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	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-22T01:56:21Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Weapons&amp;diff=139554</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Weapons&amp;diff=139554"/>
		<updated>2017-06-18T18:25:52Z</updated>

		<summary type="html">&lt;p&gt;ALostDog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Weapons are used to kill enemies and to damage or destroy buildings and environmental features like trees. You can cycle between weapons by pressing the the TAB key.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Shots per second !! Ammo types !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pistol|Pistol}} || 6 || {{icon|regular magazine}} {{icon|piercing rounds magazine}} {{icon|uranium rounds magazine}} || The most basic type of weapon. You start the game with one of these equipped. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|submachine-gun|Submachine gun}} || 15 || {{icon|regular magazine}} {{icon|piercing rounds magazine}} {{icon|uranium rounds magazine}} || A slight improvement over the pistol. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || 1 || {{icon|shotgun shells}} {{icon|piercing shotgun shells}} || Does more damage than the pistol and submachine gun, but the spread can cause collateral damage to your factory. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun|Combat Shotgun}} || 2 || {{icon|shotgun shells}} {{icon|piercing shotgun shells}} || An upgrade from the shotgun. Fires twice as fast and has a 20% damage bonus. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || - || {{icon|flamethrower ammo}} || Does a fair amount of damage and bypasses all enemy resistances.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|Rocket launcher|Rocket Launcher}} || 1 || {{icon|rocket}} {{icon|explosive rocket}} {{icon|atomic bomb}} || The most damaging handheld weapon in the game. Has a very long range and can be equipped with explosive rockets that are very effective against hordes of enemies. However, ammo for this weapon is costly to make.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ALostDog</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Debug_mode&amp;diff=126765</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Debug_mode&amp;diff=126765"/>
		<updated>2016-08-13T21:03:37Z</updated>

		<summary type="html">&lt;p&gt;ALostDog: would like if a search for the words coordinate and position found this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The debug mode is perhaps mainly thought for debuging the game from developer sight, but can be used to see much more interesting information when you play the game.&lt;br /&gt;
&lt;br /&gt;
For example you can &lt;br /&gt;
* see the path, the [[Biter]]s are coming from and where the like to target&lt;br /&gt;
* see the position / coordinates of the cursor&lt;br /&gt;
* see an grid-overlay for the [[Tile]]s and [[Chunk]]s,&lt;br /&gt;
* see the blocks in your railway network,&lt;br /&gt;
* see some more information, which are not game relevant, but will quite interesting looking. :)&lt;br /&gt;
&lt;br /&gt;
== Activate the debug mode ==&lt;br /&gt;
&lt;br /&gt;
You have 4 debug-levels:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;always&#039;&#039;&#039; - this is the default mode, if you choose nothing&lt;br /&gt;
* &#039;&#039;&#039;basic&#039;&#039;&#039; - you are here by pressing F5&lt;br /&gt;
* &#039;&#039;&#039;detailed&#039;&#039;&#039; - press F6&lt;br /&gt;
* &#039;&#039;&#039;full&#039;&#039;&#039; - press F7&lt;br /&gt;
&lt;br /&gt;
To switch back to &amp;quot;always&amp;quot; you need to press the previous key again. Example: Press F5 to go to &amp;quot;basic&amp;quot;, then press F6 to watch &amp;quot;detailed&amp;quot; and then press F6 again to switch back to &amp;quot;always&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Configuring the debug mode ==&lt;br /&gt;
&lt;br /&gt;
To configure the 4 modes you need to press &#039;&#039;&#039;F4&#039;&#039;&#039;. This open up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlaying thing.&lt;br /&gt;
&lt;br /&gt;
You can switch between 4 folders, which reflects the option for that debug-mode (&amp;quot;always&amp;quot;, &amp;quot;basic&amp;quot;, &amp;quot;detailed&amp;quot;, &amp;quot;full&amp;quot;). The options are for each mode the same. You can switch now for every mode the options on or off, as you like.&lt;br /&gt;
&lt;br /&gt;
== List of debug-options and their function ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;show_fps&amp;lt;/code&amp;gt;&lt;br /&gt;
: Will show the current frames-per-second. Should be normally about 60. See [[Lua/Game#speed]].&lt;br /&gt;
* &amp;lt;code&amp;gt;show_detailed_info&amp;lt;/code&amp;gt;&lt;br /&gt;
: Shows the cursor position in [[Tile]]s (and subdivisions of that), [[Chunk]]s and [[Region]]&lt;br /&gt;
: Current resolution and zoom (see [[Lua/Game#takescreenshot]])&lt;br /&gt;
: How much objects are on the screen (painted by the graphic card)&lt;br /&gt;
: How much entities, chunks and paths are in the game and used.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_time_used_percent&amp;lt;/code&amp;gt;&lt;br /&gt;
: Many important internal statistics about the timing. [http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=7972 F5 debug info - how to read it?] - how to interpret that...&lt;br /&gt;
* &amp;lt;code&amp;gt;show_tile_grid&amp;lt;/code&amp;gt;&lt;br /&gt;
: Quite useful to turn it on also for the &amp;quot;always&amp;quot;-mode. It shows the borders of the [[Tile]]s and [[Chunk]]s.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_collision_rectangles&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows the collision boxes of each entity (red).&lt;br /&gt;
* &amp;lt;code&amp;gt;show_selection_rectangles&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows the a blue box over each entity, if you hover it, it will be selected.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_paths&amp;lt;/code&amp;gt;&lt;br /&gt;
: the calculated paths for the biters in different colors.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_next_waypoint_bb&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows waypoints for biters (in green), nearly the same info as the next.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_target&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows the current target of the biters (red).&lt;br /&gt;
* &amp;lt;code&amp;gt;show_unit_group_info&amp;lt;/code&amp;gt;&lt;br /&gt;
: biter groups, which belong together (circles and lines belonging together)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_unit_stuck_info&amp;lt;/code&amp;gt;&lt;br /&gt;
: should show stuck enemies (?)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_last_path_detail&amp;lt;/code&amp;gt;&lt;br /&gt;
: The A*-algorithm at work, calculating new paths.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_path_cache&amp;lt;/code&amp;gt;&lt;br /&gt;
: The source-positions of a path and about the length (?)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rail_paths&amp;lt;/code&amp;gt;&lt;br /&gt;
: which path a train will follow.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rolling_stock_count&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows inserter positions&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rail_connections&amp;lt;/code&amp;gt;&lt;br /&gt;
: is every rail really connected?&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rail_segments&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows the segment borders and enables you to see easier the borders of the block&lt;br /&gt;
* &amp;lt;code&amp;gt;show_train_stop_point&amp;lt;/code&amp;gt;&lt;br /&gt;
: when a train slows down it shows, where it should halt&lt;br /&gt;
* &amp;lt;code&amp;gt;show_network_connected_entities&amp;lt;/code&amp;gt;&lt;br /&gt;
: displays the network-id of the electric network, which a pole is connected to&lt;br /&gt;
* &amp;lt;code&amp;gt;show_circuit_network_numbers&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows the number (and color) of circuit networks&lt;br /&gt;
* &amp;lt;code&amp;gt;show_energy_sources_networks&amp;lt;/code&amp;gt;&lt;br /&gt;
: which network-id an entity is connected to.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_blocked_by&amp;lt;/code&amp;gt;&lt;br /&gt;
: Shows items, which are blocked (see for example full belts)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_active_state&amp;lt;/code&amp;gt;&lt;br /&gt;
: inserters, fishes, turrets are turned to passive, if not used; Red = inactive, Purple = inactive until enemies aren&#039;t around (turrets etc), Green = inactive until player isn&#039;t around (fish)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_active_enemies_on_chunk_counts&amp;lt;/code&amp;gt;&lt;br /&gt;
: not 100% clear: displays in the map view, how much biter nests (blue) are targetting to which are (red for the number of biters?), green: unknown?&lt;br /&gt;
* &amp;lt;code&amp;gt;show_active_chunks&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows in the map view, which chunks are &amp;quot;on&amp;quot;, unmarked chunks are not calculated&lt;br /&gt;
* &amp;lt;code&amp;gt;show_enemy_expansion_candidate_chunks&amp;lt;/code&amp;gt;&lt;br /&gt;
: where is space left to spread the brood?&lt;br /&gt;
* &amp;lt;code&amp;gt;show_tile_variations&amp;lt;/code&amp;gt;&lt;br /&gt;
: shows, which tile-variation (1, 2 or 4 tile sized) is painted for which area of the map quite confusing, zoom in to see the meaning.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_raw_tile_transitions&amp;lt;/code&amp;gt;&lt;br /&gt;
: turns the overlapping edges off, you see now clearly where is land and where is water&lt;br /&gt;
* &amp;lt;code&amp;gt;show_fluid_box_fluid_info&amp;lt;/code&amp;gt;&lt;br /&gt;
: how much is in a pipe/storage tank, for long pipes you see the flow, if the pipe is empty&lt;br /&gt;
* &amp;lt;code&amp;gt;show_environment_sound_info&amp;lt;/code&amp;gt;&lt;br /&gt;
: displays, which sound of which entity is played and how loud.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=7972 F5 debug info - how to read it?] - how to interpret show_time_used_percent&lt;/div&gt;</summary>
		<author><name>ALostDog</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Weapons&amp;diff=125501</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Weapons&amp;diff=125501"/>
		<updated>2016-06-18T20:29:36Z</updated>

		<summary type="html">&lt;p&gt;ALostDog: When I tried to find how to change weapons I could see that a lot of others were searching for the same thing, and this seemed the best place to put it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Weapons are used to kill enemies and to damage or destroy buildings and environmental features like trees. You can cycle between weapons by pressing the letter Q.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Shots per second !! Ammo types !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pistol|Pistol}} || 6 || {{icon|regular magazine}} {{icon|piercing rounds magazine}} || The most basic type of weapon. You start the game with one of these equipped. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|submachine-gun|Submachine gun}} || 15 || {{icon|regular magazine}} {{icon|piercing rounds magazine}} || A slight improvement over the pistol. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || 1 || {{icon|shotgun shells}} {{icon|piercing shotgun shells}} || Does more damage than the pistol and submachine gun, but the spread can cause collateral damage to your factory. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun|Combat Shotgun}} || 2 || {{icon|shotgun shells}} {{icon|piercing shotgun shells}} || An upgrade from the shotgun. Fires twice as fast and has a 20% damage bonus. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flamethrower|Flamethrower}} || - || {{icon|flamethrower ammo}} || Does a fair amount of damage and bypasses all enemy resistances.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|Rocket launcher|Rocket Launcher}} || 1 || {{icon|rocket}} {{icon|explosive rocket}} || The most damaging handheld weapon in the game. Has a very long range and can be equipped with explosive rockets that are very effective against hordes of enemies. However, ammo for this weapon is costly to make.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ALostDog</name></author>
	</entry>
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