|can&#039;t be translated correctly in Polish]]. So, I think the solution here is to change the Infobox and the Navbox to the use the suffix as well. I think originally it is excluded there to save some space, but if it leads to ambiguity issues it&#039;s probably better to include it. What do you think? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:03, 5 February 2025 (UTC)&lt;br /&gt;
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:::I guess there is no way around adding &amp;quot;(Research)&amp;quot; to all the research terms, if not yet present. The German translation always included this as far as I see, and I always felt this is a clean solution. A bit tedious perhaps, but necessary.&lt;br /&gt;
:::About generating translations from game files: I improved my script to run on every language and made a forum post with an attachment: [https://forums.factorio.com/viewtopic.php?p=661846#p661846] You don&#039;t need to run the script yourself if you cannot, included are pre-converted files created by me. However, the &amp;quot;(Research)&amp;quot; prefix isn&#039;t translated in my files, since there is no standalone translation of &amp;quot;Research&amp;quot; in the game files. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 18:41, 5 February 2025 (UTC)&lt;br /&gt;
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:: Thanks for reply, this conversation inspired me a lot. I spent a little time briefly studying the word formation of German and Polish, and here are my conclusions:&lt;br /&gt;
:: In different languages, the causes of ambiguity issues are quite different. For example, Bilka mentioned an issue with Polish translation about Processing unit, that&#039;s because in Polish, research name &amp;quot;Układy procesorowe&amp;quot; is plural, while item name &amp;quot;Układ procesorowy&amp;quot; is singular, so both entries must be contained in Polish translation template. But in Chinese there is no distinction between singular and plural nouns, both item and research name are same word &amp;quot;处理器&amp;quot; in Chinese, this may cause misunderstandings in certain Chinese contexts.&lt;br /&gt;
:: So back to our topic, the original intention of my suggestion to modify the templates such as Infobox or Navbox was to eliminate duplicate entries, but after  the learning above I realized that won&#039;t help, and Tertius3 alos emphasized the necessity of retaining duplicate entries. So my opinion now is if modifying the templates facilitates the translation work for any other languages, then do it, otherwise, leave it be.&lt;br /&gt;
:: Finally, I would like to inform you about the edits I&#039;m about to make: Firstly, for ambiguity issues, I will add the prefix &amp;quot;科技：&amp;quot; to the Chinese translations of all entries with the &amp;quot;(research)&amp;quot; suffix, while retaining the original translations for entries without the suffix. Secondly, for entries organization, I will reclassify and sort the relevant entries according to the categories in the Navbar, remove unnecessary annotations, and move miscellaneous translations to the right categories of the template.&lt;br /&gt;
:: All edits will just among the part &amp;quot;Page title: Researches&amp;quot; and &amp;quot;Research&amp;quot; in the Template:Translation/zh. If you permit me to proceed with these edits, I will complete them within this week and verify whether they effectively resolve the issues.  --[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 08:25, 6 February 2025 (UTC)&lt;br /&gt;
::: I have made the change to the infoboxes and the TechNav. This change means that you still eliminate some duplicate translations from the template because the research names without &amp;quot;(research)&amp;quot; are no longer used anywhere. So for example &amp;quot;Refined flammables&amp;quot; no longer needs to be translated, only &amp;quot;Refined flammables (research)&amp;quot;.&lt;br /&gt;
::: You can make the two changes you want to make! You don&#039;t need to ask for permissions to change Template:Translation/zh at all, you can do anything there, as long as you don&#039;t intentionally break the template. So go ahead and make it better :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:25, 7 February 2025 (UTC)&lt;br /&gt;
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== Tabbar display issue ==&lt;br /&gt;
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Hi Bilka, I found a display issue within pages using tabber parser tag. For example, in [[Tutorial:Solar_power_math#tabber-tabpanel-41.9_kW_grid-0|this page]], the font color of tab is too dark for the default skin (Vectordark). And I&#039;ve located the relevant code [[MediaWiki:Vectordark.css#L-782|here]] in CSS style, I think the brighter font colors would be more suitable.&lt;br /&gt;
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BTW, I just checked this issue on PC, you may need to check the appearance of those pages on mobile devices too. &lt;br /&gt;
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[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 02:12, 25 February 2025 (UTC)&lt;br /&gt;
: Thanks for pointing that out. The tabbers aren&#039;t meant to be used anymore because we have custom javascript tabs and image galleries for the respective usecases. I&#039;ve replaced the uses on those pages with the alternatives. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 5 March 2025 (UTC)&lt;br /&gt;
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== Gleba Plant Infoboxes ==&lt;br /&gt;
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Hi Bilka,&lt;br /&gt;
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You reverted my Gleba plant infoboxes; I&#039;m not thrilled about it. The strings I placed there come directly from the tooltip ingame, which seems like the perfect match for the Infobox. Having a flavour text like that in the tooltip isn&#039;t common across the game, so when I saw that they had them I came to the wiki to read all of them and was disappointed to see that the wiki didn&#039;t have them. The existing descriptions are essentially worthless in my opinion as they just restate the expected yield as text. [[User:Jetroid|Jetroid]] ([[User talk:Jetroid|talk]]) 17:45, 13 April 2026 (UTC)&lt;br /&gt;
: Hey! As I said in my edit summaries, the infoboxes should have short, factual and encyclopedic descriptions. The flavortext doesn&#039;t fulfill those requirements. This information could instead be added on the pages, where it&#039;s possible to make clear that it is flavortext and described behaviour like catching flies doesn&#039;t exist in-game. You&#039;re welcome to add this text to the pages (instead of the infoboxes), but please note that the flavortext itself will be removed from the game in version 2.1.&lt;br /&gt;
: Regarding the descriptions mentioning spoilage/wood, those are there because I simply reverted the edits. If someone wants to add better descriptions that fulfill the infobox requirements, they are welcome to.&lt;br /&gt;
: I hope this explains the revert! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:21, 15 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=218061</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=218061"/>
		<updated>2026-04-15T13:21:21Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Gleba Plant Infoboxes */ Reply&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
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== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
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: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
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== Navigation box links ==&lt;br /&gt;
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Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
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: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
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:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
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== German translation worldgenerator ==&lt;br /&gt;
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Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
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Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
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Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
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Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
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:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
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:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
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:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
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::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
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::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
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:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
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::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
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:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
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::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
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::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
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:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
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:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
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== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
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Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
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I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
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:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
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== Template:Inventory/pl‎‎  ==&lt;br /&gt;
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Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
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I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
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: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
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== Intermediary Products ==&lt;br /&gt;
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Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
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: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
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I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
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:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
&lt;br /&gt;
I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
&lt;br /&gt;
The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translate template to different word-order languages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
&lt;br /&gt;
In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
&lt;br /&gt;
(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
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== Getting rid of BurnerNav template ==&lt;br /&gt;
&lt;br /&gt;
Hi, Thanks for the initial warm welcome!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen that the [https://wiki.factorio.com/index.php?title=Template:BurnerNav Template:BurnerNav] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
The [[Roadmap]] page is deceptively empty. What about merging &amp;lt;nowiki&amp;gt;[[Roadmap/Coming_Releases]]&amp;lt;/nowiki&amp;gt; with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
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== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
&lt;br /&gt;
Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
&lt;br /&gt;
By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
&lt;br /&gt;
:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New translation language - pt-pt ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, I am new to the wiki and I would like to contribute translations in pt-pt. Can you please add support for this language? Thanks. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 15:03, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the notice, I have added support for pt-pt. Have fun translating! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:06, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nice, thanks for the quick response. I will carefully read about the translation rules/procedures and start asap. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 16:30, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is the standard on what information is useful? ==&lt;br /&gt;
&lt;br /&gt;
Are you always this hostile to everyone? Honestly, this explains why the wiki has so much outdated information. I&#039;m just trying to follow some kind of consistent guideline.&lt;br /&gt;
&lt;br /&gt;
A number of pages already use smallest whole-number ratios as building guidelines, especially for early and midgame structures. https://wiki.factorio.com/Solar_panel   23.8 solar panels per megawatt is somehow &amp;quot;useful information&amp;quot;, and 1,000 / 42 is apparently not &amp;quot;easy to calculate&amp;quot;? What exactly is the standard?&lt;br /&gt;
&lt;br /&gt;
If power grid information is that obvious, does the laser turret page really need a note about energy usage at all? Again, I&#039;m just trying to find a consistent standard. Does every single page for a high-energy drain building need a &amp;quot;don&#039;t forget to build accumulators and steam storage&amp;quot; reminder? The roboport page only has a much less specific &amp;quot;make sure your power grid can handle the load&amp;quot; reminder (again, is it really necessary to even have that, when the building clearly consumes up to 5 MW when active?). But then it just copy-pastes numbers from the sidebar. The numbers are literally right next to duplicate information. That&#039;s &amp;quot;helpful&amp;quot; and &amp;quot;not easy to calculate&amp;quot;? You&#039;re really going to need to explain, clearly and precisely, what the standard is, instead of making rude, passive-aggressive remarks. {{Unsigned|Arrkhal|20:19, 10 July 2018}}&lt;br /&gt;
&lt;br /&gt;
:Since you presented examples I will explain the rough guidelines using them:&lt;br /&gt;
&lt;br /&gt;
::The information on the solar panel page is useful because you deal in predictable units in the electric system; usually you will know how much power you want your solar panels to supply. This amount of power can usually be obtained directly from the game when you are building solar panels to replace another energy source, or from online calculators when you are planning a setup. It shouldn&#039;t have its own section though, that is likely just a relict from an earlier version of the page.&lt;br /&gt;
&lt;br /&gt;
:: In contrast, when dealing with enemies nothing is predictable: Neither the number of enemies, when they will attack, or their strength can be reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.&lt;br /&gt;
&lt;br /&gt;
::I am still unsure about how suitable the sentence on the laser turret page is, which is why I modified it when I reverted your edit. I will put further thought into whether it should be removed completely. In general, the high power demand should not be mentioned on every page. The roboport section wasn&#039;t changed since the guidelines were established, so I took the liberty to fix it.&lt;br /&gt;
&lt;br /&gt;
:As you can see, there can&#039;t really be a consistent standard about something where context matters immensely. I recommend you to just edit the pages while trying to follow the general style. After a while you will get a feeling for what is suitable, and until then, your edits will be corrected. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:26, 10 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for taking the time to explain the general guidelines more clearly, and I apologize if my first comment was itself passive-agressive, I was just a little frustrated with the lack of consistency with page information, and lack of clear communication about exactly what was amiss with my edits, instead of just generic &amp;quot;not helpful&amp;quot; and &amp;quot;then don&#039;t edit&amp;quot; notes. Anyway, if specific power grid management tips shouldn&#039;t go on most buildings, maybe it should just a basic &amp;quot;this building has unpredictable and high power needs which can lead to brownouts or blackouts, unless the power grid is able to compensate&amp;quot; with a link to the power grid guide, rather than the much more specific advice for accumulators and steam storage? [[User:Arrkhal|Arrkhal]] ([[User talk:Arrkhal|talk]]) 03:33, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t think that a generic sentence is better than a specific one, so I will keep it how it is for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:52, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Code for blueprint ==&lt;br /&gt;
&lt;br /&gt;
I can place the code of the &amp;lt;nowiki&amp;gt;[[:File:5to2_balancer.png]]&amp;lt;/nowiki&amp;gt;? [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 06:14, 29 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, the balancers should have blueprint strings. Just remember to include all 3 belt tiers in the book and to name the blueprints and book.&lt;br /&gt;
&lt;br /&gt;
:And while I am talking with you, please add the ratio sections to the 3 science pack pages that your partially translated. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:49, 27 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== disambiguation ==&lt;br /&gt;
&lt;br /&gt;
Hi again, can you see the page [[Furnace/pt-br]]? the disambiguation template its not translating the page name -- [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 10:51, 31 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed. If you ever want different text than the page title there, use &amp;lt;nowiki&amp;gt;{{Disambiguation|my different text}}&amp;lt;/nowiki&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 31 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The history section in translated pages ==&lt;br /&gt;
Hi. So... why the historical section should not be in the translated pages? I don&#039;t understand it. Because I would like to see a history of changes of a particular thing from update to update. And, by the way, in all the articles I translated, the historical section was also. &lt;br /&gt;
And, yeah, this is article where you wrote message about history section:&lt;br /&gt;
https://wiki.factorio.com/Firearm_magazine/ru&lt;br /&gt;
By some reason there&#039;s no my nickname... I&#039;m Aldekotan, russian translator.{{Unsigned|Aldekotan|08:02, 1 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:For the same reason the version history is not translated: The history section is copied from the in-game changelog, which also is not translated. Furthermore, users would often only partially translate the history section, like on the page you linked. However, it is just a guideline, so if you want you can still translate the history section and include it. You sign talk page messages like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:11, 1 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation stringtables ==&lt;br /&gt;
&lt;br /&gt;
- Can&#039;t find &#039;em. Is there a page containing the translations like &amp;quot;Power Production&amp;quot;-&amp;gt;&amp;quot;Stromerzeugung&amp;quot;, which you can edit, or is it only accessible to the staff ? {{Unsigned|Factoruser|19:33, 20 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:You can find them here: [[Template:Translation/de]]. Please read the [[Factorio:translation guide|translation guide]] for help with translations. I also saw that you summarized your edits in German. While I can understand it, it would be nice if you wrote your summaries in English so that they are accessible to all wiki users. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 20 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
As you can see, I&#039;m pretty good at making images/gifs/whatever. Wherever I make an edit, you don&#039;t seem to be far behind. So I might as well ask you directly: are there any more pages in need of images? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:46, 6 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And yet you managed to catch me on a weekend off work :P One article that I can think of is [[deconstruction planner]] — it needs a general update to include the filter functionality which should include images of the GUI. If you are able to make gifs using an external program/website, you could also have a stab at making all the biter/spitter/worm images on [[enemies]] transparent gif using the files from the game files, like the small biter and spitter. You could also make more of the &amp;quot;[thing] entity&amp;quot; images that are included in the infoboxes, you seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if possible, no clutter/smoke/clouds/decoratives as usual.&lt;br /&gt;
&lt;br /&gt;
:Something to keep in mind when uploading images: Add &amp;lt;nowiki&amp;gt;{{Screenshot}}&amp;lt;/nowiki&amp;gt; to screenshots, and &amp;lt;nowiki&amp;gt;{{Game image}}&amp;lt;/nowiki&amp;gt; to game images (and the enemy gif renders) in the file description to categorize them correctly and to keep the licensing clear. Furthermore, please name your images with spaces/underscores, it makes them more readable and easier to search for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 7 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The thing about the images of enemies... Do they need to be animated? Or is that just a bonus? Also, could you elaborate on the &amp;quot;zoom level 2&amp;quot; thing? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, animation and transparency is a requirement. If you don&#039;t know how to do that (I don&#039;t completely know myself...), don&#039;t worry about them. With &amp;quot;zoom level 2&amp;quot; I mean that your screenshots for the entities in the infoboxes should be taken at that zoom level (of course with hr graphics). You can do that with the screenshot command (and setting it there) or by pressing F5 and using the zoom level that you can find at the top left. It&#039;s a way to ensure that all images have the same scale.-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Going through the files of the game and seeing how the enemies are drawn in-game, it&#039;s no secret why we don&#039;t have pixel-perfect animations of the all the enemies. They are drawn by very strange layers and the image files don&#039;t show up as we see living creatures in-game. I could *try* to come up with something, but it would take me a very long time so I wouldn&#039;t look forward to any miracles. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:27, 23 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Starter map ==&lt;br /&gt;
&lt;br /&gt;
I think I need to bring in some context for this one. The save I found was on the forums and I did some editing to it. I thought it was one of the greatest starter saves ever. I don&#039;t know how that made you feel when you saw it added here, but your &amp;quot;no. just no.&amp;quot; comment shed some light on that. If it makes you feel any better, I&#039;ll never do such edits without your consent again. I don&#039;t want to mess up your wiki, I want to make this the best wiki anyone has ever known. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
:I&#039;m sorry reacting in such a way, I didn&#039;t intend to make you feel bad about the edit. My reaction stems from the fact that the wiki should not show off &amp;quot;the best setup&amp;quot; to players. Tutorials are somewhat exempt from that, but even they should not include images that simply show &amp;quot;the best setup&amp;quot; or &amp;quot;I use this setup&amp;quot;. This is especially about including a way for the player to gain access to the design without &amp;quot;thinking about it&amp;quot; - so blueprint strings, and map downloads. Including a save in the quick start guide encourages the player to just use something premade for them without ever learning about the options, or finding out if they even need such an optimized map. We as the wiki want to encourage exploration, not discourage it. I hope that is more clear now, sorry again for being rude. Please do continue to make your edits, their quality was rather good so far. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages for script ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m writing some quick-and-dirty translation helper script, which automates routine works such as item-name link translations (and include NO google-translation, of course). As of now, I scrape [[Factorio:Wanted_pages/ja]] to obtain Japanese wanted pages. Is it acceptable way? Or should I hit the wiki API with &amp;lt;code&amp;gt;?action=query&amp;amp;list=querypage&amp;amp;qppage=Wantedpages&amp;lt;/code&amp;gt; by myself? [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py#L88-L89 Fetching top 10k results like your bot] require me 20 requests, perhaps more expensive than a &amp;lt;code&amp;gt;index.php?action=raw&amp;lt;/code&amp;gt; request. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 17:11, 12 December 2018 (UTC)&lt;br /&gt;
: Scraping is acceptable for now. What exactly does your script do? I would be okay with giving you a bot account to make the queries, but for that I need to know what exactly you are doing (and I&#039;d prefer if the script was open source :)). If it is possible for you, please message me on discord (I&#039;m Bilka#2444) so that we can work out the details. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:19, 12 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and fluids ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why the images on the multiplayer page were removed. I mean, the image showed what multiplayer looked like on a page &#039;&#039;about&#039;&#039; multiplayer. The images gave the page some flavor, rather than just text. Also, is it allowed to have pictures of fluids in pipes/storage tanks for the actual fluid pages (water/heavy oil/etc.)? Better I ask than risk getting any more warnings or whatever. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:12, 19 December 2018 (UTC)&lt;br /&gt;
: The only difference in multiplayer is that there may be multiple players. There a plenty of images on the wiki that show more than 1 player, so I don&#039;t see the need to add one to the multiplayer page. You are however right in that it gives the page some flavor. You can add another image, but please avoid excess clutter and sharing real players names (privacy concerns) — perhaps simply host your own local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related to multiplayer.&lt;br /&gt;
:: I think an image of the fluid in a storage tank would work for the infobox images of the fluid pages. So, if you want to make those, please go ahead.&lt;br /&gt;
::: Thank you for the amazing enemy gifs, I am glad that we could finally replace the old images with something nice and proper. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:04, 19 December 2018 (UTC)&lt;br /&gt;
:::: If Wube or any higher-up gives you some sort of praise for the wiki, which I know happened at least once because I saw your name in one of Factorio&#039;s Steam updates, please mention my name. I want to say that it took me 2-4 hours per image, and might have been the most work I&#039;ve ever done in my life in terms of making a gif - as I&#039;ve had to work with nothing but vague overlays, tedious photoshop work and a bit of pure luck all at once. Anyway, how do I make a bunch of &amp;quot;dummy&amp;quot; players joining a local server? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:14, 19 December 2018 (UTC)&lt;br /&gt;
::::: You can run multiple instances on your PC, for example using the zip download. Host a LAN game and disable user verification, then join yourself (since you don&#039;t need to log in, just set the name in the &amp;quot;other&amp;quot; settings). If that sounds a bit complicated/your PC can&#039;t handle a high sprite res instance besides other factorio instances, I can make an image tomorrow no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:19, 19 December 2018 (UTC)&lt;br /&gt;
:::::: If I were to make custom cursors for this wiki, would you add them? [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:21, 20 December 2018 (UTC)&lt;br /&gt;
::::::: No. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:35, 20 December 2018 (UTC)&lt;br /&gt;
:::::::: You&#039;re... You&#039;re being serious? Even if the cursors are subtle? I heard this rumor that... that uh... if your wiki doesn&#039;t have custom cursors, then uh... you&#039;re not a cool kid. You wanna be a cool kid right? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:36, 20 December 2018 (UTC)&lt;br /&gt;
::::::::: I asked Albert for his opinion and he gave the same answer as me :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:51, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::: I never seen a small idea get rejected so fast. I don&#039;t know who Albert is, but I&#039;m spreading around that you and this Albert guy aren&#039;t cool kids. Seriously? Not even so much as a cursor with just a different color? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::: Albert is the art director :) He does not like custom cursors. Btw, you can add the cursor for yourself by putting it into your [[User:Zippy/common.css|user css]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::: An art director that doesn&#039;t like custom cursors? Sorry but I gotta call the cops on both of you. rip. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:59, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::::: Hey, sorry for not being clear about this. You can use the css code, but please don&#039;t host the images on the wiki. You can upload them anywhere (like imgur) and simply link to them in your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 22:41, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::::: I should&#039;ve known, sorry. I linked all my cursors to imgur urls. Still calling the cops though. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:39, 21 December 2018 (UTC)&lt;br /&gt;
::::::::::::::: One more thing, if you want me to make &#039;&#039;you&#039;&#039; anything custom. Ask me anything. On the house. Because I&#039;m the nicest guy ever. [https://ioneblackamericaweb.files.wordpress.com/2018/08/arabella-juniper-torres.jpg?quality=99&amp;amp;strip=all&amp;amp;w=700&amp;amp;h=400 Still on the phone with the law though. Bet you&#039;re scared right now.] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:19, 21 December 2018 (UTC)&lt;br /&gt;
:::::::::::::::: Another &#039;one more thing&#039;, am I allowed to make a &amp;quot;sandbox&amp;quot; page for myself to test things? Like a &#039;zippy/sandbox&#039; page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:56, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course, you can do whatever you want in your userspace as long as it&#039;s within the rules. The rule explicitly mentions sandbox pages, so those are okay :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 30 December 2018 (UTC)&lt;br /&gt;
:Don&#039;t worry it&#039;s totally not Zippy spamming your talk page. Are there any more high quality images needed anywhere that I missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 7 January 2019 (UTC)&lt;br /&gt;
::Not that I know of. With 0.17 a lot more sprites will be high resolution, so that will bring back the demand. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:46, 7 January 2019 (UTC)&lt;br /&gt;
:::Is it alright if I leave tiny-text notices about the animated APNG&#039;s in that they don&#039;t animate for every browser? Or should I just leave it? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:03, 21 January 2019 (UTC)&lt;br /&gt;
::::I don&#039;t think you need to leave a note. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:20, 21 January 2019 (UTC)&lt;br /&gt;
:::::Why did you remove the images for the construction and logistics robots&#039; infoboxes? And not to sound like I&#039;m arguing, but what was the issue with me changing the text color by 10% on the fuel page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:31, 24 January 2019 (UTC)&lt;br /&gt;
::::::The images were removed because they were not used for multiple weeks. If you upload something, please use it. I removed the text color because it is not needed to help make the page more clear. Our style guide states that text color and styles should not be overused. Some of your additions of colors on page were on the boundary of that, but as long as it was directly related to the content of the text (like the rail signal colors), I kept it. Making &amp;quot;unusable&amp;quot; colored fails that point of reasoning, so I removed it. Don&#039;t worry about questioning what I do, it makes sure I keep my decisions well reasoned. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:46, 24 January 2019 (UTC)&lt;br /&gt;
:::::::Should there be a page for the game&#039;s &amp;quot;planning/ghost mode&amp;quot; (shift+click when placing) mode? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:51, 25 January 2019 (UTC)&lt;br /&gt;
:::::::: Yes. There is a redlink on [[blueprint]] to &amp;quot;entity ghost&amp;quot;. You could make that page and put it on there. Some other info that would be useful on that page is how long ghosts last (infinite from blueprints, some other time from destroyed entities). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:02, 25 January 2019 (UTC)&lt;br /&gt;
:::::::::Well the page exists now. I forgot to ask this before. Am I allowed to add images for every single type of damage on the [[Damage]] page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:50, 26 January 2019 (UTC)&lt;br /&gt;
:::::::::: The page is great, thank you. What would images of damage types show? (Feel free to upload an example image to explain. I simply don&#039;t know how you&#039;d do that) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::Anymore pages that need to be made? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:47, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::: Nothing that would be worth it before 0.17. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:21, 28 January 2019 (UTC)&lt;br /&gt;
:::::::::::::Will you have the time to add any of that stuff? It seems like there&#039;s a plethora of new things coming. Enough to make our faces explode 4 times over. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:58, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::: I hope I do, it is my job after all :) I am already preparing for 0.17, so I hope to have most pages prepared before 0.17 comes out. Once it is out, it will be a community effort to finish updating the entire wiki, but it should definitely be doable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:02, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::::Can I make a &amp;quot;bus&amp;quot; page? Since there&#039;s one on balancers? As well as a page titled &amp;quot;Warnings&amp;quot; that redirect to &amp;quot;Alerts&amp;quot;? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:09, 9 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::: We already have [[Tutorial:Main bus]], so no. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 9 February 2019 (UTC)&lt;br /&gt;
::::::::::::::::: Probably a good time to bring this up *before* 0.17 comes. I recommend taking screenshots with something like Fraps, because using the screenshot feature from Steam just compresses the hell out of the images like a low quality .jpg. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:47, 11 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::::: I use either ShareX or the screenshot feature built into the game which both produce high quality images. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:56, 12 February 2019 (UTC)&lt;br /&gt;
You know how some of the images I made have the checkered background? Is it valid to make the pictures of buildings entities also have that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:26, 12 February 2019 (UTC)&lt;br /&gt;
: No, I dont want to stray so far from the vanilla game. The images are there so that players can know how something looks like in-game before they see it. If that is shown in a completely different context than the player will ever encounter, it will make it harder for the player to recognize the building. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:31, 12 February 2019 (UTC)&lt;br /&gt;
:: Do you happen to know what the &amp;quot;dot&amp;quot; and &amp;quot;info&amp;quot; signals are in 0.17? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:29, 2 March 2019 (UTC)&lt;br /&gt;
::: They were added because the Introduction uses them in the guis. As far as I know it&#039;s on the to do to remove them again since they never really were meant to be in the base game as signals. Other than that they are just virtual signals, nothing special. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:31, 2 March 2019 (UTC)&lt;br /&gt;
:::: Can I add the &#039;stop conditions&#039; to the locomotives page? (cargo empty, cargo full, etc.)? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:49, 9 March 2019 (UTC)&lt;br /&gt;
::::: Also, to save myself a lot of work if need be, do ALL images need to be redone for 0.17? Even if the older image gets the point across to what something is? Like say, some belt images on the transport belt system page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:09, 10 March 2019 (UTC)&lt;br /&gt;
:::::: The conditions fit better on [[Railway#Train_schedule]], you could link to that if it&#039;s not easy to find on the locomotive page. No, they don&#039;t need to be all redone. I think once 1.0 is out we will make such a &amp;quot;full pass&amp;quot; and make sure that every image is up to date, now it would be too much work for something that might change again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:07, 10 March 2019 (UTC)&lt;br /&gt;
::::::: Are there any pages that still need redoing, or any more (animated) images I&#039;ve missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:49, 19 March 2019 (UTC)&lt;br /&gt;
:::::::: Only the really big pages (inserters, map editor, world generator) and small pages that I don&#039;t have on my list are left. I kind of want to do those big pages mostly myself, I hope that is okay. I&#039;ve not been keeping track of the images, sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:19, 19 March 2019 (UTC)&lt;br /&gt;
::::::::: Permission to make a template for glowing and/or outline text? You never know when you might need something like that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:40, 21 March 2019 (UTC)&lt;br /&gt;
:::::::::: No. Please see the rules on templates for why not. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:32, 21 March 2019 (UTC)&lt;br /&gt;
::::::::::: I see, what if there just so happened to be a glowing text thing in the game itself, and we were making it match in the wiki? Regardless of what you&#039;re answer is, &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #aaaa00; color:#ffff88; font-size: 100%;&amp;quot;&amp;gt;have a sensational day!&amp;lt;/span&amp;gt; Are there any unrelated template pages that need making anyway? Also, can add a super subtle glow effect to the words &amp;quot;everything&amp;quot;, &amp;quot;anything&amp;quot; and &amp;quot;each&amp;quot; on the circuit network page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:53, 22 March 2019 (UTC)&lt;br /&gt;
:::::::::::: When that happens we will make the appropriate changes, no need to make them now. No not currently, and no. Don&#039;t overdo it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:51, 22 March 2019 (UTC)&lt;br /&gt;
::::::::::::: One of your edit notes was &amp;quot;Factorio gui style: Round corncers = can be interacted with. This cannot be interacted with.&amp;quot; I&#039;m sorry but I haven&#039;t the slightest clue in the world what you&#039;re saying here. Also am I allowed to make those colorboxes rounded for *just* the lamp page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:58, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::: Basically, one of the &amp;quot;standards&amp;quot; in the GUI style introduced in 0.17 is that when an element has rounded corners, it can be modified by the user. You can see this all over the vanilla game — textfields have rounded corners, buttons do not etc. In the long run, the plan is to make the wiki use the in-game GUI style. So anything new that is created should already follow that style, to make transitioning to it easier. So no, you are not allowed to make them round for the lamp page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:13, 23 March 2019 (UTC)&lt;br /&gt;
::::::::::::::: Is there a way I can edit my .css page so they appear rounder just for me? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:23, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::::: I added the class &amp;quot;template-color&amp;quot; to the template, so you can use that for your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 23 March 2019 (UTC)&lt;br /&gt;
: Can I add a template for a &amp;quot;map icon&amp;quot;? Like for the little arrow icons you see for tanks/locomotives/cars in the mini-map? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:45, 23 March 2019 (UTC)&lt;br /&gt;
:: I don&#039;t get what this template would do. Could you create it in your userspace so that I can have a look, please. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:07, 24 March 2019 (UTC)&lt;br /&gt;
::: Am I allowed to make prototype template(s) to help demonstrate my point? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:49, 25 March 2019 (UTC)&lt;br /&gt;
:::: Yes, create the template in your userspace, like I said. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:18, 25 March 2019 (UTC)&lt;br /&gt;
::::: I was gonna redo all the inserter images to make them more 0.17 related. Though the alt-mode in 0.17&#039;s inserters looks real cluttery. It might look better with alt-mode off. Is uh... will that work? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:01, 5 April 2019 (UTC)&lt;br /&gt;
:::::: Oh, be sure to check out my workbench page. [https://wiki.factorio.com/Infobox:Zippy/workbench Look at the fake car infobox]. See the little arrow icon? Pretend that &amp;quot;Storage Size&amp;quot; says &amp;quot;Map Icon&amp;quot;. That&#039;s what I propose what this wiki should have. I can&#039;t edit the main templates so... yeah that&#039;s all you. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 00:20, 6 April 2019 (UTC)&lt;br /&gt;
::::::: The alt-mode did not change with 0.17, so it is not okay to turn it off for images that had it on. The car icon looks okay, but it doesn&#039;t use any template. If you just want the property for it added to the infoboxes, I can do that no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:20, 6 April 2019 (UTC)&lt;br /&gt;
:::::::: Could I just upload updated inserter images but photoshop the yellow arrow and bar on them? And yes, I&#039;d very much like for you to add that property if that&#039;s alright. Though it&#039;s for the good of the wiki more than it is for me. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:52, 6 April 2019 (UTC)&lt;br /&gt;
::::::::: I already updated the images. I will add the property tomorrow morning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:57, 6 April 2019 (UTC)&lt;br /&gt;
:::::::::: Actually, I meant the individual inserter pages: yellow inserter, fast inserter, filter, etc. The images in the infoboxes. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:18, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::: Okay, for those you definitely have to use &amp;quot;alt-mode&amp;quot; and please do not photoshop them beyond cropping. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:35, 7 April 2019 (UTC)&lt;br /&gt;
:::::::::::: Am I allowed to add a mini-section on the circuit network on the transport belt system page about how they connect to the circuit network? And did you add the &#039;map icon&#039; thing to the template page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:01, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::::: Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:18, 8 April 2019 (UTC)&lt;br /&gt;
: Say what&#039;s that trick again where you can add another &amp;quot;fake&amp;quot; player to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:00, 13 April 2019 (UTC)&lt;br /&gt;
:: The one I explained to you was making a LAN multiplayer game and joining yourself locally. You can however also use /c game.player.surface.create_entity{name=&amp;quot;player&amp;quot;, force=&amp;quot;player&amp;quot;, position={0,0}}, but that player wont have a name and it cant move. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:59, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strange link in Power_production#Ensuring_enough_energy_is_produced ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
the section &amp;quot;[[Power_production#Ensuring_enough_energy_is_produced]]&amp;quot; contains a link that leads to: https://en.wikipedia.org/wiki/Feedback&lt;br /&gt;
It has only marginally to do with &amp;quot;brownouts/blackouts&amp;quot;!?&lt;br /&gt;
I assume https://en.wikipedia.org/wiki/Brownout_(electricity) or https://en.wikipedia.org/wiki/Power_outage was meant. {{unsigned|VandenPlas|15:44, 9 January 2019}}&lt;br /&gt;
:That is the result of an discussion over whether the feedback loop is positive or negative. You can find the discussion here [[User_talk:AnthonyQBachler]] and on power production talk page. Feel free to link to brownout instead, the link to &amp;quot;feedback&amp;quot; never really made sense. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 9 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headline change to different language ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
how do I change the headline of a page to a different language (german in this case)?&lt;br /&gt;
Please see: wiki.factorio.com/Refined_hazard_concrete/de, wiki.factorio.com/Refined_concrete/de {{Unsigned|VandenPlas|08:21, 22 February 2019}}&lt;br /&gt;
: Add the title (Refined hazard concrete, Refined concrete) to [[Template:Translation/de]]. You can find more tips for translation here: [[Factorio:Translation_guide]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:38, 22 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revising my edits ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to say thanks for revising and especially commenting on my last set of edits. It&#039;s good to know how to keep to wiki style and make things consistent. [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 14:49, 5 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding logistic chests ==&lt;br /&gt;
&lt;br /&gt;
Yeah, constantly expanding that &amp;quot;multiplayer and fluids&amp;quot; section was getting old. Logistic chests, for me, was not something I could understand so easily from the start. If I made an image, giving accurate visuals to what each chest does, would it be allowed on this wiki? -- &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #555500; color:#ffffff; font-size: 100%;&amp;quot;&amp;gt;[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:53, 14 April 2019 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Depends on the image, but generally yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:01, 14 April 2019 (UTC)&lt;br /&gt;
:: How do you feel about this idea: imagine having more signal labels, but some of them are symbolic and interactive. Look at this image: https://i.imgur.com/EB0HJoq.png - Now imagine you pick the first bullseye-looking signal, and that signal is activated. So you get an effect like &#039;this&#039; on the minimap (https://i.imgur.com/OQjJBJr.gif). You think something like that would be a good add to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:53, 17 April 2019 (UTC)&lt;br /&gt;
::: Uhh, yes? No? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:24, 20 April 2019 (UTC)&lt;br /&gt;
:::: Vacation :) Ideas and suggestions for the game have no place on this wiki; make a forum post for that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:19, 22 April 2019 (UTC)&lt;br /&gt;
::::: Is a multiplayer image of players fighting off enemies allowed if there&#039;s no mod elements? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:56, 29 April 2019 (UTC)&lt;br /&gt;
:::::: What value do you think the image would add to the page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:30, 29 April 2019 (UTC)&lt;br /&gt;
::::::: An interesting image that&#039;s different from one player just standing around a bunch of enemies. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:26, 30 April 2019 (UTC)&lt;br /&gt;
:::::::: Okay, add it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:36, 30 April 2019 (UTC)&lt;br /&gt;
::::::::: Wait... You mean add the image from before or the alternate &amp;quot;non-mod&amp;quot; one I brought up? Also, am I allowed to add gif&#039;s for all the weapons? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:40, 30 April 2019 (UTC)&lt;br /&gt;
:::::::::: The non-mod one. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:52, 30 April 2019 (UTC)&lt;br /&gt;
::::::::::: I mean, couldn&#039;t I just crop out the mod stuff and post the same image..? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:34, 1 May 2019 (UTC)&lt;br /&gt;
:::::::::::: Please make a new image, the coin/random beams are in the middle of the image/directly where the fighting happens, so cropping it is nearly impossible. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:50, 1 May 2019 (UTC)&lt;br /&gt;
::::::::::::: Is there a way to find out which articles are visited the most? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:47, 16 June 2019 (UTC)&lt;br /&gt;
:::::::::::::: Yes, [[Factorio:Top pages]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:09, 17 June 2019 (UTC)&lt;br /&gt;
:::: I was wondering, you know how you can change the style of this wiki through the user page preferences thing? What if I designed a bunch of different colored CSS templates for people to pick from? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:27, 21 September 2019 (UTC)&lt;br /&gt;
::::: The wiki is pending a major-ish style rework in corporation with the Factorio graphics department soon™ (not this year probably), so I don&#039;t think putting work into changing the current style is a good idea. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:14, 23 September 2019 (UTC)&lt;br /&gt;
:::::: Am I allowed to make a template (similar to the &amp;quot;stub&amp;quot; one) that says something like &amp;quot;this page has outdated images&amp;quot;? Or does that already exist? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:29, 17 August 2020 (UTC)&lt;br /&gt;
::::::: Wait nvm that already exists. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:16, 17 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages/de  ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, from time to time I translate a page in German and I noticed that some of the pages listet at [[Factorio:Wanted_pages/de]] have only one page referring to them which should not be referring to them in my opinion. An example is [[Special:WhatLinksHere/Mods/de]]. The referring page is the uk translation and I couldn&#039;t find the link on that page.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:57, 26 July 2019 (UTC)&lt;br /&gt;
: The language template on the uk page refers to the German page, even if you can&#039;t see it. Just ignore any page that doesn&#039;t have an English version, that is what the column is for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 26 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two things... ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s me again making your talk page doubly longer than it should be. Just throwing this out there, is there a way to add .webp image support to this wiki? I don&#039;t know if you understand how that format works, but it would allow .gifs to be resized and still animate. Also, this one is minor, but are you alright with having a GUI image for buffer chests? The deletion log says you got rid of it for being too similar to another image or something, though the only difference is one chest has as extra option on the GUI. Don&#039;t know if that counts. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:43, 24 September 2020 (UTC)&lt;br /&gt;
: Mediawiki recommends against using webp&#039;s for images since not all browsers support their display. Furthermore, adding support for displaying them properly looks pretty complicated, so I don&#039;t think it&#039;s likely to be added. The buffer chest image is alright to add - the deletion in the log was me accidentally uploading the requester chest image as a buffer chest image and then moving it to the right place, nothing to do with the actual buffer chest GUI. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 06:30, 24 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation misinformation? ==&lt;br /&gt;
&lt;br /&gt;
Hi. You reverted my edits on mod Localisation, citing &amp;quot;misinformation&amp;quot;. Could you elaborate? I use rich text formatting in my mods, as do other people, so that definitely works, and it was the Factorio developers themselves that have clearly stated that the final string cannot be accessed in scripts. Where&#039;s the misinformation?&lt;br /&gt;
{{Unsigned|Modo lv|16:24, 22 January 2021‎}}&lt;br /&gt;
:Whether rich text can be used depends on where the locale is used. E.g. rich text does not work in script render text. The final string can be accessed via LuaPlayer.request_translation. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:29, 22 January 2021 (UTC)&lt;br /&gt;
::OK, but shouldn&#039;t the info be updated to reflect that then, instead of removing all mention of these features? I originally came to localisation page to figure out how to color text and add images, and it does not give any information on that at all (instead the given examples lead me to believe that the only way was to use parameters to insert images programmatically, and colors/fonts were simply not an option). As for reading the result, Google (specifically on the API docs!) and forum search on the issue only led me to the (outdated) forum post stating that it can&#039;t be done. {{Unsigned|Modo lv|16:39, 22 January 2021‎}}&lt;br /&gt;
:::If you can find a way to mention rich text without it ending up as misinformation, feel free. Regarding reading the result, I&#039;d personally prefer if the page stays the way it is, as request_translation is basically a newbie trap. At the point that you&#039;ll be able to determine what it&#039;s useful for, you&#039;ll have found it in the docs/in another mod anyway. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:50, 22 January 2021 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t find it. :) I have no idea how to tell if a mod might be using request_translation (since it&#039;s such an advanced and specific feature, I would guess that not a lot of them do, at least in singleplayer) and all my attempts at googling &amp;quot;lua read localisedstring&amp;quot; and similar only lead to the forum post saying it can&#039;t be done (and so I naturally stopped looking for it). So there is already misinformation out there that people do find and we can&#039;t remove, but we can ensure that the wiki — the first place a person looks — is accurate, thorough and and up-to-date. {{Unsigned|Modo lv|17:00, 22 January 2021‎}}&lt;br /&gt;
::::Okay, good point. How about you implement your vision (with the new info) on the page and we&#039;ll work with that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 22 January 2021 (UTC)&lt;br /&gt;
:::::Already on it! :) Ideally I would love to see a list somewhere of what supports rich text and what doesn&#039;t, but starting a whole new page seemed a bit much so soon. :D So I&#039;ll just add what I know to localisation page for now and we can go from there. Thank you for your time &amp;amp; patience!&lt;br /&gt;
&lt;br /&gt;
== Heatpipe in german ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I have a problem. In German factorio heat-pipes are called &amp;quot;Wärmerohre&amp;quot; but here the wiki calls ist &amp;quot;Hitzerohre&amp;quot;. How can I change the name?&lt;br /&gt;
Thanks {{Unsigned|Jojo04|14:46, 24 February 2021‎}}&lt;br /&gt;
:Hey, you can change it in [[Template:Translation/de]]. Just click edit, search for the heat pipe and change the entry. You can find more information on translating here: [[Factorio:Translation guide]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 24 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron gear ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to thank you for the detailed explanation on the [https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;amp;type=revision&amp;amp;diff=184666 iron gear diff], it was very helpful. I&#039;d still like to expand on &amp;quot;many basic and advanced recipes&amp;quot; a little bit, as the page seems a bit like a stub at present. (For example, I should note that the first sentence is actually describing the ingredient information, which is present in the infobox.) Would you be opposed to the following (without the miscellaneous categories originally present):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is very important for many basic and advanced recipes, including all levels of [[Belt transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I feel like this gives a bit more detail on basic, highly-produced items using the gear wheel, with recipes have been left unchanged in quite some time. Additionally, the prose allows grouping and categorisation of the items (rather than having to understand exactly which item icon is in the infobox&#039;s list, and then know the item&#039;s significance). Thanks in advance (and PS, thanks for tidying up the [[Assembling machine 1]] page for conciseness!). [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 11:10, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll be transparent here, the iron gear change was sitting in my to-do for a few days because I could not figure out how to handle it. Looking at it again now, I agree that the page should be longer and your proposed sentence fits well, so I added it. I think the description on [[electronic circuit]] pretty much nails what I think fits well for these item pages - some concrete examples and category mentions, but not so much/so detailed that it begins to look like an exhaustive list. But I want to stress again that I am not very set in my opinion here, so please keep proposing things/changing pages around and we&#039;ll keep communicating so we hopefully find the best solution :) Additionally, I want to say thank you for the history section additions, they are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:59, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Mainpage  ==&lt;br /&gt;
&lt;br /&gt;
The German main page contains several outdated info. For example, the German version of the &amp;quot;get the game&amp;quot; part contains the info that Factorio is currently under development and is available as early access. Other parts of the main page are outdated as well. Is it allowed to update these important subpages to the current state of the English ones on my own? Is there some kind of review process?&lt;br /&gt;
&lt;br /&gt;
Another question: A few German pages contain elaborate details that are not present in the English version. They look as if they are WIP relics from the game development stage, when the corresponding features were not yet stable or not yet fully understood by the wiki community. As far as I see it, all translated wiki pages should contain exactly the same information, regardless the language. So the task is to remove these details and replace them with exactly the information that is in the English version of that page. Not less, and not more. Is this the intended approach?&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:53, 28 March 2021 (UTC)&lt;br /&gt;
:You can update the main page subpages on your own. Yes, updating translated pages to the state of the English page is the intended approach. However, if you find that the extra information that is on the German page is valuable, you could add it to the English page. There is nothing that speaks against expanding pages with valuable information. Thank you for reaching out and making sure that you&#039;re working on the right things :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:15, 29 March 2021 (UTC)&lt;br /&gt;
::Another question: how should the player (reader) be addressed in German? In English you address everyone as &amp;quot;you&amp;quot;, but in German you address someone formally as &amp;quot;Sie&amp;quot;, informally as &amp;quot;Du&amp;quot;, and some kind of middle ground is &amp;quot;Ihr&amp;quot;. Usually, German game wikis, especially fan-based ones, address players as &amp;quot;Du&amp;quot; and sometimes as &amp;quot;Ihr&amp;quot;, but never as &amp;quot;Sie&amp;quot;. &amp;quot;Sie&amp;quot; is used with professional texts, but usually not with leisure/gaming topics. Given that Factorio started as indie game and still looks like one, I recommend addressing the player with &amp;quot;Du&amp;quot;. This is how friends are talking to each other. Is this ok? I found a mix of &amp;quot;Sie&amp;quot; (in some tutorial, sounds a bit strange) and &amp;quot;Du&amp;quot; (in the old installation instructions and probably elsewhere), so I&#039;m asking for consistency. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:42, 29 March 2021 (UTC)&lt;br /&gt;
:::For that and most other things we follow the in-game translations, which go with &amp;quot;Du&amp;quot;. Im Internet duzt man sich ;) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 29 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::So I think the Best way to this in german is with &amp;quot;Man&amp;quot;, because it is some kind of bad language, to adress the reader directly. (In german) ~ [[User:Jojo04|Jojo04]] 08:50, 5 April 2021&lt;br /&gt;
::::I personally consider &amp;quot;man&amp;quot; as bad language. I prefer &amp;quot;Du&amp;quot;. It&#039;s a good way to &#039;involve&#039; the reader and keep him/her reading. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:13, 5 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: As in most cases the english &amp;quot;you&amp;quot; refers to everyone, the correct German word is &amp;quot;Man&amp;quot;. The translation with &amp;quot;Du&amp;quot; is an anglizism and so an bad language. Also the Wiki style guide says, that (in english) &amp;quot;you&amp;quot; should be avoided. [[User:Jojo04|Jojo04]] ([[User talk:Jojo04|talk]]) 09:50, 5 April 2021 (UTC)&lt;br /&gt;
::::: I usually go with &amp;quot;man&amp;quot; on my translated pages, and it looks better than the direct &amp;quot;du&amp;quot; in my opinion. In english, some sentence is &amp;quot;To achieve this, you click on this and do that&amp;quot;, the corresponding translated phrase as I see it is &amp;quot;Um dies zu erreichen, klickt man auf dies und tut das&amp;quot;. In many articles on this wiki, &amp;quot;you&amp;quot; is used like this, and translation to &amp;quot;man&amp;quot; feels quite natural. It&#039;s simply factual, not too personal. Really bad would be, if you translate to &amp;quot;Um dies zu erreichen, klicken Sie auf dies und tun das&amp;quot;. I use Deepl for initial translation work, and it often starts to address the reader as &amp;quot;Sie&amp;quot; - this is what I rework to &amp;quot;man&amp;quot;. I would use &amp;quot;Du&amp;quot; in elaborate tutorials, which at the most part are not yet translated. The only one is the Quickstart tutorial, but unfortunately this addresses the player as &amp;quot;Sie&amp;quot;. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 11:17, 5 April 2021 (UTC)&lt;br /&gt;
:::::: Generally, the aim should be to keep articles that aren&#039;t tutorials in passive voice, so for example &amp;quot;this can be achieved, by clicking on this and doing that&amp;quot; or using phrases like &amp;quot;the player inventory&amp;quot; instead of &amp;quot;your inventory&amp;quot;. This goes for both English and German. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:36, 8 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This Wiki&#039;s Origins... ==&lt;br /&gt;
Me and the creator of the game &amp;quot;Song of Syx&amp;quot; are discussing starting a wiki. He actually said he was curious to how THIS very wiki got started. Did you buy a site and make this all from scratch? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:39, 6 May 2021 (UTC)&lt;br /&gt;
:Back in the day, the wiki was hosted on the same server as the forums, it didn&#039;t even have its own subdomain. [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open software, so there is nothing to pay for there. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:39, 7 May 2021 (UTC)&lt;br /&gt;
::Does MediaWiki provide you with its own server space or do you need a server of your own. The dev of Song of Syx seems to think you need one. Also, I noticed that you updated some of the images in the &#039;combinator tutorial&#039; page, but you left some not updated. Is that because you want to save space to not stretch the page? Because the new GUI for the combinators are way fatter and space-taking. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 9 May 2021 (UTC)&lt;br /&gt;
:::MediaWiki is just software, no server and no service included. So you need to provide your own server. The Factorio wiki probably started as additional install on the official forum server and was later carved out to its own server because of the growth. Despite its power, MediaWiki is very easy to install.&lt;br /&gt;
:::Apropos combinator tutorial - could you take a look at this image made by yourself: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{fullurl:File:Onetime_Clock.png}}&amp;lt;/span&amp;gt;? It&#039;s not only a bit outdated, it&#039;s wrong unfortunately. The bottom decider has to be &amp;quot;input count&amp;quot;. The previous image in the history has the correct setting. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:11, 9 May 2021 (UTC)&lt;br /&gt;
:::As Tertuis3 says, you need to have a server to host the wiki software. I updated the images on the combinator tutorial page that had mistakes and left the rest the same for the reason you give. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:30, 10 May 2021 (UTC)&lt;br /&gt;
::::I think I asked you this, but is there a tutorial on how to make templates from scratch? You had to have learned somehow as there&#039;s hundreds of templates made by you. Also, what&#039;s the name of the file you edit to change the main CSS of the entire wiki? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:56, 11 May 2021 (UTC)&lt;br /&gt;
:::::The MediaWiki help pages are linked in the sidebar of this wiki. They are rather good at answering questions like this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:49, 12 May 2021 (UTC)&lt;br /&gt;
::::::I&#039;ll try to make this my last question. And yes, I went through the MediaWiki help pages. You know how it says &amp;quot;Factorio Wiki&amp;quot; in the browser? Can that be changed with ease? Mind you, I&#039;m an admin of the wiki I&#039;m working on, but not the actual owner. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:37, 18 May 2021 (UTC)&lt;br /&gt;
:::::::[https://www.mediawiki.org/wiki/Change_the_name_of_the_wiki This page] has some info on how to change the wiki name. You will need to be able to access LocalSettings.php for that, some info on that is here: https://www.mediawiki.org/wiki/LocalSettings.php#Location_on_the_server. Good luck with your endeavors! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:51, 18 May 2021 (UTC)&lt;br /&gt;
:::::::: Might as well throw this in. When a transparent image is resized in a thumb image, it has a white background which looks kind of... &amp;quot;loud&amp;quot; and off on this site&#039;s color scheme. You can change that by editing the background-color of &amp;quot;html .thumbimage&amp;quot;. I&#039;m sure you knew that for the longest time. Just throwing that out there just for the sake of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;html .thumbimage {&lt;br /&gt;
    background-color: #222;&lt;br /&gt;
    border: 1px solid #797979;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
^ I think something LIKE that could maybe work.-- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:44, 30 May 2021 (UTC)&lt;br /&gt;
::::::::: I did not know that, thanks for the info! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:15, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
May I ask what you use to keep the spambots out? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:19, 6 October 2021 (UTC)&lt;br /&gt;
: We have editing disabled for people without accounts. And then for getting an account, we use [https://www.mediawiki.org/wiki/Extension:ConfirmAccount Extension:ConfirmAccount], it provides [[Special:RequestAccount]]. It&#039;s working well so far, but certainly not without weaknesses. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:04, 6 October 2021 (UTC)&lt;br /&gt;
:: Do spambot accounts still slip in? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 15 October 2021 (UTC)&lt;br /&gt;
::: Also, [https://songsofsyx.com/wiki/index.php?title=Main_Page this] is the wiki, if you&#039;re interested in knowing what it looks like. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 15 October 2021 (UTC)&lt;br /&gt;
:::: I&#039;d prefer not to further comment on how we combat spam. If you know the techniques, they are much easier to work around. I hope you can understand this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:38, 29 October 2021 (UTC)&lt;br /&gt;
::::: I wouldn&#039;t want you spilling the beans on your techniques, either. But I have to ask this, even with your spam-fighting methods, do you still get spam accounts that slip in every now and then? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:38, 23 November 2021 (UTC)&lt;br /&gt;
:::::: Not in a way that they are of any concern to me/affect the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mass search and replace ==&lt;br /&gt;
&lt;br /&gt;
Do you have a bot that is able to mass replace every&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;{{TransLink|Damage|Schaden &amp;amp; Resistenzen}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
to&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Widerstand]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
within the German pages?&lt;br /&gt;
And could you please run it?&lt;br /&gt;
&lt;br /&gt;
I just reworked the German article about damage and found that German ingame terminology for resistance is not &amp;quot;Resistenz&amp;quot; but actually &amp;quot;Widerstand&amp;quot;. However, Resistenz is used in all of the footers of the ammo and weapon articles.&lt;br /&gt;
&lt;br /&gt;
Or if you are lazy, you can give me a hint how to make such a bot myself (I&#039;m able to script programming with the major script languages on Linux. It would be the perfect exercise to &amp;lt;s&amp;gt;destroy the whole wiki&amp;lt;/s&amp;gt; improve my Python knowledge). [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:56, 12 October 2021 (UTC)&lt;br /&gt;
:I don&#039;t have one right away, but making it wouldn&#039;t be an issue. This is a great example to highlight why [[Template:L]] is so good when not manually overridden - it would adjust all those links automatically, though generally outdated translations aren&#039;t the biggest issue. This may be a good time to think about whether the page should maybe be moved, should be split into separate pages, whether the links to it should be in the see also at all, whether they should link to a redirect (which auto-translates) instead. What do you think here? These changes would affect English and all other language, but may have better long term results. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:58, 13 October 2021 (UTC)&lt;br /&gt;
::Do you mean the &amp;quot;damage&amp;quot; article that is linked by these links? It deals with damage and damage mitigation (resistance). We can split it to a damage-only article and a new resistance-only article and change all links from &amp;lt;nowiki&amp;gt;[[Damage|Damage &amp;amp; Resistances]]&amp;lt;/nowiki&amp;gt; (which are many as well) to either just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; or into two links to the two articles. I&#039;m at a loss here, I&#039;m not a person that intends to question and change all design choices made long before I joined. I just want to translate what currently exists.&amp;lt;br&amp;gt;If you ask me, I would not change/split the damage article but change all references to it to just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; and leave out the extension &amp;quot;&amp;amp; resistances&amp;quot;. A redirect from &amp;quot;Resistance&amp;quot; to Damage#resistance would be useful for search. And keep all the &amp;quot;see also&amp;quot; references. May be only me, but I&#039;m using these links very often to get a broader picture of some topic, especially if I don&#039;t know that much yet.&amp;lt;br&amp;gt;With redirects, there is the next question I wanted to ask: the search function is useful only for English. It would be useful to create redirects in all the languages to all the &amp;quot;English topic/&amp;lt;language&amp;gt;&amp;quot; pages, for example Schaden -&amp;gt; Damage/de. This can probably be automated if you use all the custom language templates as source and a little bit of text processing and scripting magic. However, I don&#039;t know if this clutters the pages too much. What a pity this wiki doesn&#039;t use the native translation module available for MediaWiki.  --[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:26, 14 October 2021 (UTC)&lt;br /&gt;
:::Thank you for still providing your opinion despite not wanting to question old design choices. The damage page is a design I wanted to question because to my knowledge, the current form of the page is just an expanded version of what was created back in 2013, during the &amp;quot;birth&amp;quot; of the wiki. Both the wiki and the game have changed a lot since then, so it can be good to take another look. I like your suggestion of keeping the page as is, but changing the links to remove the resistance part. The redirect you suggest already exists (in English at least), so that is good too. So, I took the freedom of taking 10 minutes out of my day to do the change manually, both for English and German pages. Doing it manually allowed me to directly link to the resistances redirect for the armor and tank pages, since it is a bit more fitting. I created the appropriate redirect for German (the translation already existed). I hope you don&#039;t mind that I just ran with your suggestion :)&lt;br /&gt;
:::Regarding general language redirects - they are allowed, but I&#039;d rather not create them in bulk, as the &amp;lt;code&amp;gt;Redirects created with the idea of &amp;quot;This might be useful someday&amp;quot; are noise and provide nothing.&amp;lt;/code&amp;gt; note from the rules still applies here. This also gets difficult due to changing translations and overlapping languages. E.g. there is both an Eisenstange and Eisenstab redirect for the German iron stick. An example for overlapping would be logistic system (the research) in German and Danish - it&#039;s the same translation, so which language do you redirect to. So, I would instead suggest to try to create the redirects mostly as search enhancers. For example, searching for &amp;quot;Zug&amp;quot; doesn&#039;t result in railway/de. So that would be good to have as a redirect. On the other hand, searching for &amp;quot;Öl&amp;quot; yields crude oil/de, so that doesn&#039;t really need a redirect. I hope that still helps to make the search more usable in German.&lt;br /&gt;
:::Regarding the translation module, could you link what exactly you mean? Last I looked at things, there was an extension that allowed translations, but it wasn&#039;t really fitting for the wiki ([https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=85616]), but maybe you mean something else/the extension has been improved. I&#039;m quite open to changing the translation system (as long as the new solution is better) because our current system is rather obviously running on technology from 2014. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 29 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating infoboxes on SpaceExploration wiki ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka, there is an official wiki for the Space Exploration mod. However, there isn&#039;t much content. I wanted to try contributing, but I think the most important starting place is to get working infoboxes. I figured stealing infobox source code from this wiki would be the best way, since the types of infoboxes needed are the same. I (and a couple other people based on the history) have tried copying over and failed.&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if you have any guidance on how to get infoboxes setup on that wiki.&lt;br /&gt;
&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Main_Page&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Template:Infobox&lt;br /&gt;
&lt;br /&gt;
--[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 23:56, 7 November 2021 (UTC)&lt;br /&gt;
:Hey. I cannot assist you in breaking the license of this wiki. However, infoboxes are rather widespread concept, so there should be plenty of non-license-breaking inspiration out there. I would recommend to look into modern technology like [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Scribunto Extension:Scribunto] to build your infoboxes if you want to get as complicated as this wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:00, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hm, I guess I should have looked closer at each wiki&#039;s license. Thanks for your time. --[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 16:55, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expandable tables/divs/etc ==&lt;br /&gt;
&lt;br /&gt;
I noticed you didn&#039;t want a long list of sounds on the [[programmable speaker]] page. What if the list was put into an expandable table so that it didn&#039;t stretch the page by default? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:08, 19 November 2021 (UTC)&lt;br /&gt;
:That would improve the collapsed case, but once expanded, a list of over 300 things would still be a lot at once. So some kind of solution that collapses the contents of the second dropdown in the in-game GUI may be better, but that seems weird for example for the Miscellaneous category where the contents of the second dropdown is all that is interesting. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:17, 23 November 2021 (UTC)&lt;br /&gt;
::What if the table was designed in a way where the speaker choices were in rows? That is, if the table was 7-8 columns long, it would only be 37-50 cells tall. Which would be very tall, but no so much that it ruins the page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:35, 23 November 2021 (UTC)&lt;br /&gt;
:::That sounds quite big still, especially for an item page. But it may be worth a try (perhaps with only some of the content, so that it&#039;s not a lot of work). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rocket rush ready to merge in ==&lt;br /&gt;
&lt;br /&gt;
Hi, I decided to make my very first wiki contribution ever and created a page for the [[Rocket rush]] scenario. I have 0 experience contributing to a MediaWiki, so I have no idea if I followed the right protocol while building out the page--forgive me if I made things inconvenient. I linked the draft page off of my user page to facilitate building it out. Per the [[Factorio:Wiki_rules|rules]], I&#039;m here asking an admin to merge this page into [[Game_modes_and_options]] -- [[User:While 1|While 1]] ([[User talk:While 1|talk]]) 14:08, 10 April 2022 (UTC)&lt;br /&gt;
: Thank you for the page! I made some formatting and wording changed and then merged it into the main namespace. The page must have been a lot of work with the item list, thank you for contributing it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:47, 11 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it appropriate to add usage information for a linked belt, somewhere on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Bilka|Bilka]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope all is well. Thanks for all you have done for this wiki -- it has provided me value on numerous occasions.&lt;br /&gt;
&lt;br /&gt;
I read all of your edit summaries of your recent linked belt edits. Thanks for the information.&lt;br /&gt;
&lt;br /&gt;
I also read [[Factorio:Wiki_rules|the rules]] and [[Factorio:Style_guide|the style guide]]. I apologize for not having read them before my edits. My bad.&lt;br /&gt;
&lt;br /&gt;
Additionally, I read the [[Factorio:Editor_noticeboard|editor]] and [[Factorio:Admin_noticeboard|admin]] noticeboards to possibly further familiarize myself.&lt;br /&gt;
&lt;br /&gt;
I want to keep this wiki being good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I had spent a lot of time trying to figure out how to use a linked belt, that one can see in the vanilla map editor. Initially, I did not find linked belt usage information from [https://www.google.com/search?q=factorio+how+to+use+linked+belt my web searching]. I eventually found some information on how to use a linked belt from the Factorio Discord server.&lt;br /&gt;
&lt;br /&gt;
This required more effort than getting the information from direct web searching. Thus, I wanted to record the information in a canonical, more accessible location, and I thought this wiki would be appropriate for this linked belt usage information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it appropriate to add usage information for a linked belt, somewhere on this wiki?&lt;br /&gt;
&lt;br /&gt;
If so, where would it be appropriate to add it? Perhaps at [[Prototype/LinkedBelt]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks again.&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:44, 20 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, thank you for the nice words. I agree that usage information is good to have. My intention was to take all the info you added to the linked belt page and merge it into the prototype page. I see now that I missed mentioning that mods or console commands are needed for executing the linked script function. I added that to the page now.&lt;br /&gt;
: Another place where there could be more information is the console commands page, I could add a command to connect two linked belts. I don&#039;t know if that would help your usecase since your original page only mentioned &amp;quot;use mods&amp;quot;. So, if my edit is not enough, feel free to add more info on Prototype/LinkedBelt. Or let me know what exactly you would like to add and we can figure out the best place to put it here on the wiki. Thank you for reaching out about this :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:30, 20 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hey [[User:Bilka|Bilka]], thanks for your kind words as well. I felt like responding here to possibly make the dialogue here more complete, in case it&#039;s of use to anyone. Hopefully this is okay.&lt;br /&gt;
:: I believe I have made changes that cause the wiki to provide better usage information for [[Prototype/LinkedBelt|linked belts]]: On the [[console]] page (which is the redirect of [[console commands]]), I added the section [[Console#Connect_linked_belts]], and this new section is linked to in the [[Prototype/LinkedBelt|Prototype/LinkedBelt (linked belt)]] page.&lt;br /&gt;
:: (I also accidentally forgot to include an edit summary for one of my edits to [[Prototype/LinkedBelt]]. My bad. I don&#039;t think it&#039;s really an issue, but want you to know I intend to succinctly summarize my edits, if necessary.)&lt;br /&gt;
:: Thanks for getting back to me :)&lt;br /&gt;
:: Best, [[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 05:50, 25 July 2022 (UTC)&lt;br /&gt;
::: Thank you for the great edits! The console command is clever, I wouldn&#039;t have thought of using the entity tags but it&#039;s quite convenient with the map editor interface for them. So thank you for that and your other edits, I look forward to seeing more contributions from you :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:50, 25 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New language: Traditional Chinese (zh-TW, 繁體中文)==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka.  Currently there&#039;s only Simplified Chinese (zh-CN, 简体中文) translation for the wiki. Simplified Chinese is mostly used in China, Singapore, Malaysia, while &#039;&#039;&#039;Tradtional Chinese (zh-TW, 繁體中文)&#039;&#039;&#039; is mostly used in Taiwan, Hong Kong, Korea and Japan.&lt;br /&gt;
&lt;br /&gt;
Is it possible to add Traditioanl Chinese to the wiki?  The difference between Simplified Chinese and Traditional Chinese mostly lies in expressions and terms.  While they have much in common, I&#039;d say the difference is much more significant than, for example, the difference between UK English and US English.  Many platforms (such as [https://partner.steamgames.com/doc/store/localization/languages Steam]) also treat them as different languages.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s any criteria to add new language for Factorio wiki, feel free to let me know. Thank you for your good work!&lt;br /&gt;
&lt;br /&gt;
--[[User:Johnruby|Johnruby]] ([[User talk:Johnruby|talk]]) 17:43, 3 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: See [[Factorio_talk:Editor_noticeboard#Request_to_add_new_language:_Traditional_Chinese_(zh-TW,_繁體中文)]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:51, 7 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation verification ==&lt;br /&gt;
Hi Bilka, as you might have seen I tried to clean-up the category system and categorized a lot of uncategorized pages. Hope I wasn&#039;t to bold with my changes. I also build the [[Template:Translation verification]]. It basically just compares a revision-ID it is given to the revision-ID of the corresponding English page and depending on whether they match or not categorizes the page accordingly. I would like to suggest to add it to all translated pages (maybe it could even be directly integrated in [[Template:Languages]]?), so that editors know, when they have to update the translations again. Since it&#039;s quite a big change (and a lot of work) I wanted to consult with you before I start to add it to a lot of pages. I added it to [[:Category:Main/de]] and [[Main Page/Advanced/de]] as first examples. So: what do you think? :-) --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 23:07, 24 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: To answer your first concerns you mentioned on the forums:&lt;br /&gt;
:* How it works: The template does not simply compare revision dates. Instead when an editor updates a translation, they should also update the revision-ID in the template to the ID of the revision the translation was based on. (I find it hard to explain it properly, so best if you take a look at it yourself. No hurry.)&lt;br /&gt;
:* I can understand that you don&#039;t want to flood the wiki with notices, that basically every translation is outdated. A notice has two benefits however: 1. Without a notice hardly any casual reader would think: &amp;quot;That translation is outdated, let me fix it really quick&amp;quot;. 2. In the notice I included a link to the differences between the current revision and the revision the translation was made for, so translators wouldn&#039;t have to check the whole page, but could simply click the link, see what has changed and update the translation accordingly. The notice could be omitted and only a categories would be added, but that would mean only experienced editors would know what to do, and there wouldn&#039;t be a quick link available.&lt;br /&gt;
:* To make it less intrusive the template could be added manually to one page after the other while updating the translations, not to all of them at once. This way we ensure that most pages the template is used on would be up do date. And the categories could be marked as hidden of course.&lt;br /&gt;
:I think it is vital to have a system in place to automatically check whether a translation is still up to date. Currently it&#039;s impossible to translate pages systematically. Unless someone put some useful information in the edit summary (and looking through the history is tedious anyway) you can&#039;t even see at first glace when a translation IS up to date. And every time, the whole page has to be checked, even if just one word has changed since you don&#039;t know, which revision the current translation references. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 17:03, 25 September 2023 (UTC)&lt;br /&gt;
:: Hey! You were quite bold with your changes, especially to the navboxes and templates included in many pages. As we already talked about, that generated quite a bit of server load, but it&#039;s fine now. And your changes look good!&lt;br /&gt;
:: Regarding the template, thank you for responding to my initial concerns we talked about via Forum PM. The revision ID based approach you explain/the page uses is indeed better than what I was thinking it was after a quick glance (I thought it was taking the current ID and comparing its timestamp with the English page).&lt;br /&gt;
:: In my experience, adding more notices will just lead to readers missing them because they become so commonplace. We already have problems with people missing the &amp;quot;Archived&amp;quot; box. So I don&#039;t think the notice would have the desired effect you describe and I would prefer to do only categorization. That means we indeed lose the diff link, but it could be explained how to make it on the category page, since the revision id itself will be in the page source.&lt;br /&gt;
:: Adding the template as you translate sounds good! It would replace the tracking of the translated revision ID that some people have been doing via the edit summary (you included :)) and would make it easy to get an overview via the categories. I would say that is a good usecase for the template and at least partially solves the problem you describe. Maybe you can also find a good spot to link the categories in the [[Factorio:Translation guide]] together with mentioning the template. That way the categories on the pages would also serve as a (less intrusive) notice for translators.&lt;br /&gt;
:: Would it help at all if I updated [[User:Bilka/Outdated_pages]] more frequently or made it a proper page? I somewhat abandoned that project once it was clear that nearly everything was outdated and the date comparison was very inaccurate. But it&#039;s an existing script after all, so it doesn&#039;t cost me anything to run it every Friday or every month or something. For what it&#039;s worth, I just ran the script and it updated the page.&lt;br /&gt;
:: So what is to be done here now is: Removing the notice from the template. Giving usage instructions in the translation guide. And using it :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:39, 4 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it possible to restore this image? ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka&lt;br /&gt;
&lt;br /&gt;
I had added an example to [[Tutorial:Circuit network cookbook#Optimal usage of fuel for nuclear power]] [https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&amp;amp;diff=prev&amp;amp;oldid=185730] with the picture [[:File:NuclearCircuits2.jpg]], but it has been removed by [[User:Samzvr|Samzvr]] without discussion [https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&amp;amp;diff=prev&amp;amp;oldid=190516] (and you deleted the pic because it didn&#039;t have any use).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t understand the first example, and despite what Samzvr says, mine was working fine.&lt;br /&gt;
&lt;br /&gt;
Would it be possible to restore this picture to put this example back, or at least so that I can use it in my personal page?&lt;br /&gt;
&lt;br /&gt;
Ragards, &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[User:SyntaxTerror|Şÿℵדαχ]][[User talk:SyntaxTerror|₮ɘɼɾ๏ʁ]]&amp;lt;/span&amp;gt; 05:12, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, the image was an input inserter for a reactor connected to the circuit network with the enable condition [steam = 2k], reading from one steam storage tank. The wiki is not the right place for a personal design library, so I&#039;d rather not add the image back. The cookbook already shows simple setups with just one condition for turning on inserter, so I don&#039;t think it adds anything to show it again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:28, 24 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Syntax highlighting and category tree extensions ==&lt;br /&gt;
Hey Bilka, I would like to suggest to install the following extensions:&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Extension:CodeMirror Extension:CodeMirror] and&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Extension:CategoryTree Extension:CategoryTree]&lt;br /&gt;
While the former makes the use of the in-browser-editor much simpler, the later improves the navigation through categories. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:03, 11 October 2023 (UTC)&lt;br /&gt;
:And I thought of another one :)&lt;br /&gt;
:* [https://www.mediawiki.org/wiki/Extension:Display_Title Extension:Display Title]&lt;br /&gt;
:As I understand it, it would make the whole [[Template:TransLink]] shenanigans obsolete. But what would be the main advantage imo, would be that even on category pages the display titles would be shown. For example on [[:Category:Fluids/de]] the first entry &amp;quot;Crude oil/de&amp;quot; would instead be &amp;quot;Rohöl&amp;quot;. Thanks for consideration! --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:32, 11 October 2023 (UTC)&lt;br /&gt;
:: Hey, thank you for the suggestions!&lt;br /&gt;
:: The CodeMirror extension looks very useful, I&#039;ll look into getting it installed by the ops people.&lt;br /&gt;
:: For CategoryTree, could you elaborate on where you&#039;d use the display? Our category setup is quite shallow in general and mostly replicates the in-game organisation, which is already better visible in the navboxes and Template:Inventory. So I&#039;m not directly seeing a spot where browsing the categories and subcategories needs improvement.&lt;br /&gt;
:: For the display title expansion, I&#039;m divided. We&#039;d still need TransLink for the automatic suffixing of links in templates. For the page source text there would not be much of a difference between &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Plastic bar/de]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{L|Plastic bar}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. And the former has the disadvantage of making it less clear where the translation is coming from. But the point regarding page names in categories is very good, that would be quite nice. Which ends up with me being divided on whether it should be added. Do you have further points for/against the extension? Thank you for the effort you put into improving the wiki! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:23, 1 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New pages are not appearing in Language category ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed that something strange is going on with the new pages. I translated a few pages and none of them weren&#039;t added to the [[:Category:Ukrainian_page]] automatically. Am I missing something or is this a bug? Or is there a delay? &lt;br /&gt;
&lt;br /&gt;
https://wiki.factorio.com/Utility_science_pack_(research)/uk&lt;br /&gt;
https://wiki.factorio.com/Production_science_pack_(research)/uk&lt;br /&gt;
https://wiki.factorio.com/Combinators/uk&lt;br /&gt;
https://wiki.factorio.com/Tutorial:Keyboard_shortcuts/uk {{Unsigned|Factorles|09:46, 27 February 2024‎}}&lt;br /&gt;
: Hey, there is a small delay/cache, but it should not be very long. It looks like the cache of the category/pages just didn&#039;t get refreshed for some reason. As you can see, I edited Production_science_pack_(research)/uk again and it now shows up, almost instantly. You can make similar edits, or [https://meta.wikimedia.org/wiki/Help:Dummy_edit#Null_edit  Null edits] to the other pages and they should show up too. Sorry for the inconvenience, but the wiki software heavily utilises caching and sometimes things just go wrong :/ -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:41, 27 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About an destroyer capsule page ==&lt;br /&gt;
&lt;br /&gt;
Sorry, I made a mistake. The Destroyer page said &amp;quot;unlimited laser energy&amp;quot; and I misunderstood. Can I correct the Destroyer page to &amp;quot;electrical energy&amp;quot;? --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 12:09, 18 May 2024 (UTC)&lt;br /&gt;
: No worries, these damage types can be confusing! Of course you can correct the page, any page is open for edits :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 18 May 2024 (UTC)&lt;br /&gt;
:: Thanks! --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 12:29, 18 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beaconed oil throughput ==&lt;br /&gt;
&lt;br /&gt;
About your edit in https://wiki.factorio.com/index.php?title=Pumpjack&amp;amp;type=revision&amp;amp;diff=198674&amp;amp;oldid=198673&lt;br /&gt;
As far as I see, your value of 0.5 additional oil per beacon is wrong. Original output for 20% is 2. Productivity from 2 speed modules is +50%+50%=+100%. With 50% beacon efficiency, it&#039;s +50%. 50% of 2 is 1. Not 0.5. That&#039;s also what will result from the formula in the article. (Just asking here instead of starting some edit war.)&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:04, 13 June 2024 (UTC)&lt;br /&gt;
: Thanks! You are right, I was thinking of 0.5 additional mining speed. Which is correct, but the sentence is talking about the oil output per second, which indeed is 1/s extra with 0.5 extra mining speed. Thank you for pointing this out! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:12, 13 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increasing amount of tab-headers for the Inventory-like templates ==&lt;br /&gt;
&lt;br /&gt;
Hello. There is this part of the code in the Mediawiki:Common.js, featuring tab-heads. I want to create a Template:Factoriopedia, similar to the Template:Inventory, but I need 11 tab-heads for that and currently there are only 4 of them supported. I would be grateful if they were added to the Common.js file. 01:00, 21 October 2024 (UTC)&lt;br /&gt;
: Hey, I added support for up to 11 tab heads. However, I&#039;d prefer if we didn&#039;t have separate inventory and factoripedia templates, since they serve quite similar purposes. Instead, it would be nice if you could try to update Template:Inventory with the new Space Age features and other relevant stuff but leave out tabs that are useless on the wiki because we merge pages. I&#039;m thinking leaving out the signals, unsorted, enemies and tiles tabs. The enemies could have one icon per type (biter/spitter and so on) and go into an environment tab that roughly reflects what is in [[Template:EnvironmentNav]] right now. Similarly, the fluids can likely stay in the intermediates tab, same for the remotes and other things now spawned via the shortcut bar. I used a script to upload all the icons you&#039;ll need :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:04, 21 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for the quick response! I understand the idea about keeping only relevant to the normal playthrough information on the Template:Inventory and I will update that too, corresponding to the new SA Inventory screen. However I think it still will be useful to have a Template:Factoriopedia, which looks the same way the in-game version does. Also I think that Template:Inventory deserves some sort of indication based on the 2.0/SA version(still hesitant about that), though that can be achieved with small inline icon (DLC or SA), without making a separate Inventory template for SA content to keep things more organized.&lt;br /&gt;
:: I also want to change the InfoBox, to contain the info listed in the Factoriopedia. And I not sure how to approach the stack&amp;lt;-&amp;gt;bulk inserter name change, do you have ideas about that? Would be confusing for user to leave old stack inserter name unchanged.&lt;br /&gt;
:: Also I can&#039;t see any new icons added to the uploaded files.&lt;br /&gt;
:: - &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;LoerisOtter 09:52, 21 October 2024 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::: My concern with making tabs for things like tiles and signals is that the icons currently aren&#039;t on the wiki and I don&#039;t think we should have separate pages for them. There is not relevant information for us to give on say dirt 7 vs dirt 6 or signal-x vs signal-y. So you&#039;d have to upload and show a lot of icons for things that will all end up linking to the same overview page ([[Tile]] and [[Circuit network]]). Maybe there is a way to adjust the Template:Inventory to reflect the Factoriopedia organisation more without that pitfall.&lt;br /&gt;
::: The bulk and stack inserter rename will be present for everyone, so it&#039;s a simple matter of moving those page. I&#039;m in the process of creating a script that will do rename-related page moves upon release. The pages can then get [[Template:About]] added to them to point to each other to reduce confusion.&lt;br /&gt;
::: Please let me handle Template:Infobox itself, it&#039;s protected for normal editors anyway. But for things to add there, the talk page of the template is the right place for suggestions, I will definitely take those into account! There just needs to be a lot adjusted to account for the ability to turn on/off space age, similar to how expensive mode is currently handled, so it might take a bit to get updated. (See also https://forums.factorio.com/108987)&lt;br /&gt;
::: Because I used a bot to update the icons they don&#039;t show in the recent changes by default. You can either check the option to show bot changes in the upload log or check [[Special:Contributions/BilkaBot]] to see them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 21 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Okay, I see how tiles tab and signals tab might be confusing, because there&#039;s little sense in creating separate page for each tile. Regarding the bot - Thanks for the icons. I now see the uploads, however the Fluoroketone.png image is blank and I also need these files: (currently has mockup image) - &amp;quot;Item-group space&amp;quot; &amp;quot;Item-group enemies&amp;quot;.(currently has placeholder image) - &amp;quot;Item-group unsorted&amp;quot; &amp;quot;Item-group tiles&amp;quot; &amp;quot;Item-group environment&amp;quot;&lt;br /&gt;
:::: - &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;LoerisOtter 09:52, 21 October 2024 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::::: Oops, Fluoroketone.png shouldn&#039;t have been uploaded, it does not appear to be used from what I could find quickly - the game always distinguishes between hot and cold fluoroketone. Item groups updated :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:26, 21 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prototype type link in infobox ==&lt;br /&gt;
&lt;br /&gt;
I think that when you are at the process of upgrading {{T|Infobox}}, you can change &amp;quot;prototype type&amp;quot; to actually link to [https://lua-api.factorio.com/latest/ api page] not wiki page. Since there is no wiki page for [[cargo landing pad]] prototype, and these pages are not updated. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 19:36, 24 October 2024 (UTC)&lt;br /&gt;
: Yep, that was in my todo list for the 2.0 update and it&#039;s now done :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:39, 25 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki skin refresh ==&lt;br /&gt;
&lt;br /&gt;
The current wiki skin seems a bit outdated and boring, especially when compared to other places like the main Factorio website and mod portal. I&#039;m taking a lot of reference from the [https://terraria.wiki.gg/wiki/Terraria_Wiki Terraria] and the [https://minecraft.wiki/ Minecraft] wikis. It doesn&#039;t have to be much, just enough to make it not look entirely plain and gray.&lt;br /&gt;
&lt;br /&gt;
- [[User:EpicPuppy613|EpicPuppy613]] ([[User talk:EpicPuppy613|talk]]) 00:36, 3 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I experimented a little bit with a general idea of what a wiki skin refresh could look like, as seen in my [[User:EpicPuppy613/common.css]].&lt;br /&gt;
&lt;br /&gt;
: - [[User:EpicPuppy613|EpicPuppy613]] ([[User talk:EpicPuppy613|talk]]) 03:25, 3 November 2024 (UTC)&lt;br /&gt;
:: Thanks for the suggestion! I&#039;ve implemented the sidebar change. However, for the body css there are conflicts with the style of the tabs at the top. If that can be fixed then I could add it to the overall skin as well. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:19, 2 December 2024 (UTC)&lt;br /&gt;
::: Hi! I&#039;m back with some more CSS changes, this time fixing the aforementioned issues with the tabs. As before, the CSS can be found in my [[User:EpicPuppy613/common.css|user css]]. There is a slight issue with redlinks for top pages, but I did the best I could contrast-wise. - [[User:EpicPuppy613|EpicPuppy613]] ([[User talk:EpicPuppy613|talk]]) 22:19, 20 March 2025 (UTC)&lt;br /&gt;
:::: Added the fancy new tabs, thank you very much! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:37, 9 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox Issue ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure you&#039;re aware of this already, but as you can see from [[Epic_quality_(research)|this page]], the effect (which is supposed to be the quality icons) won&#039;t show. Not sure how to rectify that, since the Infobox page is locked down. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:13, 10 November 2024 (UTC)&lt;br /&gt;
:Nevermind, someone figured it out. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:47, 10 November 2024 (UTC)&lt;br /&gt;
::I fixed it so the icon shows but there is probably a more correct workaround instead of linking &amp;quot;Quality epic&amp;quot; --[[User:Thoxo|Thoxo]] ([[User talk:Thoxo|talk]]) 10:38, 10 November 2024 (UTC)&lt;br /&gt;
:::&amp;lt;s&amp;gt;The &amp;quot;lithium ice formation&amp;quot; icon won&#039;t show, you wouldn&#039;t happen to know what I did wrong?&amp;lt;/s&amp;gt; Nevermind again, I didn&#039;t realize there was a blank icon template entry. I got smooth brain syndrome. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:32, 10 November 2024 (UTC)&lt;br /&gt;
::::Hey, solution here is to not link non-recipes in the effects line of the tech infobox. Effects such as damage bonuses are also not linked there, so the same goes for the quality effect. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:08, 2 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== policy violation? ==&lt;br /&gt;
&lt;br /&gt;
This user([[User:Hooray|Hooray]]) is creating a lot of pages with only template tags and no body text, isn&#039;t this against the translation policy? --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 11:51, 22 November 2024 (UTC)&lt;br /&gt;
: Yes, it is. Thanks for pointing it, I&#039;ve dealt with the stub pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:18, 2 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template Permission ==&lt;br /&gt;
&lt;br /&gt;
Apologies for doing things out of sequence. I missed the wiki rule about requesting permission before creating templates.  A few days ago I made the following template: [[Template:Diagonal_split_header]].&lt;br /&gt;
&lt;br /&gt;
I&#039;m new to this wiki so I&#039;m not familiar where it is most appropriate to bring this up.  The template is really lightweight with no parser functions used.  The intention is simply to move the cumbersome CSS away from the user-end page to a template, both for ease of use and ease of editing.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure how much use such a template will get, however, so I&#039;m perfectly happy to undo this and bring back the raw HTML/CSS to the Quality page (my only contribution so far).  I do believe the improvement in aesthetic is &#039;&#039;nice&#039;&#039; enough to warrant its use, so I&#039;ll wait to hear further thoughts on this. --[[User:Raw Salad|Raw Salad]] ([[User talk:Raw Salad|talk]]) 08:43, 9 December 2024 (UTC)&lt;br /&gt;
: All good, no worries. Nice work on the template! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:36, 5 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox mistakes making false Wanted pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
I&#039;m posting here because I&#039;ve discovered a systemic issue with how [[Template:Infobox]] is used. Looking at [[Factorio:Wanted_pages/other]], as of 15-Dec-24, 45 of the 70 wanted pages are of the format &amp;quot;something (research) (research)&amp;quot;. I believe this is caused by a user mistake when entering arguments containing a &amp;quot;(research)&amp;quot; suffix into a parameter which already expects a technology, which results in the template backend applying a second &amp;quot;(research)&amp;quot; suffix. Although this doesn&#039;t visibly affect the function or display of the infobox, it creates a hidden link to a &amp;quot;something (research) (research)&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
As an example, the [[Infobox:Artificial soil (research)]] page currently makes links to: [[Special:WhatLinksHere/Agricultural_science_pack_(research)_(research)|Agricultural science pack (research) (research)]]; [[Special:WhatLinksHere/Jellynut_(research)_(research)|Jellynut (research) (research)]]; and [[Special:WhatLinksHere/Yumako_(research)_(research)|Yumako (research) (research)]]. I created a copy of the Artificial soil infobox on my [[User:Regular9|user page]], but deleted the &amp;quot;(research)&amp;quot; suffix from the &amp;quot;required-technologies&amp;quot; and &amp;quot;allows&amp;quot; parameters, and the infobox functions correctly without generating the unwanted &amp;quot;something (research) (research)&amp;quot; pages, as evidenced by my user page not showing up in the WhatLinksHere pages above. [[User:Regular9|Regular9]] ([[User talk:Regular9|talk]]) 14:26, 16 December 2024 (UTC)&lt;br /&gt;
: Yep, that&#039;s just people not knowing that the infobox template needs the research names specified without the &amp;quot;(research)&amp;quot; prefix. I&#039;ve fixed the affected infoboxes and I&#039;m letting the bot regenerated the wanted pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:43, 27 December 2024 (UTC)&lt;br /&gt;
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== File move request ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you move the [[:File:Fulgorite temp.png]] file to [[:File:Fulgorite.png]] without leaving a redirect? I don&#039;t seem to have the suppress redirect permission so I can&#039;t fix this myself. Thanks. [[User:Zurel|Zurel]] ([[User talk:Zurel|talk]]) 19:56, 15 January 2025 (UTC)&lt;br /&gt;
: Done! Good thinking to upload the file under a temp name. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:25, 15 January 2025 (UTC)&lt;br /&gt;
== &amp;quot;Last updated&amp;quot; footer is wrong ==&lt;br /&gt;
The automatic footer &amp;quot;This page last updated ...&amp;quot; is wrong, with a more or less random time. Or maybe that is just on my mobile (Android/Chrome) browser. [[User:Mskvaer|Mskvaer]] ([[User talk:Mskvaer|talk]]) 11:38, 23 January 2025 (UTC)&lt;br /&gt;
: Something seems strange with the dates, I agree. Could you link an example of a page where it&#039;s in the future? --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:43, 23 January 2025 (UTC)&lt;br /&gt;
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: - It&#039;s &amp;quot;random&amp;quot; instead of &amp;quot;future&amp;quot;, I corrected my earlier note. On my talk page, which hasn&#039;t been edited in a while, it seems like it is &amp;quot;now&amp;quot; minus some hours. I have not analyzed the deviation in depth, except note it is not limited to a few pages [[User:Mskvaer|Mskvaer]]&lt;br /&gt;
&lt;br /&gt;
:: I have tried several times and found 2 different cases of wrong footer:&lt;br /&gt;
::: Case 1: The footer displays the current time instead of the last updated time;&lt;br /&gt;
::: Case 2: The footer displays a certain time that dosen&#039;t match with the revision history.&lt;br /&gt;
:: Most time the footer displayed the right updated time, on average 1 case appears during refreshing the page 20 to 30 times, usually accompanied by loading delay of the whole page, sometimes even HTTP 502 error. which seems quite often after the wiki system was upgraded last week.  --[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 14:20, 23 January 2025 (UTC)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wrong_footer_1.png|Case 1.&lt;br /&gt;
File:Wrong_footer_2.png|Case 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
::: Thank you for the extra details! I can confirm what you&#039;re describing. I&#039;ve forwarded this to the person who helps maintain our install of Mediawiki. Because this seems to just be a display issue, investigating it further will be low priority. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:13, 23 January 2025 (UTC)&lt;br /&gt;
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== Cleanup request ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka, I&#039;ve noticed that the latest [[Factorio:Wanted pages/zh]] page lists a lot of pages about researchs, and I think it might be necessary to cleanup the relevant parts in the [[Template:Translation/zh]] first for following reasons:&lt;br /&gt;
* In English, all of the research names include the suffix &amp;quot;(research)&amp;quot;, but this distinction is currently absent in the Chinese translations, which may lead to confusion between research and projects. Especially, many entities require a prerequisite research that shares the same name as the entity itself. Under the current Chinese translations, this overlap is highly likely to cause misunderstandings among readers. For example: the entity tank and the technology tank (research) are both translated as &amp;quot;坦克&amp;quot; in the Template:Translation/zh now, in certain contexts this may be misunderstood as conducting research on the tank entity instead of the technology. &lt;br /&gt;
* The current organization of research-related translation entries in the template lacks clarity. These entries are just categorized into two groups labeled &amp;quot;Page title: Researches&amp;quot; and &amp;quot;Research&amp;quot; (this classification currently does not align with functional requirements), and the documentation structure appears inconsistent. Additionally, the presence of extensive annotations (like: &#039;Something&#039; is used by page title ) and miscellaneous translations (such as descriptive text for infoboxes) further complicates in the document. As a result, there are challenges in determining the appropriate placement and categorization criteria for new research-related translations within the template.&lt;br /&gt;
* To accommodate translation requirements in certain scenarios, all relevant translation entries have been created in two formats: one with the &amp;quot;(research)&amp;quot; suffix and the other without it. (e.g. The infobox template uses the research names specified without suffix, and that requires the translation format without suffix) This has resulted in increased redundancy within this section of the documentation.&lt;br /&gt;
&lt;br /&gt;
Regarding documentation cleanup, I have the following personal recommendations: First, to align with the original English format, add the prefix &amp;quot;科技：&amp;quot;(In English which means Tech) would be suitable. This structure, analogous to &amp;quot;Tech: Research name&amp;quot; in English, would ensure consistency across languages and reduce ambiguity in most Chinese contexts. Second, reorganize existing entries based on standardized rules, such as adopting the categorization logic used in the navbar.(machines, defense, crafting, etc.), and remove irrelevant entries. Finally, if feasible, consider unifying translation formats by modifying templates to eliminate redundant entries. However, template revisions should be treated as a lower priority due to their technical complexity. &lt;br /&gt;
&lt;br /&gt;
Before proceeding with further edits, I would like to know your thoughts on this. I believe that reaching some common ground will quite benefit future translation efforts. Thanks.   --[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 19:59, 4 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:About duplicate entries, one with &amp;quot;(research)&amp;quot; and one without: I did much German translation. In the German translation there are 2 entries for all these. This makes sense, because many research names are different to the items they research in German. Some research name is in plural, while the item or recipe is in singular. To do this all in one take, I grabbed the English and German game translation files from ....\Factorio\data\&amp;lt;module name&amp;gt;\locale\XX\*.cfg and copied the [technology-name] sections from both into one document. With a script, I joined the entries of both, and appended &amp;quot;(research)&amp;quot; to the end, so I got lines with &amp;quot;| &amp;lt;English text&amp;gt; (research) = &amp;lt;German text&amp;gt; (Forschung).&amp;quot; I correlated the lines by the keyword before the =. I did similar with the [recipe-name] sections, [entity-name] sections, [equipment-name], [fluid-name], and finally [item-name]. Just plain line without appending &amp;quot;(research)&amp;quot;. This got me more than half of the whole translation template. This duplicates some entries, but it&#039;s easy to filter out duplicate lines. Also some item names not explicitly used on the wiki (for example all the small/medium/big asteroid names) that can be deleted afterwards. But deleting generated stuff is always much easier than to insert all stuff manually. The locale files I took the sections from were base.cfg, core.cfg, elevated-rails.cfg, quality.cfg and space-age.cfg. This way, all names are already translated all over the wiki, even if the corresponding article doesn&#039;t even exist yet, so they can be referred to with the &amp;lt;nowiki&amp;gt;{{L|English name}}&amp;lt;/nowiki&amp;gt; macro. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 10:09, 5 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: For organizing things inside the Template:Translation/zh, you can do it however you like! Your proposed strategy to sort the entries by the navboxes is a good idea, I think some other languages also went with that strategy. Tertius3 also gives good advice :)&lt;br /&gt;
:: Regarding the technology name duplication and confusion, a Polish translator also raised the issue that research names without (research) at the end [[Template_talk:Infobox#Problem_with_technologies_if_they_have_a_different_name_than_the_item|can&#039;t be translated correctly in Polish]]. So, I think the solution here is to change the Infobox and the Navbox to the use the suffix as well. I think originally it is excluded there to save some space, but if it leads to ambiguity issues it&#039;s probably better to include it. What do you think? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:03, 5 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I guess there is no way around adding &amp;quot;(Research)&amp;quot; to all the research terms, if not yet present. The German translation always included this as far as I see, and I always felt this is a clean solution. A bit tedious perhaps, but necessary.&lt;br /&gt;
:::About generating translations from game files: I improved my script to run on every language and made a forum post with an attachment: [https://forums.factorio.com/viewtopic.php?p=661846#p661846] You don&#039;t need to run the script yourself if you cannot, included are pre-converted files created by me. However, the &amp;quot;(Research)&amp;quot; prefix isn&#039;t translated in my files, since there is no standalone translation of &amp;quot;Research&amp;quot; in the game files. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 18:41, 5 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for reply, this conversation inspired me a lot. I spent a little time briefly studying the word formation of German and Polish, and here are my conclusions:&lt;br /&gt;
:: In different languages, the causes of ambiguity issues are quite different. For example, Bilka mentioned an issue with Polish translation about Processing unit, that&#039;s because in Polish, research name &amp;quot;Układy procesorowe&amp;quot; is plural, while item name &amp;quot;Układ procesorowy&amp;quot; is singular, so both entries must be contained in Polish translation template. But in Chinese there is no distinction between singular and plural nouns, both item and research name are same word &amp;quot;处理器&amp;quot; in Chinese, this may cause misunderstandings in certain Chinese contexts.&lt;br /&gt;
:: So back to our topic, the original intention of my suggestion to modify the templates such as Infobox or Navbox was to eliminate duplicate entries, but after  the learning above I realized that won&#039;t help, and Tertius3 alos emphasized the necessity of retaining duplicate entries. So my opinion now is if modifying the templates facilitates the translation work for any other languages, then do it, otherwise, leave it be.&lt;br /&gt;
:: Finally, I would like to inform you about the edits I&#039;m about to make: Firstly, for ambiguity issues, I will add the prefix &amp;quot;科技：&amp;quot; to the Chinese translations of all entries with the &amp;quot;(research)&amp;quot; suffix, while retaining the original translations for entries without the suffix. Secondly, for entries organization, I will reclassify and sort the relevant entries according to the categories in the Navbar, remove unnecessary annotations, and move miscellaneous translations to the right categories of the template.&lt;br /&gt;
:: All edits will just among the part &amp;quot;Page title: Researches&amp;quot; and &amp;quot;Research&amp;quot; in the Template:Translation/zh. If you permit me to proceed with these edits, I will complete them within this week and verify whether they effectively resolve the issues.  --[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 08:25, 6 February 2025 (UTC)&lt;br /&gt;
::: I have made the change to the infoboxes and the TechNav. This change means that you still eliminate some duplicate translations from the template because the research names without &amp;quot;(research)&amp;quot; are no longer used anywhere. So for example &amp;quot;Refined flammables&amp;quot; no longer needs to be translated, only &amp;quot;Refined flammables (research)&amp;quot;.&lt;br /&gt;
::: You can make the two changes you want to make! You don&#039;t need to ask for permissions to change Template:Translation/zh at all, you can do anything there, as long as you don&#039;t intentionally break the template. So go ahead and make it better :D -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:25, 7 February 2025 (UTC)&lt;br /&gt;
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== Tabbar display issue ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka, I found a display issue within pages using tabber parser tag. For example, in [[Tutorial:Solar_power_math#tabber-tabpanel-41.9_kW_grid-0|this page]], the font color of tab is too dark for the default skin (Vectordark). And I&#039;ve located the relevant code [[MediaWiki:Vectordark.css#L-782|here]] in CSS style, I think the brighter font colors would be more suitable.&lt;br /&gt;
&lt;br /&gt;
BTW, I just checked this issue on PC, you may need to check the appearance of those pages on mobile devices too. &lt;br /&gt;
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[[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 02:12, 25 February 2025 (UTC)&lt;br /&gt;
: Thanks for pointing that out. The tabbers aren&#039;t meant to be used anymore because we have custom javascript tabs and image galleries for the respective usecases. I&#039;ve replaced the uses on those pages with the alternatives. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 5 March 2025 (UTC)&lt;br /&gt;
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== Gleba Plant Infoboxes ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
&lt;br /&gt;
You reverted my Gleba plant infoboxes; I&#039;m not thrilled about it. The strings I placed there come directly from the tooltip ingame, which seems like the perfect match for the Infobox. Having a flavour text like that in the tooltip isn&#039;t common across the game, so when I saw that they had them I came to the wiki to read all of them and was disappointed to see that the wiki didn&#039;t have them. The existing descriptions are essentially worthless in my opinion as they just restate the expected yield as text. [[User:Jetroid|Jetroid]] ([[User talk:Jetroid|talk]]) 17:45, 13 April 2026 (UTC)&lt;br /&gt;
: Hey! As I said in my edit summaries, the infoboxes should have short, factual and encyclopedic descriptions. The flavortext doesn&#039;t fulfill those requirements. This information could instead be added on the pages, where it&#039;s possible to make clear that it is flavortext and described behaviour like catching flies doesn&#039;t exist in-game. You&#039;re welcome to add this text to the pages (instead of the infoboxes), but please note that the flavortext itself will be removed from the game in version 2.1.&lt;br /&gt;
: Regarding the descriptions mentioning spoilage/wood, those are there because I simply reverted the edits. If someone wants to add better descriptions that fulfill the infobox requirements, they are welcome to. : I hope this explains the revert! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:21, 15 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Glossary&amp;diff=217950</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Glossary&amp;diff=217950"/>
		<updated>2026-04-11T11:45:46Z</updated>

		<summary type="html">&lt;p&gt;Bilka: items on belts are not entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}__NOTOC__&lt;br /&gt;
This page acts as a general glossary of all terms used in Factorio and its community. We recommend searching the page with {{keybinding|CTRL|F}} to find specific terms. The page is also organized alphabetically.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can click a letter below to be taken to that letter in the list, if you wish to search manually.&lt;br /&gt;
&lt;br /&gt;
[[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
&lt;br /&gt;
;1-1, 1-2-1, 2-4, 4-8-4 and similar : A somewhat ambiguous shorthand notation for train configurations. The first number is usually the number of [[locomotive]]s at the head of the train, followed by the number of [[cargo wagon]]s or [[fluid wagon]]s, and optionally followed by the number of tail locomotives if it&#039;s a double-headed train. In general, the smaller numbers are the number of locomotives.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
; AP : Armor piercing, refers to [[piercing rounds magazine]].&lt;br /&gt;
;Ammo : [[Firearm magazine|Ammunition]], used for guns/rocket launchers/turrets, etc.&lt;br /&gt;
;Assembler : Another word for an [[assembling machine]].&lt;br /&gt;
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== B ==&lt;br /&gt;
&lt;br /&gt;
;BP : Short for [[blueprint]].&lt;br /&gt;
;Backed-up : Refers to a machine having no output, and so the input channel fills up. Can also refer to belts being backlogged due to low consumption. This is not necessarily a bad thing.&lt;br /&gt;
;Backpressure : What a machine, usually a belt segment or [[inserter]], experiences when delivery stalls because its target is backed up.&lt;br /&gt;
;Belt balancer : This is a belt setup that balances multiple belts to contain the same amount of resources, to maximize throughput. See [[balancers]].&lt;br /&gt;
;Blackout : When your factory completely loses power. This typically happens at night when relying on solar+accumulator power, enemies destroying vital electric poles, or after a prolonged brownout when using electric mining drills and/or electric inserters (instead of their burner variants).&lt;br /&gt;
;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots]] created from capsules.&lt;br /&gt;
;Bottleneck : A term that means a single point where resources are constrained, such as a slow part of a belt that slows down everything.&lt;br /&gt;
;Braiding : The space-saving technique of alternating between two or more different underground belt types (basic, fast and express) in a straight line, one tile wide. The different types of underground belts don&#039;t interfere with each other, and inserters can interact with the belt entrance and exit entities.&lt;br /&gt;
;Brownout : When your factory&#039;s machines are running slower than normal because it&#039;s not generating enough electricity.&lt;br /&gt;
;Buffer: A place where a stockpile of items is stored to be available when the production stops. Typically a chest.&lt;br /&gt;
;Bus : Short for [[#M|main bus]].&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;Capacity : Maximum amount of items/[[fluid system|fluids]] that can exist within something.&lt;br /&gt;
;Catchup : Period where a [[player]] joining a game is required to replay recent changes quickly, so they can be merged into the running game smoothly. Often happens on slow connections, or on servers with a lot going on.&lt;br /&gt;
;Chokepoint : Artificial or natural geography that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with narrow connections to the mainland, artificial land bridges to islands, nearby lakes, corridors through thick forests. Certain [[cliff]] formations can also present this issue.&lt;br /&gt;
;Coin : An item used in the Tight Spot campaign.&lt;br /&gt;
;Compression (belt): Usually refers to a fully saturated belt, or the act of fully saturating a belt (see Saturation (belt)). Rarely, may instead refer to a belt that contains more items than is normally possible. Eg: Building and rotating belts can &amp;quot;compress&amp;quot; more than 8 items into the entity.&lt;br /&gt;
;Composter : A [[chests|chest]] used to store [[Spoilage_mechanics|spoilable]] items with the intention of spoiling them.&lt;br /&gt;
;Contaminated : A [[Transport belts|belt]] with incorrect items on it (such as [[coal]] on an iron belt). Can also refer to [[pipe]]s with mixed liquids.&lt;br /&gt;
;Cracktorio : A community term referring to the addictive qualities of Factorio, jokingly comparing the game to crack cocaine.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;Daisy chaining : Some entities allow [[inserter]]s to insert and remove items from the same slots, including fuel in [[boiler]]s, ammo in [[gun turret]]s, [[science pack]]s in [[lab]]s, [[module]]s in [[beacon]]s, robots in [[roboport]]s, and any items in [[chests]]. &#039;Daisy chaining&#039; is a technique that makes use of this mechanic in order to supply some machines with consumables (i.e. fuel, ammo or science packs) without having to use belts. You simply chain multiple machines together with inserters that take the items out of the previous machine and insert them directly into the next. It&#039;s sometimes referred to as &#039;stealing&#039;, as in &#039;coal stealing&#039; or &#039;ammo stealing&#039;.&lt;br /&gt;
;Death world : A map generation configuration that results in a large quantity of [[enemies]], to increase the game&#039;s difficulty.&lt;br /&gt;
;Double header : This is a term that refers to a train with [[locomotive]]s on both ends, making the train capable of driving in both directions. Opposite of a single header, or standard train. A shorthand example could be: 1-2-1 (locomotive-carriage-carriage-locomotive) or 2-4-2.&lt;br /&gt;
;Dragon&#039;s teeth : A series of alternating stone wall pillars outside the main wall fortification with the purpose of delaying the biters from reaching the wall. [[Wikipedia:Dragon&#039;s_teeth_(fortification)|Dragon&#039;s teeth]] were first deployed in the Second World War to delay and channel armoured units into minefields and other defenses. Also used in the 1997 game [[Wikipedia:Total Annihilation|Total Annihilation]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;eSPM : Effective [[science pack|science]] per minute. This is a measure of SPM that explicitly includes all the upgrades (e.g [[productivity module]]s, [[biolab]]s{{SA}}, [[Research productivity (research)|research productivity]]{{SA}}, and [[quality]]{{SA}}).&lt;br /&gt;
;Entity : Most things that can be manipulated in-game, including machines, belts, trees, enemies, vehicles, and the player. For contrast, items and tiles are not entities. But items often have an entity representation. For example, an inserter in an inventory is an item, but it&#039;s an entity when placed in the game world.&lt;br /&gt;
;Evolution : The development and growth of the native population. Over the course of a game, biters and spitters become bigger and more powerful. See [[Enemies#Evolution|evolution]].&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;FFF : The weekly blog that the developers make to talk about the development of Factorio. Expanded, it is Factorio Friday Facts, posted every Friday.&lt;br /&gt;
;FPS : Visual rendering speed, &amp;quot;frames per second&amp;quot;. When this is reduced beneath 60, the game may stutter visually, jitter, or otherwise appear unstable. Low FPS will not necessarily result in low UPS, but they are loosely tied together.&lt;br /&gt;
;[[Fuel]] : Refers to any burnable item that can be used to fuel burner devices, such as [[wood]], [[coal]], etc.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
; GJ : Giga joule, a measurement of energy.&lt;br /&gt;
; GW : Giga watt, a measurement of power.&lt;br /&gt;
;Ghost : A translucent preview image that designates a position for the construction of an entity. [[Ghost]]s are created when you shift+click with an entity under your cursor, when you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you&#039;ve researched construction robotics, and when you place a blueprint. Construction robots automatically attempt to construct ghosts within their logistic or personal roboport network, and if unable will create an alert for missing construction materials.&lt;br /&gt;
;Gigabase : An even larger megabase, typically has SPPM counts &amp;gt; 10k.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
; Hood : The overhead structure of an [[Underground belts|underground belt]]. When sideloading an underground belt with a [[transport belts|transport belt]], the hood blocks one lane and sideloads the other, which can be useful.&lt;br /&gt;
; Hub : See Mall&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;Inventory : The ability for an entity to hold items within it. Almost all entities have inventories.&lt;br /&gt;
;Item : Items represent the un-built version of a machine, tools, intermediate products etc. Typically, items are found on belts, in the player&#039;s inventory, and inside machines. Items can be provided to recipes to create other items.&lt;br /&gt;
;Item explosion : A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing [[power armor]] when having a full inventory.&lt;br /&gt;
;Item request slot : A special request slot for machines with module slots that allows them to request the [[module]]s in the blueprint from which they were constructed. The [[deconstruction planner]] has a filter for canceling these requests.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
; kJ : Kilojoule, a measurement of energy.&lt;br /&gt;
; kW : Kilowatt, a measurement of power.&lt;br /&gt;
;Kovarex : The founding father of Factorio and where [[kovarex enrichment process]] gets its name from.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Lane : One side of a transport belt.  Each belt has two lanes.&lt;br /&gt;
;Lane balancer : This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. See [[balancer mechanics]].&lt;br /&gt;
;Legs : [[Exoskeleton]]&lt;br /&gt;
;Loader : An abandoned concept for a belt-based mechanism that continuously loads and unloads machines, as an alternative to inserters. Functional loader entities can still be found in the editor, and some mods give them a proper texture and make them available in regular games. Loaders are used in the official Team Production scenario.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
; MW : Mega watt, a measurement of power.&lt;br /&gt;
; MJ : Mega joule, a measurement of energy.&lt;br /&gt;
;Main bus : The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation.&lt;br /&gt;
;Mall: Also known as hub or store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.&lt;br /&gt;
;Marathon: A game mode where technologies and recipes are significantly more expensive.&lt;br /&gt;
;Map exchange string : A long piece of text that encodes the settings used to generate a map. See [[Map generator#Map exchange string|map exchange string]].&lt;br /&gt;
;Market : A building where you can buy items using coins. It&#039;s available in the editor and used in the Tight Spot campaign.&lt;br /&gt;
;Mats : Shorthand for materials.&lt;br /&gt;
;Megabase : A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of science packs per minute, or &amp;quot;SPPM&amp;quot;. A base typically is considered a megabase when it can maintain 1k SPPM.&lt;br /&gt;
;Mod : This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.&lt;br /&gt;
;Modpack : A community term referring to a collection of mods that work well together.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;Nauvis : The planet that Factorio takes place on. Used to be an internal name, but became canonical with version 2.0.&lt;br /&gt;
;Night steam : The strategy of relying on solar panels to generate electricity during the day and steam engines during the night.&lt;br /&gt;
;No path : A common error that means that a train cannot find a valid route to a train stop. See [[Railway#No_path|no path]].&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
; Outpost : A small base created far away from a main base, usually to serve a single purpose like mining or production of a specific resource.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;Priority splitter : A splitter design that directs as many resources as possible from a bus to an offshoot before letting excess items flow past. This is in contrast to a splitter that always distributes some percentage of items to both sides (depending on the particular arrangement of splitters).&lt;br /&gt;
;PAX (train) : Short for passenger train or player access station, another name for the [[Glossary#S|shuttle]].&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
;QoL : Quality of life, often refers to mods that increase ease of play.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;RORO : Abbreviation for &amp;quot;Roll on, roll off&amp;quot; in the context of train station design. It means that trains arrive at the station at one end and leave the station at the other end (driving past the train stop), as opposed to terminus stations.&lt;br /&gt;
;RPM : Shorthand for rockets per minute.&lt;br /&gt;
;Rainbow belt : A transport belt with many different types of items on it, rather than the easier-to-manage one or two types of items. See [[#S|sushi belt]].&lt;br /&gt;
;Ribbon world : A world which has been set up to have limited space in one dimension (width or height), adding a new challenge. The smallest ribbon world in which you can launch a rocket is a map limited to a width or height of 9 tiles, the size of the rocket silo.&lt;br /&gt;
;River (belt) : A design strategy where items are continuously moving without looping or [[#B|backing up]] to be either processed or destroyed. Sometimes used as a strategy to handle [[Spoilage_mechanics|spoilable]] items.&lt;br /&gt;
;Roundabout (rail) : A circular rail junction that resembles real-world roundabouts for motor vehicles. Roundabouts allow trains to exit in any direction, including the direction they just came from. Small, simple roundabouts are known for their relatively poor throughput, and for long trains occasionally colliding with themselves.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;SA : [[Space Age]], the offical Factorio expansion.&lt;br /&gt;
;Saturatation (belt): The number of gaps between items on a belt that is flowing at full speed. Eg: &amp;quot;Fully saturated&amp;quot; means no gaps and flowing at full speed.&lt;br /&gt;
;Scenario : A map that has been saved via the [[map editor]]. Special scripting can be added to make simple &amp;quot;events&amp;quot;.&lt;br /&gt;
;Seed : A number associated with each map that determines the outcome of certain pseudo-random processes, like terrain generation. All other settings being equal, different seeds result in vastly different terrain features. The seed is included in [[#M|map exchange strings]].&lt;br /&gt;
;Shuttle : A train for personal transportation around the factory. Sometimes called a taxi.&lt;br /&gt;
;Sideloading : This is a commonly used term that refers to running the end of a [[transport belt]] into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.&lt;br /&gt;
;Smart furnace : A smelting setup that can process multiple materials (e.g. iron ore, copper ore, iron plates, stone).&lt;br /&gt;
;Spaghetti : [[File:spaghetti_example.png|thumb|200px|right|An example of a &amp;quot;spaghetti&amp;quot; setup with intertwining belts.]]A community term referring to the &amp;quot;spaghetti&amp;quot; look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes. Note that not all &amp;quot;spaghetti&amp;quot; factories are necessarily inefficient.&lt;br /&gt;
;Speedrun : Attempting to beat the game as quickly as possible.&lt;br /&gt;
;SPM : Science per minute. Prior to 2.0, this term was exclusively used to indicate the number of science packs produced by a factory (SPPM). Since 2.0, the game has added multiple UI elements that include some bonuses not previously included in SPM, now surfacing a value also referred to as effective SPM (eSPM). The [[Production statistics]] now shows a &amp;quot;Science&amp;quot; item, and the [[Research]] tooltip shows &amp;quot;Science per minute&amp;quot; as a single value. Due to the shift in meaning caused by the addition of these UI elements, this term now has some ambiguity.&lt;br /&gt;
;SPPM : Science packs per minute. Measured per type, so 1k SPPM will mean production of 1000 of each science pack type per minute, though military science is often excluded. Usually used to measure the size of very big bases, see [[#M|megabase]] and [[#G|gigabase]].&lt;br /&gt;
;Stacker : Also known as &#039;&#039;&#039;parking lot&#039;&#039;&#039;. A waiting bay for trains, allowing them to wait on different parallel tracks and not block each other until their destination becomes free. Recommended in front of large, multi-platform stations.&lt;br /&gt;
;Supply train: A train that usually for personal use that is used to carry mostly building materials like rails, conveyor belts, inserters, assembly machines etc..&lt;br /&gt;
;Sushi belt : The strategy of mixing many different types of items on transport belts to supply machines that need some or all of those items. It sacrifices throughput for compactness (and beauty). It looks colorful and diverse like a tray of sushi. Its perhaps most popular application is supplying labs with science packs. Sometimes called sushi bar or rainbow belt.&lt;br /&gt;
;Sushi river : A [[#R|river belt]] on which many different items are mixed, like a [[#S|sushi belt]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;TINS : Abbreviation of &amp;quot;There Is No Spoon&amp;quot;, the name of the in-game achievement.&lt;br /&gt;
;Terminus : A train station design where trains come in and leave from the same side, thus requiring double-headed trains, unlike RORO stations.&lt;br /&gt;
;Throughput : A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.&lt;br /&gt;
;Tick : The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.&lt;br /&gt;
;Tile : A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.&lt;br /&gt;
;Time : Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS).&lt;br /&gt;
;Train bus : A popular alternative to the [[#M|main bus]] pattern. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes called subfactories.&lt;br /&gt;
;Trash can : A simple &#039;public utility&#039; of sorts, which is an active provider that players can dump unwanted items into. Logistic robots pick them up and store them away. It&#039;s useful if you need to get rid of large quantities of items (such as [[wood]] or [[landfill]]) and your logistic trash slots are full.&lt;br /&gt;
;Turnaround (trains) : A rail design that allows trains to return the direction they just came from. This might be a loop, a U-turn, or a dead-end with a &amp;quot;turn around&amp;quot; train stop for two-headed trains to use. Note that a loop-style turnaround is has only one exit, while a loop with multiple exits is considered a roundabout.&lt;br /&gt;
;Turret : Stationary defense weapon. There are four types of turrets in Factorio, the [[laser turret]], [[gun turret]], [[flamethrower turret]] and [[artillery turret]]. [[Space Age]]{{SA}} adds the [[railgun turret]] and [[tesla turret]].&lt;br /&gt;
;Turret creep : The tactic of leap-frogging with turrets into hostile territory. It&#039;s very effective due to the strength and range of turrets. Typically done with laser turrets, blueprints and personal roboports, but can also be done by manually placing gun turrets and inserting ammo.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;Upcycler: An assembly line designed to increase the [[quality]] of an intermediate or end product.&lt;br /&gt;
;UPS : Internal clock speed, &amp;quot;Updates Per Second&amp;quot;. The game tries its best to maintain the ideal 60 UPS, but it is affected by the size and complexity of the game world and your computer hardware. A lower UPS means that the simulation runs slower. At 30 UPS everything would take twice as long as under ideal conditions. This is a common concern on megabases or when playing with many mods active. It can be set to more than 60 UPS by changing the game speed via script, processing power permitting. The Transport Belt Madness and Tight Spot campaigns are examples where the game speed can be increased.&lt;br /&gt;
;Underbelt : [[Underground belts|Underground belt]]&lt;br /&gt;
;Underpipe (Underground pipe) : [[Pipe to ground]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vanilla : Regular version of the game with no mods.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;Wube : The company based in the Czech Republic that develops Factorio.&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;Zoo : A group of biter or spitter nests around which the player has built a safe containment zone, i.e. a circle of turrets. Reasons for doing this include exploiting the nests&#039; pollution absorption and automating the destruction of items (using requester chests near the nests).&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=217949</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=217949"/>
		<updated>2026-04-11T11:37:42Z</updated>

		<summary type="html">&lt;p&gt;Bilka: bold the page name, not italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rocket silo (research)}}&lt;br /&gt;
&lt;br /&gt;
In the base game, the &#039;&#039;&#039;rocket silo&#039;&#039;&#039; technology is the final technology required to win the game. Because the [[rocket silo]] is at the end of a deep research tree, researching it and the techs leading up to it are a significant part of the cost of winning the game.&lt;br /&gt;
&lt;br /&gt;
In version 2.0, in the base game, the following science packs are required to research the rocket silo and all technologies leading up to it (with normal science cost):&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Automation science pack}} × 5450, {{Icon|Logistic science pack}} × 5265, {{Icon|Chemical science pack}} × 3350, {{Icon|Production science pack}} × 1600, {{Icon|Utility science pack}} × 1000&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- commented out because very out of date == Raw Materials ==&lt;br /&gt;
The following lists the raw resources required to craft the science packs above. Note that the following information depends on a large part of the game&#039;s recipes and hence any version that changes the recipes might affect this data. The following is correct for version &#039;&#039;0.15.33&#039;&#039;. &lt;br /&gt;
There is a distinction to be made for whether the player decides to use [[Advanced oil processing]] or not, the value in brackets is the value without advanced oil processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Icon|Crude oil}} × 552955 (760313), {{Icon|Water}} × 356103 (79625), {{Icon|Iron ore}} × 329538, {{Icon|Copper ore}} × 192028, {{Icon|Coal}} × 25250, {{Icon|Stone}} × 13000,&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would also produce an additional 56296 (228094) [[Heavy oil]] and 248830 (228094) [[Light oil]] which go unused. We did not add the cost of advanced oil processing in the calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:40em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complete list of all intermediate products&#039;&#039;&#039; (using advanced oil processing):&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     650 [[Electric furnace]]&lt;br /&gt;
     650 [[Battery]]&lt;br /&gt;
     650 [[Assembling machine 1]]&lt;br /&gt;
     650 [[Electric engine unit]]&lt;br /&gt;
     650 [[Speed module]]&lt;br /&gt;
   1 160 [[Grenade]]&lt;br /&gt;
   1 160 [[Gun turret]]&lt;br /&gt;
   1 160 [[Piercing rounds magazine]]&lt;br /&gt;
   1 160 [[Firearm magazine]]&lt;br /&gt;
   1 300 [[Production science pack]]&lt;br /&gt;
   1 300 [[Utility science pack]]&lt;br /&gt;
   1 950 [[Processing unit]]&lt;br /&gt;
   2 275 [[Sulfur]]&lt;br /&gt;
   2 320 [[Military science pack]]&lt;br /&gt;
   3 100 [[Electric mining drill]]&lt;br /&gt;
   3 100 [[Chemical science pack]]&lt;br /&gt;
   3 750 [[Engine unit]]&lt;br /&gt;
   5 735 [[Logistic science pack]]&lt;br /&gt;
   5 735 [[Inserter]]&lt;br /&gt;
   5 735 [[Transport belt]]&lt;br /&gt;
   5 925 [[Automation science pack]]&lt;br /&gt;
   6 500 [[Stone brick]]&lt;br /&gt;
   7 500 [[Pipe]]&lt;br /&gt;
   9 750 [[Lubricant]]&lt;br /&gt;
  11 410 [[Steel plate]]&lt;br /&gt;
  13 500 [[Advanced circuit]]&lt;br /&gt;
  22 750 [[Sulfuric acid]]&lt;br /&gt;
  26 500 [[Plastic bar]]&lt;br /&gt;
  48 628 [[Iron gear wheel]]&lt;br /&gt;
  54 387 [[Heavy oil]]&lt;br /&gt;
  87 535 [[Electronic circuit]]&lt;br /&gt;
 189 028 [[Copper plate]]&lt;br /&gt;
 244 793 [[Light oil]]&lt;br /&gt;
 299 125 [[Petroleum gas]]&lt;br /&gt;
 192 028 [[Copper cable]]&lt;br /&gt;
 329 538 [[Iron plate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also doesn&#039;t include any military or advanced logistics tech, products needed for the actual rocket, or production facilities (belts, assemblers, inserters etc.). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rocket silo]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Stack_inserters_fill_express_belt.gif&amp;diff=217948</id>
		<title>File:Stack inserters fill express belt.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Stack_inserters_fill_express_belt.gif&amp;diff=217948"/>
		<updated>2026-04-11T11:31:27Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Bilka moved page File:Stack inserters fill express belt.gif to File:Bulk inserters fill express belt.gif: Updated for rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Bulk inserters fill express belt.gif]]&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Bulk_inserters_fill_express_belt.gif&amp;diff=217947</id>
		<title>File:Bulk inserters fill express belt.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Bulk_inserters_fill_express_belt.gif&amp;diff=217947"/>
		<updated>2026-04-11T11:31:27Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Bilka moved page File:Stack inserters fill express belt.gif to File:Bulk inserters fill express belt.gif: Updated for rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Screenshot}}The left inserters have a stack size of 12, the right inserters a stack size of 8.&lt;br /&gt;
{{Outdated image|The inserters in the gif are not compressing the belt, 12 and 8 do not compress betlt, &amp;gt;=7 and 7 do.}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Bulk_inserters_fill_express_belt.gif&amp;diff=217946</id>
		<title>File:Bulk inserters fill express belt.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Bulk_inserters_fill_express_belt.gif&amp;diff=217946"/>
		<updated>2026-04-11T11:31:14Z</updated>

		<summary type="html">&lt;p&gt;Bilka: any stack size equal to seven or larger will do for the left inserters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Screenshot}}The left inserters have a stack size of 12, the right inserters a stack size of 8.&lt;br /&gt;
{{Outdated image|The inserters in the gif are not compressing the belt, 12 and 8 do not compress betlt, &amp;gt;=7 and 7 do.}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Express_transport_belt&amp;diff=217945</id>
		<title>Express transport belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Express_transport_belt&amp;diff=217945"/>
		<updated>2026-04-11T11:30:46Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Updated numbers for compressing the belt with bulk inserters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}__NOTOC__&lt;br /&gt;
{{:Infobox:Express transport belt}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Express transport belts&#039;&#039;&#039; are a faster variant of the [[transport belt]], operating at triple speed. In the base game, they are the third and final tier among the [[Belt transport system|transport belts]].&lt;br /&gt;
&lt;br /&gt;
Unlike previous tiers, express transport belts rely on [[oil processing]] for [[lubricant]].&lt;br /&gt;
&lt;br /&gt;
=== Other express belt systems ===&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Express underground belt}} || {{imagelink|Express splitter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other [[Transport belts]] ===&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Transport belt}} || {{imagelink|Fast transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. throughput (Items per [[Time#Seconds|game-second]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Speed ([[Map_structure#Tile|Tiles]] per game-second)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. density (Items per tile)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required [[Research|technologies]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}} || 45.0 || 5.625 || 8 || [[Logistics 3 (research)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Stack inserters fill express belt.gif|frame|none|4 [[bulk inserter]]s can compress an express belt at any stack size greater than or equal to 7 for the left inserters and stack size 7 for the right inserters.]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|0.17.0|&lt;br /&gt;
* Increased throughput from 40 to 45.&lt;br /&gt;
* Consistently holds 8 items per tile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.15.0|&lt;br /&gt;
* Increased stack size from 50 to 100.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.13.0|&lt;br /&gt;
* Transport belt is now connectible to the [[circuit network]]. &lt;br /&gt;
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.12.0|&lt;br /&gt;
* Items on transport belts don&#039;t go off the belt at the end, so the transport belt has to go directly in front of the required inserter.&lt;br /&gt;
* Optimised the transport belt movement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.11.9|&lt;br /&gt;
* Items marked for deconstruction cannot be moved by belts anymore. &lt;br /&gt;
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.11.0|&lt;br /&gt;
* Fast/express belts are now made from the slower variants.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.9.7|&lt;br /&gt;
* Belts to be deconstructed no longer accept items.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.9.6|&lt;br /&gt;
* New transport belt graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.9.2|&lt;br /&gt;
* Express belts require lubricant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.9.0|&lt;br /&gt;
* Small optimisation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.7.1|&lt;br /&gt;
* [[Express transport belt]] now takes 10 [[Iron gear wheel]]s to craft, down from 15.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.6.0|&lt;br /&gt;
* Transport belt doesn&#039;t pull player out of the edge of it (like items), so player won&#039;t be almost trapped on faster transport belts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.5.0|&lt;br /&gt;
* Better movement on transport belts in turns and crossings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.2.8|&lt;br /&gt;
* Cross connections of transport belt of the same type are disabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.2.2|&lt;br /&gt;
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.2.1|&lt;br /&gt;
* Small optimisation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.1.0|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Splitter&amp;diff=217944</id>
		<title>Splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Splitter&amp;diff=217944"/>
		<updated>2026-04-11T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Gallery */ added circuit network GUI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Splitter}}__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;splitter&#039;&#039;&#039; is used to divide a single belt, combine two belts into one, or equally balance two belts together. The items are placed in 1:1 relation on the outgoing belts. It is possible to set a filter and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]].&lt;br /&gt;
&lt;br /&gt;
=== Other basic belts ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Transport belt}} || {{Imagelink|Underground belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other [[Splitters]] ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Fast splitter}} || {{Imagelink|Express splitter}} || {{Imagelink|Turbo splitter|space-age=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;340px&amp;quot;&amp;gt;&lt;br /&gt;
File:Splitter gui.png|Splitter GUI&lt;br /&gt;
File:Splitter circuit network gui.png|Splitter&#039;s [[circuit network]] GUI&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.67|&lt;br /&gt;
* Splitters can be connected to the [[circuit network]].}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Match [[transport belt]] speed of 15 items/per second}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.17|&lt;br /&gt;
* Added filter to splitter.&lt;br /&gt;
* Added input and output priority to splitter.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.16|&lt;br /&gt;
* Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Renamed &amp;quot;basic splitter&amp;quot; to &amp;quot;splitter&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Fast/express splitters are now made from their lesser variants.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Added fast and express splitters&lt;br /&gt;
* New graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.1|&lt;br /&gt;
* Draw ending/starting pieces of underground belt and splitter.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* Splitter now has a maximum memory of 5 items when forced to send items on one side because the other one is blocked.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.9|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Splitter_circuit_network_gui.png&amp;diff=217943</id>
		<title>File:Splitter circuit network gui.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Splitter_circuit_network_gui.png&amp;diff=217943"/>
		<updated>2026-04-11T11:17:40Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Categorized as screenshit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sscreenshot}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Splitter_circuit_network_gui.png&amp;diff=217942</id>
		<title>File:Splitter circuit network gui.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Splitter_circuit_network_gui.png&amp;diff=217942"/>
		<updated>2026-04-11T11:17:24Z</updated>

		<summary type="html">&lt;p&gt;Bilka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Multiplayer&amp;diff=217941</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Multiplayer&amp;diff=217941"/>
		<updated>2026-04-11T11:01:24Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Developers recommend against running two instances of the game from the same directory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:players_colored_preview.png|190px|right]]In addition to being a single-player game, Factorio also supports multiplayer, allowing many [[player]]s to cooperate and assist each other, or work against each other in pvp. This page documents how to set up a multiplayer game, how to join one, and the Multiplayer Admin features for managing other users and the server. By default, multiplayer games run the CO-OP [[Game modes and options|freeplay scenario]] where all players work together to launch a rocket with a satellite into space. Other scenarios, including PvP maps, are available for download from the [https://forums.factorio.com/viewforum.php?f=36&amp;amp;sid=93d1fbe9336d31d6bac60847b6c97985 Maps and Scenarios forum].&lt;br /&gt;
&lt;br /&gt;
== Setting Up a Multiplayer Game ==&lt;br /&gt;
&lt;br /&gt;
[[File:multiplayer_game_night.png|thumb|250px|A multiplayer game.]]Multiplayer games can be joined, hosted while playing, or hosted by a dedicated server.  Multiplayer games can be advertised to other players on the same LAN or worldwide.&lt;br /&gt;
&lt;br /&gt;
To start playing a multiplayer game, select the Multiplayer button from the main menu. Then, choose one of these options to host and play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Host new game&#039;&#039;&#039;: Specify the desired scenario, adjust the [[Map generator|map generator]] settings, and set the server visibility. The server visibility determines how your game will be advertised to other players. You can choose from:&lt;br /&gt;
** &#039;&#039;&#039;Public&#039;&#039;&#039;: Your game will be listed on the public games list.&lt;br /&gt;
** &#039;&#039;&#039;Steam&#039;&#039;&#039;: Enables or disables the &amp;quot;Join Game&amp;quot; feature through Steam.&lt;br /&gt;
** &#039;&#039;&#039;LAN&#039;&#039;&#039;: Your game will be listed on your local network.&lt;br /&gt;
* &#039;&#039;&#039;Host saved game&#039;&#039;&#039;: Pick a saved game from the list and set the server visibility as above.&lt;br /&gt;
&lt;br /&gt;
To join an existing game, choose one of these options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Browse public games&#039;&#039;&#039;: Search for and join any public game that meets your criteria.&lt;br /&gt;
* &#039;&#039;&#039;Browse LAN games&#039;&#039;&#039;: Join any game that is hosted on your local network.&lt;br /&gt;
* &#039;&#039;&#039;Connect to address&#039;&#039;&#039;: Join any game by entering the server’s IP address. This option is useful if the host does not use any server visibility.&lt;br /&gt;
&lt;br /&gt;
Notes and tips:&lt;br /&gt;
&lt;br /&gt;
* All game instances need the installation of &#039;&#039;exactly the same&#039;&#039; game-versions and mods.&lt;br /&gt;
* Factorio servers use port &#039;&#039;&#039;34197&#039;&#039;&#039;. The port can be changed in the [[Application directory|config]] file.&lt;br /&gt;
* Factorio uses &#039;&#039;&#039;UDP only&#039;&#039;&#039;. The game builds its own &amp;quot;reliable delivery&amp;quot; layer built on UDP to deal with packet loss and reordering issues.&lt;br /&gt;
** Make sure you configure your router&#039;s port forwarding correctly for port &#039;&#039;&#039;34197&#039;&#039;&#039;.&lt;br /&gt;
** Make sure your router does not [https://doc.pfsense.org/index.php/Static_Port randomize the source port] on packets outbound from &#039;&#039;&#039;34197&#039;&#039;&#039;.  Some routers do this and require [https://forum.pfsense.org/index.php?PHPSESSID=3k4h9n5o2tksgqv910fknf7qt7&amp;amp;topic=142188.msg798594#msg798594 additional configuration] to prevent it.&lt;br /&gt;
** Make sure there is no firewall or anti-virus blocking the UDP-packets.&lt;br /&gt;
* The hard limit for the number of players is [https://forums.factorio.com/viewtopic.php?f=53&amp;amp;t=6481&amp;amp;p=50661#p50586 65,535]. However, practical limit for this is much lower, popular streamers have managed to get well over a hundred players.&lt;br /&gt;
&lt;br /&gt;
=== Dedicated/Headless server ===&lt;br /&gt;
&lt;br /&gt;
A dedicated (or headless) server can be started using the --start-server command line option. You can run factorio --help to get a list of all command-line arguments that Factorio accepts. Any version of the game can be run in headless mode, though for Linux servers it may be preferable to use the Headless version of the game, which does not include graphics to reduce download size. This can be found on the [https://www.factorio.com/download factorio.com Downloads page].&lt;br /&gt;
&lt;br /&gt;
In the headless mode:&lt;br /&gt;
* Graphics are not initialized (faster start up, less memory usage, works on completely headless servers)&lt;br /&gt;
* Game starts immediately and loads a save given as a parameter to the command&lt;br /&gt;
* The server has no character in game&lt;br /&gt;
* Game is paused while there are no players connected (though this can be overridden using the no-auto-pause option in the server-settings.json)&lt;br /&gt;
* Saves the game on exit (and autosaves normally)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0.13 onwards expects --start-server to be followed by a path to a save file.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will need to create your save file before you start the server, as the dedicated server REQUIRES a save file to be provided. This can easily be done using the --create command-line argument. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./bin/x64/factorio --create ./saves/my-save.zip       # This creates a new save, as if by clicking the New Game button in the GUI&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./bin/x64/factorio --start-server ./saves/my-save.zip # This starts a server that will host the file created on the previous line&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several JSON configuration files that factorio can make use of to change the server and map settings:&lt;br /&gt;
* &#039;&#039;&#039;map-gen-settings&#039;&#039;&#039; to set parameters used by the [[map generator]] such as width and height, ore patch frequency and size, etc.&lt;br /&gt;
* &#039;&#039;&#039;map-settings&#039;&#039;&#039; to control [[pollution]] spread, [[Enemies#Expansions|biter expansion]] and [[evolution]], and more&lt;br /&gt;
* &#039;&#039;&#039;server-settings&#039;&#039;&#039; which consolidated several command-line options into a single file&lt;br /&gt;
Example files for each of these parameters are included in the data subdirectory, and are also visible on Wube&#039;s github here: https://github.com/wube/factorio-data&lt;br /&gt;
&lt;br /&gt;
The --map-gen-settings and --map-settings options must be used with the --create option when you create a new map.  For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;./bin/x64/factorio --create saves/my-save.zip --map-gen-settings my-map-gen-settings.json --map-settings my-map-settings.json&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting the factorio server requires you to specify the location of the server-settings.json file. By default this is in the factorio data folder. For example to start factorio using the most recent saved map, you would run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;./bin/x64/factorio --start-server-load-latest --server-settings ./data/server-settings.json&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On windows, it may be useful to start the server with a .bat file. The bat file should have the following content:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;start /wait .\bin\x64\factorio.exe --start-server-load-latest --server-settings .\data\server-settings.json&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Command line parameters]] for more command line parameters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Setting up a Linux Factorio server ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Factorio now requires &amp;lt;tt&amp;gt;glibc&amp;lt;/tt&amp;gt; version 2.31, but CentOS/RHEL 7 only ship with version 2.17 so this guide will no longer work without [https://forums.factorio.com/viewtopic.php?t=54654#p324493 manually compiling &amp;lt;tt&amp;gt;glibc&amp;lt;/tt&amp;gt; 2.31].&lt;br /&gt;
&lt;br /&gt;
This step-by-step guide has been verified on fresh CentOS 7 and RHEL 7 installs but should be applicable with little to no changes on most distributions.&lt;br /&gt;
&lt;br /&gt;
The guide assumes you will install the headless server under &#039;&#039;&#039;/opt/factorio&#039;&#039;&#039;, adjust paths according to your own setup. We will also suggest that you run the Factorio server as a separate user to harden security of your setup.&lt;br /&gt;
&lt;br /&gt;
Note that there are two distinct packages for Linux that can be used to run a headless server. First is the usual Linux download, that contains the full game. The other is the special  [https://www.factorio.com/download headless package]. The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound. This option should be selected if running in a 3rd party hosted server.&lt;br /&gt;
&lt;br /&gt;
This guide does not handle firewall/port forwarding since this can be done in various ways on Linux (make sure to read up how this is done as a Linux admin on your particular distribution)&lt;br /&gt;
&lt;br /&gt;
==== Basic installation ====&lt;br /&gt;
&lt;br /&gt;
* Download the selected package -- either full game or the headless package -- and upload the Linux tar.gz or tar.xz package to your server /tmp&lt;br /&gt;
* Extract the package in /tmp to /opt/factorio&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$cd /opt/&lt;br /&gt;
&lt;br /&gt;
$sudo tar -xzf /tmp/factorio.tar.gz # Use the correct file name. It includes the factorio version number&lt;br /&gt;
$sudo tar -xJf /tmp/factorio.tar.xz # if you downloaded a .tar.xz file (ver 0.15.x)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add a new user to your system and assign ownership of the factorio dir to it (please, do not run as the root user, sudo may be needed)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$useradd factorio&lt;br /&gt;
$chown -R factorio:factorio /opt/factorio&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Try the binary&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$su factorio&lt;br /&gt;
$/opt/factorio/bin/x64/factorio --start-server savename&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as it fails saying it cannot find/open the savename.zip you are set! Just upload a save from your own computer and put it in the /opt/factorio/saves directory, or use the --create ./saves/newgame.zip argument.&lt;br /&gt;
&lt;br /&gt;
=== How to list a server-hosted game on the matching server ===&lt;br /&gt;
&lt;br /&gt;
In order to publish the game to the matching server, Factorio needs to be given some more information than just the save file location. These information are provided in a &#039;&#039;server settings file&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To create a server settings file, look at the example file located in &#039;&#039;&#039;data/server-settings.example.json&#039;&#039;&#039; in the Factorio [[Application directory]]. The recommended way is to make a copy of this example file and edit the copy.&lt;br /&gt;
&lt;br /&gt;
The following values can be changed:&lt;br /&gt;
; Name: This will be the name under which the server will be listed in the server browser&lt;br /&gt;
; Description: A description of your server. May contain up to 5000 characters. [https://factorio.com/blog/post/fff-304 MP server description]&lt;br /&gt;
; Tags: A list of game tags&lt;br /&gt;
; Max Players: Allows you to limit the number of players that can be connected to the server at the same time. If you want no limit, just set max_players to 0.&lt;br /&gt;
* Visibility for server browser: May be either public, LAN or hidden.&lt;br /&gt;
** Public: The server will appear in the public server list. This requires the login credentials below to be filled in.&lt;br /&gt;
** LAN: The server will not appear in the public server list, but will be available through the Play On LAN button&lt;br /&gt;
** Hidden: Clients will have to connect using the server&#039;s IP address&lt;br /&gt;
* User credentials using a username and password or authentication token (found on the factorio website or in the player-data.json): These are necessary if you wish to make the server public. Otherwise, they can be left empty.&lt;br /&gt;
** For security reasons it is recommended to use authentication token as this document is stored as plain text. Though it should be noted that an authentication token is a sensitive piece of information as well, and you are well-advised to keep it secret.&lt;br /&gt;
* Server Password&lt;br /&gt;
** Field name is game_password&lt;br /&gt;
* Whether to verify user identity&lt;br /&gt;
(There are additional values in v0.14 of factorio.)&lt;br /&gt;
&lt;br /&gt;
=== Technical Implementation Details ===&lt;br /&gt;
&lt;br /&gt;
Notes about some technical details surrounding multiplayer have been published by the development team in several Friday Facts blog posts:&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorio.com/blog/post/fff-76 Lock step architecture]&lt;br /&gt;
* [http://www.factorio.com/blog/post/fff-99 Client-server connections]&lt;br /&gt;
* [http://www.factorio.com/blog/post/fff-143 NAT punching, introduced in 0.13]&lt;br /&gt;
&lt;br /&gt;
=== DNS SRV Records ===&lt;br /&gt;
Factorio supports [https://www.cloudflare.com/learning/dns/dns-records/dns-srv-record/ DNS SRV records] since 1.1.67. The Nintendo Switch version does not support DNS SRV records.&lt;br /&gt;
&lt;br /&gt;
This makes it easier to have multiple Factorio servers on a single host and allow users to connect to them with distinct subdomains instead of having to enter port numbers.&lt;br /&gt;
&lt;br /&gt;
The service name is &amp;lt;code&amp;gt;_factorio&amp;lt;/code&amp;gt; and it only supports &amp;lt;code&amp;gt;_udp&amp;lt;/code&amp;gt; protocol. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Domain: subdomain.domain.tld&lt;br /&gt;
IP:     192.0.2.2&lt;br /&gt;
Port:   10002&lt;br /&gt;
&lt;br /&gt;
DNS records:&lt;br /&gt;
subdomain.domain.tld     IN A   192.0.2.2 &lt;br /&gt;
_factorio._udp.subomain.domain.tld IN SRV 0 0 10002 subomain.domain.tld.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now a Factorio client connecting to &amp;lt;code&amp;gt;subdomain.domain.tld&amp;lt;/code&amp;gt; will actually connect to &amp;lt;code&amp;gt;subdomain.domain.tld:10002&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example screenshot of config in Cloud Flare:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot of SRV record settings Cloudflare dashboard.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Log Entries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Factorio will log a &amp;quot;DNS SRV lookup returned [...]&amp;quot; message when it found a SRV record for the given domain&lt;br /&gt;
* With verbose logging Factorio will also log &amp;quot;DNS SRV lookup for [domain] didn&#039;t return any usable records&amp;quot; when there&#039;s no SRV record&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips ===&lt;br /&gt;
* The key for [[Console|console commands]] is also used initiate chat in multiplayer. To execute a command instead of chatting, you need to type &#039;&#039;/c&#039;&#039; before the command. Commands executed are &#039;&#039;visible to all players&#039;&#039;. Additionally, the multiplayer game must have been started with commands allowable for commands to work.&lt;br /&gt;
* Set the player&#039;s color using the command&lt;br /&gt;
 /color r g b&lt;br /&gt;
r, g and b are for red, green and blue respectively (possible values are between 0 and 1, use [https://www.w3schools.com/colors/colors_converter.asp this site] to convert colors to rgb numbers).&lt;br /&gt;
* To give yourself admin access, you need to create a server-adminlist.json in the same directory as factorio-current.log. The file should contain a list of admins, like so: &amp;lt;code&amp;gt;[ &amp;quot;user1&amp;quot;, &amp;quot;user2&amp;quot; ]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file will be created if you promote a player through the console.&lt;br /&gt;
&lt;br /&gt;
== Joining a Multiplayer game ==&lt;br /&gt;
&lt;br /&gt;
As of version 0.13, players no longer necessarily have to port-forward to play with others. Players may join each other through Steam, or by just the port-forwarded host.&lt;br /&gt;
&lt;br /&gt;
Players wishing to join a game may do so in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* Joining by directly inputting a public IP and port into Factorio.&lt;br /&gt;
* Selecting the server from the active public server menu.&lt;br /&gt;
* Joining through Steam&#039;s services.&lt;br /&gt;
* Playing a local LAN game.&lt;br /&gt;
&lt;br /&gt;
=== Joining by IP ===&lt;br /&gt;
&lt;br /&gt;
To join a multiplayer game by IP, you will need to know the public IP of a valid server. You can find this through social media, websites, or by word of mouth. After acquiring the IP and port, simply go to play -&amp;gt; Multiplayer -&amp;gt; Connect to server, and provide all the information it asks for.&lt;br /&gt;
&lt;br /&gt;
If the server has been set up correctly to accept public connections, you should be able to join the game.&lt;br /&gt;
&lt;br /&gt;
=== Joining via server list ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s devs keep a list of all public servers that declare themselves to the service, allowing players to join directly through Factorio. Most of these servers will be password-requiring, but many completely public servers can be connected to. To join via server list, go to Play -&amp;gt; Multiplayer -&amp;gt; Browse public games. Provide your Factorio.com login if asked, and a list of public servers will appear. Simply select one.&lt;br /&gt;
&lt;br /&gt;
=== Joining through Steam ===&lt;br /&gt;
&lt;br /&gt;
Steam provides a &amp;quot;game invite&amp;quot; system, simply use that to join. You can find more info about how to use steam in it&#039;s documentation. &#039;&#039;This is the most recommended way for the average player to use multiplayer with their friends, as it allows Steam to handle everything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Joining a local LAN game ===&lt;br /&gt;
&lt;br /&gt;
If you have some friends on the same internet connection as you (in the same building or network), you may play a LAN game. Simply go to Play -&amp;gt; Multiplayer -&amp;gt; Play on LAN.&lt;br /&gt;
&lt;br /&gt;
=== Connecting to a Server Behind NAT ===&lt;br /&gt;
&lt;br /&gt;
Factorio requires that the server (in client-server mode) have a publicly accessible IP address or that all players are on the same LAN. If you are behind NAT, you must set up port forwarding ([[Multiplayer#Playing_over_LAN_.2F_Internet|see above]] for port number) or use virtual LAN software such as Hamachi.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games will be launched in client-server mode (also [http://www.factorio.com/blog/post/fff-99 multiplayer forwarding] mode). In this mode, all clients send their network traffic to the server and the server forwards the traffic to the other clients. The advantage of this is that it allows games where some players are inside a LAN and others are outside. The disadvantage may be slightly more lag as packets must travel an extra hop (through the server).&lt;br /&gt;
&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=53&amp;amp;t=6393 Forwarding ports without logging into your router]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=653628496 A guide for connecting with Hamachi]&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
&lt;br /&gt;
In PvP mode, players can be on different forces. Each force can have one (free-for-all) or more players (teams). Each force has its own independent research progression. Additionally, each force&#039;s [[Military units and structures]] will attack other players as enemies, unless a cease fire is set. Note that, depending on the scenario, cease fires may be unidirectional — setting a cease fire with an opposing force does not guarantee a cease fire from them in return.&lt;br /&gt;
&lt;br /&gt;
To start a PvP game, you can select the &#039;PvP&#039; scenario from the &#039;Play&#039; menu, or download a custom scenario which also supports PvP.&lt;br /&gt;
&lt;br /&gt;
After downloading a PvP scenario, you need to move it to your application directory, and create the multiplayer game using the scenario.&lt;br /&gt;
&lt;br /&gt;
# Download the scenario and place the scenario directory in the &#039;&#039;scenarios&#039;&#039; directory within your [[user data directory]].&lt;br /&gt;
# Launch Factorio&lt;br /&gt;
# Click &#039;&#039;Play&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;Multiplayer&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;Scenario&#039;&#039;&lt;br /&gt;
# Choose the PvP scenario you want and click &#039;&#039;Create&#039;&#039;&lt;br /&gt;
# Choose latency and other settings, then click &#039;&#039;Play&#039;&#039;&lt;br /&gt;
# Other players can now join the game&lt;br /&gt;
&lt;br /&gt;
=== Forces ===&lt;br /&gt;
&lt;br /&gt;
Forces can be manually created via the console. This allows any map/scenario to be used for PvP. This may not be as convenient as a pre-made PvP scenario, as there will be no way for players to turn on/off cease fires other than through the console.&lt;br /&gt;
&lt;br /&gt;
Each created force has its own research progression and different forces may attack each other.&lt;br /&gt;
&lt;br /&gt;
The console commands for setting up and controlling forces are below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.create_force(&amp;quot;Name&amp;quot;)&lt;br /&gt;
--Creates the force &amp;quot;Name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
game.players[&amp;quot;Player_name&amp;quot;].force = game.forces[&amp;quot;Name&amp;quot;]&lt;br /&gt;
--Sets this player to the new force&lt;br /&gt;
&lt;br /&gt;
game.forces[&amp;quot;Name&amp;quot;].set_cease_fire(&amp;quot;Other_force_name&amp;quot;, true)&lt;br /&gt;
--Sets the new force ceasefire to the &amp;quot;other force&amp;quot;&lt;br /&gt;
&lt;br /&gt;
game.forces[&amp;quot;Name&amp;quot;].set_spawn_position({x = 10, y = 20}, game.surfaces[1])&lt;br /&gt;
--Sets the spawn position of the force&lt;br /&gt;
&lt;br /&gt;
game.print(#game.forces)&lt;br /&gt;
--Prints the number of forces&lt;br /&gt;
&lt;br /&gt;
for name, force in pairs (game.forces) do&lt;br /&gt;
   game.print(name)&lt;br /&gt;
end&lt;br /&gt;
--Prints the name of all the forces&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ability of players and entities belonging to one force to interact with structures belonging to another, non-friendly force is limited. However, some types of interactions are still possible:&lt;br /&gt;
&lt;br /&gt;
;Manual pickup from belts&lt;br /&gt;
: Players can pick up items traveling along a transport belt that belongs to an opposing force. Note however that this can&#039;t be automated: Inserters will &#039;&#039;not&#039;&#039; take items from an opposing force&#039;s belts.&lt;br /&gt;
;Belt network connection&lt;br /&gt;
: Belts will connect to each other regardless of force membership, so it&#039;s possible to extend an opposing force&#039;s belt line, and items will flow to them. It is also possible to side-load into, and place items onto (with inserters) an opposing force&#039;s belt line.&lt;br /&gt;
;Fluid network connection&lt;br /&gt;
: Pipes (and storage tanks, and pumps, &amp;amp;c) will connect to each other regardless of force membership. For example, it&#039;s possible to pump fluids out of or into a storage tank belonging to an opposing force.&lt;br /&gt;
;Power leeching&lt;br /&gt;
: Players can draw power from an opposing force&#039;s electric network, by building structures inside the coverage area of a power pole belonging to an opposing force. Power poles that you build next to a power pole belonging to an opposing force will automatically connect to it, but will be impossible to connect or disconnect manually.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Narrative history ===&lt;br /&gt;
&lt;br /&gt;
Because of the potentially immense amount of activity on a map, the game engine utilizes a [https://www.factorio.com/blog/post/fff-76 lock step architecture]. All instances of the game run full simulations of the entire world and only player actions are transferred across the network.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games were introduced to Factorio with version 0.11.0. The only connection method available was peer-to-peer mode which meant every player had to be able to directly communicate with every other player. In version 0.12.4, a client-server mode of communication was introduced in which the server (either a dedicated one or the player who hosted the game) relays messages to all peers. This means that direct connection between all players is no longer necessary. As of version 0.13, P2P connecting is completely removed.&lt;br /&gt;
&lt;br /&gt;
As of version 0.12.0, the game features &amp;quot;latency hiding&amp;quot; mechanics where the game simulates some of the player&#039;s actions locally to make some common interactions (such as moving the player&#039;s character) more fluid.  Not every action is a part of latency hiding – most notably, car or train driving and shooting are not a part of it.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
Maintainer note: The following history may not be fully up to date, or comprehensive. Factorio&#039;s multiplayer has undergone a great deal of small changes since its inception, however this history will provide a rough overview.&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.14|&lt;br /&gt;
* Added multiplayer server option &amp;quot;Autosave only on server&amp;quot;.&lt;br /&gt;
* Deconstructing/canceling deconstruction sets the &amp;quot;last user&amp;quot; on an entity.&lt;br /&gt;
* Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.13|&lt;br /&gt;
* Reconnecting to multiplayer game that the player is already in (due to being dropped, most often) instantly closes the previous connection and connects the player.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.11|&lt;br /&gt;
* Multiplayer user names can only consist of letters, and &amp;lt;code&amp;gt; -_. &amp;lt;/code&amp;gt; characters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.10|&lt;br /&gt;
* Disabled 32bit (x86) multiplayer. All hosts and members must be running the 64bit (x86_64) version of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.8|&lt;br /&gt;
* More than 10 players in one game will reduce the rate the game is saved to the server.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.6|&lt;br /&gt;
* Username is now set to username setting, not email.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.5|&lt;br /&gt;
* Added AFK Auto kick interval to multiplayer host settings (with never as default).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.3|&lt;br /&gt;
* When save of scenario is loaded in multiplayer, it&#039;s scenario is saved in user scenarios.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; command to print the current map age.&lt;br /&gt;
* Added option to host multiplayer game with scenario (it only had new game/load game there).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.2|&lt;br /&gt;
* Can specify limit of upload speed when hosting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.0|&lt;br /&gt;
* Server doesn&#039;t stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.&lt;br /&gt;
* Players automatically quit game after 3 desyncs.&lt;br /&gt;
* Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Server stdout messages now contain time stamps and message-type tags}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Limit multiplayer player name to 60 characters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Improved Multiplayer game UX&lt;br /&gt;
* Server games are published to the server and clients can browse existing games.&lt;br /&gt;
* Removed multiplayer peer-to-peer mode.&lt;br /&gt;
* Building sound is played also for other players in multiplayer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.31|&lt;br /&gt;
* Human readable error notice when multiplayer connection wasn&#039;t successful. (https://forums.factorio.com/23132)&lt;br /&gt;
* Improved map download speed when connecting to multiplayer game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.30|&lt;br /&gt;
* Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.28|&lt;br /&gt;
* Added --port to specify which network port the game should use, when hosting with --start-server or --mp-load-game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.27|&lt;br /&gt;
* The report of different mods when trying to connect to multiplayer game is now scroll-able when needed.&lt;br /&gt;
* Better message when the server leaves a multiplayer game}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.11|&lt;br /&gt;
* Added --no-auto-pause: When running as a server, --no-auto-pause will prevent stopping the game when no players are connected.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.9|&lt;br /&gt;
* Added resume button to multiplayer game menu}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.7|&lt;br /&gt;
*New command line options for the headless server: --disallow-commands and --peer-to-peer}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.5|&lt;br /&gt;
* Multiplayer broadcast (heartbeats) is done via a single message when not using peer2peer.&lt;br /&gt;
* Further optimizations in size of the Multiplayer heartbeat (message sent every tick).&lt;br /&gt;
* LatencyState is suspended when player is killed (and waiting for respawn) in Multiplayer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.4|&lt;br /&gt;
* Simple mechanism for multiplayer relaying via the server.&lt;br /&gt;
* Less annoying glitches when running and shooting in multiplayer with latency hiding.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Multiplayer latency hiding (gives impression that some common tasks are performed immediately)&lt;br /&gt;
* Factorio can run as a dedicated server without graphics.&lt;br /&gt;
* Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces&lt;br /&gt;
* IPv6 support for multiplayer.&lt;br /&gt;
* DNS names can be used when connecting to multiplayer game.&lt;br /&gt;
* Player&#039;s logistic filters are now remembered after respawn in multiplayer&lt;br /&gt;
* Smaller multiplayer heartbeat packet size.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.19|&lt;br /&gt;
* Multiplayer dropping threshold is doubled during map upload / download.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Autosaves in multiplayer are performed at the same time by all clients (interval is set by hosting player).&lt;br /&gt;
* Progress bar is shown when non-responsive peers are about to be dropped from the game in the Multiplayer.&lt;br /&gt;
* Progress bar is shown when other peers in multiplayer are saving map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.16|&lt;br /&gt;
* Revived character (after dying in multiplayer) are placed on the spawn point instead of the center of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.2|&lt;br /&gt;
*  Mods that don&#039;t affect game state are not needed to be synchronized when playing multiplayer game or replaying game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=217640</id>
		<title>Template talk:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=217640"/>
		<updated>2026-04-02T17:44:14Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Translation issue */ FixeD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven&#039;t found a parameter for the simple size (or area) of a machinery (like 3x3 for assembling machines...). I think we should add a parameter like &amp;lt;nowiki&amp;gt;{{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }}&amp;lt;/nowiki&amp;gt; --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 12:34, 2 March 2017 (UTC)&lt;br /&gt;
:I had a look at the template and came to an agreement with the other admin: We&#039;ll be using the dimensions parameter. The format of the parameter should be (X-dimensions)x(Y-dimension) for entities that can&#039;t be rotated and (Bigger number)x(Smaller number) for entites that can be rotated, like the splitter. --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 18:47, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearance suggestion? ==&lt;br /&gt;
&lt;br /&gt;
Hey there! &lt;br /&gt;
&lt;br /&gt;
Strange question... do you think it&#039;d look nicer if the arrow for showing the internal name and prototype would look better if it was placed underneath the edit link (as in, aligned to the right, and approximately on the same line as the category)? In my opinion, I think it maybe might look better because right now it takes up so much extra space? I know nothing about UX! &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I made the change on [[Template:Infobox/sandbox]], however the arrow is much harder to &amp;quot;find&amp;quot;. Because of that the current decision is to not modify the position in the infobox. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:44, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for the amazingly quick response and the effort you put into checking it out though! This wiki is awesome because of you :D I&#039;ll try to read more into the style guides and how you like to run the wiki too. I&#039;ll definitely start by getting my pages to match the superb quality of the rest of the wiki. I also made the change to my user style if anyone is interested [[User:Lexxy_Fox/common.css]] --[[User:Lexxy Fox|Lexxy Fox]] ([[User talk:Lexxy Fox|talk]]) 00:33, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle top speed ==&lt;br /&gt;
Should probably have an extra Infobox line for vehicle top speed. As it stands right now, none of the pages on higher tier fuels (solid, rocket and nuclear) say anything about the fuel&#039;s top speed increase, which arguably is one of the most important reasons to actually switch to a higher tier fuel.  --[[User:Empirebuilder1|Empirebuilder1]] ([[User talk:Empirebuilder1|talk]]) 22:25, 30 April 2018 (UTC)&lt;br /&gt;
:Added. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:55, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move Prototype type above Internal name ==&lt;br /&gt;
Please move the Prototype type up one line. Modders use data.raw[&amp;quot;type&amp;quot;][&amp;quot;name&amp;quot;], so they want the type first.&lt;br /&gt;
--[[User:DaveMcW|DaveMcW]] ([[User talk:DaveMcW|talk]]) 03:21, 27 January 2019 (UTC)&lt;br /&gt;
: Thanks for the suggestion, I changed it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:06, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It is not possible to nullify vaule for space age mod ==&lt;br /&gt;
&lt;br /&gt;
If there is for example &amp;quot;allows&amp;quot; in base game, but space-age do not &amp;quot;allows&amp;quot; anything then there is no way to remove it for space age. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 06:43, 25 October 2024 (UTC)&lt;br /&gt;
: I was wondering whether that&#039;d be a problem... Which technology needs this functionality? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:03, 25 October 2024 (UTC)&lt;br /&gt;
:: [[Speed module 3 (research)]] is not required for rocket silo tech.  ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 10:12, 25 October 2024 (UTC)&lt;br /&gt;
::: Thanks! I changed the code so that if you set &amp;lt;nowiki&amp;gt;space-age-allows = none&amp;lt;/nowiki&amp;gt; it will override the default and hide the row. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:45, 25 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Rocket Capacity as a parameter to infobox ==&lt;br /&gt;
&lt;br /&gt;
With Space Age, we should add document the rocket capacity of items, as this is a new metadata value that would be useful to viewers. ~~ Jopika {{Unsigned|Jopika|05:07, 28 October 2024 (UTC)}}&lt;br /&gt;
: Added as rocket-capacity. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:42, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asteroid Collector - Infobox lines ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if we should have extra infobox lines for the [[Asteroid collector]], namely collector-arm-quantity, collection-area, and collector-arm-max-speed, as it shows in the in game factoriopedia. --[[User:Soundfoam|Soundfoam]] ([[User talk:Soundfoam|talk]]) 8:34, 29 October 2024 (UTC)&lt;br /&gt;
: Added as asteroid-collection-area, asteroid-collection-arm-speed and asteroid-collection-arm-count since they&#039;re affected by quality. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:42, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rotation Speed Parameter ==&lt;br /&gt;
Could anyone here add rotation speed as a parameter? Normally this info on inserters are reserved for deeper in the article, but since quality now directly boosts rotation speed, it should probably be presented in the info box. [[User:Brin|Brin]] ([[User talk:Brin|talk]]) 16:31, 31 October 2024 (UTC)&lt;br /&gt;
: Added as rotation-speed. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:42, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;Energy&#039; parameter doesn&#039;t have a heat condition ==&lt;br /&gt;
&lt;br /&gt;
This is a problem in the case of the [[heat exchanger]] where it consumes energy through heat and not the &amp;quot;burner&amp;quot; condition. Is there an existing method of doing this?&lt;br /&gt;
--[[User:Soundfoam|Soundfoam]] ([[User talk:Soundfoam|talk]]) 13:12, 2 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: On a related note, energy penalties and bonuses of modules are not displayed at all because they lack the energy type condition (see e.g. [[Infobox:Productivity module]]). A workaround I found is to append &amp;quot;electric&amp;quot; at the end (e.g. [[Infobox:Speed module]]), but this is not correct because the biochamber doesn&#039;t consume electric energy but is affected by modules. [[User:Nvscalling|Nvscalling]] ([[User talk:Nvscalling|talk]]) 01:31, 11 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problem with technologies if they have a different name than the item ==&lt;br /&gt;
&lt;br /&gt;
If the name of the technology and the item are different (at least in Polish), the technology infobox displays the item name. Example here: [[Processing_unit_(research)/pl]]. Items are usually singular, but technologies are plural. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 16:19, 2 November 2024 (UTC)&lt;br /&gt;
: I&#039;ve changed the infobox and then TechNav to include &amp;quot; (research)&amp;quot; at the end of the technology name, like the page name, as discussed on [[User_talk:Bilka#Cleanup_request|my talk page]]. So it should now be possible to translate these technology name and item name separately. Thanks for bringing up that this was an issue! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:28, 7 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fuel-value cannot handle fuel types other than &amp;quot;burner&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fuel-value parameter does not work for [[bioflux]] or [[nutrients]], as these use non-burner fuel types. [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 17:35, 7 November 2024 (UTC)&lt;br /&gt;
: Fixed in [[Template:Type]] by adding both nutrients and food as types. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:13, 24 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do we want to display units in Quality-template ==&lt;br /&gt;
&lt;br /&gt;
Do we want&lt;br /&gt;
&lt;br /&gt;
{{Quality|1|2|3|4|5}} MW&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{Quality|1 MW| 2 MW| 3 MW| 4 MW| 5 MW}}&lt;br /&gt;
&lt;br /&gt;
Compare [[Construction robot]] with [[Logistic robot]] for an in-infobox-context example. (until its reverted i suppose)&lt;br /&gt;
&lt;br /&gt;
I&#039;d argue the latter makes most sense, and that is the way it looks for almost all units (time,distance,degrees) except in some cases I&#039;ve seen watts and joules extracted to be on the outside of the quality template. Should we fix those? -- [[User:Zaz|Zaz]] ([[User talk:Zaz|talk]]) 10:33, 13 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I&#039;d prefer the latter too, because in some cases the quality boost from power pushes the building&#039;s production/consumption to MWs instead of kWs. It also just feels much more readable. [[User:Brin|Brin]] ([[User talk:Brin|talk]]) 17:57, 13 November 2024 (UTC)&lt;br /&gt;
* The code does become somewhat less readable. MW goes through the translation template so there is significant bloat. Also sometimes the layout decides to put the MW part on a new line, increasing the height of the table. Some pages have solved this by adding &amp;amp;amp;nbsp; which solves the layout problem but makes the bloat worse. -- [[User:Zaz|Zaz]] ([[User talk:Zaz|talk]]) 06:58, 14 November 2024 (UTC)&lt;br /&gt;
* look at [[Thruster]] as an example. If we inline the units, the sidebar becomes too wide and the layout breaks. &lt;br /&gt;
[[File:Thruster page infobox layout issue A.png|thumb]] &lt;br /&gt;
[[File:Thruster page infobox layout issue B.png|thumb]]&lt;br /&gt;
--[[User:Zaz|Zaz]] ([[User talk:Zaz|talk]]) 15:22, 14 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noinclude ==&lt;br /&gt;
&lt;br /&gt;
The example puts the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tag on the line after the &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; that ends the transclusion of {{t|Infobox}}. If the template is then transcluded with a line break after it, which is the usual style, the result is two subsequent line breaks, which is parsed by MediaWiki as a paragraph break, resulting in an empty paragraph after the infobox that appears in the article as a spurious blank line. To avoid this, the &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; tag should always go immediately after then &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; without a space or line break. [[User:Thrawcheld|Thrawcheld]] ([[User talk:Thrawcheld|talk]]) 18:42, 25 January 2025 (UTC)&lt;br /&gt;
: Fixed the example, thanks for finding where that pesky whitespace was coming from! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:40, 28 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Defaulting to the Space Age tab ==&lt;br /&gt;
&lt;br /&gt;
[[Recycling (research)]] is unlocked by the Quality mod, then altered by the Space Age mod: without Space Age, the tech costs 5000 red, green, blue and purple science. Adding this information to the infobox means the default information is that for the base game, but most people (presumably) play with both. Would it be possible to add a parameter like &amp;quot;default-to-space-age=yes&amp;quot; to have the Space Age tab opened by default? [[User:Thrawcheld|Thrawcheld]] ([[User talk:Thrawcheld|talk]]) 18:51, 25 January 2025 (UTC)&lt;br /&gt;
: Ideally I would like the state of the tab to persist, so if you open space age on one page, it would also be selected on all other pages until you select base game again. Do you think that would solve this as well, or do you think the differing default would still be needed? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:42, 28 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation issue ==&lt;br /&gt;
&lt;br /&gt;
The new landmark &amp;quot;Object description&amp;quot; can&#039;t be translated on pages in other languages. I&#039;ve added the translation term in the translation template, but it didn&#039;t work. [[User:Cardinal|Cardinal]] ([[User talk:Cardinal|talk]]) 03:01, 14 January 2026 (UTC)&lt;br /&gt;
: Fixed! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:44, 2 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Infobox&amp;diff=217639</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Infobox&amp;diff=217639"/>
		<updated>2026-04-02T17:43:15Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Make &amp;quot;Object description&amp;quot; translatable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-header &lt;br /&gt;
 {{#switch: {{{category}}}&lt;br /&gt;
 | Logistics             = logistics&lt;br /&gt;
 | Production            = production&lt;br /&gt;
 | Intermediate products = intermediates&lt;br /&gt;
 | Space                 = space&lt;br /&gt;
 | Combat                = combat&lt;br /&gt;
 | Technology            = technology&lt;br /&gt;
 | #default              = default-infobox&lt;br /&gt;
 }}&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding: 5px 0;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:32px;&amp;quot; |{{Icon|{{{icon|{{No language suffix/No namespace}}}}}|||space-age={{{space-age|}}}}} &lt;br /&gt;
| class=&amp;quot;infobox-header-text&amp;quot; | &amp;lt;span&amp;gt;{{Translation|{{{name|{{No language suffix/No namespace}}}}} }}&amp;lt;/span&amp;gt;&lt;br /&gt;
|class=&amp;quot;plainlinks infobox-edit-link&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;display: none;&amp;quot; | [{{fullurl:{{ns:3002}}:{{#replace:{{No language suffix/No namespace}}| |_}}|action=edit}} {{Translation|Edit}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if: {{{image|}}}&lt;br /&gt;
|&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;&lt;br /&gt;
[[File:{{{image}}}{{#ifeq: {{#explode: {{{image}}}|.|1}}||.png}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{changed-by-space-age-mod|}}} |&lt;br /&gt;
&amp;lt;ul class=&amp;quot;tabber&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;tab-head tab-head-1 tab-head-active&amp;quot; data-name=&amp;quot;{{Translation|Base game}}&amp;quot;&amp;gt;{{Translation|Base game}}&amp;lt;/li&amp;gt;&amp;amp;nbsp;&amp;lt;li class=&amp;quot;tab-head tab-head-2&amp;quot; data-name=&amp;quot;{{Translation|Space Age mod}}&amp;quot;&amp;gt;{{Translation|Space Age mod}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;tab tab-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Infobox|base_tab}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;tab tab-2 hidden&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Infobox|space_age_tab}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
{{#invoke:Infobox|base_tab}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;h2 class=&amp;quot;landmark&amp;quot;&amp;gt;{{Translation|Object description}}&amp;lt;/h2&amp;gt;{{#ifeq: {{{space-age|}}} | yes | {{#ifeq: {{NAMESPACE}} | Infobox | | {{#ifeq: {{NAMESPACE}} | Template | | {{Category|Space Age}} }} }} }}{{#seo:&lt;br /&gt;
|og:site_name=Official Factorio Wiki&lt;br /&gt;
|og:type=article&lt;br /&gt;
|title={{Translation|{{No_language_suffix/No_namespace}}}} - Factorio Wiki&lt;br /&gt;
|og:image={{#if:{{{image|}}}|https://{{SERVERNAME}}/images/{{ucfirst:{{#replace:{{#if:{{{image|}}}|{{{image}}}{{#ifeq:{{#explode:{{{image}}}|.|1}}||.png}}|}}| |_}}}}|https://{{SERVERNAME}}/images/{{ucfirst:{{#replace:{{ConvertName|{{{icon|{{No_language_suffix/No_namespace}}}}}}}| |_}}}}.png}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Yumako&amp;diff=217638</id>
		<title>Yumako</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Yumako&amp;diff=217638"/>
		<updated>2026-04-02T17:30:11Z</updated>

		<summary type="html">&lt;p&gt;Bilka: shorter link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Yumako}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Yumako&#039;&#039;&#039; is a resource found in [[Gleba]]{{SA}}. It can obtained by harvesting [[yumako tree]]s. It is one of two fruits found on the planet essential in progression. It can be processed into [[yumako mash]].&lt;br /&gt;
&lt;br /&gt;
When consumed, it instantly grants the [[player]] 80 health points, along with 16 health points per second for the next 12 seconds. This effect has a 16 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
Yumako fruits have a much longer [[Spoilage mechanics|spoil time]] than their initially processed form ([[yumako mash]]), 1 hour vs. 3 minutes. As such, the fruits can be transported fairly long distances without losing too much freshness.&lt;br /&gt;
&lt;br /&gt;
Since [[agricultural tower]]s have no module slots, quality seeds do not produce quality fruits, and yumako mash recycles into itself, the only way to get quality yumako fruits is by [[Recycler|recycling]] them with quality modules. The probability of getting quality fruit is then 1/4 of the recycler&#039;s quality percentage.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Player health regen boost.png|The player under the health boost effect.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
* [[Jellynut]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Jellynut&amp;diff=217637</id>
		<title>Jellynut</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Jellynut&amp;diff=217637"/>
		<updated>2026-04-02T17:29:45Z</updated>

		<summary type="html">&lt;p&gt;Bilka: shorter link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Jellynut}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Jellynut&#039;&#039;&#039; is an edible crop harvested from a [[jellystem]] on [[Gleba]]. It increases the [[player]]&#039;s movement speed by 150% for 12 seconds when consumed. It can also be processed into [[jelly]]. When used as a [[fuel]], it has 40 times the energy value of [[spoilage]] and 5 times that of [[yumako]].&lt;br /&gt;
&lt;br /&gt;
Jellynuts have a much longer [[Spoilage mechanics|spoil time]] than their initially processed form ([[jelly]]), 1 hour vs. 4 minutes. As such, jellynuts can be transported fairly long distances without losing too much freshness.&lt;br /&gt;
&lt;br /&gt;
Since [[agricultural tower]]s have no module slots, quality seeds do not produce quality fruits, and jelly recycles into itself, the only way to get quality jellynuts is by [[Recycler|recycling]] them with quality modules. The probability of getting quality nuts is then 1/4 of the recycler&#039;s quality percentage.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:player_speed_boost.png|The player under the speed boost effect.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
* [[Yumako]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_targeting_remote&amp;diff=217630</id>
		<title>Artillery targeting remote</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_targeting_remote&amp;diff=217630"/>
		<updated>2026-03-30T13:50:32Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Updated 2.0 history to official changelog line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Artillery targeting remote}}&lt;br /&gt;
The &#039;&#039;&#039;Artillery targeting remote&#039;&#039;&#039; is used to manually designate targets for the [[artillery wagon]] and [[artillery turret]] by clicking somewhere with them - either from the map or normally from the world. Targets expire when an artillery wagon or turret shoots the spot they designate, or after 1 minute has elapsed. Placing targets with an artillery targeting remote does not use the item up - usually only one remote needs to be crafted per game. Using this item massively increases the range of artillery compared to having artillery fire automatically.&lt;br /&gt;
&lt;br /&gt;
The number next to the remote when it is held in hand or pinned to the quickbar indicates how many artillery wagons or turrets are in range and contain ammunition. The remote has no effect if a designated location is outside of the range of all artillery.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=190px heights=190px&amp;gt;&lt;br /&gt;
File:artillery remote on map.png|Orange designated fire locations on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Removed some of the abstract items (red wire, green wire, discharge defense, artillery remote, spidertron remote) and replaced them with shortcut bar tools which can be used anytime for free. (https://factorio.com/blog/post/fff-379)&lt;br /&gt;
: These tools can still be placed into the quickbar if desired.}}&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-220 Friday Facts #220 - The best Friday Facts ever]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Defense}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Processing_unit&amp;diff=217629</id>
		<title>Infobox:Processing unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Processing_unit&amp;diff=217629"/>
		<updated>2026-03-30T13:47:36Z</updated>

		<summary type="html">&lt;p&gt;Bilka: player can also recycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = processing-unit&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|rocket-capacity=300 (3 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 10 + Advanced circuit, 2 + Electronic circuit, 20 + Sulfuric acid, 5&lt;br /&gt;
|total-raw = Time, 54 + Copper plate, 40 + Iron plate, 24 + Plastic bar, 4 + Sulfuric acid, 5&lt;br /&gt;
|required-technologies = Processing unit&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers = Atomic bomb + Personal battery MK2 + Cargo landing pad + Discharge defense + Efficiency module 2 + Efficiency module 3 + Energy shield MK2 + Exoskeleton + Portable fission reactor + Personal laser defense + Personal roboport MK2 + Power armor + Power armor MK2 + Productivity module 2 + Productivity module 3 + Rocket part + Rocket silo + Satellite + Speed module 2 + Speed module 3 + Spidertron + Utility science pack&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Assembling machine 2 + Assembling machine 3 + Electromagnetic plant + Recycler + Player&lt;br /&gt;
|space-age-consumers = Artillery turret + Artillery wagon + Asteroid collector + Atomic bomb + Capture bot rocket + Cargo bay + Cargo landing pad + Cryogenic plant + Discharge defense + Electromagnetic plant + Efficiency module 2 + Efficiency module 3 + Energy shield MK2 + Exoskeleton + Mech armor + Personal battery MK2 + Personal laser defense + Personal roboport MK2 + Portable fission reactor + Power armor + Power armor MK2 + Productivity module 2 + Productivity module 3 + Quality module 2 + Quality module 3 + Quantum processor + Recycler + Rocket part + Rocket silo + Rocket turret + Space platform starter pack + Speed module 2 + Speed module 3 + Spidertron + Stack inserter + Tesla turret + Thruster + Turbo splitter + Utility science pack&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Stone&amp;diff=217628</id>
		<title>Infobox:Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Stone&amp;diff=217628"/>
		<updated>2026-03-30T13:47:14Z</updated>

		<summary type="html">&lt;p&gt;Bilka: player can also recycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = b09868&lt;br /&gt;
|prototype-type = resource&lt;br /&gt;
|internal-name = stone&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|image = stone_entity&lt;br /&gt;
|mining-time = 1&lt;br /&gt;
|producers = Manual + Mining drill&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|rocket-capacity = 500 (10 {{Translation|stacks}})&lt;br /&gt;
|consumers = Landfill + Rail + Stone brick + Stone furnace&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Manual + Mining drill + Big mining drill + Foundry + Recycler + Player&lt;br /&gt;
|space-age-consumers = Landfill + Foundation + Rail + Stone brick + Stone furnace + Holmium solution + Electrolyte&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Battery&amp;diff=217627</id>
		<title>Infobox:Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Battery&amp;diff=217627"/>
		<updated>2026-03-30T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;Bilka: player can also recycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = battery&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=200&lt;br /&gt;
|rocket-capacity = 400 (2 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 4 + Copper plate, 1 + Iron plate, 1 + Sulfuric acid, 20&lt;br /&gt;
|required-technologies = Battery&lt;br /&gt;
|producers    =Chemical plant&lt;br /&gt;
|consumers = Accumulator + Personal battery + Flying robot frame + Laser turret + Personal roboport&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Chemical plant + Cryogenic plant + Recycler + Player&lt;br /&gt;
|space-age-consumers = Accumulator + Personal battery + Flying robot frame + Laser turret + Personal roboport + Supercapacitor&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Concrete&amp;diff=217626</id>
		<title>Infobox:Concrete</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Concrete&amp;diff=217626"/>
		<updated>2026-03-30T13:46:54Z</updated>

		<summary type="html">&lt;p&gt;Bilka: player can also recycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = 383838&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = concrete&lt;br /&gt;
|image=Concrete tile&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|recipe = Time, 10 + Iron ore, 1 + Stone brick, 5 + Water, 100 = Concrete, 10&lt;br /&gt;
|required-technologies =Concrete&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers = Artillery turret + Cargo landing pad + Centrifuge + Hazard concrete + Nuclear reactor + Refined concrete + Rocket silo&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-consumers = Hazard concrete + Refined concrete + Nuclear reactor + Recycler + Centrifuge + Heating tower + Cargo landing pad + Rocket silo&lt;br /&gt;
|space-age-producers = Assembling machine 2 + Assembling machine 3 + Foundry + Recycler + Player&lt;br /&gt;
|walking-speed = 140%&lt;br /&gt;
|recycling-results = Iron ore, 0.025 + Stone brick, 0.125&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Steel_plate&amp;diff=217625</id>
		<title>Infobox:Steel plate</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Steel_plate&amp;diff=217625"/>
		<updated>2026-03-30T13:46:42Z</updated>

		<summary type="html">&lt;p&gt;Bilka: player can also recycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = steel-plate&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|recipe = Time, 16 + Iron plate, 5&lt;br /&gt;
|required-technologies = Steel processing&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|rocket-capacity=400 (4 {{Translation|stacks}})&lt;br /&gt;
|producers     = Furnace&lt;br /&gt;
|consumers = Artillery turret + Artillery wagon + Assembling machine 2 + Barrel + Personal battery + Beacon + Belt immunity equipment + Big electric pole + Cannon shell + Car + Cargo landing pad + Cargo wagon + Centrifuge + Chemical plant + Cluster grenade + Combat shotgun + Discharge defense + Electric furnace + Energy shield + Engine unit + Exoskeleton + Explosive cannon shell + Flamethrower + Flamethrower ammo + Flamethrower turret + Fluid wagon + Flying robot frame + Gate + Heat exchanger + Heat pipe + Heavy armor + Land mine + Laser turret + Locomotive + Low density structure + Medium electric pole + Modular armor + Nightvision + Nuclear reactor + Oil refinery + Personal roboport + Piercing rounds magazine + Piercing shotgun shells + Poison capsule + Power armor + Pump + Pumpjack + Rail + Refined concrete + Roboport + Rocket silo + Slowdown capsule + Solar panel + Portable solar panel + Steel chest + Steel furnace + Storage tank + Substation + Tank + Train stop&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Furnace + Foundry + Recycler + Player&lt;br /&gt;
|space-age-consumers = Agricultural tower + Assembling machine 2 + Barrel + Personal battery + Beacon + Belt immunity equipment + Big electric pole + Cannon shell + Capture bot rocket + Car + Cargo bay + Cargo landing pad + Cargo wagon + Centrifuge + Chemical plant + Cluster grenade + Combat shotgun + Crusher + Destroyer capsule + Discharge defense + Electric furnace + Electromagnetic plant + Energy shield + Engine unit + Exoskeleton + Explosive cannon shell + Flamethrower + Flamethrower ammo + Flamethrower turret + Fluid wagon + Flying robot frame + Foundry + Gate + Heat exchanger + Heat pipe + Heavy armor + Land mine + Laser turret + Lightning rod + Locomotive + Low density structure + Medium electric pole + Modular armor + Nightvision + Nuclear reactor + Oil refinery + Personal roboport + Piercing rounds magazine + Piercing shotgun shells + Poison capsule + Power armor + Pump + Pumpjack + Rail + Rail ramp + Rail support + Railgun ammo + Recycler + Refined concrete + Roboport + Rocket silo + Rocket turret + Slowdown capsule + Solar panel + Portable solar panel + Space platform foundation + Space platform starter pack + Steel chest + Steel furnace + Storage tank + Substation + Tank + Thruster + Train stop&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Solid_fuel&amp;diff=217624</id>
		<title>Infobox:Solid fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Solid_fuel&amp;diff=217624"/>
		<updated>2026-03-30T13:46:34Z</updated>

		<summary type="html">&lt;p&gt;Bilka: player can also recycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = solid-fuel&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|rocket-capacity = 1000 (20 {{Translation|stacks}})&lt;br /&gt;
|fuel-value=12 {{Translation|MJ}} burner&lt;br /&gt;
|vehicle-acceleration = {{Quality|120%|126%|132%|138%|150%}}&lt;br /&gt;
|vehicle-top-speed = {{Quality|105%|106.5%|108%|109.5%|112.5%}}&lt;br /&gt;
|required-technologies = Advanced oil processing + Oil processing&lt;br /&gt;
|consumers = Rocket fuel&lt;br /&gt;
|producers = Chemical plant&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Boiler + Stone furnace + Steel furnace + Burner mining drill + Locomotive + Tank + Car + Heating tower&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-consumers = Rocket fuel + Ammonia rocket fuel + Fluoroketone (hot)&lt;br /&gt;
|space-age-required-technologies = Advanced oil processing + Oil processing + Planet discovery Aquilo&lt;br /&gt;
|space-age-producers = Chemical plant + Cryogenic plant + Recycler + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Iron_gear_wheel&amp;diff=217623</id>
		<title>Infobox:Iron gear wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Iron_gear_wheel&amp;diff=217623"/>
		<updated>2026-03-30T13:45:59Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = iron-gear-wheel&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|rocket-capacity = 1000 (10 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 0.5 + Iron plate, 2&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Artillery turret + Artillery wagon + Assembling machine 1 + Assembling machine 2 + Automation science pack + Bulk inserter + Burner inserter + Burner mining drill + Cargo wagon + Centrifuge + Chemical plant + Combat shotgun + Defender capsule + Electric mining drill + Engine unit + Express splitter + Express transport belt + Express underground belt + Fast splitter + Fast transport belt + Fast underground belt + Flamethrower + Flamethrower turret + Fluid wagon + Gun turret + Inserter + Lab + Long-handed inserter + Offshore pump + Oil refinery + Personal roboport + Pumpjack + Radar + Repair pack + Roboport + Rocket launcher + Shotgun + Steam engine + Steam turbine + Submachine gun + Tank + Transport belt&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-consumers = Artillery turret + Artillery wagon + Assembling machine 1 + Assembling machine 2 + Automation science pack + Bulk inserter + Burner inserter + Burner mining drill + Cargo wagon + Centrifuge + Chemical plant + Combat shotgun + Defender capsule + Electric mining drill + Engine unit + Express splitter + Express transport belt + Express underground belt + Fast splitter + Fast transport belt + Fast underground belt + Flamethrower + Flamethrower turret + Fluid wagon + Gun turret + Inserter + Lab + Long-handed inserter + Offshore pump + Oil refinery + Personal roboport + Pumpjack + Radar + Repair pack + Roboport + Rocket launcher + Shotgun + Steam engine + Steam turbine + Submachine gun + Tank + Transport belt + Rocket turret + Recycler&lt;br /&gt;
|space-age-producers = Assembling machine + Player + Foundry + Recycler&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Ice&amp;diff=217622</id>
		<title>Infobox:Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Ice&amp;diff=217622"/>
		<updated>2026-03-30T13:45:45Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = ice&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|rocket-capacity = 1000 (20 {{Translation|stacks}})&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|producers = Crusher + Chemical plant + Cryogenic plant + Player + Recycler&lt;br /&gt;
|consumers = Cryogenic science pack + Ice melting + Ice platform + Space science pack&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Holmium_ore&amp;diff=217621</id>
		<title>Infobox:Holmium ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Holmium_ore&amp;diff=217621"/>
		<updated>2026-03-30T13:45:08Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = holmium-ore&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 500 (10 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 0.2 + Scrap, 1 = Holmium ore, 0.01 + Advanced circuit, 0.03 + Battery, 0.04 + Concrete, 0.06 + Copper cable, 0.03 + Ice, 0.05 + Iron gear wheel, 0.2 + Low density structure, 0.01 + Processing unit, 0.02 + Solid fuel, 0.07 + Steel plate, 0.04 + Stone, 0.04&lt;br /&gt;
|producers = Recycler + Player&lt;br /&gt;
|required-technologies = Recycling&lt;br /&gt;
|consumers = Holmium solution&lt;br /&gt;
|recycling-results = Holmium ore, 0.25&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure&amp;diff=217620</id>
		<title>Infobox:Low density structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure&amp;diff=217620"/>
		<updated>2026-03-30T13:44:57Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = low-density-structure&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|recipe = Time, 15 + Copper plate, 20 + Plastic bar, 5 + Steel plate, 2&lt;br /&gt;
|required-technologies = Low density structure&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Personal battery MK2 + Energy shield MK2 + Portable fission reactor + Personal laser defense + Personal roboport MK2 + Power armor MK2 + Rocket part + Satellite + Spidertron + Utility science pack&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|rocket-capacity = 200 (4 {{Translation|stacks}})&lt;br /&gt;
|space-age-producers = Assembling machine + Foundry + Recycler + Player&lt;br /&gt;
|space-age-consumers = Personal battery MK2 + Energy shield MK2 + Portable fission reactor + Personal laser defense + Power armor MK2 + Rocket part + Utility science pack + Asteroid collector + Cargo bay + Crusher&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Processing_unit&amp;diff=217619</id>
		<title>Infobox:Processing unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Processing_unit&amp;diff=217619"/>
		<updated>2026-03-30T13:44:45Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = processing-unit&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|rocket-capacity=300 (3 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 10 + Advanced circuit, 2 + Electronic circuit, 20 + Sulfuric acid, 5&lt;br /&gt;
|total-raw = Time, 54 + Copper plate, 40 + Iron plate, 24 + Plastic bar, 4 + Sulfuric acid, 5&lt;br /&gt;
|required-technologies = Processing unit&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers = Atomic bomb + Personal battery MK2 + Cargo landing pad + Discharge defense + Efficiency module 2 + Efficiency module 3 + Energy shield MK2 + Exoskeleton + Portable fission reactor + Personal laser defense + Personal roboport MK2 + Power armor + Power armor MK2 + Productivity module 2 + Productivity module 3 + Rocket part + Rocket silo + Satellite + Speed module 2 + Speed module 3 + Spidertron + Utility science pack&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Assembling machine 2 + Assembling machine 3 + Electromagnetic plant + Recycler&lt;br /&gt;
|space-age-consumers = Artillery turret + Artillery wagon + Asteroid collector + Atomic bomb + Capture bot rocket + Cargo bay + Cargo landing pad + Cryogenic plant + Discharge defense + Electromagnetic plant + Efficiency module 2 + Efficiency module 3 + Energy shield MK2 + Exoskeleton + Mech armor + Personal battery MK2 + Personal laser defense + Personal roboport MK2 + Portable fission reactor + Power armor + Power armor MK2 + Productivity module 2 + Productivity module 3 + Quality module 2 + Quality module 3 + Quantum processor + Recycler + Rocket part + Rocket silo + Rocket turret + Space platform starter pack + Speed module 2 + Speed module 3 + Spidertron + Stack inserter + Tesla turret + Thruster + Turbo splitter + Utility science pack&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Advanced_circuit&amp;diff=217618</id>
		<title>Infobox:Advanced circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Advanced_circuit&amp;diff=217618"/>
		<updated>2026-03-30T13:44:27Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = advanced-circuit&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=200&lt;br /&gt;
|rocket-capacity=1000 (5 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 6 + Copper cable, 4 + Electronic circuit, 2 + Plastic bar, 2&lt;br /&gt;
|total-raw = Time, 9.5 + Copper plate, 5 + Iron plate, 2 + Plastic bar, 2&lt;br /&gt;
|required-technologies = Advanced circuit&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Active provider chest + Artillery turret + Artillery wagon + Beacon + Belt immunity equipment + Buffer chest + Bulk inserter + Centrifuge + Chemical science pack + Distractor capsule + Efficiency module + Efficiency module 2 + Efficiency module 3 + Electric furnace + Energy shield + Express splitter + Logistic robot + Modular armor + Nightvision + Nuclear reactor + Passive provider chest + Personal roboport + Processing unit + Productivity module + Productivity module 2 + Productivity module 3 + Requester chest + Roboport + Selector combinator + Portable solar panel + Speed module + Speed module 2 + Speed module 3 + Storage chest + Substation + Tank&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-producers = Assembling machine + Electromagnetic plant + Player + Recycler&lt;br /&gt;
|space-age-consumers = Active provider chest + Beacon + Belt immunity equipment + Big mining drill + Buffer chest + Bulk inserter + Centrifuge + Chemical science pack + Distractor capsule + Efficiency module + Efficiency module 2 + Efficiency module 3 + Electric furnace + Energy shield + Express splitter + Logistic robot + Modular armor + Nightvision + Nuclear reactor + Passive provider chest + Personal roboport + Processing unit + Productivity module + Productivity module 2 + Productivity module 3 + Quality module + Quality module 2 + Quality module 3 + Requester chest + Roboport + Selector combinator + Portable solar panel + Speed module + Speed module 2 + Speed module 3 + Storage chest + Substation + Tank + Toolbelt equipment&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Copper_cable&amp;diff=217617</id>
		<title>Infobox:Copper cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Copper_cable&amp;diff=217617"/>
		<updated>2026-03-30T13:44:04Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|required-technologies = Electronics&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = copper-cable&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=200&lt;br /&gt;
|rocket-capacity = 4000 (20 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 0.5 + Copper plate, 1 = Copper cable, 2&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Advanced circuit + Arithmetic combinator + Beacon + Big electric pole + Constant combinator + Decider combinator + Electronic circuit + Medium electric pole + Power switch + Programmable speaker + Small electric pole + Lamp + Substation&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Assembling machine + Player + Recycler + Foundry + Electromagnetic plant&lt;br /&gt;
|space-age-consumers = Advanced circuit + Arithmetic combinator + Beacon + Big electric pole + Constant combinator + Decider combinator + Electronic circuit + Lamp + Lightning rod + Medium electric pole + Power switch + Programmable speaker + Railgun ammo + Small electric pole + Space platform foundation + Substation&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Stone&amp;diff=217616</id>
		<title>Infobox:Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Stone&amp;diff=217616"/>
		<updated>2026-03-30T13:43:59Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = b09868&lt;br /&gt;
|prototype-type = resource&lt;br /&gt;
|internal-name = stone&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|image = stone_entity&lt;br /&gt;
|mining-time = 1&lt;br /&gt;
|producers = Manual + Mining drill&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|rocket-capacity = 500 (10 {{Translation|stacks}})&lt;br /&gt;
|consumers = Landfill + Rail + Stone brick + Stone furnace&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Manual + Mining drill + Big mining drill + Foundry + Recycler&lt;br /&gt;
|space-age-consumers = Landfill + Foundation + Rail + Stone brick + Stone furnace + Holmium solution + Electrolyte&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Battery&amp;diff=217615</id>
		<title>Infobox:Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Battery&amp;diff=217615"/>
		<updated>2026-03-30T13:43:54Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = battery&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=200&lt;br /&gt;
|rocket-capacity = 400 (2 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 4 + Copper plate, 1 + Iron plate, 1 + Sulfuric acid, 20&lt;br /&gt;
|required-technologies = Battery&lt;br /&gt;
|producers    =Chemical plant&lt;br /&gt;
|consumers = Accumulator + Personal battery + Flying robot frame + Laser turret + Personal roboport&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Chemical plant + Cryogenic plant + Recycler&lt;br /&gt;
|space-age-consumers = Accumulator + Personal battery + Flying robot frame + Laser turret + Personal roboport + Supercapacitor&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Concrete&amp;diff=217614</id>
		<title>Infobox:Concrete</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Concrete&amp;diff=217614"/>
		<updated>2026-03-30T13:43:09Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = 383838&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = concrete&lt;br /&gt;
|image=Concrete tile&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|recipe = Time, 10 + Iron ore, 1 + Stone brick, 5 + Water, 100 = Concrete, 10&lt;br /&gt;
|required-technologies =Concrete&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers = Artillery turret + Cargo landing pad + Centrifuge + Hazard concrete + Nuclear reactor + Refined concrete + Rocket silo&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-consumers = Hazard concrete + Refined concrete + Nuclear reactor + Recycler + Centrifuge + Heating tower + Cargo landing pad + Rocket silo&lt;br /&gt;
|space-age-producers = Assembling machine 2 + Assembling machine 3 + Foundry + Recycler&lt;br /&gt;
|walking-speed = 140%&lt;br /&gt;
|recycling-results = Iron ore, 0.025 + Stone brick, 0.125&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Steel_plate&amp;diff=217613</id>
		<title>Infobox:Steel plate</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Steel_plate&amp;diff=217613"/>
		<updated>2026-03-30T13:42:55Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = steel-plate&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|recipe = Time, 16 + Iron plate, 5&lt;br /&gt;
|required-technologies = Steel processing&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|rocket-capacity=400 (4 {{Translation|stacks}})&lt;br /&gt;
|producers     = Furnace&lt;br /&gt;
|consumers = Artillery turret + Artillery wagon + Assembling machine 2 + Barrel + Personal battery + Beacon + Belt immunity equipment + Big electric pole + Cannon shell + Car + Cargo landing pad + Cargo wagon + Centrifuge + Chemical plant + Cluster grenade + Combat shotgun + Discharge defense + Electric furnace + Energy shield + Engine unit + Exoskeleton + Explosive cannon shell + Flamethrower + Flamethrower ammo + Flamethrower turret + Fluid wagon + Flying robot frame + Gate + Heat exchanger + Heat pipe + Heavy armor + Land mine + Laser turret + Locomotive + Low density structure + Medium electric pole + Modular armor + Nightvision + Nuclear reactor + Oil refinery + Personal roboport + Piercing rounds magazine + Piercing shotgun shells + Poison capsule + Power armor + Pump + Pumpjack + Rail + Refined concrete + Roboport + Rocket silo + Slowdown capsule + Solar panel + Portable solar panel + Steel chest + Steel furnace + Storage tank + Substation + Tank + Train stop&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Furnace + Foundry + Recycler&lt;br /&gt;
|space-age-consumers = Agricultural tower + Assembling machine 2 + Barrel + Personal battery + Beacon + Belt immunity equipment + Big electric pole + Cannon shell + Capture bot rocket + Car + Cargo bay + Cargo landing pad + Cargo wagon + Centrifuge + Chemical plant + Cluster grenade + Combat shotgun + Crusher + Destroyer capsule + Discharge defense + Electric furnace + Electromagnetic plant + Energy shield + Engine unit + Exoskeleton + Explosive cannon shell + Flamethrower + Flamethrower ammo + Flamethrower turret + Fluid wagon + Flying robot frame + Foundry + Gate + Heat exchanger + Heat pipe + Heavy armor + Land mine + Laser turret + Lightning rod + Locomotive + Low density structure + Medium electric pole + Modular armor + Nightvision + Nuclear reactor + Oil refinery + Personal roboport + Piercing rounds magazine + Piercing shotgun shells + Poison capsule + Power armor + Pump + Pumpjack + Rail + Rail ramp + Rail support + Railgun ammo + Recycler + Refined concrete + Roboport + Rocket silo + Rocket turret + Slowdown capsule + Solar panel + Portable solar panel + Space platform foundation + Space platform starter pack + Steel chest + Steel furnace + Storage tank + Substation + Tank + Thruster + Train stop&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Solid_fuel&amp;diff=217612</id>
		<title>Infobox:Solid fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Solid_fuel&amp;diff=217612"/>
		<updated>2026-03-30T13:42:13Z</updated>

		<summary type="html">&lt;p&gt;Bilka: producers are entities (machines and the player), not recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = solid-fuel&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|rocket-capacity = 1000 (20 {{Translation|stacks}})&lt;br /&gt;
|fuel-value=12 {{Translation|MJ}} burner&lt;br /&gt;
|vehicle-acceleration = {{Quality|120%|126%|132%|138%|150%}}&lt;br /&gt;
|vehicle-top-speed = {{Quality|105%|106.5%|108%|109.5%|112.5%}}&lt;br /&gt;
|required-technologies = Advanced oil processing + Oil processing&lt;br /&gt;
|consumers = Rocket fuel&lt;br /&gt;
|producers = Chemical plant&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Boiler + Stone furnace + Steel furnace + Burner mining drill + Locomotive + Tank + Car + Heating tower&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-consumers = Rocket fuel + Ammonia rocket fuel + Fluoroketone (hot)&lt;br /&gt;
|space-age-required-technologies = Advanced oil processing + Oil processing + Planet discovery Aquilo&lt;br /&gt;
|space-age-producers = Chemical plant + Cryogenic plant + Recycler&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rich_text&amp;diff=217580</id>
		<title>Rich text</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rich_text&amp;diff=217580"/>
		<updated>2026-03-24T15:53:09Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Tags */ Added missing img tag types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Rich text formatting allows the use of tags within most of the game&#039;s textboxes to change the visual formatting of text or to embed interactable images/entities. Predefined text tags are employed for this purpose.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
Tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations.&lt;br /&gt;
Ctrl+alt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].&lt;br /&gt;
&lt;br /&gt;
Shift clicking most things with the console open will insert a tag for that thing into chat. The chat and many other textboxes in the game have a button on the right edge that opens an icon selector. This can be used to easily insert rich text tags of recipes, items, fluids, virtual signals and entities into the textbox.&lt;br /&gt;
&lt;br /&gt;
When used in chat, the tag image will be followed by a text description, except for the img tag.&lt;br /&gt;
Used elsewhere only the image is shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;| Syntax&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Input&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Result&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot;| Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [img=&amp;lt;i&amp;gt;class&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
[img=&amp;lt;i&amp;gt;class&amp;lt;/i&amp;gt;.&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
[img=&amp;lt;i&amp;gt;sprite-prototype-name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [img=item.iron-plate]&amp;lt;br&amp;gt;&lt;br /&gt;
[img=quantity-time]&amp;lt;br&amp;gt;&lt;br /&gt;
[img=utility/played_green]&lt;br /&gt;
| [[File:Iron_plate.png|28px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_icon.png|28px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Played green.png|28px]]&lt;br /&gt;
| Embeds only a small inline game graphic. The period format must be used in game save names. This tag uses [https://lua-api.factorio.com/latest/concepts/SpritePath.html sprite paths]:&lt;br /&gt;
&amp;lt;i&amp;gt;class&amp;lt;/i&amp;gt; is any of: item, entity, technology, recipe, fluid, tile, item-group, virtual-signal, shortcut, achievement, equipment, ammo-category, decorative, space-connection, space-location, surface, airborne-pollutant, asteroid-chunk, quality, or utility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;: see below&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;sprite-prototype-name&amp;lt;/i&amp;gt; is the [[Data.raw#sprite|internal-name]] of a [[Prototype/Sprite|sprite prototype]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [item=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [item=iron-plate]&lt;br /&gt;
| [[File:Iron_plate.png|28px]] [Item: Iron plate]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [entity=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [entity=small-biter]&lt;br /&gt;
| [[File:Small_biter.png|28px]] [Entity: Small biter]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the entity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [technology=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [technology=logistics]&lt;br /&gt;
| [[File:Logistics_(research).png|28px]] [Technology: Logistics]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the technology&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [recipe=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [recipe=basic-oil-processing]&lt;br /&gt;
| [[File:Basic_oil_processing.png|28px]] [Recipe: Basic oil processing]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the recipe, usually the item name&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [item-group=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [item-group=combat]&lt;br /&gt;
| [[File:Item-group_military.png|28px]] [Item Group: Combat]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is any of: logistics, production, intermediate-products, combat, fluids or signals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [fluid=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [fluid=water]&lt;br /&gt;
| [[File:Water.png|28px]] [Fluid: Water]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal name of the fluid&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [tile=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [tile=grass-3]&lt;br /&gt;
| [[File:Grass_3.png|28px]] [Tile: Grass 3]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal name of the tile, usually the lowercase name with hyphens replacing spaces as written from the map editor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [virtual-signal=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [virtual-signal=signal-A]&lt;br /&gt;
| [[File:Signal-A.png|28px]] [Virtual Signal: Signal A]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the word signal followed by either an uppercase letter, number, color, each, everything or anything&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [achievement=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [achievement=minions]&lt;br /&gt;
| [[File:Minions-achievement.png|28px]] [Achievement: Minions]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the achievement, usually the lowercase name with hyphens replacing spaces&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [gps=&amp;lt;i&amp;gt;x,y&amp;lt;/i&amp;gt;]&lt;br /&gt;
[gps=&amp;lt;i&amp;gt;x,y,surface&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [gps=0,0]&lt;br /&gt;
| [[File:Map.png|28px]] [Location: 0,0]&lt;br /&gt;
| Embeds a map location and marks the location on the map of other players.&lt;br /&gt;
&amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; is the x point coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;y&amp;lt;/i&amp;gt; is the y point coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;surface&amp;lt;/i&amp;gt; is the current surface. Is only added if the player Ctrl+alt clicks on a surface that is not the default surface. When the player is on another surface than &amp;lt;i&amp;gt;surface&amp;lt;/i&amp;gt;, clicking the tag does nothing. Mods must handle this case with [https://lua-api.factorio.com/latest/events.html#on_player_clicked_gps_tag on_player_clicked_gps_tag]&lt;br /&gt;
|-&lt;br /&gt;
| [special-item=&amp;lt;i&amp;gt;blueprint_string&amp;lt;/i&amp;gt;]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Blueprint.png|28px]] [Blueprint]&lt;br /&gt;
| Embeds a blueprint. Players can get a blueprint item by clicking the icon.&lt;br /&gt;
&amp;lt;i&amp;gt;blueprint_string&amp;lt;/i&amp;gt; is the blueprint string of a blueprint, deconstruction planner or upgrade planners&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [armor=&amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [armor=Player] &lt;br /&gt;
| [[File:Power_armor_MK2.png|28px]] [Armor: Player]&lt;br /&gt;
| Embeds the armor of a player. Allows other players to see the equipment installed.&lt;br /&gt;
&amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt; is the name of the player&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [train=&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [train=93] &lt;br /&gt;
| [[File:Locomotive.png|28px]] [Train: 2]&lt;br /&gt;
| Embeds a reference to a train. Clicking the icon will open the train GUI for that train.&lt;br /&gt;
&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt; is the internal unit number of the train&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [train-stop=&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [train-stop=100]&lt;br /&gt;
| [[File:Train_stop.png|28px]] [Train Stop: Trangar]&lt;br /&gt;
| Embeds a reference to a train stop. Clicking the icon will open the GUI for that train stop.&lt;br /&gt;
&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt; is the internal unit number of the train stop&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [shortcut=&amp;lt;i&amp;gt;shortcut-name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [shortcut=give-spidertron-remote]&lt;br /&gt;
| [[File:Spidertron_remote.png|28px]] [Shortcut: Create spidertron remote]&lt;br /&gt;
| Embeds a reference to a shortcut from the [[Shortcut bar]]. Hovering over the rich text will show the shortcut&#039;s description. Clicking the rich text will act as if you clicked the shortcut.&lt;br /&gt;
&amp;lt;i&amp;gt;shortcut-name&amp;lt;/i&amp;gt; is the internal name of the shortcut.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [tip=&amp;lt;i&amp;gt;tip-name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [tip=spidertron-control]&lt;br /&gt;
| [[File:Tip.png|28px]] [Tip: Spidertron control]&lt;br /&gt;
| Embeds a reference to a tip from the &amp;quot;Tips and tricks&amp;quot; menu. Hovering over the icon will show the tip&#039;s text. Clicking the icon will open the &amp;quot;Tips and tricks&amp;quot; menu to that page.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [tooltip=&amp;lt;i&amp;gt;text,tooltip locale key&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [tooltip=Hover to see &amp;quot;Iron plate&amp;quot;,item-name.iron-plate]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Iron plate&amp;quot;&amp;gt; [[File:Custom-tag-icon.png|28px]] Hover to see &amp;quot;Iron plate&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Shows the given &amp;lt;i&amp;gt;text&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;tooltip&amp;lt;/i&amp;gt; that is specified with a [[Tutorial:Localisation#Localising_simple_strings|locale key]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [quality=&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
[item=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;,quality=&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
[entity=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;,quality=&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[recipe=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;,quality=&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
[fluid=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;,quality=&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
[virtual-signal=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;,quality=&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt;]--&amp;gt;&lt;br /&gt;
|[quality=normal]&amp;lt;br&amp;gt;&lt;br /&gt;
[item=iron-plate,quality=normal]&amp;lt;br&amp;gt;&lt;br /&gt;
[entity=small-biter,quality=uncommon]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[recipe=basic-oil-processing,quality=rare]&amp;lt;br&amp;gt;&lt;br /&gt;
[fluid=water,quality=epic]&amp;lt;br&amp;gt;&lt;br /&gt;
[virtual-signal=signal-A,quality=legendary]--&amp;gt;&lt;br /&gt;
| [[File:Quality normal.png|28px]] [Quality: Normal]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Iron_plate.png|28px]] [Item: Iron plate]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Uncommon small biter.png|28px]] [Entity: Uncommon Small biter]&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Quality]] can also be optionally specified on the following tags: item, entity, recipe, fluid, and virtual-signal&amp;lt;br&amp;gt;&lt;br /&gt;
It can also be added to the other tags that use &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;, but they ignore it.&lt;br /&gt;
&lt;br /&gt;
The normal quality is the default quality and won&#039;t modify tags. Any other quality won&#039;t exist without [[Space Age]] and Quality&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;tier&amp;lt;/i&amp;gt; is the internal-name of the quality&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [space-platform=&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [space-platform=3]&lt;br /&gt;
| [[File:Space_platform_hub.png|28px]] [Space platform: My cool space platform] &lt;br /&gt;
| &amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt; is the internal id of a space-platform, starting with 1.&lt;br /&gt;
Hovering over the rich text will show a view of the space platform. Clicking the rich text will go to the platform in remote view.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [planet=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [planet=gleba]&lt;br /&gt;
| [[File:Gleba.png|28px]] [Planet: Gleba]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal name of a planet.&lt;br /&gt;
Available planets in Space Age are: nauvis, gleba, fulgora, vulcanus, and aquilo.&lt;br /&gt;
&lt;br /&gt;
[[Nauvis]] is part of the base game and will always be available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [space-location=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [space-location=shattered-planet]&lt;br /&gt;
[space-location=gleba]&lt;br /&gt;
| [[File:Shattered planet.png|28px]] [Space location: Shattered Planet] &lt;br /&gt;
[[File:Gleba.png|28px]] [Planet: Gleba]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal name of a space-location in Space Age.&lt;br /&gt;
Available locations in Space Age are: nauvis, gleba, fulgora, vulcanus, aquilo, solar-system-edge, and shattered-planet.&lt;br /&gt;
&lt;br /&gt;
For the planet&#039;s listed in the section above &#039;planet&#039; will be used as the text prefix instead of &#039;space-location&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [space-age]&lt;br /&gt;
| [space-age]&lt;br /&gt;
| [[File:Space_age_icon.png|28px]]&lt;br /&gt;
| Embeds the Space Age icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Text modifiers ==&lt;br /&gt;
[[File:Fonts.png|right|thumbnail|100px|Different fonts displayed in-game. (Click to enlarge.)]]&lt;br /&gt;
&lt;br /&gt;
The color and font of text can be changed&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;| Syntax&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Input&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Result&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| [color=&amp;lt;i&amp;gt;rgb&amp;lt;/i&amp;gt;]...[/color]&amp;lt;br&amp;gt;&lt;br /&gt;
[color=&amp;lt;i&amp;gt;#rrggbb&amp;lt;/i&amp;gt;]...[/color]&amp;lt;br&amp;gt;&lt;br /&gt;
[color=&amp;lt;i&amp;gt;#aarrggbb&amp;lt;/i&amp;gt;]...[/color]&amp;lt;br&amp;gt;&lt;br /&gt;
[color=&amp;lt;i&amp;gt;rgb&amp;lt;/i&amp;gt;]...[.color]&amp;lt;br&amp;gt;&lt;br /&gt;
[color=&amp;lt;i&amp;gt;#rrggbb&amp;lt;/i&amp;gt;]...[.color]&amp;lt;br&amp;gt;&lt;br /&gt;
[color=&amp;lt;i&amp;gt;#aarrggbb&amp;lt;/i&amp;gt;]...[.color]&lt;br /&gt;
| [color=red]Red[/color] text&amp;lt;br&amp;gt;&lt;br /&gt;
[color=1,0,0]Red[/color] text&amp;lt;br&amp;gt;&lt;br /&gt;
[color=255,0,0]Red[/color] text&amp;lt;br&amp;gt;&lt;br /&gt;
[color=#ff0000]Red[/color] text&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; text&lt;br /&gt;
| &amp;lt;i&amp;gt;rgb&amp;lt;/i&amp;gt; is a comma separated RGB color ranging from 0 to 1 or 0 to 255, or a color name&lt;br /&gt;
Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid.&lt;br /&gt;
|-&lt;br /&gt;
| [font=&amp;lt;i&amp;gt;font-name&amp;lt;/i&amp;gt;]...[/font]&amp;lt;br&amp;gt;&lt;br /&gt;
[font=&amp;lt;i&amp;gt;font-name&amp;lt;/i&amp;gt;]...[.font]&lt;br /&gt;
| [font=default-bold]Bold text[/font]&lt;br /&gt;
| &amp;lt;b&amp;gt;Bold text&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;i&amp;gt;font-name&amp;lt;/i&amp;gt; is the name of the [[Data.raw#font|Factorio font]] to render&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [[Data.raw]] for the list of internal names of recipes, technologies, fluids, etc.&lt;br /&gt;
&lt;br /&gt;
{{C|GUI}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=217579</id>
		<title>Rail planner</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=217579"/>
		<updated>2026-03-24T15:50:13Z</updated>

		<summary type="html">&lt;p&gt;Bilka: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;rail planner&#039;&#039;&#039; is a system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[ghost]] entities.&lt;br /&gt;
The rail planner can be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails.&lt;br /&gt;
&lt;br /&gt;
Aside from constructing the curved rail using a [[blueprint]] and [[construction robot]]s, the rail planner is currently the only way to place curved rail segments.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Manual_rail_planner.png|thumb|300x300px|The rail planner operating in manual mode.]]&lt;br /&gt;
&lt;br /&gt;
While holding rails, left-click (press {{Keybinding|A}} on [[Nintendo Switch version|Nintendo Switch]]) on the green arrow icon on existing rail to initiate the rail planning mode.&lt;br /&gt;
This mode allows the player to directly place rails within a certain proximity to themselves (at most about 10 rails at a time).&lt;br /&gt;
The rails will be placed towards the cursor; simply aim with the cursor and left click (press {{Keybinding|A}} on Nintendo Switch) again to place.&lt;br /&gt;
After placement, the rail planner will continue from the end of the new segment, and the process can be repeated.&lt;br /&gt;
To escape the planner, press {{keybinding|Q}} ({{Keybinding|B}} on Nintendo Switch). &lt;br /&gt;
&lt;br /&gt;
In this mode, the player is allowed to leave the typical range of the &amp;quot;green hologram&amp;quot; to place items.&lt;br /&gt;
This means that, even if the player is physically beyond the range of the &amp;quot;hologram&amp;quot; for the new rail segment, they may still left click (press {{Keybinding|A}} on Nintendo Switch) in order to have the rails placed from a distance.&lt;br /&gt;
This allows the player to start the planner, then run far away in a straight line, and click rapidly to bring the rails up to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_rail_planner.png|thumb|300x300px|The rail planner operating in ghost building mode.]]&lt;br /&gt;
=== Ghost building ===&lt;br /&gt;
The ghost building mode can be used to place longer stretches of rail at once, by creating [[ghost]]s of rails that can be filled in by [[construction robot]]s, either from [[roboport]]s or a [[personal roboport]].&lt;br /&gt;
&lt;br /&gt;
Ghost building mode is available in 3 different modes:&lt;br /&gt;
* Shortest route: hold {{keybinding|shift}} ({{Keybinding|ZR}} on [[Nintendo Switch version|Nintendo Switch]]) while using the rail planner as described above. The rail planner will find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction, for [[water]] or similar bodies, [[landfill]] or [[foundation]] will be used.&lt;br /&gt;
* Collision avoidance: hold {{keybinding|ctrl}} while using the rail planner as described above. The rail planner will find a route while avoiding entities like [[tree]]s, [[cliff]]s or [[water]].&lt;br /&gt;
* Super Force Building: holding {{keybinding|ctrl|shift}} will act the same as shortest route, but will also path through buildings/belts and mark them for deconstruction.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Added super forced building mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.29|&lt;br /&gt;
* Simplified rail building.&lt;br /&gt;
**  Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.&lt;br /&gt;
**  It doesn&#039;t matter anymore, whether the rail building started with shift or not.&lt;br /&gt;
**  This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* [[Rail planner]] tool simplifies rail building.&lt;br /&gt;
* Removed the curved rail, [[rail]] is the only type now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://factorio.com/blog/post/fff-113 The FFF blog post that introduces this feature.]&lt;br /&gt;
* [https://factorio.com/blog/post/fff-290 FFF describing the rail planning changes made in 0.17.29]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
&lt;br /&gt;
{{C|Railway{{!}}#Rail planner}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Main_Page/Latest_versions&amp;diff=217561</id>
		<title>Main Page/Latest versions</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Main_Page/Latest_versions&amp;diff=217561"/>
		<updated>2026-03-23T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;Bilka: 2.0.76 stable (Mar 19)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{Translation|Latest stable version}}: [[Version history/2.0.0#2.0.76|2.0.76]]&lt;br /&gt;
* {{Translation|Latest experimental version}}: {{Translation|None}}&lt;br /&gt;
* {{Translation|The wiki is based on version}} [[Version history/2.0.0|2.0]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[Roadmap{{If language suffix}}|{{Translation|Planned releases}}]]&lt;br /&gt;
** [[Upcoming_features{{If language suffix}}|{{Translation|Planned features}}]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{C|Main page}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railgun_ammo/de&amp;diff=217536</id>
		<title>Railgun ammo/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railgun_ammo/de&amp;diff=217536"/>
		<updated>2026-03-20T21:43:25Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Railgun ammo}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Schienenkanonen-Munition&#039;&#039;&#039; ist die einzige Munitionsart für die  [[railgun/de|Schienenkanone]] und [[railgun turret/de|Schienenkanone-Geschützturm]], die auf {{L|Aquilo}} freigeschaltet wird. Sie verursacht enormen Schaden, daher kann es sehr gefährlich sein, einem Schuss im Weg zu stehen. Wenn eine [[railgun/de|Schienenkanone]] oder [[railgun turret/de|Schienenkanone-Geschützturm]] feuert, beschädigt er alles auf seinem Weg, einschließlich [[trees/de|Bäume]], [[rock/de|Felsen]], [[enemies/de|Gegner]], und sogar [[player/de|Spieler]]. (Es zerstört keine {{L|Cliff}}n.) Es ist eines der sofort treffenden Projektile.&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Enemies/de|Gegner]]&lt;br /&gt;
* [[Damage/de|Schaden]]&lt;br /&gt;
* [[Railgun/de|Schienenkanone]]&lt;br /&gt;
* {{L|Railgun turret}}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Ammo}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railgun/de&amp;diff=217535</id>
		<title>Railgun/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railgun/de&amp;diff=217535"/>
		<updated>2026-03-20T21:41:32Z</updated>

		<summary type="html">&lt;p&gt;Bilka: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Railgun}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Die &#039;&#039;&#039;Schienenkanone&#039;&#039;&#039; ist ein extrem mächtiges, vom Spieler ausgerüstetes Gewehr, das ein elektromagnetisch beschleunigtes Projektil auf sein Ziel abfeuert und alles auf seinem Weg nahezu augenblicklich durchdringt. [[Railgun ammo/de|Railgun-Munition]] ist die einzige Munitionsart, die sie verwenden kann. Die Waffe hat eine sehr langsame Feuerrate, macht das aber durch ihren hohen Schaden wett, sodass der [[Spieler]] seine Schüsse nutzen muss, wenn er Horden gefährlicher [[enemies/de|Gegner]] bekämpft.&lt;br /&gt;
&lt;br /&gt;
Sie ist auch sehr effektiv gegen [[Enemies/de#demolishers|demolishers]], da die Railgun durch jedes einzelne Segment schießen und massiven Schaden verursachen kann. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Die Waffe war vor der Veröffentlichung von {{L|Space Age}} Teil der Spieldaten, war aber offiziell erst mit der Veröffentlichung der Erweiterung Teil des normalen Spiels.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[Railgun turret/de|Schienenkanonen-Geschützturm]]&lt;br /&gt;
* [[Railgun ammo/de|Schienenkanonen-Munition]]&lt;br /&gt;
* [[Tesla gun/de|Teslagewehr]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Weapons}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Science_pack/zh&amp;diff=217496</id>
		<title>Science pack/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Science_pack/zh&amp;diff=217496"/>
		<updated>2026-03-17T21:19:46Z</updated>

		<summary type="html">&lt;p&gt;Bilka: sync with English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=216933}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Science pack}}&#039;&#039;&#039;是供{{L|Lab}}消耗以进行{{L|Research}}的物品。科技研究需要一定数量的不同类型科技包，然后乘以一个特定值以得到该科技的总共花费。&lt;br /&gt;
&lt;br /&gt;
例如，{{L|Physical projectile damage (research)}}需要1个{{Translation|Automation science pack}}、1个{{Translation|Logistic science pack}}以及1个{{Translation|Military science pack}}以启动研究，但完成该研究需要重复该过程300次，因此该科技的总花费是上述每种科技包各300个。&lt;br /&gt;
&lt;br /&gt;
== {{Translation|Science pack}}类型 ==&lt;br /&gt;
=== 基础游戏 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 类型 !! 配方 !! 合计原材料&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Automation science pack}} || {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} &amp;amp;rarr; {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic science pack}} || {{icon|Time|6}} + {{icon|Transport belt|1}} + {{icon|Inserter|1}} &amp;amp;rarr; {{icon|Logistic science pack|1}} || {{icon|Time|8.75}} {{icon|iron plate|5.5}} {{icon|copper plate|1.5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Military science pack}} || {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} &amp;amp;rarr; {{icon|Military science pack|2}} || {{icon|Time|23}} {{icon|Iron plate|9}} {{icon|Copper plate|1}} {{icon|Steel plate|0.5}} {{icon|Coal|10}} {{icon|Stone brick|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Chemical science pack}} || {{icon|Time|24}} + {{icon|Sulfur|1}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} &amp;amp;rarr; {{icon|Chemical science pack|2}} || {{icon|Time|52.5}} {{icon|Iron plate|6}} {{icon|Copper plate|15}} {{icon|Engine unit|2}} {{icon|Plastic bar|6}} {{icon|Sulfur|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Rail|30}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} &amp;amp;rarr; {{icon|Production science pack|3}} || {{icon|Time|&amp;lt;sub&amp;gt;153.5&amp;lt;/sub&amp;gt;}} {{icon|Iron plate|32.5}} {{icon|Copper plate|57.5}} {{icon|Steel plate|25}} {{icon|Plastic bar|20}} {{icon|Stone|15}} {{icon|Stone brick|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Utility science pack}} || {{icon|Time|21}} + {{icon|Processing unit|2}} + {{icon|Flying robot frame|1}} + {{icon|Low density structure|3}} &amp;amp;rarr; {{icon|Utility science pack|3}} ||  {{icon|Time|&amp;lt;sub&amp;gt;104.75&amp;lt;/sub&amp;gt;}} {{icon|Iron plate|3}} {{icon|Copper plate|64.5}} {{icon|Steel plate|7}} {{icon|Plastic bar|15}} {{icon|Battery|2}} {{icon|Processing unit|2}} {{icon|Electric engine unit|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || 每发射一枚 {{icon|Satellite}} 获得 {{icon|Space science pack|1000}} || {{icon|Time|300}} {{icon|Iron plate|43.7}} {{icon|Copper plate|101.8}} {{icon|Steel plate|2.7}} {{icon|Plastic bar|19.9}} {{icon|Solid fuel|10.5}} {{icon|Sulfuric acid|15.5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
或者拆分为最基本的原材料：&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 每个 !! colspan=&amp;quot;5&amp;quot; | 合计原材料&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Automation science pack}} || {{icon|iron plate|2}} || {{icon|copper plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic science pack}} || {{icon|iron plate|5.5}} || {{icon|copper plate|1.5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Military science pack}} || {{icon|iron plate|5.75}} || {{icon|copper plate|0.5}} || {{icon|coal|5}} || || {{icon|stone|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Chemical science pack}} || {{icon|iron plate|12}} || {{icon|copper plate|7.5}} || {{icon|coal|1.5}} || {{icon|crude oil|&amp;lt;sub&amp;gt;38.46&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Production science pack}} || {{icon|iron plate|&amp;lt;sub&amp;gt;52.5&amp;lt;/sub&amp;gt;}} || {{icon|copper plate|&amp;lt;sub&amp;gt;19.17&amp;lt;/sub&amp;gt;}} || {{icon|coal|3.33}} || {{icon|crude oil|&amp;lt;sub&amp;gt;68.38&amp;lt;/sub&amp;gt;}} || {{icon|stone|&amp;lt;sub&amp;gt;11.67&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Utility science pack}} || {{icon|iron plate|&amp;lt;sub&amp;gt;33.33&amp;lt;/sub&amp;gt;}} || {{icon|copper plate|&amp;lt;sub&amp;gt;49.83&amp;lt;/sub&amp;gt;}} || {{icon|coal|3.83}} || {{icon|crude oil|&amp;lt;sub&amp;gt;106.84&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|iron plate|&amp;lt;sub&amp;gt;57.54&amp;lt;/sub&amp;gt;}} &amp;amp;nbsp;&amp;amp;nbsp; || {{icon|copper plate|&amp;lt;sub&amp;gt;101.79&amp;lt;/sub&amp;gt;}} || {{icon|coal|9.95}} &amp;amp;nbsp;&amp;amp;nbsp; || {{icon|crude oil|&amp;lt;sub&amp;gt;306.92&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;太空时代&#039;&#039; ===&lt;br /&gt;
&#039;&#039;{{L|Space Age}}&#039;&#039;{{SA}}扩展包加入了5种新的科技包，并更改了{{L|Space science pack}}的生产配方。这些科技包只能在特定的{{L|Planets}}或{{L|Space platform}}{{SA}}上制造。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 类型 !! 制造地点 !! 设施 !! 配方 !! 合计原材料&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|Space platform hub}} || {{icon|assembling machine}} {{icon|assembling machine 2}} {{icon|assembling machine 3}} || {{icon|Time|15}} + {{icon|carbon|1}} + {{icon|ice|1}} + {{icon|iron plate|2}} &amp;amp;rarr; {{icon|Space science pack|5}} || {{icon|Time|15}} + {{icon|carbon|1}} + {{icon|ice|1}} + {{icon|iron plate|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Metallurgic science pack|space-age=yes}} || {{icon|Vulcanus}} || {{icon|Foundry}} || {{icon|Time|10}} + {{icon|molten copper|200}} + {{icon|tungsten carbide|3}} + {{icon|tungsten plate|2}} &amp;amp;rarr; {{icon|Metallurgic science pack|1}} || {{icon|Time|10}} + {{icon|molten copper|200}} + {{icon|tungsten carbide|3}} + {{icon|tungsten plate|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic science pack|space-age=yes}} || {{icon|Fulgora}} || {{icon|Electromagnetic plant}} || {{icon|Time|10}} + {{icon|Accumulator|1}} + {{icon|Electrolyte|25}} + {{icon|Holmium solution|25}} + {{icon|Supercapacitor|1}} &amp;amp;rarr; {{icon|Electromagnetic science pack|1}} || {{icon|Time|10}} + {{icon|Accumulator|1}} + {{icon|Electrolyte|25}} + {{icon|Holmium solution|25}} + {{icon|Supercapacitor|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Agricultural science pack|space-age=yes}} || {{icon|Gleba}} || {{icon|Biochamber}} || {{icon|Time|4}} + {{icon|Bioflux|1}} + {{icon|Pentapod egg|1}} &amp;amp;rarr; {{icon|Agricultural science pack|1}} || {{icon|Time|4}} + {{icon|Bioflux|1}} + {{icon|Pentapod egg|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cryogenic science pack|space-age=yes}} || {{icon|Aquilo}} || {{icon|Cryogenic plant}} || {{icon|Time|20}} + {{icon|Fluoroketone (cold)|6}} + {{icon|Ice|3}} + {{icon|Lithium plate|1}} &amp;amp;rarr; {{icon|Cryogenic science pack|1}} + {{icon|Fluoroketone (hot)|3}} || {{icon|Time|20}} + {{icon|Fluoroketone (cold)|6}} + {{icon|Ice|3}} + {{icon|Lithium plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Promethium science pack|space-age=yes}} || {{icon|Space platform hub}} || {{icon|Cryogenic plant}} || {{icon|Time|5}} + {{icon|Biter egg|10}} + {{icon|Promethium asteroid chunk|25}} + {{icon|Quantum processor|1}} &amp;amp;rarr; {{icon|promethium science pack|10}} || {{icon|Time|5}} + {{icon|Biter egg|10}} + {{icon|Promethium asteroid chunk|25}} + {{icon|Quantum processor|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
注意：{{Translation|Agricultural science pack}}会[[Spoilage_mechanics/zh|变质]]。它们的新鲜度会影响其可提供的研究进度。&lt;br /&gt;
&lt;br /&gt;
== 制造{{Translation|Science pack}} ==&lt;br /&gt;
{{Translation|Science pack}}和{{L|Research}}旨在通过逐步增加游戏复杂度以引导玩家深入进行游戏。最初，玩家需要手工制造{{L|Automation science pack}}以研究{{L|Automation (research)}}，接下来是自动生产机自科技包和{{L|Logistic science pack}}并自动供应到{{L|Lab}}。这两种{{Translation|Science pack}}足以研究大多数基础科技。&lt;br /&gt;
&lt;br /&gt;
为了应对{{L|Enemies}}，下一步应当生产{{L|Military science pack}}，以解锁更高级的军备产品。与之前的科技包不同，军备科技包每次产出2个。而机自/物流科技包每次只产出1个。&lt;br /&gt;
&lt;br /&gt;
在军备科技包之后，应当开始生产{{L|Chemical science pack}}。该科技包引入了一种新的中间产品“原料”——{{L|Plastic bar}}，这需要对{{L|Crude oil}}进行开采和处理。&lt;br /&gt;
&lt;br /&gt;
生产化工科技包之后，就轮到{{L|Production science pack}}了。这种科技包的生产复杂性有显著提升，因为它需要多种不同的中间产品作为原料。生产科技包每次产出3个。&lt;br /&gt;
&lt;br /&gt;
自动生产{{Translation|Science pack}}的最终阶段是生产{{L|Utility science pack}}。这是生产工艺最复杂的科技包，需要构建大量的中间产品链。与生产科技包类似，效能科技包每次产出3个。&lt;br /&gt;
&lt;br /&gt;
{{L|Space science pack}}需要使用[[Rocket silo/zh|火箭]]发射{{L|Satellite}}获取，因此需要海量资源建立大规模工厂才能有效实现自动化生产。和其他{{Translation|Science pack}}不同，太空科技包是专门用于研究重复/无限科技的，例如{{L|Mining productivity (research)}}或{{L|Physical projectile damage (research)}}。&lt;br /&gt;
&lt;br /&gt;
为保持与{{Translation|Research}}同步，各种{{Translation|Science pack}}的生产比率约为 5:6:5:12:7:7，即：&lt;br /&gt;
* 5 {{Translation|Assembling machine}} 生产 {{Translation|Automation science pack}}&lt;br /&gt;
* 6 {{Translation|Assembling machine}} 生产 {{Translation|Logistic science pack}}&lt;br /&gt;
* 5 {{Translation|Assembling machine}} 生产 {{Translation|Military science pack}}&lt;br /&gt;
* 12 {{Translation|Assembling machine}} 生产 {{Translation|Chemical science pack}}&lt;br /&gt;
* 7 {{Translation|Assembling machine}} 生产 {{Translation|Production science pack}}&lt;br /&gt;
* 7 {{Translation|Assembling machine}} 生产 {{Translation|Utility science pack}}&lt;br /&gt;
&lt;br /&gt;
以上假设所有{{Translation|Science pack}}都由同一等级的{{Translation|Assembling machine}}生产。例如，若使用{{L|Assembling machine 3}}进行生产，则每分钟可产出75个{{Translation|Science pack}}。&lt;br /&gt;
&lt;br /&gt;
== {{Translation|Productivity module}}与{{Translation|Quality module}} ==&lt;br /&gt;
较高{{L|Quality}}{{SA}}的{{Translation|Science pack}}可以减缓其消耗速度，而产能科技的提升允许使用相同数量的原料额外产出更多{{Translation|Science pack}}。以下假设仅使用基础品质的原料和单个1级插件，且所有品质等级均已解锁。&lt;br /&gt;
&lt;br /&gt;
;[[Module/zh#品质插件|品质插件]]{{SA}}&lt;br /&gt;
* &#039;&#039;&#039;0.9%&#039;&#039;&#039; 几率产出至少1个{{Translation|Uncommon}}{{Translation|Science pack}}，使用时间延长&#039;&#039;&#039;100%&#039;&#039;&#039;（相当于2个基础级{{Translation|Science pack}}）。&lt;br /&gt;
* &#039;&#039;&#039;0.09%&#039;&#039;&#039; 几率产出至少1个{{Translation|Rare}}{{Translation|Science pack}}，使用时间延长&#039;&#039;&#039;200%&#039;&#039;&#039;（相当于3个基础级{{Translation|Science pack}}）。&lt;br /&gt;
* &#039;&#039;&#039;0.009%&#039;&#039;&#039; 几率产出至少1个{{Translation|Epic}}{{Translation|Science pack}}，使用时间延长&#039;&#039;&#039;300%&#039;&#039;&#039;（相当于4个基础级{{Translation|Science pack}}）。&lt;br /&gt;
* &#039;&#039;&#039;0.001%&#039;&#039;&#039; 几率产出至少1个{{Translation|Legendary}}{{Translation|Science pack}}，使用时间延长&#039;&#039;&#039;500%&#039;&#039;&#039;（相当于6个基础级{{Translation|Science pack}}）。&lt;br /&gt;
&lt;br /&gt;
总的来说，这代表在使用相同数量原料的前提下，额外获得了约&#039;&#039;&#039;1.1112%&#039;&#039;&#039;的科研进度。&lt;br /&gt;
&lt;br /&gt;
;[[Module/zh#产能插件|产能插件]]&lt;br /&gt;
* 每生产&#039;&#039;&#039;25&#039;&#039;&#039;个产品可额外获得&#039;&#039;&#039;1&#039;&#039;&#039;个产品。&lt;br /&gt;
&lt;br /&gt;
在使用相同数量原料的前提下，这额外提供了约&#039;&#039;&#039;4%&#039;&#039;&#039;的科研进度。&lt;br /&gt;
&lt;br /&gt;
==== 比较 ====&lt;br /&gt;
* {{Translation|Productivity module}}更节约资源，因为在使用相同数量的资源时，它可以提供更多的科研进度。&lt;br /&gt;
* {{Translation|Quality module}}更节省存储空间/火箭容量，因为不同品质的{{Translation|Science pack}}占用的储量是相同的。 &lt;br /&gt;
* {{Translation|Quality module}}对{{L|Agricultural science pack}}有更特殊的效果，因为提升品质可以延长农业科技包的保质期。这意味着更高品质的{{Translation|Science pack}}不仅有着更高的科研进度值，而且与较低品质的{{Translation|Science pack}}相比，其在相同时间内损失的科研进度值更少。&lt;br /&gt;
* 在不使用{{L|Foundry}}浇铸生产铜或钢材的情况下，如果采矿产能科技带来的加成超过300%，则在采矿机中安装{{Translation|Quality module}}并使用高品质矿石生产科技包所需原料可以更节约资源。但这比使用{{L|Speed module}}（与{{Translation|Quality module}}相互冲突）要慢很多，且需要根据处理不同品质等级原料的需求来设计工厂。&lt;br /&gt;
** 使用{{Translation|Foundry}}浇铸金属产品的工艺与这种策略互不兼容，因为浇铸工艺的第一步会将矿石加工成熔融金属，这是一种流体，而流体不会保留矿石的品质等级属性。安装{{Translation|Productivity module}}的{{Translation|Foundry}}比使用{{Translation|Furnaces}}熔炼高品质矿石的生产速度更快，且更节约资源，但这需要进口{{L|Calcite}}，因为{{L|Nauvis}}和{{L|Gleba}}（这两颗星球通常大量产出矿石）本地均不产出{{Translation|Calcite}}。&lt;br /&gt;
&lt;br /&gt;
请注意：{{Translation|Quality module}}不能与{{L|Speed module}}或安装了{{Translation|Speed module}}的{{L|Beacon}}共同在小规模的工厂布局中使用，但{{Translation|Productivity module}}则是可以的。&lt;br /&gt;
&lt;br /&gt;
== 相关成就 ==&lt;br /&gt;
制造科技包与下列成就直接相关：&lt;br /&gt;
{{Achievement|research-with-automation}}&lt;br /&gt;
{{Achievement|research-with-logistics}}&lt;br /&gt;
{{Achievement|research-with-chemicals}}&lt;br /&gt;
{{Achievement|research-with-military}}&lt;br /&gt;
{{Achievement|research-with-production}}&lt;br /&gt;
{{Achievement|research-with-utility}}&lt;br /&gt;
{{Achievement|research-with-space}}&lt;br /&gt;
{{Achievement|research-with-metallurgics}}&lt;br /&gt;
{{Achievement|research-with-electromagnetics}}&lt;br /&gt;
{{Achievement|research-with-agriculture}}&lt;br /&gt;
{{Achievement|research-with-cryogenics}}&lt;br /&gt;
{{Achievement|research-with-promethium}}&lt;br /&gt;
{{Achievement|rush-to-space}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav|category=false}}&lt;br /&gt;
{{C|Intermediate products/zh{{!}}#}}&lt;br /&gt;
{{C|Science packs/zh{{!}}#}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Nuclear_reactor_entity_anim.gif&amp;diff=217495</id>
		<title>File:Nuclear reactor entity anim.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Nuclear_reactor_entity_anim.gif&amp;diff=217495"/>
		<updated>2026-03-17T21:10:11Z</updated>

		<summary type="html">&lt;p&gt;Bilka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Screenshot}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Fusion_reactor_entity_anim.gif&amp;diff=217494</id>
		<title>File:Fusion reactor entity anim.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Fusion_reactor_entity_anim.gif&amp;diff=217494"/>
		<updated>2026-03-17T21:09:00Z</updated>

		<summary type="html">&lt;p&gt;Bilka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Screenshot}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network/zh&amp;diff=217493</id>
		<title>Circuit network/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network/zh&amp;diff=217493"/>
		<updated>2026-03-17T21:04:02Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* 物理结构 */ fix keybinds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=217421}}&lt;br /&gt;
[[File:Circuit network (research).png|128px|right]]&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Circuit network}}&#039;&#039;&#039;是使用{{L|Red wire}}或者{{L|Green wire}}构建的网络系统，能够根据其所连接的发送设备在网络中播送的信号来对接收信号的设备进行控制。大部分的发送设备都是存储设备，可以根据自己所储存的物品/流体，在特定频道中播送相关信号（包括物品种类、数量等）。每个{{Translation|Circuit network}}都为每一种物品预留了单独的频道，并且还包含48个[[#虚拟信号|虚拟信号]]用于玩家自定义频道。&amp;quot;&amp;lt;span style=&amp;quot;color:#FF6666&amp;quot;&amp;gt;所有&amp;lt;/span&amp;gt;&amp;quot;、&amp;quot;&amp;lt;span style=&amp;quot;color:#99FF99&amp;quot;&amp;gt;任一&amp;lt;/span&amp;gt;&amp;quot;以及&amp;quot;&amp;lt;span style=&amp;quot;color:#FFFF99&amp;quot;&amp;gt;每个&amp;lt;/span&amp;gt;&amp;quot;也是可用的通配符。&lt;br /&gt;
&lt;br /&gt;
== 使用方法 ==&lt;br /&gt;
=== 发送信息 ===&lt;br /&gt;
发送设备会将其所储存物品/流体的数量，或其它由玩家定义的信息播送到网络中。每种物品的数量都会在相应的“频道”上以数值的形式播送。例如，一座储存了1000单位{{Translation|Crude oil}}的{{Translation|Storage tank}}会在{{Translation|Crude oil}}频道播送“1000”这个数值。&lt;br /&gt;
&lt;br /&gt;
不同频道之间是相互分离的，因此每个网络都可以同时传输游戏中每种物品/流体的数量，以及每个由玩家自定义的额外频道（数字0-9，字母A-Z，以及9种不同的颜色）中包含的信号。所有未使用频道的值均为0。&lt;br /&gt;
&lt;br /&gt;
同一种物品/流体的多个播送的数值是累加的：如果某个网络中连接有两座{{Translation|Storage tank}}，每座都储存了1000单位的{{Translation|Crude oil}}，那么网络中{{Translation|Crude oil}}频道的值会是2000。&lt;br /&gt;
&lt;br /&gt;
所有通过连接点相互连接的同色线缆会构成一个网络，即它们会相互传输信号。例如，如果两条{{Translation|Red wire}}都连接到同一个{{Translation|Combinators}}的输入端，则每条线缆都会从另外一条线缆接收信号。如果接线不慎，这可能会导致信号反馈，详情可参见[[#运算器|下文的讨论]]。&lt;br /&gt;
&lt;br /&gt;
信号数值是一个32位的带符号整数，其有效范围为 -2147483648 到 2147483647（含），并以[https://en.wikipedia.org/wiki/Two%27s_complement 二进制补码]的形式进行编码。数值在溢出时会发生回绕，例如 2147483647+10 会变成 -2147483639。在{{Translation|Combinators}}中输入数值时，在关闭界面之前可能会超出32位的限制，此时该数值会发生溢出/下溢。[https://forums.factorio.com/58419]&lt;br /&gt;
&lt;br /&gt;
=== 控制设备 ===&lt;br /&gt;
接收设备可以使用网络中播送的信号，在大多数情况下这用于启用/禁用设备。它们可以比较不同频道中的信号，或者将信号值与某个特定值进行比较。&lt;br /&gt;
&lt;br /&gt;
接收设备会将所有与其连接的线路中的信号值进行累加，包括不同颜色的线路。例如，如果一台{{Translation|Inserters}}同时连接了两条线路，一条是带有20个{{Translation|Copper plate}}信号的{{Translation|Red wire}}，另一条是带有10个{{Translation|Copper plate}}信号的{{Translation|Green wire}}，则该{{Translation|Inserters}}收到的信号为30个{{Translation|Copper plate}}。&lt;br /&gt;
&lt;br /&gt;
相同颜色的多条线缆会共享它们的信号值并进行叠加。例如，3个{{Translation|Chests}}A、B、C按顺序（A -&amp;gt; B -&amp;gt; C ）用{{Translation|Green wire}}连接，它们所储存的物品的总和可以通过连接到任意一个{{Translation|Chests}}的任意一条{{Translation|Green wire}}输出。然而，如果使用一条{{Translation|Red wire}}将{{Translation|Chests}}A连接到一台{{Translation|Inserters}}，那么它接收到的信号仅包含{{Translation|Chests}}A中所储存的物品。&lt;br /&gt;
&lt;br /&gt;
== 设备 ==&lt;br /&gt;
每个可以接入{{Translation|Circuit network}}的设备都会在其界面的右上角显示一个 [[File:Circuit network panel.png|24px]] 图标。点击此图标将显示该设备可用的{{Translation|Circuit network}}选项（注意：必须先连接{{Translation|Red wire}}或{{Translation|Green wire}}，否则会提示“未连接”）。点击该图标旁边的 [[File:Logistic network panel.png|24px]] 图标，在设备处于{{Translation|Logistic network}}范围内时，可以将其接入{{Translation|Logistic network}}，类似地，点击该图标可以进行{{Translation|Logistic network}}设置。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Circuit network}}（其中红绿线缆的信号值会进行叠加）和{{Translation|Logistic network}}都可以进行条件设置，两者在逻辑条件中作为一个“逻辑和”共同发挥作用。&lt;br /&gt;
&lt;br /&gt;
以下设备可以接入{{Translation|Circuit network}}：&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 图标 !! 名称 !! 可输出的信号 !! 可进行{{Translation|Circuit network}}控制 !! 可进行{{Translation|Logistic network}}控制&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Transport belt||Transport belts/zh}} || {{L|Transport belts}} || {{Translation|Transport belts}}可将其所运载物品的内容发送到{{Translation|Circuit network}}。&lt;br /&gt;
*&#039;&#039;脉冲信号模式&#039;&#039;：仅在物品进入传送带的1刻发送信号。&lt;br /&gt;
*&#039;&#039;持续信号模式&#039;&#039;：只要传送带上有物品，就持续发送信号。&lt;br /&gt;
*&#039;&#039;持续信号模式&#039;&#039;（所有传送带）：读取整条连续传送带线路上的所有物品，并持续发送信号。包含{{Translation|Underground belts}}中的物品，但不包含{{Translation|Splitters}}中或侧向汇入传送带的物品。&lt;br /&gt;
|| 可根据信号条件启用{{Translation|Transport belts}}。&lt;br /&gt;
|| 可根据物流条件启用{{Translation|Transport belts}}。&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Splitter||Splitters/zh}} || {{L|Splitters}} ||&lt;br /&gt;
|| 可根据信号条件设置输入和/或输出端的优先级。&lt;br /&gt;
可根据信号条件设置筛选器。&lt;br /&gt;
* 筛选器设置仅在“设置输出端”选项启用且满足左侧/右侧的信号条件时才生效。如果两侧条件同时满足，则{{Translation|Splitters}}将默认将物品筛选到左侧。&lt;br /&gt;
* 如果以多个输入信号作为筛选条件，则{{Translation|Splitters}}将按工厂百科中的物品排列顺序进行筛选。&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Inserter||Inserters/zh}} || {{L|Inserters}} || {{Translation|Inserters}}可将其持有的物品信号发送到{{Translation|Circuit network}}。&lt;br /&gt;
*&#039;&#039;脉冲信号模式&#039;&#039;：仅在拾取到物品的1刻发送信号。&lt;br /&gt;
*&#039;&#039;持续信号模式&#039;&#039;：只要{{Translation|Inserters}}持有物品，就持续发送信号。&lt;br /&gt;
|| 所有{{Translation|Inserters}}均可根据信号条件启用。{{Translation|Inserters}}的搬运数量也可以通过信号进行控制（数值可更改；小于1的值会被视为1）。可以根据信号条件设置筛选器。&lt;br /&gt;
|| 可根据物流条件启用{{Translation|Inserters}}。&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Assembling machine||Assembling machine/zh}} {{Icon|Oil refinery}} {{Icon|Chemical plant}} {{Icon|Centrifuge}} {{Icon|Crusher|space-age=yes}} {{Icon|Foundry|space-age=yes}} {{Icon|Electromagnetic plant|space-age=yes}} {{Icon|Biochamber|space-age=yes}} {{Icon|Cryogenic plant|space-age=yes}} || {{L|Assembling machine}}、{{L|Oil refinery}}、{{L|Chemical plant}}、{{L|Centrifuge}}、{{L|Crusher}}、{{L|Foundry}}、{{L|Electromagnetic plant}}、{{L|Biochamber}}、{{L|Cryogenic plant}} || 所有类型的制造机器均可输出：&lt;br /&gt;
* 所有物品栏中储存的物品/流体&lt;br /&gt;
** 可选项：可以包含当前正在制造的物品&lt;br /&gt;
** 如果设备中有{{Translation|Fuel}}，可以包含当前设备中储存的{{Translation|Fuel}}，包括正在燃烧的{{Translation|Fuel}}单位&lt;br /&gt;
* 生产配方的原料&lt;br /&gt;
* 1个持续1刻的控制信号，在制造完成时发送&lt;br /&gt;
** 此信号的值为上一刻中完成制造的物品数量&lt;br /&gt;
** 包含因{{L|Productivity}}加成额外产出的物品&lt;br /&gt;
* 1个控制信号，在设备运行时发送&lt;br /&gt;
|| 所有类型的制造机器均可根据信号条件启用，并根据信号为其设置生产配方。如果设备没有接收到配方信号，它将使用该物品/流体的主要配方（如工厂百科所示） ||&lt;br /&gt;
|-  &lt;br /&gt;
| {{Icon|Stone furnace}} {{Icon|Steel furnace}} {{Icon|Electric furnace}} {{Icon|Recycler|space-age=yes}} || {{L|Furnace}}和{{L|Recycler}} || {{Translation|Furnace}}类设施可以输出：&lt;br /&gt;
* 所有物品栏中储存的物品/流体（但不包含{{Translation|Fuel}}）&lt;br /&gt;
** 可选项：可以包含当前正在制造的物品&lt;br /&gt;
** 如果设备需要{{Translation|Fuel}}，可以包含当前设备中储存的{{Translation|Fuel}}，包括正在燃烧的{{Translation|Fuel}}单位&lt;br /&gt;
* 生产配方的原料（根据输入原料自动确定）&lt;br /&gt;
* 1个持续1刻的控制信号，在制造完成时发送&lt;br /&gt;
** 此信号的值为上一刻中完成制造的物品数量&lt;br /&gt;
** 包含因{{Translation|Productivity}}加成额外产出的物品&lt;br /&gt;
* 1个控制信号，在设备运行时发送&lt;br /&gt;
|| 所有{{Translation|Furnace}}类设施均可根据信号条件启用&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} || {{L|Chests}} || 可向{{Translation|Circuit network}}发送其库存内容。 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Cargo landing pad}} || {{L|Cargo landing pad}} || 可向{{Translation|Circuit network}}发送其库存内容。 || 可通过{{Translation|Circuit network}}设置其请求。{{SA}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rocket silo}} || {{L|Rocket silo}} || {{Translation|Rocket silo}}可通过{{Translation|Space platform}}输出其库存内容或请求{{SA}} ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Space platform hub|space-age=yes}} || {{L|Space platform hub}} || 可输出其库存内容、出发和目的{{Translation|Planets}}、 当前速度和承受的伤害&lt;br /&gt;
*&#039;&#039;默认值&#039;&#039;：速度 = [[File:Signal-V.png|24px]]&lt;br /&gt;
*&#039;&#039;默认值&#039;&#039;：承受伤害 = [[File:Signal-D.png|24px]]&lt;br /&gt;
| {{Translation|Space platform hub}}可发送{{Translation|Circuit network}}内容，用于设置发车条件。&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Asteroid collector|space-age=yes}} || {{L|Asteroid collector}} || 可向{{Translation|Circuit network}}输出其库存内容 || 可以根据信号条件启用和设置筛选器 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Requester chest}} {{Icon|Buffer chest}} {{Icon|Storage chest}} {{Icon|Passive provider chest}} {{Icon|Active provider chest}} || {{L|Requester chest}}、{{L|Buffer chest}}、{{L|Storage chest}}、{{L|Passive provider chest}}、{{L|Active provider chest}} || 可向{{Translation|Circuit network}}输出其库存内容 || 可使用{{Translation|Circuit network}}设置{{Translation|Buffer chest}}和{{Translation|Requester chest}}的物品请求。&lt;br /&gt;
&lt;br /&gt;
可根据信号条件启用/禁用。当禁用时，箱子不再向{{Translation|Logistic network}}供应物品，也不再向{{Translation|Logistic network}}请求物品。&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Storage tank}} || {{L|Storage tank}} || 可向{{Translation|Circuit network}}发送其库存流体内容 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Gate}} || {{L|Gate}} || {{Translation|Gate}}可向{{Translation|Circuit network}}发送信号&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：检测到{{Translation|Player}} = [[File:Signal-G.png|24px]]&lt;br /&gt;
|| 可根据信号设置开门条件。 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nuclear reactor}} {{Icon|Heating tower|space-age=yes}} || {{L|Nuclear reactor}}、{{L|Heating tower}} || 可向{{Translation|Circuit network}}输出其当前燃料（包含当前正在燃烧的燃料单位）和当前温度的值&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：温度 = [[File:Signal-T.png|24px]]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Agricultural tower|space-age=yes}} || {{L|Agricultural tower}} || 可输出其库存的任意{{Translation|Seed}}和作物内容 || 可根据信号条件启用 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Gun turret}} {{Icon|Laser turret}} {{Icon|Flamethrower turret}} {{Icon|Rocket turret|space-age=yes}} {{Icon|Tesla turret|space-age=yes}} {{Icon|Railgun turret|space-age=yes}} || {{L|Gun turret}}、{{L|Laser turret}}、{{L|Flamethrower turret}}、{{L|Rocket turret}}、{{L|Tesla turret}}、{{L|Railgun turret}} || 可向{{Translation|Circuit network}}发送其弹药库存&lt;br /&gt;
* {{Translation|Laser turret}}和{{Translation|Tesla turret}}不会发送任何信号，因为它们并不使用弹药&lt;br /&gt;
|| 可根据信号条件启用、设置目标优先级或忽略优先级 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Artillery turret}} || {{L|Artillery turret}} || 可向{{Translation|Circuit network}}发送其弹药库存 || 可根据信号条件启用 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rail signal}} || {{L|Rail signal}} || {{Translation|Rail signal}}可向{{Translation|Circuit network}}发送其当前状态。&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：[[File:Signal-Red.png|24px]][[File:Signal-Yellow.png|24px]][[File:Signal-Green.png|24px]]&lt;br /&gt;
注意：如果因信号设置亮红灯，则&#039;&#039;&#039;不会&#039;&#039;&#039;输出红色信号&lt;br /&gt;
|| 可根据信号条件设置为亮红灯 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rail chain signal}} || {{L|Rail chain signal}} || {{Translation|Rail chain signal}}可向{{Translation|Circuit network}}发送其当前状态。&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：[[File:Signal-Red.png|24px]][[File:Signal-Yellow.png|24px]][[File:Signal-Green.png|24px]][[File:Signal-Blue.png|24px]]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Train stop}} || {{L|Train stop}} || &lt;br /&gt;
{{Translation|Train stop}}可以输出：&lt;br /&gt;
* 停靠列车的库存内容，不包含{{Translation|Fuel}}&lt;br /&gt;
** 任何流体的量都会四舍五入到最接近的整数，除非流体的量小于1，此时它会被取整到1。&lt;br /&gt;
* 停靠列车的唯一列车编码，默认为 [[File:Signal-T.png|24px]]&lt;br /&gt;
* 前往当前{{Translation|Train stop}}的列车数量，包括当前停靠{{Translation|Train stop}}的列车，默认为 [[File:Signal-C.png|24px]]&lt;br /&gt;
||&lt;br /&gt;
* 向列车发送信号，用于设置发车条件&lt;br /&gt;
* 根据信号条件停用车站&lt;br /&gt;
** 禁用车站相当于将其列车限制值设置为0。尝试驶往该车站的列车会进入“目的地已满”状态。&lt;br /&gt;
* 根据信号设置车站的列车限制值，默认为 [[File:Signal-L.png|24px]]&lt;br /&gt;
* 根据信号设置车站的优先级，默认为 [[File:Signal-P.png|24px]]&lt;br /&gt;
|| {{Translation|Train stop}}可根据物流条件启用。&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Accumulator}} || {{L|Accumulator}} || 可向{{Translation|Circuit network}}发送其蓄电水平（按百分比）。&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：电量 % = [[File:Signal-A.png|24px]]&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Roboport}} || {{L|Roboport}} || || 可向{{Translation|Circuit network}}发送其{{Translation|Logistic network}}库存内容，以及/或{{Translation|Robots}}统计数据。用于{{Translation|Robots}}统计数据的信号是可配置的。&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：可用{{Translation|Logistic robot}}数 = [[File:Signal-X.png|24px]]&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：{{Translation|Logistic robot}}总数 = [[File:Signal-Y.png|24px]]&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：可用{{Translation|Construction robot}}数 = [[File:Signal-Z.png|24px]]&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：{{Translation|Construction robot}}总数 = [[File:Signal-T.png|24px]]&lt;br /&gt;
*&#039;&#039;默认&#039;&#039;：{{Translation|Logistic network}}内的{{Translation|Roboport}}数 = [[File:Signal-R.png|24px]]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Radar}} || {{L|Radar}} || {{Translation|Radar}}会将传入的所有信号传输到同一{{Translation|Planets}}上的所有其它{{Translation|Radar}}。&lt;br /&gt;
与其它机器的输出模式不同，红/绿线缆的信号会分别传输。&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Display panel}} || {{L|Display panel}} || || 可根据信号条件显示标签和/或自定义信息。 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Burner mining drill||Mining drill/zh}} || {{L|Mining drill}} || 所有类型的{{Translation|Mining drill}}均可发送其预期资源开采量，这可以是单个{{Translation|Mining drill}}的资源量，也可以是{{Translation|Mining drill}}所在的整个矿区的资源量。 || 可根据信号条件启用 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pumpjack}} || {{L|Pumpjack}} || 可输出{{Translation|Pumpjack}}当前的{{Translation|Crude oil}}开采速率。 || 可根据信号条件启用 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Power switch}} || {{L|Power switch}} || || 可根据信号条件接通电网 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Programmable speaker}} || {{L|Programmable speaker}} || || 可根据信号显示警报并播放声音，这可用于制作简单的曲调。&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lamp}} || {{L|Lamp}} || || {{Translation|Lamp}}可根据信号条件启用。 &lt;br /&gt;
*&#039;&#039;颜色映射&#039;&#039;：根据信号提供的颜色值设置{{Translation|Lamp}}的颜色&lt;br /&gt;
*&#039;&#039;颜色构成&#039;&#039;：根据输入信号的红、绿、蓝颜色值设置{{Translation|Lamp}}的颜色，各色值的范围为 0 到 255&lt;br /&gt;
*&#039;&#039;封装RGB&#039;&#039;：根据白色信号提供的16进制RGB颜色码设置{{Translation|Lamp}}的颜色，色值的范围为 0 到 16777215&lt;br /&gt;
|| 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Offshore pump}} || {{L|Offshore pump}} || || 可根据信号条件启用 || 可根据物流条件启用&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pump}} || {{L|Pump}} || || 可以根据信号条件启用和设置筛选器 || 可根据物流条件启用&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 物理结构 ==&lt;br /&gt;
[[File:shared_circuit_network.png|thumb|400px|right|两个{{Translation|Circuit network}}共用一根{{L|Small electric pole}}。]]&lt;br /&gt;
&lt;br /&gt;
一个{{Translation|Circuit network}}是由以相同颜色的信号线缆连接在一起的设备组成的。线缆可以直接连接多个设备，也可以借助电线杆进行更远距离的连接。&lt;br /&gt;
&lt;br /&gt;
每组相互连接的线缆都会形成一个独立的网络。例如，四个{{Translation|Red wire}}网络以及三个{{Translation|Green wire}}网络可以同时存在。即使{{Translation|Red wire}}和{{Translation|Green wire}}恰巧连接在同一电线杆/设备上，不同颜色的网络也会保持独立，不会相互连接。然而，当两条相同颜色的线缆连接时，两个网络就会连通成为一个网络。因此在小范围区域内构建多个{{Translation|Circuit network}}时，需要使用不同颜色的线缆交叉布设以进行区隔。&lt;br /&gt;
&lt;br /&gt;
* 要将线缆连接到电线杆，只需在激活线缆工具后点击一个实体，然后再点击电线杆的底部。&lt;br /&gt;
* 要移除线缆连接，先激活相同颜色的线缆工具，然后重复以上的操作。&lt;br /&gt;
* 要移除一根电线杆上的&#039;&#039;&#039;所有&#039;&#039;&#039;线缆，需要按住 {{Key|shift}} 键点击电线杆底部。第一次点击会移除所有电线，第二次点击会移除所有信号线。&lt;br /&gt;
* 当连接{{L|Arithmetic combinator}}或{{L|Decider combinator}}时，注意要将线缆连接到正确的输入/输出端，通过按 {{Key|alt}} 键开启“细节模式”以查看{{Translation|Combinators}}的信号传递方向。&lt;br /&gt;
* 将鼠标悬停在某个物品上，可以高亮显示所有与其连接的线缆。&lt;br /&gt;
* 将鼠标悬停在电线杆上，可以显示其所连接的网络中的信号值。部分物品如{{Translation|Combinators}}在鼠标悬停时会显示其输入和输出的信号。&lt;br /&gt;
* 剪切粘贴实体时，游戏会尝试保留该实体与外部实体间所有的线缆连接，新生成的所有{{Translation|Ghost}}会按之前的布线重新连接，即使多次复粘贴也是如此。这使得在不切断线缆连接的前提下重新放置实体变得更加容易。&lt;br /&gt;
* 拆除电线杆时，游戏会尝试恢复受到影响的线缆连接，根据需要在之前相互连接的实体之间生成新的线缆。这可能导致在剪切粘贴或撤销拆除时额外生成多余的线缆连接。注意：当电线杆被摧毁时不会发生上述情况，尽管电线杆留下的{{Translation|Ghost}}仍然会保持线缆连接。&lt;br /&gt;
&lt;br /&gt;
== {{Translation|Combinators}} ==&lt;br /&gt;
{{Translation|Combinators}}既可以是接收设备也可以是发送设备，它们在{{Translation|Circuit network}}中还可以执行更高级的功能。&lt;br /&gt;
&lt;br /&gt;
* {{L|Constant combinator}}可在其连接的任何网络的任意频道上播送最多20个信号值。（目前无法指定信号应该对应哪个颜色的网络，因此如果需要对不同网络输出不同信号，需要使用两个{{Translation|Constant combinator}}分别连接不同颜色的网络。）所有物品频道或[[#虚拟信号|虚拟信号]]频道都可以使用。&lt;br /&gt;
** 注意：使用20个信号位中的2个在&#039;&#039;&#039;同一&#039;&#039;&#039;频道上播送信号值，等效于使用1个信号位播送这2个信号值的和。&lt;br /&gt;
* {{L|Arithmetic combinator}}会对输入的信号值进行算术运算，并将结果通过指定的输出频道播送。输入和输出频道可以是任意物品/虚拟信号频道。&lt;br /&gt;
** &#039;&#039;连接&#039;&#039;：{{Translation|Arithmetic combinator}}通过&#039;&#039;&#039;输入&#039;&#039;&#039;端接入红/绿网络（连接端子设置在设备主体内，看起来像是火花塞），并对接收到的值进行算术计算，然后再通过&#039;&#039;&#039;输出&#039;&#039;&#039;端将计算结果向指定频道播送（输出端线缆似乎会略微向设备主体外延伸）。&lt;br /&gt;
** &#039;&#039;反馈&#039;&#039;：需要注意，输入信号的网络和输出信号的网络&#039;&#039;&#039;不是同一个网络&#039;&#039;&#039;。若将输出网络接回输入网络，就会构成一个反馈环路。例如，当输出端接回输入端时，设置{{Translation|Arithmetic combinator}}给接收到的{{Translation|Copper plate}}信号值加1，并将其作为{{Translation|Copper plate}}的信号发送会是一个无限循环的过程。此时{{Translation|Copper plate}}的信号值会迅速（但不是立即）大幅上升。（上升速度取决于游戏当前的时钟速率，默认为每秒60[[Time/zh#刻|刻]]）。这种技巧可以与{{Translation|Decider combinator}}的逻辑设置配合使用，用于制作电子钟，逻辑门和其他实用系统。更多相关技巧请参阅{{L|Tutorial:Combinator tutorial}}。&lt;br /&gt;
** &#039;&#039;每个&#039;&#039;：{{Translation|Arithmetic combinator}}可以使用“每个”逻辑信号进行输入和输出，在这种情况下，&#039;&#039;&#039;所有&#039;&#039;&#039;非零值输入的频道中的信号值都会在{{Translation|Arithmetic combinator}}中进行指定的运算并播送给网络。通过“每个”逻辑信号和一个不改变结果的运算（比如加零）的配合使用，可以实现信号的单向传输效果：输入端网络的所有信号都会被原封不动地复制到输出端网络，但反过来则不行。&lt;br /&gt;
** &#039;&#039;多网络&#039;&#039;：{{Translation|Arithmetic combinator}}的输入口可以同时与红色和绿色网络连接，并将它们输入的信号值相加。&lt;br /&gt;
* {{L|Decider combinator}}与{{Translation|Arithmetic combinator}}的功能类似，但它用于比较不同的信号值，本质上是一个条件判断器。其连接、反馈功能和“每个”逻辑信号的用法都与{{Translation|Arithmetic combinator}}相同。此外，它还可以处理“所有”和“任一”逻辑信号，在与多个网络连接时可以执行比累加更为复杂的运算。更多相关信息请参阅{{L|Decider combinator}}页面。&lt;br /&gt;
* {{L|Selector combinator}}具有多种功能，它用于筛选和分析输入网络中的特定信号。它可以输出一系列输入信号中的最大或最小者，输出物品的堆叠数量，计算输入信号的数量，每隔一定时间后随机选择一个输入信号并输出。如果启用了{{L|Space Age}}{{SA}}扩展包，它还会额外增加三个功能：检测物品的火箭载荷，以及{{L|Quality}}{{SA}}等级的筛选/转换。&lt;br /&gt;
&lt;br /&gt;
== 虚拟信号 ==&lt;br /&gt;
[[File:Virtual_Signals_dialog_box.png|thumb|在基础游戏中用于{{Translation|Circuit network}}的部分虚拟信号。]]&lt;br /&gt;
虚拟信号是一类不对应游戏物品或流体的特殊信号。除了三种逻辑信号之外，虚拟信号和物品信号的表现并无不同。&lt;br /&gt;
&lt;br /&gt;
游戏中目前共有177种虚拟信号可用（在{{L|Space Age}}{{SA}}中为241种），它们在游戏中被归类在信号、敌人、环境和未分类标签下。这些信号包括但不限于数字、字母、各种线条和箭头、信息图标、所有{{L|Enemies}}变体、环境特征和{{L|Nauvis}}信号。&lt;br /&gt;
&lt;br /&gt;
此外，如果在【设置 &amp;gt; 界面 &amp;gt; 游戏互动】菜单中启用了“在选择列表中显示参数”选项，会在未分类标签下增加10个特殊的紫色“参数”图标，可用于蓝图的[[Blueprint/zh#参数化|参数化]]。&lt;br /&gt;
&lt;br /&gt;
=== 逻辑信号 ===&lt;br /&gt;
[[File:logic_signals.png|300px|thumb|三种逻辑信号的图标]]&lt;br /&gt;
以下三种虚拟信号无法在网络中发送，但它们可以对多种信号应用特殊的逻辑。&lt;br /&gt;
&lt;br /&gt;
==== 所有 ====&lt;br /&gt;
[[File:Signal everything.png|24px]]&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF6666&amp;quot;&amp;gt;所有&amp;lt;/span&amp;gt;&#039;&#039; 信号可以在条件语句的左侧使用。当每个输入信号都满足判定条件时，结果即为真。如果没有信号输入，结果也为真。这意味着&#039;&#039;所有&#039;&#039;信号相当于逻辑学中的[https://zh.wikipedia.org/wiki/%E5%85%A8%E7%A7%B0%E9%87%8F%E5%8C%96 全称量化]，因此“所有 ≠ 0”总是为真。&lt;br /&gt;
&lt;br /&gt;
如果将信号（而非一个常量）置于与 &#039;&#039;所有&#039;&#039; 进行比较的条件语句的右侧，它会被隐性排除在 &#039;&#039;所有&#039;&#039; 检查的信号集之外，因此该信号不会与自身进行比较。也就是说，类似 &#039;&#039;所有 &amp;gt; X&#039;&#039; 的测试是有意义的，这可以避免出现 &#039;&#039;X &amp;gt; X&#039;&#039; 而导致结果总是为假的情况。&lt;br /&gt;
&lt;br /&gt;
{{L|Decider combinator}}的输出端也可以使用 &#039;&#039;所有&#039;&#039; 信号，除非输入端使用 &#039;&#039;每个&#039;&#039; 信号。使用此设置后，只要条件结果为真，它会在每个非零值输入的频道上输出信号；输出值可能是输入信号的值或1，这具体取决于相应的设置。&lt;br /&gt;
&lt;br /&gt;
==== 任一 ====&lt;br /&gt;
[[File:Signal anything.png|24px]] &#039;&#039;&amp;lt;span style=&amp;quot;color:#99FF99&amp;quot;&amp;gt;任一&amp;lt;/span&amp;gt;&#039;&#039; 信号可以在条件语句的左侧使用。如果没有信号输入，则结果为假。如果有至少一个信号满足判定条件，则结果为真。这意味着 &#039;&#039;任一&#039;&#039; 信号相当于逻辑学中的[https://zh.wikipedia.org/wiki/%E5%AD%98%E5%9C%A8%E9%87%8F%E5%8C%96 存在量化]。由于一个值不为零的信号始终存在，因此“任一 = 0”总是为假。&lt;br /&gt;
&lt;br /&gt;
如果将信号（而非一个常量）置于与 &#039;&#039;任一&#039;&#039; 进行比较的条件语句的右侧，它会被隐性排除在 &#039;&#039;任一&#039;&#039; 检查的信号集之外，因此该信号不会与自身进行比较。也就是说，类似 &#039;&#039;任一 &amp;gt;= X&#039;&#039; 的测试是有意义的，这可以避免出现 &#039;&#039;X &amp;gt;= X&#039;&#039; 而导致结果总是为真的情况。&lt;br /&gt;
&lt;br /&gt;
当在{{Translation|Decider combinator}}的输入和输出端同时使用时，&#039;&#039;任一&#039;&#039; 信号将按照工厂百科中的排列顺序优先返回第一个匹配条件的信号，其中{{L|Wooden chest}}排在第一个。&lt;br /&gt;
&lt;br /&gt;
==== 每个 ====&lt;br /&gt;
[[File:Signal each.png|24px]] &#039;&#039;&amp;lt;span style=&amp;quot;color:#FFFF99&amp;quot;&amp;gt;每个&amp;lt;/span&amp;gt;&#039;&#039; 信号只能在{{L|Decider combinator}}以及{{L|Arithmetic combinator}}的输入端条件语句的的左侧，以及它们输出端的条件语句中使用。当同时用做输入和输出信号时，它可以使{{Translation|Combinators}}对每个输入信号都独立执行预设的运算。如果 &#039;&#039;每个&#039;&#039; 信号仅用作输入信号，则所有运算结果会被累加后再输出。&lt;br /&gt;
&lt;br /&gt;
使用 &#039;&#039;每个&#039;&#039; 信号的{{Translation|Combinators}}类似于一组将所有输入端连接在一起，而所有输出端并行连接的{{Translation|Combinators}}。例如，如果网络中同时存在“{{Translation|Copper plate}}”和“{{Translation|Iron plate}}”信号，一个{{Translation|Combinators}}会负责运算{{Translation|Copper plate}}的条件，而另一个{{Translation|Combinators}}会负责运算{{Translation|Iron plate}}的条件。不同的输出信号随后会在公用线缆上进行累加。&lt;br /&gt;
&lt;br /&gt;
与 &#039;&#039;所有&#039;&#039; 和 &#039;&#039;任一&#039;&#039; 不同，如果将信号置于与 &#039;&#039;每个&#039;&#039; 进行比较的条件语句的右侧，它不会被隐性排除在 &#039;&#039;每个&#039;&#039; 检查的信号集之外。例如：&#039;&#039;每个 * X&#039;&#039; 的结果是输出“X”自乘的值。&lt;br /&gt;
&lt;br /&gt;
作为输入信号时，&#039;&#039;每个&#039;&#039; 信号仅会在非零值的信号上生效。如果为{{Translation|Combinators}}设置了[[Decider combinator/zh|判断条件]]，使其输入和输出各自独立，但需要为满足条件的输入信号匹配一个输出值，则它永远不会为信号值为零的输入信号匹配1的输出值，即便这个零值信号满足判断条件的要求也是如此。&lt;br /&gt;
&lt;br /&gt;
== 相关教程 ==&lt;br /&gt;
* &#039;&#039;&#039;{{L|Tutorial:Circuit network cookbook}}&#039;&#039;&#039; - &#039;&#039;以实例为主的教程，适合需要了解和使用{{Translation|Circuit network}}的初学者。&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{L|Tutorial:Combinator tutorial}}&#039;&#039;&#039; - &#039;&#039;以文字说明为主的详细进阶教程。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== {{Translation|Logistic network}} ==&lt;br /&gt;
{{L|Logistic robot}}使用的{{Translation|Logistic network}}本质上是除{{Translation|Red wire}}以及{{Translation|Green wire}}网络之外的第三个网络（一个无线网络），{{Translation|Logistic network}}是基于{{L|Roboport}}的覆盖范围设立的。&lt;br /&gt;
&lt;br /&gt;
部分设施可以连接到{{Translation|Logistic network}}，并根据条件启用。如果某个设施同时设置了{{Translation|Circuit network}}和{{Translation|Logistic network}}条件，则仅当同时满足两个条件时，设施才会启用。以下列出了一些可被{{Translation|Logistic network}}控制的设施：&lt;br /&gt;
&lt;br /&gt;
* {{Translation|Agricultural tower}} {{SA}}&lt;br /&gt;
* 制造类机器&lt;br /&gt;
* {{Translation|Inserters}}&lt;br /&gt;
* {{Translation|Lamp}}&lt;br /&gt;
* {{Translation|Mining drill}}&lt;br /&gt;
* {{Translation|Offshore pump}}&lt;br /&gt;
* {{Translation|Power switch}}&lt;br /&gt;
* {{Translation|Pump}}&lt;br /&gt;
* {{Translation|Pumpjack}}&lt;br /&gt;
* {{Translation|Train stop}}&lt;br /&gt;
* {{Translation|Transport belts}}&lt;br /&gt;
* {{Translation|Turret}}&lt;br /&gt;
&lt;br /&gt;
更多相关信息，请参阅{{L|Logistic network}}和{{L|Roboport}}条目。&lt;br /&gt;
&lt;br /&gt;
{{C|Logistics/zh{{!}}#}}&lt;br /&gt;
{{C|Circuit network/zh{{!}}#}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nuclear_fuel&amp;diff=217492</id>
		<title>Nuclear fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nuclear_fuel&amp;diff=217492"/>
		<updated>2026-03-17T20:56:37Z</updated>

		<summary type="html">&lt;p&gt;Bilka: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|the fuel used by burner devices|the fuel used by nuclear reactors|uranium fuel cell}}&lt;br /&gt;
{{:Infobox:Nuclear fuel}}&lt;br /&gt;
&lt;br /&gt;
Nuclear fuel is a type of [[fuel]]. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to [[Rocket fuel|rocket fuel]]&#039;s 180%). The vehicle top speed modifier (115%) is the same as for rocket fuel.&lt;br /&gt;
&lt;br /&gt;
Nuclear fuel is made from rocket fuel and [[uranium-235]], one of each to produce one unit of nuclear fuel.&lt;br /&gt;
&lt;br /&gt;
Compared to rocket fuel, nuclear fuel not only gives a higher acceleration bonus, but also has more than twelve times the energy output per item. Despite its smaller Rocket capacity (10 vs 100), this gives nuclear fuel an advantage in Space Age when moving energy from a planet to a platform. However, due to the much smaller stack size (1 vs 20), it is less space-efficient. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The fuel value of 1.21 GJ is a reference to the &#039;&#039;[[Wikipedia:Back to the Future (franchise)|Back to the Future]]&#039;&#039; franchise, in which the DeLorean uses a nuclear reaction to generate &amp;quot;1.21 Jigawatts&amp;quot; of electricity. Ironically, Emmett Brown specifically refutes the idea that the DeLorean uses nuclear fuel; the energy of the reaction is used to power the flux capacitor that allows time travel, and in &#039;&#039;Part III&#039;&#039; he specifies the DeLorean&#039;s internal combustion engine has always run on ordinary gasoline.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Relative fuel value of nuclear fuel doubled.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Signal-D.png&amp;diff=217464</id>
		<title>File:Signal-D.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Signal-D.png&amp;diff=217464"/>
		<updated>2026-03-09T17:03:51Z</updated>

		<summary type="html">&lt;p&gt;Bilka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game image}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Radar&amp;diff=217463</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Radar&amp;diff=217463"/>
		<updated>2026-03-09T16:58:44Z</updated>

		<summary type="html">&lt;p&gt;Bilka: removed unrelated pollution note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Radar}}&lt;br /&gt;
The radar reveals the map for the force it belongs to.&lt;br /&gt;
&lt;br /&gt;
It can be used to provide a small area of remote vision on the map; it also allows periodic scanning of distant chunks around it. A radar can be continuously powered by eight [[solar panel]]s and six [[accumulator]]s. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never dips below the 20% power threshold for nearby scanning.&lt;br /&gt;
&lt;br /&gt;
Despite being categorized as a military building, the radar will not be attacked by [[enemies]] unless it blocks their path to another target, which means that radars can be safely placed in biter-infested areas without needing to be defended. The radar will show enemy lifeforms and structures, as well as [[Railway#Trains|trains]], [[Car|cars]], and other [[player]]s in the scanned area.&lt;br /&gt;
&lt;br /&gt;
== Nearby pulse scanning ==&lt;br /&gt;
&lt;br /&gt;
The radar continuously charts an area of 7×7 [[Map_structure#Chunk|chunks]] (224×224 [[Map_structure#Tile|tiles]]), centered on the chunk the radar occupies. This nearby area is updated as a single pulse approximately every second. At reduced power levels, this nearby pulse scan will take longer, which can lead to &#039;blinking&#039; on the player&#039;s map similar to the long range scan. This is particularly noticeable at dawn and dusk on solar powered radar stations.&lt;br /&gt;
&lt;br /&gt;
At 20% power the radar will pulse about every 4 seconds which will still keep the nearby area continuously lit on the map, but will provide reduced detail. 20% power can be achieved by a single [[solar panel]], or by using one isolating accumulator for every 5 radars.&lt;br /&gt;
&lt;br /&gt;
The [[roboport]] also charts a 5×5 area.&lt;br /&gt;
&lt;br /&gt;
=== Remote control ===&lt;br /&gt;
&lt;br /&gt;
[[Tank]]s and [[spidertron]]s cannot be entered when out of radar range, but can still be controlled and exited.&lt;br /&gt;
&lt;br /&gt;
== Long range survey scanning ==&lt;br /&gt;
&lt;br /&gt;
The radar charts one distant [[Map_structure#Chunk|chunk]] every time the sector scanning progress bar fills. This will take 33.333 seconds, if the radar is receiving full power. Mouse-over or click-open the radar details to see this progress bar. Long range scanning is visible on the map as a single chunk lighting up for several seconds, then slowly darkening.&lt;br /&gt;
&lt;br /&gt;
* It scans the unexplored chunks first, represented by the black areas on the map. Note that it also generates the chunks if they weren&#039;t generated at the time of the scan.&lt;br /&gt;
* One chunk scan takes 10 MJ of energy to complete. Since the radar draws 300 kW of power, it takes 10 MJ ÷ 300 kW = 33.333 seconds to scan one chunk.&lt;br /&gt;
* This is done in an area of 29×29 chunks around the radar, excluding the nearby 7×7 chunks.&lt;br /&gt;
** With a total number of 792 chunks (29×29 − 7×7), it takes one radar &#039;&#039;&#039;7 hours 20 minutes&#039;&#039;&#039; to complete one full scan cycle.&lt;br /&gt;
* If everything is already explored it continues to scan by re-scanning the longest-ago scanned chunk within range.&lt;br /&gt;
* Multiple radars will share long-range chunks, reducing the amount of time it takes to complete long-range survey scanning.&lt;br /&gt;
** This is a smart process, meaning that the radars will not scan chunks currently being scanned by other radars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is possible that a new alien nest will appear in a previously scanned chunk; just because you don&#039;t see it on the map, doesn&#039;t mean it is not there.&lt;br /&gt;
&lt;br /&gt;
== Coverage ==&lt;br /&gt;
&lt;br /&gt;
Radars grant sight of a square area around them, which is displayed brighter than the rest of the map. This allows the player to zoom into the normal world view from the map and makes interaction with [[blueprint]]s and [[deconstruction planner]]s possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Radar_coverage.png|thumb|500px|none|The coverage area of a radar and the player.]]&lt;br /&gt;
&lt;br /&gt;
== Circuit network ==&lt;br /&gt;
&lt;br /&gt;
Every radar has a [[circuit network]] connection to every other radar on that surface. Any circuit signal sent into a radar is output from every other radar on the surface. When the radar loses power, it loses its circuit connection. The output signal can only be seen in connected objects like electric poles, because the radar does not have a GUI.&lt;br /&gt;
&lt;br /&gt;
== Charting ==&lt;br /&gt;
&lt;br /&gt;
If a [[Map_structure#Chunk|chunk]] is &#039;&#039;&#039;scanned&#039;&#039;&#039; by a radar or player, the image of that chunk that is copied into the map of the players of this surface force (every force has its own map).&lt;br /&gt;
&lt;br /&gt;
This procedure is called &amp;quot;charting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:radar_revealing_sectors.gif|thumb|220px|Animation of chunks in the upper-right area being revealed by radars.]]&lt;br /&gt;
&lt;br /&gt;
=== Charting process ===&lt;br /&gt;
&lt;br /&gt;
If the contents of a chunk changes between two ticks, the content of that chunk is &amp;quot;charted&amp;quot; into the map. The map is just a bitmap, a picture. You can see the entities moving, you can see enemies walking. Every entity is represented by one or more pixels. Not every entity is drawn. Users can recognize what is drawn because of the color.&lt;br /&gt;
&lt;br /&gt;
Charting of several chunks that change each tick might have an impact on game performance, manifesting in the form of lowered &amp;lt;abbr title=&amp;quot;Updates Per Second&amp;quot;&amp;gt;UPS&amp;lt;/abbr&amp;gt; or &amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Charting decay time / fog of war ===&lt;br /&gt;
&lt;br /&gt;
Once a scan for a chunk is triggered, it keeps actively charted for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. This effect can also be seen in the map of the chunk highlighted and dims within 10 seconds to a greyed out version of the chunk.&lt;br /&gt;
&lt;br /&gt;
If charting is not repeated within the 10 seconds, the charting process stops for this chunk after 10 seconds and is no longer updated. What you see after that time is the last charted picture for that chunk (also called &amp;quot;fog of war&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Charting of vehicles ===&lt;br /&gt;
&lt;br /&gt;
Even in the fog of war you can see the last charted position of vehicles. Trains last positions are not charted, because they normally move after the charting stops.&lt;br /&gt;
&lt;br /&gt;
Vehicles are shown as a circle, with an arrow pointing in the direction that they&#039;re facing.&lt;br /&gt;
&lt;br /&gt;
=== Invisible (black) parts of the map ===&lt;br /&gt;
&lt;br /&gt;
The [[Map_generator#Invisible_chunks_.28fog_of_war.29|map generator]] creates a &amp;quot;border&amp;quot; of invisible chunks around each chunk, that becomes active at some time. Active chunks are those that become charted or those that are active because the pollution spreads onto them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* All radars on a surface are now connected to a single circuit network.&lt;br /&gt;
* Enemies no longer actively target radars.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* When holding radar in cursor, area covered by existing radars is also highlighted on minimap.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Radar now allows remote view via map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Updated icons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.11|&lt;br /&gt;
* Radar ignores chunks outside the map radius.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* New graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Halved radar electricity consumption.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Radar continues refreshing chunks after all chunks in range have been discovered.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* New Graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3362 Long-term radar behavior]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Defense}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_production&amp;diff=217462</id>
		<title>Power production</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_production&amp;diff=217462"/>
		<updated>2026-03-09T16:51:38Z</updated>

		<summary type="html">&lt;p&gt;Bilka: /* Solar panels and accumulators */ linked wiki tutorial together with the other see also links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Electricity has to be produced before it can be transferred to consumers over the [[electric system]]. There are multiple methods to produce electricity:&lt;br /&gt;
&lt;br /&gt;
== Steam engine power ==&lt;br /&gt;
Each [[steam engine]] needs 0.5 [[boiler]]s when running at full capacity. One [[offshore pump]] can supply 200 boilers and 400 steam engines.&lt;br /&gt;
&lt;br /&gt;
The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in [[steam]] at 100% efficiency. One steam engine consumes 900kW (0.9MW) of energy stored in steam, so each boiler can supply 2 steam engines: &amp;lt;math&amp;gt;\frac{1.8}{0.9} = 2&amp;lt;/math&amp;gt;. One boiler consumes 6 units of [[water]] to produce 60 units of [[steam]] per second, one steam engine consumes 30 steam per second (3 units of water) and one offshore pump produces 1200 water per second, so each offshore pump produces enough water to supply 200 boilers: &amp;lt;math&amp;gt;\frac{1200}{6} = 200&amp;lt;/math&amp;gt;. Two steam engines per boiler gives us 400. This produces the 1:200:400 ratio.&lt;br /&gt;
&lt;br /&gt;
[[File:SteamSetupExample.png|center|600px|thumb|A possible setup.]]&lt;br /&gt;
&lt;br /&gt;
== Solar panels and accumulators ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio ===&lt;br /&gt;
&lt;br /&gt;
The optimal ratio is 0.84 (21:25) [[accumulator]]s per [[solar panel]], and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators). This means that you need 1.428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;close enough&amp;quot; ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels - this approximation differs from optimal only in that it calls for 2 extra solar panels, which is negligible but remember that the difference between the &amp;quot;close enough&amp;quot; ratio and the optimal ratio increases as you add more solar panels). &lt;br /&gt;
&lt;br /&gt;
This is taken from [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5594 Accumulator / Solar Panel Ratio] (which calculates this in an impressive mathematical way!) and [https://forums.factorio.com/viewtopic.php?p=143317#p143317 another post in that thread] (which calculates the solar panel to megawatt ratio in a different way).&lt;br /&gt;
[[File:9x9_accumulator_solar_panel_example.jpg|300px|thumb|top|A small 9x9 setup demonstrating the 20:24 &amp;quot;close enough&amp;quot; ratio above.]]&lt;br /&gt;
&lt;br /&gt;
=== Calculations ===&lt;br /&gt;
&lt;br /&gt;
The optimal ratio of accumulators per solar panel relies on many values in the game. These include the power generation of a solar panel, the energy storage of an accumulator, the length of a [[Time#Days|day]], and the length of a night. There are also times between day and night called dusk and dawn which complicate the calculations. In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. This ratio is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac{\mathrm{Accumulators}}{\mathrm{SolarPanels}} = \frac{\left( \mathrm{day} + \mathrm{dawn} \right)}{\mathrm{gameday}} \cdot \left( \mathrm{night} + \frac{\mathrm{dawn} \cdot \left( \mathrm{day} + \mathrm{dawn} \right)}{\mathrm{gameday}} \right) \cdot \frac{\mathrm{SolarPower}}{\mathrm{AccumulatorEnergy}} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
which, given the default time lengths of: day = 12500/60 s; dawn or dusk = 5000/60 s; night = 2500/60 s, and the default: Solar_power = 60 kW; Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; the length of days, a simplified version of this equation can be used.&lt;br /&gt;
&amp;lt;pre&amp;gt;Accumulators / Solar_panels = 70 s × Solar_power / Accumulator_energy&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This equation could also be used to remember the vanilla optimal ratio given its simplicity. If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk : day : dawn : night, then the equation can be simplified as&lt;br /&gt;
&amp;lt;pre&amp;gt;Accumulators / Solar_panels = 0.002016 /s × game_day &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where game_day is the number of seconds in the game day which is 25000/60 s by default.&lt;br /&gt;
&lt;br /&gt;
=== Vulcanus ===&lt;br /&gt;
&lt;br /&gt;
In Space Age, the day/night cycle on Vulcanus is 90 seconds with each phase of that cycle proportionally smaller: day = 45 s; dawn or dusk = 18 s; night = 9 s. The formula above simplifies to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Accumulators / Solar_panels = 15.2 s × Solar_power / Accumulator_energy&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, solar power production in Vulcanus atmosphere is 400% of that of Nauvis. With normal quality solar panels and accumulators, the ratio is 0.72576 accumulator per solar panel. 3 accumulators per 4 panel is pretty close.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5168 Perfectly optimal solar network (Factorio forums)]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5394 Solar ratios (Factorio forums)]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7619 1 solar panel produces 42KW after factoring in the night (Factorio forums)]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?p=629003#p629003 Day-Night cycle times in Space Age and Solar Power (Factorio forums)]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=119040 Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits (Factorio forums)]&lt;br /&gt;
* [[Tutorial:Solar power math]]&lt;br /&gt;
&lt;br /&gt;
== Nuclear power ==&lt;br /&gt;
[[File:Nuclear setup.png|thumb|700px|right|Uranium processing for nuclear power.]]&lt;br /&gt;
:&#039;&#039;See also: [[Tutorial:Nuclear power]]&#039;&#039;&lt;br /&gt;
In general, nuclear power is produced by the following production chain: [[Uranium ore]] is mined and [[Uranium processing|processed]] to [[uranium-235]] and [[uranium-238]], then [[uranium fuel cell]]s are created from the two. These fuel cells are then burned in a [[nuclear reactor]] to create heat. The heat is transferred via [[heat pipe]]s to one or more [[heat exchanger]]s, which convert [[water]] to [[steam]] that is then consumed by [[steam turbine]]s to produce power.&lt;br /&gt;
&lt;br /&gt;
A reactor without neighbor bonus needs 4 heat exchangers so that all its heat gets consumed. For each 100% neighbor bonus, the reactor needs 4 more heat exchangers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ideal Ratio !! Simple Ratio !! Building&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 ||{{imagelink|Offshore pump}}&lt;br /&gt;
|-&lt;br /&gt;
| 233 || 116 || {{imagelink|Heat exchanger}}&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 200 || {{imagelink|Steam turbine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heating tower {{SA}} ==&lt;br /&gt;
&lt;br /&gt;
The [[Heating tower]], initially researched on [[Gleba]], is an alternate source of heat for [[Heat pipe]]s and [[Heat exchanger]]s. Unlike nuclear reactors, heating towers are traditional [[burner devices]], burning standard [[fuel]]s.&lt;br /&gt;
&lt;br /&gt;
Heating towers burn fuel, extracting 16MW of power from the fuel. However, because they have 250% efficiency, they generate 40MW of heat from the fuel. Like a nuclear reactor, the heat must be transferred to heat exchangers to generate useful electricity. Since they use the same fuel, but can produce 2.5x the energy from it, one can think of a heating tower as a [[boiler]] &amp;quot;Mk 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A single heating tower can produce the same power output as a single nuclear reactor. However, they do not get neighbor bonuses the way reactors do. As such, the ratio of heating towers to exchangers is always 1:4.&lt;br /&gt;
&lt;br /&gt;
Like reactors, they have a maximum temperature of 1000 C. And also like reactors, they will continue to burn fuel even after they reach their maximum temperature. This gives them a secondary use as a quick way to dispose of unwanted burnable materials, such as excess fruit products/[[spoilage]] on Gleba or excess solid fuel on [[Fulgora]].&lt;br /&gt;
&lt;br /&gt;
Note that heating towers produce less pollution per MW of power produced than boilers. Boilers produce 3.6MW of power per pollution generated, while heating towers produce 24 MW per pollution.&lt;br /&gt;
&lt;br /&gt;
== Lightning power{{SA}} ==&lt;br /&gt;
On Fulgora, when a [[lightning rod]] or [[lightning collector]] is struck by lightning, it becomes a short-lived source of electrical power. The way it works is as follows.&lt;br /&gt;
&lt;br /&gt;
A single lightning bolt contains 1 GJ of energy. Rods and collectors can collect some portion of this energy and supply it to their connected grid.&lt;br /&gt;
&lt;br /&gt;
A rod/collector has an energy capacity as well as an efficiency value (the latter varies by [[quality]]). The efficiency value determines the percentage of the 1 GJ of energy contained in the bolt which will be stored by the rod/collector. If the energy absorbed from lightning exceeds the storage capacity of the rod, the excess is lost.&lt;br /&gt;
&lt;br /&gt;
A normal quality rod has 20% efficiency, so a single bolt will charge the collector by 20% of 1,000 MJ, or 200 MJ. A normal quality collector, with an efficiency of 40%, will store 400 MJ.&lt;br /&gt;
&lt;br /&gt;
Rods/collectors have a discharge rate of 150 MW. When they have stored energy, they will supply all the demands of the attached [[Electric system]]. This will provide power to any buildings in the same electrical system as the rod/collector, including [[accumulator]]s. In addition, 150 MJ per second (2.5 MJ/tick) will be lost, unable to be used for anything. So lightning power is a &amp;quot;use it or lose it&amp;quot; arrangement.&lt;br /&gt;
&lt;br /&gt;
A normal quality lightning rod struck by a single bolt will only generate power for a maximum of 1.33 seconds. A normal quality lightning collector will generate power for a maximum of 2.67 seconds. The principle advantages of collectors is the larger range for lightning strikes and their longer discharge times.&lt;br /&gt;
&lt;br /&gt;
The key to taking advantage of this is to use accumulators. But because accumulators have a low charge speed compared to the rod/collectors&#039; drains (0.3 MW at normal quality vs. 150MW), storing a significant fraction of the energy from a single bolt of lightning is not generally feasible. For a single lightning rod struck by a single bolt of lightning, 125 normal accumulators will draw 37.5 MW for just over 1 second, storing 40 MJ of the 200 MJ captured by the rod. The other 160 MJ are lost to the rod’s internal drain. 500 accumulators will store 100 MJ in 0.67 seconds, and 1,000 accumulators store 135 MJ in just under 0.5 seconds. To capture all the energy available in a lightning strike, the network must be able to absorb all the energy in a single tick: 12 GW for a normal rod, up to 60 GW for a legendary collector.&lt;br /&gt;
&lt;br /&gt;
Do note that 500 normal quality accumulators cannot fit in the area protected by a &#039;&#039;single&#039;&#039; lightning collector, let alone the smaller area of a lightning rod.&lt;br /&gt;
&lt;br /&gt;
== Fusion power{{SA}} ==&lt;br /&gt;
Fusion power requires the production of two ingredients to function: [[fusion power cell]]s and [[fluoroketone (cold)]]. Both can only be produced on [[Aquilo]] using the planet&#039;s exclusive fluid resources, and [[holmium plate]]s imported from [[Fulgora]]. &lt;br /&gt;
&lt;br /&gt;
[[Fusion reactor]]s consume the power cells, cold fluoroketone, and electricity to produce [[plasma]]. The plasma is fed into [[fusion generator]]s which produce electricity and [[fluoroketone (hot)]]. The hot fluoroketone must then be fed into a [[cryogenic plant]] to cool it back down, which can produce a self-sustaining loop. However, as the reactors require electricity (10 mW) to generate plasma, there must be some other power source already on the network to jump-start the system. After that, even a single fusion generator will create enough power to sustain the reactor.&lt;br /&gt;
&lt;br /&gt;
Because [[ammonia|ammonia]], which is needed to produce the power cells cannot be [[barrel|barrelled]], production of them is confined to Aquilo. However, as the cold and hot fluoroketone &#039;&#039;can&#039;&#039; be barreled, it and the power cells can be shipped to other planets with relative ease.&lt;br /&gt;
&lt;br /&gt;
=== Ratio calculations ===&lt;br /&gt;
&lt;br /&gt;
Fusion reactors produce plasma at a base temperature of &amp;lt;math&amp;gt;1.0\,M^\circ \text{C}&amp;lt;/math&amp;gt;. Each directly connected reactor adds an additional &amp;lt;math&amp;gt;1.0\,M^\circ \text{C}&amp;lt;/math&amp;gt; to the maximum achievable plasma temperature. The actual plasma temperature depends on the neighbor bonuses, which are determined by the arrangement of reactors and their current plasma production rate. For example, if a reactor produces plasma at its maximum rate, all reactors connected to this reactor receive a 100% neighbor bonus. The temperature used by generators is the average plasma temperature of all reactors in the setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The optimal ratio of fusion reactors to generators can be calculated in a single step:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;G = (R + N) \cdot \frac{P_{O}}{P_{C}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;math&amp;gt;G&amp;lt;/math&amp;gt; is the optimal number of fusion generators for the given reactor setup&lt;br /&gt;
* &amp;lt;math&amp;gt;R&amp;lt;/math&amp;gt; is the number of fusion reactors&lt;br /&gt;
* &amp;lt;math&amp;gt;N&amp;lt;/math&amp;gt; is the sum of the neighbor bonuses of all reactors (expressed as an integer)&lt;br /&gt;
* &amp;lt;math&amp;gt;P_O&amp;lt;/math&amp;gt; is the maximum plasma output of a reactor&lt;br /&gt;
* &amp;lt;math&amp;gt;P_C&amp;lt;/math&amp;gt; is the maximum plasma consumption of a generator&lt;br /&gt;
&lt;br /&gt;
Thus, the optimal reactor-to-generator ratio is &amp;lt;math&amp;gt;R:G&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the fusion reactors and generators have the same quality tier (e.g. normal), then the formula simplifies to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;G = 2 \cdot (R + N)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* This formula applies to all quality tiers and mixed setups where reactors and generators share the same quality tier respectively.&lt;br /&gt;
* Initially, a not fully utilized fusion power setup will produce plasma at a lower temperature than what is possible. As more power is needed, more plasma is produced, and therefore the neighbor bonuses rise. With rising neighbor bonuses, the resulting plasma temperature also increases, resulting in more efficient plasma usage. This cycle continues until the setup reaches its maximum plasma temperature, allowing it to deliver peak power output.&lt;br /&gt;
&lt;br /&gt;
== Ensuring enough energy is produced ==&lt;br /&gt;
&lt;br /&gt;
Try this checklist before you completely revamp your power source. You may also use this to rectify [[Glossary#B|brownouts/blackouts]].&lt;br /&gt;
&lt;br /&gt;
* Did you connect the steam engine to the [[electric system]]? If not, a small yellow triangle will flash. To fix, Add some [[Small electric pole|power poles]] near the steam engines that go to machines needing that power. Any power pole will work.&lt;br /&gt;
* Is steam able to reach all steam engines?&lt;br /&gt;
* Do your pipes have water? Look at the windows in the pipes, hover over the pipes! Place some pipes or a tank at the end to see if there is really water coming through. If not, ensure all [[pipe]]s or [[Pipe to ground|underground pipes]] are connected together.&lt;br /&gt;
* Is the factory producing enough fuel (coal, solid fuel, uranium fuel cells)?&lt;br /&gt;
* Are there enough steam generators (boilers, heat exchangers)?&lt;br /&gt;
* Are there enough steam engines/turbines?&lt;br /&gt;
&lt;br /&gt;
See also the [[Tutorial:Applied_power_math|applied power math tutorial]] to answer the question &#039;&#039;how much coal do I need?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{C|Production{{!}}#Power production}} {{C|Energy{{!}}#Power production}}&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:Terms_of_Service&amp;diff=217440</id>
		<title>Factorio:Terms of Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:Terms_of_Service&amp;diff=217440"/>
		<updated>2026-03-03T11:07:59Z</updated>

		<summary type="html">&lt;p&gt;Bilka: company nam3e&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki is run by Wube Software Ltd. and adheres to the [https://factorio.com/terms-of-service Factorio Terms of Service] where applicable.&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:Terms_of_Service&amp;diff=217439</id>
		<title>Factorio:Terms of Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:Terms_of_Service&amp;diff=217439"/>
		<updated>2026-03-03T11:07:26Z</updated>

		<summary type="html">&lt;p&gt;Bilka: Stop copying the terms of service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki is run by Wube and adheres to the [https://factorio.com/terms-of-service Factorio Terms of Service] where applicable.&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
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