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		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=218650</id>
		<title>Technologies</title>
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		<updated>2026-06-03T02:34:17Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: /* Productivity */ Consolidated similar rows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The base game technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are series of [[research]] projects that provide various enhancements. Some technologies unlock new items or recipes, while others provide bonuses. &lt;br /&gt;
&lt;br /&gt;
Most technologies can be researched in [[lab]]s by consuming [[science pack]]s of various types. For example, the [[Logistics (research)|Logistics]] technology can be unlocked by placing 20 [[automation science pack]]s into labs while the technology is selected for research.  Besides, [[#Trigger_technologies|some technologies]] will automatically unlock after meeting specific conditions, without consumption of any science packs.&lt;br /&gt;
&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All base game infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree.  In the base game, only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Category !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || Productivity || +10% Mining productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || rowspan=&amp;quot;4&amp;quot; | Weapon Damage || +40% Bullet damage &amp;lt;br&amp;gt; +70% Gun turret damage &amp;lt;br&amp;gt; +40% Shotgun shell damage &amp;lt;br&amp;gt; +100% Cannon shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket damage &amp;lt;br&amp;gt; +20% Grenade damage &amp;lt;br&amp;gt; +20% Land mine damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Fire damage &amp;lt;br&amp;gt; +20% Flamethrower turret damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Energy weapons damage (research)}} [[Energy weapons damage (research)|Energy weapons damage]] || +70% Laser damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || rowspan=&amp;quot;3&amp;quot; | Non-Damage&amp;lt;br&amp;gt; Weapon Bonus || +30% Artillery shell range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap&amp;quot; | {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell shooting speed]] || +100% Artillery shell shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2,000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Maximum following robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|3,000 || style=text-align:center|4,000 || style=text-align:center|5,000 || style=text-align:center|+1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]] || Other || +65% Worker robot speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
The table below summarizes all the infinite technologies in Space Age. Some are unique to Space Age, while some have their price and/or effect changed from the base game.&lt;br /&gt;
&lt;br /&gt;
Due to the introduction of [[Tesla weapons (research)|tesla weapons]], the [[Energy weapons damage (research)|energy weapons damage]] technology is split into [[Laser weapons damage (research)|laser weapons damage]] and [[Electric weapons damage (research)|electric weapons damage]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Category !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || rowspan=&amp;quot;2&amp;quot; | Productivity || +10% Mining productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] {{SA}} || +10% Lab research productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || style=text-align:center|1 || 1,000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] {{SA}} || rowspan=&amp;quot;8&amp;quot; | Recipe Productivity &amp;lt;br&amp;gt; (no effect beyond level 30) || +10% Steel plate productivity&amp;lt;br&amp;gt; +10% Casting steel productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;white-space: nowrap&amp;quot; | {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] {{SA}} || +10% Low density structure productivity&amp;lt;br&amp;gt; +10% Casting low density structure productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] {{SA}} || +10% Scrap recycling productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] {{SA}} || +10% Processing unit productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] {{SA}} || +10% Plastic bar productivity&amp;lt;br&amp;gt; +10% Bioplastic productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] {{SA}} || +10% Rocket fuel productivity&amp;lt;br&amp;gt; +10% Rocket fuel from jelly productivity&amp;lt;br&amp;gt; +10% Ammonia rocket fuel productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] {{SA}} || +10% Carbonic asteroid crushing productivity&amp;lt;br&amp;gt; +10% Oxide asteroid crushing productivity&amp;lt;br&amp;gt; +10% Metallic asteroid crushing productivity&amp;lt;br&amp;gt; +10% Advanced carbonic asteroid productivity&amp;lt;br&amp;gt; +10% Advanced oxide asteroid crushing productivity&amp;lt;br&amp;gt; +10% Advanced metallic asteroid crushing productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] {{SA}} || +10% Rocket part productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 2,000 × 1.5^N || style=text-align:center|3,000 || style=text-align:center|×1.5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || rowspan=&amp;quot;7&amp;quot; | Weapon Damage || +20% Bullet damage &amp;lt;br&amp;gt; +20% Gun turret damage &amp;lt;br&amp;gt; +40% Shotgun shell damage &amp;lt;br&amp;gt; +100% Cannon shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] {{SA}} || +70% Laser damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] {{SA}} || +10% Artillery shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket damage &amp;lt;br&amp;gt; +20% Grenade damage &amp;lt;br&amp;gt; +20% Land mine damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Fire damage&amp;lt;br&amp;gt; +20% Flamethrower turret damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] {{SA}} || +70% Tesla damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|4 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] {{SA}} || +40% Railgun damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || rowspan=&amp;quot;4&amp;quot; | Non-Damage &amp;lt;br&amp;gt; Weapon Bonus || +30% Artillery shell range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell shooting speed]] || +100% Artillery shell shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] {{SA}} || +15% Railgun shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Maximum following robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || rowspan=&amp;quot;2&amp;quot; | Other || +65% Worker robot speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Health (research)}} [[Health (research)|Health]] {{SA}} || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 50 × 2^N || style=text-align:center|100 || style=text-align:center|×2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
&lt;br /&gt;
=== Infinite research limits ===&lt;br /&gt;
&lt;br /&gt;
[[Follower robot count (research)|Follower robot count]] is limited by the rate at which capsules can be thrown out. 2 [[destroyer capsule]]s can be thrown out per second, creating 10 robots per second. With a lifetime of 120s, this allows a theoretical maximum of 1200 robots to be deployed at once. This maximum is reached at level 50 and researching past that level will have no practical effect on the maximum number of deployed robots.&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
&lt;br /&gt;
All recipes have a maximum productivity of 300%. This was [https://factorio.com/blog/post/fff-375 primarily done to prevent infinite resource exploits] involving the [[recycler]]{{SA}} and its 25% return of input items. This cap puts a hard limit on the effectiveness of most infinite productivity researches. It can be researched past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
Note that miners are not crafting machines that execute recipes, nor are labs. As such, [[mining productivity (research)]] and [[research productivity (research)]]{{SA}} have no limit.&lt;br /&gt;
&lt;br /&gt;
The [[Railgun shooting speed (research)|railgun turret&#039;s shooting speed]] is limited by its [https://forums.factorio.com/viewtopic.php?p=673363#p673363 animation], which means it can&#039;t shoot faster than 0.845 times per second (once per 71 [[Time#Tick|ticks]]). This shooting speed is reached at level 10 and researching past that level will have no practical effect on the railgun turret, however it &#039;&#039;&#039;will&#039;&#039;&#039; continue to increase the shooting speed of the hand-held [[railgun]].&lt;br /&gt;
&lt;br /&gt;
=== Infinite research breakpoints ===&lt;br /&gt;
&lt;br /&gt;
While [[Technologies#Infinite_technologies|infinite research technologies]] can be leveled forever, there are certain breakpoints that provide a notable benefit by reaching a practical cap or greatly conserving resources. These may be important factory goals. The costs in the below table are the number of each science pack required - e.g., processing unit productivity 13 requires 581k of each relevant type of science. &lt;br /&gt;
&lt;br /&gt;
==== Productivity ====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Interesting breakpoints&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 13&#039;&#039;&#039;: [[Electromagnetic plant]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 581k)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Electromagnetic plants reach the 300% productivity cap with no modules. (Cost = 75.7M)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] {{SA}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 15&#039;&#039;&#039;: [[Foundry|Foundries]] filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 1.31M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Foundries reach the 300% productivity cap with no modules. (Cost = 75.7M)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] {{SA}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 10&#039;&#039;&#039;: [[Cryogenic plant]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 170k)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 15&#039;&#039;&#039;: [[Biochamber]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 1.31M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Biochambers reach the 300% productivity cap with no modules. (Cost = 75.7M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039;: All buildings reach the 300% productivity cap with no modules. (Cost = 575M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 20&#039;&#039;&#039;: [[Rocket silo]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 19.9M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039;: Rocket silos reach the 300% productivity cap with no modules. (Cost = 1.15B)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]]&lt;br /&gt;
|&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 50&#039;&#039;&#039;: [[Big mining drill]]s mining [[scrap]] saturate one side of a [[Turbo transport belt|turbo belt]]. (Cost = 1.18M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 110&#039;&#039;&#039;: Big mining drills saturate an entire turbo belt with scrap, or one side of a turbo belt with [[iron ore|normal ores]]. (Cost = 5.89M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 230&#039;&#039;&#039;: Big mining drills saturate an entire turbo belt with normal ores. (Cost = 26.1M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 590&#039;&#039;&#039;: Big mining drills saturate one side of a turbo belt with [[tungsten ore]]. (Cost = 173M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 1190&#039;&#039;&#039;: Big mining drills saturate an entire turbo belt with tungsten ore. (Cost = 706M)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Interesting breakpoints&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 1&#039;&#039;&#039;: [[Gun turret]]s loaded with [[firearm magazine]]s kill basic [[biter]]s in 3 shots instead of 4; greatly conserves [[iron plate]]s. (Cost = 100)&lt;br /&gt;
|-&lt;br /&gt;
|  {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 2:&#039;&#039;&#039; [[Grenade]]s destroy trees in one hit. (Cost = 300)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 7:&#039;&#039;&#039; [[Rocket]]s (yellow) destroy medium [[asteroid]]s in one hit; greatly conserves rockets. (Cost = 3.1k)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 12:&#039;&#039;&#039; Rockets (yellow) destroy large asteroids in two hits; greatly conserves rockets. (Cost = 65.1k)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 16:&#039;&#039;&#039; [[Explosive rocket]]s (red) destroy large asteroids in two hits with direct damage; greatly conserves rockets. (Cost = 1.03M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 11:&#039;&#039;&#039; [[Laser turret]]s destroy small [[asteroids]] in one damage cycle. (Cost = 33.1k)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 2&#039;&#039;&#039;: [[Railgun turret]]s destroy all asteroid sizes in one shot; conserves ammo. (Cost = 3k)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 10&#039;&#039;&#039;: [[Railgun turret]]s reach their effective maximum speed (this cap does not apply to the hand-held [[railgun]]). (Cost = 1.02M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 9:&#039;&#039;&#039; [[Artillery shell]]s defeat [[Enemies#Nests|Nauvis spawners]] and [[Enemies#Worms|Behemoth worms]] &amp;lt;!-- (Worms are actually level 8) --&amp;gt; in one hit; conserves shells. (Cost = 3.58M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 9:&#039;&#039;&#039; [[Flamethrower turret]]s require 90% &amp;lt;!--(actually 90.1%)--&amp;gt;less [[crude oil]] to destroy [[Enemies|Behemoth Biter]]s; greatly conserves fuel. (Cost = 9.1k)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 16:&#039;&#039;&#039; [[Flamethrower turret]]s require 95% &amp;lt;!--(actually 95.1%)--&amp;gt;less [[crude oil]] to destroy [[Enemies|Behemoth Biter]]s; greatly conserves fuel. (Cost = 1.03M)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trigger technologies ==&lt;br /&gt;
The technologies listed below are researched by the player performing certain actions (usually mining or crafting a specific item) instead of by using science packs in labs.&lt;br /&gt;
&lt;br /&gt;
=== Nauvis ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Steam power (research)}} [[Steam power (research)|Steam power]] || Craft 50 [[iron plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electronics (research)}} [[Electronics (research)|Electronics]] || Craft 10 [[copper plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Automation science pack (research)}} [[Automation science pack (research)|Automation science pack]] || Craft a [[lab]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Steel axe (research)}} [[Steel axe (research)|Steel axe]] || Craft 50 [[steel plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Mine [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Uranium processing (research)}} [[Uranium processing (research)|Uranium processing]] || Mine [[uranium ore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Biter egg handling (research)}} [[Biter egg handling (research)|Biter egg handling]] {{SA}} || Capture a [[Enemies#Nests|biter/spitter spawner]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Space {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Space platform (research)}} [[Space platform (research)|Space platform]] {{SA}} || Launch a [[space platform starter pack]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Space science pack (research)}} [[Space science pack (research)|Space science pack]] {{SA}} || Craft an [[asteroid collector]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fulgora {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Recycling (research)}} [[Recycling (research)|Recycling]] {{SA}} || Mine [[Fulgoran vault ruin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Holmium processing (research)}} [[Holmium processing (research)|Holmium processing]] {{SA}} || Craft [[holmium ore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electromagnetic plant (research)}} [[Electromagnetic plant (research)|Electromagnetic plant]] {{SA}} || Craft 50 [[holmium plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electromagnetic science pack (research)}} [[Electromagnetic science pack (research)|Electromagnetic science pack]] {{SA}} || Craft [[supercapacitor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gleba {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Jellynut (research)}} [[Jellynut (research)|Jellynut]] {{SA}} || Mine [[jellystem]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Yumako (research)}} [[Yumako (research)|Yumako]] {{SA}} || Mine [[yumako tree]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Heating tower (research)}} [[Heating tower (research)|Heating tower]] {{SA}} || Mine [[copper stromatolite]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Agriculture (research)}} [[Agriculture (research)|Agriculture]] {{SA}} || Mine [[iron stromatolite]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Biochamber (research)}} [[Biochamber (research)|Biochamber]] {{SA}} || Craft 10 [[nutrients]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artificial soil (research)}} [[Artificial soil (research)|Artificial soil]] {{SA}} || Craft 500 [[nutrients]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bioflux (research)}} [[Bioflux (research)|Bioflux]] {{SA}} || Craft [[biochamber]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bacteria cultivation (research)}} [[Bacteria cultivation (research)|Bacteria cultivation]] {{SA}} || Craft [[bioflux]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bioflux processing (research)}} [[Bioflux processing (research)|Bioflux processing]] {{SA}} || Craft 25 [[bioflux]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Agricultural science pack (research)}} [[Agricultural science pack (research)|Agricultural science pack]] {{SA}} || Craft 100 [[bioflux]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vulcanus {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Tungsten carbide (research)}} [[Tungsten carbide (research)|Tungsten carbide]] {{SA}} || Mine [[Rock|big volcanic rock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Calcite processing (research)}} [[Calcite processing (research)|Calcite processing]] {{SA}} || Mine [[calcite]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Foundry (research)}} [[Foundry (research)|Foundry]] {{SA}} || Craft [[tungsten carbide]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Big mining drill (research)}} [[Big mining drill (research)|Big mining drill]] {{SA}} || Craft a [[foundry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Tungsten steel (research)}} [[Tungsten steel (research)|Tungsten steel]] {{SA}} || Craft a [[big mining drill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Metallurgic science pack (research)}} [[Metallurgic science pack (research)|Metallurgic science pack]] {{SA}} || Craft [[tungsten plate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aquilo {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Lithium processing (research)}} [[Lithium processing (research)|Lithium processing]] {{SA}} || Mine [[Lithium ice formation|big lithium ice formation]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cryogenic plant (research)}} [[Cryogenic plant (research)|Cryogenic plant]] {{SA}} || Craft [[lithium plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cryogenic science pack (research)}} [[Cryogenic science pack (research)|Cryogenic science pack]] {{SA}} || Craft [[cryogenic plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced trigger technologies (https://www.factorio.com/blog/post/fff-376)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=218521</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=218521"/>
		<updated>2026-05-20T08:11:03Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: /* Burnable fuel */ Added per-rocket values for the fuel, in case people want to move burner fuel to other planets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Fuel Value&amp;lt;br&amp;gt;per [[rocket silo|rocket]] !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;wood 2&amp;quot;|2 MJ per wood || data-sort-value=200|200 MJ || data-sort-value=1000|1 GJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;coal 4&amp;quot;|4 MJ per coal || data-sort-value=200|200 MJ || data-sort-value=2000|2 GJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || data-sort-value=12|12 MJ || data-sort-value=&amp;quot;oil 0.96&amp;quot;|0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || data-sort-value=600|600 MJ || data-sort-value=12000|12 GJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;coal 1&amp;quot;|1 MJ per coal|| data-sort-value=100|100 MJ || data-sort-value=2000|2 GJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || data-sort-value=100|100 MJ || data-sort-value=&amp;quot;oil 0.80&amp;quot;|0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || data-sort-value=2000|2 GJ || data-sort-value=10000|10 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || data-sort-value=1210|1.21 GJ || data-sort-value=&amp;quot;oil 9.68&amp;quot;|9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=1210|1.21 GJ || data-sort-value=12100|12.1 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;crop 00.08&amp;quot;|80 kJ per crop&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|| data-sort-value=40|40 MJ || data-sort-value=400|400 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;crop 00.08&amp;quot;|80 kJ per crop&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=40|40 MJ || data-sort-value=400|400 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tree seed|space-age=yes}} || data-sort-value=0.1|100 kJ || data-sort-value=&amp;quot;wood 0.05&amp;quot;|50 kJ per wood || data-sort-value=1|1 MJ || data-sort-value=400|400 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;crop 02&amp;quot;|2 MJ per crop || data-sort-value=100|100 MJ || data-sort-value=2000|2 GJ&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || data-sort-value=10|10 MJ || data-sort-value=&amp;quot;crop 10&amp;quot;|10 MJ per crop|| data-sort-value=500|500 MJ || data-sort-value=10000|10 GJ&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || data-sort-value=0.25|250 kJ || data-sort-value=&amp;quot;crop 00.25&amp;quot;|250 kJ per crop&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;|| data-sort-value=50|50 MJ || data-sort-value=500|500 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value=&amp;quot;crop 02&amp;quot;|2 MJ per crop || data-sort-value=100|100 MJ || data-sort-value=2000|2 GJ&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value=&amp;quot;crop 04&amp;quot;|4 MJ per crop || data-sort-value=100|100 MJ || data-sort-value=2000|2 GJ&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || data-sort-value=6|6 MJ || data-sort-value=&amp;quot;egg 6&amp;quot;|6 MJ per egg|| data-sort-value=600|600 MJ || data-sort-value=3000|3 GJ&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || data-sort-value=5|5 MJ || data-sort-value=&amp;quot;egg 5&amp;quot;|5 MJ per egg|| data-sort-value=100|100 MJ || data-sort-value=1000|1 GJ&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(4)&amp;lt;/sup&amp;gt; This assumes the &amp;quot;cost&amp;quot; is what would have been gained if all seeds were planted and the grown plant was harvested, i.e. 50 [[yumako]] or [[jellynut]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt; Fuel value per raw for spoilage varies a lot on the item spoiled and if they were made using the [[biochamber]]&#039;s 50% base productivity. 250 kJ assumes spoilage directly from yumako or jellynut crops.  This is can go as high as about 2.43 MJ per crop using [[nutrients from bioflux]] (60 nutrients from 4.16 yumako and 1.66 jellynuts with 3.21 nutrients spent running biochambers).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(6)&amp;lt;/sup&amp;gt; These products spoil, and thus are usually not suitable fuels to move between planets.&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Fusion power cell|space-age=yes}} || Fusion fuel || 40 GJ || 2 TJ || {{imagelink|Fusion reactor|space-age=yes}} || 100 MW || 1 per 400s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Heating tower|space-age=yes}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fusion_reactor&amp;diff=218520</id>
		<title>Fusion reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fusion_reactor&amp;diff=218520"/>
		<updated>2026-05-19T04:37:27Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added quality notes on fluoroketone usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Fusion reactor}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;fusion reactor&#039;&#039;&#039; generates [[plasma]]{{SA}} from [[fusion power cell]]s{{SA}}, [[fluoroketone (cold)]]{{SA}}, and electricity. The plasma can be used in a [[fusion generator]]{{SA}} to generate power. Unlike the [[nuclear reactor]], a fusion fuel cell usage scales with the plasma output, so no energy is lost. At full power draw, a single fusion power cell will be consumed in 400 seconds. A single reactor can output 100 MW worth of plasma.&lt;br /&gt;
&lt;br /&gt;
A reactor requires 10 MW of power to generate plasma. As such, starting a reactor setup requires some external power, but once plasma is in the generators, the reactor setup can power itself.&lt;br /&gt;
&lt;br /&gt;
Fluoroketone is not permanently consumed by a fusion reactor setup; it is used as a coolant. The coolant is (effectively) converted into an equal amount of plasma by the reactor, and the generator produces hot fluoroketone based on how much plasma the generator consumes, so any cold fluoroketone consumed by a reactor will be regenerated by the generator. To keep the loop going, a [[cryogenic plant]] must cool the hot fluoroketone back to cold before recirculating it into the reactor.&lt;br /&gt;
&lt;br /&gt;
Each reactor consumes at most 4 cold fluoroketone per second, multiplied by its quality bonus. Assuming no modules are used, 1 cryogenic plant of a given quality can cool enough fluoroketone for one reactor of the same quality.&lt;br /&gt;
&lt;br /&gt;
== Neighbour bonus ==&lt;br /&gt;
Like nuclear reactors, fusion reactors receive a bonus for adjacent operating reactors, which increases the energy potential of the generated plasma by 100% per linked reactor. Fusion reactors differ in that the bonus only requires an adjacent reactor to share one fluid connection rather than three heat connections; connecting two outputs to the same reactor grants no additional benefit. Reactors have 2 fluid connections on each side, so the highest bonus a reactor can practically receive (while still leaving room to insert fusion power cells) is +500%.&lt;br /&gt;
&lt;br /&gt;
Unlike other power generators, the heat of the plasma generated is variable and is determined by the reactor&#039;s neighbour bonus. With no bonus, the plasma generated is at 1 million °C. With a 100% bonus, the plasma generated is at 2 million °C, and so on. Different reactors in an array can generate plasma at different temperatures, with the temperatures averaging out within the plasma fluid system. Fusion generators will generate power based on the heat of the plasma they are consuming, up to their maximum of 50 MW each.&lt;br /&gt;
&lt;br /&gt;
The amount of cold fluoroketone consumed by the reactor to generate power does not change with the neighbour bonus - it will always be 4/s (modified by quality). Two separate reactors will consume the same amount of cold fluoroketone per second at max power draw as two adjacent reactors with a neighbour bonus. Larger arrays of reactors and generators will require more fluoroketone to exist in the system, simply because there are more fluid pipes for the coolant and plasma to go through, but they do not require constantly adding more to the system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fusion ratios&lt;br /&gt;
|-&lt;br /&gt;
! Reactors !! Generators !! Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 100MW&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 400MW&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18 || 900MW&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28 || 1400MW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|fusion-power}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aquilo]]{{SA}}&lt;br /&gt;
* [[Fusion generator]]{{SA}}&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
* [[Plasma]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=218519</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Technologies&amp;diff=218519"/>
		<updated>2026-05-19T04:18:54Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: /* Infinite research breakpoints */ Added total costs to the given breakpoints, added a few extra breakpoints as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The base game technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are series of [[research]] projects that provide various enhancements. Some technologies unlock new items or recipes, while others provide bonuses. &lt;br /&gt;
&lt;br /&gt;
Most technologies can be researched in [[lab]]s by consuming [[science pack]]s of various types. For example, the [[Logistics (research)|Logistics]] technology can be unlocked by placing 20 [[automation science pack]]s into labs while the technology is selected for research.  Besides, [[#Trigger_technologies|some technologies]] will automatically unlock after meeting specific conditions, without consumption of any science packs.&lt;br /&gt;
&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All base game infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree.  In the base game, only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Category !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || Productivity || +10% Mining productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || rowspan=&amp;quot;4&amp;quot; | Weapon Damage || +40% Bullet damage &amp;lt;br&amp;gt; +70% Gun turret damage &amp;lt;br&amp;gt; +40% Shotgun shell damage &amp;lt;br&amp;gt; +100% Cannon shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket damage &amp;lt;br&amp;gt; +20% Grenade damage &amp;lt;br&amp;gt; +20% Land mine damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Fire damage &amp;lt;br&amp;gt; +20% Flamethrower turret damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Energy weapons damage (research)}} [[Energy weapons damage (research)|Energy weapons damage]] || +70% Laser damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || rowspan=&amp;quot;3&amp;quot; | Non-Damage&amp;lt;br&amp;gt; Weapon Bonus || +30% Artillery shell range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap&amp;quot; | {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell shooting speed]] || +100% Artillery shell shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2,000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Maximum following robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|3,000 || style=text-align:center|4,000 || style=text-align:center|5,000 || style=text-align:center|+1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]] || Other || +65% Worker robot speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
The table below summarizes all the infinite technologies in Space Age. Some are unique to Space Age, while some have their price and/or effect changed from the base game.&lt;br /&gt;
&lt;br /&gt;
Due to the introduction of [[Tesla weapons (research)|tesla weapons]], the [[Energy weapons damage (research)|energy weapons damage]] technology is split into [[Laser weapons damage (research)|laser weapons damage]] and [[Electric weapons damage (research)|electric weapons damage]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Category !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || rowspan=&amp;quot;2&amp;quot; | Productivity || +10% Mining productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] {{SA}} || +10% Lab research productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || style=text-align:center|1 || 1,000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] {{SA}} || rowspan=&amp;quot;8&amp;quot; | Recipe Productivity &amp;lt;br&amp;gt; (no effect beyond level 30) || +10% Steel plate productivity&amp;lt;br&amp;gt; +10% Casting steel productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;white-space: nowrap&amp;quot; | {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] {{SA}} || +10% Low density structure productivity&amp;lt;br&amp;gt; +10% Casting low density structure productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] {{SA}} || +10% Scrap recycling productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] {{SA}} || +10% Processing unit productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] {{SA}} || +10% Plastic bar productivity&amp;lt;br&amp;gt; +10% Bioplastic productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] {{SA}} || +10% Rocket fuel productivity&amp;lt;br&amp;gt; +10% Rocket fuel from jelly productivity&amp;lt;br&amp;gt; +10% Ammonia rocket fuel productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] {{SA}} || +10% Carbonic asteroid crushing productivity&amp;lt;br&amp;gt; +10% Oxide asteroid crushing productivity&amp;lt;br&amp;gt; +10% Metallic asteroid crushing productivity&amp;lt;br&amp;gt; +10% Advanced carbonic asteroid productivity&amp;lt;br&amp;gt; +10% Advanced oxide asteroid crushing productivity&amp;lt;br&amp;gt; +10% Advanced metallic asteroid crushing productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] {{SA}} || +10% Rocket part productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 2,000 × 1.5^N || style=text-align:center|3,000 || style=text-align:center|×1.5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || rowspan=&amp;quot;7&amp;quot; | Weapon Damage || +20% Bullet damage &amp;lt;br&amp;gt; +20% Gun turret damage &amp;lt;br&amp;gt; +40% Shotgun shell damage &amp;lt;br&amp;gt; +100% Cannon shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] {{SA}} || +70% Laser damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] {{SA}} || +10% Artillery shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket damage &amp;lt;br&amp;gt; +20% Grenade damage &amp;lt;br&amp;gt; +20% Land mine damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Fire damage&amp;lt;br&amp;gt; +20% Flamethrower turret damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] {{SA}} || +70% Tesla damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|4 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] {{SA}} || +40% Railgun damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || rowspan=&amp;quot;4&amp;quot; | Non-Damage &amp;lt;br&amp;gt; Weapon Bonus || +30% Artillery shell range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell shooting speed]] || +100% Artillery shell shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] {{SA}} || +15% Railgun shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Maximum following robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || rowspan=&amp;quot;2&amp;quot; | Other || +65% Worker robot speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Health (research)}} [[Health (research)|Health]] {{SA}} || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 50 × 2^N || style=text-align:center|100 || style=text-align:center|×2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
&lt;br /&gt;
=== Infinite research limits ===&lt;br /&gt;
&lt;br /&gt;
[[Follower robot count (research)|Follower robot count]] is limited by the rate at which capsules can be thrown out. 2 [[destroyer capsule]]s can be thrown out per second, creating 10 robots per second. With a lifetime of 120s, this allows a theoretical maximum of 1200 robots to be deployed at once. This maximum is reached at level 50 and researching past that level will have no practical effect on the maximum number of deployed robots.&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
&lt;br /&gt;
All recipes have a maximum productivity of 300%. This was [https://factorio.com/blog/post/fff-375 primarily done to prevent infinite resource exploits] involving the [[recycler]]{{SA}} and its 25% return of input items. This cap puts a hard limit on the effectiveness of most infinite productivity researches. It can be researched past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
Note that miners are not crafting machines that execute recipes, nor are labs. As such, [[mining productivity (research)]] and [[research productivity (research)]]{{SA}} have no limit.&lt;br /&gt;
&lt;br /&gt;
The [[Railgun shooting speed (research)|railgun turret&#039;s shooting speed]] is limited by its [https://forums.factorio.com/viewtopic.php?p=673363#p673363 animation], which means it can&#039;t shoot faster than 0.845 times per second (once per 71 [[Time#Tick|ticks]]). This shooting speed is reached at level 10 and researching past that level will have no practical effect on the railgun turret, however it &#039;&#039;&#039;will&#039;&#039;&#039; continue to increase the shooting speed of the hand-held [[railgun]].&lt;br /&gt;
&lt;br /&gt;
=== Infinite research breakpoints ===&lt;br /&gt;
&lt;br /&gt;
While [[Technologies#Infinite_technologies|infinite research technologies]] can be leveled forever, there are certain breakpoints that provide a notable benefit by reaching a practical cap or greatly conserving resources. These may be important factory goals. The costs in the below table are the number of each science pack required - e.g., processing unit productivity 13 requires 581k of each relevant type of science. &lt;br /&gt;
&lt;br /&gt;
==== Productivity ====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Interesting breakpoints&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 13&#039;&#039;&#039;: [[Electromagnetic plant]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost=581k)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Electromagnetic plants reach the 300% productivity cap with no modules. (Cost=75.7M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 15&#039;&#039;&#039;: [[Foundry|Foundries]] filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost=1.31M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Foundries reach the 300% productivity cap with no modules. (Cost=75.7M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 15&#039;&#039;&#039;: [[Foundry|Foundries]] filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost=1.31M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Foundries reach the 300% productivity cap with no modules. (Cost=75.7M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 10&#039;&#039;&#039;: [[Cryogenic plant]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 170k)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 15&#039;&#039;&#039;: [[Biochamber]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost=1.31M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Biochambers reach the 300% productivity cap with no modules. (Cost=75.7M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039;: Cryogenic plants reach the 300% productivity cap with no modules. (Cost = 575M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 10&#039;&#039;&#039;: [[Cryogenic plant]]s filled with legendary [[productivity module]]s reach the 300% productivity cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 15&#039;&#039;&#039;: [[Biochamber]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost=1.31M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 25&#039;&#039;&#039;: Biochambers reach the 300% productivity cap with no modules. (Cost=75.7M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039;: Cryogenic plants reach the 300% productivity cap with no modules. (Cost = 575M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] {{SA}}&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Level 20&#039;&#039;&#039;: [[Rocket silo]]s filled with legendary [[productivity module]]s reach the 300% productivity cap. (Cost = 19.9M)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039;: Rocket silos reach the 300% productivity cap with no modules. (Cost = 1.15B)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]]&lt;br /&gt;
|&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 50&#039;&#039;&#039;: [[Big mining drill]]s mining [[scrap]] saturate one side of a [[Turbo transport belt|turbo belt]]. (Cost = 1.18M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 110&#039;&#039;&#039;: Big mining drills saturate an entire turbo belt with scrap, or one side of a turbo belt with [[iron ore|normal ores]]. (Cost = 5.89M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 230&#039;&#039;&#039;: Big mining drills saturate an entire turbo belt with normal ores. (Cost = 26.1M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 590&#039;&#039;&#039;: Big mining drills saturate one side of a turbo belt with [[tungsten ore]]. (Cost = 173M)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 1190&#039;&#039;&#039;: Big mining drills saturate an entire turbo belt with tungsten ore. (Cost = 706M)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Interesting breakpoints&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 1&#039;&#039;&#039;: [[Gun turret]]s loaded with [[firearm magazine]]s kill basic [[biter]]s in 3 shots instead of 4; greatly conserves [[iron plate]]s. (Cost = 100)&lt;br /&gt;
|-&lt;br /&gt;
|  {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 2:&#039;&#039;&#039; [[Grenade]]s destroy trees in one hit. (Cost = 300)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 7:&#039;&#039;&#039; [[Rocket]]s (yellow) destroy medium [[asteroid]]s in one hit; greatly conserves rockets. (Cost = 3.1k)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 12:&#039;&#039;&#039; Rockets (yellow) destroy large asteroids in two hits; greatly conserves rockets. (Cost = 65.1k)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SA}} &#039;&#039;&#039;Level 16:&#039;&#039;&#039; [[Explosive rocket]]s (red) destroy large asteroids in two hits with direct damage; greatly conserves rockets. (Cost = 1.03M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 11:&#039;&#039;&#039; [[Laser turret]]s destroy small [[asteroids]] in one damage cycle. (Cost = 33.1k)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 2&#039;&#039;&#039;: [[Railgun turret]]s destroy all asteroid sizes in one shot; conserves ammo. (Cost = 3k)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 10&#039;&#039;&#039;: [[Railgun turret]]s reach their effective maximum speed (this cap does not apply to the hand-held [[railgun]]). (Cost = 1.02M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] {{SA}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 9:&#039;&#039;&#039; [[Artillery shell]]s defeat [[Enemies#Nests|Nauvis spawners]] and [[Enemies#Worms|Behemoth worms]] &amp;lt;!-- (Worms are actually level 8) --&amp;gt; in one hit; conserves shells. (Cost = 3.58M)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Level 9:&#039;&#039;&#039; [[Flamethrower turret]]s require 90% &amp;lt;!--(actually 90.1%)--&amp;gt;less [[crude oil]] to destroy [[Enemies|Behemoth Biter]]s; greatly conserves fuel. (Cost = 9.1k)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 16:&#039;&#039;&#039; [[Flamethrower turret]]s require 95% &amp;lt;!--(actually 95.1%)--&amp;gt;less [[crude oil]] to destroy [[Enemies|Behemoth Biter]]s; greatly conserves fuel. (Cost = 1.03M)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trigger technologies ==&lt;br /&gt;
The technologies listed below are researched by the player performing certain actions (usually mining or crafting a specific item) instead of by using science packs in labs.&lt;br /&gt;
&lt;br /&gt;
=== Nauvis ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Steam power (research)}} [[Steam power (research)|Steam power]] || Craft 50 [[iron plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electronics (research)}} [[Electronics (research)|Electronics]] || Craft 10 [[copper plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Automation science pack (research)}} [[Automation science pack (research)|Automation science pack]] || Craft a [[lab]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Steel axe (research)}} [[Steel axe (research)|Steel axe]] || Craft 50 [[steel plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Mine [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Uranium processing (research)}} [[Uranium processing (research)|Uranium processing]] || Mine [[uranium ore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Biter egg handling (research)}} [[Biter egg handling (research)|Biter egg handling]] {{SA}} || Capture a [[Enemies#Nests|biter/spitter spawner]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Space {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Space platform (research)}} [[Space platform (research)|Space platform]] {{SA}} || Launch a [[space platform starter pack]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Space science pack (research)}} [[Space science pack (research)|Space science pack]] {{SA}} || Craft an [[asteroid collector]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fulgora {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Recycling (research)}} [[Recycling (research)|Recycling]] {{SA}} || Mine [[Fulgoran vault ruin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Holmium processing (research)}} [[Holmium processing (research)|Holmium processing]] {{SA}} || Craft [[holmium ore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electromagnetic plant (research)}} [[Electromagnetic plant (research)|Electromagnetic plant]] {{SA}} || Craft 50 [[holmium plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electromagnetic science pack (research)}} [[Electromagnetic science pack (research)|Electromagnetic science pack]] {{SA}} || Craft [[supercapacitor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gleba {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Jellynut (research)}} [[Jellynut (research)|Jellynut]] {{SA}} || Mine [[jellystem]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Yumako (research)}} [[Yumako (research)|Yumako]] {{SA}} || Mine [[yumako tree]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Heating tower (research)}} [[Heating tower (research)|Heating tower]] {{SA}} || Mine [[copper stromatolite]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Agriculture (research)}} [[Agriculture (research)|Agriculture]] {{SA}} || Mine [[iron stromatolite]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Biochamber (research)}} [[Biochamber (research)|Biochamber]] {{SA}} || Craft 10 [[nutrients]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artificial soil (research)}} [[Artificial soil (research)|Artificial soil]] {{SA}} || Craft 500 [[nutrients]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bioflux (research)}} [[Bioflux (research)|Bioflux]] {{SA}} || Craft [[biochamber]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bacteria cultivation (research)}} [[Bacteria cultivation (research)|Bacteria cultivation]] {{SA}} || Craft [[bioflux]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bioflux processing (research)}} [[Bioflux processing (research)|Bioflux processing]] {{SA}} || Craft 25 [[bioflux]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Agricultural science pack (research)}} [[Agricultural science pack (research)|Agricultural science pack]] {{SA}} || Craft 100 [[bioflux]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vulcanus {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Tungsten carbide (research)}} [[Tungsten carbide (research)|Tungsten carbide]] {{SA}} || Mine [[Rock|big volcanic rock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Calcite processing (research)}} [[Calcite processing (research)|Calcite processing]] {{SA}} || Mine [[calcite]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Foundry (research)}} [[Foundry (research)|Foundry]] {{SA}} || Craft [[tungsten carbide]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Big mining drill (research)}} [[Big mining drill (research)|Big mining drill]] {{SA}} || Craft a [[foundry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Tungsten steel (research)}} [[Tungsten steel (research)|Tungsten steel]] {{SA}} || Craft a [[big mining drill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Metallurgic science pack (research)}} [[Metallurgic science pack (research)|Metallurgic science pack]] {{SA}} || Craft [[tungsten plate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aquilo {{SA}}===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Research trigger&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Lithium processing (research)}} [[Lithium processing (research)|Lithium processing]] {{SA}} || Mine [[Lithium ice formation|big lithium ice formation]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cryogenic plant (research)}} [[Cryogenic plant (research)|Cryogenic plant]] {{SA}} || Craft [[lithium plate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cryogenic science pack (research)}} [[Cryogenic science pack (research)|Cryogenic science pack]] {{SA}} || Craft [[cryogenic plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced trigger technologies (https://www.factorio.com/blog/post/fff-376)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=218518</id>
		<title>Solar system edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_system_edge&amp;diff=218518"/>
		<updated>2026-05-19T03:46:36Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:factorio_sa_ending.png|thumb|300px|right|Reaching the end of Space Age.]]&#039;&#039;&#039;Solar system edge&#039;&#039;&#039; is a location in space the player must reach in order to win [[Space Age]]. It is the second-furthest location that a [[player|player&#039;s]] [[space platform]] can reach, with the furthest being the [[shattered planet]]. It is unlocked through [[promethium science pack (research)]].&lt;br /&gt;
&lt;br /&gt;
Reaching the solar system edge for the first time will show the victory screen and invite the player to upload a snapshot of their save to the [[Galaxy of Fame]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Reaching the solar system edge is directly connected with the following achievements:&lt;br /&gt;
{{Achievement|second-star-to-the-right-and-straight-on-till-morning}}&lt;br /&gt;
{{Achievement|work-around-the-clock}}&lt;br /&gt;
{{Achievement|express-delivery}}&lt;br /&gt;
&lt;br /&gt;
== Exclusive items ==&lt;br /&gt;
The following items are unlocked on Solar System edge:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
En route to the solar system edge, the space platform will start encountering huge asteroids. These are resistant to anything but [[Railgun turret|the most powerful weapons]].&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
The [[solar system edge]] is connected to 2 other &amp;quot;planets&amp;quot;, [[Aquilo]]{{SA}} and the [[shattered planet]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquilo]]{{SA}}|| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered planet]]{{SA}}|| 4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Asteroid_chart_Aquilo_solar_system_edge.png|400px]] &amp;lt;br&amp;gt; Space route from {{L|Aquilo}} to {{L|Solar system edge}}&lt;br /&gt;
| [[File:Asteroid_chart_Solar_system_edge_shattered_planet.png|400px]] &amp;lt;br&amp;gt; Space route from [[Solar system edge]] to the [[shattered planet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aquilo]] {{SA}}&lt;br /&gt;
* [[Fulgora]] {{SA}}&lt;br /&gt;
* [[Gleba]] {{SA}}&lt;br /&gt;
* [[Vulcanus]] {{SA}}&lt;br /&gt;
* [[Space platform]] {{SA}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Beacon&amp;diff=218516</id>
		<title>Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Beacon&amp;diff=218516"/>
		<updated>2026-05-17T02:56:20Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added diminishing returns table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Beacon}}&lt;br /&gt;
A &#039;&#039;&#039;beacon&#039;&#039;&#039; is a device that transmits [[module]] effects to nearby non-burner machines, in a 9×9 square, while also boosting the effects of said modules. A beacon allows transmitting the effect of a module to multiple machines, and multiple beacons can affect the same machine, albeit with diminishing returns. Additionally, beacons can provide boosts beyond the normal limits of internal module slots. &amp;lt;!-- Pumpjacks were previously used as an example here. I removed the example because the stats were outdated. Could be re-added with post-2.0 stats. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The beacon emanates an electrical charge at a steady interval, the color changes depending on which modules are placed into the beacon, or if it contains none at all.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Beacons are &#039;&#039;&#039;&#039;&#039;best&#039;&#039;&#039;&#039;&#039; in these scenarios:&lt;br /&gt;
&lt;br /&gt;
* There are many compatible machines in a dense area&lt;br /&gt;
&lt;br /&gt;
This allows the beacon&#039;s effect to reach multiple machines, allowing the player to save materials from crafting modules.&lt;br /&gt;
&lt;br /&gt;
* There is one machine that must have an extreme speed of operation&lt;br /&gt;
&lt;br /&gt;
Mining drills present an example of this usefulness. When an ore patch is small but rich, more speed per drill is necessary to meet demand, since adding more drills isn&#039;t possible. So, multiple speed module beacons around a mining drill (with modules in the drill itself) can be used to increase the speed of the individual drill several times, to make up for the low quantity of drills. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Beacons should &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; be used in these scenarios:&lt;br /&gt;
&lt;br /&gt;
* The machine(s) being boosted operate infrequently&lt;br /&gt;
&lt;br /&gt;
This leads to power waste as beacons will always consume power, even when the machines they&#039;re boosting are halted. This however can be circumvented with some planning, and using a [[power switch]].&lt;br /&gt;
&lt;br /&gt;
* Attempting to boost non-module-compatible machines&lt;br /&gt;
&lt;br /&gt;
Only machines that have module slots will be affected by a beacon.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
* Only buildings with module slots can benefit from beacon effects (i.e. [[laser turret]] doesn&#039;t benefit). The only exceptions to this rule are beacons themselves which &#039;&#039;don&#039;t&#039;&#039; benefit from the modules inserted in themselves (or other beacons), so their energy cost can&#039;t be reduced.&lt;br /&gt;
&lt;br /&gt;
* Currently, only [[Module#Speed_module|speed]] and [[Module#Efficiency_module|efficiency]] modules can be used in beacons, and [[Module#Productivity module|productivity]] and [[Module#Quality_module|quality]]{{SA}} modules cannot.&lt;br /&gt;
&lt;br /&gt;
* Multiple beacons overlapping the same machine will have diminishing returns, so it&#039;s more efficient to surround buildings around beacons than surround beacons around buildings.&lt;br /&gt;
&lt;br /&gt;
== Transmission strength ==&lt;br /&gt;
The effect of modules placed in beacons is not equal to those placed in the machines themselves. Rather, it is multiplied by a factor called &amp;quot;transmission strength&amp;quot;. This factor is applied to all stats affected by the module, both good and bad.&lt;br /&gt;
&lt;br /&gt;
The transmission strength itself depends on two factors. One is the distribution efficiency stat of the beacon; For normal beacons, this is always 1.5, but [[quality]]{{SA}} can increase it up to 2.5 for legendary beacons. The second factor is the square root of the number of beacons affecting the affected machine. For a machine affected by &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; beacons, each beacon&#039;s transmission strength for that machine is calculated by the formula &amp;lt;code&amp;gt;(Distribution efficiency) ÷ sqrt(n)&amp;lt;/code&amp;gt;. Simplifying this formula for &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; normal quality beacons affecting the same machine results in a combined transmission strength of &amp;lt;code&amp;gt;1.5 × sqrt(n)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In practical terms, this means that there are diminishing returns on increasing the number of beacons affecting the same machine, as the effect per beacon decreases when more are added. This table shows the net effect of any given number of normal-quality beacons on a production building, and the marginal increase in effectiveness from adding the last beacon to that building. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!|# Beacons&lt;br /&gt;
!|Total Effect&lt;br /&gt;
!|Marginal Effect&lt;br /&gt;
|-&lt;br /&gt;
! | 1&lt;br /&gt;
| 150.00% || 150.00%&lt;br /&gt;
|-&lt;br /&gt;
! | 2&lt;br /&gt;
| 212.13% || 62.13%&lt;br /&gt;
|-&lt;br /&gt;
! | 3&lt;br /&gt;
| 259.81% || 47.68%&lt;br /&gt;
|-&lt;br /&gt;
! | 4&lt;br /&gt;
| 300.00% || 40.19%&lt;br /&gt;
|-&lt;br /&gt;
! | 5&lt;br /&gt;
| 335.41% || 35.41%&lt;br /&gt;
|-&lt;br /&gt;
! | 6&lt;br /&gt;
| 367.42% || 32.01%&lt;br /&gt;
|-&lt;br /&gt;
! | 7&lt;br /&gt;
| 396.86% || 29.44%&lt;br /&gt;
|-&lt;br /&gt;
! | 8&lt;br /&gt;
| 424.26% || 27.40%&lt;br /&gt;
|-&lt;br /&gt;
! | 9&lt;br /&gt;
| 450.00% || 25.74%&lt;br /&gt;
|-&lt;br /&gt;
! | 10&lt;br /&gt;
| 474.34% || 24.34%&lt;br /&gt;
|-&lt;br /&gt;
! | 11&lt;br /&gt;
| 497.49% || 23.15%&lt;br /&gt;
|-&lt;br /&gt;
! | 12&lt;br /&gt;
| 519.62% || 22.12%&lt;br /&gt;
|-&lt;br /&gt;
! | 13&lt;br /&gt;
| 540.83% || 21.22%&lt;br /&gt;
|-&lt;br /&gt;
! | 14&lt;br /&gt;
| 561.25% || 20.42%&lt;br /&gt;
|-&lt;br /&gt;
! | 15&lt;br /&gt;
| 580.95% || 19.70%&lt;br /&gt;
|-&lt;br /&gt;
! | 16&lt;br /&gt;
| 600.00% || 19.05%&lt;br /&gt;
|-&lt;br /&gt;
! | 17&lt;br /&gt;
| 618.47% || 18.47%&lt;br /&gt;
|-&lt;br /&gt;
! | 18&lt;br /&gt;
| 636.40% || 17.93%&lt;br /&gt;
|-&lt;br /&gt;
! | 19&lt;br /&gt;
| 653.83% || 17.44%&lt;br /&gt;
|-&lt;br /&gt;
! | 20&lt;br /&gt;
| 670.82% || 16.99%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maximum number per building ==&lt;br /&gt;
[[File:Beacon range.png|thumb|300px|Beacon effective range. (9×9)]]&lt;br /&gt;
&lt;br /&gt;
The maximum number of beacons that can be built in range of a building depend on that building&#039;s footprint:&lt;br /&gt;
* Buildings from 2×2 to 4×4 size: &#039;&#039;&#039;12 beacons&#039;&#039;&#039;, with an effect of 3.46 times that of a single beacon.&lt;br /&gt;
* Buildings from 5×5 to 7x7 size: &#039;&#039;&#039;16 beacons&#039;&#039;&#039;, with an effect of 4 times that of a single beacon.&lt;br /&gt;
* Buildings from 8x8 to 10x10 size: &#039;&#039;&#039;20 beacons&#039;&#039;&#039;, with an effect of 4.47 times that of a single beacon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, because the space between a beacon and a machine can not be greater than two tiles without putting the machine outside of the beacon&#039;s range, belt routing can become a challenge. In some situations, use of the logistic network may be required in order to supply the machines.&lt;br /&gt;
&lt;br /&gt;
The maximum number of beacons that can be built in range of a row of buildings:&lt;br /&gt;
* Row of 3×3 buidings: &#039;&#039;&#039;8 beacons&#039;&#039;&#039;, with an effect of 2.83 times that of a single beacon.&lt;br /&gt;
* Row of 5×5 buidings: &#039;&#039;&#039;10 beacons&#039;&#039;&#039;, with an effect of 3.16 times that of a single beacon.&lt;br /&gt;
Note that when buildings and beacons are arranged in parallel rows like this, the offset between buildings and beacons along the direction of the rows is important. For example, imagine placing a row of [[assembling machine 3]]s between two rows of beacons. If the sides of the beacons and the assembling machines line up, every assembling machine is affected by six beacons in total. Howevever, if either the beacons or the assembling machines are shifted by one tile relative to the other, then each assembling machine is affected by eight beacons in total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=500px heights=335px&amp;gt;&lt;br /&gt;
File:Beacon_alignment_3x3.png|When the assembling machines are aligned with the beacons, each machine is affected by 6 beacons in total. &#039;&#039;&amp;lt;small&amp;gt;(Click to enlarge)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
File:Beacon_alignment_3x4.png|When the assembling machines are shifted by 1 tile relative to the beacons, each machine is affected by 8 beacons in total. &#039;&#039;&amp;lt;small&amp;gt;(Click to enlarge)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, depending on the width of the machines modulo 3:&lt;br /&gt;
* If the width of the machines is divisible by three, then the arrangement is optimal when the sides of a machine do not align with the sides of a beacon on the axis perpendicular to the direction of the rows.&lt;br /&gt;
* If the width of the machines modulo 3 is 1 (such as a width of 4), then any offset leads to an optimal layout.&lt;br /&gt;
* If the width of the machines modulo 3 is 2 (such as a width of 5), then the arrangement is optimal when the center of a machine aligns with the center of a beacon on the axis perpendicular to the direction of the rows. Note that this requires a one-tile gap between the machines.&lt;br /&gt;
&lt;br /&gt;
== Beacon arrays ==&lt;br /&gt;
&lt;br /&gt;
Beacons can boost the overall capabilities of a factory quite significantly. However, they consume a considerable amount of power (480 kW apiece), take up nontrivial space, complicate logistics, and also are relatively expensive to craft. Therefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings surrounded by row(s) of beacons, rather than single buildings surrounded by the maximum number of beacons theoretically possible. This also simplifies logistics and makes the design more tiling-friendly.&lt;br /&gt;
&lt;br /&gt;
The maximum possible benefits are reduced somewhat in row-array configuration (for 3×3 buildings, 8 beacons per building are possible instead of 12; for 5×5 buildings, 10 instead of 16), but the number of beacons required to achieve this boost level is considerably lower. For example, for a single row of 3×3 buildings surrounded by a double row of beacons so that each production building is in range of 8 beacons, the total number of beacons required is &amp;lt;code&amp;gt;2n + 6&amp;lt;/code&amp;gt;, where &#039;&#039;n&#039;&#039; is the number of production buildings.&lt;br /&gt;
&lt;br /&gt;
The average number of beacons per building is then &amp;lt;code&amp;gt;2 + (6 ÷ n)&amp;lt;/code&amp;gt;, which tends toward 2 (i.e., a 75% reduction in the number of beacons needed compared to isolated buildings with 8 distinct beacons each) when &#039;&#039;n&#039;&#039; goes to infinity. For e.g. &#039;&#039;n&#039;&#039; = 10 the formula evaluates to 2.6, which is still a reduction of 67.5% in beacons needed.&lt;br /&gt;
&lt;br /&gt;
=== Multi-row arrays ===&lt;br /&gt;
&lt;br /&gt;
For large numbers of buildings to be boosted, efficiency can be further improved by separating production buildings into multiple rows. In this case, the beacons in all but the edge rows of the array can be shared by the two rows of production buildings on either side. (Note that it does not matter if these are producing different recipes and / or are different buildings altogether.) The total number of beacons required, assuming 3×3 sized production buildings and rows of equal length, is &amp;lt;code&amp;gt;B(r,c) = (r + 1)(c + 3) = rc + 3r + c + 3&amp;lt;/code&amp;gt;, where &#039;&#039;r&#039;&#039; is the number of rows of production buildings and &#039;&#039;c&#039;&#039; is the number of production buildings in a single row.&lt;br /&gt;
&lt;br /&gt;
The number of beacons per boosted building is then &amp;lt;code&amp;gt;(3 ÷ rc) + (1 ÷ r) + (3 ÷ c) + 1&amp;lt;/code&amp;gt;, which tends to 1 as both &#039;&#039;r&#039;&#039; and &#039;&#039;c&#039;&#039; go to infinity. For finite arrays, the optimum number of rows is given by &amp;lt;code&amp;gt;r = -0.5 + sqrt[(n ÷ 3) + 0.25]&amp;lt;/code&amp;gt;, where &#039;&#039;n&#039;&#039; is the total number of buildings to be boosted.&lt;br /&gt;
&lt;br /&gt;
The formula above does not generally return integer results. If the &#039;&#039;r&#039;&#039; thus found is non-integer, iterate around it, i.e., calculate the number of beacons needed with &#039;&#039;floor(r)&#039;&#039; (the next lower integer) and &#039;&#039;ceiling(r)&#039;&#039; (the next higher integer) rows and compare the results. For each such integer &#039;&#039;r&#039;&#039;, calculate &#039;&#039;c&#039;&#039; as &#039;&#039;floor(n ÷ r)&#039;&#039;, then calculate the number of beacons as &#039;&#039;B(r,c)&#039;&#039; + &#039;&#039;mod(n,r)&#039;&#039; + 1, where &#039;&#039;B(r,c)&#039;&#039; is given above and &#039;&#039;mod(n,r)&#039;&#039; is &#039;&#039;n&#039;&#039; modulo &#039;&#039;r&#039;&#039;, i.e., the remainder of (&#039;&#039;n&#039;&#039; ÷ &#039;&#039;r&#039;&#039;), equal to &#039;&#039;n&#039;&#039; - (&#039;&#039;r&#039;&#039; × &#039;&#039;c&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
There will in either case be &#039;&#039;mod(n,r)&#039;&#039; buildings &amp;quot;left over&amp;quot;; these should be appended one per row to the ends of a contiguous block of neighboring rows for the total beacon count calculation above to be valid. Other configurations for the leftovers (e.g. all appended to the end of a single row, one each at the end of every second row, etc.) require a higher number of beacons to cover.&lt;br /&gt;
&lt;br /&gt;
=== Optimal arrays ===&lt;br /&gt;
&lt;br /&gt;
For 3×3 structures, arrays satisfying &amp;lt;code&amp;gt;c = 3r&amp;lt;/code&amp;gt; are optimal, in the sense that they minimize the number of beacons required to cover the total number of structures (&#039;&#039;rc&#039;&#039;), therefore allowing the most use out of an individual beacon. Since structures may only be built in integer amounts, there are, below a reasonable cutoff on total array size, only a finite number of integer structure counts &#039;&#039;rc&#039;&#039; with which an optimal array such that &amp;lt;code&amp;gt;c = 3r&amp;lt;/code&amp;gt; and &#039;&#039;c&#039;&#039; and &#039;&#039;r&#039;&#039; are integer may be built. The first few counts, along with associated array sizes and beacons-to-structures ratios, are summarized in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Structures&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Rows&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Columns&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 150px;&amp;quot; |Beacons&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 150px;&amp;quot; |Beacons per structure&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 160px;&amp;quot; |Dimensions (tiles)*&lt;br /&gt;
|-&lt;br /&gt;
! | 3&lt;br /&gt;
| 1 || 3 || 12 || 4.00 || 18×11&lt;br /&gt;
|-&lt;br /&gt;
! | 12&lt;br /&gt;
| 2 || 6 || 27 || 2.25 || 27×19&lt;br /&gt;
|-&lt;br /&gt;
! | 27&lt;br /&gt;
| 3 || 9 || 48 || 1.78 || 36×27&lt;br /&gt;
|-&lt;br /&gt;
! | 48&lt;br /&gt;
| 4 || 12 || 75 || 1.56 || 45×35&lt;br /&gt;
|-&lt;br /&gt;
! | 75&lt;br /&gt;
| 5 || 15 || 108 || 1.44 || 54×43&lt;br /&gt;
|-&lt;br /&gt;
! | 108&lt;br /&gt;
| 6 || 18 || 147 || 1.36 || 63×51&lt;br /&gt;
|-&lt;br /&gt;
! | 147&lt;br /&gt;
| 7 || 21 || 192 || 1.31 || 72×59&lt;br /&gt;
|-&lt;br /&gt;
!  | ...&lt;br /&gt;
| ... || ... || ... || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
! | 3r^2&lt;br /&gt;
| r || 3r || (r + 1) (3r + 3) || 1 + 2/r + 1/r^2 || (9r + 9) × (8r + 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes to table:&lt;br /&gt;
*Array dimension in tiles (last table column) assumes 2 tiles&#039; space (e.g. inserter + chest) is left either above or below each row of structures, while no extra space is left anywhere else.&lt;br /&gt;
*The 5-row array (75 structures) is the largest that can be covered by a logistic network generated from roboports located outside its footprint. For larger arrays, at least a minimal number of roboports would need to be strategically placed in the interior to provide coverage, thereby worsening the beacons-to-structures proportion somewhat.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased beacon stack size from 10 to 20.&lt;br /&gt;
* Diminishing return of beacons effect. ([https://factorio.com/blog/post/fff-409 FFF-409 - Diminishing beacons])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Renamed from Basic beacon to Beacon.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Update icon}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Inserters can now extract from Beacons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.1|&lt;br /&gt;
* New beacon graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Area of effect can now be seen on hover.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.5|&lt;br /&gt;
* Deactivated beacons will not give bonuses.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Restricted use of productivity modules in beacons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Electric system]]&lt;br /&gt;
*[[Module|Modules]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Modules}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nutrients&amp;diff=218515</id>
		<title>Nutrients</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nutrients&amp;diff=218515"/>
		<updated>2026-05-17T02:43:59Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Noted how long they last as fuel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Nutrients}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Nutrients&#039;&#039;&#039; are the fuel for [[biochamber]]s and are also used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness. One nutrient will fuel a biochamber for 4 seconds by default. This can be raised to 20 seconds with maximum [[efficiency module]] effect, or lowered to a theoretical minimum of 0.245 seconds (with 12 legendary beacons containing 2x [[speed module 3]] each, and 4x [[productivity module 3]] in the biochamber, giving a combined +1532% energy consumption). &lt;br /&gt;
&lt;br /&gt;
Any [[quality]] of nutrients can be used as fuel for a biochamber. If a biochamber is set to produce a higher-quality version of a recipe that also takes nutrients as an ingredient, an [[inserter]] may place the high-quality nutrients in the fuel slot if the slot is empty. This can be prevented by filtering the biochamber&#039;s fuel slot ({{Keybinding|mmb}} by default) to only accept a specific quality of nutrients. &lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output !! Made in !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from spoilage||}} Nutrients from spoilage || {{Icon|Time|2}} + {{Icon|Spoilage|10}} || {{Icon|Nutrients|1}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}}  || {{icontech|Agriculture (research)}} [[Agriculture (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from yumako mash||}} Nutrients from yumako mash || {{Icon|Time|4}} + {{Icon|Yumako mash|4}} || {{Icon|Nutrients|6}} || {{Icon|Biochamber|space-age=yes}} || {{icontech|Biochamber (research)}} [[Biochamber (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from bioflux||}} Nutrients from bioflux || {{Icon|Time|2}} + {{Icon|Bioflux|5}} || {{Icon|Nutrients|40}} || {{Icon|Biochamber|space-age=yes}} || {{icontech|Bioflux (research)}} [[Bioflux (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from fish||}} Nutrients from fish || {{Icon|Time|2}} + {{Icon|Raw fish|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Fish breeding (research)}} [[Fish breeding (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nutrients from biter egg||}} Nutrients from biter egg || {{Icon|Time|2}} + {{Icon|Biter egg|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Captivity (research)}} [[Captivity (research)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage.&lt;br /&gt;
&lt;br /&gt;
[[Quality module]]s cannot be used in the nutrients from [[Raw fish|fish]] or nutrients from [[biter egg]] recipes. [[Productivity module]]s cannot be used in the nutrients from fish recipe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.44|&lt;br /&gt;
* Added filter support to burner fuel inventories.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=207165</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=207165"/>
		<updated>2024-11-28T13:15:23Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: /* Freezing */ Cleaned up list a bit more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
&lt;br /&gt;
Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets as research on Aquilo requires the research from [[Gleba]], [[Vulcanus]] and [[Fulgora]] to be unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Captive biter spawner}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aquilo Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself (except in a few particular locations); [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal. &lt;br /&gt;
&lt;br /&gt;
Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it&#039;s state, reducing the energy (and temperature) in the [[heat pipe]]. Note that underground belts and pipes are substantially larger heat drains than their above-ground versions. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Kilowatts&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Transport belt}} {{Icon|Fast transport belt}} {{Icon|Express transport belt}} {{Icon|Turbo transport belt}}|| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Underground belt}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fast underground belt}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Express underground belt}} || 150&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Turbo underground belt}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Splitter}} {{Icon|Fast splitter}} {{Icon|Express splitter}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Turbo splitter}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pipe}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pipe to ground}} || 150&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pump}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Storage tank}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Power switch}} || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Steam engine}} {{Icon|Steam turbine}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pumpjack}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Inserter}} {{Icon|Fast inserter}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Long-handed inserter}} {{Icon|Bulk inserter}} {{Icon|Stack inserter}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Arithmetic combinator}} {{Icon|Decider combinator}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Selector combinator}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Assembling machine 1}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Electric furnace}} {{Icon|Chemical plant}} {{Icon|Lab}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Cryogenic plant}} {{Icon|Recycler}} {{Icon|Biochamber}} {{Icon|Electromagnetic plant}} {{Icon|Centrifuge}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oil refinery}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Foundry}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Roboport}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rocket silo}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Beacon}} ||400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following Entities are immune from freezing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} {{Icon|Active provider chest}} {{Icon|Passive provider chest}} {{Icon|Storage chest}} {{Icon|Buffer chest}} {{Icon|Requester chest}} || Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Burner inserter}} {{Icon|Boiler}} {{Icon|Stone furnace}} {{Icon|Steel furnace}} || Burner Entities&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Small electric pole}} {{Icon|Medium electric pole}} {{Icon|Big electric pole}} {{Icon|Substation}} || Electric Poles&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Straight rail}} {{Icon|Rail ramp}} {{Icon|Rail support}} {{Icon|Train stop}} {{Icon|Rail signal}} {{Icon|Rail chain signal}} || Rail Pieces&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Locomotive}} {{Icon|Cargo wagon}} {{Icon|Fluid wagon}} {{Icon|Artillery wagon}} || Trains&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Car}} {{Icon|Tank}} {{Icon|Spidertron}} || Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Construction robot}} {{Icon|Logistic robot}} {{Icon|Defender capsule}} {{Icon|Distractor capsule}} {{Icon|Destroyer capsule}} || Bots&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lamp}} || Lamps&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Constant combinator}} {{Icon|Programmable speaker}} {{Icon|Display panel}} || Circuit Network Inputs and Outputs&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solar panel}} {{Icon|Accumulator}} {{Icon|Fusion reactor}} {{Icon|Fusion generator}} || Solar and Fusion Power Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nuclear reactor}} {{Icon|Heat exchanger}} {{Icon|Heating tower}} || Heat Generators&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heat pipe}} || Heat Pipes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Offshore pump}} || Offshore Pumps&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lightning rod}} {{Icon|Lightning collector}} || Lightning collectors&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Space platform hub}} {{Icon|Cargo bay}} || Space Cargo Hub and Bays&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wall}} {{Icon|Gate}} || Walls and Gates&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Flamethrower turret}} {{Icon|Tesla turret}} || Flamethrower and Tesla Turrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solar ===&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Aquilo}} is connected to 2 other planets, {{NavboxIconLink|Gleba}}{{SA}} and {{NavboxIconLink|Fulgora}}{{SA}}, along with the {{NavboxIconLink|Solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|Solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nauvis}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Space platform}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=207140</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=207140"/>
		<updated>2024-11-27T14:07:06Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: /* Freezing */ Added icons to list, consolidated rows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
&lt;br /&gt;
Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets as research on Aquilo requires the research from [[Gleba]], [[Vulcanus]] and [[Fulgora]] to be unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Captive biter spawner}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aquilo Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.&lt;br /&gt;
&lt;br /&gt;
Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it&#039;s state, reducing the energy (and temperature) in the [[heat pipe]]. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Kilowatts&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Transport belt}} {{Icon|Fast transport belt}} {{Icon|Express transport belt}} {{Icon|Turbo transport belt}}|| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Underground belt}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fast underground belt}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Express underground belt}} || 150&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Turbo underground belt}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Splitter}} {{Icon|Fast splitter}} {{Icon|Express splitter}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Turbo splitter}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pipe}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pipe to ground}} || 150&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pump}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Storage tank}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Inserter}} {{Icon|Fast inserter}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Long-handed inserter}} {{Icon|Bulk inserter}} {{Icon|Stack inserter}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Roboport}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Arithmetic combinator}} {{Icon|Decider combinator}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Selector combinator}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Power switch}} || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Steam engine}} {{Icon|Steam turbine}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pumpjack}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Electric furnace}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Foundry}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Chemical plant}} {{Icon|Cryogenic plant}} {{Icon|Recycler}} {{Icon|Biochamber}} {{Icon|Electromagnetic plant}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Assembling machine 1}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oil refinery}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Centrifuge}} || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lab}} ||100&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Beacon}} ||400&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rocket silo}} || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following Entities are immune from freezing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} {{Icon|Active provider chest}} {{Icon|Passive provider chest}} {{Icon|Storage chest}} {{Icon|Buffer chest}} {{Icon|Requester chest}} || Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Burner inserter}} {{Icon|Boiler}} {{Icon|Stone furnace}} {{Icon|Steel furnace}} || Burner Entities&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Small electric pole}} {{Icon|Medium electric pole}} {{Icon|Big electric pole}} {{Icon|Substation}} || Electric Poles&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Straight rail}} {{Icon|Rail ramp}} {{Icon|Rail support}} {{Icon|Train stop}} {{Icon|Rail signal}} {{Icon|Rail chain signal}} || Rail Pieces&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Locomotive}} {{Icon|Cargo wagon}} {{Icon|Fluid wagon}} {{Icon|Artillery wagon}} || Trains&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Car}} {{Icon|Tank}} {{Icon|Spidertron}} || Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Construction robot}} {{Icon|Logistic robot}} {{Icon|Defender capsule}} {{Icon|Distractor capsule}} {{Icon|Destroyer capsule}} || Bots&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lamp}} || Lamps&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Constant combinator}} {{Icon|Programmable speaker}} {{Icon|Display panel}} || Circuit Network Inputs and Outputs&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solar panel}} {{Icon|Accumulator}} {{Icon|Fusion reactor}} {{Icon|Fusion generator}} || Solar and Fusion Power Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nuclear reactor}} {{Icon|Heat exchanger}} {{Icon|Heating tower}} || Heat Generators&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heat pipe}} || Heat Pipes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Offshore pump}} || Offshore Pumps&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lightning rod}} {{Icon|Lightning collector}} || Lightning collectors&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Space platform hub}} {{Icon|Cargo bay}} || Space Cargo Hub and Bays&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wall}} {{Icon|Gate}} || Walls and Gates&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Flamethrower turret}} {{Icon|Tesla turret}} || Flamethrower and Tesla Turrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solar ===&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Aquilo}} is connected to 2 other planets, {{NavboxIconLink|Gleba}}{{SA}} and {{NavboxIconLink|Fulgora}}{{SA}}, along with the {{NavboxIconLink|Solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|Solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nauvis}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Space platform}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=207139</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=207139"/>
		<updated>2024-11-27T13:45:21Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Copied heat drain table from https://old.reddit.com/r/factorio/comments/1gtcn7d/aquilo_cost_of_heating/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
&lt;br /&gt;
Progression wise, Aquilo is meant to be visited after establishing factories on all the previous planets as research on Aquilo requires the research from [[Gleba]], [[Vulcanus]] and [[Fulgora]] to be unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Captive biter spawner}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aquilo Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.&lt;br /&gt;
&lt;br /&gt;
Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it&#039;s state, reducing the energy (and temperature) in the [[heat pipe]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Kilowatts&lt;br /&gt;
|-&lt;br /&gt;
| Belts (All Tiers) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Underground || 50&lt;br /&gt;
|-&lt;br /&gt;
| Red Underground || 100&lt;br /&gt;
|-&lt;br /&gt;
| Blue Underground || 150&lt;br /&gt;
|-&lt;br /&gt;
| Green Underground || 200&lt;br /&gt;
|-&lt;br /&gt;
| Splitters (Except Green) || 40&lt;br /&gt;
|-&lt;br /&gt;
| Green Splitter || 30&lt;br /&gt;
|-&lt;br /&gt;
| Pipe || 1&lt;br /&gt;
|-&lt;br /&gt;
| Underground Pipe || 150&lt;br /&gt;
|-&lt;br /&gt;
| Pump || 30&lt;br /&gt;
|-&lt;br /&gt;
| Tank || 100&lt;br /&gt;
|-&lt;br /&gt;
| Inserter || 30&lt;br /&gt;
|-&lt;br /&gt;
| Fast Inserter || 30&lt;br /&gt;
|-&lt;br /&gt;
| Long Inserter || 50&lt;br /&gt;
|-&lt;br /&gt;
| Bulk Inserter || 50&lt;br /&gt;
|-&lt;br /&gt;
| Stack Inserter || 50&lt;br /&gt;
|-&lt;br /&gt;
| Roboport || 300&lt;br /&gt;
|-&lt;br /&gt;
| A. Combinator || 50&lt;br /&gt;
|-&lt;br /&gt;
| D. Combinator || 50&lt;br /&gt;
|-&lt;br /&gt;
| S. Combinator || 100&lt;br /&gt;
|-&lt;br /&gt;
| Power Switch || 20&lt;br /&gt;
|-&lt;br /&gt;
| Steam Engine || 50&lt;br /&gt;
|-&lt;br /&gt;
| Steam Turbine || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pumpjack || 50&lt;br /&gt;
|-&lt;br /&gt;
| Electric Furnace || 100&lt;br /&gt;
|-&lt;br /&gt;
| Foundry || 300&lt;br /&gt;
|-&lt;br /&gt;
| Recycler || 100&lt;br /&gt;
|-&lt;br /&gt;
| Biochamber || 100&lt;br /&gt;
|-&lt;br /&gt;
| Assembler (All Tiers) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Refinery || 200&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Plant || 100&lt;br /&gt;
|-&lt;br /&gt;
| Centrifuge || 100&lt;br /&gt;
|-&lt;br /&gt;
| EM. Plant || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cryogenic Plant || 100&lt;br /&gt;
|-&lt;br /&gt;
| Lab ||100&lt;br /&gt;
|-&lt;br /&gt;
| Beacon ||400&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Silo	|| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following Entities are immune from freezing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}} {{Icon|Iron chest}} {{Icon|Steel chest}} {{Icon|Active provider chest}} {{Icon|Passive provider chest}} {{Icon|Storage chest}} {{Icon|Buffer chest}} {{Icon|Requester chest}} || Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Burner inserter}} {{Icon|Boiler}} {{Icon|Stone furnace}} {{Icon|Steel furnace}} || Burner Entities&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Small electric pole}} {{Icon|Medium electric pole}} {{Icon|Big electric pole}} {{Icon|Substation}} || Electric Poles&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Straight rail}} {{Icon|Rail ramp}} {{Icon|Rail support}} {{Icon|Train stop}} {{Icon|Rail signal}} {{Icon|Rail chain signal}} || Rail Pieces&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Locomotive}} {{Icon|Cargo wagon}} {{Icon|Fluid wagon}} {{Icon|Artillery wagon}} || Trains&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Car}} {{Icon|Tank}} {{Icon|Spidertron}} || Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Construction robot}} {{Icon|Logistic robot}} {{Icon|Defender capsule}} {{Icon|Distractor capsule}} {{Icon|Destroyer capsule}} || Bots&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lamp}} || Lamps&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Constant combinator}} {{Icon|Programmable speaker}} {{Icon|Display panel}} || Circuit Network Inputs and Outputs&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solar panel}} {{Icon|Accumulator}} {{Icon|Fusion reactor}} {{Icon|Fusion generator}} || Solar and Fusion Power Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nuclear reactor}} {{Icon|Heat exchanger}} {{Icon|Heating tower}} || Heat Generators&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heat pipe}} || Heat Pipes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Offshore pump}} || Offshore Pumps&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lightning rod}} {{Icon|Lightning collector}} || Lightning collectors&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Space platform hub}} {{Icon|Cargo bay}} || Space Cargo Hub and Bays&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wall}} {{Icon|Gate}} || Walls and Gates&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Flamethrower turret}} {{Icon|Tesla turret}} || Flamethrower and Tesla Turrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solar ===&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Aquilo}} is connected to 2 other planets, {{NavboxIconLink|Gleba}}{{SA}} and {{NavboxIconLink|Fulgora}}{{SA}}, along with the {{NavboxIconLink|Solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|Solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nauvis}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Space platform}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nuclear_fuel&amp;diff=207031</id>
		<title>Nuclear fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nuclear_fuel&amp;diff=207031"/>
		<updated>2024-11-24T19:28:04Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Nuclear fuel}}&lt;br /&gt;
&lt;br /&gt;
Nuclear fuel is a type of [[fuel]]. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to [[Rocket fuel|rocket fuel]]&#039;s 180%). The vehicle top speed modifier (115%) is the same as for rocket fuel.&lt;br /&gt;
&lt;br /&gt;
Nuclear fuel is made from rocket fuel and [[uranium-235]], one of each to produce one unit of nuclear fuel.&lt;br /&gt;
&lt;br /&gt;
Compared to rocket fuel, nuclear fuel not only gives a higher acceleration bonus, but also gives more than twelve times the energy output per item. Combined with a Rocket capacity of 10, this gives nuclear fuel a advantage in Space Age when moving energy from a planet to a platform. However, due to the much smaller stack size (1 vs 20), it is less space-efficient. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The fuel value of 1.21 GJ is a reference to the &#039;&#039;[[Wikipedia:Back to the Future (franchise)|Back to the Future]]&#039;&#039; franchise, in which the DeLorean uses a nuclear reaction to generate &amp;quot;1.21 Jigawatts&amp;quot; of electricity. Ironically, Emmett Brown specifically refutes the idea that the DeLorean uses nuclear fuel; the energy of the reaction is used to power the flux capacitor that allows time travel, and in &#039;&#039;Part III&#039;&#039; he specifies the DeLorean&#039;s internal combustion engine has always run on ordinary gasoline.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Relative fuel value of nuclear fuel doubled.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heating_tower&amp;diff=207030</id>
		<title>Heating tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heating_tower&amp;diff=207030"/>
		<updated>2024-11-24T19:27:40Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Heating tower}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;heating tower&#039;&#039;&#039; burns [[fuel]] to generate heat. Initially unlocked on [[Gleba]]{{SA}}, it is useful for burning off unneeded biological products, but later becomes a vital source of heat against the cold of [[Aquilo]]{{SA}}. They have 250% efficiency, so they generate 2.5 times the fuel value in heat of any fuel given to them.&lt;br /&gt;
&lt;br /&gt;
Their internal heat can only reach 1000°C. However, much like a [[Nuclear reactor]], they will continue to burn fuel even if they have reached their maximum heat. Like a reactor, you can read their heat and fuel status through the [[Circuit network]]. The fact that they continue to burn even after reaching their maximum temperature makes them more useful than a [[boiler]] for destroying unneeded biological materials.&lt;br /&gt;
&lt;br /&gt;
The heating tower has a heat capacity of 5 MJ/C. Thus, they can buffer 2.5GJ of heat energy across their working range of 500°C to 1000°C, and they require 2.43 GJ of energy to warm up from 15°C to 500°C when initially placed. Because of the efficiency however, this means they only need 0.97 GJ of fuel to reach 500°C, which is slightly less than 10 [[rocket fuel]] items. More fuel will be needed to bring the connected [[heat pipe]]s and [[heat exchanger]]s up to temperature.&lt;br /&gt;
&lt;br /&gt;
Heating towers produce more pollution per-MW of power generated than [[boiler]]s (despite consuming less fuel to generate that power). This only matters for [[Nauvis]], where nuclear reactors are the preferred method for using heat exchangers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
* [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=206560</id>
		<title>Template:EnvironmentNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:EnvironmentNav&amp;diff=206560"/>
		<updated>2024-11-17T13:45:57Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Broke up by planet, to better reflect SA organization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Environment}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Generic}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Player}}&lt;br /&gt;
* {{NavboxIconLink|Cliff}}&lt;br /&gt;
* {{NavboxIconLink|Rock}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{NavboxIconLink|Nauvis}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* {{NavboxIconLink|Biters}}&lt;br /&gt;
&lt;br /&gt;
|group3 = {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
|list3  =&lt;br /&gt;
* {{NavboxIconLink|Ashland tree}}&lt;br /&gt;
* {{NavboxIconLink|Stromatolite}}&lt;br /&gt;
&lt;br /&gt;
|group4 = {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
|list4  =&lt;br /&gt;
* {{NavboxIconLink|Jellystem}}&lt;br /&gt;
* {{NavboxIconLink|Yumako tree}}&lt;br /&gt;
* {{NavboxIconLink|Water cane}}&lt;br /&gt;
* {{NavboxIconLink|Hairy clubnub}}&lt;br /&gt;
* {{NavboxIconLink|Boompuff}}&lt;br /&gt;
* {{NavboxIconLink|Cuttlepop}}&lt;br /&gt;
* {{NavboxIconLink|Slipstack}}&lt;br /&gt;
* {{NavboxIconLink|Stingfrond}}&lt;br /&gt;
* {{NavboxIconLink|Lickmaw}}&lt;br /&gt;
* {{NavboxIconLink|Teflilly}}&lt;br /&gt;
* {{NavboxIconLink|Pentapods}}&lt;br /&gt;
&lt;br /&gt;
|group5 = {{NavboxIconLink|Fulgora}} {{SA}}&lt;br /&gt;
|list5  =&lt;br /&gt;
* {{NavboxIconLink|Fulgoran ruin}}&lt;br /&gt;
* {{NavboxIconLink|Fulgoran vault ruin}}&lt;br /&gt;
* {{NavboxIconLink|Fulgoran lightning attractor}}&lt;br /&gt;
* {{NavboxIconLink|Fulgorite}}&lt;br /&gt;
&lt;br /&gt;
|group6 = {{NavboxIconLink|Aquilo}} {{SA}}&lt;br /&gt;
|list6  =&lt;br /&gt;
* {{NavboxIconLink|Lithium ice formation}}&lt;br /&gt;
&lt;br /&gt;
|group7 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list7  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]] ({{SA}})&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Environment}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{EnvironmentNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tree&amp;diff=206559</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tree&amp;diff=206559"/>
		<updated>2024-11-17T13:45:22Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Corrected note about regrowing to cover SA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Tree}}&lt;br /&gt;
&#039;&#039;&#039;Trees&#039;&#039;&#039; are plants in Factorio. They can be mined for [[wood]], and are the only source of it.  Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[pollution]], so take care not to remove more than necessary. Currently, trees cannot be replanted in the vanilla version of the game, though they can be in {{SA}} [[Space Age]]. While [[Nauvis]] has standard Earth-like trees, [[Gleba]]{{SA}} also has alien tree-like structures. [[Vulcanus]]{{SA}} contains ashland trees, which yield small amounts of carbon when destroyed.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
&lt;br /&gt;
== Good methods to remove trees ==&lt;br /&gt;
&lt;br /&gt;
* Mining by hand (*)&lt;br /&gt;
* Shooting swaths of trees with a [[shotgun]] or [[combat shotgun]]&lt;br /&gt;
* Using [[grenade]]s to blow them up&lt;br /&gt;
* Using [[Poison capsule|poison]] to kill them&lt;br /&gt;
* Having construction robots harvest them using a [[deconstruction planner]] (*)&lt;br /&gt;
* Knocking them down by driving a [[tank]] over them&lt;br /&gt;
* Burning them with a [[flamethrower]], causing a forest fire&lt;br /&gt;
* Burning them with a flamethrower while in a tank&lt;br /&gt;
* Using [[atomic bomb]]s to blow them up&lt;br /&gt;
* Being harvested and replanted by an [[agricultural tower]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;(*) Usable to collect wood. Dead trees (except the dry tree) will give 2 wood and have a mining time of 0.5. Live trees (and the dry tree) will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fires ==&lt;br /&gt;
[[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]&lt;br /&gt;
Trees can be set on fire by [[flamethrower]]s and [[flamethrower turret]]s. The fire will spread from tree to tree, releasing high amounts of [[pollution]] and leaving stumps and charred trees behind.&lt;br /&gt;
&lt;br /&gt;
Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a [[wikipedia:Firebreak|fire break]].&lt;br /&gt;
&lt;br /&gt;
== Pollution removal ==&lt;br /&gt;
&lt;br /&gt;
Every single tree absorbs a small amount of [[pollution]] in its chunk per second. If the total pollution in a [[chunk]] is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.&amp;lt;br&amp;gt;&lt;br /&gt;
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.&amp;lt;br&amp;gt;&lt;br /&gt;
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Object !! Stage !! Pollution per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -0.00067&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -0.00033&lt;br /&gt;
|-&lt;br /&gt;
| 3 (Min leaf density) || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dead grey trunk.png|120px]] Dead gray trunk || No stages || -0.0001&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Agriculture{{SA}} ==&lt;br /&gt;
&lt;br /&gt;
Trees can be grown on Nauvis by planting [[tree seed]]s, either manually or via the [[Agricultural tower]]. Grown trees take 10 minutes to reach full maturity, and they will yield 4 [[wood]] when harvested. The Agricultural tower will automatically harvest mature trees in its range, replanting them if they have available seeds.&lt;br /&gt;
&lt;br /&gt;
Tree seeds are produced from [[wood processing]]. 2 wood can be converted into one seed. Because mature trees yield 4 wood, if you process all wood produced from harvesting mature trees, you will have an ever expanding supply of seeds. Tree seeds are [[Fuel#Burnable_fuel|burnable fuel]] fuel and thus can be disposed of easily.&lt;br /&gt;
&lt;br /&gt;
Growing trees can be used to create renewable barriers against pollution spread. Note that the agriculture tower cannot grow seeds as densely as you can manually plant them. The tower will always put two tiles of empty space between each tree.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;190px&amp;quot;&amp;gt;&lt;br /&gt;
File:gleba_trees.png|Tree-like plants on Gleba.&lt;br /&gt;
File:Vulcanus_trees.png|Ashland trees on Vulcanus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.18.0|&lt;br /&gt;
* Added animation to trees.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* New graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Tanks no longer take miniscule amounts of damage from hitting trees.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.28|&lt;br /&gt;
* Damaging a tree with impact or physical damage generates some leaves.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Trees degenerate slowly when there are high pollution levels.&lt;br /&gt;
* Trees regenerate health slowly.&lt;br /&gt;
* Trees have generally smaller bounding boxes, so it is easier to walk through forest.&lt;br /&gt;
* New tree graphics. Trees have 4 levels of leaves and the leaves are colorable.&lt;br /&gt;
* Trees emit leaves (based on the tree color) when being mined and destroyed.&lt;br /&gt;
* Trees emit branches when mined or destroyed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Changed the amount of wood in dry tree from 1 -&amp;gt; 4.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* New graphics: 10 types of trees that replace the outdated 2 types.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* New tree graphics (8 dry trees  12  big trees).}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Pollution]]&lt;br /&gt;
&lt;br /&gt;
{{EnvironmentNav}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:CombatNav&amp;diff=206558</id>
		<title>Template:CombatNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:CombatNav&amp;diff=206558"/>
		<updated>2024-11-17T13:29:28Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added SA tags where appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Combat items}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Weapons}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Pistol}}&lt;br /&gt;
* {{NavboxIconLink|Submachine gun}}&lt;br /&gt;
* {{NavboxIconLink|Railgun}}&lt;br /&gt;
* {{NavboxIconLink|Tesla gun}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Shotgun}}&lt;br /&gt;
* {{NavboxIconLink|Combat shotgun}}&lt;br /&gt;
* {{NavboxIconLink|Rocket launcher}}&lt;br /&gt;
* {{NavboxIconLink|Flamethrower}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Ammo}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Firearm magazine}}&lt;br /&gt;
* {{NavboxIconLink|Piercing rounds magazine}}&lt;br /&gt;
* {{NavboxIconLink|Uranium rounds magazine}}&lt;br /&gt;
* {{NavboxIconLink|Shotgun shells}}&lt;br /&gt;
* {{NavboxIconLink|Piercing shotgun shells}}&lt;br /&gt;
* {{NavboxIconLink|Cannon shell}}&lt;br /&gt;
* {{NavboxIconLink|Explosive cannon shell}}&lt;br /&gt;
* {{NavboxIconLink|Uranium cannon shell}}&lt;br /&gt;
* {{NavboxIconLink|Explosive uranium cannon shell}}&lt;br /&gt;
* {{NavboxIconLink|Artillery shell}}&lt;br /&gt;
* {{NavboxIconLink|Rocket}}&lt;br /&gt;
* {{NavboxIconLink|Explosive rocket}}&lt;br /&gt;
* {{NavboxIconLink|Atomic bomb}}&lt;br /&gt;
* {{NavboxIconLink|Capture bot rocket}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Flamethrower ammo}}&lt;br /&gt;
* {{NavboxIconLink|Railgun ammo}}&lt;br /&gt;
* {{NavboxIconLink|Tesla ammo}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group3 = {{Translation|Capsules}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* {{NavboxIconLink|Grenade}}&lt;br /&gt;
* {{NavboxIconLink|Cluster grenade}}&lt;br /&gt;
* {{NavboxIconLink|Poison capsule}}&lt;br /&gt;
* {{NavboxIconLink|Slowdown capsule}}&lt;br /&gt;
* {{NavboxIconLink|Defender capsule}}&lt;br /&gt;
* {{NavboxIconLink|Distractor capsule}}&lt;br /&gt;
* {{NavboxIconLink|Destroyer capsule}}&lt;br /&gt;
&lt;br /&gt;
|group4 = {{Translation|Armor}}&lt;br /&gt;
|list4  =  &lt;br /&gt;
* {{NavboxIconLink|Light armor}}&lt;br /&gt;
* {{NavboxIconLink|Heavy armor}}&lt;br /&gt;
* {{NavboxIconLink|Modular armor}}&lt;br /&gt;
* {{NavboxIconLink|Power armor}}&lt;br /&gt;
* {{NavboxIconLink|Power armor MK2}}&lt;br /&gt;
* {{NavboxIconLink|Mech armor}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group5 = {{TransLink|Equipment modules}}&lt;br /&gt;
|list5  = &lt;br /&gt;
* {{NavboxIconLink|Portable solar panel}}&lt;br /&gt;
* {{NavboxIconLink|Portable fission reactor}}&lt;br /&gt;
* {{NavboxIconLink|Portable fusion reactor}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Personal battery}}&lt;br /&gt;
* {{NavboxIconLink|Personal battery MK2}}&lt;br /&gt;
* {{NavboxIconLink|Personal battery MK3}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Belt immunity equipment}}&lt;br /&gt;
* {{NavboxIconLink|Exoskeleton}}&lt;br /&gt;
* {{NavboxIconLink|Personal roboport}}&lt;br /&gt;
* {{NavboxIconLink|Personal roboport MK2}}&lt;br /&gt;
* {{NavboxIconLink|Nightvision}}&lt;br /&gt;
* {{NavboxIconLink|Toolbelt equipment}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group6 = {{Translation|Combat equipment}}&lt;br /&gt;
|list6  =  &lt;br /&gt;
* {{NavboxIconLink|Energy shield}}&lt;br /&gt;
* {{NavboxIconLink|Energy shield MK2}}&lt;br /&gt;
* {{NavboxIconLink|Personal laser defense}}&lt;br /&gt;
* {{NavboxIconLink|Discharge defense}}&lt;br /&gt;
* {{NavboxIconLink|Discharge defense remote}}&lt;br /&gt;
&lt;br /&gt;
|group7 = {{Translation|Defense}}&lt;br /&gt;
|list7  =  &lt;br /&gt;
* {{NavboxIconLink|Wall}}&lt;br /&gt;
* {{NavboxIconLink|Gate}}&lt;br /&gt;
* {{NavboxIconLink|Radar}}&lt;br /&gt;
* {{NavboxIconLink|Land mine}}&lt;br /&gt;
&lt;br /&gt;
|group8 = {{Translation|Turrets}}&lt;br /&gt;
|list8  = &lt;br /&gt;
* {{NavboxIconLink|Gun turret}}&lt;br /&gt;
* {{NavboxIconLink|Laser turret}}&lt;br /&gt;
* {{NavboxIconLink|Flamethrower turret}}&lt;br /&gt;
* {{NavboxIconLink|Artillery turret}}&lt;br /&gt;
* {{NavboxIconLink|Artillery targeting remote}}&lt;br /&gt;
* {{NavboxIconLink|Rocket turret}}&lt;br /&gt;
* {{NavboxIconLink|Tesla turret}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Railgun turret}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group9 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list9  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]] ({{SA}})&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Combat}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{CombatNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:ProductionNav&amp;diff=206557</id>
		<title>Template:ProductionNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:ProductionNav&amp;diff=206557"/>
		<updated>2024-11-17T13:27:17Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Moved SA tag to categories, where appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Production items}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Tools}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Repair pack}}&lt;br /&gt;
* {{NavboxIconLink|Blueprint}}&lt;br /&gt;
* {{NavboxIconLink|Deconstruction planner}}&lt;br /&gt;
* {{NavboxIconLink|Upgrade planner}}&lt;br /&gt;
* {{NavboxIconLink|Blueprint book}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{TransLink|Electric system|Electricity}}&lt;br /&gt;
|list2  = &lt;br /&gt;
* {{NavboxIconLink|Boiler}}&lt;br /&gt;
* {{NavboxIconLink|Steam engine}}&lt;br /&gt;
* {{NavboxIconLink|Solar panel}}&lt;br /&gt;
* {{NavboxIconLink|Accumulator}}&lt;br /&gt;
* {{NavboxIconLink|Nuclear reactor}}&lt;br /&gt;
* {{NavboxIconLink|Heat pipe}}&lt;br /&gt;
* {{NavboxIconLink|Heat exchanger}}&lt;br /&gt;
* {{NavboxIconLink|Steam turbine}}&lt;br /&gt;
* {{NavboxIconLink|Fusion reactor}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Fusion generator}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Mining|Resource extraction}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* {{NavboxIconLink|Burner mining drill}}&lt;br /&gt;
* {{NavboxIconLink|Electric mining drill}}&lt;br /&gt;
* {{NavboxIconLink|Big mining drill}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Offshore pump}}&lt;br /&gt;
* {{NavboxIconLink|Pumpjack}}&lt;br /&gt;
&lt;br /&gt;
|group4 = {{Translation|Furnaces}}&lt;br /&gt;
|list4  =  &lt;br /&gt;
* {{NavboxIconLink|Stone furnace}}&lt;br /&gt;
* {{NavboxIconLink|Steel furnace}}&lt;br /&gt;
* {{NavboxIconLink|Electric furnace}}&lt;br /&gt;
* {{NavboxIconLink|Foundry}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Recycler}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group5 = {{Translation|Agriculture}} {{SA}}&lt;br /&gt;
|list5  =  &lt;br /&gt;
* {{NavboxIconLink|Agricultural tower}}&lt;br /&gt;
* {{NavboxIconLink|Biochamber}}&lt;br /&gt;
* {{NavboxIconLink|Captive biter spawner}}&lt;br /&gt;
&lt;br /&gt;
|group6 = {{TransLink|Crafting|Production}}&lt;br /&gt;
|list6  =  &lt;br /&gt;
* {{NavboxIconLink|Assembling machine 1}}&lt;br /&gt;
* {{NavboxIconLink|Assembling machine 2}}&lt;br /&gt;
* {{NavboxIconLink|Assembling machine 3}}&lt;br /&gt;
* {{NavboxIconLink|Oil refinery}}&lt;br /&gt;
* {{NavboxIconLink|Chemical plant}}&lt;br /&gt;
* {{NavboxIconLink|Centrifuge}}&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic plant}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Cryogenic plant}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Lab}}&lt;br /&gt;
* {{NavboxIconLink|Biolab}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group7 = {{Translation|Environmental protection}} {{SA}}&lt;br /&gt;
|list7  =&lt;br /&gt;
* {{NavboxIconLink|Lightning rod}}&lt;br /&gt;
* {{NavboxIconLink|Lightning collector}}&lt;br /&gt;
* {{NavboxIconLink|Heating tower}}&lt;br /&gt;
&lt;br /&gt;
|group8 = {{TransLink|Module|Modules}}&lt;br /&gt;
|list8  =  &lt;br /&gt;
* {{NavboxIconLink|Beacon}}&lt;br /&gt;
* {{NavboxIconLink|Speed module}}&lt;br /&gt;
* {{NavboxIconLink|Speed module 2}}&lt;br /&gt;
* {{NavboxIconLink|Speed module 3}}&lt;br /&gt;
* {{NavboxIconLink|Efficiency module}}&lt;br /&gt;
* {{NavboxIconLink|Efficiency module 2}}&lt;br /&gt;
* {{NavboxIconLink|Efficiency module 3}}&lt;br /&gt;
* {{NavboxIconLink|Productivity module}}&lt;br /&gt;
* {{NavboxIconLink|Productivity module 2}}&lt;br /&gt;
* {{NavboxIconLink|Productivity module 3}}&lt;br /&gt;
* {{NavboxIconLink|Quality module}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Quality module 2}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Quality module 3}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group9 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list9  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]] ({{SA}})&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Production}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{ProductionNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:ProductionNav&amp;diff=206556</id>
		<title>Template:ProductionNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:ProductionNav&amp;diff=206556"/>
		<updated>2024-11-17T13:25:54Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added SA tags where appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Production items}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{Translation|Tools}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Repair pack}}&lt;br /&gt;
* {{NavboxIconLink|Blueprint}}&lt;br /&gt;
* {{NavboxIconLink|Deconstruction planner}}&lt;br /&gt;
* {{NavboxIconLink|Upgrade planner}}&lt;br /&gt;
* {{NavboxIconLink|Blueprint book}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{TransLink|Electric system|Electricity}}&lt;br /&gt;
|list2  = &lt;br /&gt;
* {{NavboxIconLink|Boiler}}&lt;br /&gt;
* {{NavboxIconLink|Steam engine}}&lt;br /&gt;
* {{NavboxIconLink|Solar panel}}&lt;br /&gt;
* {{NavboxIconLink|Accumulator}}&lt;br /&gt;
* {{NavboxIconLink|Nuclear reactor}}&lt;br /&gt;
* {{NavboxIconLink|Heat pipe}}&lt;br /&gt;
* {{NavboxIconLink|Heat exchanger}}&lt;br /&gt;
* {{NavboxIconLink|Steam turbine}}&lt;br /&gt;
* {{NavboxIconLink|Fusion reactor}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Fusion generator}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Mining|Resource extraction}}&lt;br /&gt;
|list3  =  &lt;br /&gt;
* {{NavboxIconLink|Burner mining drill}}&lt;br /&gt;
* {{NavboxIconLink|Electric mining drill}}&lt;br /&gt;
* {{NavboxIconLink|Big mining drill}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Offshore pump}}&lt;br /&gt;
* {{NavboxIconLink|Pumpjack}}&lt;br /&gt;
&lt;br /&gt;
|group4 = {{Translation|Furnaces}}&lt;br /&gt;
|list4  =  &lt;br /&gt;
* {{NavboxIconLink|Stone furnace}}&lt;br /&gt;
* {{NavboxIconLink|Steel furnace}}&lt;br /&gt;
* {{NavboxIconLink|Electric furnace}}&lt;br /&gt;
* {{NavboxIconLink|Foundry}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Recycler}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group5 = {{Translation|Agriculture}}&lt;br /&gt;
|list5  =  &lt;br /&gt;
* {{NavboxIconLink|Agricultural tower}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Biochamber}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Captive biter spawner}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group6 = {{TransLink|Crafting|Production}}&lt;br /&gt;
|list6  =  &lt;br /&gt;
* {{NavboxIconLink|Assembling machine 1}}&lt;br /&gt;
* {{NavboxIconLink|Assembling machine 2}}&lt;br /&gt;
* {{NavboxIconLink|Assembling machine 3}}&lt;br /&gt;
* {{NavboxIconLink|Oil refinery}}&lt;br /&gt;
* {{NavboxIconLink|Chemical plant}}&lt;br /&gt;
* {{NavboxIconLink|Centrifuge}}&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic plant}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Cryogenic plant}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Lab}}&lt;br /&gt;
* {{NavboxIconLink|Biolab}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group7 = {{Translation|Environmental protection}}&lt;br /&gt;
|list7  =&lt;br /&gt;
* {{NavboxIconLink|Lightning rod}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Lightning collector}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Heating tower}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group8 = {{TransLink|Module|Modules}}&lt;br /&gt;
|list8  =  &lt;br /&gt;
* {{NavboxIconLink|Beacon}}&lt;br /&gt;
* {{NavboxIconLink|Speed module}}&lt;br /&gt;
* {{NavboxIconLink|Speed module 2}}&lt;br /&gt;
* {{NavboxIconLink|Speed module 3}}&lt;br /&gt;
* {{NavboxIconLink|Efficiency module}}&lt;br /&gt;
* {{NavboxIconLink|Efficiency module 2}}&lt;br /&gt;
* {{NavboxIconLink|Efficiency module 3}}&lt;br /&gt;
* {{NavboxIconLink|Productivity module}}&lt;br /&gt;
* {{NavboxIconLink|Productivity module 2}}&lt;br /&gt;
* {{NavboxIconLink|Productivity module 3}}&lt;br /&gt;
* {{NavboxIconLink|Quality module}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Quality module 2}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Quality module 3}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group9 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list9  =  &lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]] ({{SA}})&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Production}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{ProductionNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:LogisticsNav&amp;diff=206555</id>
		<title>Template:LogisticsNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:LogisticsNav&amp;diff=206555"/>
		<updated>2024-11-17T13:25:05Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added SA tags where appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Logistics}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{TransLink|Storage}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Wooden chest}}&lt;br /&gt;
* {{NavboxIconLink|Iron chest}}&lt;br /&gt;
* {{NavboxIconLink|Steel chest}}&lt;br /&gt;
* {{NavboxIconLink|Storage tank}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{TransLink|Belt transport system}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Transport belt}}&lt;br /&gt;
* {{NavboxIconLink|Fast transport belt}}&lt;br /&gt;
* {{NavboxIconLink|Express transport belt}}&lt;br /&gt;
* {{NavboxIconLink|Turbo transport belt}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Underground belt}}&lt;br /&gt;
* {{NavboxIconLink|Fast underground belt}}&lt;br /&gt;
* {{NavboxIconLink|Express underground belt}}&lt;br /&gt;
* {{NavboxIconLink|Turbo underground belt}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Splitter}}&lt;br /&gt;
* {{NavboxIconLink|Fast splitter}}&lt;br /&gt;
* {{NavboxIconLink|Express splitter}}&lt;br /&gt;
* {{NavboxIconLink|Turbo splitter}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group3 = {{TransLink|Inserters}}&lt;br /&gt;
|list3  =&lt;br /&gt;
* {{NavboxIconLink|Burner inserter}}&lt;br /&gt;
* {{NavboxIconLink|Inserter}}&lt;br /&gt;
* {{NavboxIconLink|Long-handed inserter}}&lt;br /&gt;
* {{NavboxIconLink|Fast inserter}}&lt;br /&gt;
* {{NavboxIconLink|Bulk inserter}}&lt;br /&gt;
* {{NavboxIconLink|Stack inserter}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group4 = {{TransLink|Electric system}} &amp;amp; {{TransLink|Fluid system}}&lt;br /&gt;
|list4  =&lt;br /&gt;
* {{NavboxIconLink|Small electric pole}}&lt;br /&gt;
* {{NavboxIconLink|Medium electric pole}}&lt;br /&gt;
* {{NavboxIconLink|Big electric pole}}&lt;br /&gt;
* {{NavboxIconLink|Substation}}&lt;br /&gt;
* {{NavboxIconLink|Pipe}}&lt;br /&gt;
* {{NavboxIconLink|Pipe to ground}}&lt;br /&gt;
* {{NavboxIconLink|Pump}}&lt;br /&gt;
&lt;br /&gt;
|group5 = {{TransLink|Railway}}&lt;br /&gt;
|list5  =&lt;br /&gt;
* {{NavboxIconLink|Rail}}&lt;br /&gt;
* {{NavboxIconLink|Rail ramp}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Rail support}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Train stop}}&lt;br /&gt;
* {{NavboxIconLink|Rail signal}}&lt;br /&gt;
* {{NavboxIconLink|Rail chain signal}}&lt;br /&gt;
* {{NavboxIconLink|Locomotive}}&lt;br /&gt;
* {{NavboxIconLink|Cargo wagon}}&lt;br /&gt;
* {{NavboxIconLink|Fluid wagon}}&lt;br /&gt;
* {{NavboxIconLink|Artillery wagon}}&lt;br /&gt;
&lt;br /&gt;
|group6 = {{Translation|Transport}}&lt;br /&gt;
|list6  =&lt;br /&gt;
* {{NavboxIconLink|Car}}&lt;br /&gt;
* {{NavboxIconLink|Tank}}&lt;br /&gt;
* {{NavboxIconLink|Spidertron}}&lt;br /&gt;
* {{NavboxIconLink|Spidertron remote}}&lt;br /&gt;
&lt;br /&gt;
|group7 = {{TransLink|Logistic network}}&lt;br /&gt;
|list7  =&lt;br /&gt;
* {{NavboxIconLink|Logistic robot}}&lt;br /&gt;
* {{NavboxIconLink|Construction robot}}&lt;br /&gt;
* {{NavboxIconLink|Active provider chest}}&lt;br /&gt;
* {{NavboxIconLink|Passive provider chest}}&lt;br /&gt;
* {{NavboxIconLink|Storage chest}}&lt;br /&gt;
* {{NavboxIconLink|Buffer chest}}&lt;br /&gt;
* {{NavboxIconLink|Requester chest}}&lt;br /&gt;
* {{NavboxIconLink|Roboport}}&lt;br /&gt;
&lt;br /&gt;
|group8 = {{TransLink|Circuit network}}&lt;br /&gt;
|list8  =&lt;br /&gt;
* {{NavboxIconLink|Lamp}}&lt;br /&gt;
* {{NavboxIconLink|Red wire}}&lt;br /&gt;
* {{NavboxIconLink|Green wire}}&lt;br /&gt;
* {{NavboxIconLink|Arithmetic combinator}}&lt;br /&gt;
* {{NavboxIconLink|Decider combinator}}&lt;br /&gt;
* {{NavboxIconLink|Selector combinator}}&lt;br /&gt;
* {{NavboxIconLink|Constant combinator}}&lt;br /&gt;
* {{NavboxIconLink|Power switch}}&lt;br /&gt;
* {{NavboxIconLink|Programmable speaker}}&lt;br /&gt;
* {{NavboxIconLink|Display panel}}&lt;br /&gt;
&lt;br /&gt;
|group9 = {{Translation|Terrain}}&lt;br /&gt;
|list9  =&lt;br /&gt;
* {{NavboxIconLink|Stone brick}}&lt;br /&gt;
* {{NavboxIconLink|Concrete}}&lt;br /&gt;
* {{NavboxIconLink|Hazard concrete}}&lt;br /&gt;
* {{NavboxIconLink|Refined concrete}}&lt;br /&gt;
* {{NavboxIconLink|Refined hazard concrete}}&lt;br /&gt;
* {{NavboxIconLink|Landfill}}&lt;br /&gt;
* {{NavboxIconLink|Artificial yumako soil}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Overgrowth yumako soil}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Artificial jellynut soil}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Overgrowth jellynut soil}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Ice platform}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Foundation}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Cliff explosives}}&lt;br /&gt;
&lt;br /&gt;
|group10 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list10  =&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:IntermediateNav|{{Translation|Intermediate products}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]] ({{SA}})&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Logistics}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{LogisticsNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:IntermediateNav&amp;diff=206554</id>
		<title>Template:IntermediateNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:IntermediateNav&amp;diff=206554"/>
		<updated>2024-11-17T13:22:34Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added SA tags where needed, added the Barrel item to the fluids category (seemed much easier than having a barreled version of each fluid on the list)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
|title  = {{Translation|Intermediate products}}&lt;br /&gt;
&lt;br /&gt;
|titlestyle = background:#5C8DC4;color:white&lt;br /&gt;
|groupstyle = background:#bbb&lt;br /&gt;
|liststyle  = background:#ddd&lt;br /&gt;
&lt;br /&gt;
|group1 = {{TransLink|Fluid system|Fluids}}&lt;br /&gt;
|list1  =&lt;br /&gt;
* {{NavboxIconLink|Water}}&lt;br /&gt;
* {{NavboxIconLink|Steam}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
* {{NavboxIconLink|Heavy oil}}&lt;br /&gt;
* {{NavboxIconLink|Light oil}}&lt;br /&gt;
* {{NavboxIconLink|Lubricant}}&lt;br /&gt;
* {{NavboxIconLink|Petroleum gas}}&lt;br /&gt;
* {{NavboxIconLink|Sulfuric acid}}&lt;br /&gt;
* {{NavboxIconLink|Thruster fuel}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Thruster oxidizer}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Lava}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Molten iron}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Molten copper}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Holmium solution}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Electrolyte}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Ammonia}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Fluorine}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Fluoroketone (hot)}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Fluoroketone (cold)}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Plasma}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Barrel}}&lt;br /&gt;
&lt;br /&gt;
|group2 = {{Translation|Resources}}&lt;br /&gt;
|list2  =&lt;br /&gt;
* {{NavboxIconLink|Wood}}&lt;br /&gt;
* {{NavboxIconLink|Coal}}&lt;br /&gt;
* {{NavboxIconLink|Stone}}&lt;br /&gt;
* {{NavboxIconLink|Iron ore}}&lt;br /&gt;
* {{NavboxIconLink|Copper ore}}&lt;br /&gt;
* {{NavboxIconLink|Uranium ore}}&lt;br /&gt;
* {{NavboxIconLink|Raw fish}}&lt;br /&gt;
* {{NavboxIconLink|Ice}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group3 = {{Translation|Materials}}&lt;br /&gt;
|list3  =&lt;br /&gt;
* {{NavboxIconLink|Iron plate}}&lt;br /&gt;
* {{NavboxIconLink|Copper plate}}&lt;br /&gt;
* {{NavboxIconLink|Steel plate}}&lt;br /&gt;
* {{NavboxIconLink|Solid fuel}}&lt;br /&gt;
* {{NavboxIconLink|Plastic bar}}&lt;br /&gt;
* {{NavboxIconLink|Sulfur}}&lt;br /&gt;
* {{NavboxIconLink|Battery}}&lt;br /&gt;
* {{NavboxIconLink|Explosives}}&lt;br /&gt;
* {{NavboxIconLink|Carbon}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Coal synthesis}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- No idea how barrels will be organized, commented out until further notice -Bilka&lt;br /&gt;
lol lmao -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:24, 25 October 2024 (UTC)&lt;br /&gt;
|groupNUMBER = {{Translation|Barrels}}&lt;br /&gt;
|listNUMBER =&lt;br /&gt;
&amp;lt;!-- Commented out until pages are seperated -Gangsir&lt;br /&gt;
* {{NavboxIconLink|Water barrel}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil barrel}}&lt;br /&gt;
* {{NavboxIconLink|Petroleum gas barrel}}&lt;br /&gt;
* {{NavboxIconLink|Light oil barrel}}&lt;br /&gt;
* {{NavboxIconLink|Heavy oil barrel}}&lt;br /&gt;
* {{NavboxIconLink|Lubricant barrel}}&lt;br /&gt;
* {{NavboxIconLink|Sulfuric acid barrel}}&lt;br /&gt;
* {{NavboxIconLink|Fluoroketone (hot) barrel}}&lt;br /&gt;
* {{NavboxIconLink|Fluoroketone (cold) barrel}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group4 = {{Translation|Crafting components}}&lt;br /&gt;
|list4  =&lt;br /&gt;
* {{NavboxIconLink|Iron gear wheel}}&lt;br /&gt;
* {{NavboxIconLink|Iron stick}}&lt;br /&gt;
* {{NavboxIconLink|Copper cable}}&lt;br /&gt;
&amp;lt;!-- commented out until proper barrel organisation * {{NavboxIconLink|Barrel}} --&amp;gt;&lt;br /&gt;
* {{NavboxIconLink|Electronic circuit}}&lt;br /&gt;
* {{NavboxIconLink|Advanced circuit}}&lt;br /&gt;
* {{NavboxIconLink|Processing unit}}&lt;br /&gt;
* {{NavboxIconLink|Engine unit}}&lt;br /&gt;
* {{NavboxIconLink|Electric engine unit}}&lt;br /&gt;
* {{NavboxIconLink|Flying robot frame}}&lt;br /&gt;
* {{NavboxIconLink|Low density structure}}&lt;br /&gt;
* {{NavboxIconLink|Rocket fuel}}&lt;br /&gt;
* {{NavboxIconLink|Rocket part}}&lt;br /&gt;
&lt;br /&gt;
|group5 = {{Translation|Uranium processing}}&lt;br /&gt;
|list5  =&lt;br /&gt;
* {{NavboxIconLink|Uranium-235}}&lt;br /&gt;
* {{NavboxIconLink|Uranium-238}}&lt;br /&gt;
* {{NavboxIconLink|Uranium fuel cell}}&lt;br /&gt;
* {{NavboxIconLink|Depleted uranium fuel cell}}&lt;br /&gt;
* {{NavboxIconLink|Nuclear fuel}}&lt;br /&gt;
* {{NavboxIconLink|Uranium processing}}&lt;br /&gt;
* {{NavboxIconLink|Nuclear fuel reprocessing}}&lt;br /&gt;
* {{NavboxIconLink|Kovarex enrichment process}}&lt;br /&gt;
&lt;br /&gt;
|group6 = {{SA}} {{TransLink|Vulcanus}}&lt;br /&gt;
|list6  =&lt;br /&gt;
* {{NavboxIconLink|Calcite}}&lt;br /&gt;
* {{NavboxIconLink|Tungsten ore}}&lt;br /&gt;
* {{NavboxIconLink|Tungsten carbide}}&lt;br /&gt;
* {{NavboxIconLink|Tungsten plate}}&lt;br /&gt;
&lt;br /&gt;
|group7 = {{SA}} {{TransLink|Fulgora}}&lt;br /&gt;
|list7  =&lt;br /&gt;
* {{NavboxIconLink|Scrap}}&lt;br /&gt;
* {{NavboxIconLink|Holmium ore}}&lt;br /&gt;
* {{NavboxIconLink|Holmium plate}}&lt;br /&gt;
* {{NavboxIconLink|Superconductor}}&lt;br /&gt;
* {{NavboxIconLink|Supercapacitor}}&lt;br /&gt;
&lt;br /&gt;
|group8 = {{SA}} {{TransLink|Gleba}}&lt;br /&gt;
|list8  =&lt;br /&gt;
* {{NavboxIconLink|Yumako seed}}&lt;br /&gt;
* {{NavboxIconLink|Jellynut seed}}&lt;br /&gt;
* {{NavboxIconLink|Tree seed}}&lt;br /&gt;
* {{NavboxIconLink|Yumako}}&lt;br /&gt;
* {{NavboxIconLink|Jellynut}}&lt;br /&gt;
* {{NavboxIconLink|Iron bacteria}}&lt;br /&gt;
* {{NavboxIconLink|Copper bacteria}}&lt;br /&gt;
* {{NavboxIconLink|Spoilage}}&lt;br /&gt;
* {{NavboxIconLink|Nutrients}}&lt;br /&gt;
* {{NavboxIconLink|Bioflux}}&lt;br /&gt;
* {{NavboxIconLink|Yumako mash}}&lt;br /&gt;
* {{NavboxIconLink|Jelly}}&lt;br /&gt;
* {{NavboxIconLink|Carbon fiber}}&lt;br /&gt;
* {{NavboxIconLink|Biter egg}}&lt;br /&gt;
* {{NavboxIconLink|Pentapod egg}}&lt;br /&gt;
&lt;br /&gt;
|group9 = {{SA}} {{TransLink|Aquilo}}&lt;br /&gt;
|list9  =&lt;br /&gt;
* {{NavboxIconLink|Lithium}}&lt;br /&gt;
* {{NavboxIconLink|Lithium plate}}&lt;br /&gt;
* {{NavboxIconLink|Quantum processor}}&lt;br /&gt;
* {{NavboxIconLink|Fusion power cell}}&lt;br /&gt;
&lt;br /&gt;
|group10 = {{TransLink|Science pack|Science packs}}&lt;br /&gt;
|list10  =&lt;br /&gt;
* {{NavboxIconLink|Automation science pack}}&lt;br /&gt;
* {{NavboxIconLink|Logistic science pack}}&lt;br /&gt;
* {{NavboxIconLink|Military science pack}}&lt;br /&gt;
* {{NavboxIconLink|Chemical science pack}}&lt;br /&gt;
* {{NavboxIconLink|Production science pack}}&lt;br /&gt;
* {{NavboxIconLink|Utility science pack}}&lt;br /&gt;
* {{NavboxIconLink|Space science pack}}&lt;br /&gt;
* {{NavboxIconLink|Metallurgic science pack}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic science pack}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Agricultural science pack}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Cryogenic science pack}} ({{SA}})&lt;br /&gt;
* {{NavboxIconLink|Promethium science pack}} ({{SA}})&lt;br /&gt;
&lt;br /&gt;
|group11 = {{TransLink|Factorio:Navigation|Navigation}}&lt;br /&gt;
|list11  =&lt;br /&gt;
* [[Template:LogisticsNav|{{Translation|Logistics}}]]&lt;br /&gt;
* [[Template:ProductionNav|{{Translation|Production}}]]&lt;br /&gt;
* [[Template:SpaceNav|{{Translation|Space}}]] ({{SA}})&lt;br /&gt;
* [[Template:CombatNav|{{Translation|Combat}}]]&lt;br /&gt;
* [[Template:TechNav|{{Translation|Technology}}]]&lt;br /&gt;
* [[Template:EnvironmentNav|{{Translation|Environment}}]]&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{category}}}|false||{{C|Intermediate products}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|text={{IntermediateNav|category=false}} }}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_fuel&amp;diff=206552</id>
		<title>Rocket fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_fuel&amp;diff=206552"/>
		<updated>2024-11-17T13:14:14Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Added text explaining vanilla/SA differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Rocket fuel}}&lt;br /&gt;
&lt;br /&gt;
Used in the production of orbital rockets. It is the second-most long-lasting of all the fuel types, beat only by [[Nuclear fuel]]. Rocket fuel can also be used in burner devices to provide 100MJ of energy, however this is slightly less efficient than using 10 [[solid fuel]]s unless extra products are created using [[productivity module]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanilla:&#039;&#039;&#039; 10 rocket fuel are required for each [[rocket part]], so 1000 rocket fuel are needed for each rocket launch.  Additionally 50 rocket fuel are required for each [[satellite]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Age:&#039;&#039;&#039; 1 rocket fuel is required for each rocket part, so 50 rocket fuel are needed for each rocket launch. &lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to make rocket fuel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rocket fuel||}} || {{icon|Light oil|10}} + {{icon|Solid fuel|10}} + {{icon|time|15}} || {{icon|Rocket fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{SA}} {{Icon|Ammonia rocket fuel||}} || {{icon|Ammonia|500}} + {{icon|Water|50}} + {{icon|Solid fuel|3}} + {{icon|Time|10}} || {{icon|Rocket fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{SA}} {{Icon|rocket fuel from jelly||}} || {{icon|Water|30}} + {{icon|jelly|30}} + {{icon|bioflux|2}} + {{icon|Time|10}} || {{icon|Rocket fuel|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased rocket fuel stack size from 10 to 20.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.60|&lt;br /&gt;
* Rocket fuel requires light oil.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Relative fuel value of rocket fuel decreased by 10.6%.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type now affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Rocket fuel can now be used as fuel.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rocket part]] components:&lt;br /&gt;
** [[Low density structure]]&lt;br /&gt;
** [[Processing unit]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Tutorial:Producing power from oil]]&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Vulcanis&amp;diff=203800</id>
		<title>Vulcanis</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Vulcanis&amp;diff=203800"/>
		<updated>2024-10-29T17:38:18Z</updated>

		<summary type="html">&lt;p&gt;Alsadius: Common typo, redirected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vulcanus]]&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
	</entry>
</feed>