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	<updated>2026-04-26T16:49:37Z</updated>
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		<id>https://wiki.factorio.com/index.php?title=Units&amp;diff=208003</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Units&amp;diff=208003"/>
		<updated>2024-12-16T17:37:03Z</updated>

		<summary type="html">&lt;p&gt;Benseer: /* Belts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039; - by definition - are definite, representational quantities of measurement for different systems. Units can represent the  measuring of electricity, amount of items, the time taken/required to perform a task or even the amount of stacks of items with differing amounts within said stacks.&lt;br /&gt;
&lt;br /&gt;
Not all in-game units are simulated with full realism.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
Power is defined as work being done per unit of time.&lt;br /&gt;
&lt;br /&gt;
=== Watt (W) ===&lt;br /&gt;
The basic unit of power is 1 watt (W), which is defined as &#039;&#039;&#039;1 W = 1 J/s &#039;&#039;&#039;, ie. one Joule of work being done every second.&lt;br /&gt;
&lt;br /&gt;
The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).&lt;br /&gt;
&lt;br /&gt;
[[Lamp|Lamps]] use 5 kW while turned on. A [[Radar]] uses 300 kW while active - equivalent to 60 lamps. &lt;br /&gt;
One [[Steam engine]] is capable of outputting 900 kW.&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
&lt;br /&gt;
Work is defined as a transfer of energy, or as energy being &amp;quot;spent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Joule (J) ===&lt;br /&gt;
The basic unit of work is 1 joule (J), and is equivalent to the work done (total energy transferred) by one watt applied for one second: &#039;&#039;&#039;1 J = 1 W s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In-game, [[Fuel]] is really just potential energy, which, when applied, does work. For example, every piece of [[coal]] burned will produce 4 MJ. One [[Accumulator]] is capable of storing 5 MJ.&lt;br /&gt;
&lt;br /&gt;
In the real world, kilowatt hours is a much more common unit for energy, but it is &#039;&#039;not&#039;&#039; an [[:WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tick (1/60 s) ===&lt;br /&gt;
A 1/60 second in game. This is the shortest time fraction the game handles.&lt;br /&gt;
&lt;br /&gt;
=== Second (s) ===&lt;br /&gt;
One second in-game. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire tick during the corresponding real time frame of 1/60th of a second.&lt;br /&gt;
&lt;br /&gt;
=== Day ===&lt;br /&gt;
&lt;br /&gt;
A day is 25000 in-game ticks or 416.67 in-game seconds (= 6.94 in-game minutes) long.&lt;br /&gt;
&lt;br /&gt;
== [[Map structure|Distance / Space]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tile ===&lt;br /&gt;
The tile is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as &amp;quot;2×2 tiles&amp;quot;, which means the object covers an area of 4 square tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.&lt;br /&gt;
&lt;br /&gt;
=== Chunk ===&lt;br /&gt;
A chunk is a quadratic area where one side is 32 tiles long. (1024 square tiles). You can view a grid of tiles and chunks in [[Debug mode]] by pressing {{keybinding|F5}}.&lt;br /&gt;
&lt;br /&gt;
=== Kilometers ===&lt;br /&gt;
A kilometer is 1000 meters, it is used to measure distance traveled in a [[space platform]].&lt;br /&gt;
&lt;br /&gt;
== Force ==&lt;br /&gt;
&lt;br /&gt;
=== Newtons (N) ===&lt;br /&gt;
Newtons measure the amount of forceful thrust of a space platform being moved by [[thruster]]s. This can be increased by adding more thrusters. More force can add damage to [[asteroids]] colliding with a platform, but the asteroids will, in turn, damage the platform as well.&lt;br /&gt;
&lt;br /&gt;
== Mass / Weight ==&lt;br /&gt;
&lt;br /&gt;
=== Tons (t) ===&lt;br /&gt;
A single ton is 1000 kilograms. The only time mass is measured in &#039;&#039;Factorio&#039;&#039; is calculating the sum of all parts that make up a space platform. The more components added and the bigger the platform&#039;s size, the more mass it will accumulate. The larger the mass of a platform, the harder it is for thrusters to move it to its destination.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Throughput ===&lt;br /&gt;
&lt;br /&gt;
Items per time, or fluid-units per time. A unit measurement is&lt;br /&gt;
&lt;br /&gt;
 items / game-minute&lt;br /&gt;
&lt;br /&gt;
==== Belts ====&lt;br /&gt;
&lt;br /&gt;
Throughput = speed × density&lt;br /&gt;
&lt;br /&gt;
For comparison: A [[transport belt]] transports normally about 900 items per in-game minute. A [[fast transport belt]] up to 1800 items/min and [[express transport belt]] nearly 2700 items / min.&lt;br /&gt;
See [[Transport belts/Physics|physics of transport belts]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Logistic robots ====&lt;br /&gt;
&lt;br /&gt;
Throughput depends on the distance, the number of robots and their item-stacksize. Let&#039;s assume a robot can travel 1 tile per second and can transport only one item at once. It needs also to return. Then this robot can transport ½ item per second. If you use 2 you can transport 1 item per second. If you double the distance, we are again at ½ item per second.&lt;br /&gt;
&lt;br /&gt;
==== Trains ====&lt;br /&gt;
&lt;br /&gt;
Items per train is the sum of all wagons&#039; capacity (40 stacks for [[cargo wagon]], 50000 fluid for [[fluid wagon]] &amp;amp; 100 shells for [[artillery wagon]])&lt;br /&gt;
&lt;br /&gt;
Top speed (later referred to as S) and acceleration (later referred to as A) depend on fuel type and train weight, for a coal-powered single locomotive without wagons they are 72 tiles/s and 9.26 tiles/s/s.&lt;br /&gt;
&lt;br /&gt;
After some threshold the top speed starts decreasing linearly as train mass increases; acceleration is proportional to amount of locomotives pointing towards the travel direction and inversely proportional to train mass; deceleration is proportional to amount of wagons + amount of locomotives, inversely proportional to train mass, and affected by [[braking force (research)]] (train mass is the sum of all wagon and locomotive masses; see detailed info on wagon masses on [[locomotive]], [[cargo wagon]], [[fluid wagon]], and [[artillery wagon]] pages).&lt;br /&gt;
&lt;br /&gt;
Warning: The following calculations assume deceleration = acceleration and do not account for red lights.&lt;br /&gt;
&lt;br /&gt;
Travel time is &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;(2S / A) + (distance - 4 * S^2 / A) / S&amp;lt;/syntaxhighlight&amp;gt; if the stations are far enough for the train to achieve full speed. If they are closer than that, the time is &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;2 * sqrt(distance / A)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since a train has to make a trip back to load, the total throughput is &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;items per train / (2 * travel time)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capacity ===&lt;br /&gt;
Basically items per transport unit. This depends in many cases on the item type you use. A [[cargo wagon]] has a capacity of 40 stacks. Stack size depends on the item type so this means that it can hold 2000 items for ore, or 4000 for steel or copper plates.&lt;br /&gt;
&lt;br /&gt;
=== Density === &lt;br /&gt;
Measured in items per tile. &lt;br /&gt;
&lt;br /&gt;
An item, that lays on ground has the size of 0.28 tiles&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. On one tile we can place 12.752041 items, which means, that we can put in the best case 12 items on one tile.&lt;br /&gt;
&lt;br /&gt;
==== Belts ====&lt;br /&gt;
&lt;br /&gt;
For belts this is the same: We have two lanes on a belt, 4 items per lane or 8 item on one belt. &lt;br /&gt;
&lt;br /&gt;
On belts there comes also another thing into play: &#039;&#039;&#039;Compression.&#039;&#039;&#039; Good compression is, when you fill a belt so, that you come to the maximum density and so to the maximum &#039;&#039;&#039;throughput&#039;&#039;&#039;.&lt;br /&gt;
See also [[Transport belts/Physics|physics of transport belts]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Stacks/chests ===&lt;br /&gt;
On the first glance, it is simple: A chest has the size of one tile. You have X number of stack in a chest, where you can put Y numbers of items into each, so the density is simply X × Y.&lt;br /&gt;
&lt;br /&gt;
The thing changes, if you use mods, that add chest-like transport boxes, which enables to pack/box items.&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Benseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Benseer&amp;diff=207999</id>
		<title>User:Benseer</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Benseer&amp;diff=207999"/>
		<updated>2024-12-16T15:46:17Z</updated>

		<summary type="html">&lt;p&gt;Benseer: Created page with &amp;quot;A player since 2024-01-20, and a wiki user since 2024-12-06. I am very new to using any kind of wiki.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player since 2024-01-20, and a wiki user since 2024-12-06. I am very new to using any kind of wiki.&lt;/div&gt;</summary>
		<author><name>Benseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Achievements&amp;diff=207998</id>
		<title>Talk:Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Achievements&amp;diff=207998"/>
		<updated>2024-12-16T15:25:47Z</updated>

		<summary type="html">&lt;p&gt;Benseer: /* &amp;quot;Nuclear power&amp;quot; achievement conditions */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;Solaris&amp;quot; achievement notes ==&lt;br /&gt;
The description for the Solaris achievement says &amp;quot;The electric network may not have any electricity producers besides solar panels connected to it.&amp;quot; I&#039;m not sure if it is entirely correct: I had backup coal power when I got that achievement, though it probably was automatically disconnected by [[power switch]]es because my batteries stopped discharging below 40%. --[[User:Evg-zhabotinsky|Evg-zhabotinsky]] ([[User talk:Evg-zhabotinsky|talk]]) 19:37, 13 December 2020 (UTC)&lt;br /&gt;
: The page is correct. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:46, 19 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Map generation settings that disable achievements ==&lt;br /&gt;
&lt;br /&gt;
Currently, the phrase &amp;quot;setting enemy bases to anything lower than default&amp;quot; is used in a couple of places on the page, but this phrasing is not correct. You -can- disable enemy expansion and evolution and still get all achievements. You can also disable pollution except maybe for the &amp;quot;it stinks&amp;quot; achievements which becomes impossible for technical reasons.&lt;br /&gt;
I&#039;m removing the phrasing across the page, since it is misleading. --[[User:Zaz|Zaz]] ([[User talk:Zaz|talk]]) 10:09, 1 November 2024 (UTC&lt;br /&gt;
&lt;br /&gt;
== The criteria for completing the DLC ==&lt;br /&gt;
&lt;br /&gt;
Could someone that knows the details about what triggers &amp;quot;express delivery&amp;quot;, &amp;quot;work around the clock&amp;quot;, and &amp;quot;second star&amp;quot; add explanations for those under the spoiler tags? It currently just says &amp;quot;the criteria for completing the dlc&amp;quot; which is useless. I cant do it myself because i do not know and i dont want to be spoiled. --[[User:Zaz|Zaz]] ([[User talk:Zaz|talk]]) 10:33, 2 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Nuclear power&amp;quot; achievement conditions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m inexperienced, but looking at the lua code for it, it seems like you need to have: built a nuclear reactor, put nuclear fuel cells in a reactor, and generated power in a steam turbine, not necessarily in that order or connected. I personally got it with acid neutralization on Vulcanus. It might be good to specify this on the page.  --[[User:Benseer|Benseer]] ([[User talk:Benseer|talk]]) 15:25, 16 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Benseer</name></author>
	</entry>
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