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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArmadX</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArmadX"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/ArmadX"/>
	<updated>2026-04-18T17:31:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:ArmadX&amp;diff=135657</id>
		<title>User:ArmadX</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:ArmadX&amp;diff=135657"/>
		<updated>2017-04-12T22:47:14Z</updated>

		<summary type="html">&lt;p&gt;ArmadX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently trying to come to terms with a severe Factorio addiction. Currently managing to keep it in control for exam time, but I have a feeling I won&#039;t see the sun this summer...&lt;br /&gt;
&lt;br /&gt;
However, every now and then I notice a mistake in the Wiki (usually not an error, rather just outdated information), so I like to fix those.&lt;br /&gt;
&lt;br /&gt;
== My Contributions ==&lt;br /&gt;
* [https://wiki.factorio.com/Special:Contributions/ArmadX Edits by me]&lt;br /&gt;
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== Contact ==&lt;br /&gt;
&lt;br /&gt;
The best way to reach me is by shooting me a pm on Reddit. My username is [https://www.reddit.com/user/ArmadX/ /u/ArmadX]&lt;/div&gt;</summary>
		<author><name>ArmadX</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:ArmadX&amp;diff=135656</id>
		<title>User:ArmadX</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:ArmadX&amp;diff=135656"/>
		<updated>2017-04-12T22:44:11Z</updated>

		<summary type="html">&lt;p&gt;ArmadX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently trying to come to terms with a severe Factorio addiction. Currently managing to keep it in control for exam time, but I have a feeling I won&#039;t see the sun this summer...&lt;br /&gt;
&lt;br /&gt;
However, every now and then I notice a mistake in the Wiki (usually not an error, rather just outdated information), so I like to fix those.&lt;br /&gt;
&lt;br /&gt;
You can find me on Reddit as /u/ArmadX&lt;/div&gt;</summary>
		<author><name>ArmadX</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Beacon&amp;diff=135654</id>
		<title>Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Beacon&amp;diff=135654"/>
		<updated>2017-04-12T22:38:13Z</updated>

		<summary type="html">&lt;p&gt;ArmadX: Changed &amp;quot;basic beacon&amp;quot; to &amp;quot;beacon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Beacon/infobox}}&lt;br /&gt;
[[File:factorio-beacon.png|thumb|right|Beacon and 12 [[Electric furnace]]s affected by it.]]&lt;br /&gt;
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A  &#039;&#039;beacon&#039;&#039; is a device that transmits [[module]] effects to nearby machines, in a 9x9 square. The effects are transmitted at only half efficiency. However, a beacon allows transmitting the effect of a module to multiple machines and the effect of all beacons around is added together (the effect stacks on a single machine). Additionally, beacons can add qualities beyond the normal effective module cap of an item (module slots), such as boosting a [[Pumpjack]]&#039;s output at peak oil to .25 oil per cycle where, alone, it could only reach .2 yield. &lt;br /&gt;
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== Usage ==&lt;br /&gt;
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Beacons are &#039;&#039;&#039;&#039;&#039;best&#039;&#039;&#039;&#039;&#039; in these scenarios:&lt;br /&gt;
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* There are a lot of compatible machines in a dense area&lt;br /&gt;
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This allows the beacon&#039;s effect to reach multiple machines, allowing the player to save materials from crafting modules.&lt;br /&gt;
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* There is one machine that must have an extreme speed of operation&lt;br /&gt;
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Mining drills are the best example of this. When an ore patch is small but rich, more speed per drill is necessary to meet demand, since adding more drills isn&#039;t possible. So, multiple speed module beacons around a mining drill (with modules in the drill itself) can be used to increase the speed of the singular drill several times, to make up for the low quantity of drills. &lt;br /&gt;
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----&lt;br /&gt;
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Beacons should &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; be used in these scenarios:&lt;br /&gt;
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* The machine(s) being boosted operate infrequently&lt;br /&gt;
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This leads to power waste as beacons will always consume power, even when the machines they&#039;re boosting are halted. This however can be circumvented with some planning, and using a [[Power switch]].&lt;br /&gt;
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* Attempting to boost non-module-compatible machines&lt;br /&gt;
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Only machines that have module slots will be affected by a beacon.&lt;br /&gt;
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== Limitations ==&lt;br /&gt;
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* Only buildings with module slots can benefit from modules distributed by beacons(i.e. [[laser turret]] doesn&#039;t benefit), and beacons themselves don&#039;t benefit from the modules inserted (or other beacons), so their energy cost can&#039;t be reduced.&lt;br /&gt;
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* Currently, only [[Module#Speed_Module|speed]] and [[Module#Effectivity_Module|efficiency]] modules can be used in beacons, and [[Module#Productivity Module|productivity]] modules cannot.&lt;br /&gt;
&lt;br /&gt;
* A beacon&#039;s effect transmitted is only half of the effect of the modules within. So, two of the same module = one module&#039;s worth transmitted. This limitation can be overcome with more beacons with overlapping areas.&lt;br /&gt;
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* The beacon itself is 3x3 tiles, making it difficult to fit between buildings sometimes. It may be necessary to place the beacon first and design the system around it.&lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Renamed from Basic beacon to Beacon.}}&lt;br /&gt;
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{{history|0.12.17|&lt;br /&gt;
* Update icon}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Inserters can now extract from Beacons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.1|&lt;br /&gt;
* New beacon graphics.}}&lt;br /&gt;
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{{history|0.9.0|&lt;br /&gt;
* Area of effect can now be seen on hover.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.5|&lt;br /&gt;
* Deactivated beacons will not give bonuses.}}&lt;br /&gt;
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{{history|0.7.3|&lt;br /&gt;
* Restricted use of productivity modules in beacons.}}&lt;br /&gt;
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{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Crafting network]]&lt;br /&gt;
*[[Electric network]]&lt;br /&gt;
*[[Module|Modules]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;br /&gt;
[[Category:Crafting network]]&lt;/div&gt;</summary>
		<author><name>ArmadX</name></author>
	</entry>
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