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		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=198683</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Technologies&amp;diff=198683"/>
		<updated>2024-06-12T13:43:50Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Unlike the other tech, last finite level for worker robot speed is 5, not 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are [[Research|researched]] in [[lab]]s using [[science pack]]s.&lt;br /&gt;
&lt;br /&gt;
Every technology needs a certain amount of science packs per science pack type to be researched, for example the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree. Only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +40% Bullet Damage &amp;lt;br&amp;gt; +70% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Energy weapons damage (research)}} [[Energy weapons damage (research)|Energy weapons damage]] || +70% Laser Damage {{icon|Laser turret}} {{icon|Personal laser defense}} {{icon|Distractor capsule}}&amp;lt;br&amp;gt; +70% Electric Damage {{icon|Discharge defense}}&amp;lt;br&amp;gt; +30% Beam Damage {{icon|Destroyer capsule}} || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - F - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +10 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 100 × (N - F) + 900 || style=text-align:center|1,000 || style=text-align:center|1,100 || style=text-align:center|1,200 || style=text-align:center|1,300 || style=text-align:center|1,400 || style=text-align:center|+100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nintendo_Switch_version&amp;diff=191859</id>
		<title>Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nintendo_Switch_version&amp;diff=191859"/>
		<updated>2023-07-07T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: expanded, with additional information Switch players might find useful&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
[[File:RefineryAltView.jpg|thumb|Alt mode view of an oil refinery shows the recipe (advanced oil processing)]]&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Fluid inputs and outputs ===&lt;br /&gt;
When using an [[Assembling machine 2]], [[Assembling machine 3]], [[Oil refinery]], or [[Chemical plant]] with liquid inputs and/or outputs, the game will show a small icon on each input or output to show what product is used as an input or produced as an output on each connection. When playing on the Switch built-in console display, these icons are very small and some players may have trouble seeing or noticing them.&lt;br /&gt;
&lt;br /&gt;
For most recipes, there is either only one connection, or both connections take the same input.&lt;br /&gt;
&lt;br /&gt;
The oil refinery image, above, shows two inputs ([[Crude oil]] and [[Water]]) plus three outputs ([[Heavy oil]], [[Light oil]], [[Petroleum gas]]).&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191858</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191858"/>
		<updated>2023-07-07T13:56:44Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
[[File:RefineryAltView.jpg|thumb|Alt mode view of an oil refinery shows the recipe (advanced oil processing)]]&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Fluid inputs and outputs ===&lt;br /&gt;
When using an [[Assembling machine 2]], [[Assembling machine 3]], [[Oil refinery]], or [[Chemical plant]] with liquid inputs and/or outputs, the game will show a small icon on each input or output to show what product is used as an input or produced as an output on each connection. When playing on the Switch built-in console display, these icons are very small and some players may have trouble seeing or noticing them.&lt;br /&gt;
&lt;br /&gt;
For most recipes, there is either only one connection, or both connections take the same input.&lt;br /&gt;
&lt;br /&gt;
The oil refinery image, above, shows two inputs ([[Crude oil]] and [[Water]]) plus three outputs ([[Heavy oil]], [[Light oil]], [[Petroleum gas]]).&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191855</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191855"/>
		<updated>2023-07-06T18:51:15Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
[[File:RefineryAltView.jpg|thumb|Alt view of an oil refinery shows the recipe (advanced oil processing)]]&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Fluid inputs and outputs ===&lt;br /&gt;
When using an [[Assembling machine 2]], [[Assembling machine 3]], [[Oil refinery]], or [[Chemical plant]] with liquid inputs and/or outputs, the game will show a small icon on each input or output to show what product is used as an input or produced as an output on each connection. When playing on the Switch built-in console display, these icons are very small and some players may have trouble seeing or noticing them.&lt;br /&gt;
&lt;br /&gt;
For most recipes, there is either only one connection, or both connections take the same input.&lt;br /&gt;
&lt;br /&gt;
The oil refinery image, above, shows two inputs ([[Crude oil]] and [[Water]]) plus three outputs ([[Heavy oil]], [[Light oil]], [[Petroleum gas]]).&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191853</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191853"/>
		<updated>2023-07-06T18:47:20Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
[[File:RefineryAltView.jpg|thumb]]&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Fluid inputs and outputs ===&lt;br /&gt;
When using an [[Assembling machine 2]], [[Assembling machine 3]], [[Oil refinery]], or [[Chemical plant]] with liquid inputs and/or outputs, the game will show a small icon on each input or output to show what product is used as an input or produced as an output on each connection. When playing on the Switch built-in console display, these icons are very small and some players may have trouble seeing or noticing them.&lt;br /&gt;
&lt;br /&gt;
For most recipes, there is either only one connection, or both connections take the same input.&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:RefineryAltView.jpg&amp;diff=191852</id>
		<title>File:RefineryAltView.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:RefineryAltView.jpg&amp;diff=191852"/>
		<updated>2023-07-06T18:47:12Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt view of refinery shows recipe ([[Advanced oil processing]])&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191851</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191851"/>
		<updated>2023-07-06T13:53:26Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Fluid inputs and outputs ===&lt;br /&gt;
When using an [[Assembling machine 2]], [[Assembling machine 3]], [[Oil refinery]], or [[Chemical plant]] with liquid inputs and/or outputs, the game will show a small icon on each input or output to show what product is used as an input or produced as an output on each connection. When playing on the Switch built-in console display, these icons are very small and some players may have trouble seeing or noticing them.&lt;br /&gt;
&lt;br /&gt;
For most recipes, there is either only one connection, or both connections take the same input.&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191847</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191847"/>
		<updated>2023-07-05T16:18:43Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Fluid inputs and outputs ===&lt;br /&gt;
When using an [[Assembling machine 2]], [[Assembling machine 3]], [[Oil refinery]], or [[Chemical plant]] with liquid inputs and/or outputs, the game will show a small icon on each input or output to show what product is used as an input or produced as an output. When playing on the Switch built-in console display, these icons are very small and some players may have trouble seeing or noticing them.&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191844</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191844"/>
		<updated>2023-07-05T12:24:07Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]])&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191843</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191843"/>
		<updated>2023-07-05T12:23:52Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train ([[Controls#Miscellaneous]])&lt;br /&gt;
* Blueprint commands ([[Controls#Tools]]&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191842</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191842"/>
		<updated>2023-07-05T12:19:46Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, some of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers/testers.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s play style and level of experience, the commands that they may want to map are:&lt;br /&gt;
* Connect and disconnect train&lt;br /&gt;
* Blueprint commands&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191841</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191841"/>
		<updated>2023-07-05T12:14:36Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Other Differences ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
=== Key Mapping ===&lt;br /&gt;
While the most important commands are mapped in the Switch version by default, quite a few of the less common commands are not. Many of these are not particularly relevant or useful - such as the debugging commands, which are necessary and useful for mod developers.&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191822</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191822"/>
		<updated>2023-07-03T21:22:02Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;Nintendo Switch version&#039;&#039;&#039; of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large differences are the controls and the missing mod support.&amp;lt;br&amp;gt;&lt;br /&gt;
Save files are compatible between platforms. Cross-platform multiplayer is possible as long as the game versions match. When using &#039;&#039;Steam&#039;&#039; on PC, the &amp;quot;console&amp;quot; beta branch can be selected to make the versions match.&lt;br /&gt;
&lt;br /&gt;
== Exclusive features ==&lt;br /&gt;
&lt;br /&gt;
=== Free Cursor ===&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Quick panel]] ===&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* There is no mod support.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Nintendo Switch Online is required for online play, but not required for LAN games.[https://factorio.com/blog/post/factorio-on-nintendo-switch]&lt;br /&gt;
* Games hosted on a [[Multiplayer#Dedicated/Headless_server|dedicated server]] are not shown in the browse multiplayer game GUIs.&lt;br /&gt;
* There is no save transfer feature, but saves can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* There is no blueprint transfer feature, but blueprints can be transferred using multiplayer.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
* Maps over 100MB or with a very large number of entities (typically downloaded from the PC version) can not be loaded.[https://factorio.com/blog/post/factorio-switch-release]&lt;br /&gt;
&lt;br /&gt;
== Cultural Differences ==&lt;br /&gt;
The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &amp;quot;pure vanilla&amp;quot; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
=== Alt Mode ===&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Related Factorio blog posts ==&lt;br /&gt;
* [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-370 FFF #370 - The journey to Nintendo Switch]&lt;br /&gt;
* [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]&lt;br /&gt;
&lt;br /&gt;
== Store page ==&lt;br /&gt;
* [https://www.nintendo.com/store/products/factorio-switch/ Nintendo eShop]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Switch_notes&amp;diff=191821</id>
		<title>User:AceMcCloud/Switch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Switch_notes&amp;diff=191821"/>
		<updated>2023-07-03T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: AceMcCloud moved page User:AceMcCloud/Switch notes to User:AceMcCloud/Nintendo Switch version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:AceMcCloud/Nintendo Switch version]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191820</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191820"/>
		<updated>2023-07-03T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: AceMcCloud moved page User:AceMcCloud/Switch notes to User:AceMcCloud/Nintendo Switch version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Note that, except for the section on Vanilla Mode &amp;amp; Mods, this page also applies to PC users that use a &#039;&#039;&#039;game controller&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems, and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the &#039;&#039;&#039;save file&#039;&#039;&#039;. Save files over a certain size (approximately 100MB) can&#039;t be loaded, as the system will run out of memory and the game will crash. The save file size is mostly dependent on how much the player has explored, though building will also increase this to a lesser extent. Many of the mods that have been developed increase the save file size, and when combined with the difficulties of adding executable content to a Switch due to Nintendo licensing rules, it was decided that mods would not be supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game trivia:&#039;&#039;&#039; The game has a hard limit of 2 million tiles in each direction. The play area is broken up into &amp;quot;chunks&amp;quot; of 32 by 32 tiles, which is the smallest unit of exploration or scanning.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== [[Quick panel]] ==&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191801</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191801"/>
		<updated>2023-07-03T14:28:35Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Note that, except for the section on Vanilla Mode &amp;amp; Mods, this page also applies to PC users that use a &#039;&#039;&#039;game controller&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems, and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the &#039;&#039;&#039;save file&#039;&#039;&#039;. Save files over a certain size (approximately 100MB) can&#039;t be loaded, as the system will run out of memory and the game will crash. The save file size is mostly dependent on how much the player has explored, though building will also increase this to a lesser extent. Many of the mods that have been developed increase the save file size, and when combined with the difficulties of adding executable content to a Switch due to Nintendo licensing rules, it was decided that mods would not be supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game trivia:&#039;&#039;&#039; The game has a hard limit of 2 million tiles in each direction. The play area is broken up into &amp;quot;chunks&amp;quot; of 32 by 32 tiles, which is the smallest unit of exploration or scanning.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and pretty much does not ever change, even when the character moves, the player changes views, the view is zoomed in or out, etc. Using the console touch-screen will immediately move the cursor to the touched spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== [[Quick panel]] ==&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191739</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191739"/>
		<updated>2023-06-29T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Note that, except for the section on Vanilla Mode &amp;amp; Mods, this page also applies to PC users that use a &#039;&#039;&#039;game controller&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems, and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the &#039;&#039;&#039;save file&#039;&#039;&#039;. Save files over a certain size (approximately 100MB) can&#039;t be loaded, as the system will run out of memory and the game will crash. The save file size is mostly dependent on how much the player has explored, though building will also increase this to a lesser extent. Many of the mods that have been developed increase the save file size, and when combined with the difficulties of adding executable content to a Switch due to Nintendo licensing rules, it was decided that mods would not be supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game trivia:&#039;&#039;&#039; The game has a hard limit of 2 million tiles in each direction. The play area is broken up into &amp;quot;chunks&amp;quot; of 32 by 32 tiles, which is the smallest unit of exploration or scanning.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a PC like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item. Using the console touch-screen will immediately move the cursor to the selected spot.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object, or the selected object from the character inventory will appear near the character. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to change placement of an inventory item or influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== [[Quick panel]] ==&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191727</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191727"/>
		<updated>2023-06-29T15:19:30Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MainViewSwitch01.jpg|thumb|Main view (Switch)]]&lt;br /&gt;
The main/default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Mini-map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
* Cursor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switch/controller special note&#039;&#039;&#039;: When a player is on a Switch console, or playing with a game controller, there are two distinct cursor modes - &#039;&#039;&#039;free cursor&#039;&#039;&#039; and auto cursor. With auto cursor, there is no visible cursor, and the game behaves more like a typical console game, where interactions with the environment are centered on the character and the objects that are nearby. Free cursor mode is more like playing with a mouse and interactions are defined by the cursor, which is moved by the right joystick. The cursor behaves exactly like a mouse cursor in that its screen position does not change, even when moving between screens/views. It is possible, for example, to move items from one location to another by moving only the cursor. On the Switch, using the console touch screen in free cursor mode, the cursor will move directly to the touched location.&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
* Item information box - if the cursor is on an object, a summary box will be displayed below the mini-map&lt;br /&gt;
&lt;br /&gt;
== Cursor and Range ==&lt;br /&gt;
The distance between the cursor and the character affects the player&#039;s ability to perform certain actions. Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). See below.&lt;br /&gt;
&lt;br /&gt;
== Frame markings ==&lt;br /&gt;
* If the cursor is on an object &#039;&#039;&#039;not&#039;&#039;&#039; within range, it will be marked with a red frame&lt;br /&gt;
* If the item is within range, it will be marked with a yellow frame&lt;br /&gt;
* If an item is part of or connected to the power grid, objects that are electrically connected to it will be marked with a blue frame&lt;br /&gt;
* If an item is part of an assembly chain, objects that are connected to it or that it connects to will be marked with a white frame, and red arrows will show the flow direction.&lt;br /&gt;
&lt;br /&gt;
In the sample image from the game, the [[Chemical plant]] is marked with a yellow frame, since the cursor is on it and it is close enough to act on, and the [[Small electric pole]] is marked in blue. Note that the chemical plant does not have an electrical connection because the small electric pole is not connected to a power source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO: play with characterless mode, which can be set in the map editor.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191723</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191723"/>
		<updated>2023-06-28T19:27:26Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
Note that, except for the section on Vanilla Mode &amp;amp; Mods, this page also applies to PC users that use a &#039;&#039;&#039;game controller&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the &#039;&#039;&#039;save file&#039;&#039;&#039;. Save files over a certain size (approximately 100MB) can&#039;t be loaded, as the system will run out of memory. The save file size is mostly dependent on how much the player has explored, though building will also increase this to a lesser extent. In addition, it is not practical to use mods, as many of them increase the save file size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game trivia:&#039;&#039;&#039; The game has a hard limit of 2 million tiles in each direction.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the active Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== [[Quick panel]] ==&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191717</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191717"/>
		<updated>2023-06-28T15:42:40Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the general Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
[[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== [[Quick panel]] ==&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} (left bumper) is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:FreeCursorOutOfRange.jpg&amp;diff=191716</id>
		<title>File:FreeCursorOutOfRange.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:FreeCursorOutOfRange.jpg&amp;diff=191716"/>
		<updated>2023-06-28T15:38:31Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character  is not close enough to chop down tree&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:FreeCursorInRange.jpg&amp;diff=191715</id>
		<title>File:FreeCursorInRange.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:FreeCursorInRange.jpg&amp;diff=191715"/>
		<updated>2023-06-28T15:36:55Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows that  the character is close enough to chop down the tree....&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191714</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191714"/>
		<updated>2023-06-28T15:29:44Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the general Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== [[Quick panel]] ==&lt;br /&gt;
There are some elements from the computer version that the developers decided to roll into a single popup panel.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} key is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released. Some players may find this awkward.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/SwitchDefaultView&amp;diff=191700</id>
		<title>User:AceMcCloud/SwitchDefaultView</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/SwitchDefaultView&amp;diff=191700"/>
		<updated>2023-06-27T21:02:37Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Changed redirect target from User:AceMcCloud/Switch default view to User:AceMcCloud/Main view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:AceMcCloud/Main view]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191699</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191699"/>
		<updated>2023-06-27T20:58:00Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the general Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
There are two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;yellow&#039;&#039;&#039; then it is in range, &#039;&#039;&#039;red&#039;&#039;&#039; is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which may be more useful in some combat situations.&lt;br /&gt;
&lt;br /&gt;
== Quick Panel ==&lt;br /&gt;
The Switch does not have the &amp;quot;quick bar&amp;quot; that is available in the computer version but instead has a &#039;&#039;&#039;Quick panel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} key is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released. Some players may find this awkward.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191698</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191698"/>
		<updated>2023-06-27T20:52:40Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Vanilla Mode &amp;amp; Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play without mods, what is sometimes called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the general Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
The two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;red&#039;&#039;&#039; then it is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which is more useful in many combat situations.&lt;br /&gt;
&lt;br /&gt;
== Quick Panel ==&lt;br /&gt;
The Switch does not have the &amp;quot;quick bar&amp;quot; that is available in the computer version but instead have a &#039;&#039;&#039;Quick panel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} key is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released. Some players may find this awkward.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191696</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191696"/>
		<updated>2023-06-27T18:03:53Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play in what is commonly called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the general Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
The two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;red&#039;&#039;&#039; then it is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which is more useful in many combat situations.&lt;br /&gt;
&lt;br /&gt;
== Quick Panel ==&lt;br /&gt;
The Switch does not have the &amp;quot;quick bar&amp;quot; that is available in the computer version but instead have a &#039;&#039;&#039;Quick panel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The quick panel is displayed when the {{Keybinding|L}} key is &#039;&#039;&#039;held down&#039;&#039;&#039; and disappears when it is released. Some players may find this awkward.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191695</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191695"/>
		<updated>2023-06-27T15:05:14Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
Because Switch users play in what is commonly called &#039;&#039;&#039;&amp;quot;pure vanilla&amp;quot;&#039;&#039;&#039; mode, many of the Forum and Discord discussions will have limited relevance, as mods are a significant aspect of the general Factorio community. As the wiki is intended for use by all players, its content is mostly restricted to &amp;quot;pure vanilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
The two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;red&#039;&#039;&#039; then it is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which is more useful in many combat situations.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191694</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191694"/>
		<updated>2023-06-27T14:55:57Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
The Switch has limited memory, compared to most Windows/Mac/Linux systems (which also use virtual memory), and Factorio stretches that memory to the limit. As a result, when playing on the Switch, there are limitations on the size of the map. In addition, it is not practical to use mods, as many of them would cause the device to run out of memory.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
The two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;red&#039;&#039;&#039; then it is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;br /&gt;
&lt;br /&gt;
In combat, free cursor can be used to target a specific enemy, or enemies in a specific area, and is especially useful for selecting targets for long ranged weapons (such as the [[Tank]] gun or a [[Rocket]]). &lt;br /&gt;
&lt;br /&gt;
Auto cursor will fire at the enemy closest to the character, which is more useful in many combat situations.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Lab&amp;diff=191605</id>
		<title>Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Lab&amp;diff=191605"/>
		<updated>2023-06-20T15:25:47Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Lab}}&lt;br /&gt;
[[File:Simplescience.png|thumb|right|Science packs put into the front lab will be passed to labs behind it.]]&lt;br /&gt;
&#039;&#039;&#039;Labs&#039;&#039;&#039; are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio.&lt;br /&gt;
&lt;br /&gt;
When [[productivity module]]s are used in labs, the productivity bonus is directly calculated and applied each [[Time#Ticks|tick]] so the productivity bar is simply cosmetic. This means that it does not matter that the productivity bar resets when the research is changed, no productivity bonus is lost. [https://forums.factorio.com/26860]&lt;br /&gt;
&lt;br /&gt;
The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when [[lab research speed (research)|lab research speed]] is researched and modules are present can be calculated using this formula: &amp;lt;code&amp;gt;research_bonus × module_bonus = speed_bonus&amp;lt;/code&amp;gt;; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used.&lt;br /&gt;
&lt;br /&gt;
[[Inserters]] can insert and remove science packs from labs. This allows chaining multiple labs together with inserters, each inserter taking science packs, as needed, from one lab and placing it into the next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Production requirements==&lt;br /&gt;
Calculating the number of science packs needed per second is straightforward:&lt;br /&gt;
* &amp;lt;code&amp;gt;ERS = (1 + B[r] ÷ 100) × (1 + M[r] ÷ 100)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ACT = T[r] ÷ ERS&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;PPS = N ÷ ACT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;ERS&#039;&#039;&#039;&#039;&#039; is &amp;quot;effective lab research speed&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;B[r]&#039;&#039;&#039;&#039;&#039; is the Lab Research Speed bonus as reported by the game, in percent&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;M[r]&#039;&#039;&#039;&#039;&#039; is the sum of all module speed effects (Speed modules - positive; Productivity modules - negative), in percent&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;ACT&#039;&#039;&#039;&#039;&#039; is &amp;quot;adjusted cycle time&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;T[r]&#039;&#039;&#039;&#039;&#039; is the research cycle time as displayed in the research screen&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;PPS&#039;&#039;&#039;&#039;&#039; is &amp;quot;packs per second&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; is the number of labs available.&lt;br /&gt;
&lt;br /&gt;
Thus, for a 10-lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus) and no module effects, the calculation is:&lt;br /&gt;
*&amp;lt;code&amp;gt;ERS =  1 + (140 ÷ 100) = 2.4&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;ACT  = 30 ÷ 2.4         = 12.5 s&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;PPS  = 10 ÷ 12.5        = 0.8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means 0.8 science packs per second, of each type, would need to be produced to continuously supply the labs.&lt;br /&gt;
&lt;br /&gt;
=== Equation simplification ===&lt;br /&gt;
Assuming all labs have the same &#039;&#039;B[r]&#039;&#039; (which they always will unless they are affected by different module configurations), the above calculations can be combined into one equation:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;PPS = N × (1 + B[r] ÷ 100) × (1 + M[r] ÷ 100) ÷ T[r]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus for the numerical example:&lt;br /&gt;
* &amp;lt;code&amp;gt;PPS = 10 × (1 + 140 ÷ 100) × 1 ÷ 30&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;(10 ÷ 30) × (1 + 1.4)&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt; (1 ÷ 3) × 2.4&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt; 2.4 ÷ 3&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;0.8&amp;lt;/code&amp;gt; packs per second&lt;br /&gt;
&lt;br /&gt;
If trying to find the amount of labs needed to consume a given amount of packs per second, use the following rearrangement:&lt;br /&gt;
* &amp;lt;code&amp;gt;N = ((1 + B[r] ÷ 100) × (1 + M[r] ÷ 100) ÷ T[r] ÷ PPS) ^ −1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.15.12|&lt;br /&gt;
* Lab speed info in the description contains the researched speed bonus as well.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.6|&lt;br /&gt;
* The research speed of a lab is now not dependent on its electricity consumption, and can be scripted.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Lab research is now continuous; Science packs now have progress bars.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Labs are now named after early access backers when built from [[blueprint]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Changed the recipe of Lab to require 4 transport belts, down from 5.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Added support for modules to labs.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Labs are dedicated to backers (displayed in entity info).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.7|&lt;br /&gt;
* Contents of the Lab is now shown in the entity info. }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced }}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191503</id>
		<title>User:AceMcCloud/Nintendo Switch version</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Nintendo_Switch_version&amp;diff=191503"/>
		<updated>2023-06-09T16:53:35Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Created page with &amp;quot;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.  == Alt Mode == There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any Assembling machine or Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of Factorio players use a PC (regardless of brand/OS), and so there are some aspects of the game, and the wiki, that just seem off to players that have only played on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
== Alt Mode ==&lt;br /&gt;
There is a mode which, on the PC, is toggled by pressing {{Keybinding|ALT}}, so naturally it is called &amp;quot;Alt mode&amp;quot;. In this mode, the view will show additional information about certain items including the current recipe for any [[Assembling machine]] or [[Chemical plant]] and the contents of any containers.&lt;br /&gt;
&lt;br /&gt;
On the Switch, alt mode is toggled using {{Keybinding|Up}}.&lt;br /&gt;
&lt;br /&gt;
== Free Cursor ==&lt;br /&gt;
On a PC, the cursor is, obviously, controlled by the mouse. On the Switch, there are two different cursor modes: &amp;quot;free cursor&amp;quot; and &amp;quot;auto cursor&amp;quot;. To toggle between them, press the &#039;&#039;&#039;right stick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With free cursor, there is a cross hair cursor, controlled by the right stick. Its behaves much like a mouse cursor - its position is relative to the physical screen, and does not change when the character moves, the player changes views, or anything like that. There are some circumstances where using the free cursor can simplify the selection of a particular item.&lt;br /&gt;
&lt;br /&gt;
With auto cursor, there is NOT a visible cursor on the screen and the system will automatically select some object near the character as the active object. Auto cursor mode is more like conventional video games, such as Stardew Valley, where operations are centered on the character itself. The right joy stick can be used to influence which object is selected, but it isn&#039;t possible to reliably select a specific item without moving right next to it. In an area with lots of objects, the selected object will be the one in a particular direction from the character - this is where using the right joystick is sometimes helpful.&lt;br /&gt;
&lt;br /&gt;
The two things players should remember when using free cursor. First, it is often not necessary to move the character, at all, to perform some actions. The second is the action range limit - all actions on external objects have a distance limit, how far away from the character the cursor can be, when performing the action. Some actions (chopping down a tree) have a very short range. If the object&#039;s selection frame is &#039;&#039;&#039;red&#039;&#039;&#039; then it is out of range. In auto cursor mode, an object that is out of range will never be selected.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191501</id>
		<title>User:AceMcCloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191501"/>
		<updated>2023-06-09T16:14:34Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a guy who likes Science Fiction and an occasional game.&lt;br /&gt;
&lt;br /&gt;
I prefer playing on my iPad, mostly because I don&#039;t have any good laptops, but I will also play on Switch - since it is also a mobile device.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have any Windows machines - I use an M1 Mac mini as my primary personal computer and a MacBook Pro for work.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe in technology as religion. I use Apple products because I prefer how they work FOR ME. It&#039;s a personal choice, based on who I am, how I use them, and how my thought processes work. I have used Windows machines for work, and I hated it.&lt;br /&gt;
&lt;br /&gt;
Everyone should use the products that work best for them without getting grief from others. Kumbaya!&lt;br /&gt;
&lt;br /&gt;
Work in progress:&lt;br /&gt;
* [[User:AceMcCloud/Main_view]]&lt;br /&gt;
* [[User:AceMcCloud/Switch_notes]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=191500</id>
		<title>Locomotive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=191500"/>
		<updated>2023-06-07T19:28:20Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Added UI details for Switch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Locomotive}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Locomotive&#039;&#039;&#039; is the engine for movement of [[Railway|trains]] over [[Railway#Tracks|track]]. Trains are useful for moving large amounts of items over large distances.&lt;br /&gt;
&lt;br /&gt;
Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the [[car]] or [[tank]].  Naturally they do not have the same freedom of movement, however, as they are confined to the track. They can be set up to travel automatically between [[train stop]]s, or be controlled manually, even if the [[player]] is in a [[cargo wagon]] attached to the train, rather than the controlling locomotive itself. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks.&lt;br /&gt;
&lt;br /&gt;
Locomotives are [[burner devices]] and require [[fuel]] to run; the more powerful the fuel used, the faster the locomotive&#039;s acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[nuclear fuel]] will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.&lt;br /&gt;
&lt;br /&gt;
While locomotives can be assembled by hand, the [[engine unit]] for it require [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can be customized.&lt;br /&gt;
&lt;br /&gt;
== Connecting/Disconnecting a locomotive ==&lt;br /&gt;
[[File:locomotive_gui.png|thumb|right|200px|Locomotive GUI]]&lt;br /&gt;
&lt;br /&gt;
To connect locomotives, cargo wagons or [[fluid wagon]]s to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press {{Keybinding|G}} by default. To disconnect the last car in a train, press {{Keybinding|V}} by default.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Locomotives in transit can usually crash through everything in its way (including biters, [[car|other]] [[tank|vehicles]], and the player). However, if the locomotive is moving too slowly, or the target is too tough, it will stop the train instead. If the locomotive hits an [[enemy]], the enemies will fight back and try to destroy the train and the rails.&lt;br /&gt;
&lt;br /&gt;
[[Construction robot]]s are a good way to automatically repair damage at train stations.&lt;br /&gt;
&lt;br /&gt;
[[File:train_kills_biters.gif|frame|none|Train killing three big biters.]]&lt;br /&gt;
&lt;br /&gt;
== Maximum speed ==&lt;br /&gt;
The maximum speed that a locomotive can get to depends on the train that it is pulling. The speed of an accelerating, fully fueled, train is calculated every tick by the game with the following formula:&lt;br /&gt;
&lt;br /&gt;
 train_speed = max(0, abs(train_speed) - train_friction_force ÷ train_weight)&lt;br /&gt;
 train_speed = train_speed + (10 × number_of_locomotives_in_moving_direction × fuel_acceleration_bonus ÷ train_weight)&lt;br /&gt;
 train_speed = train_speed × (1 - air_resistance_of_front_rolling_stock ÷ (train_weight ÷ 1000))&lt;br /&gt;
&lt;br /&gt;
Where train_friction_force is the summed up friction of each wagon and locomotive (0.5 for any type of wagon including locomotives) and train_weight is the summed up weight of each wagon and locomotive, see their individual pages for the weight values. The friction and air resistance of wagons and locomotives can be found in their prototypes. The calculated train_speed is capped to &amp;lt;code&amp;gt;max_speed = 1.2 * fuel_top_speed_multiplier&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Fuel duration (in seconds) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1 item of !! Burning time in seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood}} || 3.33&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal}} || 6.67&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel}} || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rocket fuel}} || 166.67&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Nuclear fuel}} || 2016.67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving controls ==&lt;br /&gt;
&#039;&#039;These are the default bindings. They can be changed in the Options menu.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|Command&lt;br /&gt;
|PC&lt;br /&gt;
|Switch&lt;br /&gt;
|-&lt;br /&gt;
|Enter/Exit&lt;br /&gt;
|{{Keybinding|enter}}&lt;br /&gt;
|{{Keybinding|ZR}} + {{Keybinding|X}}&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate&lt;br /&gt;
|{{Keybinding|W}}&lt;br /&gt;
|&#039;&#039;Use joystick&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate/Reverse&lt;br /&gt;
|{{Keybinding|S}}&lt;br /&gt;
|&#039;&#039;Use joystick&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pick which fork to take at junction (left, right)&lt;br /&gt;
|{{Keybinding|A}},{{Keybinding|D}}&lt;br /&gt;
|&#039;&#039;Use joystick&#039;&#039; (?)&lt;br /&gt;
|-&lt;br /&gt;
|Connect/Disconnect rolling stock&lt;br /&gt;
|{{Keybinding|G}},{{Keybinding|V}}&lt;br /&gt;
| Not set&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Switch note&#039;&#039;&#039;: Unlike on the PC, there is no key binding to accelerate or decelerate, instead players use the joystick. The trick here is that the train will accelerate &#039;&#039;&#039;in the direction the player moves the joystick&#039;&#039;&#039;. So, if the train is on and east/west track and the player tries to accelerate north or south, nothing will happen. And, when the train goes around a bend and is now facing a different direction, the player must adjust the joystick to account for the new direction of travel. The upside of this peculiar aspect of the UI is that it is as easy to move a train backwards as it is to move it forwards.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Locomotives are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|getting-on-track}}&lt;br /&gt;
{{Achievement|getting-on-track-like-a-pro}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=320px&amp;gt;&lt;br /&gt;
File:trains_colors.png|The player among different colored locomotives.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Locomotive fuel consumption doubled.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.19|&lt;br /&gt;
* Locomotive snaps to a train stop when placing the first locomotive next to the train stop.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.7|&lt;br /&gt;
* Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Renamed &amp;quot;diesel-locomotive&amp;quot; to &amp;quot;locomotive&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.0|&lt;br /&gt;
* Added support for equipment grids in locomotives.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New locomotive graphics.&lt;br /&gt;
* Can now be colored.&lt;br /&gt;
* Trains are now regular size in horizontal and vertical orientations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.1|&lt;br /&gt;
* Trains that are moving automatically cannot be rotated.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Now show contents in tooltip.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.18|&lt;br /&gt;
* Increased the crafting cost of the cargo wagon and locomotive.&lt;br /&gt;
* Removing and merging the locomotive of a train without any additional locomotives doesn&#039;t clear the schedule anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Copy paste can now be used for train schedules.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.2|&lt;br /&gt;
* Now recalculates path on rotation.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Backer names are used for locomotives.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Recipe change}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Train can find the path backward when it has locomotives in the back&lt;br /&gt;
* New locomotive graphics.&lt;br /&gt;
* Locomotive + wagon + rails are more expensive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.1|&lt;br /&gt;
* Smooth (precise) rolling stock placement.&lt;br /&gt;
* Rotating while building affects the direction of the rolling stock.&lt;br /&gt;
* Rolling stocks can be disconnected from both sides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Locomotive uses fuel.&lt;br /&gt;
* Locomotive and Car are minable&lt;br /&gt;
* Easier riding in locomotive and car (accelerate vs. brake vs. reverse)&lt;br /&gt;
* Automated train transportation. Trains can be given schedule to go to Train Stops (named after backers).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* Now shows health bar below locomotive.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Now emits light if active.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Cargo wagon]]&lt;br /&gt;
* [[Fluid wagon]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Railway}}&lt;br /&gt;
{{C|Rolling stock}}&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191499</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191499"/>
		<updated>2023-06-07T17:40:30Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MainViewSwitch01.jpg|thumb|Main view (Switch)]]&lt;br /&gt;
The main/default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Mini-map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
* Cursor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switch special note&#039;&#039;&#039;: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. The cursor behaves exactly like a mouse cursor in that its position does not change, even when moving between screens/views - which can be awkward. It is possible, for example, to move items from one location to another by moving only the cursor.&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
* Item information box - if the cursor is on an object, a summary box will be displayed below the mini-map&lt;br /&gt;
&lt;br /&gt;
== Cursor Range ==&lt;br /&gt;
The distance between the cursor and the character affects the player&#039;s ability to perform certain actions. Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). See below.&lt;br /&gt;
&lt;br /&gt;
== Frame markings ==&lt;br /&gt;
* If the cursor is on an object &#039;&#039;&#039;not&#039;&#039;&#039; within range, it will be marked with a red frame&lt;br /&gt;
* If the item is within range, it will be marked with a yellow frame&lt;br /&gt;
* If an item is part of or connected to the power grid, objects that are electrically connected to it will be marked with a blue frame&lt;br /&gt;
* If an item is part of an assembly chain, objects that are connected to it or that it connects to will be marked with a white frame, and red arrows will show the flow direction.&lt;br /&gt;
&lt;br /&gt;
In the sample image from the game, the [[Chemical plant]] is marked with a yellow frame, being close enough to act on, and the [[Small electric pole]] is marked in blue. Note that the chemical plant does not have an electrical connection because the small electric pole is not connected to a power source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO: play with characterless mode, which can be set in the map editor.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191498</id>
		<title>User:AceMcCloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191498"/>
		<updated>2023-06-07T17:29:30Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a guy who likes Science Fiction and an occasional game.&lt;br /&gt;
&lt;br /&gt;
I prefer playing on my iPad, mostly because I don&#039;t have any good laptops, but I will also play on Switch - since it is also a mobile device.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have any Windows machines - I use an M1 Mac mini as my primary personal computer and a MacBook Pro for work.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe in technology as religion. I use Apple products because I prefer how they work FOR ME. It&#039;s a personal choice, based on who I am, how I use them, and how my thought processes work. I have used Windows machines for work, and I hated it.&lt;br /&gt;
&lt;br /&gt;
Everyone should use the products that work best for them without getting grief from others. Kumbaya!&lt;br /&gt;
&lt;br /&gt;
Work in progress: [[User:AceMcCloud/Main_view]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191497</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191497"/>
		<updated>2023-06-07T15:44:20Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MainViewSwitch01.jpg|thumb|Main view (Switch)]]&lt;br /&gt;
The main/default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Mini-map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
* Cursor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switch special note&#039;&#039;&#039;: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. The cursor behaves exactly like a mouse cursor in that its position does not change, even when moving between screens/views - which can be awkward. It is possible, for example, to move items from one location to another by moving only the cursor.&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
* Item information box - if the cursor is on an object, a summary box will be displayed below the mini-map&lt;br /&gt;
&lt;br /&gt;
== Cursor Range ==&lt;br /&gt;
The distance between the cursor and the character affects the player&#039;s ability to perform certain actions. Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). See below.&lt;br /&gt;
&lt;br /&gt;
== Frame markings ==&lt;br /&gt;
* If the cursor is on an object &#039;&#039;&#039;not&#039;&#039;&#039; within range, it will be marked with a red frame&lt;br /&gt;
* If the item is within range, it will be marked with a yellow frame&lt;br /&gt;
* If an item is part of or connected to the power grid, objects that are electrically connected to it will be marked with a blue frame&lt;br /&gt;
* If an item is part of an assembly chain, objects that are connected to it or that it connects to will be marked with a white frame, and red arrows will show the flow direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO: play with characterless mode, which can be set in the map editor.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:MainViewSwitch01.jpg&amp;diff=191496</id>
		<title>File:MainViewSwitch01.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:MainViewSwitch01.jpg&amp;diff=191496"/>
		<updated>2023-06-07T15:43:37Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main view on the Switch&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191492</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191492"/>
		<updated>2023-06-06T15:09:39Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main/default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Neighborhood map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
* Cursor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switch special note&#039;&#039;&#039;: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor.&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
&lt;br /&gt;
== Cursor Range ==&lt;br /&gt;
Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object &#039;&#039;&#039;not&#039;&#039;&#039; within range, it will be marked with a red frame. If the item is within range, it will be marked with a yellow or white frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO: play with characterless mode, which can be set in the map editor.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191490</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191490"/>
		<updated>2023-06-05T16:18:41Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main/default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Neighborhood map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
* Cursor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switch special note&#039;&#039;&#039;: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor.&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
&lt;br /&gt;
== Cursor Range ==&lt;br /&gt;
Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object &#039;&#039;&#039;not&#039;&#039;&#039; within range, it will be marked with a red frame. If the item is within range, but has a warning condition (no power), it will be marked with a yellow frame. If it is in range and does not have a warning condition, it will be marked with a white frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO: play with characterless mode, which can be set in the map editor.&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Switch_default_view&amp;diff=191489</id>
		<title>User:AceMcCloud/Switch default view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Switch_default_view&amp;diff=191489"/>
		<updated>2023-06-05T14:57:27Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: AceMcCloud moved page User:AceMcCloud/Switch default view to User:AceMcCloud/Main view: Views are mostly the same between Steam and Switch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:AceMcCloud/Main view]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191488</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191488"/>
		<updated>2023-06-05T14:57:27Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: AceMcCloud moved page User:AceMcCloud/Switch default view to User:AceMcCloud/Main view: Views are mostly the same between Steam and Switch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the Nintendo Switch, the default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Neighborhood map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Action cursor (normally a cross-hair style, moved by the right joystick)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Question: On the Switch, can god mode be turned on, or are Switch screenshots always going to have the character visible?&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chemical_plant&amp;diff=191487</id>
		<title>Chemical plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chemical_plant&amp;diff=191487"/>
		<updated>2023-06-05T14:50:09Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Added all of the recipes that I know so far, plus clarified the situation with liquid ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Chemical plant}}&lt;br /&gt;
Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).&lt;br /&gt;
&lt;br /&gt;
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:chemical_plant_smoke.png|thumb|340px|none|Colored smoke billowing from the plants.]]&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Sulfuric acid||}} || {{Icon|Iron plate|1}} + {{Icon|Sulfur|5}} + {{Icon|Water|100}} + {{Icon|time|1}} || {{Icon|Sulfuric acid|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from light oil||}} || {{icon|Light oil|10}} + {{icon|time|2}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from heavy oil||}} || {{icon|Heavy oil|20}} + {{icon|time|2}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solid fuel from petroleum gas||}} || {{icon|Petroleum gas|20}} + {{icon|time|2}} || {{icon|Solid fuel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Plastic bar||}} || {{Icon|Coal|1}} + {{Icon|Petroleum gas|20}} + {{Icon|time|1}} || {{Icon|Plastic bar|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Sulfur||}} || {{Icon|Petroleum gas|30}} + {{Icon|Water|30}} {{Icon|time|1}} || {{Icon|Sulfur|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Battery||}} || {{Icon|Copper plate|1}} + {{Icon|Iron plate|1}} + {{Icon|Sulfuric acid|20}} + {{Icon|time|4}} || {{Icon|Battery|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Explosives||}} || {{Icon|Coal|1}} + {{Icon|Sulfur|1}} + {{Icon|Water|10}} + {{Icon|Time|4}} || {{Icon|Explosives|2}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liquid Inputs ==&lt;br /&gt;
Unlike solid ingredients, which can be inserted anywhere, the liquid ingredients can only be added at the two fixed inputs. Furthermore, the sulfur recipe, which requires two liquid ingredients, will only accept each ingredient on a specific input. When the sulfur recipe is selected, the plant will display icons on the inputs to show which ingredient goes to which input.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special note for Switch users&#039;&#039;&#039;:  On the Switch, when using the built-in display, the input icons can be difficult to see because of their size. Using the infobox image as a reference, arbitrarily labeling the top input as &#039;A&#039; and the bottom input as &#039;B&#039;, for the sulfur recipe, petroleum gas must go into input &#039;A&#039; and water into input &#039;B&#039;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.18.0|&lt;br /&gt;
* Updated sound effects.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Crafting speed decreased from 1.25 to 1.0.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Module slots increased from 2 to 3.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Unused pipe connections don&#039;t connect to pipes.&lt;br /&gt;
* Fluid input amount is limited to 2× recipe cost.&lt;br /&gt;
* Fluid inputs for the chemical plant are now saved properly.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Now accepts modules.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Oil refinery]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191483</id>
		<title>User:AceMcCloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191483"/>
		<updated>2023-06-05T13:26:02Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a guy who likes Science Fiction and an occasional game.&lt;br /&gt;
&lt;br /&gt;
I prefer playing on my iPad, mostly because I don&#039;t have any good laptops, but I will also play on Switch - since it is also a mobile device.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have any Windows machines - I use an M1 Mac mini as my primary personal computer and a MacBook Pro for work.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe in technology as religion. I use Apple products because I prefer how they work FOR ME. It&#039;s a personal choice, based on who I am, how I use them, and how my thought processes work. I have used Windows machines for work, and I hated it.&lt;br /&gt;
&lt;br /&gt;
Everyone should use the products that work best for them without getting grief from others. Kumbaya!&lt;br /&gt;
&lt;br /&gt;
Work in progress: [[User:AceMcCloud/Switch_default_view]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/SwitchDefaultView&amp;diff=191466</id>
		<title>User:AceMcCloud/SwitchDefaultView</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/SwitchDefaultView&amp;diff=191466"/>
		<updated>2023-06-02T17:58:59Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: AceMcCloud moved page User:AceMcCloud/SwitchDefaultView to User:AceMcCloud/Switch default view: Normalize per naming standards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:AceMcCloud/Switch default view]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191465</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191465"/>
		<updated>2023-06-02T17:58:59Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: AceMcCloud moved page User:AceMcCloud/SwitchDefaultView to User:AceMcCloud/Switch default view: Normalize per naming standards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the Nintendo Switch, the default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Neighborhood map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Action cursor (normally a cross-hair style, moved by the right joystick)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Question: On the Switch, can god mode be turned on, or are Switch screenshots always going to have the character visible?&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191464</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191464"/>
		<updated>2023-06-02T17:58:24Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the Nintendo Switch, the default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Neighborhood map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Action cursor (normally a cross-hair style, moved by the right joystick)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
&lt;br /&gt;
This view may also include:&lt;br /&gt;
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)&lt;br /&gt;
* Shortcut hints - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Question: On the Switch, can god mode be turned on, or are Switch screenshots always going to have the character visible?&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191434</id>
		<title>User:AceMcCloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191434"/>
		<updated>2023-06-01T22:03:11Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a guy who likes Science Fiction and an occasional game.&lt;br /&gt;
&lt;br /&gt;
I prefer playing on my iPad, mostly because I don&#039;t have any good laptops, but I will also play on Switch - since it is also a mobile device.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have any Windows machines - I use an M1 Mac mini as my primary personal computer and a MacBook Pro for work.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe in technology as religion. I use Apple products because I prefer how they work FOR ME. It&#039;s a personal choice, based on who I am, how I use them, and how my thought processes work. I have used Windows machines for work, and I hated it.&lt;br /&gt;
&lt;br /&gt;
Everyone should use the products that work best for them without getting grief from others. Kumbaya!&lt;br /&gt;
&lt;br /&gt;
Work in progress: [[User:AceMcCloud/SwitchDefaultView]]&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191433</id>
		<title>User:AceMcCloud/Main view</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud/Main_view&amp;diff=191433"/>
		<updated>2023-06-01T21:59:59Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Created page with &amp;quot;On the Nintendo Switch, the default view includes the following elements:  * Research progress bar (upper right corner) * Neighborhood map (upper right, below research process bar) * Character armor and weapon status (lower left) * Character (centered) * Action cursor (normally a cross-hair style, moved by the right joystick) * Whatever items are within the game field of view  Question: On the Switch, can god mode be turned on, or are Switch screenshots always going to h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the Nintendo Switch, the default view includes the following elements:&lt;br /&gt;
&lt;br /&gt;
* Research progress bar (upper right corner)&lt;br /&gt;
* Neighborhood map (upper right, below research process bar)&lt;br /&gt;
* Character armor and weapon status (lower left)&lt;br /&gt;
* Character (centered)&lt;br /&gt;
* Action cursor (normally a cross-hair style, moved by the right joystick)&lt;br /&gt;
* Whatever items are within the game field of view&lt;br /&gt;
&lt;br /&gt;
Question: On the Switch, can god mode be turned on, or are Switch screenshots always going to have the character visible?&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191432</id>
		<title>User:AceMcCloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:AceMcCloud&amp;diff=191432"/>
		<updated>2023-06-01T21:39:24Z</updated>

		<summary type="html">&lt;p&gt;AceMcCloud: Created page with &amp;quot;Just a guy who likes Science Fiction and an occasional game.  I prefer playing on my iPad, mostly because I don&amp;#039;t have any good laptops, but I will also play on Switch - since it is also a mobile device.  I don&amp;#039;t have any Windows machines - I use an M1 Mac mini as my primary personal computer and a MacBook Pro for work.  I don&amp;#039;t believe in technology as religion. I use Apple products because I prefer how they work FOR ME. It&amp;#039;s a personal choice, based on who I am, how I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a guy who likes Science Fiction and an occasional game.&lt;br /&gt;
&lt;br /&gt;
I prefer playing on my iPad, mostly because I don&#039;t have any good laptops, but I will also play on Switch - since it is also a mobile device.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have any Windows machines - I use an M1 Mac mini as my primary personal computer and a MacBook Pro for work.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe in technology as religion. I use Apple products because I prefer how they work FOR ME. It&#039;s a personal choice, based on who I am, how I use them, and how my thought processes work. I have used Windows machines for work, and I hated it.&lt;br /&gt;
&lt;br /&gt;
Everyone should use the products that work best for them without getting grief from others. Kumbaya!&lt;/div&gt;</summary>
		<author><name>AceMcCloud</name></author>
	</entry>
</feed>