File:MapStructure-GridExample.png
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Size of this preview: 800 × 574 pixels. Other resolution: 2,338 × 1,677 pixels.
Original file (2,338 × 1,677 pixels, file size: 8.41 MB, MIME type: image/png)
An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32×32 blocks of tiles that used for many of the game's calculations, such as radar coverage and pollution.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:16, 15 March 2019 | 2,338 × 1,677 (8.41 MB) | TheBloke (talk | contribs) | {{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl... |
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