<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aalox</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aalox"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Aalox"/>
	<updated>2026-04-22T06:45:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Car&amp;diff=121685</id>
		<title>Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Car&amp;diff=121685"/>
		<updated>2015-11-06T19:35:57Z</updated>

		<summary type="html">&lt;p&gt;Aalox: cleaning up page as a separate page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =200&lt;br /&gt;
|storage       =80&lt;br /&gt;
|energy        =150 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 1 + iron plate, 20 + steel plate, 5 + engine unit, 8&lt;br /&gt;
|technologies =Automobilism&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The car is an alternative movement method for your character. Driving a [[Car]] is much faster than running although it slowly consumes some [[Fuel]]. The [[Car]] has a basic storage and provides some armor.&lt;br /&gt;
&lt;br /&gt;
[Since v0.11 this is not longer valid, the damage model changed: Car can collide with objects, dealing and taking damage in the process. Damage is dependent on car&#039;s speed at the moment of collision and hp of the target. Small [[biter]]s and trees can be safely rammed, but colliding with big biters and [[Wall]]s can easily destroy the vehicle.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}} + {{icon|steel-bar|5|Steel bar}} + {{icon|engine-unit|8|Engine unit}} + {{icon|time icon|1|time}} =&amp;gt; {{icon|car|1|Car}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|54|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 150 kW ([[Fuel|burner]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stack capacity:&#039;&#039;&#039; || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage as big chest ==&lt;br /&gt;
Because the car can store the highest number of items, it can be used as big chest. There are also other quite unconventional usages: [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8805 Cars on Belts - Not just a highway].&lt;br /&gt;
&lt;br /&gt;
== Old sprites ==&lt;br /&gt;
There is an thread about the  [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3087  old sprites of the car]. It includes also the old graphics and how to replace it in game.&lt;br /&gt;
&lt;br /&gt;
== Entering the car ==&lt;br /&gt;
To enter the car, you stand near the car, and hit the &amp;quot;Enter&amp;quot; key. (default key binding)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=121684</id>
		<title>Cargo wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=121684"/>
		<updated>2015-11-06T19:34:19Z</updated>

		<summary type="html">&lt;p&gt;Aalox: adding infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =600&lt;br /&gt;
|storage       =30&lt;br /&gt;
|energy        =&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + iron plate, 20 + steel plate, 20 + iron gear wheel, 10&lt;br /&gt;
|raw          =time, 5.5 + iron plate, 40 + steel plate, 20&lt;br /&gt;
|technologies =Automated rail transportation&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
[[File:train-example-2.png|thumb|256px]]&lt;br /&gt;
The [[Cargo wagon]] is used in conjuction with [[Diesel locomotive]]s to form trains for the [[Railway network]].&lt;br /&gt;
&lt;br /&gt;
Please look into [[Vehicle/Train/Wagon]] for general information about this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}} + {{icon|steel-bar|20|Steel bar}} + {{icon|iron-gear-wheel|10|Iron gear wheel}} + {{icon|time icon|1|time}} =&amp;gt; {{icon|cargo-wagon|1|Cargo wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}} {{icon|steel-bar|20|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stack capacity:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:train-example-2.png|thumb|512px|A train with 6 wagons...]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wagon !! [[Storages/Stack|Stacks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wagon is used to transport items by train and can be filled/unfilled at [[Railway network/Train station|train stations]] like a chest, but with many more inserters at the same time. Up to 12 (or 14?) inserters per wagon are possible (from both sides).&lt;br /&gt;
The [[Inserter item stack size]] is important to fill the wagon fast!&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
Wagons have a [[Storage/Stack#Stack limitation|stack limitation]]. Use it to limit the number of items, that can be inserted. This is useful, if you want to limit the number of transported items for some cases.&lt;br /&gt;
&lt;br /&gt;
== Stack filter ==&lt;br /&gt;
&lt;br /&gt;
Each stack in the cargo wagon can be filtered. This works in the same way as with your quick bar (the toolbelt), default is pressing middle mouse button.&lt;br /&gt;
&lt;br /&gt;
This can be used to transport some different items in one wagon, without overfilling it. Best example is for transporting empty and full oil barrels in one wagon and at the train stations the barrels are exchanged by smart inserters.&lt;br /&gt;
&lt;br /&gt;
See for example [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=68288&amp;amp;p=53467&amp;amp;hilit=Filter#p53467 Tired of babysitting expansions? Auto-supply w/ trains!].&lt;br /&gt;
&lt;br /&gt;
== Compressing items ==&lt;br /&gt;
&lt;br /&gt;
A cargo wagon can be filled with 1500 items of ores ([[Copper ore|copper]], [[Iron ore|iron]], [[Coal|coal]]...) or 3000 item of processed plates ([[Copper plate|copper plates]], [[Iron plate|iron plates]], [[Steel bar|steel]]), which makes it a eventually a useful strategy to process the iron &amp;quot;in place&amp;quot;, where you mine it, before you transport it to your factory. There are also [[Transport/Compress by Pre-production|other strategies of compressing the cargo before load]].&lt;br /&gt;
&lt;br /&gt;
== Positions of wagons and inserters ==&lt;br /&gt;
&lt;br /&gt;
The wagons can be filled/emptied at [[Railway network/Train station|train stations]] and you need to keep in mind, that the [[Railway network/Train station/Positions|inserter positions]] differs a bit, depending on, if you load vertical or horizontal.&lt;br /&gt;
&lt;br /&gt;
== Using as big chest (&amp;quot;multi-inserter chest&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
It is possible to use the cargo wagon as a &amp;quot;big chest&amp;quot;: Place rails, put a wagon on it and inserters around. The advantage of this construction is&lt;br /&gt;
* you can feed/unload the wagon with much more inserters (from/to a belt), and from here into/from another stack based system (a chest, assembly). This goes around the limitations of [[Inserter item stack size bonus|inserter stack size bonus]].&lt;br /&gt;
* You can &amp;quot;transport&amp;quot; items over up to 14 (?) tiles (size of wagon plus length of long arm inserters).&lt;br /&gt;
See&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3537 Solar panel factory]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=7568 Cargo wagon sourced RGB circuits production facility]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8551 Mass production with ZERO belts and robots]&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3537&lt;br /&gt;
&lt;br /&gt;
Using the wagon as storage chest enables to have more throughput at small space:&lt;br /&gt;
:[[File:PanelAM2b.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here in detail how this works: Many inserters put items into the wagons and only some out. This is only possible because [[Inserter_item_stack_size]] is researched&lt;br /&gt;
:[[File:FeedingAM2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
This is an attempt to use a fully upgrade assembly3 with speed modules, but this isn&#039;t able to feed quick enough.&lt;br /&gt;
:[[File:PanelAM3maxSpeed.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
* [[Vehicle/Train/Wagon]]&lt;br /&gt;
* [[Vehicle/Train/Locomotive]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Railway network}}&lt;br /&gt;
{{C|Vehicle}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=121683</id>
		<title>Locomotive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=121683"/>
		<updated>2015-11-06T19:26:43Z</updated>

		<summary type="html">&lt;p&gt;Aalox: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =1000&lt;br /&gt;
|storage       =3 (Fuel Only)&lt;br /&gt;
|energy        =600 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + steel plate, 30 + electronic circuit, 10 + engine unit, 20&lt;br /&gt;
|raw          =time, 6.8 + iron plate, 10 + copper plate, 15 + steel plate, 30 + engine unit, 20&lt;br /&gt;
|technologies =Railway&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Diesel locomotive]] is currently the only engine for movement of [[Railway network|trains]]. It can be used for transportation of large amounts of items over large distances. After laying the [[Railway network#Tracks|track]] form a [[Railway network|train]], fuel the locomotive and drive yourself or do an automatic transportation using [[Train stop]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|30|Steel bar}} + {{icon|electronic-circuit|10|Electronic circuit}} + {{icon|engine-unit|20|Engine unit}} + {{icon|time icon|0.5|time}} =&amp;gt; {{icon|diesel-locomotive|1|Diesel locomotive}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|10|Iron plate}} {{icon|copper-plate|15|Copper plate}} {{icon|steel-bar|30|Steel bar}} {{icon|engine-unit|20|Engine unit}} {{icon|time icon|6.8|time}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 600 kW ([[Fuel|burner]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trains ==&lt;br /&gt;
[[File:train-example-1.png|thumb|256px]]&lt;br /&gt;
To form a train you have to place a locomotive and one [[Cargo wagon]] minimum. To connect them to a train you have to drive the locomotive near the [[Cargo wagon]] and press &amp;quot;G&amp;quot;(default) to connect rolling stock. To disconnect the last wagon in train press &amp;quot;V&amp;quot;(default).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Locomotive !! [[Storages/Stack|Stacks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel locomotive}} || 3 (for [[Fuel]] only)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving a train ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Driving]]: When you enter a train (press [[Game-Options/Default-Keys#Enter|Enter-Key]] to enter), you can drive it.&lt;br /&gt;
* You can use the loco as personal transport. This makes great sense in later game, when the distances to your resources-fields get bigger and bigger. &lt;br /&gt;
&lt;br /&gt;
== (Re)fueling a train ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Refueling]]: Trains need [[Fuel]] to run. See basics, how to fill it into the locomotive.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Reverse driving]]: In automatic mode a train can run only in the direction of the loco.&lt;br /&gt;
* [[Railway network/Right-hand traffic]]: It is important, on which side of the track you place [[Railway network/Train stop]]s or [[Railway network/Signal]]s.&lt;br /&gt;
&lt;br /&gt;
== More than only one locomotive ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Wagon]]: A wagon is like a rolling chest, but the inserters can grep into it from a farer distance.&lt;br /&gt;
* [[Vehicle/Train/Coupling  and decoupling]]: You can couple disconnected parts of trains, wagons or locomotive by driving slowly to the wagon/loco you want to connect while pressing [[Game-Options/Default-Keys|&amp;quot;G&amp;quot;]]. &amp;quot;V&amp;quot; decouples the last wagon/loco.&lt;br /&gt;
&lt;br /&gt;
== Other things ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Defence]]: Trains can stop should be [[Defense|defended]].&lt;br /&gt;
* [[Vehicle/Train/Repair]]: Damage should be repaired.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cargo wagon]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
{{C|Train}}&lt;br /&gt;
{{C|Vehicle}}&lt;br /&gt;
{{C|Railway network}}&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Car&amp;diff=121682</id>
		<title>Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Car&amp;diff=121682"/>
		<updated>2015-11-06T19:20:34Z</updated>

		<summary type="html">&lt;p&gt;Aalox: expanded infobox. changed to machinery to give required info slots, and it kinda fits too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =200&lt;br /&gt;
|storage       =80&lt;br /&gt;
|energy        =150 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 1 + iron plate, 20 + steel plate, 5 + engine unit, 8&lt;br /&gt;
|technologies =Automobilism&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The car is an alternative movement method for your character. Driving a [[Car]] is much faster than running although it slowly consumes some [[Fuel]]. The [[Car]] has a basic storage and provides some armor.&lt;br /&gt;
&lt;br /&gt;
[Since v0.11 this is not longer valid, the damage model changed: Car can collide with objects, dealing and taking damage in the process. Damage is dependent on car&#039;s speed at the moment of collision and hp of the target. Small [[biter]]s and trees can be safely rammed, but colliding with big biters and [[Wall]]s can easily destroy the vehicle.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}} + {{icon|steel-bar|5|Steel bar}} + {{icon|engine-unit|8|Engine unit}} + {{icon|time icon|1|time}} =&amp;gt; {{icon|car|1|Car}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|54|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 150 kW ([[Fuel|burner]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stack capacity:&#039;&#039;&#039; || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage as big chest ==&lt;br /&gt;
Because the car can store the highest number of items, it can be used as big chest. There are also other quite unconventional usages: [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8805 Cars on Belts - Not just a highway].&lt;br /&gt;
&lt;br /&gt;
== Old sprites ==&lt;br /&gt;
There is an thread about the  [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3087  old sprites of the car]. It includes also the old graphics and how to replace it in game.&lt;br /&gt;
&lt;br /&gt;
== Entering the car ==&lt;br /&gt;
To enter the car, you stand near the car, and hit the &amp;quot;Enter&amp;quot; key. (default key binding)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Car&amp;diff=121681</id>
		<title>Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Car&amp;diff=121681"/>
		<updated>2015-11-06T19:15:50Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Creating infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|input        =time, 1 + iron plate, 20 + steel plate, 5 + engine unit, 8&lt;br /&gt;
|technologies =Automobilism&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The car is an alternative movement method for your character. Driving a [[Car]] is much faster than running although it slowly consumes some [[Fuel]]. The [[Car]] has a basic storage and provides some armor.&lt;br /&gt;
&lt;br /&gt;
[Since v0.11 this is not longer valid, the damage model changed: Car can collide with objects, dealing and taking damage in the process. Damage is dependent on car&#039;s speed at the moment of collision and hp of the target. Small [[biter]]s and trees can be safely rammed, but colliding with big biters and [[Wall]]s can easily destroy the vehicle.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}} + {{icon|steel-bar|5|Steel bar}} + {{icon|engine-unit|8|Engine unit}} + {{icon|time icon|1|time}} =&amp;gt; {{icon|car|1|Car}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|54|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 150 kW ([[Fuel|burner]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stack capacity:&#039;&#039;&#039; || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage as big chest ==&lt;br /&gt;
Because the car can store the highest number of items, it can be used as big chest. There are also other quite unconventional usages: [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8805 Cars on Belts - Not just a highway].&lt;br /&gt;
&lt;br /&gt;
== Old sprites ==&lt;br /&gt;
There is an thread about the  [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3087  old sprites of the car]. It includes also the old graphics and how to replace it in game.&lt;br /&gt;
&lt;br /&gt;
== Entering the car ==&lt;br /&gt;
To enter the car, you stand near the car, and hit the &amp;quot;Enter&amp;quot; key. (default key binding)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=121680</id>
		<title>Cargo wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=121680"/>
		<updated>2015-11-06T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Updating Recipe and storage per 0.11.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:train-example-2.png|thumb|256px]]&lt;br /&gt;
The [[Cargo wagon]] is used in conjuction with [[Diesel locomotive]]s to form trains for the [[Railway network]].&lt;br /&gt;
&lt;br /&gt;
Please look into [[Vehicle/Train/Wagon]] for general information about this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}} + {{icon|steel-bar|20|Steel bar}} + {{icon|iron-gear-wheel|10|Iron gear wheel}} + {{icon|time icon|1|time}} =&amp;gt; {{icon|cargo-wagon|1|Cargo wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}} {{icon|steel-bar|20|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stack capacity:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:train-example-2.png|thumb|512px|A train with 6 wagons...]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wagon !! [[Storages/Stack|Stacks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wagon is used to transport items by train and can be filled/unfilled at [[Railway network/Train station|train stations]] like a chest, but with many more inserters at the same time. Up to 12 (or 14?) inserters per wagon are possible (from both sides).&lt;br /&gt;
The [[Inserter item stack size]] is important to fill the wagon fast!&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
Wagons have a [[Storage/Stack#Stack limitation|stack limitation]]. Use it to limit the number of items, that can be inserted. This is useful, if you want to limit the number of transported items for some cases.&lt;br /&gt;
&lt;br /&gt;
== Stack filter ==&lt;br /&gt;
&lt;br /&gt;
Each stack in the cargo wagon can be filtered. This works in the same way as with your quick bar (the toolbelt), default is pressing middle mouse button.&lt;br /&gt;
&lt;br /&gt;
This can be used to transport some different items in one wagon, without overfilling it. Best example is for transporting empty and full oil barrels in one wagon and at the train stations the barrels are exchanged by smart inserters.&lt;br /&gt;
&lt;br /&gt;
See for example [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=68288&amp;amp;p=53467&amp;amp;hilit=Filter#p53467 Tired of babysitting expansions? Auto-supply w/ trains!].&lt;br /&gt;
&lt;br /&gt;
== Compressing items ==&lt;br /&gt;
&lt;br /&gt;
A cargo wagon can be filled with 1500 items of ores ([[Copper ore|copper]], [[Iron ore|iron]], [[Coal|coal]]...) or 3000 item of processed plates ([[Copper plate|copper plates]], [[Iron plate|iron plates]], [[Steel bar|steel]]), which makes it a eventually a useful strategy to process the iron &amp;quot;in place&amp;quot;, where you mine it, before you transport it to your factory. There are also [[Transport/Compress by Pre-production|other strategies of compressing the cargo before load]].&lt;br /&gt;
&lt;br /&gt;
== Positions of wagons and inserters ==&lt;br /&gt;
&lt;br /&gt;
The wagons can be filled/emptied at [[Railway network/Train station|train stations]] and you need to keep in mind, that the [[Railway network/Train station/Positions|inserter positions]] differs a bit, depending on, if you load vertical or horizontal.&lt;br /&gt;
&lt;br /&gt;
== Using as big chest (&amp;quot;multi-inserter chest&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
It is possible to use the cargo wagon as a &amp;quot;big chest&amp;quot;: Place rails, put a wagon on it and inserters around. The advantage of this construction is&lt;br /&gt;
* you can feed/unload the wagon with much more inserters (from/to a belt), and from here into/from another stack based system (a chest, assembly). This goes around the limitations of [[Inserter item stack size bonus|inserter stack size bonus]].&lt;br /&gt;
* You can &amp;quot;transport&amp;quot; items over up to 14 (?) tiles (size of wagon plus length of long arm inserters).&lt;br /&gt;
See&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3537 Solar panel factory]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=7568 Cargo wagon sourced RGB circuits production facility]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8551 Mass production with ZERO belts and robots]&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3537&lt;br /&gt;
&lt;br /&gt;
Using the wagon as storage chest enables to have more throughput at small space:&lt;br /&gt;
:[[File:PanelAM2b.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here in detail how this works: Many inserters put items into the wagons and only some out. This is only possible because [[Inserter_item_stack_size]] is researched&lt;br /&gt;
:[[File:FeedingAM2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
This is an attempt to use a fully upgrade assembly3 with speed modules, but this isn&#039;t able to feed quick enough.&lt;br /&gt;
:[[File:PanelAM3maxSpeed.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
* [[Vehicle/Train/Wagon]]&lt;br /&gt;
* [[Vehicle/Train/Locomotive]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Railway network}}&lt;br /&gt;
{{C|Vehicle}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=121679</id>
		<title>Locomotive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=121679"/>
		<updated>2015-11-06T18:49:39Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Updating Recipe per 0.11.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The [[Diesel locomotive]] is currently the only engine for movement of [[Railway network|trains]]. It can be used for transportation of large amounts of items over large distances. After laying the [[Railway network#Tracks|track]] form a [[Railway network|train]], fuel the locomotive and drive yourself or do an automatic transportation using [[Train stop]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|30|Steel bar}} + {{icon|electronic-circuit|10|Electronic circuit}} + {{icon|engine-unit|20|Engine unit}} + {{icon|time icon|0.5|time}} =&amp;gt; {{icon|diesel-locomotive|1|Diesel locomotive}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|10|Iron plate}} {{icon|copper-plate|15|Copper plate}} {{icon|steel-bar|30|Steel bar}} {{icon|engine-unit|20|Engine unit}} {{icon|time icon|6.8|time}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 600 kW ([[Fuel|burner]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trains ==&lt;br /&gt;
[[File:train-example-1.png|thumb|256px]]&lt;br /&gt;
To form a train you have to place a locomotive and one [[Cargo wagon]] minimum. To connect them to a train you have to drive the locomotive near the [[Cargo wagon]] and press &amp;quot;G&amp;quot;(default) to connect rolling stock. To disconnect the last wagon in train press &amp;quot;V&amp;quot;(default).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Locomotive !! [[Storages/Stack|Stacks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel locomotive}} || 3 (for [[Fuel]] only)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving a train ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Driving]]: When you enter a train (press [[Game-Options/Default-Keys#Enter|Enter-Key]] to enter), you can drive it.&lt;br /&gt;
* You can use the loco as personal transport. This makes great sense in later game, when the distances to your resources-fields get bigger and bigger. &lt;br /&gt;
&lt;br /&gt;
== (Re)fueling a train ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Refueling]]: Trains need [[Fuel]] to run. See basics, how to fill it into the locomotive.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Reverse driving]]: In automatic mode a train can run only in the direction of the loco.&lt;br /&gt;
* [[Railway network/Right-hand traffic]]: It is important, on which side of the track you place [[Railway network/Train stop]]s or [[Railway network/Signal]]s.&lt;br /&gt;
&lt;br /&gt;
== More than only one locomotive ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Wagon]]: A wagon is like a rolling chest, but the inserters can grep into it from a farer distance.&lt;br /&gt;
* [[Vehicle/Train/Coupling  and decoupling]]: You can couple disconnected parts of trains, wagons or locomotive by driving slowly to the wagon/loco you want to connect while pressing [[Game-Options/Default-Keys|&amp;quot;G&amp;quot;]]. &amp;quot;V&amp;quot; decouples the last wagon/loco.&lt;br /&gt;
&lt;br /&gt;
== Other things ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle/Train/Defence]]: Trains can stop should be [[Defense|defended]].&lt;br /&gt;
* [[Vehicle/Train/Repair]]: Damage should be repaired.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cargo wagon]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
{{C|Train}}&lt;br /&gt;
{{C|Vehicle}}&lt;br /&gt;
{{C|Railway network}}&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=121678</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=121678"/>
		<updated>2015-11-06T15:08:37Z</updated>

		<summary type="html">&lt;p&gt;Aalox: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names)&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]]&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimisation of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]]&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (31. October 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color)&lt;br /&gt;
* The first (simple) instance of a tank&lt;br /&gt;
* Gates&lt;br /&gt;
* VRAM saving optimization&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game)&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background&amp;quot;. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (released at the beginning of December 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=121677</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=121677"/>
		<updated>2015-11-06T14:39:13Z</updated>

		<summary type="html">&lt;p&gt;Aalox: updating with 0.12 information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names)&lt;br /&gt;
* First part of the endgame content. (Build rocket and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* Combinator and more circuit logic.&lt;br /&gt;
* Personal roboport&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimisation of the game simulation speed.&lt;br /&gt;
* New graphics of combat robots&lt;br /&gt;
* Buildable floors. (concrete + stone)&lt;br /&gt;
* Attempt of steam integration&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (31. October 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color)&lt;br /&gt;
* The first (simple) instance of a tank&lt;br /&gt;
* Gates&lt;br /&gt;
* VRAM saving optimization&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game)&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background&amp;quot;. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (released at the beginning of December 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wall&amp;diff=119472</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wall&amp;diff=119472"/>
		<updated>2015-06-08T14:58:45Z</updated>

		<summary type="html">&lt;p&gt;Aalox: expanding with 0.11.0 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|added=&lt;br /&gt;
|health=350&lt;br /&gt;
|input=Stone Brick, 5 + Time, 0.5&lt;br /&gt;
|raw=Stone, 10&lt;br /&gt;
|technologies=Stone walls&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Walls&#039;&#039;&#039; provide basic damage protection against [[Enemies]].  In Alpha 0.11.0 [[Gate]]s were added as a separate item allowing movement through the walls.  They are a separate item created using walls.  The Alpha 0.11.0 update also added the technology [[stone walls]], which is a required research for building walls now. (Prior to Alpha 0.11.0 no research for walls was required.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=119050</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=119050"/>
		<updated>2015-06-04T19:03:32Z</updated>

		<summary type="html">&lt;p&gt;Aalox: /* Spawners */  Adding HP info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; are creatures that want to harm the player. There are three types of enemies: Biters, Spitters and Worms. Each of these types comes in three stages of growth and thus strength.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with worms and spitters.&lt;br /&gt;
Biters are arthropods living in organic nests. They come in 3 sizes: small, medium and big. In the beginning of each freeplay game there will only be the small ones, with increasing [[pollution]] they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]].&lt;br /&gt;
Biters are attracted by and enraged by pollution and will attempt to destroy its sources. They prefer to attack the player character, [[turret]]s and [[logistic robot]]s and will stop searching for pollution if they can see and attack any of those.&lt;br /&gt;
Biters deal physical damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallBiter-anim.gif]] || Small Biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Health: 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumBiter-anim.gif]] || Medium Biter&lt;br /&gt;
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 75&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion 0/10%&lt;br /&gt;
*Physical 4/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBiter-anim.gif]] || Big Biter&lt;br /&gt;
| Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.&lt;br /&gt;
* Health: 375&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion 0/10%&lt;br /&gt;
*Physical 8/0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
The biter class enemy will likely be the most common threat to a player&#039;s factory. While any attack can catch an undefended factory off guard, most players will be able to handle attacks from small biters with relative ease. Medium biters often pose a much greater threat though and is still dwarfed by the big biters. They can however be managed with enough static defense.&lt;br /&gt;
&lt;br /&gt;
Biters come fairly early to attack a factory that puts off much pollution, as pollution will attract an attack. Once the pollution reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, such as the player or static defense. Biters also have the ability to navigate around obstacles to find holes in the defense. This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the &amp;quot;bait&amp;quot; of this trap be left open. Biters aren&#039;t always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
Spitters are much like Biters. The only difference is - except their appearance - that they only have got a ranged attack. They spit at any opponents (e.g. players) with an acid projectile that can neither be dodged nor deal damage to anything else than the original target. Commonly the acid resistance of any buildings (like a [[turret]]) and [[armor]] is much less than its physical resistance. Because of this Spitters deal more average damage than Biters. Their behavior and sizes are very similar to the Biter ones, except their health and resistances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallSpitter.png]] || Small Spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Health: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumSpitter.png]] || Medium Spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players. Attacks at range, making it dangerous for [[turret]]s.&lt;br /&gt;
* Health: 50&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigSpitter.png]] || Big Spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take the most damage. Attacks at range, making it dangerous for [[turret]]s and the player.&lt;br /&gt;
* Health: 200&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms=== &lt;br /&gt;
The Worms are natural allies of Biters and Spitters and will attack you if you get close enough. They act like static [[turret]]s and will not follow you, but due to much greater range, in comparison to other enemies, will be able to inflict damage with out leaving the nest. However, their static nature does render them more vulnerable to certain attacks.&lt;br /&gt;
&lt;br /&gt;
Like any other enemy, worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms can be created directly after start of a new game, and will not always spawn near spawners. Their appearance is not dependent on time. (see http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=6454)&lt;br /&gt;
&lt;br /&gt;
Worms deal acid damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallWorm.png]] || Small Worm&lt;br /&gt;
| A weak worm. Still not easy to kill though.&lt;br /&gt;
* Health: 200&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumWorm.png]] || Medium Worm&lt;br /&gt;
| Medium worms are very dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 4/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigWorm.png]] || Big Worm&lt;br /&gt;
| Big worms are the most powerful enemy in factorio. They deal a high damage and are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 500&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Physical: 8/0%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || Worm&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawners==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nest.gif]] || Biter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spitternest.gif]] || Spitter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
The game evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console:&lt;br /&gt;
 game.player.print(game.evolutionfactor)&lt;br /&gt;
&lt;br /&gt;
It goes from 0 (not evolved at all) to 1 (maximal evolution). At the moment the evolution factor can only increase. This evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The production of pollution (globally) increases the evolution factor.&lt;br /&gt;
* Destroying the enemy spawners significantly increases the evolution factor. &lt;br /&gt;
&lt;br /&gt;
All these values are set in mapsettings. There they can also be changed / modded. &lt;br /&gt;
&lt;br /&gt;
Current (0.9.1) default settings are:&lt;br /&gt;
&lt;br /&gt;
 -- percentual increase in the evolution factor for 60 ticks (game second)&lt;br /&gt;
 game.player.print(game.mapsettings.enemy_evolution.time_factor&lt;br /&gt;
&lt;br /&gt;
0.000008&lt;br /&gt;
&lt;br /&gt;
 -- percentual increase in the evolution factor for 1000 Pollution Units&lt;br /&gt;
 game.player.print(game.mapsettings.enemy_evolution.pollution_factor)&lt;br /&gt;
&lt;br /&gt;
0.00003&lt;br /&gt;
&lt;br /&gt;
 -- percentual increase in the evolution factor for every destroyed enemy spawner&lt;br /&gt;
 game.player.print(game.mapsettings.enemy_evolution.destroy_factor)&lt;br /&gt;
&lt;br /&gt;
0.005&lt;br /&gt;
&lt;br /&gt;
The percentages are applied on the base of (1 - current_evolution_factor). So for instance destroying the enemy spawner in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).&lt;br /&gt;
&lt;br /&gt;
As of 0.9.1 the biter spawning is done probabilistically based on the current evolution. Lets imagine a wheel - the &amp;quot;spawning wheel&amp;quot;. We will be slicing that wheel as a cake. Small biters take the first 0.3 part of the wheel, medium ones the middle 0.3 part and big biters take the last 0.4. When a biter is about to be spawned the random point on the wheel is selected limited by the current evolution. So in theory while the evolution is below 0.3 there should be only small biters, then slowly medium ones will enter and in the end the big ones. The composition of the biter animation in the end should be 0.3-0.3-0.4. There is one more factor called the spawn_shift - this is a mechanism when the further away from the starting location the more the &amp;quot;rolling of the wheel&amp;quot; is shifted towards one. That means that if the shift is 0.2 for instance that at the time when evolution factor is 0.25 the result for spawning is actually 0.2 + 0.25 = 0.45 and a medium biter might be spawned.&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned the evolution also influences the spawning interval. As of 0.9.1 this interval (spawning_cooldown in the enemy-spawner definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) ticks.&lt;br /&gt;
&lt;br /&gt;
All the values for the spawner (distribution of the biters based on evolution, the spawning shift, spawning_cooldown, etc.) can be modded from the data.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that&#039;s about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. &lt;br /&gt;
Once they have found a suitable spot the group of biters dies and forms a new base. This new base will first be very small (about one spawner and a few worms) but will get some additional spawners within a small area as time passes. This base-wide expansion is somehow limited (the blog says something about 7, but that doesn&#039;t seem to match reality in some cases).&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Kovarex&amp;diff=119049</id>
		<title>User talk:Kovarex</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Kovarex&amp;diff=119049"/>
		<updated>2015-06-04T13:26:16Z</updated>

		<summary type="html">&lt;p&gt;Aalox: /* Thank you for the Welcome */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for invite. Will do my best.&lt;br /&gt;
&lt;br /&gt;
Thank you for the quick (!) invite as well. Worked on adding the Passive Provider Chests in the wiki. I&#039;d love to have a one-line summary as to what the actual difference is between the Passive and Active provider chests. I assume that bots will take items from active provider chests firs, but I can&#039;t confirm this. [[User:Teurlinx|Teurlinx]] ([[User talk:Teurlinx|talk]]) 18:12, 6 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I put that on http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3415 - otherwise it&#039;s a double discussion...&lt;br /&gt;
&lt;br /&gt;
== Thank you for the Welcome ==&lt;br /&gt;
&lt;br /&gt;
Thanks you Kovarex for the welcome. I&#039;ve already fleshed out the [[tank]] article quite a bit.  It&#039;s near non-existence is what prompted my application to join.  I have been struggling to find out what standards exist if any.  There are a number of areas of the wiki that seem to have conflicting standards.  For example, [[Iron Plate]] has &#039;Plate&#039; with a capital P, while [[Plastic bar]] doesn&#039;t capitalize the B in &#039;bar&#039;.  (Standard wiki notation is to only capitalize first work unless later words are proper nouns).  There are a number of things like this I have found, but I also don&#039;t want to rock the boat being the new guy. [[User:Aalox|Aalox]] ([[User talk:Aalox|talk]]) 15:26, 4 June 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119048</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119048"/>
		<updated>2015-06-04T13:10:09Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Fleshing out page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=Acid: 10/20%&amp;lt;br/&amp;gt;Explosion: 15/30%&amp;lt;br/&amp;gt;Fire: 15/50%&amp;lt;br/&amp;gt;Impact 50/60%&amp;lt;br/&amp;gt;Physical: 15/30%&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition= {{icon|cannon-shell||Cannon Shells}} {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel Plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw={{icon|steel-bar|50|Steel Plate}}+{{icon|iron-plate|40|Iron Plate}}+{{icon|copper-plate|25|Copper Plate}}+{{icon|plastic-bar|10|Plastic bar}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tank&#039;&#039;&#039; is a armored fighting [[vehicle]] added to the game in [[Changes in v0.11|Alpha 0.11]]. It is a mid-game weapon with two guns, an integrated [[Submachine gun]] and a powerful cannon that uses [[cannon shells]].&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
The tank is very robust and unlike the [[car]] can move through and destroy [[Raw wood|trees]] with near impunity. Forward momentum is required.&lt;br /&gt;
&lt;br /&gt;
==Capsules and Bots integration==&lt;br /&gt;
&lt;br /&gt;
[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s within range of the tank will repair damage if [[repair pack]] are available. Also, [[Logistic robot]]s can still refill the player&#039;s inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.&lt;br /&gt;
&lt;br /&gt;
==Development data==&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119047</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119047"/>
		<updated>2015-06-04T12:29:47Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Adding raw material data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=Acid: 10/20%&amp;lt;br/&amp;gt;Explosion: 15/30%&amp;lt;br/&amp;gt;Fire: 15/50%&amp;lt;br/&amp;gt;Impact 50/60%&amp;lt;br/&amp;gt;Physical: 15/30%&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition= {{icon|cannon-shell||Cannon Shells}} {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel Plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw={{icon|steel-bar|50|Steel Plate}}+{{icon|iron-plate|40|Iron Plate}}+{{icon|copper-plate|25|Copper Plate}}+{{icon|plastic-bar|10|Plastic bar}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119046</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119046"/>
		<updated>2015-06-04T12:22:58Z</updated>

		<summary type="html">&lt;p&gt;Aalox: correcting link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=Acid: 10/20%&amp;lt;br/&amp;gt;Explosion: 15/30%&amp;lt;br/&amp;gt;Fire: 15/50%&amp;lt;br/&amp;gt;Impact 50/60%&amp;lt;br/&amp;gt;Physical: 15/30%&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition= {{icon|cannon-shell||Cannon Shells}} {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel Plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw=&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119045</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119045"/>
		<updated>2015-06-04T12:16:43Z</updated>

		<summary type="html">&lt;p&gt;Aalox: correcting again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=Acid: 10/20%&amp;lt;br/&amp;gt;Explosion: 15/30%&amp;lt;br/&amp;gt;Fire: 15/50%&amp;lt;br/&amp;gt;Impact 50/60%&amp;lt;br/&amp;gt;Physical: 15/30%&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition= {{icon|cannon-shell||Cannon Shells}} {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw=&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119044</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119044"/>
		<updated>2015-06-04T12:14:22Z</updated>

		<summary type="html">&lt;p&gt;Aalox: correcting format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=Acid: 10/20%&amp;lt;br/&amp;gt;Explosion: 15/30%&amp;lt;br/&amp;gt;Fire: 15/50%&amp;lt;br/&amp;gt;Impact 50/60% + &amp;lt;br/&amp;gt;|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition= {{icon|cannon-shell||Cannon Shells}} {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw=&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119043</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119043"/>
		<updated>2015-06-04T12:12:49Z</updated>

		<summary type="html">&lt;p&gt;Aalox: adding ammunition and resistance information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=Acid: 10/20% + Explosion: 15/30% + Fire: 15/50% + Impact 50/60% + Physical: 15/30%&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition= {{icon|cannon-shell||Cannon Shells}} {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw=&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=119042</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=119042"/>
		<updated>2015-06-04T11:29:02Z</updated>

		<summary type="html">&lt;p&gt;Aalox: /* Weapons */ correcting link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
Can be found on the planet and provide raw materials when mined.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || Tree &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Fish&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from [[Lakes]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
Are produced by Player or Machines and have no direct usage and cannot be placed, but they are crucial for other recipes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-bar|Steel bar}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Common intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Common intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for even more advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for a [[Diesel locomotive]], [[Car]], and for making [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot]] and [[Construction robot]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to storage and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Mainly used for explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liquids===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Goods which can be used by Player or be placed on planet.&lt;br /&gt;
=== Player equipment ===&lt;br /&gt;
==== Tools ====&lt;br /&gt;
Tools are used to increase the mining speed of your character. Whenever you mine [[items#Resources|resources]] or items the speed is dependent on your current tool. [[Iron_axe|Iron Axes]] are your basic tool, after research of [[Steel_processing|Steel Processing]] the even better [[Steel_axe|Steel Axe]] gets available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| None || || || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and providing good speed and durability.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable, they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pistol|pistol|Pistol}} || {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|submachine-gun|submachine_gun|Submachine gun}} || {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for conquering bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Splash damage dealer, best against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defense structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank}} || {{imagelink|cannon-shell|Cannon shells}} || Can fire with Submachine gun or tank cannon,and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Intermediate bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun-shells|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Armor]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-armor|Iron armor}}|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}}|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} |-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} |-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Modular armor]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || Providing better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || Basic energy storage for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || Advanced energy storage for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || Small power generating device for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || Advanced power generator for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || Powerful personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Module|Modules]] ====&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} || Can be driven around and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || Move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || [[Repair|Repairs or replaces]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || for [[Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Placeable items ===&lt;br /&gt;
==== [[Transport network#Transport belts|Transport belts]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Inserters]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Transport network#Storage|Storage]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|smart-chest|Smart chest}} || 48 || Sends signal to [[Circuit network|circuit network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Defense|Defensive Structures]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|turrets|Gun turret}} |-&lt;br /&gt;
| {{imagelink|laser-turrets|Laser turret}} |-&lt;br /&gt;
| {{imagelink|rocket-defense|Rocket defense}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Crafting network|Machines &amp;amp; Furnaces]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Electric network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Electric-energy-acumulators|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Railway network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|curved-rail|Curved Rail}} |-&lt;br /&gt;
| {{imagelink|Automated-rail-transportation|Train stop}} |-&lt;br /&gt;
| {{imagelink|rail-signals|Rail signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Liquid network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|pump|Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=119041</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=119041"/>
		<updated>2015-06-04T11:27:54Z</updated>

		<summary type="html">&lt;p&gt;Aalox: /* Ammo */  broke image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
Can be found on the planet and provide raw materials when mined.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || Tree &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Fish&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from [[Lakes]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
Are produced by Player or Machines and have no direct usage and cannot be placed, but they are crucial for other recipes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-bar|Steel bar}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Common intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Common intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for even more advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for a [[Diesel locomotive]], [[Car]], and for making [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot]] and [[Construction robot]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to storage and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Mainly used for explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liquids===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Goods which can be used by Player or be placed on planet.&lt;br /&gt;
=== Player equipment ===&lt;br /&gt;
==== Tools ====&lt;br /&gt;
Tools are used to increase the mining speed of your character. Whenever you mine [[items#Resources|resources]] or items the speed is dependent on your current tool. [[Iron_axe|Iron Axes]] are your basic tool, after research of [[Steel_processing|Steel Processing]] the even better [[Steel_axe|Steel Axe]] gets available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| None || || || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and providing good speed and durability.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable, they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pistol|pistol|Pistol}} || {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|submachine-gun|submachine_gun|Submachine gun}} || {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for conquering bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Splash damage dealer, best against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defense structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank}} || {{imagelink|cannon-shell|Cannon shell}} || Can fire with Submachine gun or tank cannon,and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Intermediate bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun-shells|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Armor]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-armor|Iron armor}}|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}}|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} |-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} |-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Modular armor]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || Providing better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || Basic energy storage for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || Advanced energy storage for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || Small power generating device for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || Advanced power generator for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || Powerful personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Module|Modules]] ====&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} || Can be driven around and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || Move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || [[Repair|Repairs or replaces]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || for [[Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Placeable items ===&lt;br /&gt;
==== [[Transport network#Transport belts|Transport belts]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Inserters]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Transport network#Storage|Storage]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|smart-chest|Smart chest}} || 48 || Sends signal to [[Circuit network|circuit network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Defense|Defensive Structures]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|turrets|Gun turret}} |-&lt;br /&gt;
| {{imagelink|laser-turrets|Laser turret}} |-&lt;br /&gt;
| {{imagelink|rocket-defense|Rocket defense}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Crafting network|Machines &amp;amp; Furnaces]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Electric network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Electric-energy-acumulators|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Railway network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|curved-rail|Curved Rail}} |-&lt;br /&gt;
| {{imagelink|Automated-rail-transportation|Train stop}} |-&lt;br /&gt;
| {{imagelink|rail-signals|Rail signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Liquid network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|pump|Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=119040</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=119040"/>
		<updated>2015-06-04T11:26:48Z</updated>

		<summary type="html">&lt;p&gt;Aalox: /* Ammo */  correcting link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
Can be found on the planet and provide raw materials when mined.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || Tree &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Fish&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from [[Lakes]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
Are produced by Player or Machines and have no direct usage and cannot be placed, but they are crucial for other recipes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-bar|Steel bar}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Common intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Common intermediate product&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for even more advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for a [[Diesel locomotive]], [[Car]], and for making [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot]] and [[Construction robot]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to storage and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Mainly used for explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liquids===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Goods which can be used by Player or be placed on planet.&lt;br /&gt;
=== Player equipment ===&lt;br /&gt;
==== Tools ====&lt;br /&gt;
Tools are used to increase the mining speed of your character. Whenever you mine [[items#Resources|resources]] or items the speed is dependent on your current tool. [[Iron_axe|Iron Axes]] are your basic tool, after research of [[Steel_processing|Steel Processing]] the even better [[Steel_axe|Steel Axe]] gets available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| None || || || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and providing good speed and durability.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable, they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pistol|pistol|Pistol}} || {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|submachine-gun|submachine_gun|Submachine gun}} || {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for conquering bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Splash damage dealer, best against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defense structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank}} || {{imagelink|cannon-shell|Cannon shell}} || Can fire with Submachine gun or tank cannon,and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Intermediate bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun-shells|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shells|Cannon shells}} || Ammo for [[Tank]] Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Armor]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-armor|Iron armor}}|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}}|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} |-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} |-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Modular armor]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || Providing better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || Basic energy storage for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || Advanced energy storage for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || Small power generating device for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || Advanced power generator for [[Modular armor]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || Powerful personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Module|Modules]] ====&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} || Can be driven around and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || Move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || [[Repair|Repairs or replaces]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || for [[Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Placeable items ===&lt;br /&gt;
==== [[Transport network#Transport belts|Transport belts]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Inserters]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Transport network#Storage|Storage]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|smart-chest|Smart chest}} || 48 || Sends signal to [[Circuit network|circuit network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Defense|Defensive Structures]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|turrets|Gun turret}} |-&lt;br /&gt;
| {{imagelink|laser-turrets|Laser turret}} |-&lt;br /&gt;
| {{imagelink|rocket-defense|Rocket defense}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Crafting network|Machines &amp;amp; Furnaces]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Electric network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Electric-energy-acumulators|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Railway network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|curved-rail|Curved Rail}} |-&lt;br /&gt;
| {{imagelink|Automated-rail-transportation|Train stop}} |-&lt;br /&gt;
| {{imagelink|rail-signals|Rail signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Liquid network]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|pump|Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cannon_shell&amp;diff=119039</id>
		<title>Cannon shell</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cannon_shell&amp;diff=119039"/>
		<updated>2015-06-04T11:23:37Z</updated>

		<summary type="html">&lt;p&gt;Aalox: adding required tech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Cannon Shells&lt;br /&gt;
|icon=cannon-shell&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=150 Physical, 50 Explosive&lt;br /&gt;
|damagebonus=300 Piercing Power&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}}+{{icon|time icon|8|Time}}&lt;br /&gt;
|raw={{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}}&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers={{icon|tank||Tank}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ammunition used for the [[Tank]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}} =&amp;gt; {{icon|cannon-shell|1|Cannon Shells}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine size:&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 150 [[Damage|Physical]], 150 [[Damage|Explosive]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piercing Power:&#039;&#039;&#039; || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usable ammunition for ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|tank|Tank}}  |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cannon_shell&amp;diff=119036</id>
		<title>Cannon shell</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cannon_shell&amp;diff=119036"/>
		<updated>2015-06-04T11:20:33Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Aalox moved page Cannon shell to Cannon shells: correcting to actual in-game name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Cannon Shells&lt;br /&gt;
|icon=cannon-shell&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=150 Physical, 50 Explosive&lt;br /&gt;
|damagebonus=300 Piercing Power&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}}+{{icon|time icon|8|Time}}&lt;br /&gt;
|raw={{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}}&lt;br /&gt;
|technologies=&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers={{icon|tank||Tank}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ammunition used for the [[Tank]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}} =&amp;gt; {{icon|cannon-shell|1|Cannon Shells}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine size:&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 150 [[Damage|Physical]], 150 [[Damage|Explosive]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piercing Power:&#039;&#039;&#039; || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usable ammunition for ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|tank|Tank}}  |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=119034</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=119034"/>
		<updated>2015-06-04T11:15:21Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Adding Infocard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Tank&lt;br /&gt;
|icon=tank&lt;br /&gt;
|image=&lt;br /&gt;
|health=1000&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition{{icon|cannon-shell||Cannon Shells}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|steel-bar|50|Steel plate}}+{{icon|iron-gear-wheel|15|Iron gear wheel}}+{{icon|advanced-circuit|5|Advanced circuit}}+{{icon|engine-unit|16|Engine unit}}+{{icon|time icon|0.5|Time}}&lt;br /&gt;
|raw=&lt;br /&gt;
|technologies={{icontech|Tanks||Tanks}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cannon_shell&amp;diff=118998</id>
		<title>Cannon shell</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cannon_shell&amp;diff=118998"/>
		<updated>2015-06-02T23:50:59Z</updated>

		<summary type="html">&lt;p&gt;Aalox: Creating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Cannon Shells&lt;br /&gt;
|icon=cannon-shell&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=30&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=150 Physical, 50 Explosive&lt;br /&gt;
|damagebonus=300 Piercing Power&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}}+{{icon|time icon|8|Time}}&lt;br /&gt;
|raw={{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}}&lt;br /&gt;
|technologies=&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers={{icon|tank||Tank}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ammunition used for the [[Tank]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|4|Steel plate}}+{{icon|plastic-bar|2|Plastic bar}}+{{icon|explosives|1|Explosives}} =&amp;gt; {{icon|cannon-shell|1|Cannon Shells}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine size:&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 150 [[Damage|Physical]], 150 [[Damage|Explosive]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piercing Power:&#039;&#039;&#039; || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usable ammunition for ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|tank|Tank}}  |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Aalox</name></author>
	</entry>
</feed>