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		<title>Quality</title>
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		<updated>2024-11-26T21:24:38Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Quality effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boilerplate&lt;br /&gt;
|icon=No-building-material-icon.png&lt;br /&gt;
|line-1=This article is a lacking sources for details of upcoming changes.&lt;br /&gt;
|line-2=You can help this wiki by [{{fullurl:{{FULLPAGENAME}}|action=edit}} adding them].}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039; is a feature of the [[Space Age]] expansion. It introduces four higher quality levels for all items, structures and equipment with improved attributes. The goal of quality is to allow vertical factory upgrading as alternative to expansion in size. Items of higher quality are created by chance when using quality modules in the producing structure. The two highest quality tiers require technology not available on Nauvis. Different buildings and items can have different attributes that can be upgraded. When hovering over something, the attributes that will be upgraded with quality will be marked with a blue diamond in the tooltip.&lt;br /&gt;
&lt;br /&gt;
While players are required to own Space Age to access this feature, quality is a separate mod, and can be activated independent of most Space Age content.&lt;br /&gt;
&lt;br /&gt;
== Quality tiers ==&lt;br /&gt;
There are 5 quality tiers in vanilla gameplay, with tier strength in brackets:&lt;br /&gt;
* [[File:quality_normal.png|15px]] Normal (0)&lt;br /&gt;
* [[File:quality_uncommon.png|15px]] Uncommon (1)&lt;br /&gt;
* [[File:quality_rare.png|15px]] Rare (2)&lt;br /&gt;
* [[File:quality_epic.png|15px]] Epic (3)&lt;br /&gt;
* [[File:quality_legendary.png|15px]] Legendary (&#039;&#039;&#039;5&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Note that legendary quality represents a 2-tier improvement over epic.&lt;br /&gt;
&lt;br /&gt;
== Technologies ==&lt;br /&gt;
Certain tiers of quality cannot be created until they have been researched.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Research !! Base Game !! {{SA}} Space Age !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Quality module (research)|}} [[Quality module (research)]]&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}} x 300&lt;br /&gt;
| {{icon|Time|30}}{{icon|Automation science pack}}{{icon|Logistic science pack}} x 500&lt;br /&gt;
| [[File:quality_uncommon.png|32px]] [[File:quality_rare.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Epic quality (research)|}} [[Epic quality (research)]]&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}} x 5000&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Utility science pack}}{{icon|Space science pack}}{{icon|Agricultural science pack}} x 5000&lt;br /&gt;
| [[File:quality_epic.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Legendary quality (research)|}} [[Legendary quality (research)]]&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}}{{icon|Space science pack}} x 5000&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}}{{icon|Space science pack}}{{icon|Metallurgic science pack}}{{icon|Electromagnetic science pack}}{{icon|Agricultural science pack}}{{icon|Cryogenic science pack}} x 5000&lt;br /&gt;
| [[File:quality_legendary.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality effects ==&lt;br /&gt;
The currently known effects of each level of quality are as follows:&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +30% positive module effects (rounded down for at least quality modules)&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +10% weapon range&lt;br /&gt;
* +1 tile reach and +2 wire reach on power poles&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* +30% chest inventory size (rounded down)&lt;br /&gt;
* +30% increased ammo damage&lt;br /&gt;
* +30% inserter rotation speed&lt;br /&gt;
* Reduced resource depletion on miners (resource drain is reduced by 1/6, or 16,6%)&lt;br /&gt;
** This is multiplicative with productivity&lt;br /&gt;
* +100% (+5 MJ) capacity on accumulators&lt;br /&gt;
* +30% output rate on [[boiler]]s, [[steam engine]]s, [[steam turbine]]s, [[accumulator]]s (also affects input rate), and [[nuclear reactor]]s&lt;br /&gt;
** Note that consumption is also increased at the same rate, but not pollution&lt;br /&gt;
* −16% power consumption on beacons&lt;br /&gt;
* +1 to both continous coverage distance and exploration coverage distance in [[radar]]s&lt;br /&gt;
* +100% durability on consumable items ([[repair pack]]s, [[science pack]]s)&lt;br /&gt;
* +5% fork chance on the [[tesla turret]] and tesla ammo for the tesla gun&lt;br /&gt;
&lt;br /&gt;
These effects are per quality strength and additive: a Legendary (5 tier-levels) [[Productivity module 3]] (base +10% productivity) would grant 25% productivity.&lt;br /&gt;
&lt;br /&gt;
Some buildings, such as [[Transport belt]]s and [[Wall]]s, only gain increased health.&lt;br /&gt;
&lt;br /&gt;
== Creating high-quality items ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to create an item with above normal quality: The player must either use ingredient items of the same quality, or use quality modules for a random chance of a higher-quality item.&lt;br /&gt;
&lt;br /&gt;
=== Quality ingredients ===&lt;br /&gt;
Recipes that create items have variations for each quality that the item might take. When setting such a recipe in a production unit, an ingredient quality must be selected. For these variations, the set of ingredients required is the same, except that all item ingredients must have the specified quality.&lt;br /&gt;
&lt;br /&gt;
Item ingredient quality requirements are exact, not minimum. For example, one can not combine uncommon [[iron plate]]s with rare [[battery|batteries]] to make an [[accumulator]] of any quality. One must therefore ensure that high-quality items do not clog up belts and starve production units of lower-quality items.&lt;br /&gt;
&lt;br /&gt;
As fluids do not possess any quality, they are exempt from ingredient quality requirements; the same [[lubricant]] can be used to create [[electric engine unit]]s of any quality.&lt;br /&gt;
&lt;br /&gt;
=== Quality modules ===&lt;br /&gt;
{{Main|Quality module}}&lt;br /&gt;
[[File:quality_module_animated.png|64px|right]]&#039;&#039;&#039;Quality modules&#039;&#039;&#039; allow crafting machines to produce items of a higher quality than their ingredients. Each module adds a quality chance to a machine, depending on its tier and quality. See the following table for all quality chances:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Module&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Quality&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]] !! [[File:quality_epic.png|Epic|32px]] !! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module}}&lt;br /&gt;
| +1% || +1.3% || +1.6% || +1.9% || +2.5%&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module_2}}&lt;br /&gt;
| +2% || +2.6% || +3.2% || +3.8% || +5%&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module_3}}&lt;br /&gt;
| +2.5% || +3.2% || +4% || +4.7% || +6.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When working out the odds of improving quality, a machine starts with the sum of the quality chance of all its modules. When the machine produces an item, it performs a random roll with that chance to succeed. If it succeeds, the product is upgraded 1 level from its ingredients. If the product was upgraded, the machine repeats this process, now with a constant 10% chance of passing, rolling and upgrading until a roll fails.&lt;br /&gt;
&lt;br /&gt;
When using quality ingredients as an input, the base quality is the quality of the recipe. You can only use items with the same quality as input.&lt;br /&gt;
&lt;br /&gt;
Quality modules are only required to &#039;&#039;improve&#039;&#039; quality, crafting will always give the base quality of the used items. Additionally, the odds of improving from a given base quality is the same as improving the same number of tiers from Normal quality.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
;Example #1&lt;br /&gt;
:2× [[File:quality_normal.png|Normal|15px]] Normal [[quality module 2]] (giving a combined quality chance of 4%) with only uncommon and rare quality unlocked.&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Input quality&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Output quality chance&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 96% || 3.6% || 0.4%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Uncommon|32px]]&lt;br /&gt;
| - || 96% || 4%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
| - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Example #2&lt;br /&gt;
:4× [[File:quality_normal.png|Normal|15px]] Normal [[quality module 3]] (giving a combined quality chance of 10%) with all quality tiers unlocked.&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Input quality&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Output quality chance&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]] !! [[File:quality_epic.png|Epic|32px]] !! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 90% || 9% || 0.9% || 0.09% || 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_uncommon.png|Uncommon|32px]]&lt;br /&gt;
| - || 90% || 9% || 0.9% || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
| - || - || 90% || 9% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_epic.png|Epic|32px]]&lt;br /&gt;
| - || - || - || 90% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
| - || - || - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Example #3&lt;br /&gt;
:4× [[File:quality_legendary.png|Legendary|15px]] Legendary [[quality module 3]] (giving a combined quality chance of 24.8%).&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Input quality&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Output quality chance&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]] !! [[File:quality_epic.png|Epic|32px]] !! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 75.2% || 22.32% || 2.232% || 0.2232% || 0.0248%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Uncommon|32px]]&lt;br /&gt;
| - || 75.2% || 22.32% || 2.232% || 0.248%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
| - || - || 75.2% || 22.32% || 2.48%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_epic.png|Epic|32px]]&lt;br /&gt;
| - || - || - || 75.2% || 24.8%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
| - || - || - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optimal module usage ====&lt;br /&gt;
When using [[Assembling machine 3]]s with the goal of converting all input items to Legendary outputs, and feeding non-Legendary items through a [[Recycler]] with 4 quality modules (as recyclers can&#039;t take productivity modules), the optimal number of quality and productivity modules is as follows:&lt;br /&gt;
* If the quality modules offer less than 15% chance (Normal and Uncommon [[Quality module|T1]], [[Quality module 2|T2]], and [[Quality module 3|T3]]s), use 4 quality modules&lt;br /&gt;
* If the quality modules offer 16% (Rare T3s) or 19% (Epic T3s), use 3 quality modules and 1 productivity module&lt;br /&gt;
* If the quality modules offer 25% (Legendary T3s), use 2 of each module&lt;br /&gt;
* If the quality modules offer &#039;&#039;exactly&#039;&#039; 15% (Legendary T2s):&lt;br /&gt;
** When the base quality of the inputs is Epic, use 4 quality modules&lt;br /&gt;
** When the base quality of the inputs is Rare, use 4 quality modules&lt;br /&gt;
*** Except when your productivity modules have more than +1.5% productivity use 3 quality modules&lt;br /&gt;
** When the base quality of the inputs is Normal or Uncommon, use 3 quality modules&lt;br /&gt;
&lt;br /&gt;
It is also more optimal to improve quality on the lead-up to the target output item due to the recycler only giving back 25% of the input items, except for cases where the chosen item has a productivity research available, in which case looping through a recycler is optimal and has no added material cost (ignoring fluids).&lt;br /&gt;
&lt;br /&gt;
The following tables summarises the number of sets of common ingredients to produce 1 set of legendary output(s) using Quality 3 and Productivity 3 Modules with Quality 3 recycling for each level of quality of the input modules. Machines with 0% base productivity and 4 module slots (Assembling Machine 3) and 50% base and 5 module slots (Electromagnetic Plant, Foundry etc) are considered.&lt;br /&gt;
;Common&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!1546&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!1655&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!1933&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!2583&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!4505&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!310&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!327&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!365&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!437&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!584&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!949&lt;br /&gt;
|}&lt;br /&gt;
;Uncommon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!900&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!889&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!970&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!1220&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!2007&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!171&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!168&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!175&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!196&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!246&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!377&lt;br /&gt;
|}&lt;br /&gt;
;Rare&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!538&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!489&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!496&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!583&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!897&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!100&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!91&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!89&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!92&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!108&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!153&lt;br /&gt;
|}&lt;br /&gt;
;Epic&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!368&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!307&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!288&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!314&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!446&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!68&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!58&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!52&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!51&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!55&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!71&lt;br /&gt;
|}&lt;br /&gt;
;Legendary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!189&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!133&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!108&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!101&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!120&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!36&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!27&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!21&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!18&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!16&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Derivation&lt;br /&gt;
&lt;br /&gt;
Derivation of the tables above was as follows:&lt;br /&gt;
Starting with 1 set of common ingredients, with an assembly quality chance of Q and total productivity bonus of P, the statistical expected number of product is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Common !! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| (1 + P) * (1-Q) || (1 + P) * ((1-Q) - (1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)|| (1 + P) * ((1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || (1 + P) * ((1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || (1 + P) * (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example with no productivity bonus and Q of 5%:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Common !! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.95 || 0.045 || 0.0045  || 0.00045  || 0.00005&lt;br /&gt;
|}&lt;br /&gt;
Similar tables can be derived for higher quality starting ingredients.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, the same calculations can be done for recycling products, except that there is no productivity bonus and there needs to be account for only 1/4 of the ingredients being returned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Common !! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 1/4 * (1-Q) || 1/4 * ((1-Q) - (1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)|| 1/4 * ((1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || 1/4 * ((1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || 1/4 * (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combining these results allows a &#039;Transition Matrix&#039; to be developed (see Stochastic Matrix on wikipedia) which after iteration can generate the expected number of legendary products from 1 set of common ingredients via matrix multiplication. An example matrix for P of 50% and Q of 25% for both recycling and assembly is copied below. Note that since legendary products are the goal, they are not recycled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Quality_Transition_Matrix.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
=== Using quality to increase production ===&lt;br /&gt;
There are four ways in which quality can increase the output of a single production machine:&lt;br /&gt;
* Increasing the quality of the machine itself will improve its base crafting speed.&lt;br /&gt;
* Increasing the quality of [[speed module]]s will increase the effect of their speed improvements.&lt;br /&gt;
* Increasing the quality of [[productivity module]]s will increase their productivity bonus without reducing crafting speed. Since extra items obtained from the productivity bonus do not take extra time to produce, this will also increase the number of items produced over time.&lt;br /&gt;
* Increasing the quality of [[beacon]]s will increase their transmission efficiency. If they contain speed modules, then the effect of these modules is increased.&lt;br /&gt;
&lt;br /&gt;
These four options share a powerful synergy, as they react multiplicatively with one another. This makes it possible to achieve very high production rates with very few machines when compared to only using normal quality items. For example, imagine a setup where [[electronic circuit]]s are made using one [[electromagnetic plant]] with five [[productivity module 3]]s, which is surrounded by 12 [[beacon]]s with two [[speed module 3]]s, each. With normal quality, this will achieve an output rate of almost 45 items per second (almost enough to saturate one non-layered [[express transport belt]]). However, if the electromagnetic plant and all beacons and modules have legendary quality, the output rate becomes slightly more than 600 items per second (enough to saturate two and a half [[turbo transport belt]]s with four layers of items). This is more than 13 times as many items as without quality.&lt;br /&gt;
&lt;br /&gt;
It should be noted that quality beacons are the only one of these factors that may increase energy consumption over time, as the transmission effect is also applied to the energy cost of speed modules. However, this is offset or even negated by the reduced energy consumption of the beacons themselves (which is also affected by quality), especially with high beacon counts wherein the transmission effect is subject to diminishing returns. For speed modules, productivity modules, and the machine itself, only the speed increase, productivity bonus, and base crafting speed are affected, respectively.&lt;br /&gt;
&lt;br /&gt;
The increased transmission effect of high-quality beacons is also notable because unlike when increasing the number of beacons, there are no diminishing returns for increasing their quality (aside from the exponentially increasing cost of producing those higher-quality beacons in the first place). This means that, despite a legendary beacon only being 1.66 times as powerful as a normal-quality beacon, one would need 0.36 times as many legendary beacons as normal ones to achieve the same effect. Aside from making more powerful beacon setups, this can also be used to save space by achieving the same effect with fewer beacons, thereby leaving more room for machines and belts.&lt;br /&gt;
&lt;br /&gt;
Higher-quality machines are also particularly useful for producing quality items as, unlike speed modules, machine quality does not reduce the chance of increasing a product&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
=== Using quality to save space ===&lt;br /&gt;
Another use for quality is decreasing the amount of buildings needed to perform the same production. This is particularly useful in a [[space platform]], where small, compact designs are rewarded with increased speed, as well as needing less rockets to build the platform.&lt;br /&gt;
&lt;br /&gt;
== Relevant Factorio Friday Facts ==&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-375 FFF 375 - Quality]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Quality is not technically exclusive to player-made entities; Though this does not occur naturally, quality is also allowed on enemies, asteroids, and even the [[player]] character.&lt;br /&gt;
** Some enemies with qualities above normal can even be created in regular sandbox gameplay: Big biters, behemoth biters, and big premature wriggler pentapods born from spoiled [[biter egg]]s, [[captive biter spawner]]s, and [[pentapod egg]]s inherit the quality of the spoiled items, with the latter two being possible to craft with quality modules. Furthermore, a starved captured biter spawner will retain its quality upon converting into a hostile biter spawner, with said quality even being inherited by the biters that it will spawn. Should these biters chose to expand, they may also create quality spitters and worms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Glossary&amp;diff=207023</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Glossary&amp;diff=207023"/>
		<updated>2024-11-24T18:22:04Z</updated>

		<summary type="html">&lt;p&gt;Artman40: upcycler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page acts as a general glossary of all terms used in Factorio and its community. We recommend searching the page with {{keybinding|CTRL|F}} to find specific terms. The page is also organized alphabetically.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can click a letter below to be taken to that letter in the list, if you wish to search manually.&lt;br /&gt;
&lt;br /&gt;
[[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
&lt;br /&gt;
;1-1, 1-2-1, 2-4, 4-8-4 and similar : A somewhat ambiguous shorthand notation for train configurations. The first number is usually the number of locomotives at the head of the train, followed by the number of cargo wagons or fluid wagons, and optionally followed by the number of tail locomotives if it&#039;s a double-headed train. In general, the smaller numbers are the number of locomotives.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
; AP : Armor piercing, refers to [[piercing rounds magazine]].&lt;br /&gt;
;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc.&lt;br /&gt;
;Angel&#039;s mods : A term referring to the mods made by user &#039;&#039;Arch666Angel&#039;&#039;, a popular modder who makes extremely popular difficulty/complexity mods that complement Bob&#039;s mods.&lt;br /&gt;
;Angelbobs : A community term that means a game with both Angel&#039;s mods and Bob&#039;s mods installed.&lt;br /&gt;
;Assembler : Another word for an [[assembling machine]].&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;BP : Short for [[blueprint]].&lt;br /&gt;
;Backed-up : Refers to a machine having no output, and so the input channel fills up. Can also refer to belts being backlogged due to low consumption. This is not necessarily a bad thing.&lt;br /&gt;
;Backpressure : What a machine, usually a belt segment or inserter, experiences when delivery stalls because its target is backed up.&lt;br /&gt;
;Belt balancer : This is a belt setup that balances multiple belts to contain the same amount of resources, to maximize throughput. See [[balancers]].&lt;br /&gt;
;Belt compression : This term refers to ensuring that all items on a belt are right after each other, to ensure no space is wasted and highest throughput.&lt;br /&gt;
;Blackout : When your factory completely loses power. This typically happens at night when relying on solar+accumulator power, enemies destroying vital electric poles, or after a prolonged brownout when using electric mining drills and/or electric inserters (instead of their burner variants).&lt;br /&gt;
;Bob&#039;s mods : A term referring to the mods made by user &#039;&#039;bobingabout&#039;&#039;, a popular modder who makes extremely popular difficulty/complexity mods that complement Angel&#039;s mods.&lt;br /&gt;
;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots]] created from capsules.&lt;br /&gt;
;Bottleneck : A term that means a single point where resources are constrained, such as a slow part of a belt that slows down everything.&lt;br /&gt;
;Braiding : The space-saving technique of alternating between two or more different underground belt types (basic, fast and express) in a straight line, one tile wide. The different types of underground belts don&#039;t interfere with each other, and inserters can interact with the belt entrance and exit entities.&lt;br /&gt;
;Brownout : When your factory&#039;s machines are running slower than normal because it&#039;s not generating enough electricity.&lt;br /&gt;
;Buffer: A place where a stockpile of items is stored to be available when the production stops. Typically a chest.&lt;br /&gt;
;Bus : Short for [[#M|main bus]].&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;Capacity : Maximum amount of items/[[fluid system|fluids]] that can exist within something.&lt;br /&gt;
;Catchup : Period where a [[player]] joining a game is required to replay recent changes quickly, so they can be merged into the running game smoothly. Often happens on slow connections, or on servers with a lot going on.&lt;br /&gt;
;Chokepoint : Artificial or natural geography that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with narrow connections to the mainland, artificial land bridges to islands, nearby lakes, corridors through thick forests. Certain [[cliff]] formations can also present this issue.&lt;br /&gt;
;Coin : An item used in the Tight Spot campaign.&lt;br /&gt;
;Compression : Like Capacity but applies to belts only.&lt;br /&gt;
;Contaminated : A belt with incorrect items on it (such as [[coal]] on an iron belt). Can also refer to [[pipe]]s with mixed liquids.&lt;br /&gt;
;Cracktorio : A community term referring to the addictive qualities of Factorio, jokingly comparing the game to crack cocaine.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;Daisy chaining : Some entities allow [[inserter]]s to insert and remove items from the same slots, including fuel in [[boiler]]s, ammo in [[gun turret]]s, science packs in [[lab]]s, [[module]]s in [[beacon]]s, robots in roboports, and any items in chests. &#039;Daisy chaining&#039; is a technique that makes use of this mechanic in order to supply some machines with consumables (i.e. fuel, ammo or science packs) without having to use belts. You simply chain multiple machines together with inserters that take the items out of the previous machine and insert them directly into the next. It&#039;s sometimes referred to as &#039;stealing&#039;, as in &#039;coal stealing&#039; or &#039;ammo stealing&#039;.&lt;br /&gt;
;Death world : A map generation configuration that results in a large quantity of [[enemies]], to increase the game&#039;s difficulty.&lt;br /&gt;
;Double header : This is a term that refers to a train with [[locomotive]]s on both ends, making the train capable of driving in both directions. Opposite of a single header, or standard train. A shorthand example could be: 1-2-1 (locomotive-carriage-carriage-locomotive) or 2-4-2.&lt;br /&gt;
;Dragon&#039;s teeth : A series of alternating stone wall pillars outside the main wall fortification with the purpose of delaying the biters from reaching the wall. [[Wikipedia:Dragon&#039;s_teeth_(fortification)|Dragon&#039;s teeth]] were first deployed in the Second World War to delay and channel armoured units into minefields and other defenses. Also used in the 1997 game [[Wikipedia:Total Annihilation|Total Annihilation]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;Entity : Most things that can be manipulated in-game. Nearly everything in factorio is an entity. Any device, items, trees... Even the player is just an entity.&lt;br /&gt;
;Evolution : The development and growth of the native population. Over the course of a game, biters and spitters become bigger and more powerful. See [[Enemies#Evolution|evolution]].&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;FFF : The weekly blog that the developers make to talk about the development of Factorio. Expanded, it is Factorio Friday Facts, posted every Friday.&lt;br /&gt;
;FPS : Visual rendering speed, &amp;quot;frames per second&amp;quot;. When this is reduced beneath 60, the game may stutter visually, jitter, or otherwise appear unstable. Low FPS will not necessarily result in low UPS, but they are loosely tied together.&lt;br /&gt;
;Factorissimo : A popular mod that allows for factories to be built within buildings added by the mod.&lt;br /&gt;
;[[Fuel]] : Refers to any burnable item that can be used to fuel burner devices, such as [[wood]], [[coal]], etc.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
; GJ : Giga joule, a measurement of energy.&lt;br /&gt;
;Ghost : A translucent preview image that designates a position for the construction of an entity. [[Ghost]]s are created when you shift+click with an entity under your cursor, when you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you&#039;ve researched construction robotics, and when you place a blueprint. Construction robots automatically attempt to construct ghosts within their logistic or personal roboport network, and if unable will create an alert for missing construction materials.&lt;br /&gt;
;Gigabase : An even larger megabase, typically has SPM counts &amp;gt; 10k.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;Inventory : The ability for an entity to hold items within it. Almost all entities have inventories.&lt;br /&gt;
;Item : Items represent the un-built version of a machine, tools, intermediate products etc. Typically, items are found on belts, in the player&#039;s inventory, and inside machines. Items can be provided to recipes to create other items.&lt;br /&gt;
;Item explosion : A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing power armor when having a full inventory.&lt;br /&gt;
;Item request slot : A special request slot for machines with module slots that allows them to request the modules in the blueprint from which they were constructed. The deconstruction planner has a filter for canceling these requests.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
; kJ : Kilojoule, a measurement of energy.&lt;br /&gt;
;Kovarex : The founding father of Factorio and where [[kovarex enrichment process]] gets its name from.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Lane : One side of a transport belt.  Each belt has two lanes.&lt;br /&gt;
;Lane balancer : This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. See [[balancer mechanics]].&lt;br /&gt;
;Legs : [[Exoskeleton]]&lt;br /&gt;
;Loader : An abandoned concept for a belt-based mechanism that continuously loads and unloads machines, as an alternative to inserters. Functional loader entities can still be found in the editor, and some mods give them a proper texture and make them available in regular games. Loaders are used in the official Team Production scenario.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
; MW : Mega watt, a measurement of power.&lt;br /&gt;
;Main bus : The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation.&lt;br /&gt;
;Mall: Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.&lt;br /&gt;
;Map exchange string : A long piece of text that encodes the settings used to generate a map. See [[Map generator#Map exchange string|map exchange string]].&lt;br /&gt;
;Market : A building where you can buy items using coins. It&#039;s available in the editor and used in the Tight Spot campaign.&lt;br /&gt;
;Mats : Shorthand for materials.&lt;br /&gt;
;Megabase : A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of science packs per minute, or &amp;quot;SPM&amp;quot;. A base typically is considered a megabase when it can maintain 1k SPM.&lt;br /&gt;
;Mod : This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.&lt;br /&gt;
;Modpack : A community term referring to a collection of mods that work well together.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;Nauvis : The planet that Factorio takes place on. Used to be an internal name, but became canonical with version 2.0.&lt;br /&gt;
;Night steam : The strategy of relying on solar panels to generate electricity during the day and steam engines during the night.&lt;br /&gt;
;No path : A common error that means that a train cannot find a valid route to a train stop. See [[Railway#No_path|no path]].&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
; Outpost : A small base created far away from a main base, usually to serve a single purpose like mining or production of a specific resource.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;Priority splitter : A splitter design that directs as many resources as possible from a bus to an offshoot before letting excess items flow past. This is in contrast to a splitter that always distributes some percentage of items to both sides (depending on the particular arrangement of splitters).&lt;br /&gt;
;PAX (train) : Short for passenger train or player access station, another name for the [[Glossary#S|shuttle]].&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
;QoL : Quality of life, often refers to mods that increase ease of play.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;RORO : Abbreviation for &amp;quot;Roll on, roll off&amp;quot; in the context of train station design. It means that trains arrive at the station at one end and leave the station at the other end (driving past the train stop), as opposed to terminus stations.&lt;br /&gt;
;RPM : Shorthand for rockets per minute.&lt;br /&gt;
;Rainbow belt : A transport belt with many different types of items on it, rather than the easier-to-manage one or two types of items. See [[#S|sushi belt]].&lt;br /&gt;
;Ribbon world : A world which has been set up to have limited space in one dimension (width or height), adding a new challenge. The smallest ribbon world in which you can launch a rocket is a map limited to a width or height of 9 tiles, the size of the rocket silo.&lt;br /&gt;
;Roundabout : This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto the exit rail that they path to. Generally recommended against, due to throughput and self collision issues.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;Scenario : A map that has been saved via the [[map editor]]. Special scripting can be added to make simple &amp;quot;events&amp;quot;.&lt;br /&gt;
;Seed : A number associated with each map that determines the outcome of certain pseudo-random processes, like terrain generation. All other settings being equal, different seeds result in vastly different terrain features. The seed is included in [[#M|map exchange strings]].&lt;br /&gt;
;Shuttle : A train for personal transportation around the factory. Sometimes called a taxi.&lt;br /&gt;
;Sideloading : This is a commonly used term that refers to running the end of a [[transport belt]] into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.&lt;br /&gt;
;Smart furnace : A smelting setup that can process multiple materials (e.g. iron ore, copper ore, iron plates, stone).&lt;br /&gt;
;Spaghetti : [[File:spaghetti_example.png|thumb|200px|right|An example of a &amp;quot;spaghetti&amp;quot; setup with intertwining belts.]]A community term referring to the &amp;quot;spaghetti&amp;quot; look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes. Note that not all &amp;quot;spaghetti&amp;quot; factories are necessarily inefficient.&lt;br /&gt;
;Speedrun : A term referring to attempting to quickly finish the game as soon as possible. At the time of this writing, the singleplayer record is just under two hours.&lt;br /&gt;
;SPM : Shorthand for science packs per minute. Measured per type, so 1k SPM will mean production of 1000 of each science pack type per minute, though military science is often excluded. Usually used to measure the size of very big bases, see [[#M|megabase]] and [[#G|gigabase]].&lt;br /&gt;
;Stacker : Also known as &#039;&#039;&#039;parking lot&#039;&#039;&#039;. A waiting bay for trains, allowing them to wait on different parallel tracks and not block each other until their destination becomes free. Recommended in front of large, multi-platform stations.&lt;br /&gt;
;Supply train: A train that usually for personal use that is used to carry mostly building materials like rails, conveyor belts, inserters, assembly machines etc..&lt;br /&gt;
;Sushi belt : The strategy of mixing many different types of items on transport belts to supply machines that need some or all of those items. It sacrifices throughput for compactness (and beauty). It looks colorful and diverse like a tray of sushi. Its perhaps most popular application is supplying labs with science packs. Sometimes called sushi bar or rainbow belt.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;TINS : Abbreviation of &amp;quot;There Is No Spoon&amp;quot;, the name of the in-game achievement.&lt;br /&gt;
;Terminus : A train station design where trains come in and leave from the same side, thus requiring double-headed trains, unlike RORO stations.&lt;br /&gt;
;Throughput : A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.&lt;br /&gt;
;Tick : The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.&lt;br /&gt;
;Tile : A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.&lt;br /&gt;
;Time : Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS). Alternatively, a mod can provide ways to let the game run faster.&lt;br /&gt;
;Train bus : A popular alternative to the [[#M|main bus]] pattern. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes called subfactories. It&#039;s a UPS-friendlier strategy for large factories such as megabases.&lt;br /&gt;
;Trash can : A simple &#039;public utility&#039; of sorts, which is an active provider that players can dump unwanted items into. Logistic robots pick them up and store them away. It&#039;s useful if you need to get rid of large quantities of items (such as [[wood]] or [[landfill]]) and your logistic trash slots are full.&lt;br /&gt;
;Turret : Stationary defense weapon. There are four types of turrets in Factorio, the [[laser turret]], [[gun turret]], [[flamethrower turret]] and [[artillery turret]].&lt;br /&gt;
;Turret creep : The tactic of leap-frogging with turrets into hostile territory. It&#039;s very effective due to the strength and range of turrets. Typically done with laser turrets, blueprints and personal roboports, but can also be done by manually placing gun turrets and inserting ammo.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;Upcycler: An assembly line designed to increase the [[quality]] of an intermediate or end product.&lt;br /&gt;
;UPS : Internal clock speed, &amp;quot;Updates Per Second&amp;quot;. The game tries its best to maintain the ideal 60 UPS, but it is affected by the size and complexity of the game world and your computer hardware. A lower UPS means that the simulation runs slower. At 30 UPS everything would take twice as long as under ideal conditions. This is a common concern on megabases or when playing with many mods active. It can be set to more than 60 UPS by changing the game speed via script, processing power permitting. The Transport Belt Madness and Tight Spot campaigns are examples where the game speed can be increased.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vanilla : Regular version of the game with no mods.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;Wube : The company based in the Czech Republic that develops Factorio.&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;Zoo : A group of biter or spitter nests around which the player has built a safe containment zone, i.e. a circle of turrets. Reasons for doing this include exploiting the nests&#039; pollution absorption and automating the destruction of items (using requester chests near the nests).&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=206749</id>
		<title>Solar panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=206749"/>
		<updated>2024-11-20T00:54:26Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Space Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar panels&#039;&#039;&#039; are an unlimited source of free energy that produce no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. This means one solar panel produces an average of 42 kW over one day and night cycle. The energy gain is different when built on other planets, given their distance from the Sun.&lt;br /&gt;
&lt;br /&gt;
In Factorio: Space Age, the power output of the solar panel varies, depending on the location of the planet, and whether the solar panel is in space.&lt;br /&gt;
&lt;br /&gt;
== Energy management ==&lt;br /&gt;
&lt;br /&gt;
As already stated, solar panels produce energy only during the day, but you are likely to want your factory running at night as well. [[Accumulator]]s can be charged up with solar panels during the day to power the base at night.&lt;br /&gt;
&lt;br /&gt;
Accumulators are not the only way to work with solar energy. Sometimes it is more economical to just avoid consuming energy at night. For example, if you power a bunch of [[electric mining drill]]s and [[electric furnace]]s to produce [[Iron plate|iron]] and [[copper plate]]s, you could build more drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. Instead of storing energy, you would be storing what the energy is used for. The easiest way to achieve this is by connecting all your extractors and furnaces to an electric network with exactly enough solar panels to make them work during the day, and keeping this network away from your factory&#039;s main electric network.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single solar panel outputs an average of 42 kW over a day and requires 0.84 accumulators to sustain a constant power output through the night (exact numbers, not rounded).&lt;br /&gt;
* It takes 23.8 solar panels to operate 1 MW of factory &#039;&#039;&#039;and&#039;&#039;&#039; charge 20 accumulators to sustain that 1 MW through the night.&lt;br /&gt;
* The optimal ratio for solar power to charge enough accumulators is 21 accumulators for 25 solar panels (supplying 42 kW per solar panel).&lt;br /&gt;
&lt;br /&gt;
==Space Age ==&lt;br /&gt;
In Space Age, the closer the sun the solar panel is, the more power it produces. It also produces more power in space than on a planet, in addition to lacking nighttime.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Location !! In Atmosphere !! In Space &lt;br /&gt;
|-&lt;br /&gt;
| [[Vulcanus]] || 400% || 600% &lt;br /&gt;
|-&lt;br /&gt;
| [[Nauvis]] || 100% || 300% &lt;br /&gt;
|-&lt;br /&gt;
| [[Gleba]] || 50% || 200% &lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgora]] || 20% || 120% &lt;br /&gt;
|-&lt;br /&gt;
| [[Aquilo]]  || 1% || 60% &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar system edge]]  || N/A || 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered planet]]  || N/A || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Changed tech requirement from Adv. Electronics to Electronics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.11|&lt;br /&gt;
* Energy of the solar panel is now fractioned between all the networks it&#039;s connected to.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Massive optimisations to solar panel logic.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Significantly slowed crafting speed to 10 secs from 0.5 sec.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Made solar panels pre-science pack 3.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Unplugged icon shown when not connected to any power transfer device.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* New solar panel graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Priority of power consumption changed to consume from solar panel first.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Accumulator]]&lt;br /&gt;
* [[Power_production#Optimal_ratio|Calculating the optimal ratio of accumulators to solar panels]]&lt;br /&gt;
* A [https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=9314 Solar Power Excel sheet]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=8&amp;amp;t=8949 (Forum topic) The way I solar]&lt;br /&gt;
* [[Game-day]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Lithium_ice_formation&amp;diff=206748</id>
		<title>Infobox:Lithium ice formation</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Lithium_ice_formation&amp;diff=206748"/>
		<updated>2024-11-20T00:47:52Z</updated>

		<summary type="html">&lt;p&gt;Artman40: format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Resources&lt;br /&gt;
|category-name = Resource&lt;br /&gt;
|image = lithium_ice_formation_entity.png&lt;br /&gt;
|map-color = &lt;br /&gt;
|extra1 = {{Translation|Can be mined.}}&lt;br /&gt;
|expected-resources = {{Translation|Big lithium ice formation}}: &amp;lt;br&amp;gt; {{Icon|Ice|5}} + {{Icon|Lithium|2}} + {{Icon|Ice platform|1}}&amp;lt;br&amp;gt;{{Translation|Huge lithium ice formation}}: {{Icon|Ice|8}} + {{Icon|Lithium|3}} + {{Icon|Ice platform|3}}&lt;br /&gt;
|health = {{Translation|Big lithium ice formation}}: 500&amp;lt;br /&amp;gt;{{Translation|Huge lithium ice formation}}: 1500&lt;br /&gt;
|mining-time = {{Translation|Big lithium ice formation}}: ?&amp;lt;br /&amp;gt;{{Translation|Huge lithium ice formation}}: ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=206747</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=206747"/>
		<updated>2024-11-20T00:43:19Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
&lt;br /&gt;
Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets as research on Aquilo requires the research from [[Gleba]], [[Vulcanus]] and [[Fulgora]] to be unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Captive biter spawner}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Aquilo}} is connected to 2 other planets, {{NavboxIconLink|Gleba}}{{SA}} and {{NavboxIconLink|Fulgora}}{{SA}}, along with the {{NavboxIconLink|Solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|Solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aquilo Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.&lt;br /&gt;
&lt;br /&gt;
Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it&#039;s state, reducing the energy (and temperature) in the [[heat pipe]]. &lt;br /&gt;
&lt;br /&gt;
Following Entities are immune from freezing:&lt;br /&gt;
*{{NavboxIconLink|Solar panel}}&lt;br /&gt;
*{{NavboxIconLink|Accumulator}}&lt;br /&gt;
*{{NavboxIconLink|Heat exchanger}}&lt;br /&gt;
*{{NavboxIconLink|Heating tower}}&lt;br /&gt;
*{{NavboxIconLink|Heat pipe}}&lt;br /&gt;
*{{NavboxIconLink|Small electric pole}}&lt;br /&gt;
*{{NavboxIconLink|Medium electric pole}}&lt;br /&gt;
*{{NavboxIconLink|Big electric pole}}&lt;br /&gt;
*{{NavboxIconLink|Substation}}&lt;br /&gt;
*{{NavboxIconLink|Cargo landing pad}}&lt;br /&gt;
*{{NavboxIconLink|Cargo bay}}&lt;br /&gt;
&lt;br /&gt;
=== Solar ===&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nauvis}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Space platform}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206744</id>
		<title>Shattered planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206744"/>
		<updated>2024-11-20T00:32:09Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Exclusive items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:shattered_planet.png|210px|right]]&#039;&#039;&#039;Shattered Planet&#039;&#039;&#039; is a post-game location in space, far away from the planets in the Nauvis system, making this area the most dangerous to explore. Unique Promethium [[asteroids]] are located here, being the only remains of the now-shattered planet.&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked en route to Shattered Planet:&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
As the player starts approaching the Shattered Planet, promethium asteroids are encountered. Moreover, the density of asteroids increases the further the platform is from the solar system. Promethium asteroids are stronger than the other three types, as they have doubled health. Second, they can not be [[Crusher|crushed]] and processed like other asteroids. Promethium asteroid chunks are one of the components for [[crafting]] the [[promethium science pack]].&lt;br /&gt;
&lt;br /&gt;
The player is not expected to reach shattered planet as the density of asteroids reaches to the point it would overwhelm even a well-equipped ship.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Shattered planet}} is only connected to {{NavboxIconLink|Solar system edge}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Location Distance&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}||  4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Promethium_asteroid_entity.png|Three different sizes of a promethium asteroid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Solar system edge]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Any details of the Shattered Planet are completely unknown, including its name and how it was shattered. Based on the name of its asteroid remains, it is possible that the planet&#039;s name was &amp;quot;Prometheus&amp;quot;, which is based on the name of one of the Titans in Greek Mythology, who was also a god of fire. Other planets in the game also have their names based on figures in Greek Mythology.&lt;br /&gt;
**Gleba&#039;s current name is not related to said Mythology, but during development, it was named &#039;&#039;Bacchus&#039;&#039;, after the Roman god of fertility, orchards, and vegetation.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Promethium_science_pack&amp;diff=206708</id>
		<title>Promethium science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Promethium_science_pack&amp;diff=206708"/>
		<updated>2024-11-19T00:54:06Z</updated>

		<summary type="html">&lt;p&gt;Artman40: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Promethium science pack}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Promethium science pack&#039;&#039;&#039; is an end-game science pack. It is used in [[lab]]s to [[research]] [[technologies]].&lt;br /&gt;
&lt;br /&gt;
Unlike most science packs, the promethium science pack is only used for one technology, that being [[research productivity (research)|research productivity]]. However, this is an infinite research, and since it directly makes all technologies easier to research, promethium science packs are indirectly useful for technologies other than research productivity.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Science packs}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Artillery_turret&amp;diff=206580</id>
		<title>Infobox:Artillery turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Artillery_turret&amp;diff=206580"/>
		<updated>2024-11-17T18:58:00Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Space Age mod artillery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Acid}}: 3/20%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 15/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/50%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/50%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/30%&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|total-raw = Time, 250 + Concrete, 60 + Copper plate, 100 + Iron plate, 120 + Plastic bar, 40 + Steel plate, 60&lt;br /&gt;
|recipe = Time, 40 + Advanced circuit, 20 + Concrete, 60 + Iron gear wheel, 40 + Steel plate, 60&lt;br /&gt;
|prototype-type = artillery-turret&lt;br /&gt;
|internal-name = artillery-turret&lt;br /&gt;
|image = Artillery turret entity&lt;br /&gt;
|health = {{Quality|2000|2600|3200|3800|5000}}&lt;br /&gt;
|category = Combat&lt;br /&gt;
|dimensions=3×3&lt;br /&gt;
|ammunition = Artillery shell&lt;br /&gt;
|shooting-speed = 0.3{{Translation|/s}}&lt;br /&gt;
|range = {{Translation|Minimum}}: 32&amp;lt;br&amp;gt;{{Translation|Automatic}}: 224&amp;lt;br&amp;gt;{{Translation|Manual}}: 560&lt;br /&gt;
|required-technologies = Artillery&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|boosting-technologies = Artillery shell range + Artillery shell shooting speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-recipe = Time, 40 + Iron gear wheel, 10 + Processing unit, 60 + Tungsten plate, 60 + Refined concrete, 60&lt;br /&gt;
|space-age-total-raw = &lt;br /&gt;
|space-age-producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wood&amp;diff=206579</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wood&amp;diff=206579"/>
		<updated>2024-11-17T18:30:25Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Wood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; is a basic resource that can be collected by harvesting [[tree]]s, watercane, boompuff, cuttlepop and [[stingfrond]]. Wood can be used in crafting recipes but can also be used as [[fuel]] in all [[burner devices]] as well as in [[car]]s, [[tank]]s and [[locomotive]]s.&lt;br /&gt;
&lt;br /&gt;
*Dead trees will give 2 wood.&lt;br /&gt;
*Big trees will give 4 wood.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In the base game, wood is the only crafting material that cannot be harvested or produced using automation.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Removed Wood from the game (And raw wood renamed to Wood).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Changed stack size to 100}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Changed raw wood fuel value}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.1|&lt;br /&gt;
* New icons}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Dry trees now give 4 wood.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Resources}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Storage_chest&amp;diff=206491</id>
		<title>Infobox:Storage chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Storage_chest&amp;diff=206491"/>
		<updated>2024-11-16T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = storage-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = storage_chest_entity&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Construction robotics + Logistic robotics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Buffer_chest&amp;diff=206490</id>
		<title>Infobox:Buffer chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Buffer_chest&amp;diff=206490"/>
		<updated>2024-11-16T21:29:15Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = buffer_chest_entity&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = buffer-chest&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|required-technologies = Logistic system&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Requester_chest&amp;diff=206489</id>
		<title>Infobox:Requester chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Requester_chest&amp;diff=206489"/>
		<updated>2024-11-16T21:28:52Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = requester-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = requester_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Logistic system&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Active_provider_chest&amp;diff=206488</id>
		<title>Infobox:Active provider chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Active_provider_chest&amp;diff=206488"/>
		<updated>2024-11-16T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = active-provider-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = active_provider_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Logistic system&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Passive_provider_chest&amp;diff=206487</id>
		<title>Infobox:Passive provider chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Passive_provider_chest&amp;diff=206487"/>
		<updated>2024-11-16T21:28:24Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = passive-provider-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = passive_provider_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Construction robotics + Logistic robotics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Wooden_chest&amp;diff=206486</id>
		<title>Infobox:Wooden chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Wooden_chest&amp;diff=206486"/>
		<updated>2024-11-16T21:27:50Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = container&lt;br /&gt;
|internal-name = wooden-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = wooden_chest_entity&lt;br /&gt;
|recipe = Time, 0.5 + Wood, 2&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|storage-size={{Quality|16|?|?|?|?}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Steel_chest&amp;diff=206485</id>
		<title>Infobox:Steel chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Steel_chest&amp;diff=206485"/>
		<updated>2024-11-16T21:27:19Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = container&lt;br /&gt;
|internal-name = steel-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = steel_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|storage-size = {{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Steel plate, 8&lt;br /&gt;
|required-technologies = Steel processing&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Active provider chest + Buffer chest + Passive provider chest + Requester chest + Storage chest&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Iron_chest&amp;diff=206484</id>
		<title>Infobox:Iron chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Iron_chest&amp;diff=206484"/>
		<updated>2024-11-16T21:26:48Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = container&lt;br /&gt;
|internal-name = iron-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = iron_chest_entity&lt;br /&gt;
|recipe = Time, 0.5 + Iron plate, 8&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|health = {{Quality|200|260|320|380|500}}&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|storage-size={{Quality|32|?|?|?|?}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Steel_chest&amp;diff=206483</id>
		<title>Infobox:Steel chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Steel_chest&amp;diff=206483"/>
		<updated>2024-11-16T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = container&lt;br /&gt;
|internal-name = steel-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = steel_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|stack-size = {{Quality|50|?|?|?|?}}&lt;br /&gt;
|storage-size = 48&lt;br /&gt;
|recipe = Time, 0.5 + Steel plate, 8&lt;br /&gt;
|required-technologies = Steel processing&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Active provider chest + Buffer chest + Passive provider chest + Requester chest + Storage chest&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206064</id>
		<title>Solar system edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206064"/>
		<updated>2024-11-12T22:44:51Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:factorio_sa_ending.png|thumb|300px|right|Reaching the end of Space Age.]]&#039;&#039;&#039;Solar system edge&#039;&#039;&#039; is a location in space the player must reach in order to win [[Space Age]]. It is the second-furthest location that a [[player|player&#039;s]] [[space platform]] can reach, with the furthest being the [[shattered planet]].&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Solar System edge:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
En route to Solar system edge, the space platform will start encountering huge asteroids. These are resistant to anything but the most powerful weapons.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Solar system edge}} is connected to 2 other &amp;quot;planets&amp;quot;, {{NavboxIconLink|Aquilo}}{{SA}} and {{NavboxIconLink|Shattered planet}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Aquilo}}{{SA}}|| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Shattered planet}}{{SA}}|| 4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206063</id>
		<title>Shattered planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206063"/>
		<updated>2024-11-12T22:40:38Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:shattered_planet.png|210px|right]]&#039;&#039;&#039;Shattered Planet&#039;&#039;&#039; is a post-game location in space, far away from the planets in the Nauvis system, making this area the most dangerous to explore. Unique Promethium [[asteroids]] are located here, being the only remains of the now-shattered planet.&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Shattered Planet:&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
As the player starts approaching the Shattered Planet, promethium asteroids are encountered. Moreover, the density of asteroids increases the further the platform is from the solar system. Promethium asteroids are stronger than the other three types, as they have doubled health. Second, they can not be [[Crusher|crushed]] and processed like other asteroids. Promethium asteroid chunks are one of the components for [[crafting]] the [[promethium science pack]].&lt;br /&gt;
&lt;br /&gt;
The player is not expected to reach shattered planet as the density of asteroids reaches to the point it would overwhelm even a well-equipped ship.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Shattered planet}} is only connected to {{NavboxIconLink|Solar system edge}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Location Distance&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}||  4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Promethium_asteroid_entity.png|Three different sizes of a promethium asteroid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Solar system edge]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Any details of the Shattered Planet are completely unknown, including its name and how it was shattered. Based on the name of its asteroid remains, it is possible that the planet&#039;s name was &amp;quot;Prometheus&amp;quot;, which is based on the name of one of the Titans in Greek Mythology, who was also a god of fire. Other planets in the game also have their names based on figures in Greek Mythology.&lt;br /&gt;
**Gleba&#039;s current name is not related to said Mythology, but during development, it was named &#039;&#039;Bacchus&#039;&#039;, after the Roman god of fertility, orchards, and vegetation.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206062</id>
		<title>Solar system edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206062"/>
		<updated>2024-11-12T22:35:40Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:factorio_sa_ending.png|thumb|300px|right|Reaching the end of Space Age.]]&#039;&#039;&#039;Solar system edge&#039;&#039;&#039; is a location in space the player must reach in order to win [[Space Age]]. It is the second-furthest location that a [[player|player&#039;s]] [[space platform]] can reach, with the furthest being the [[shattered planet]].&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Solar System edge:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Solar system edge}} is connected to 2 other &amp;quot;planets&amp;quot;, {{NavboxIconLink|Aquilo}}{{SA}} and {{NavboxIconLink|Shattered planet}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Aquilo}}{{SA}}|| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Shattered planet}}{{SA}}|| 4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206061</id>
		<title>Shattered planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206061"/>
		<updated>2024-11-12T22:29:09Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Space routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:shattered_planet.png|210px|right]]&#039;&#039;&#039;Shattered Planet&#039;&#039;&#039; is a post-game location in space, far away from the planets in the Nauvis system, making this area the most dangerous to explore. Unique Promethium [[asteroids]] are located here, being the only remains of the now-shattered planet.&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Shattered Planet:&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
As the player approaches the Shattered Planet, huge asteroids are encountered. Their density increases the further the platform is from the solar system. Promethium asteroids are stronger than the other three types, as they have doubled health. Second, they can not be [[Crusher|crushed]] and processed like other asteroids. Promethium asteroid chunks are one of the components for [[crafting]] the [[promethium science pack]].&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Shattered planet}} is only connected to {{NavboxIconLink|Solar system edge}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Location Distance&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Promethium_asteroid_entity.png|Three different sizes of a promethium asteroid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Solar system edge]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Any details of the Shattered Planet are completely unknown, including its name and how it was shattered. Based on the name of its asteroid remains, it is possible that the planet&#039;s name was &amp;quot;Prometheus&amp;quot;, which is based on the name of one of the Titans in Greek Mythology, who was also a god of fire. Other planets in the game also have their names based on figures in Greek Mythology.&lt;br /&gt;
**Gleba&#039;s current name is not related to said Mythology, but during development, it was named &#039;&#039;Bacchus&#039;&#039;, after the Roman god of fertility, orchards, and vegetation.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206060</id>
		<title>Shattered planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=206060"/>
		<updated>2024-11-12T22:28:55Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:shattered_planet.png|210px|right]]&#039;&#039;&#039;Shattered Planet&#039;&#039;&#039; is a post-game location in space, far away from the planets in the Nauvis system, making this area the most dangerous to explore. Unique Promethium [[asteroids]] are located here, being the only remains of the now-shattered planet.&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Shattered Planet:&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
As the player approaches the Shattered Planet, huge asteroids are encountered. Their density increases the further the platform is from the solar system. Promethium asteroids are stronger than the other three types, as they have doubled health. Second, they can not be [[Crusher|crushed]] and processed like other asteroids. Promethium asteroid chunks are one of the components for [[crafting]] the [[promethium science pack]].&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Shattered planet}} is only connected to {{NavboxIconLink|Solar system edge}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Promethium_asteroid_entity.png|Three different sizes of a promethium asteroid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Solar system edge]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Any details of the Shattered Planet are completely unknown, including its name and how it was shattered. Based on the name of its asteroid remains, it is possible that the planet&#039;s name was &amp;quot;Prometheus&amp;quot;, which is based on the name of one of the Titans in Greek Mythology, who was also a god of fire. Other planets in the game also have their names based on figures in Greek Mythology.&lt;br /&gt;
**Gleba&#039;s current name is not related to said Mythology, but during development, it was named &#039;&#039;Bacchus&#039;&#039;, after the Roman god of fertility, orchards, and vegetation.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=206025</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=206025"/>
		<updated>2024-11-12T20:49:22Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Environment}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Hairy clubnub}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Cuttlepop}}&lt;br /&gt;
* {{NavboxIconLink|Slipstack}}&lt;br /&gt;
* {{NavboxIconLink|Stringfrond}}&lt;br /&gt;
* {{NavboxIconLink|Lickmaw}}&lt;br /&gt;
* {{NavboxIconLink|Teflilly}}&lt;br /&gt;
* {{NavboxIconLink|Lithium ice formation}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Enemies}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Enemies}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]]&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=206024</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=206024"/>
		<updated>2024-11-12T20:49:12Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Environment}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Hairy clubnub}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Cuttlepop}}&lt;br /&gt;
* {{NavboxIconLink|Slipstack}}&lt;br /&gt;
* {{NavboxIconLink|Stringfrond}}&lt;br /&gt;
* {{NavboxIconLink|Lickmaw}}&lt;br /&gt;
* {{NavboxIconLink|Teflilly}}cuttlepop&lt;br /&gt;
* {{NavboxIconLink|Lithium ice formation}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Enemies}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Enemies}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]]&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206023</id>
		<title>Solar system edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206023"/>
		<updated>2024-11-12T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:factorio_sa_ending.png|thumb|300px|right|Reaching the end of Space Age.]]&#039;&#039;&#039;Solar system edge&#039;&#039;&#039; is a location in space the player must reach in order to win [[Space Age]]. It is the second-furthest location that a [[player|player&#039;s]] [[space platform]] can reach, with the furthest being the [[shattered planet]].&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Solar System edge:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Solar system edge}} is connected to 2 other &amp;quot;planets&amp;quot;, {{NavboxIconLink|Aquilo}}{{SA}} and {{NavboxIconLink|Shattered planet}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Aquilo}}{{SA}}|| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Shattered planet}}{{SA}}|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206000</id>
		<title>Solar system edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=206000"/>
		<updated>2024-11-12T17:28:09Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:factorio_sa_ending.png|thumb|300px|right|Reaching the end of Space Age.]]&#039;&#039;&#039;Solar system edge&#039;&#039;&#039; is a location in space the player must reach in order to win [[Space Age]]. It is the second-furthest location that a [[player|player&#039;s]] [[space platform]] can reach, with the furthest being the [[shattered planet]].&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Solar System edge:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Solar system edge}} is connected to 2 other &amp;quot;planets&amp;quot;, {{NavboxIconLink|Aquilo}}{{SA}} and {{NavboxIconLink|Shattered planet}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Aquilo}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Shattered planet}}{{SA}}|| 60,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Sulfur&amp;diff=205938</id>
		<title>Sulfur</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Sulfur&amp;diff=205938"/>
		<updated>2024-11-11T09:14:32Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Sulfur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulfur&#039;&#039;&#039; is a component in the production of [[Chemical science pack]], [[Sulfuric acid]] and [[Explosives]], with the latter two also being intermediate products used in higher-level recipes.&lt;br /&gt;
&lt;br /&gt;
Sulfur is a solid item in a chain of otherwise fluid-based manufacturing: [[Crude oil]] → [[Petroleum gas]] → Sulfur → [[Sulfuric acid]].&lt;br /&gt;
&lt;br /&gt;
Sulfur can also be produced by combining [[spoilage]] and [[bioflux]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.60|&lt;br /&gt;
* Now used in the production of [[Chemical science pack]]}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Battery|Batteries]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Funneltrunk&amp;diff=205937</id>
		<title>Infobox:Funneltrunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Funneltrunk&amp;diff=205937"/>
		<updated>2024-11-11T09:05:52Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| map-color = &lt;br /&gt;
| category = Resources&lt;br /&gt;
| extra1 = Can be chopped down for [[Spoilage]] and [[wood]].&lt;br /&gt;
| image = &lt;br /&gt;
| expected-resources = Spoilage: {{Icon|Spoilage|4}} &amp;lt;br&amp;gt; Wood: {{Icon|Wood|6}}&lt;br /&gt;
| health = Funneltrunk: 200&lt;br /&gt;
| mining-time =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Funneltrunk&amp;diff=205936</id>
		<title>Infobox:Funneltrunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Funneltrunk&amp;diff=205936"/>
		<updated>2024-11-11T09:05:45Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Infobox | map-color =  | category = Resources | extra1 = Can be chopped down for Spoilage and wood. | image =  | expected-resources = Spoilage: {{Icon|Spoilage|4}} &amp;lt;br&amp;gt; Wood: {{Icon|Wood|6}} | health = Lickmaw: 200 | mining-time = }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| map-color = &lt;br /&gt;
| category = Resources&lt;br /&gt;
| extra1 = Can be chopped down for [[Spoilage]] and [[wood]].&lt;br /&gt;
| image = &lt;br /&gt;
| expected-resources = Spoilage: {{Icon|Spoilage|4}} &amp;lt;br&amp;gt; Wood: {{Icon|Wood|6}}&lt;br /&gt;
| health = Lickmaw: 200&lt;br /&gt;
| mining-time =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Funneltrunk&amp;diff=205935</id>
		<title>Funneltrunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Funneltrunk&amp;diff=205935"/>
		<updated>2024-11-11T09:03:30Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Languages}} {{:Infobox:Funneltrunk}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Funneltrunks&amp;#039;&amp;#039;&amp;#039; are part of the natural terrain generation in Gleba{{SA}}. They are a funnel-looking hard fungi.  They provide spoilage and wood when mined.  == History == {{history|2.0.7| * Introduced in Space Age{{SA}} expansion. }}  {{EnvironmentNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Funneltrunk}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Funneltrunks&#039;&#039;&#039; are part of the natural [[map generator|terrain generation]] in [[Gleba]]{{SA}}. They are a funnel-looking hard fungi.&lt;br /&gt;
&lt;br /&gt;
They provide [[spoilage]] and [[wood]] when mined.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205934</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205934"/>
		<updated>2024-11-11T09:01:35Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Environment}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Hairy clubnub}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Slipstack}}&lt;br /&gt;
* {{NavboxIconLink|Lickmaw}}&lt;br /&gt;
* {{NavboxIconLink|Lithium ice formation}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Enemies}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Enemies}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]]&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Lickmaw&amp;diff=205933</id>
		<title>Infobox:Lickmaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Lickmaw&amp;diff=205933"/>
		<updated>2024-11-11T09:01:13Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Infobox | map-color =  | category = Resources | extra1 = Can be chopped down for Spoilage. | image =  | expected-resources = Spoilage: {{Icon|Spoilage|10}} | health = Lickmaw: 50 | mining-time = }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| map-color = &lt;br /&gt;
| category = Resources&lt;br /&gt;
| extra1 = Can be chopped down for [[Spoilage]].&lt;br /&gt;
| image = &lt;br /&gt;
| expected-resources = Spoilage: {{Icon|Spoilage|10}}&lt;br /&gt;
| health = Lickmaw: 50&lt;br /&gt;
| mining-time =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Lickmaw&amp;diff=205932</id>
		<title>Lickmaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Lickmaw&amp;diff=205932"/>
		<updated>2024-11-11T09:00:19Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Languages}} {{:Infobox:Lickmaw}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Lickmaws&amp;#039;&amp;#039;&amp;#039; are part of the natural terrain generation in Gleba{{SA}}. They are carnivorous plants.  == History == {{history|2.0.7| * Introduced in Space Age{{SA}} expansion. }}  {{EnvironmentNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Lickmaw}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Lickmaws&#039;&#039;&#039; are part of the natural [[map generator|terrain generation]] in [[Gleba]]{{SA}}. They are carnivorous plants.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205831</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205831"/>
		<updated>2024-11-10T19:52:18Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Environment}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Hairy clubnub}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Slipstack}}&lt;br /&gt;
* {{NavboxIconLink|Lithium Ice Formation}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Enemies}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Enemies}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]]&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Hairy_clubnub&amp;diff=205823</id>
		<title>Infobox:Hairy clubnub</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Hairy_clubnub&amp;diff=205823"/>
		<updated>2024-11-10T19:15:56Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Infobox | map-color =  | category = Resources | image =  | extra1 = Can be chopped down for wood and spoiage. | expected-resources =  {{Icon|Wood|5}} + {{Icon|Spoilage|5}} | health = 200 | mining-time = ? }} &amp;lt;noinclude&amp;gt;Category:Infobox page&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| map-color = &lt;br /&gt;
| category = Resources&lt;br /&gt;
| image = &lt;br /&gt;
| extra1 = Can be chopped down for [[wood]] and [[spoiage]].&lt;br /&gt;
| expected-resources =  {{Icon|Wood|5}} + {{Icon|Spoilage|5}}&lt;br /&gt;
| health = 200&lt;br /&gt;
| mining-time = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Hairy_clubnub&amp;diff=205821</id>
		<title>Hairy clubnub</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Hairy_clubnub&amp;diff=205821"/>
		<updated>2024-11-10T19:15:12Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Languages}} {{:Infobox:Hairy clubnub}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Hairy clubnubs&amp;#039;&amp;#039;&amp;#039; are part of the natural terrain generation in Gleba{{SA}}. They are fungy with wooded stems.  They provide wood and spoilage when mined.  == History == {{history|2.0.7| * Introduced in Space Age{{SA}} expansion. }}  {{EnvironmentNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Hairy clubnub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Hairy clubnubs&#039;&#039;&#039; are part of the natural [[map generator|terrain generation]] in [[Gleba]]{{SA}}. They are fungy with wooded stems.&lt;br /&gt;
&lt;br /&gt;
They provide [[wood]] and [[spoilage]] when mined.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Slipstack&amp;diff=205818</id>
		<title>Infobox:Slipstack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Slipstack&amp;diff=205818"/>
		<updated>2024-11-10T19:13:04Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Infobox | map-color =  | category = Resources | image =  | extra1 = Can be chopped down for jelly and stone. | expected-resources =  {{Icon|Jelly|6}} + {{Icon|Stone|4}} | health = 100 | mining-time = ? }} &amp;lt;noinclude&amp;gt;Category:Infobox page&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| map-color = &lt;br /&gt;
| category = Resources&lt;br /&gt;
| image = &lt;br /&gt;
| extra1 = Can be chopped down for [[jelly]] and [[stone]].&lt;br /&gt;
| expected-resources =  {{Icon|Jelly|6}} + {{Icon|Stone|4}}&lt;br /&gt;
| health = 100&lt;br /&gt;
| mining-time = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Slipstack&amp;diff=205817</id>
		<title>Slipstack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Slipstack&amp;diff=205817"/>
		<updated>2024-11-10T19:11:55Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Languages}} {{:Infobox:Slipstack}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Slipstacks&amp;#039;&amp;#039;&amp;#039; are part of the natural terrain generation in Gleba{{SA}}. They resemble mucuous corals and are present in orange lowlands.  They provide jelly and stone when mined.  == History == {{history|2.0.7| * Introduced in Space Age{{SA}} expansion. }}  {{EnvironmentNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Slipstack}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Slipstacks&#039;&#039;&#039; are part of the natural [[map generator|terrain generation]] in [[Gleba]]{{SA}}. They resemble mucuous corals and are present in orange lowlands.&lt;br /&gt;
&lt;br /&gt;
They provide [[jelly]] and [[stone]] when mined.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205816</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205816"/>
		<updated>2024-11-10T19:09:14Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Environment}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Slipstack}}&lt;br /&gt;
* {{NavboxIconLink|Lithium Ice Formation}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Enemies}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Enemies}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]]&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boompuff&amp;diff=205744</id>
		<title>Boompuff</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boompuff&amp;diff=205744"/>
		<updated>2024-11-10T09:00:34Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Languages}} {{:Infobox:Boompuff}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Boompuffs&amp;#039;&amp;#039;&amp;#039; are part of the natural terrain generation in Gleba{{SA}}.   Cutting down boompuffs causes them to explode.  == History == {{history|2.0.7| * Introduced in Space Age{{SA}} expansion. }}  {{EnvironmentNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Boompuff}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Boompuffs&#039;&#039;&#039; are part of the natural [[map generator|terrain generation]] in [[Gleba]]{{SA}}. &lt;br /&gt;
&lt;br /&gt;
Cutting down boompuffs causes them to explode.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205743</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=205743"/>
		<updated>2024-11-10T08:59:40Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Environment}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Lithium Ice Formation}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Enemies}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Enemies}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]]&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solid_fuel&amp;diff=205742</id>
		<title>Solid fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solid_fuel&amp;diff=205742"/>
		<updated>2024-11-10T08:49:03Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}{{:Infobox:Solid fuel}}&lt;br /&gt;
&#039;&#039;&#039;Solid fuel&#039;&#039;&#039; is a kind of [[fuel]] and is processed in a [[chemical plant]]. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal.&lt;br /&gt;
&lt;br /&gt;
Besides being useful as fuel in all [[burner devices]], solid fuel is also used to produce [[rocket fuel]], which is a component of [[rocket part]]s built in the [[rocket silo]].&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Solid Fuel can be created from [[heavy oil]], [[light oil]] or [[petroleum gas]]. &lt;br /&gt;
[[Light oil]] has the best oil to solid fuel ratio (10:1). Cracking heavy oil to light oil first changes the ratio for heavy oil to 13:1 (from 20:1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from light oil||}} || {{icon|Light oil|10}} + {{icon|time|1}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from heavy oil||}} || {{icon|Heavy oil|20}} + {{icon|time|1}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from petroleum gas||}} || {{icon|Petroleum gas|20}} + {{icon|time|1}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from ammonia||}} || {{icon|Crude oil|20}} + {{icon|Ammonia|50}} + {{icon|time|1}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Decreased the crafting time of solid fuel from 2 to 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Relative value of solid fuel decreased by 4%.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type now affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Oil processing]]&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_fuel&amp;diff=205741</id>
		<title>Rocket fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_fuel&amp;diff=205741"/>
		<updated>2024-11-10T08:47:02Z</updated>

		<summary type="html">&lt;p&gt;Artman40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Rocket fuel}}&lt;br /&gt;
&lt;br /&gt;
Used in the production of orbital rockets. It is the second-most long-lasting of all the fuel types, beat only by [[Nuclear fuel]]. Rocket fuel can also be used in burner devices to provide 100MJ of energy, however this is slightly less efficient than using 10 [[solid fuel]]s unless extra products are created using [[productivity module]]s.&lt;br /&gt;
&lt;br /&gt;
10 rocket fuel are required for each [[rocket part]], so 1000 rocket fuel are needed for each rocket launch.  Additionally 50 rocket fuel are required for each [[satellite]].&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to make rocket fuel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rocket fuel||}} || {{icon|Light oil|10}} + {{icon|Solid fuel|10}} + {{icon|time|15}} || {{icon|Rocket fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Ammonia rocket fuel||}} || {{icon|Ammonia|500}} + {{icon|Water|50}} + {{icon|Solid fuel|3}} + {{icon|Time|10}} || {{icon|Rocket fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased rocket fuel stack size from 10 to 20.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.60|&lt;br /&gt;
* Rocket fuel requires light oil.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Relative fuel value of rocket fuel decreased by 10.6%.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type now affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Rocket fuel can now be used as fuel.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Rocket components:&lt;br /&gt;
** [[Low density structure]]&lt;br /&gt;
** [[Processing unit]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Tutorial:Producing power from oil]]&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Water_cane&amp;diff=205601</id>
		<title>Infobox:Water cane</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Water_cane&amp;diff=205601"/>
		<updated>2024-11-10T02:53:13Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Infobox | map-color =  | category = Resources | image =  | extra1 = Can be chopped down for wood. | expected-resources =  {{Icon|Wood|1}} | health = ? | mining-time = ? }} &amp;lt;noinclude&amp;gt;Category:Infobox page&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| map-color = &lt;br /&gt;
| category = Resources&lt;br /&gt;
| image = &lt;br /&gt;
| extra1 = Can be chopped down for [[wood]].&lt;br /&gt;
| expected-resources =  {{Icon|Wood|1}}&lt;br /&gt;
| health = ?&lt;br /&gt;
| mining-time = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Water_cane&amp;diff=205600</id>
		<title>Water cane</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Water_cane&amp;diff=205600"/>
		<updated>2024-11-10T02:49:02Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Languages}} {{:Infobox:Watercane}} &amp;#039;&amp;#039;&amp;#039;Watercanes&amp;#039;&amp;#039;&amp;#039; are part of the natural terrain generation in Gleba. These can be found growing out of the shallow water.  Watercane is a source of wood.  == History == {{history|2.0.7| * Introduced in Space Age{{SA}} expansion. }}  {{EnvironmentNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Watercane}}&lt;br /&gt;
&#039;&#039;&#039;Watercanes&#039;&#039;&#039; are part of the natural [[map generator|terrain generation]] in [[Gleba]]. These can be found growing out of the shallow water.&lt;br /&gt;
&lt;br /&gt;
Watercane is a source of [[wood]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=205459</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=205459"/>
		<updated>2024-11-08T21:14:56Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Freezing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Gleba}} is connected to 2 other planets, {{NavboxIconLink|Fulgora}}{{SA}} and {{NavboxIconLink|Gleba}}{{SA}}, along with the {{NavboxIconLink|solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (KM)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-- This is a space holder for when the Gleba graphs are added --&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge}.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Gleba Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.&lt;br /&gt;
&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=205458</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=205458"/>
		<updated>2024-11-08T20:53:08Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Natural Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Gleba}} is connected to 2 other planets, {{NavboxIconLink|Fulgora}}{{SA}} and {{NavboxIconLink|Gleba}}{{SA}}, along with the {{NavboxIconLink|solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (KM)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-- This is a space holder for when the Gleba graphs are added --&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge}.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Gleba Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. All entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.&lt;br /&gt;
&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=205448</id>
		<title>Shattered planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shattered_planet&amp;diff=205448"/>
		<updated>2024-11-08T19:52:48Z</updated>

		<summary type="html">&lt;p&gt;Artman40: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Shattered Planet&#039;&#039;&#039; is a post-game location in space, far away from the planets in the Nauvis system. Promethium asteroids are located here.&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Shattered Planet:&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
As the player approaches Shattered Planet, huge asteroids are encountered. Their density increases the further the platform is from the solar system.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Lithium_ice_formation&amp;diff=205447</id>
		<title>Infobox:Lithium ice formation</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Lithium_ice_formation&amp;diff=205447"/>
		<updated>2024-11-08T19:45:11Z</updated>

		<summary type="html">&lt;p&gt;Artman40: Created page with &amp;quot;{{Infobox |category = Resources |category-name = Resource |image =  |icon =  |map-color =  |extra1 = {{Translation|Can be mined.}} |expected-resources = {{Translation|Big lithium ice formation}}: {{Icon|Ice|5}} + {{Icon|Lithium|2}} + {{Icon|Ice platform|1}}&amp;lt;br&amp;gt;{{Translation|Huge lithium ice formation}}: {{Icon|Ice|8}} + {{Icon|Lithium|3}} + {{Icon|Ice platform|3}} |health = {{Translation|Big lithium ice formation}}: 500&amp;lt;br /&amp;gt;{{Translation|Huge lithium ice formation}}: 15...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Resources&lt;br /&gt;
|category-name = Resource&lt;br /&gt;
|image = &lt;br /&gt;
|icon = &lt;br /&gt;
|map-color = &lt;br /&gt;
|extra1 = {{Translation|Can be mined.}}&lt;br /&gt;
|expected-resources = {{Translation|Big lithium ice formation}}: {{Icon|Ice|5}} + {{Icon|Lithium|2}} + {{Icon|Ice platform|1}}&amp;lt;br&amp;gt;{{Translation|Huge lithium ice formation}}: {{Icon|Ice|8}} + {{Icon|Lithium|3}} + {{Icon|Ice platform|3}}&lt;br /&gt;
|health = {{Translation|Big lithium ice formation}}: 500&amp;lt;br /&amp;gt;{{Translation|Huge lithium ice formation}}: 1500&lt;br /&gt;
|mining-time = {{Translation|Big lithium ice formation}}: ?&amp;lt;br /&amp;gt;{{Translation|Huge lithium ice formation}}: ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artman40</name></author>
	</entry>
</feed>