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Combat robot damage (research)

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Time.png
Combat robot damage (research) has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Combat robot damage (research).png
Combat robot damage

Cost

Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
100

Cost

Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
400

Prototype type

technology

Internal name

combat-robot-damage-1

Required technologies

Combat robotics (research).png

Allows

Combat robot damage (research).png
2-6

The Combat robot damage technologies affects damage of combat robots (Distractor capsule and Destroyer capsule).

Technology Cost Effects Cumulative
effect
Combat robot damage (research).png
1
Combat robot damage 1
Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
100
10% 10%
Combat robot damage (research).png
2
Combat robot damage 2
Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
200
15% 25%
Combat robot damage (research).png
3
Combat robot damage 3
Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
200
20% 45%
Combat robot damage (research).png
4
Combat robot damage 4
Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
300
25% 70%
Combat robot damage (research).png
5
Combat robot damage 5
Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
300
30% 100%
Combat robot damage (research).png
6-∞
Combat robot damage 6-∞
Time icon.png
30
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-6)*1000 (eg. 1000 for level 6)
30% per level 100% +
30%*(Level-5)

See also