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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aldrasio</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aldrasio"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Aldrasio"/>
	<updated>2026-05-12T03:47:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Main_bus&amp;diff=150468</id>
		<title>Main bus</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Main_bus&amp;diff=150468"/>
		<updated>2017-09-14T12:37:07Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Added redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tutorial:Main bus]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Console&amp;diff=144632</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Console&amp;diff=144632"/>
		<updated>2017-08-15T15:35:34Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Console&#039;&#039;&#039; is Factorio&#039;s command-line interface.&lt;br /&gt;
&lt;br /&gt;
The in-game console is used for:&lt;br /&gt;
&lt;br /&gt;
* Chatting with other players&lt;br /&gt;
* Running commands / scripts / cheats&lt;br /&gt;
* Occasional status updates&lt;br /&gt;
&lt;br /&gt;
There are three types of command:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer&#039;&#039;&#039; - message filtering, banning users, etc.&lt;br /&gt;
* &#039;&#039;&#039;Information&#039;&#039;&#039; - display various information about the game&lt;br /&gt;
* &#039;&#039;&#039;Scripting/Cheating&#039;&#039;&#039; - run small Lua scripts (but they &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;disable achievements for the save game&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== Using the console ===&lt;br /&gt;
The console display can be toggled with the {{keybinding|/}} (slash) or {{keybinding|~}} (tilde) keys.&lt;br /&gt;
&lt;br /&gt;
You can customize the keys via &#039;&#039;&#039;Options Menu -&amp;gt; Keyboard -&amp;gt; Toggle Lua console&#039;&#039;&#039;. When the console is open, you&#039;ll see a blinking cursor at the bottom of the screen; type your message or command and hit &#039;&#039;&#039;Return&#039;&#039;&#039; to send it (this will also close the console). Documentation about message and command prefixes can be found further down this page.&lt;br /&gt;
&lt;br /&gt;
When console is closed, only the most recent messages/commands will be displayed, but they will gradually fade away (opening the console will immediately re-display all recent messages). Note that by default, all executed commands are made visible to all users. You can set the fade out time via &#039;&#039;&#039;Options Menu -&amp;gt; Other Settings -&amp;gt; Message Delay&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you want to immediately hide the console, open the console and then press &#039;&#039;&#039;Escape&#039;&#039;&#039; key (or press &#039;&#039;&#039;Return&#039;&#039;&#039; without entering any message/command). This not only closes the console, but it also hides all the recent messages/commands. In [https://forums.factorio.com/viewtopic.php?f=3&amp;amp;t=32389 Factorio 0.14.5 and later], you can clear the console with the &#039;&#039;&#039;/clear&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Note that the console can also accept raw Lua code as well as game commands.&lt;br /&gt;
&lt;br /&gt;
=== Console history ===&lt;br /&gt;
&lt;br /&gt;
The console has an inbuilt history; it&#039;s a bit like a text editor where only one line of text is displayed at a time.&lt;br /&gt;
&lt;br /&gt;
Use the {{keybinding|&amp;amp;uarr;}} and {{keybinding|&amp;amp;darr;}} keys to scroll through the console history.&lt;br /&gt;
&lt;br /&gt;
Use the {{keybinding|&amp;amp;larr;}} and {{keybinding|&amp;amp;rarr;}} keys to cursor through the currently displayed message or command, which you can edit (delete, insert, etc.) and resend (by pressing &#039;&#039;&#039;Return&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
In [https://forums.factorio.com/viewtopic.php?f=3&amp;amp;t=32389 Factorio 0.14.5 and later], the &#039;&#039;&#039;Tab&#039;&#039;&#039; key will auto-complete commands and player ids.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Chat ==&lt;br /&gt;
&lt;br /&gt;
Send private message to specific player with &#039;&#039;&#039;/whisper&#039;&#039;&#039; (or &#039;&#039;&#039;/w&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
 /whisper &amp;lt;playerId&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reply to the most recently received private message with &#039;&#039;&#039;/reply&#039;&#039;&#039; (or &#039;&#039;&#039;/r&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
 /reply &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [https://forums.factorio.com/viewtopic.php?f=3&amp;amp;t=32248 Factorio 0.14.4 and later], group chat works like this:&lt;br /&gt;
&lt;br /&gt;
 hello my team!&lt;br /&gt;
&lt;br /&gt;
 /s hello all players!&lt;br /&gt;
 /shout same as /s&lt;br /&gt;
&lt;br /&gt;
In Factorio 0.14.3 and earlier, group chat worked like this:&lt;br /&gt;
&lt;br /&gt;
 hello all players!&lt;br /&gt;
&lt;br /&gt;
 /team hello my team!&lt;br /&gt;
&lt;br /&gt;
These are just the main chat features - there are also options for banning, ignoring and muting players; see the console &#039;&#039;&#039;/help&#039;&#039;&#039; for a full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
To see a list of all available commands, enter &#039;&#039;&#039;/help&#039;&#039;&#039; (or &#039;&#039;&#039;/h&#039;&#039;&#039;) in to the console. The available commands will depend on Factorio version and game setup.&lt;br /&gt;
&lt;br /&gt;
 /help&lt;br /&gt;
&lt;br /&gt;
In [https://forums.factorio.com/viewtopic.php?f=3&amp;amp;t=32248 Factorio 0.14.4 and later], the &#039;&#039;&#039;/help&#039;&#039;&#039; command will just display a list of commands - to get full details for a command add the command name (without slash) after &#039;&#039;&#039;/help&#039;&#039;&#039; (or &#039;&#039;&#039;/h&#039;&#039;&#039;), for example if you want help on the &#039;&#039;&#039;/evolution&#039;&#039;&#039; command, you&#039;d type:&lt;br /&gt;
&lt;br /&gt;
 /h evolution&lt;br /&gt;
&lt;br /&gt;
=== Scripting and cheat commands ===&lt;br /&gt;
You can run Lua script commands via the console. It works similarly to any command line interface or the JavaScript console for your browser.&lt;br /&gt;
&lt;br /&gt;
This is a very powerful feature, which also allows cheating, and as such &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;achievements will be permanently disabled for the save&amp;lt;/span&amp;gt; as soon as you use a script command.&lt;br /&gt;
&lt;br /&gt;
To run a script, prefix it with &#039;&#039;&#039;/command&#039;&#039;&#039; (or &#039;&#039;&#039;/c&#039;&#039;&#039;), for example:&lt;br /&gt;
&lt;br /&gt;
 /c game.player.print &#039;hello me!&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in a multiplayer game, the command will be echoed to all other players (so they can see if you&#039;re cheating).&lt;br /&gt;
&lt;br /&gt;
In [https://forums.factorio.com/viewtopic.php?p=203991#p203991 Factorio 0.14.5 and later], multiplayer server admins can use &#039;&#039;&#039;/silent-command&#039;&#039;&#039; (only via RCON/server console) instead of &#039;&#039;&#039;/c&#039;&#039;&#039; to avoid the command being echoed to all players.&lt;br /&gt;
&lt;br /&gt;
 /silent-command game.player.print &#039;only admins can use (and see) silent commands&#039;&lt;br /&gt;
&lt;br /&gt;
Mod developers can also take advantage of the special &#039;&#039;&#039;/measured-command&#039;&#039;&#039; which is like &#039;&#039;&#039;/c&#039;&#039;&#039; but will time how long the command takes to run. This is very useful for performance tuning your scripts.&lt;br /&gt;
&lt;br /&gt;
 /measured-command game.player.print &#039;how much time does this take to run?&#039;&lt;br /&gt;
&lt;br /&gt;
The game ignores newlines when pasting &amp;quot;scriptlets&amp;quot; in the console. This means they can be written in a human readable form in an editor and copy/pasted into the console, making understanding and editing a bit easier.&lt;br /&gt;
&lt;br /&gt;
You can essentially fire any Lua command here, just as you would from a Lua program - Factorio [[Mods]] are merely Lua commands. Therefore you don&#039;t necessarily need &amp;quot;cheats&amp;quot; active per-se, as the console allows you full access to the game&#039;s internals. You only need a familiarity with the commands and types, as shown in the below examples and the [[Modding]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Command Examples==&lt;br /&gt;
&lt;br /&gt;
=== Large Screenshots ===&lt;br /&gt;
&lt;br /&gt;
This is how you would take a large HD screenshot. As usual, replace the X and Y with the values you wish.&lt;br /&gt;
&lt;br /&gt;
The file is put into a folder called &amp;quot;script-output&amp;quot;, which is located in the same location as the mods folder. These pictures can be quite large.&lt;br /&gt;
&lt;br /&gt;
 /c game.take_screenshot{&#039;&#039;&amp;lt;parameter&amp;gt;&#039;&#039;=&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;,...}&lt;br /&gt;
&lt;br /&gt;
The command takes the following parameters:&lt;br /&gt;
&lt;br /&gt;
* showgui - Boolean value, true or false. True if GUIs should be included in the screenshot.&lt;br /&gt;
* resolution - Takes an x and y, in the form {x = &#039;&#039;&amp;lt;x-size&amp;gt;&#039;&#039;, y = &#039;&#039;&amp;lt;y-size&amp;gt;&#039;&#039;}.&lt;br /&gt;
* show_entity_info - Boolean value, true if alt info should be shown in the screenshot.&lt;br /&gt;
* zoom - The zoom level. 1 is normal, 2 is zoomed in to half the area, 0.5 is zoomed out to twice the area, etc.&lt;br /&gt;
&lt;br /&gt;
=== Use it as calculator ===&lt;br /&gt;
&lt;br /&gt;
 /c game.player.print(1234 * 5678)&lt;br /&gt;
&lt;br /&gt;
=== Mine faster ===&lt;br /&gt;
&lt;br /&gt;
 /c game.player.force.manual_mining_speed_modifier=1000&lt;br /&gt;
&lt;br /&gt;
=== Craft faster ===&lt;br /&gt;
&lt;br /&gt;
 /c game.player.force.manual_crafting_speed_modifier=1000&lt;br /&gt;
&lt;br /&gt;
=== Unlock and Research all Technology ===&lt;br /&gt;
&lt;br /&gt;
 /c game.player.force.research_all_technologies()&lt;br /&gt;
&lt;br /&gt;
Undo this with:&lt;br /&gt;
&lt;br /&gt;
 /c for _, tech in pairs(game.player.force.technologies) do tech.researched=false; game.player.force.set_saved_technology_progress(tech, 0) end&lt;br /&gt;
&lt;br /&gt;
=== Reset any modifiers to default ===&lt;br /&gt;
This includes Tech and speed alterations.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.force.reset()&lt;br /&gt;
&lt;br /&gt;
=== Zoom beyond normal bounds ===&lt;br /&gt;
Note that zooming too far out can cause performance hits. Be careful.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.zoom = 0.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inventory Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Refill resources (refill oil, iron etc.) ===&lt;br /&gt;
While holding the cursor over a resource tile in-game&lt;br /&gt;
 /c game.player.selected.amount=7500&lt;br /&gt;
&lt;br /&gt;
=== Add items to the player&#039;s inventory ===&lt;br /&gt;
Replace iron-plate with the internal name of the item desired.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.insert{name=&amp;quot;iron-plate&amp;quot;, count=100}&lt;br /&gt;
&lt;br /&gt;
For instance, here&#039;s a god-mode energy system interface:&lt;br /&gt;
&lt;br /&gt;
 /c game.player.insert{name=&amp;quot;electric-energy-interface&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
=== Cheat mode ===&lt;br /&gt;
Allows for infinite free crafting. Disable by replacing true with false.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.cheat_mode=true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Reveal the map around the player ===&lt;br /&gt;
&lt;br /&gt;
Reveals the map around the player, similar to a [[radar]].&lt;br /&gt;
&lt;br /&gt;
  /c local radius = 150; game.player.force.chart(game.player.surface, {{game.player.position.x - radius, game.player.position.y - radius}, {game.player.position.x + radius, game.player.position.y + radius}})&lt;br /&gt;
&lt;br /&gt;
Change 150 to the desired radius, higher values take longer.&lt;br /&gt;
&lt;br /&gt;
=== Turn off night ===&lt;br /&gt;
Enables eternal day.&lt;br /&gt;
 /c game.surfaces[1].always_day=true&lt;br /&gt;
&lt;br /&gt;
=== Change game speed ===&lt;br /&gt;
0.5 is half speed, 1 is default, 2 is double speed, etc. Minimum is 0.1. This can be used for a lot of things like when you know you will have to wait for long periods of time for something to complete. Increasing will decrease performance, be careful.&lt;br /&gt;
&lt;br /&gt;
 /c game.speed = X&lt;br /&gt;
&lt;br /&gt;
=== Expensive (marathon) or normal mode ===&lt;br /&gt;
To change from normal to expensive mode preset (this changes the research cost and intermediate product cost):&lt;br /&gt;
 /c game.difficulty_settings.recipe_difficulty = 1; game.difficulty_settings.technology_difficulty = 1; game.difficulty_settings.technology_price_multiplier = 4&lt;br /&gt;
&lt;br /&gt;
To change back to normal:&lt;br /&gt;
 /c game.difficulty_settings.recipe_difficulty = 0; game.difficulty_settings.technology_difficulty = 0; game.difficulty_settings.technology_price_multiplier = 1&lt;br /&gt;
&lt;br /&gt;
=== Freeze Time Passage ===&lt;br /&gt;
Stops the advancement of the time if you replace &amp;quot;BOOL&amp;quot; with &amp;quot;true&amp;quot; or unfreezes it if you replace it with &amp;quot;false&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.surface.freeze_daytime = true&lt;br /&gt;
&lt;br /&gt;
=== Remove all pollution ===&lt;br /&gt;
&lt;br /&gt;
 /c local surface = game.player.surface;&lt;br /&gt;
 for coord in surface.get_chunks() do&lt;br /&gt;
  surface.pollute({coord.x * 32, coord.y * 32}, -10000000)&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
=== Add new resource patch ===&lt;br /&gt;
This creates a new 11x11 patch of resources, centered on the player character. The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center. The default numbers result in a patch with 2500-3000 ore.&lt;br /&gt;
&lt;br /&gt;
If you want a larger patch, change &amp;quot;local size = 5&amp;quot; to a larger number. A larger patch will have exponentially more ore. Entering a number above 30 is not recommended.&lt;br /&gt;
&lt;br /&gt;
If you want a richer patch, change &amp;quot;local density = 10&amp;quot; to a larger number. Entering a very large number shouldn&#039;t hurt anything but you probably don&#039;t need to go above 100.&lt;br /&gt;
&lt;br /&gt;
To choose which resource is spawned, change &amp;quot;stone&amp;quot; near the bottom to &amp;quot;iron-ore&amp;quot;, &amp;quot;copper-ore&amp;quot;, &amp;quot;coal&amp;quot;, or &amp;quot;uranium-ore&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
 /c local surface = game.player.surface;&lt;br /&gt;
 local ore = nil&lt;br /&gt;
 local size = 5&lt;br /&gt;
 local density = 10&lt;br /&gt;
 for y=-size,size do&lt;br /&gt;
  for x=-size,size do&lt;br /&gt;
   a = (((size+1) - math.abs(x))*10)&lt;br /&gt;
   b = (((size+1) - math.abs(y))*10)&lt;br /&gt;
   if a &amp;lt; b then&lt;br /&gt;
    ore = math.random(((a*density)-(a*(density-8))),((a*density)+(a*(density-8))))&lt;br /&gt;
   end&lt;br /&gt;
   if b &amp;lt; a then&lt;br /&gt;
    ore = math.random(((b*density)-(b*(density-8))),((b*density)+(b*(density-8))))&lt;br /&gt;
   end&lt;br /&gt;
   surface.create_entity({name=&amp;quot;stone&amp;quot;, amount=ore, position={game.player.position.x+x, game.player.position.y+y}})&lt;br /&gt;
  end&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
=== Add new oil patch ===&lt;br /&gt;
This creates 9 crude oil patches in a 3x3 square.&lt;br /&gt;
&lt;br /&gt;
 /c for y=0,2 do&lt;br /&gt;
   for x=0,2 do&lt;br /&gt;
     game.player.surface.create_entity({name=&amp;quot;crude-oil&amp;quot;, amount=5000, position={game.player.position.x+x*7-7, game.player.position.y+y*7-7}})&lt;br /&gt;
   end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
or randomly without any collision:&lt;br /&gt;
&lt;br /&gt;
 /c local position = nil&lt;br /&gt;
 for i=1,9 do&lt;br /&gt;
 	position = game.player.surface.find_non_colliding_position(&amp;quot;crude-oil&amp;quot;, game.player.position, 0, i/2+1.5)&lt;br /&gt;
 	if position then &lt;br /&gt;
 		game.player.surface.create_entity({name=&amp;quot;crude-oil&amp;quot;, amount=5000, position=position})&lt;br /&gt;
 	end&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
=== Count entities ===&lt;br /&gt;
Counts all entities whose name includes the string in local entity.&lt;br /&gt;
&lt;br /&gt;
 /c&lt;br /&gt;
 local entity = &amp;quot;belt&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 local surface = game.player.surface&lt;br /&gt;
 local count = 0&lt;br /&gt;
 for c in surface.get_chunks() do&lt;br /&gt;
   for key, ent in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= game.player.force})) do&lt;br /&gt;
     if string.find(ent.name,entity) then&lt;br /&gt;
       count = count + 1&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 end&lt;br /&gt;
 game.player.print(count)&lt;br /&gt;
&lt;br /&gt;
== Enemy/Evolution ==&lt;br /&gt;
=== Check how far the biters have evolved ===&lt;br /&gt;
Note that commands that do not start with &amp;quot;/c&amp;quot; do not disable achievements.&lt;br /&gt;
 /evolution&lt;br /&gt;
&lt;br /&gt;
=== Set evolution factor ===&lt;br /&gt;
Ranges from 0 (new game) to 1.&lt;br /&gt;
&lt;br /&gt;
 /c game.evolution_factor=X&lt;br /&gt;
&lt;br /&gt;
In 0.15, use the following command instead:&lt;br /&gt;
&lt;br /&gt;
 /c game.forces[&amp;quot;enemy&amp;quot;].evolution_factor=X&lt;br /&gt;
&lt;br /&gt;
=== Disable time-based evolution &amp;amp; increases pollution-based evolution ===&lt;br /&gt;
 /c game.map_settings.enemy_evolution.time_factor = 0&lt;br /&gt;
 /c game.map_settings.enemy_evolution.pollution_factor = game.map_settings.enemy_evolution.pollution_factor * 2&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;2&amp;quot; at the end of the last command will double the default pollution factor. You can substitute another number to increase (or decrease) the pollution factor further.&lt;br /&gt;
&lt;br /&gt;
=== Kill all biters on the &amp;quot;enemy&amp;quot; force ===&lt;br /&gt;
Note that this will kill only mobile units and worms, spawners will not be killed.&lt;br /&gt;
 /c game.forces[&amp;quot;enemy&amp;quot;].kill_all_units()&lt;br /&gt;
&lt;br /&gt;
=== Kill all enemies ===&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies.&lt;br /&gt;
&lt;br /&gt;
 /c local surface = game.player.surface&lt;br /&gt;
 for c in surface.get_chunks() do&lt;br /&gt;
    for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= &amp;quot;enemy&amp;quot;})) do&lt;br /&gt;
        entity.destroy()&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
=== Enable peaceful mode ===&lt;br /&gt;
Peaceful mode prevents biter attacks until provoked. Substitute false for true to disable.&lt;br /&gt;
 /c game.player.surface.peaceful_mode = true&lt;br /&gt;
&lt;br /&gt;
=== Disable biter expansion ===&lt;br /&gt;
This prevents biters from creating new spawners.&lt;br /&gt;
 /c game.map_settings.enemy_expansion.enabled = false&lt;br /&gt;
&lt;br /&gt;
== Player Character ==&lt;br /&gt;
Commands concerning the player directly.&lt;br /&gt;
=== Get Player Position ===&lt;br /&gt;
Prints coordinates of your current position.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.print({&amp;quot;&amp;quot;, &amp;quot;(&amp;quot;, game.player.position.x, &amp;quot;, &amp;quot;, game.player.position.y, &amp;quot;)&amp;quot;})&lt;br /&gt;
&lt;br /&gt;
=== Teleport player ===&lt;br /&gt;
Moves the player to the specified location. You should be able to teleport to a specific player if you obtain their coordinates via them executing the previous command and giving them to you.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.teleport({X, Y})&lt;br /&gt;
&lt;br /&gt;
To teleport to the world&#039;s origin, use 0,0.&lt;br /&gt;
&lt;br /&gt;
=== Spawn a player character ===&lt;br /&gt;
This is useful for escaping god mode. (see [[Console#Enable_god_mode]].) This will spawn a new player at the spawn point of the world, and connect your controls to it.&lt;br /&gt;
&lt;br /&gt;
 /c game.player.create_character()&lt;br /&gt;
&lt;br /&gt;
=== Change Player color ===&lt;br /&gt;
Note that commands that do not start with &amp;quot;/c&amp;quot; do not disable achievements. Replace COLOR with the name of a color. Available names are: Black, blue, brown, cyan, gray, green, orange, pink, purple, red, white, and yellow &lt;br /&gt;
 /color COLOR&lt;br /&gt;
&lt;br /&gt;
=== Enable god mode ===&lt;br /&gt;
God mode removes your player character allowing you to fly over obstacles and take no damage.&lt;br /&gt;
&lt;br /&gt;
Disassociate your controls from the player:&lt;br /&gt;
&lt;br /&gt;
 /c game.player.character = nil&lt;br /&gt;
&lt;br /&gt;
Then, hover the mouse over the useless player and destroy it by typing:&lt;br /&gt;
&lt;br /&gt;
 /c game.player.selected.destroy()&lt;br /&gt;
&lt;br /&gt;
To undo&lt;br /&gt;
&lt;br /&gt;
 /c game.player.create_character()&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
=== Enable faster research ===&lt;br /&gt;
 /c game.player.force.laboratory_speed_modifier = 1&lt;br /&gt;
1 is normal speed, 2 is double speed 3 is triple etc. I think it goes up to 100.&lt;br /&gt;
&lt;br /&gt;
=== Enabling specific technologies ===&lt;br /&gt;
[http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6633 Enabling technologies] (forums)&lt;br /&gt;
 /c game.player.force.technologies[&#039;electric-energy-distribution-1&#039;].researched=true&lt;br /&gt;
 /c game.player.force.technologies[&#039;steel-processing&#039;].researched=true&lt;br /&gt;
&lt;br /&gt;
=== Enabling specific recipes ===&lt;br /&gt;
 /c game.player.force.recipes[&amp;quot;electric-energy-interface&amp;quot;].enabled = true&lt;br /&gt;
 /c game.player.force.recipes[&amp;quot;rocket-silo&amp;quot;].enabled = true&lt;br /&gt;
&lt;br /&gt;
=== Finish research immediately ===&lt;br /&gt;
 /c for name,technology in pairs(game.player.force.technologies) do technology.researched=technology.enabled end&lt;br /&gt;
&lt;br /&gt;
== Command Line Parameters ==&lt;br /&gt;
&#039;&#039;&#039;As of Game Version 0.14.21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command line parameters can be used to set settings in the command line before the game launches, this is useful mainly for advanced users or server hosts.&lt;br /&gt;
&lt;br /&gt;
General options:&lt;br /&gt;
  -h [ --help ]                      display help&lt;br /&gt;
  --version                          show version information&lt;br /&gt;
  -v [ --verbose ]                   enable verbose logging&lt;br /&gt;
  -c [ --config ] PATH               config file to use&lt;br /&gt;
  --no-log-rotation                  don&#039;t rotate log file&lt;br /&gt;
  --mod-directory PATH               Mod directory to use&lt;br /&gt;
&lt;br /&gt;
Running options:&lt;br /&gt;
  -s [ --map2scenario ] arg          map to scenario conversion&lt;br /&gt;
  -m [ --scenario2map ] arg          scenario to map conversion&lt;br /&gt;
  --apply-update arg                 immediately apply update package&lt;br /&gt;
  --create FILE                      create a new map&lt;br /&gt;
  --map-gen-settings FILE            Map generation settings for use with&lt;br /&gt;
                                     --create. See data/map-gen-settings.exampl&lt;br /&gt;
                                     e.json&lt;br /&gt;
  --start-server FILE                start a multiplayer server&lt;br /&gt;
  --start-server-load-scenario FILE  start a multiplayer server and load the&lt;br /&gt;
                                     specified scenario&lt;br /&gt;
  --start-server-load-latest         start a multiplayer server and load the&lt;br /&gt;
                                     latest available save&lt;br /&gt;
  --until-tick TICK                  run a save until given map tick&lt;br /&gt;
  --mp-connect ADDRESS               start factorio and connect to address&lt;br /&gt;
  --load-game FILE                   start Factorio and load a game in&lt;br /&gt;
                                     singleplayer&lt;br /&gt;
  --benchmark FILE                   load save and run benchmark&lt;br /&gt;
  --benchmark-ticks N (=1,000)       number of ticks for benchmarking. Default&lt;br /&gt;
                                     is 1000&lt;br /&gt;
  --force-opengl                     use OpenGL for rendering&lt;br /&gt;
  --force-d3d                        use Direct3D for rendering&lt;br /&gt;
&lt;br /&gt;
Server options:&lt;br /&gt;
  --port N                           network port to use&lt;br /&gt;
  --bind ADDRESS[:PORT]              IP address (and optionally port) to bind&lt;br /&gt;
                                     to&lt;br /&gt;
  --rcon-port N                      Port to use for RCON&lt;br /&gt;
  --rcon-password PASSWORD           Password for RCON&lt;br /&gt;
  --server-settings FILE             Path to file with server settings. See&lt;br /&gt;
                                     data/server-settings.example.json&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of Game Version 0.15.13&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
0.15.x Adds in a couple of new command line options.&lt;br /&gt;
&lt;br /&gt;
General options:&lt;br /&gt;
  -h [ --help ]                      display help&lt;br /&gt;
  --version                          show version information&lt;br /&gt;
  -v [ --verbose ]                   enable verbose logging&lt;br /&gt;
  -c [ --config ] PATH               config file to use&lt;br /&gt;
  --no-log-rotation                  don&#039;t rotate log file&lt;br /&gt;
  --mod-directory PATH               Mod directory to use&lt;br /&gt;
  --check-unused-prototype-data      Print a warning for all prototype values that were not accessed&lt;br /&gt;
&lt;br /&gt;
Running options:&lt;br /&gt;
  -s [ --map2scenario ] arg          map to scenario conversion&lt;br /&gt;
  -m [ --scenario2map ] arg          scenario to map conversion&lt;br /&gt;
  --apply-update arg                 immediately apply update package&lt;br /&gt;
  --create FILE                      create a new map&lt;br /&gt;
  --map-gen-settings FILE            Map generation settings for use with --create. See data/map-gen-settings.example.json&lt;br /&gt;
  --map-settings FILE                Map settings for use with --create. See data/base/prototypes/map-settings.lua&lt;br /&gt;
  --preset arg                       Name of the map generation preset to be used.&lt;br /&gt;
  --generate-map-preview FILE        Generate preview images of the map&lt;br /&gt;
  --map-preview-size SCALE (=1,024)  Size (in pixels) of map preview&lt;br /&gt;
  --map-preview-scale SCALE (=1)     Scale (meters per pixel) of map preview&lt;br /&gt;
  --map-preview-offset X,Y (=0,0)    Offset of the center of the map, in meters&lt;br /&gt;
  --start-server FILE                start a multiplayer server&lt;br /&gt;
  --start-server-load-scenario FILE  start a multiplayer server and load the specified scenario&lt;br /&gt;
  --start-server-load-latest         start a multiplayer server and load the latest available save&lt;br /&gt;
  --until-tick TICK                  run a save until given map tick&lt;br /&gt;
  --mp-connect ADDRESS               start factorio and connect to address&lt;br /&gt;
  --load-game FILE                   start Factorio and load a game in singleplayer&lt;br /&gt;
  --benchmark FILE                   load save and run benchmark&lt;br /&gt;
  --benchmark-ticks N (=1,000)       number of ticks for benchmarking. Default is 1000&lt;br /&gt;
  --force-opengl                     use OpenGL for rendering&lt;br /&gt;
  --force-d3d                        use Direct3D for rendering&lt;br /&gt;
  --fullscreen BOOL                  start game in windowed mode (saved to configuration)&lt;br /&gt;
  --max-texture-size N               maximal size of texture that the game can use (saved to configuration). Should be power of two greater than 2048&lt;br /&gt;
  --graphics-quality arg             accepted values: normal, low, very-low&lt;br /&gt;
  --video-memory-usage arg           accepted values: all, high, medium, low&lt;br /&gt;
  --gfx-safe-mode                    resets some graphics settings to values that should work on most configurations&lt;br /&gt;
  --shader arg                       enable/disable shader postprocessing (saved to configuration)&lt;br /&gt;
  --disable-audio                    Disable audio. Mainly for faster startup during development.&lt;br /&gt;
&lt;br /&gt;
Server options:&lt;br /&gt;
  --port N                           network port to use&lt;br /&gt;
  --bind ADDRESS[:PORT]              IP address (and optionally port) to bind to&lt;br /&gt;
  --rcon-port N                      Port to use for RCON&lt;br /&gt;
  --rcon-password PASSWORD           Password for RCON&lt;br /&gt;
  --server-settings FILE             Path to file with server settings. See data/server-settings.example.json&lt;br /&gt;
  --server-whitelist FILE            Path to file with server whitelist.&lt;br /&gt;
  --server-banlist FILE              Path to file with server banlist.&lt;br /&gt;
  --console-log FILE                 Path to file where a copy of the server&#039;s log will be stored&lt;br /&gt;
  --server-id FILE                   Path where server ID will be stored or read from&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
&lt;br /&gt;
  --start-server SAVE&lt;br /&gt;
&lt;br /&gt;
Will start a Headless (Dedicated) server, with no GUI.&lt;br /&gt;
&lt;br /&gt;
  --mp-connect ADDRESS&lt;br /&gt;
ADDRESS is the IP:port of the remote host. Port is optional.&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
  ./factorio --mp-connect 192.168.1.101&lt;br /&gt;
  ./factorio --mp-connect 192.168.1.101:2345&lt;br /&gt;
&lt;br /&gt;
As above, port can be specified by placing the port number after a colon in the address.&lt;br /&gt;
&lt;br /&gt;
  --map2scenario SAVE&lt;br /&gt;
Converts a save game to a User Scenario, allows saved game state to be loaded into map editor. Assuming that save game name is &amp;quot;foo.zip&amp;quot;, executing &#039;./factorio --map2scenario s1&#039; will result in Factorio loading, opening the save file, and saving the scenario into the scenario folder.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* http://lua-api.factorio.com/latest/ - Factorio API reference for latest version&lt;br /&gt;
* http://lua-api.factorio.com/ - links to specific versions of API reference&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Day&amp;diff=133119</id>
		<title>Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Day&amp;diff=133119"/>
		<updated>2016-11-24T01:54:44Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Game-day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game-day]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=132723</id>
		<title>Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=132723"/>
		<updated>2016-11-18T23:31:05Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: /* Piping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Liquids&#039;&#039;&#039; &amp;lt;small&amp;gt;(&#039;&#039;[[Liquids#Notes|note]]&#039;&#039;)&amp;lt;/small&amp;gt; are non-solid [[items]] like water and oil. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Liquids can only exist inside [[pipe]]s and certain buildings, meaning they cannot be carried by the player, moved using [[inserters]], dropped on the ground, or even dumped in a lake. They are counted in continuous fractions, rather than discrete integers. Liquids can be silently destroyed by removing buildings or pipes, mixing types of liquid, or at the output of a [[steam engine]].&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| {{imagelink|water|Water}} || Used in creating [http://www.factorioforums.com/wiki/index.php?title=Electric_network electricity] and used in combination with other liquids.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from [[Oil Field]]s by [[Pumpjack]]s and can be converted to [[Petroleum Gas]], [[Light Oil]], and [[Heavy Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]], [[Iron Plate]]s, and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Converts [[Crude oil]] into [[Heavy oil]], [[Light oil]], and [[Petroleum gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Changes liquid to other forms as well as crafting some recipes that require liquids.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Extracts [[Crude oil]] from [[Oil field]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} || When [[fuel|fueled]] increases the temperature of water flowing through.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Uses heated water to generate [[Electric system|electricity]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Piping == &lt;br /&gt;
&#039;&#039;This page should explain: link to liquid stacks, pipe window and how to get information out of it (animations would be handy), pipes and their max. throughput, link to maximum length of pipes, difference between pipe and pipe to ground, storage tank and its special connections and comparing to pipes (is nothing than a big pipe), pump and max. throughput (how much needed), small pump, how to make short connections, long distance piping, refreshing the pressure for more throughput, how to pump equal amounts of liquids in two directions...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Piping&#039;&#039; is the most common way to move liquids in factorio. &lt;br /&gt;
&lt;br /&gt;
Key entities used in piping and general liquid/gas handling:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Used to direct the flow of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} || Used to cross other pipes or belts.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage tank}} || Stores liquids for later use.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pump|Offshore pump}} || Provides [[Water]] extracted from a lake.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-pump|Small pump}} || Moves fluids from its input to its output when powered and prevents the opposite from happening always.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pressure and throughput ===&lt;br /&gt;
&lt;br /&gt;
Liquid will move in pipes from high pressure to low pressure. The pressure of a liquid in a pipe can be seen through the pipe window. A pipe with high pressure will show itself nearly full, a pipe with low pressure will show a small trickle of the liquid.&lt;br /&gt;
&lt;br /&gt;
==Flow mechanics==&lt;br /&gt;
{{Main|Liquids/Pipe physics}}&lt;br /&gt;
All [[Liquids/Types|types of liquid]] have the same properties, like their fluidity, density, and heat capacity.&lt;br /&gt;
&lt;br /&gt;
==Using water to generate power==&lt;br /&gt;
{{Main|Liquids/Hot|Electricity/Generator|Power Production}}&lt;br /&gt;
Liquids can be used to generate power.&lt;br /&gt;
&lt;br /&gt;
==Oil processing==&lt;br /&gt;
{{Main|Liquids/Oil processing}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Water was the first liquid to be added to the game. In [[Version0.9|v0.9]] the [[Liquids/Oil processing|oil processing]] system, and therefore new liquids, including crude oil and petroleum gas, were added.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Liquids/Tutorials]]&lt;br /&gt;
* [[Liquids/Machines]]&lt;br /&gt;
* [[Liquids/Piping]]&lt;br /&gt;
* [[Liquids/Throughput]]&lt;br /&gt;
* [[Liquids/Oil processing|Oil processing]]&lt;br /&gt;
* [[Liquids/Hot|Hot liquids]]&lt;br /&gt;
* [[Liquids/Pipe physics|Pipe physics]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
#&amp;quot;Fluids&amp;quot; is the proper term for the concept this article is about, as it explains the properties and uses of both liquids and gases.&lt;br /&gt;
&lt;br /&gt;
{{C|Liquid network}}&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wood_chest&amp;diff=132707</id>
		<title>Wood chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wood_chest&amp;diff=132707"/>
		<updated>2016-11-18T21:27:56Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Wooden chest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wooden chest]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chests&amp;diff=132706</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chests&amp;diff=132706"/>
		<updated>2016-11-18T21:27:17Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: All chests can be used with the circuit network now, not just the &amp;quot;smart&amp;quot; variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
== Quick summary ==&lt;br /&gt;
Chests are used to store [[items]]. Note that, unlike the toolbelt and the vehicle inventories, you cannot set a filter on any of the chest&#039;s slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chest&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum no. of [[Storages/Stack|stacks]] !! Description !! Total raw&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || Basic storage chest. Can be [[Fuel|burned]]. || {{icon|raw-wood|2|Raw wood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || Larger basic chest. || {{icon|iron-plate|8|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || Basic chest with maximum capacity of 48 stacks. || {{icon|steel-plate|8|Steel plate}} &lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || 48 || Used for [[Logistic network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Used for [[Logistic network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Used for [[Logistic network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Used for [[Logistic network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=132679</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=132679"/>
		<updated>2016-11-18T17:55:05Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|the armored combat vehicle|the liquid storage container|Storage tank}}&lt;br /&gt;
{{:Tank/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tank&#039;&#039;&#039; is a heavy armored fighting [[vehicle]] added to the game in [[Changes in v0.11|Alpha 0.11]]. It is a mid-game weapon with two guns; an integrated [[Submachine gun]] and a powerful cannon that uses [[cannon shells]].&lt;br /&gt;
&lt;br /&gt;
Since Engine units can only be built in Assembling machines, Tanks (like [[Car]]s) may not be built from by hand from their raw materials.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
The tank is directly connected to the following achievement:&lt;br /&gt;
; Steamrolled&lt;br /&gt;
: Destroy 10 spawners by impact.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Additionally, due to the ability to employ drones within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against [[Worms]], as their unavoidable projectiles are much less of a problem for an entity with a high health pool.&lt;br /&gt;
&lt;br /&gt;
The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
The tank is very robust, and unlike the car can move through and destroy [[Tree|trees]] with near impunity, though forward momentum is required to do so. This can also be employed as a weapon against [[Enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process.&lt;br /&gt;
&lt;br /&gt;
The tank is slower than the car, but the freedom of being able to traverse tree-filled areas easily makes it a preferred vehicle among many players for exploring lands abroad.&lt;br /&gt;
&lt;br /&gt;
==Capsules and Bots integration==&lt;br /&gt;
&lt;br /&gt;
[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank will repair damage if [[repair pack]]s are available. Also, [[Logistic robot]]s can still refill the player&#039;s inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.&lt;br /&gt;
&lt;br /&gt;
==Development data==&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Vehicle]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=132678</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=132678"/>
		<updated>2016-11-18T17:54:34Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|the armored combat vehicle|the liquid storage container|Storage Tank}}&lt;br /&gt;
{{:Tank/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tank&#039;&#039;&#039; is a heavy armored fighting [[vehicle]] added to the game in [[Changes in v0.11|Alpha 0.11]]. It is a mid-game weapon with two guns; an integrated [[Submachine gun]] and a powerful cannon that uses [[cannon shells]].&lt;br /&gt;
&lt;br /&gt;
Since Engine units can only be built in Assembling machines, Tanks (like [[Car]]s) may not be built from by hand from their raw materials.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
The tank is directly connected to the following achievement:&lt;br /&gt;
; Steamrolled&lt;br /&gt;
: Destroy 10 spawners by impact.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Additionally, due to the ability to employ drones within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against [[Worms]], as their unavoidable projectiles are much less of a problem for an entity with a high health pool.&lt;br /&gt;
&lt;br /&gt;
The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
The tank is very robust, and unlike the car can move through and destroy [[Tree|trees]] with near impunity, though forward momentum is required to do so. This can also be employed as a weapon against [[Enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process.&lt;br /&gt;
&lt;br /&gt;
The tank is slower than the car, but the freedom of being able to traverse tree-filled areas easily makes it a preferred vehicle among many players for exploring lands abroad.&lt;br /&gt;
&lt;br /&gt;
==Capsules and Bots integration==&lt;br /&gt;
&lt;br /&gt;
[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank will repair damage if [[repair pack]]s are available. Also, [[Logistic robot]]s can still refill the player&#039;s inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.&lt;br /&gt;
&lt;br /&gt;
==Development data==&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Vehicle]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Yellow_splitter&amp;diff=132675</id>
		<title>Yellow splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Yellow_splitter&amp;diff=132675"/>
		<updated>2016-11-18T17:49:02Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Splitter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Splitter]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Blue_splitter&amp;diff=132674</id>
		<title>Blue splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Blue_splitter&amp;diff=132674"/>
		<updated>2016-11-18T17:48:25Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Express splitter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Express splitter]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Red_splitter&amp;diff=132673</id>
		<title>Red splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Red_splitter&amp;diff=132673"/>
		<updated>2016-11-18T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Fast splitter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fast splitter]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Aldrasio&amp;diff=132672</id>
		<title>User:Aldrasio</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Aldrasio&amp;diff=132672"/>
		<updated>2016-11-18T17:46:39Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like to play Factorio. I mostly made this account because the English part of this wiki is severely lacking in redirect pages.&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Yellow_assembler&amp;diff=132671</id>
		<title>Yellow assembler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Yellow_assembler&amp;diff=132671"/>
		<updated>2016-11-18T17:45:42Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Assembling machine 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assembling machine 3]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Blue_assembler&amp;diff=132670</id>
		<title>Blue assembler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Blue_assembler&amp;diff=132670"/>
		<updated>2016-11-18T17:45:12Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Assembling machine 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assembling machine 2]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembly_machine&amp;diff=132668</id>
		<title>Assembly machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembly_machine&amp;diff=132668"/>
		<updated>2016-11-18T17:44:49Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Assembling machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assembling machine]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil&amp;diff=132601</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil&amp;diff=132601"/>
		<updated>2016-11-17T17:45:03Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Created page with &amp;quot;{{disambiguation}}  &amp;#039;&amp;#039;Oil&amp;#039;&amp;#039; may refer to:  * Crude oil * Heavy oil * Light oil&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oil&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Heavy oil]]&lt;br /&gt;
* [[Light oil]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Blue_science&amp;diff=132599</id>
		<title>Blue science</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Blue_science&amp;diff=132599"/>
		<updated>2016-11-17T17:30:09Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Science pack 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Science pack 3]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Green_science&amp;diff=132598</id>
		<title>Green science</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Green_science&amp;diff=132598"/>
		<updated>2016-11-17T17:29:30Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Science pack 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Science pack 2]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Red_science&amp;diff=132597</id>
		<title>Red science</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Red_science&amp;diff=132597"/>
		<updated>2016-11-17T17:28:58Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Science pack 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Science pack 1]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Gear&amp;diff=132596</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Gear&amp;diff=132596"/>
		<updated>2016-11-17T17:27:54Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Redirected page to Iron gear wheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron gear wheel]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Blue_belt&amp;diff=132595</id>
		<title>Blue belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Blue_belt&amp;diff=132595"/>
		<updated>2016-11-17T17:21:33Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Colloquial term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Express transport belt]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Red_belt&amp;diff=132594</id>
		<title>Red belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Red_belt&amp;diff=132594"/>
		<updated>2016-11-17T17:20:54Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Colloquial term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fast transport belt]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Yellow_belt&amp;diff=132593</id>
		<title>Yellow belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Yellow_belt&amp;diff=132593"/>
		<updated>2016-11-17T17:19:59Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Colloquial term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Transport belt]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Blue_circuit&amp;diff=132592</id>
		<title>Blue circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Blue_circuit&amp;diff=132592"/>
		<updated>2016-11-17T17:18:33Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Colloquial term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Processing unit]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Red_circuit&amp;diff=132591</id>
		<title>Red circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Red_circuit&amp;diff=132591"/>
		<updated>2016-11-17T17:18:01Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Colloquial term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Advanced circuit]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Green_circuit&amp;diff=132590</id>
		<title>Green circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Green_circuit&amp;diff=132590"/>
		<updated>2016-11-17T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;Aldrasio: Colloquial term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Electronic circuit]]&lt;/div&gt;</summary>
		<author><name>Aldrasio</name></author>
	</entry>
</feed>